/* ----------------------------------------------------------------------------
 * This file was automatically generated by SWIG (http://www.swig.org).
 * Version 3.0.9
 *
 * This file is not intended to be easily readable and contains a number of
 * coding conventions designed to improve portability and efficiency. Do not make
 * changes to this file unless you know what you are doing--modify the SWIG
 * interface file instead.
 * ----------------------------------------------------------------------------- */
#include <stdio.h>
#include <string.h>
#include <stddef.h>
#include <math.h> /* required for special case floating point output */

// Do not edit below this line
// end-of-default-includes


#define GL_GLEXT_PROTOTYPES
#include <stdint.h>
#include <GL/gl.h>
#include <GL/glext.h>

typedef enum{ NONE = -1, GFORTH = 0, SWIFTFORTH, VFX } SwigTargetSystem;
SwigTargetSystem swigTargetSystem = NONE;

unsigned char swigPrintStackComments = 1;

/* comments */
void swigNewline()
{
	printf( "\n" );
}

void swigComment( char *comment )
{
	printf( "\\ %s", comment );
}

/* generic print */
void swigPrint( char* gforth, char *swiftForth, char *vfx )
{
	if( swigTargetSystem == GFORTH )
		printf( "%s", gforth );
	else if( swigTargetSystem == SWIFTFORTH )
		printf( "%s", swiftForth );
	else if( swigTargetSystem == VFX )
		printf( "%s", vfx );
	printf( "\n" );
}
void swigPrintSystem( SwigTargetSystem targetSystem, char *text )
{
	if( targetSystem == swigTargetSystem )
	    printf( "%s\n", text );
}

/* constants */
void swigIntConstant( long constant, char *name )
{
	printf( "#%ld\tconstant %s\n", constant, name );
}

void swigUnsignedIntConstant( unsigned long constant, char *name )
{
	printf( "#%lu\tconstant %s\n", constant, name );
}

void swigLongConstant( long long constant, char *name )
{
	printf( "#%lld.\t2constant %s\n", constant, name );
}

void swigUnsignedLongConstant( unsigned long long constant, char *name )
{
	printf( "#%llu.\t2constant %s\n", constant, name );
}

void swigFloatConstant( double constant, char *name )
{
	char buffer[128];
	sprintf( buffer, "%f", constant );

	/* if the constant contains no exponent, add one */
	char *s;
	for( s = buffer; *s != 0; s++ )
		if( *s == 'e' || *s == 'E' )
			break;

	/* exponent found */
	if( *s != 0 )
		printf( "%s\tfconstant %s\n", buffer, name );
	/* no exponent */
	else {
		/* special class? */
		int class = fpclassify( constant );
		if( class == FP_INFINITE )
			printf( "%sInf\tfconstant %s\n", constant < 0.0f ? "-" : "+", name );
		else if( class == FP_NAN )
			printf( "NaN\tfconstant %s\n", name );
		else
			/* treat as generic float */
			printf( "%se0\tfconstant %s\n", buffer, name );
        }
}

void swigStringConstant( char* constant, char *name )
{
	char c;
	printf( ": %s s\\\" ", name );
	while(( c = *constant++ ))
	{
		switch(c)
		{
			case '\b': printf( "\\b" ); break;
			case '\n': printf( "\\n" ); break;
			case '\f': printf( "\\f" ); break;
			case '\r': printf( "\\r" ); break;
			case '\t': printf( "\\t" ); break;
			case '"' : printf( "\\q" ); break;
			default:
				if(c < 0x20)
					printf("\\x%02x", c);
				else
					printf("%c", c); break;
		}
	}
	printf(	"\" ;\n" );
}

/* structs */
void swigStructField( char *name, size_t offset, size_t size )
{
	printf( "\tdrop %zu %zu +field %s\n", offset, size, name );
}

/* functions */
void swigFunction( char* gforth, char *swiftForth, char *vfx, char *stackComment )
{
	if( swigTargetSystem == GFORTH )
		printf( "%s", gforth );
	else if( swigTargetSystem == SWIFTFORTH )
		printf( "%s", swiftForth );
	else if( swigTargetSystem == VFX )
		printf( "%s", vfx );

	if( swigPrintStackComments )
		printf( "%s", stackComment );

	printf( "\n" );
}

/* function pointers */
void swigFunctionPointer( char* gforth, char *swiftForth, char *vfx, char *stackComment )
{
	swigFunction( gforth, swiftForth, vfx, stackComment );
}

/* callbacks */
void swigCallback( char* gforth, char *swiftForth, char *vfx, char *stackComment )
{
	swigFunction( gforth, swiftForth, vfx, stackComment );
}

void swigUsage( char **argv )
{
	fprintf( stderr, "Usage: %s [-gforth|-swiftforth|-vfx]\n", argv[0] );
}

int main( int argc, char **argv )
{
	int i;

	/* check arguments */
	for( i = 1; i < argc; i++ )
		if( strcmp( argv[i], "-gforth" ) == 0 )
			swigTargetSystem = GFORTH;
		else if( strcmp( argv[i], "-swiftforth" ) == 0 )
			swigTargetSystem = SWIFTFORTH;
		else if( strcmp( argv[i], "-vfx" ) == 0 )
			swigTargetSystem = VFX;

	if( swigTargetSystem == NONE )
	{
		fprintf( stderr, "Error: no target system specified\n" );
		swigUsage( argv );
		return 1;
	}

	/* primer */
	printf( "\\ This file has been generated using SWIG and fsi,\n"
		"\\ and is already platform dependent, search for the corresponding\n"
		"\\ fsi-file to compile it where no one has compiled it before ;)\n"
		"\\ Forth systems have their own own dynamic loader and don't need addional C-Code.\n"
		"\\ That's why this file will just print normal forth-code once compiled\n"
		"\\ and can be used directly with include or require.\n"
		"\\ As all comments are stripped during the compilation, please\n"
		"\\ insert the copyright notice of the original file here.\n"
	);



	swigNewline();

	swigComment("----===< prefix >===-----\n");

	swigPrint( "c-library gl\ns\" GL\" add-lib\n\\c #define GL_GLEXT_PROTOTYPES\n\\c #include <stdint.h>\n\\c #include <GL/gl.h>\n\\c #include <GL/glext.h>", "( none )", "( none )" );

	swigNewline();

	swigComment("----===< int constants >===-----\n");
	#ifdef GL_VERSION_1_1
		swigIntConstant( GL_VERSION_1_1, "GL_VERSION_1_1" );
	#endif
	#ifdef GL_VERSION_1_2
		swigIntConstant( GL_VERSION_1_2, "GL_VERSION_1_2" );
	#endif
	#ifdef GL_VERSION_1_3
		swigIntConstant( GL_VERSION_1_3, "GL_VERSION_1_3" );
	#endif
	#ifdef GL_ARB_imaging
		swigIntConstant( GL_ARB_imaging, "GL_ARB_imaging" );
	#endif
	#ifdef GL_FALSE
		swigIntConstant( GL_FALSE, "GL_FALSE" );
	#endif
	#ifdef GL_TRUE
		swigIntConstant( GL_TRUE, "GL_TRUE" );
	#endif
	#ifdef GL_BYTE
		swigIntConstant( GL_BYTE, "GL_BYTE" );
	#endif
	#ifdef GL_UNSIGNED_BYTE
		swigIntConstant( GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE" );
	#endif
	#ifdef GL_SHORT
		swigIntConstant( GL_SHORT, "GL_SHORT" );
	#endif
	#ifdef GL_UNSIGNED_SHORT
		swigIntConstant( GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT" );
	#endif
	#ifdef GL_INT
		swigIntConstant( GL_INT, "GL_INT" );
	#endif
	#ifdef GL_UNSIGNED_INT
		swigIntConstant( GL_UNSIGNED_INT, "GL_UNSIGNED_INT" );
	#endif
	#ifdef GL_FLOAT
		swigIntConstant( GL_FLOAT, "GL_FLOAT" );
	#endif
	#ifdef GL_2_BYTES
		swigIntConstant( GL_2_BYTES, "GL_2_BYTES" );
	#endif
	#ifdef GL_3_BYTES
		swigIntConstant( GL_3_BYTES, "GL_3_BYTES" );
	#endif
	#ifdef GL_4_BYTES
		swigIntConstant( GL_4_BYTES, "GL_4_BYTES" );
	#endif
	#ifdef GL_DOUBLE
		swigIntConstant( GL_DOUBLE, "GL_DOUBLE" );
	#endif
	#ifdef GL_POINTS
		swigIntConstant( GL_POINTS, "GL_POINTS" );
	#endif
	#ifdef GL_LINES
		swigIntConstant( GL_LINES, "GL_LINES" );
	#endif
	#ifdef GL_LINE_LOOP
		swigIntConstant( GL_LINE_LOOP, "GL_LINE_LOOP" );
	#endif
	#ifdef GL_LINE_STRIP
		swigIntConstant( GL_LINE_STRIP, "GL_LINE_STRIP" );
	#endif
	#ifdef GL_TRIANGLES
		swigIntConstant( GL_TRIANGLES, "GL_TRIANGLES" );
	#endif
	#ifdef GL_TRIANGLE_STRIP
		swigIntConstant( GL_TRIANGLE_STRIP, "GL_TRIANGLE_STRIP" );
	#endif
	#ifdef GL_TRIANGLE_FAN
		swigIntConstant( GL_TRIANGLE_FAN, "GL_TRIANGLE_FAN" );
	#endif
	#ifdef GL_QUADS
		swigIntConstant( GL_QUADS, "GL_QUADS" );
	#endif
	#ifdef GL_QUAD_STRIP
		swigIntConstant( GL_QUAD_STRIP, "GL_QUAD_STRIP" );
	#endif
	#ifdef GL_POLYGON
		swigIntConstant( GL_POLYGON, "GL_POLYGON" );
	#endif
	#ifdef GL_VERTEX_ARRAY
		swigIntConstant( GL_VERTEX_ARRAY, "GL_VERTEX_ARRAY" );
	#endif
	#ifdef GL_NORMAL_ARRAY
		swigIntConstant( GL_NORMAL_ARRAY, "GL_NORMAL_ARRAY" );
	#endif
	#ifdef GL_COLOR_ARRAY
		swigIntConstant( GL_COLOR_ARRAY, "GL_COLOR_ARRAY" );
	#endif
	#ifdef GL_INDEX_ARRAY
		swigIntConstant( GL_INDEX_ARRAY, "GL_INDEX_ARRAY" );
	#endif
	#ifdef GL_TEXTURE_COORD_ARRAY
		swigIntConstant( GL_TEXTURE_COORD_ARRAY, "GL_TEXTURE_COORD_ARRAY" );
	#endif
	#ifdef GL_EDGE_FLAG_ARRAY
		swigIntConstant( GL_EDGE_FLAG_ARRAY, "GL_EDGE_FLAG_ARRAY" );
	#endif
	#ifdef GL_VERTEX_ARRAY_SIZE
		swigIntConstant( GL_VERTEX_ARRAY_SIZE, "GL_VERTEX_ARRAY_SIZE" );
	#endif
	#ifdef GL_VERTEX_ARRAY_TYPE
		swigIntConstant( GL_VERTEX_ARRAY_TYPE, "GL_VERTEX_ARRAY_TYPE" );
	#endif
	#ifdef GL_VERTEX_ARRAY_STRIDE
		swigIntConstant( GL_VERTEX_ARRAY_STRIDE, "GL_VERTEX_ARRAY_STRIDE" );
	#endif
	#ifdef GL_NORMAL_ARRAY_TYPE
		swigIntConstant( GL_NORMAL_ARRAY_TYPE, "GL_NORMAL_ARRAY_TYPE" );
	#endif
	#ifdef GL_NORMAL_ARRAY_STRIDE
		swigIntConstant( GL_NORMAL_ARRAY_STRIDE, "GL_NORMAL_ARRAY_STRIDE" );
	#endif
	#ifdef GL_COLOR_ARRAY_SIZE
		swigIntConstant( GL_COLOR_ARRAY_SIZE, "GL_COLOR_ARRAY_SIZE" );
	#endif
	#ifdef GL_COLOR_ARRAY_TYPE
		swigIntConstant( GL_COLOR_ARRAY_TYPE, "GL_COLOR_ARRAY_TYPE" );
	#endif
	#ifdef GL_COLOR_ARRAY_STRIDE
		swigIntConstant( GL_COLOR_ARRAY_STRIDE, "GL_COLOR_ARRAY_STRIDE" );
	#endif
	#ifdef GL_INDEX_ARRAY_TYPE
		swigIntConstant( GL_INDEX_ARRAY_TYPE, "GL_INDEX_ARRAY_TYPE" );
	#endif
	#ifdef GL_INDEX_ARRAY_STRIDE
		swigIntConstant( GL_INDEX_ARRAY_STRIDE, "GL_INDEX_ARRAY_STRIDE" );
	#endif
	#ifdef GL_TEXTURE_COORD_ARRAY_SIZE
		swigIntConstant( GL_TEXTURE_COORD_ARRAY_SIZE, "GL_TEXTURE_COORD_ARRAY_SIZE" );
	#endif
	#ifdef GL_TEXTURE_COORD_ARRAY_TYPE
		swigIntConstant( GL_TEXTURE_COORD_ARRAY_TYPE, "GL_TEXTURE_COORD_ARRAY_TYPE" );
	#endif
	#ifdef GL_TEXTURE_COORD_ARRAY_STRIDE
		swigIntConstant( GL_TEXTURE_COORD_ARRAY_STRIDE, "GL_TEXTURE_COORD_ARRAY_STRIDE" );
	#endif
	#ifdef GL_EDGE_FLAG_ARRAY_STRIDE
		swigIntConstant( GL_EDGE_FLAG_ARRAY_STRIDE, "GL_EDGE_FLAG_ARRAY_STRIDE" );
	#endif
	#ifdef GL_VERTEX_ARRAY_POINTER
		swigIntConstant( GL_VERTEX_ARRAY_POINTER, "GL_VERTEX_ARRAY_POINTER" );
	#endif
	#ifdef GL_NORMAL_ARRAY_POINTER
		swigIntConstant( GL_NORMAL_ARRAY_POINTER, "GL_NORMAL_ARRAY_POINTER" );
	#endif
	#ifdef GL_COLOR_ARRAY_POINTER
		swigIntConstant( GL_COLOR_ARRAY_POINTER, "GL_COLOR_ARRAY_POINTER" );
	#endif
	#ifdef GL_INDEX_ARRAY_POINTER
		swigIntConstant( GL_INDEX_ARRAY_POINTER, "GL_INDEX_ARRAY_POINTER" );
	#endif
	#ifdef GL_TEXTURE_COORD_ARRAY_POINTER
		swigIntConstant( GL_TEXTURE_COORD_ARRAY_POINTER, "GL_TEXTURE_COORD_ARRAY_POINTER" );
	#endif
	#ifdef GL_EDGE_FLAG_ARRAY_POINTER
		swigIntConstant( GL_EDGE_FLAG_ARRAY_POINTER, "GL_EDGE_FLAG_ARRAY_POINTER" );
	#endif
	#ifdef GL_V2F
		swigIntConstant( GL_V2F, "GL_V2F" );
	#endif
	#ifdef GL_V3F
		swigIntConstant( GL_V3F, "GL_V3F" );
	#endif
	#ifdef GL_C4UB_V2F
		swigIntConstant( GL_C4UB_V2F, "GL_C4UB_V2F" );
	#endif
	#ifdef GL_C4UB_V3F
		swigIntConstant( GL_C4UB_V3F, "GL_C4UB_V3F" );
	#endif
	#ifdef GL_C3F_V3F
		swigIntConstant( GL_C3F_V3F, "GL_C3F_V3F" );
	#endif
	#ifdef GL_N3F_V3F
		swigIntConstant( GL_N3F_V3F, "GL_N3F_V3F" );
	#endif
	#ifdef GL_C4F_N3F_V3F
		swigIntConstant( GL_C4F_N3F_V3F, "GL_C4F_N3F_V3F" );
	#endif
	#ifdef GL_T2F_V3F
		swigIntConstant( GL_T2F_V3F, "GL_T2F_V3F" );
	#endif
	#ifdef GL_T4F_V4F
		swigIntConstant( GL_T4F_V4F, "GL_T4F_V4F" );
	#endif
	#ifdef GL_T2F_C4UB_V3F
		swigIntConstant( GL_T2F_C4UB_V3F, "GL_T2F_C4UB_V3F" );
	#endif
	#ifdef GL_T2F_C3F_V3F
		swigIntConstant( GL_T2F_C3F_V3F, "GL_T2F_C3F_V3F" );
	#endif
	#ifdef GL_T2F_N3F_V3F
		swigIntConstant( GL_T2F_N3F_V3F, "GL_T2F_N3F_V3F" );
	#endif
	#ifdef GL_T2F_C4F_N3F_V3F
		swigIntConstant( GL_T2F_C4F_N3F_V3F, "GL_T2F_C4F_N3F_V3F" );
	#endif
	#ifdef GL_T4F_C4F_N3F_V4F
		swigIntConstant( GL_T4F_C4F_N3F_V4F, "GL_T4F_C4F_N3F_V4F" );
	#endif
	#ifdef GL_MATRIX_MODE
		swigIntConstant( GL_MATRIX_MODE, "GL_MATRIX_MODE" );
	#endif
	#ifdef GL_MODELVIEW
		swigIntConstant( GL_MODELVIEW, "GL_MODELVIEW" );
	#endif
	#ifdef GL_PROJECTION
		swigIntConstant( GL_PROJECTION, "GL_PROJECTION" );
	#endif
	#ifdef GL_TEXTURE
		swigIntConstant( GL_TEXTURE, "GL_TEXTURE" );
	#endif
	#ifdef GL_POINT_SMOOTH
		swigIntConstant( GL_POINT_SMOOTH, "GL_POINT_SMOOTH" );
	#endif
	#ifdef GL_POINT_SIZE
		swigIntConstant( GL_POINT_SIZE, "GL_POINT_SIZE" );
	#endif
	#ifdef GL_POINT_SIZE_GRANULARITY
		swigIntConstant( GL_POINT_SIZE_GRANULARITY, "GL_POINT_SIZE_GRANULARITY" );
	#endif
	#ifdef GL_POINT_SIZE_RANGE
		swigIntConstant( GL_POINT_SIZE_RANGE, "GL_POINT_SIZE_RANGE" );
	#endif
	#ifdef GL_LINE_SMOOTH
		swigIntConstant( GL_LINE_SMOOTH, "GL_LINE_SMOOTH" );
	#endif
	#ifdef GL_LINE_STIPPLE
		swigIntConstant( GL_LINE_STIPPLE, "GL_LINE_STIPPLE" );
	#endif
	#ifdef GL_LINE_STIPPLE_PATTERN
		swigIntConstant( GL_LINE_STIPPLE_PATTERN, "GL_LINE_STIPPLE_PATTERN" );
	#endif
	#ifdef GL_LINE_STIPPLE_REPEAT
		swigIntConstant( GL_LINE_STIPPLE_REPEAT, "GL_LINE_STIPPLE_REPEAT" );
	#endif
	#ifdef GL_LINE_WIDTH
		swigIntConstant( GL_LINE_WIDTH, "GL_LINE_WIDTH" );
	#endif
	#ifdef GL_LINE_WIDTH_GRANULARITY
		swigIntConstant( GL_LINE_WIDTH_GRANULARITY, "GL_LINE_WIDTH_GRANULARITY" );
	#endif
	#ifdef GL_LINE_WIDTH_RANGE
		swigIntConstant( GL_LINE_WIDTH_RANGE, "GL_LINE_WIDTH_RANGE" );
	#endif
	#ifdef GL_POINT
		swigIntConstant( GL_POINT, "GL_POINT" );
	#endif
	#ifdef GL_LINE
		swigIntConstant( GL_LINE, "GL_LINE" );
	#endif
	#ifdef GL_FILL
		swigIntConstant( GL_FILL, "GL_FILL" );
	#endif
	#ifdef GL_CW
		swigIntConstant( GL_CW, "GL_CW" );
	#endif
	#ifdef GL_CCW
		swigIntConstant( GL_CCW, "GL_CCW" );
	#endif
	#ifdef GL_FRONT
		swigIntConstant( GL_FRONT, "GL_FRONT" );
	#endif
	#ifdef GL_BACK
		swigIntConstant( GL_BACK, "GL_BACK" );
	#endif
	#ifdef GL_POLYGON_MODE
		swigIntConstant( GL_POLYGON_MODE, "GL_POLYGON_MODE" );
	#endif
	#ifdef GL_POLYGON_SMOOTH
		swigIntConstant( GL_POLYGON_SMOOTH, "GL_POLYGON_SMOOTH" );
	#endif
	#ifdef GL_POLYGON_STIPPLE
		swigIntConstant( GL_POLYGON_STIPPLE, "GL_POLYGON_STIPPLE" );
	#endif
	#ifdef GL_EDGE_FLAG
		swigIntConstant( GL_EDGE_FLAG, "GL_EDGE_FLAG" );
	#endif
	#ifdef GL_CULL_FACE
		swigIntConstant( GL_CULL_FACE, "GL_CULL_FACE" );
	#endif
	#ifdef GL_CULL_FACE_MODE
		swigIntConstant( GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE" );
	#endif
	#ifdef GL_FRONT_FACE
		swigIntConstant( GL_FRONT_FACE, "GL_FRONT_FACE" );
	#endif
	#ifdef GL_POLYGON_OFFSET_FACTOR
		swigIntConstant( GL_POLYGON_OFFSET_FACTOR, "GL_POLYGON_OFFSET_FACTOR" );
	#endif
	#ifdef GL_POLYGON_OFFSET_UNITS
		swigIntConstant( GL_POLYGON_OFFSET_UNITS, "GL_POLYGON_OFFSET_UNITS" );
	#endif
	#ifdef GL_POLYGON_OFFSET_POINT
		swigIntConstant( GL_POLYGON_OFFSET_POINT, "GL_POLYGON_OFFSET_POINT" );
	#endif
	#ifdef GL_POLYGON_OFFSET_LINE
		swigIntConstant( GL_POLYGON_OFFSET_LINE, "GL_POLYGON_OFFSET_LINE" );
	#endif
	#ifdef GL_POLYGON_OFFSET_FILL
		swigIntConstant( GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL" );
	#endif
	#ifdef GL_COMPILE
		swigIntConstant( GL_COMPILE, "GL_COMPILE" );
	#endif
	#ifdef GL_COMPILE_AND_EXECUTE
		swigIntConstant( GL_COMPILE_AND_EXECUTE, "GL_COMPILE_AND_EXECUTE" );
	#endif
	#ifdef GL_LIST_BASE
		swigIntConstant( GL_LIST_BASE, "GL_LIST_BASE" );
	#endif
	#ifdef GL_LIST_INDEX
		swigIntConstant( GL_LIST_INDEX, "GL_LIST_INDEX" );
	#endif
	#ifdef GL_LIST_MODE
		swigIntConstant( GL_LIST_MODE, "GL_LIST_MODE" );
	#endif
	#ifdef GL_NEVER
		swigIntConstant( GL_NEVER, "GL_NEVER" );
	#endif
	#ifdef GL_LESS
		swigIntConstant( GL_LESS, "GL_LESS" );
	#endif
	#ifdef GL_EQUAL
		swigIntConstant( GL_EQUAL, "GL_EQUAL" );
	#endif
	#ifdef GL_LEQUAL
		swigIntConstant( GL_LEQUAL, "GL_LEQUAL" );
	#endif
	#ifdef GL_GREATER
		swigIntConstant( GL_GREATER, "GL_GREATER" );
	#endif
	#ifdef GL_NOTEQUAL
		swigIntConstant( GL_NOTEQUAL, "GL_NOTEQUAL" );
	#endif
	#ifdef GL_GEQUAL
		swigIntConstant( GL_GEQUAL, "GL_GEQUAL" );
	#endif
	#ifdef GL_ALWAYS
		swigIntConstant( GL_ALWAYS, "GL_ALWAYS" );
	#endif
	#ifdef GL_DEPTH_TEST
		swigIntConstant( GL_DEPTH_TEST, "GL_DEPTH_TEST" );
	#endif
	#ifdef GL_DEPTH_BITS
		swigIntConstant( GL_DEPTH_BITS, "GL_DEPTH_BITS" );
	#endif
	#ifdef GL_DEPTH_CLEAR_VALUE
		swigIntConstant( GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE" );
	#endif
	#ifdef GL_DEPTH_FUNC
		swigIntConstant( GL_DEPTH_FUNC, "GL_DEPTH_FUNC" );
	#endif
	#ifdef GL_DEPTH_RANGE
		swigIntConstant( GL_DEPTH_RANGE, "GL_DEPTH_RANGE" );
	#endif
	#ifdef GL_DEPTH_WRITEMASK
		swigIntConstant( GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK" );
	#endif
	#ifdef GL_DEPTH_COMPONENT
		swigIntConstant( GL_DEPTH_COMPONENT, "GL_DEPTH_COMPONENT" );
	#endif
	#ifdef GL_LIGHTING
		swigIntConstant( GL_LIGHTING, "GL_LIGHTING" );
	#endif
	#ifdef GL_LIGHT0
		swigIntConstant( GL_LIGHT0, "GL_LIGHT0" );
	#endif
	#ifdef GL_LIGHT1
		swigIntConstant( GL_LIGHT1, "GL_LIGHT1" );
	#endif
	#ifdef GL_LIGHT2
		swigIntConstant( GL_LIGHT2, "GL_LIGHT2" );
	#endif
	#ifdef GL_LIGHT3
		swigIntConstant( GL_LIGHT3, "GL_LIGHT3" );
	#endif
	#ifdef GL_LIGHT4
		swigIntConstant( GL_LIGHT4, "GL_LIGHT4" );
	#endif
	#ifdef GL_LIGHT5
		swigIntConstant( GL_LIGHT5, "GL_LIGHT5" );
	#endif
	#ifdef GL_LIGHT6
		swigIntConstant( GL_LIGHT6, "GL_LIGHT6" );
	#endif
	#ifdef GL_LIGHT7
		swigIntConstant( GL_LIGHT7, "GL_LIGHT7" );
	#endif
	#ifdef GL_SPOT_EXPONENT
		swigIntConstant( GL_SPOT_EXPONENT, "GL_SPOT_EXPONENT" );
	#endif
	#ifdef GL_SPOT_CUTOFF
		swigIntConstant( GL_SPOT_CUTOFF, "GL_SPOT_CUTOFF" );
	#endif
	#ifdef GL_CONSTANT_ATTENUATION
		swigIntConstant( GL_CONSTANT_ATTENUATION, "GL_CONSTANT_ATTENUATION" );
	#endif
	#ifdef GL_LINEAR_ATTENUATION
		swigIntConstant( GL_LINEAR_ATTENUATION, "GL_LINEAR_ATTENUATION" );
	#endif
	#ifdef GL_QUADRATIC_ATTENUATION
		swigIntConstant( GL_QUADRATIC_ATTENUATION, "GL_QUADRATIC_ATTENUATION" );
	#endif
	#ifdef GL_AMBIENT
		swigIntConstant( GL_AMBIENT, "GL_AMBIENT" );
	#endif
	#ifdef GL_DIFFUSE
		swigIntConstant( GL_DIFFUSE, "GL_DIFFUSE" );
	#endif
	#ifdef GL_SPECULAR
		swigIntConstant( GL_SPECULAR, "GL_SPECULAR" );
	#endif
	#ifdef GL_SHININESS
		swigIntConstant( GL_SHININESS, "GL_SHININESS" );
	#endif
	#ifdef GL_EMISSION
		swigIntConstant( GL_EMISSION, "GL_EMISSION" );
	#endif
	#ifdef GL_POSITION
		swigIntConstant( GL_POSITION, "GL_POSITION" );
	#endif
	#ifdef GL_SPOT_DIRECTION
		swigIntConstant( GL_SPOT_DIRECTION, "GL_SPOT_DIRECTION" );
	#endif
	#ifdef GL_AMBIENT_AND_DIFFUSE
		swigIntConstant( GL_AMBIENT_AND_DIFFUSE, "GL_AMBIENT_AND_DIFFUSE" );
	#endif
	#ifdef GL_COLOR_INDEXES
		swigIntConstant( GL_COLOR_INDEXES, "GL_COLOR_INDEXES" );
	#endif
	#ifdef GL_LIGHT_MODEL_TWO_SIDE
		swigIntConstant( GL_LIGHT_MODEL_TWO_SIDE, "GL_LIGHT_MODEL_TWO_SIDE" );
	#endif
	#ifdef GL_LIGHT_MODEL_LOCAL_VIEWER
		swigIntConstant( GL_LIGHT_MODEL_LOCAL_VIEWER, "GL_LIGHT_MODEL_LOCAL_VIEWER" );
	#endif
	#ifdef GL_LIGHT_MODEL_AMBIENT
		swigIntConstant( GL_LIGHT_MODEL_AMBIENT, "GL_LIGHT_MODEL_AMBIENT" );
	#endif
	#ifdef GL_FRONT_AND_BACK
		swigIntConstant( GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK" );
	#endif
	#ifdef GL_SHADE_MODEL
		swigIntConstant( GL_SHADE_MODEL, "GL_SHADE_MODEL" );
	#endif
	#ifdef GL_FLAT
		swigIntConstant( GL_FLAT, "GL_FLAT" );
	#endif
	#ifdef GL_SMOOTH
		swigIntConstant( GL_SMOOTH, "GL_SMOOTH" );
	#endif
	#ifdef GL_COLOR_MATERIAL
		swigIntConstant( GL_COLOR_MATERIAL, "GL_COLOR_MATERIAL" );
	#endif
	#ifdef GL_COLOR_MATERIAL_FACE
		swigIntConstant( GL_COLOR_MATERIAL_FACE, "GL_COLOR_MATERIAL_FACE" );
	#endif
	#ifdef GL_COLOR_MATERIAL_PARAMETER
		swigIntConstant( GL_COLOR_MATERIAL_PARAMETER, "GL_COLOR_MATERIAL_PARAMETER" );
	#endif
	#ifdef GL_NORMALIZE
		swigIntConstant( GL_NORMALIZE, "GL_NORMALIZE" );
	#endif
	#ifdef GL_CLIP_PLANE0
		swigIntConstant( GL_CLIP_PLANE0, "GL_CLIP_PLANE0" );
	#endif
	#ifdef GL_CLIP_PLANE1
		swigIntConstant( GL_CLIP_PLANE1, "GL_CLIP_PLANE1" );
	#endif
	#ifdef GL_CLIP_PLANE2
		swigIntConstant( GL_CLIP_PLANE2, "GL_CLIP_PLANE2" );
	#endif
	#ifdef GL_CLIP_PLANE3
		swigIntConstant( GL_CLIP_PLANE3, "GL_CLIP_PLANE3" );
	#endif
	#ifdef GL_CLIP_PLANE4
		swigIntConstant( GL_CLIP_PLANE4, "GL_CLIP_PLANE4" );
	#endif
	#ifdef GL_CLIP_PLANE5
		swigIntConstant( GL_CLIP_PLANE5, "GL_CLIP_PLANE5" );
	#endif
	#ifdef GL_ACCUM_RED_BITS
		swigIntConstant( GL_ACCUM_RED_BITS, "GL_ACCUM_RED_BITS" );
	#endif
	#ifdef GL_ACCUM_GREEN_BITS
		swigIntConstant( GL_ACCUM_GREEN_BITS, "GL_ACCUM_GREEN_BITS" );
	#endif
	#ifdef GL_ACCUM_BLUE_BITS
		swigIntConstant( GL_ACCUM_BLUE_BITS, "GL_ACCUM_BLUE_BITS" );
	#endif
	#ifdef GL_ACCUM_ALPHA_BITS
		swigIntConstant( GL_ACCUM_ALPHA_BITS, "GL_ACCUM_ALPHA_BITS" );
	#endif
	#ifdef GL_ACCUM_CLEAR_VALUE
		swigIntConstant( GL_ACCUM_CLEAR_VALUE, "GL_ACCUM_CLEAR_VALUE" );
	#endif
	#ifdef GL_ACCUM
		swigIntConstant( GL_ACCUM, "GL_ACCUM" );
	#endif
	#ifdef GL_ADD
		swigIntConstant( GL_ADD, "GL_ADD" );
	#endif
	#ifdef GL_LOAD
		swigIntConstant( GL_LOAD, "GL_LOAD" );
	#endif
	#ifdef GL_MULT
		swigIntConstant( GL_MULT, "GL_MULT" );
	#endif
	#ifdef GL_RETURN
		swigIntConstant( GL_RETURN, "GL_RETURN" );
	#endif
	#ifdef GL_ALPHA_TEST
		swigIntConstant( GL_ALPHA_TEST, "GL_ALPHA_TEST" );
	#endif
	#ifdef GL_ALPHA_TEST_REF
		swigIntConstant( GL_ALPHA_TEST_REF, "GL_ALPHA_TEST_REF" );
	#endif
	#ifdef GL_ALPHA_TEST_FUNC
		swigIntConstant( GL_ALPHA_TEST_FUNC, "GL_ALPHA_TEST_FUNC" );
	#endif
	#ifdef GL_BLEND
		swigIntConstant( GL_BLEND, "GL_BLEND" );
	#endif
	#ifdef GL_BLEND_SRC
		swigIntConstant( GL_BLEND_SRC, "GL_BLEND_SRC" );
	#endif
	#ifdef GL_BLEND_DST
		swigIntConstant( GL_BLEND_DST, "GL_BLEND_DST" );
	#endif
	#ifdef GL_ZERO
		swigIntConstant( GL_ZERO, "GL_ZERO" );
	#endif
	#ifdef GL_ONE
		swigIntConstant( GL_ONE, "GL_ONE" );
	#endif
	#ifdef GL_SRC_COLOR
		swigIntConstant( GL_SRC_COLOR, "GL_SRC_COLOR" );
	#endif
	#ifdef GL_ONE_MINUS_SRC_COLOR
		swigIntConstant( GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR" );
	#endif
	#ifdef GL_SRC_ALPHA
		swigIntConstant( GL_SRC_ALPHA, "GL_SRC_ALPHA" );
	#endif
	#ifdef GL_ONE_MINUS_SRC_ALPHA
		swigIntConstant( GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA" );
	#endif
	#ifdef GL_DST_ALPHA
		swigIntConstant( GL_DST_ALPHA, "GL_DST_ALPHA" );
	#endif
	#ifdef GL_ONE_MINUS_DST_ALPHA
		swigIntConstant( GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA" );
	#endif
	#ifdef GL_DST_COLOR
		swigIntConstant( GL_DST_COLOR, "GL_DST_COLOR" );
	#endif
	#ifdef GL_ONE_MINUS_DST_COLOR
		swigIntConstant( GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR" );
	#endif
	#ifdef GL_SRC_ALPHA_SATURATE
		swigIntConstant( GL_SRC_ALPHA_SATURATE, "GL_SRC_ALPHA_SATURATE" );
	#endif
	#ifdef GL_FEEDBACK
		swigIntConstant( GL_FEEDBACK, "GL_FEEDBACK" );
	#endif
	#ifdef GL_RENDER
		swigIntConstant( GL_RENDER, "GL_RENDER" );
	#endif
	#ifdef GL_SELECT
		swigIntConstant( GL_SELECT, "GL_SELECT" );
	#endif
	#ifdef GL_2D
		swigIntConstant( GL_2D, "GL_2D" );
	#endif
	#ifdef GL_3D
		swigIntConstant( GL_3D, "GL_3D" );
	#endif
	#ifdef GL_3D_COLOR
		swigIntConstant( GL_3D_COLOR, "GL_3D_COLOR" );
	#endif
	#ifdef GL_3D_COLOR_TEXTURE
		swigIntConstant( GL_3D_COLOR_TEXTURE, "GL_3D_COLOR_TEXTURE" );
	#endif
	#ifdef GL_4D_COLOR_TEXTURE
		swigIntConstant( GL_4D_COLOR_TEXTURE, "GL_4D_COLOR_TEXTURE" );
	#endif
	#ifdef GL_POINT_TOKEN
		swigIntConstant( GL_POINT_TOKEN, "GL_POINT_TOKEN" );
	#endif
	#ifdef GL_LINE_TOKEN
		swigIntConstant( GL_LINE_TOKEN, "GL_LINE_TOKEN" );
	#endif
	#ifdef GL_LINE_RESET_TOKEN
		swigIntConstant( GL_LINE_RESET_TOKEN, "GL_LINE_RESET_TOKEN" );
	#endif
	#ifdef GL_POLYGON_TOKEN
		swigIntConstant( GL_POLYGON_TOKEN, "GL_POLYGON_TOKEN" );
	#endif
	#ifdef GL_BITMAP_TOKEN
		swigIntConstant( GL_BITMAP_TOKEN, "GL_BITMAP_TOKEN" );
	#endif
	#ifdef GL_DRAW_PIXEL_TOKEN
		swigIntConstant( GL_DRAW_PIXEL_TOKEN, "GL_DRAW_PIXEL_TOKEN" );
	#endif
	#ifdef GL_COPY_PIXEL_TOKEN
		swigIntConstant( GL_COPY_PIXEL_TOKEN, "GL_COPY_PIXEL_TOKEN" );
	#endif
	#ifdef GL_PASS_THROUGH_TOKEN
		swigIntConstant( GL_PASS_THROUGH_TOKEN, "GL_PASS_THROUGH_TOKEN" );
	#endif
	#ifdef GL_FEEDBACK_BUFFER_POINTER
		swigIntConstant( GL_FEEDBACK_BUFFER_POINTER, "GL_FEEDBACK_BUFFER_POINTER" );
	#endif
	#ifdef GL_FEEDBACK_BUFFER_SIZE
		swigIntConstant( GL_FEEDBACK_BUFFER_SIZE, "GL_FEEDBACK_BUFFER_SIZE" );
	#endif
	#ifdef GL_FEEDBACK_BUFFER_TYPE
		swigIntConstant( GL_FEEDBACK_BUFFER_TYPE, "GL_FEEDBACK_BUFFER_TYPE" );
	#endif
	#ifdef GL_SELECTION_BUFFER_POINTER
		swigIntConstant( GL_SELECTION_BUFFER_POINTER, "GL_SELECTION_BUFFER_POINTER" );
	#endif
	#ifdef GL_SELECTION_BUFFER_SIZE
		swigIntConstant( GL_SELECTION_BUFFER_SIZE, "GL_SELECTION_BUFFER_SIZE" );
	#endif
	#ifdef GL_FOG
		swigIntConstant( GL_FOG, "GL_FOG" );
	#endif
	#ifdef GL_FOG_MODE
		swigIntConstant( GL_FOG_MODE, "GL_FOG_MODE" );
	#endif
	#ifdef GL_FOG_DENSITY
		swigIntConstant( GL_FOG_DENSITY, "GL_FOG_DENSITY" );
	#endif
	#ifdef GL_FOG_COLOR
		swigIntConstant( GL_FOG_COLOR, "GL_FOG_COLOR" );
	#endif
	#ifdef GL_FOG_INDEX
		swigIntConstant( GL_FOG_INDEX, "GL_FOG_INDEX" );
	#endif
	#ifdef GL_FOG_START
		swigIntConstant( GL_FOG_START, "GL_FOG_START" );
	#endif
	#ifdef GL_FOG_END
		swigIntConstant( GL_FOG_END, "GL_FOG_END" );
	#endif
	#ifdef GL_LINEAR
		swigIntConstant( GL_LINEAR, "GL_LINEAR" );
	#endif
	#ifdef GL_EXP
		swigIntConstant( GL_EXP, "GL_EXP" );
	#endif
	#ifdef GL_EXP2
		swigIntConstant( GL_EXP2, "GL_EXP2" );
	#endif
	#ifdef GL_LOGIC_OP
		swigIntConstant( GL_LOGIC_OP, "GL_LOGIC_OP" );
	#endif
	#ifdef GL_INDEX_LOGIC_OP
		swigIntConstant( GL_INDEX_LOGIC_OP, "GL_INDEX_LOGIC_OP" );
	#endif
	#ifdef GL_COLOR_LOGIC_OP
		swigIntConstant( GL_COLOR_LOGIC_OP, "GL_COLOR_LOGIC_OP" );
	#endif
	#ifdef GL_LOGIC_OP_MODE
		swigIntConstant( GL_LOGIC_OP_MODE, "GL_LOGIC_OP_MODE" );
	#endif
	#ifdef GL_CLEAR
		swigIntConstant( GL_CLEAR, "GL_CLEAR" );
	#endif
	#ifdef GL_SET
		swigIntConstant( GL_SET, "GL_SET" );
	#endif
	#ifdef GL_COPY
		swigIntConstant( GL_COPY, "GL_COPY" );
	#endif
	#ifdef GL_COPY_INVERTED
		swigIntConstant( GL_COPY_INVERTED, "GL_COPY_INVERTED" );
	#endif
	#ifdef GL_NOOP
		swigIntConstant( GL_NOOP, "GL_NOOP" );
	#endif
	#ifdef GL_INVERT
		swigIntConstant( GL_INVERT, "GL_INVERT" );
	#endif
	#ifdef GL_AND
		swigIntConstant( GL_AND, "GL_AND" );
	#endif
	#ifdef GL_NAND
		swigIntConstant( GL_NAND, "GL_NAND" );
	#endif
	#ifdef GL_OR
		swigIntConstant( GL_OR, "GL_OR" );
	#endif
	#ifdef GL_NOR
		swigIntConstant( GL_NOR, "GL_NOR" );
	#endif
	#ifdef GL_XOR
		swigIntConstant( GL_XOR, "GL_XOR" );
	#endif
	#ifdef GL_EQUIV
		swigIntConstant( GL_EQUIV, "GL_EQUIV" );
	#endif
	#ifdef GL_AND_REVERSE
		swigIntConstant( GL_AND_REVERSE, "GL_AND_REVERSE" );
	#endif
	#ifdef GL_AND_INVERTED
		swigIntConstant( GL_AND_INVERTED, "GL_AND_INVERTED" );
	#endif
	#ifdef GL_OR_REVERSE
		swigIntConstant( GL_OR_REVERSE, "GL_OR_REVERSE" );
	#endif
	#ifdef GL_OR_INVERTED
		swigIntConstant( GL_OR_INVERTED, "GL_OR_INVERTED" );
	#endif
	#ifdef GL_STENCIL_BITS
		swigIntConstant( GL_STENCIL_BITS, "GL_STENCIL_BITS" );
	#endif
	#ifdef GL_STENCIL_TEST
		swigIntConstant( GL_STENCIL_TEST, "GL_STENCIL_TEST" );
	#endif
	#ifdef GL_STENCIL_CLEAR_VALUE
		swigIntConstant( GL_STENCIL_CLEAR_VALUE, "GL_STENCIL_CLEAR_VALUE" );
	#endif
	#ifdef GL_STENCIL_FUNC
		swigIntConstant( GL_STENCIL_FUNC, "GL_STENCIL_FUNC" );
	#endif
	#ifdef GL_STENCIL_VALUE_MASK
		swigIntConstant( GL_STENCIL_VALUE_MASK, "GL_STENCIL_VALUE_MASK" );
	#endif
	#ifdef GL_STENCIL_FAIL
		swigIntConstant( GL_STENCIL_FAIL, "GL_STENCIL_FAIL" );
	#endif
	#ifdef GL_STENCIL_PASS_DEPTH_FAIL
		swigIntConstant( GL_STENCIL_PASS_DEPTH_FAIL, "GL_STENCIL_PASS_DEPTH_FAIL" );
	#endif
	#ifdef GL_STENCIL_PASS_DEPTH_PASS
		swigIntConstant( GL_STENCIL_PASS_DEPTH_PASS, "GL_STENCIL_PASS_DEPTH_PASS" );
	#endif
	#ifdef GL_STENCIL_REF
		swigIntConstant( GL_STENCIL_REF, "GL_STENCIL_REF" );
	#endif
	#ifdef GL_STENCIL_WRITEMASK
		swigIntConstant( GL_STENCIL_WRITEMASK, "GL_STENCIL_WRITEMASK" );
	#endif
	#ifdef GL_STENCIL_INDEX
		swigIntConstant( GL_STENCIL_INDEX, "GL_STENCIL_INDEX" );
	#endif
	#ifdef GL_KEEP
		swigIntConstant( GL_KEEP, "GL_KEEP" );
	#endif
	#ifdef GL_REPLACE
		swigIntConstant( GL_REPLACE, "GL_REPLACE" );
	#endif
	#ifdef GL_INCR
		swigIntConstant( GL_INCR, "GL_INCR" );
	#endif
	#ifdef GL_DECR
		swigIntConstant( GL_DECR, "GL_DECR" );
	#endif
	#ifdef GL_NONE
		swigIntConstant( GL_NONE, "GL_NONE" );
	#endif
	#ifdef GL_LEFT
		swigIntConstant( GL_LEFT, "GL_LEFT" );
	#endif
	#ifdef GL_RIGHT
		swigIntConstant( GL_RIGHT, "GL_RIGHT" );
	#endif
	#ifdef GL_FRONT_LEFT
		swigIntConstant( GL_FRONT_LEFT, "GL_FRONT_LEFT" );
	#endif
	#ifdef GL_FRONT_RIGHT
		swigIntConstant( GL_FRONT_RIGHT, "GL_FRONT_RIGHT" );
	#endif
	#ifdef GL_BACK_LEFT
		swigIntConstant( GL_BACK_LEFT, "GL_BACK_LEFT" );
	#endif
	#ifdef GL_BACK_RIGHT
		swigIntConstant( GL_BACK_RIGHT, "GL_BACK_RIGHT" );
	#endif
	#ifdef GL_AUX0
		swigIntConstant( GL_AUX0, "GL_AUX0" );
	#endif
	#ifdef GL_AUX1
		swigIntConstant( GL_AUX1, "GL_AUX1" );
	#endif
	#ifdef GL_AUX2
		swigIntConstant( GL_AUX2, "GL_AUX2" );
	#endif
	#ifdef GL_AUX3
		swigIntConstant( GL_AUX3, "GL_AUX3" );
	#endif
	#ifdef GL_COLOR_INDEX
		swigIntConstant( GL_COLOR_INDEX, "GL_COLOR_INDEX" );
	#endif
	#ifdef GL_RED
		swigIntConstant( GL_RED, "GL_RED" );
	#endif
	#ifdef GL_GREEN
		swigIntConstant( GL_GREEN, "GL_GREEN" );
	#endif
	#ifdef GL_BLUE
		swigIntConstant( GL_BLUE, "GL_BLUE" );
	#endif
	#ifdef GL_ALPHA
		swigIntConstant( GL_ALPHA, "GL_ALPHA" );
	#endif
	#ifdef GL_LUMINANCE
		swigIntConstant( GL_LUMINANCE, "GL_LUMINANCE" );
	#endif
	#ifdef GL_LUMINANCE_ALPHA
		swigIntConstant( GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA" );
	#endif
	#ifdef GL_ALPHA_BITS
		swigIntConstant( GL_ALPHA_BITS, "GL_ALPHA_BITS" );
	#endif
	#ifdef GL_RED_BITS
		swigIntConstant( GL_RED_BITS, "GL_RED_BITS" );
	#endif
	#ifdef GL_GREEN_BITS
		swigIntConstant( GL_GREEN_BITS, "GL_GREEN_BITS" );
	#endif
	#ifdef GL_BLUE_BITS
		swigIntConstant( GL_BLUE_BITS, "GL_BLUE_BITS" );
	#endif
	#ifdef GL_INDEX_BITS
		swigIntConstant( GL_INDEX_BITS, "GL_INDEX_BITS" );
	#endif
	#ifdef GL_SUBPIXEL_BITS
		swigIntConstant( GL_SUBPIXEL_BITS, "GL_SUBPIXEL_BITS" );
	#endif
	#ifdef GL_AUX_BUFFERS
		swigIntConstant( GL_AUX_BUFFERS, "GL_AUX_BUFFERS" );
	#endif
	#ifdef GL_READ_BUFFER
		swigIntConstant( GL_READ_BUFFER, "GL_READ_BUFFER" );
	#endif
	#ifdef GL_DRAW_BUFFER
		swigIntConstant( GL_DRAW_BUFFER, "GL_DRAW_BUFFER" );
	#endif
	#ifdef GL_DOUBLEBUFFER
		swigIntConstant( GL_DOUBLEBUFFER, "GL_DOUBLEBUFFER" );
	#endif
	#ifdef GL_STEREO
		swigIntConstant( GL_STEREO, "GL_STEREO" );
	#endif
	#ifdef GL_BITMAP
		swigIntConstant( GL_BITMAP, "GL_BITMAP" );
	#endif
	#ifdef GL_COLOR
		swigIntConstant( GL_COLOR, "GL_COLOR" );
	#endif
	#ifdef GL_DEPTH
		swigIntConstant( GL_DEPTH, "GL_DEPTH" );
	#endif
	#ifdef GL_STENCIL
		swigIntConstant( GL_STENCIL, "GL_STENCIL" );
	#endif
	#ifdef GL_DITHER
		swigIntConstant( GL_DITHER, "GL_DITHER" );
	#endif
	#ifdef GL_RGB
		swigIntConstant( GL_RGB, "GL_RGB" );
	#endif
	#ifdef GL_RGBA
		swigIntConstant( GL_RGBA, "GL_RGBA" );
	#endif
	#ifdef GL_MAX_LIST_NESTING
		swigIntConstant( GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING" );
	#endif
	#ifdef GL_MAX_EVAL_ORDER
		swigIntConstant( GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER" );
	#endif
	#ifdef GL_MAX_LIGHTS
		swigIntConstant( GL_MAX_LIGHTS, "GL_MAX_LIGHTS" );
	#endif
	#ifdef GL_MAX_CLIP_PLANES
		swigIntConstant( GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES" );
	#endif
	#ifdef GL_MAX_TEXTURE_SIZE
		swigIntConstant( GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE" );
	#endif
	#ifdef GL_MAX_PIXEL_MAP_TABLE
		swigIntConstant( GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE" );
	#endif
	#ifdef GL_MAX_ATTRIB_STACK_DEPTH
		swigIntConstant( GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH" );
	#endif
	#ifdef GL_MAX_MODELVIEW_STACK_DEPTH
		swigIntConstant( GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH" );
	#endif
	#ifdef GL_MAX_NAME_STACK_DEPTH
		swigIntConstant( GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH" );
	#endif
	#ifdef GL_MAX_PROJECTION_STACK_DEPTH
		swigIntConstant( GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH" );
	#endif
	#ifdef GL_MAX_TEXTURE_STACK_DEPTH
		swigIntConstant( GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH" );
	#endif
	#ifdef GL_MAX_VIEWPORT_DIMS
		swigIntConstant( GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS" );
	#endif
	#ifdef GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
		swigIntConstant( GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" );
	#endif
	#ifdef GL_ATTRIB_STACK_DEPTH
		swigIntConstant( GL_ATTRIB_STACK_DEPTH, "GL_ATTRIB_STACK_DEPTH" );
	#endif
	#ifdef GL_CLIENT_ATTRIB_STACK_DEPTH
		swigIntConstant( GL_CLIENT_ATTRIB_STACK_DEPTH, "GL_CLIENT_ATTRIB_STACK_DEPTH" );
	#endif
	#ifdef GL_COLOR_CLEAR_VALUE
		swigIntConstant( GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE" );
	#endif
	#ifdef GL_COLOR_WRITEMASK
		swigIntConstant( GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK" );
	#endif
	#ifdef GL_CURRENT_INDEX
		swigIntConstant( GL_CURRENT_INDEX, "GL_CURRENT_INDEX" );
	#endif
	#ifdef GL_CURRENT_COLOR
		swigIntConstant( GL_CURRENT_COLOR, "GL_CURRENT_COLOR" );
	#endif
	#ifdef GL_CURRENT_NORMAL
		swigIntConstant( GL_CURRENT_NORMAL, "GL_CURRENT_NORMAL" );
	#endif
	#ifdef GL_CURRENT_RASTER_COLOR
		swigIntConstant( GL_CURRENT_RASTER_COLOR, "GL_CURRENT_RASTER_COLOR" );
	#endif
	#ifdef GL_CURRENT_RASTER_DISTANCE
		swigIntConstant( GL_CURRENT_RASTER_DISTANCE, "GL_CURRENT_RASTER_DISTANCE" );
	#endif
	#ifdef GL_CURRENT_RASTER_INDEX
		swigIntConstant( GL_CURRENT_RASTER_INDEX, "GL_CURRENT_RASTER_INDEX" );
	#endif
	#ifdef GL_CURRENT_RASTER_POSITION
		swigIntConstant( GL_CURRENT_RASTER_POSITION, "GL_CURRENT_RASTER_POSITION" );
	#endif
	#ifdef GL_CURRENT_RASTER_TEXTURE_COORDS
		swigIntConstant( GL_CURRENT_RASTER_TEXTURE_COORDS, "GL_CURRENT_RASTER_TEXTURE_COORDS" );
	#endif
	#ifdef GL_CURRENT_RASTER_POSITION_VALID
		swigIntConstant( GL_CURRENT_RASTER_POSITION_VALID, "GL_CURRENT_RASTER_POSITION_VALID" );
	#endif
	#ifdef GL_CURRENT_TEXTURE_COORDS
		swigIntConstant( GL_CURRENT_TEXTURE_COORDS, "GL_CURRENT_TEXTURE_COORDS" );
	#endif
	#ifdef GL_INDEX_CLEAR_VALUE
		swigIntConstant( GL_INDEX_CLEAR_VALUE, "GL_INDEX_CLEAR_VALUE" );
	#endif
	#ifdef GL_INDEX_MODE
		swigIntConstant( GL_INDEX_MODE, "GL_INDEX_MODE" );
	#endif
	#ifdef GL_INDEX_WRITEMASK
		swigIntConstant( GL_INDEX_WRITEMASK, "GL_INDEX_WRITEMASK" );
	#endif
	#ifdef GL_MODELVIEW_MATRIX
		swigIntConstant( GL_MODELVIEW_MATRIX, "GL_MODELVIEW_MATRIX" );
	#endif
	#ifdef GL_MODELVIEW_STACK_DEPTH
		swigIntConstant( GL_MODELVIEW_STACK_DEPTH, "GL_MODELVIEW_STACK_DEPTH" );
	#endif
	#ifdef GL_NAME_STACK_DEPTH
		swigIntConstant( GL_NAME_STACK_DEPTH, "GL_NAME_STACK_DEPTH" );
	#endif
	#ifdef GL_PROJECTION_MATRIX
		swigIntConstant( GL_PROJECTION_MATRIX, "GL_PROJECTION_MATRIX" );
	#endif
	#ifdef GL_PROJECTION_STACK_DEPTH
		swigIntConstant( GL_PROJECTION_STACK_DEPTH, "GL_PROJECTION_STACK_DEPTH" );
	#endif
	#ifdef GL_RENDER_MODE
		swigIntConstant( GL_RENDER_MODE, "GL_RENDER_MODE" );
	#endif
	#ifdef GL_RGBA_MODE
		swigIntConstant( GL_RGBA_MODE, "GL_RGBA_MODE" );
	#endif
	#ifdef GL_TEXTURE_MATRIX
		swigIntConstant( GL_TEXTURE_MATRIX, "GL_TEXTURE_MATRIX" );
	#endif
	#ifdef GL_TEXTURE_STACK_DEPTH
		swigIntConstant( GL_TEXTURE_STACK_DEPTH, "GL_TEXTURE_STACK_DEPTH" );
	#endif
	#ifdef GL_VIEWPORT
		swigIntConstant( GL_VIEWPORT, "GL_VIEWPORT" );
	#endif
	#ifdef GL_AUTO_NORMAL
		swigIntConstant( GL_AUTO_NORMAL, "GL_AUTO_NORMAL" );
	#endif
	#ifdef GL_MAP1_COLOR_4
		swigIntConstant( GL_MAP1_COLOR_4, "GL_MAP1_COLOR_4" );
	#endif
	#ifdef GL_MAP1_INDEX
		swigIntConstant( GL_MAP1_INDEX, "GL_MAP1_INDEX" );
	#endif
	#ifdef GL_MAP1_NORMAL
		swigIntConstant( GL_MAP1_NORMAL, "GL_MAP1_NORMAL" );
	#endif
	#ifdef GL_MAP1_TEXTURE_COORD_1
		swigIntConstant( GL_MAP1_TEXTURE_COORD_1, "GL_MAP1_TEXTURE_COORD_1" );
	#endif
	#ifdef GL_MAP1_TEXTURE_COORD_2
		swigIntConstant( GL_MAP1_TEXTURE_COORD_2, "GL_MAP1_TEXTURE_COORD_2" );
	#endif
	#ifdef GL_MAP1_TEXTURE_COORD_3
		swigIntConstant( GL_MAP1_TEXTURE_COORD_3, "GL_MAP1_TEXTURE_COORD_3" );
	#endif
	#ifdef GL_MAP1_TEXTURE_COORD_4
		swigIntConstant( GL_MAP1_TEXTURE_COORD_4, "GL_MAP1_TEXTURE_COORD_4" );
	#endif
	#ifdef GL_MAP1_VERTEX_3
		swigIntConstant( GL_MAP1_VERTEX_3, "GL_MAP1_VERTEX_3" );
	#endif
	#ifdef GL_MAP1_VERTEX_4
		swigIntConstant( GL_MAP1_VERTEX_4, "GL_MAP1_VERTEX_4" );
	#endif
	#ifdef GL_MAP2_COLOR_4
		swigIntConstant( GL_MAP2_COLOR_4, "GL_MAP2_COLOR_4" );
	#endif
	#ifdef GL_MAP2_INDEX
		swigIntConstant( GL_MAP2_INDEX, "GL_MAP2_INDEX" );
	#endif
	#ifdef GL_MAP2_NORMAL
		swigIntConstant( GL_MAP2_NORMAL, "GL_MAP2_NORMAL" );
	#endif
	#ifdef GL_MAP2_TEXTURE_COORD_1
		swigIntConstant( GL_MAP2_TEXTURE_COORD_1, "GL_MAP2_TEXTURE_COORD_1" );
	#endif
	#ifdef GL_MAP2_TEXTURE_COORD_2
		swigIntConstant( GL_MAP2_TEXTURE_COORD_2, "GL_MAP2_TEXTURE_COORD_2" );
	#endif
	#ifdef GL_MAP2_TEXTURE_COORD_3
		swigIntConstant( GL_MAP2_TEXTURE_COORD_3, "GL_MAP2_TEXTURE_COORD_3" );
	#endif
	#ifdef GL_MAP2_TEXTURE_COORD_4
		swigIntConstant( GL_MAP2_TEXTURE_COORD_4, "GL_MAP2_TEXTURE_COORD_4" );
	#endif
	#ifdef GL_MAP2_VERTEX_3
		swigIntConstant( GL_MAP2_VERTEX_3, "GL_MAP2_VERTEX_3" );
	#endif
	#ifdef GL_MAP2_VERTEX_4
		swigIntConstant( GL_MAP2_VERTEX_4, "GL_MAP2_VERTEX_4" );
	#endif
	#ifdef GL_MAP1_GRID_DOMAIN
		swigIntConstant( GL_MAP1_GRID_DOMAIN, "GL_MAP1_GRID_DOMAIN" );
	#endif
	#ifdef GL_MAP1_GRID_SEGMENTS
		swigIntConstant( GL_MAP1_GRID_SEGMENTS, "GL_MAP1_GRID_SEGMENTS" );
	#endif
	#ifdef GL_MAP2_GRID_DOMAIN
		swigIntConstant( GL_MAP2_GRID_DOMAIN, "GL_MAP2_GRID_DOMAIN" );
	#endif
	#ifdef GL_MAP2_GRID_SEGMENTS
		swigIntConstant( GL_MAP2_GRID_SEGMENTS, "GL_MAP2_GRID_SEGMENTS" );
	#endif
	#ifdef GL_COEFF
		swigIntConstant( GL_COEFF, "GL_COEFF" );
	#endif
	#ifdef GL_ORDER
		swigIntConstant( GL_ORDER, "GL_ORDER" );
	#endif
	#ifdef GL_DOMAIN
		swigIntConstant( GL_DOMAIN, "GL_DOMAIN" );
	#endif
	#ifdef GL_PERSPECTIVE_CORRECTION_HINT
		swigIntConstant( GL_PERSPECTIVE_CORRECTION_HINT, "GL_PERSPECTIVE_CORRECTION_HINT" );
	#endif
	#ifdef GL_POINT_SMOOTH_HINT
		swigIntConstant( GL_POINT_SMOOTH_HINT, "GL_POINT_SMOOTH_HINT" );
	#endif
	#ifdef GL_LINE_SMOOTH_HINT
		swigIntConstant( GL_LINE_SMOOTH_HINT, "GL_LINE_SMOOTH_HINT" );
	#endif
	#ifdef GL_POLYGON_SMOOTH_HINT
		swigIntConstant( GL_POLYGON_SMOOTH_HINT, "GL_POLYGON_SMOOTH_HINT" );
	#endif
	#ifdef GL_FOG_HINT
		swigIntConstant( GL_FOG_HINT, "GL_FOG_HINT" );
	#endif
	#ifdef GL_DONT_CARE
		swigIntConstant( GL_DONT_CARE, "GL_DONT_CARE" );
	#endif
	#ifdef GL_FASTEST
		swigIntConstant( GL_FASTEST, "GL_FASTEST" );
	#endif
	#ifdef GL_NICEST
		swigIntConstant( GL_NICEST, "GL_NICEST" );
	#endif
	#ifdef GL_SCISSOR_BOX
		swigIntConstant( GL_SCISSOR_BOX, "GL_SCISSOR_BOX" );
	#endif
	#ifdef GL_SCISSOR_TEST
		swigIntConstant( GL_SCISSOR_TEST, "GL_SCISSOR_TEST" );
	#endif
	#ifdef GL_MAP_COLOR
		swigIntConstant( GL_MAP_COLOR, "GL_MAP_COLOR" );
	#endif
	#ifdef GL_MAP_STENCIL
		swigIntConstant( GL_MAP_STENCIL, "GL_MAP_STENCIL" );
	#endif
	#ifdef GL_INDEX_SHIFT
		swigIntConstant( GL_INDEX_SHIFT, "GL_INDEX_SHIFT" );
	#endif
	#ifdef GL_INDEX_OFFSET
		swigIntConstant( GL_INDEX_OFFSET, "GL_INDEX_OFFSET" );
	#endif
	#ifdef GL_RED_SCALE
		swigIntConstant( GL_RED_SCALE, "GL_RED_SCALE" );
	#endif
	#ifdef GL_RED_BIAS
		swigIntConstant( GL_RED_BIAS, "GL_RED_BIAS" );
	#endif
	#ifdef GL_GREEN_SCALE
		swigIntConstant( GL_GREEN_SCALE, "GL_GREEN_SCALE" );
	#endif
	#ifdef GL_GREEN_BIAS
		swigIntConstant( GL_GREEN_BIAS, "GL_GREEN_BIAS" );
	#endif
	#ifdef GL_BLUE_SCALE
		swigIntConstant( GL_BLUE_SCALE, "GL_BLUE_SCALE" );
	#endif
	#ifdef GL_BLUE_BIAS
		swigIntConstant( GL_BLUE_BIAS, "GL_BLUE_BIAS" );
	#endif
	#ifdef GL_ALPHA_SCALE
		swigIntConstant( GL_ALPHA_SCALE, "GL_ALPHA_SCALE" );
	#endif
	#ifdef GL_ALPHA_BIAS
		swigIntConstant( GL_ALPHA_BIAS, "GL_ALPHA_BIAS" );
	#endif
	#ifdef GL_DEPTH_SCALE
		swigIntConstant( GL_DEPTH_SCALE, "GL_DEPTH_SCALE" );
	#endif
	#ifdef GL_DEPTH_BIAS
		swigIntConstant( GL_DEPTH_BIAS, "GL_DEPTH_BIAS" );
	#endif
	#ifdef GL_PIXEL_MAP_S_TO_S_SIZE
		swigIntConstant( GL_PIXEL_MAP_S_TO_S_SIZE, "GL_PIXEL_MAP_S_TO_S_SIZE" );
	#endif
	#ifdef GL_PIXEL_MAP_I_TO_I_SIZE
		swigIntConstant( GL_PIXEL_MAP_I_TO_I_SIZE, "GL_PIXEL_MAP_I_TO_I_SIZE" );
	#endif
	#ifdef GL_PIXEL_MAP_I_TO_R_SIZE
		swigIntConstant( GL_PIXEL_MAP_I_TO_R_SIZE, "GL_PIXEL_MAP_I_TO_R_SIZE" );
	#endif
	#ifdef GL_PIXEL_MAP_I_TO_G_SIZE
		swigIntConstant( GL_PIXEL_MAP_I_TO_G_SIZE, "GL_PIXEL_MAP_I_TO_G_SIZE" );
	#endif
	#ifdef GL_PIXEL_MAP_I_TO_B_SIZE
		swigIntConstant( GL_PIXEL_MAP_I_TO_B_SIZE, "GL_PIXEL_MAP_I_TO_B_SIZE" );
	#endif
	#ifdef GL_PIXEL_MAP_I_TO_A_SIZE
		swigIntConstant( GL_PIXEL_MAP_I_TO_A_SIZE, "GL_PIXEL_MAP_I_TO_A_SIZE" );
	#endif
	#ifdef GL_PIXEL_MAP_R_TO_R_SIZE
		swigIntConstant( GL_PIXEL_MAP_R_TO_R_SIZE, "GL_PIXEL_MAP_R_TO_R_SIZE" );
	#endif
	#ifdef GL_PIXEL_MAP_G_TO_G_SIZE
		swigIntConstant( GL_PIXEL_MAP_G_TO_G_SIZE, "GL_PIXEL_MAP_G_TO_G_SIZE" );
	#endif
	#ifdef GL_PIXEL_MAP_B_TO_B_SIZE
		swigIntConstant( GL_PIXEL_MAP_B_TO_B_SIZE, "GL_PIXEL_MAP_B_TO_B_SIZE" );
	#endif
	#ifdef GL_PIXEL_MAP_A_TO_A_SIZE
		swigIntConstant( GL_PIXEL_MAP_A_TO_A_SIZE, "GL_PIXEL_MAP_A_TO_A_SIZE" );
	#endif
	#ifdef GL_PIXEL_MAP_S_TO_S
		swigIntConstant( GL_PIXEL_MAP_S_TO_S, "GL_PIXEL_MAP_S_TO_S" );
	#endif
	#ifdef GL_PIXEL_MAP_I_TO_I
		swigIntConstant( GL_PIXEL_MAP_I_TO_I, "GL_PIXEL_MAP_I_TO_I" );
	#endif
	#ifdef GL_PIXEL_MAP_I_TO_R
		swigIntConstant( GL_PIXEL_MAP_I_TO_R, "GL_PIXEL_MAP_I_TO_R" );
	#endif
	#ifdef GL_PIXEL_MAP_I_TO_G
		swigIntConstant( GL_PIXEL_MAP_I_TO_G, "GL_PIXEL_MAP_I_TO_G" );
	#endif
	#ifdef GL_PIXEL_MAP_I_TO_B
		swigIntConstant( GL_PIXEL_MAP_I_TO_B, "GL_PIXEL_MAP_I_TO_B" );
	#endif
	#ifdef GL_PIXEL_MAP_I_TO_A
		swigIntConstant( GL_PIXEL_MAP_I_TO_A, "GL_PIXEL_MAP_I_TO_A" );
	#endif
	#ifdef GL_PIXEL_MAP_R_TO_R
		swigIntConstant( GL_PIXEL_MAP_R_TO_R, "GL_PIXEL_MAP_R_TO_R" );
	#endif
	#ifdef GL_PIXEL_MAP_G_TO_G
		swigIntConstant( GL_PIXEL_MAP_G_TO_G, "GL_PIXEL_MAP_G_TO_G" );
	#endif
	#ifdef GL_PIXEL_MAP_B_TO_B
		swigIntConstant( GL_PIXEL_MAP_B_TO_B, "GL_PIXEL_MAP_B_TO_B" );
	#endif
	#ifdef GL_PIXEL_MAP_A_TO_A
		swigIntConstant( GL_PIXEL_MAP_A_TO_A, "GL_PIXEL_MAP_A_TO_A" );
	#endif
	#ifdef GL_PACK_ALIGNMENT
		swigIntConstant( GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT" );
	#endif
	#ifdef GL_PACK_LSB_FIRST
		swigIntConstant( GL_PACK_LSB_FIRST, "GL_PACK_LSB_FIRST" );
	#endif
	#ifdef GL_PACK_ROW_LENGTH
		swigIntConstant( GL_PACK_ROW_LENGTH, "GL_PACK_ROW_LENGTH" );
	#endif
	#ifdef GL_PACK_SKIP_PIXELS
		swigIntConstant( GL_PACK_SKIP_PIXELS, "GL_PACK_SKIP_PIXELS" );
	#endif
	#ifdef GL_PACK_SKIP_ROWS
		swigIntConstant( GL_PACK_SKIP_ROWS, "GL_PACK_SKIP_ROWS" );
	#endif
	#ifdef GL_PACK_SWAP_BYTES
		swigIntConstant( GL_PACK_SWAP_BYTES, "GL_PACK_SWAP_BYTES" );
	#endif
	#ifdef GL_UNPACK_ALIGNMENT
		swigIntConstant( GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT" );
	#endif
	#ifdef GL_UNPACK_LSB_FIRST
		swigIntConstant( GL_UNPACK_LSB_FIRST, "GL_UNPACK_LSB_FIRST" );
	#endif
	#ifdef GL_UNPACK_ROW_LENGTH
		swigIntConstant( GL_UNPACK_ROW_LENGTH, "GL_UNPACK_ROW_LENGTH" );
	#endif
	#ifdef GL_UNPACK_SKIP_PIXELS
		swigIntConstant( GL_UNPACK_SKIP_PIXELS, "GL_UNPACK_SKIP_PIXELS" );
	#endif
	#ifdef GL_UNPACK_SKIP_ROWS
		swigIntConstant( GL_UNPACK_SKIP_ROWS, "GL_UNPACK_SKIP_ROWS" );
	#endif
	#ifdef GL_UNPACK_SWAP_BYTES
		swigIntConstant( GL_UNPACK_SWAP_BYTES, "GL_UNPACK_SWAP_BYTES" );
	#endif
	#ifdef GL_ZOOM_X
		swigIntConstant( GL_ZOOM_X, "GL_ZOOM_X" );
	#endif
	#ifdef GL_ZOOM_Y
		swigIntConstant( GL_ZOOM_Y, "GL_ZOOM_Y" );
	#endif
	#ifdef GL_TEXTURE_ENV
		swigIntConstant( GL_TEXTURE_ENV, "GL_TEXTURE_ENV" );
	#endif
	#ifdef GL_TEXTURE_ENV_MODE
		swigIntConstant( GL_TEXTURE_ENV_MODE, "GL_TEXTURE_ENV_MODE" );
	#endif
	#ifdef GL_TEXTURE_1D
		swigIntConstant( GL_TEXTURE_1D, "GL_TEXTURE_1D" );
	#endif
	#ifdef GL_TEXTURE_2D
		swigIntConstant( GL_TEXTURE_2D, "GL_TEXTURE_2D" );
	#endif
	#ifdef GL_TEXTURE_WRAP_S
		swigIntConstant( GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S" );
	#endif
	#ifdef GL_TEXTURE_WRAP_T
		swigIntConstant( GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T" );
	#endif
	#ifdef GL_TEXTURE_MAG_FILTER
		swigIntConstant( GL_TEXTURE_MAG_FILTER, "GL_TEXTURE_MAG_FILTER" );
	#endif
	#ifdef GL_TEXTURE_MIN_FILTER
		swigIntConstant( GL_TEXTURE_MIN_FILTER, "GL_TEXTURE_MIN_FILTER" );
	#endif
	#ifdef GL_TEXTURE_ENV_COLOR
		swigIntConstant( GL_TEXTURE_ENV_COLOR, "GL_TEXTURE_ENV_COLOR" );
	#endif
	#ifdef GL_TEXTURE_GEN_S
		swigIntConstant( GL_TEXTURE_GEN_S, "GL_TEXTURE_GEN_S" );
	#endif
	#ifdef GL_TEXTURE_GEN_T
		swigIntConstant( GL_TEXTURE_GEN_T, "GL_TEXTURE_GEN_T" );
	#endif
	#ifdef GL_TEXTURE_GEN_R
		swigIntConstant( GL_TEXTURE_GEN_R, "GL_TEXTURE_GEN_R" );
	#endif
	#ifdef GL_TEXTURE_GEN_Q
		swigIntConstant( GL_TEXTURE_GEN_Q, "GL_TEXTURE_GEN_Q" );
	#endif
	#ifdef GL_TEXTURE_GEN_MODE
		swigIntConstant( GL_TEXTURE_GEN_MODE, "GL_TEXTURE_GEN_MODE" );
	#endif
	#ifdef GL_TEXTURE_BORDER_COLOR
		swigIntConstant( GL_TEXTURE_BORDER_COLOR, "GL_TEXTURE_BORDER_COLOR" );
	#endif
	#ifdef GL_TEXTURE_WIDTH
		swigIntConstant( GL_TEXTURE_WIDTH, "GL_TEXTURE_WIDTH" );
	#endif
	#ifdef GL_TEXTURE_HEIGHT
		swigIntConstant( GL_TEXTURE_HEIGHT, "GL_TEXTURE_HEIGHT" );
	#endif
	#ifdef GL_TEXTURE_BORDER
		swigIntConstant( GL_TEXTURE_BORDER, "GL_TEXTURE_BORDER" );
	#endif
	#ifdef GL_TEXTURE_COMPONENTS
		swigIntConstant( GL_TEXTURE_COMPONENTS, "GL_TEXTURE_COMPONENTS" );
	#endif
	#ifdef GL_TEXTURE_RED_SIZE
		swigIntConstant( GL_TEXTURE_RED_SIZE, "GL_TEXTURE_RED_SIZE" );
	#endif
	#ifdef GL_TEXTURE_GREEN_SIZE
		swigIntConstant( GL_TEXTURE_GREEN_SIZE, "GL_TEXTURE_GREEN_SIZE" );
	#endif
	#ifdef GL_TEXTURE_BLUE_SIZE
		swigIntConstant( GL_TEXTURE_BLUE_SIZE, "GL_TEXTURE_BLUE_SIZE" );
	#endif
	#ifdef GL_TEXTURE_ALPHA_SIZE
		swigIntConstant( GL_TEXTURE_ALPHA_SIZE, "GL_TEXTURE_ALPHA_SIZE" );
	#endif
	#ifdef GL_TEXTURE_LUMINANCE_SIZE
		swigIntConstant( GL_TEXTURE_LUMINANCE_SIZE, "GL_TEXTURE_LUMINANCE_SIZE" );
	#endif
	#ifdef GL_TEXTURE_INTENSITY_SIZE
		swigIntConstant( GL_TEXTURE_INTENSITY_SIZE, "GL_TEXTURE_INTENSITY_SIZE" );
	#endif
	#ifdef GL_NEAREST_MIPMAP_NEAREST
		swigIntConstant( GL_NEAREST_MIPMAP_NEAREST, "GL_NEAREST_MIPMAP_NEAREST" );
	#endif
	#ifdef GL_NEAREST_MIPMAP_LINEAR
		swigIntConstant( GL_NEAREST_MIPMAP_LINEAR, "GL_NEAREST_MIPMAP_LINEAR" );
	#endif
	#ifdef GL_LINEAR_MIPMAP_NEAREST
		swigIntConstant( GL_LINEAR_MIPMAP_NEAREST, "GL_LINEAR_MIPMAP_NEAREST" );
	#endif
	#ifdef GL_LINEAR_MIPMAP_LINEAR
		swigIntConstant( GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR" );
	#endif
	#ifdef GL_OBJECT_LINEAR
		swigIntConstant( GL_OBJECT_LINEAR, "GL_OBJECT_LINEAR" );
	#endif
	#ifdef GL_OBJECT_PLANE
		swigIntConstant( GL_OBJECT_PLANE, "GL_OBJECT_PLANE" );
	#endif
	#ifdef GL_EYE_LINEAR
		swigIntConstant( GL_EYE_LINEAR, "GL_EYE_LINEAR" );
	#endif
	#ifdef GL_EYE_PLANE
		swigIntConstant( GL_EYE_PLANE, "GL_EYE_PLANE" );
	#endif
	#ifdef GL_SPHERE_MAP
		swigIntConstant( GL_SPHERE_MAP, "GL_SPHERE_MAP" );
	#endif
	#ifdef GL_DECAL
		swigIntConstant( GL_DECAL, "GL_DECAL" );
	#endif
	#ifdef GL_MODULATE
		swigIntConstant( GL_MODULATE, "GL_MODULATE" );
	#endif
	#ifdef GL_NEAREST
		swigIntConstant( GL_NEAREST, "GL_NEAREST" );
	#endif
	#ifdef GL_REPEAT
		swigIntConstant( GL_REPEAT, "GL_REPEAT" );
	#endif
	#ifdef GL_CLAMP
		swigIntConstant( GL_CLAMP, "GL_CLAMP" );
	#endif
	#ifdef GL_S
		swigIntConstant( GL_S, "GL_S" );
	#endif
	#ifdef GL_T
		swigIntConstant( GL_T, "GL_T" );
	#endif
	#ifdef GL_R
		swigIntConstant( GL_R, "GL_R" );
	#endif
	#ifdef GL_Q
		swigIntConstant( GL_Q, "GL_Q" );
	#endif
	#ifdef GL_VENDOR
		swigIntConstant( GL_VENDOR, "GL_VENDOR" );
	#endif
	#ifdef GL_RENDERER
		swigIntConstant( GL_RENDERER, "GL_RENDERER" );
	#endif
	#ifdef GL_VERSION
		swigIntConstant( GL_VERSION, "GL_VERSION" );
	#endif
	#ifdef GL_EXTENSIONS
		swigIntConstant( GL_EXTENSIONS, "GL_EXTENSIONS" );
	#endif
	#ifdef GL_NO_ERROR
		swigIntConstant( GL_NO_ERROR, "GL_NO_ERROR" );
	#endif
	#ifdef GL_INVALID_ENUM
		swigIntConstant( GL_INVALID_ENUM, "GL_INVALID_ENUM" );
	#endif
	#ifdef GL_INVALID_VALUE
		swigIntConstant( GL_INVALID_VALUE, "GL_INVALID_VALUE" );
	#endif
	#ifdef GL_INVALID_OPERATION
		swigIntConstant( GL_INVALID_OPERATION, "GL_INVALID_OPERATION" );
	#endif
	#ifdef GL_STACK_OVERFLOW
		swigIntConstant( GL_STACK_OVERFLOW, "GL_STACK_OVERFLOW" );
	#endif
	#ifdef GL_STACK_UNDERFLOW
		swigIntConstant( GL_STACK_UNDERFLOW, "GL_STACK_UNDERFLOW" );
	#endif
	#ifdef GL_OUT_OF_MEMORY
		swigIntConstant( GL_OUT_OF_MEMORY, "GL_OUT_OF_MEMORY" );
	#endif
	#ifdef GL_CURRENT_BIT
		swigIntConstant( GL_CURRENT_BIT, "GL_CURRENT_BIT" );
	#endif
	#ifdef GL_POINT_BIT
		swigIntConstant( GL_POINT_BIT, "GL_POINT_BIT" );
	#endif
	#ifdef GL_LINE_BIT
		swigIntConstant( GL_LINE_BIT, "GL_LINE_BIT" );
	#endif
	#ifdef GL_POLYGON_BIT
		swigIntConstant( GL_POLYGON_BIT, "GL_POLYGON_BIT" );
	#endif
	#ifdef GL_POLYGON_STIPPLE_BIT
		swigIntConstant( GL_POLYGON_STIPPLE_BIT, "GL_POLYGON_STIPPLE_BIT" );
	#endif
	#ifdef GL_PIXEL_MODE_BIT
		swigIntConstant( GL_PIXEL_MODE_BIT, "GL_PIXEL_MODE_BIT" );
	#endif
	#ifdef GL_LIGHTING_BIT
		swigIntConstant( GL_LIGHTING_BIT, "GL_LIGHTING_BIT" );
	#endif
	#ifdef GL_FOG_BIT
		swigIntConstant( GL_FOG_BIT, "GL_FOG_BIT" );
	#endif
	#ifdef GL_DEPTH_BUFFER_BIT
		swigIntConstant( GL_DEPTH_BUFFER_BIT, "GL_DEPTH_BUFFER_BIT" );
	#endif
	#ifdef GL_ACCUM_BUFFER_BIT
		swigIntConstant( GL_ACCUM_BUFFER_BIT, "GL_ACCUM_BUFFER_BIT" );
	#endif
	#ifdef GL_STENCIL_BUFFER_BIT
		swigIntConstant( GL_STENCIL_BUFFER_BIT, "GL_STENCIL_BUFFER_BIT" );
	#endif
	#ifdef GL_VIEWPORT_BIT
		swigIntConstant( GL_VIEWPORT_BIT, "GL_VIEWPORT_BIT" );
	#endif
	#ifdef GL_TRANSFORM_BIT
		swigIntConstant( GL_TRANSFORM_BIT, "GL_TRANSFORM_BIT" );
	#endif
	#ifdef GL_ENABLE_BIT
		swigIntConstant( GL_ENABLE_BIT, "GL_ENABLE_BIT" );
	#endif
	#ifdef GL_COLOR_BUFFER_BIT
		swigIntConstant( GL_COLOR_BUFFER_BIT, "GL_COLOR_BUFFER_BIT" );
	#endif
	#ifdef GL_HINT_BIT
		swigIntConstant( GL_HINT_BIT, "GL_HINT_BIT" );
	#endif
	#ifdef GL_EVAL_BIT
		swigIntConstant( GL_EVAL_BIT, "GL_EVAL_BIT" );
	#endif
	#ifdef GL_LIST_BIT
		swigIntConstant( GL_LIST_BIT, "GL_LIST_BIT" );
	#endif
	#ifdef GL_TEXTURE_BIT
		swigIntConstant( GL_TEXTURE_BIT, "GL_TEXTURE_BIT" );
	#endif
	#ifdef GL_SCISSOR_BIT
		swigIntConstant( GL_SCISSOR_BIT, "GL_SCISSOR_BIT" );
	#endif
	#ifdef GL_ALL_ATTRIB_BITS
		swigIntConstant( GL_ALL_ATTRIB_BITS, "GL_ALL_ATTRIB_BITS" );
	#endif
	#ifdef GL_PROXY_TEXTURE_1D
		swigIntConstant( GL_PROXY_TEXTURE_1D, "GL_PROXY_TEXTURE_1D" );
	#endif
	#ifdef GL_PROXY_TEXTURE_2D
		swigIntConstant( GL_PROXY_TEXTURE_2D, "GL_PROXY_TEXTURE_2D" );
	#endif
	#ifdef GL_TEXTURE_PRIORITY
		swigIntConstant( GL_TEXTURE_PRIORITY, "GL_TEXTURE_PRIORITY" );
	#endif
	#ifdef GL_TEXTURE_RESIDENT
		swigIntConstant( GL_TEXTURE_RESIDENT, "GL_TEXTURE_RESIDENT" );
	#endif
	#ifdef GL_TEXTURE_BINDING_1D
		swigIntConstant( GL_TEXTURE_BINDING_1D, "GL_TEXTURE_BINDING_1D" );
	#endif
	#ifdef GL_TEXTURE_BINDING_2D
		swigIntConstant( GL_TEXTURE_BINDING_2D, "GL_TEXTURE_BINDING_2D" );
	#endif
	#ifdef GL_TEXTURE_INTERNAL_FORMAT
		swigIntConstant( GL_TEXTURE_INTERNAL_FORMAT, "GL_TEXTURE_INTERNAL_FORMAT" );
	#endif
	#ifdef GL_ALPHA4
		swigIntConstant( GL_ALPHA4, "GL_ALPHA4" );
	#endif
	#ifdef GL_ALPHA8
		swigIntConstant( GL_ALPHA8, "GL_ALPHA8" );
	#endif
	#ifdef GL_ALPHA12
		swigIntConstant( GL_ALPHA12, "GL_ALPHA12" );
	#endif
	#ifdef GL_ALPHA16
		swigIntConstant( GL_ALPHA16, "GL_ALPHA16" );
	#endif
	#ifdef GL_LUMINANCE4
		swigIntConstant( GL_LUMINANCE4, "GL_LUMINANCE4" );
	#endif
	#ifdef GL_LUMINANCE8
		swigIntConstant( GL_LUMINANCE8, "GL_LUMINANCE8" );
	#endif
	#ifdef GL_LUMINANCE12
		swigIntConstant( GL_LUMINANCE12, "GL_LUMINANCE12" );
	#endif
	#ifdef GL_LUMINANCE16
		swigIntConstant( GL_LUMINANCE16, "GL_LUMINANCE16" );
	#endif
	#ifdef GL_LUMINANCE4_ALPHA4
		swigIntConstant( GL_LUMINANCE4_ALPHA4, "GL_LUMINANCE4_ALPHA4" );
	#endif
	#ifdef GL_LUMINANCE6_ALPHA2
		swigIntConstant( GL_LUMINANCE6_ALPHA2, "GL_LUMINANCE6_ALPHA2" );
	#endif
	#ifdef GL_LUMINANCE8_ALPHA8
		swigIntConstant( GL_LUMINANCE8_ALPHA8, "GL_LUMINANCE8_ALPHA8" );
	#endif
	#ifdef GL_LUMINANCE12_ALPHA4
		swigIntConstant( GL_LUMINANCE12_ALPHA4, "GL_LUMINANCE12_ALPHA4" );
	#endif
	#ifdef GL_LUMINANCE12_ALPHA12
		swigIntConstant( GL_LUMINANCE12_ALPHA12, "GL_LUMINANCE12_ALPHA12" );
	#endif
	#ifdef GL_LUMINANCE16_ALPHA16
		swigIntConstant( GL_LUMINANCE16_ALPHA16, "GL_LUMINANCE16_ALPHA16" );
	#endif
	#ifdef GL_INTENSITY
		swigIntConstant( GL_INTENSITY, "GL_INTENSITY" );
	#endif
	#ifdef GL_INTENSITY4
		swigIntConstant( GL_INTENSITY4, "GL_INTENSITY4" );
	#endif
	#ifdef GL_INTENSITY8
		swigIntConstant( GL_INTENSITY8, "GL_INTENSITY8" );
	#endif
	#ifdef GL_INTENSITY12
		swigIntConstant( GL_INTENSITY12, "GL_INTENSITY12" );
	#endif
	#ifdef GL_INTENSITY16
		swigIntConstant( GL_INTENSITY16, "GL_INTENSITY16" );
	#endif
	#ifdef GL_R3_G3_B2
		swigIntConstant( GL_R3_G3_B2, "GL_R3_G3_B2" );
	#endif
	#ifdef GL_RGB4
		swigIntConstant( GL_RGB4, "GL_RGB4" );
	#endif
	#ifdef GL_RGB5
		swigIntConstant( GL_RGB5, "GL_RGB5" );
	#endif
	#ifdef GL_RGB8
		swigIntConstant( GL_RGB8, "GL_RGB8" );
	#endif
	#ifdef GL_RGB10
		swigIntConstant( GL_RGB10, "GL_RGB10" );
	#endif
	#ifdef GL_RGB12
		swigIntConstant( GL_RGB12, "GL_RGB12" );
	#endif
	#ifdef GL_RGB16
		swigIntConstant( GL_RGB16, "GL_RGB16" );
	#endif
	#ifdef GL_RGBA2
		swigIntConstant( GL_RGBA2, "GL_RGBA2" );
	#endif
	#ifdef GL_RGBA4
		swigIntConstant( GL_RGBA4, "GL_RGBA4" );
	#endif
	#ifdef GL_RGB5_A1
		swigIntConstant( GL_RGB5_A1, "GL_RGB5_A1" );
	#endif
	#ifdef GL_RGBA8
		swigIntConstant( GL_RGBA8, "GL_RGBA8" );
	#endif
	#ifdef GL_RGB10_A2
		swigIntConstant( GL_RGB10_A2, "GL_RGB10_A2" );
	#endif
	#ifdef GL_RGBA12
		swigIntConstant( GL_RGBA12, "GL_RGBA12" );
	#endif
	#ifdef GL_RGBA16
		swigIntConstant( GL_RGBA16, "GL_RGBA16" );
	#endif
	#ifdef GL_CLIENT_PIXEL_STORE_BIT
		swigIntConstant( GL_CLIENT_PIXEL_STORE_BIT, "GL_CLIENT_PIXEL_STORE_BIT" );
	#endif
	#ifdef GL_CLIENT_VERTEX_ARRAY_BIT
		swigIntConstant( GL_CLIENT_VERTEX_ARRAY_BIT, "GL_CLIENT_VERTEX_ARRAY_BIT" );
	#endif
	#ifdef GL_ALL_CLIENT_ATTRIB_BITS
		swigIntConstant( GL_ALL_CLIENT_ATTRIB_BITS, "GL_ALL_CLIENT_ATTRIB_BITS" );
	#endif
	#ifdef GL_CLIENT_ALL_ATTRIB_BITS
		swigIntConstant( GL_CLIENT_ALL_ATTRIB_BITS, "GL_CLIENT_ALL_ATTRIB_BITS" );
	#endif
	#ifdef GL_RESCALE_NORMAL
		swigIntConstant( GL_RESCALE_NORMAL, "GL_RESCALE_NORMAL" );
	#endif
	#ifdef GL_CLAMP_TO_EDGE
		swigIntConstant( GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE" );
	#endif
	#ifdef GL_MAX_ELEMENTS_VERTICES
		swigIntConstant( GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES" );
	#endif
	#ifdef GL_MAX_ELEMENTS_INDICES
		swigIntConstant( GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES" );
	#endif
	#ifdef GL_BGR
		swigIntConstant( GL_BGR, "GL_BGR" );
	#endif
	#ifdef GL_BGRA
		swigIntConstant( GL_BGRA, "GL_BGRA" );
	#endif
	#ifdef GL_UNSIGNED_BYTE_3_3_2
		swigIntConstant( GL_UNSIGNED_BYTE_3_3_2, "GL_UNSIGNED_BYTE_3_3_2" );
	#endif
	#ifdef GL_UNSIGNED_BYTE_2_3_3_REV
		swigIntConstant( GL_UNSIGNED_BYTE_2_3_3_REV, "GL_UNSIGNED_BYTE_2_3_3_REV" );
	#endif
	#ifdef GL_UNSIGNED_SHORT_5_6_5
		swigIntConstant( GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5" );
	#endif
	#ifdef GL_UNSIGNED_SHORT_5_6_5_REV
		swigIntConstant( GL_UNSIGNED_SHORT_5_6_5_REV, "GL_UNSIGNED_SHORT_5_6_5_REV" );
	#endif
	#ifdef GL_UNSIGNED_SHORT_4_4_4_4
		swigIntConstant( GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4" );
	#endif
	#ifdef GL_UNSIGNED_SHORT_4_4_4_4_REV
		swigIntConstant( GL_UNSIGNED_SHORT_4_4_4_4_REV, "GL_UNSIGNED_SHORT_4_4_4_4_REV" );
	#endif
	#ifdef GL_UNSIGNED_SHORT_5_5_5_1
		swigIntConstant( GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1" );
	#endif
	#ifdef GL_UNSIGNED_SHORT_1_5_5_5_REV
		swigIntConstant( GL_UNSIGNED_SHORT_1_5_5_5_REV, "GL_UNSIGNED_SHORT_1_5_5_5_REV" );
	#endif
	#ifdef GL_UNSIGNED_INT_8_8_8_8
		swigIntConstant( GL_UNSIGNED_INT_8_8_8_8, "GL_UNSIGNED_INT_8_8_8_8" );
	#endif
	#ifdef GL_UNSIGNED_INT_8_8_8_8_REV
		swigIntConstant( GL_UNSIGNED_INT_8_8_8_8_REV, "GL_UNSIGNED_INT_8_8_8_8_REV" );
	#endif
	#ifdef GL_UNSIGNED_INT_10_10_10_2
		swigIntConstant( GL_UNSIGNED_INT_10_10_10_2, "GL_UNSIGNED_INT_10_10_10_2" );
	#endif
	#ifdef GL_UNSIGNED_INT_2_10_10_10_REV
		swigIntConstant( GL_UNSIGNED_INT_2_10_10_10_REV, "GL_UNSIGNED_INT_2_10_10_10_REV" );
	#endif
	#ifdef GL_LIGHT_MODEL_COLOR_CONTROL
		swigIntConstant( GL_LIGHT_MODEL_COLOR_CONTROL, "GL_LIGHT_MODEL_COLOR_CONTROL" );
	#endif
	#ifdef GL_SINGLE_COLOR
		swigIntConstant( GL_SINGLE_COLOR, "GL_SINGLE_COLOR" );
	#endif
	#ifdef GL_SEPARATE_SPECULAR_COLOR
		swigIntConstant( GL_SEPARATE_SPECULAR_COLOR, "GL_SEPARATE_SPECULAR_COLOR" );
	#endif
	#ifdef GL_TEXTURE_MIN_LOD
		swigIntConstant( GL_TEXTURE_MIN_LOD, "GL_TEXTURE_MIN_LOD" );
	#endif
	#ifdef GL_TEXTURE_MAX_LOD
		swigIntConstant( GL_TEXTURE_MAX_LOD, "GL_TEXTURE_MAX_LOD" );
	#endif
	#ifdef GL_TEXTURE_BASE_LEVEL
		swigIntConstant( GL_TEXTURE_BASE_LEVEL, "GL_TEXTURE_BASE_LEVEL" );
	#endif
	#ifdef GL_TEXTURE_MAX_LEVEL
		swigIntConstant( GL_TEXTURE_MAX_LEVEL, "GL_TEXTURE_MAX_LEVEL" );
	#endif
	#ifdef GL_SMOOTH_POINT_SIZE_RANGE
		swigIntConstant( GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE" );
	#endif
	#ifdef GL_SMOOTH_POINT_SIZE_GRANULARITY
		swigIntConstant( GL_SMOOTH_POINT_SIZE_GRANULARITY, "GL_SMOOTH_POINT_SIZE_GRANULARITY" );
	#endif
	#ifdef GL_SMOOTH_LINE_WIDTH_RANGE
		swigIntConstant( GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE" );
	#endif
	#ifdef GL_SMOOTH_LINE_WIDTH_GRANULARITY
		swigIntConstant( GL_SMOOTH_LINE_WIDTH_GRANULARITY, "GL_SMOOTH_LINE_WIDTH_GRANULARITY" );
	#endif
	#ifdef GL_ALIASED_POINT_SIZE_RANGE
		swigIntConstant( GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE" );
	#endif
	#ifdef GL_ALIASED_LINE_WIDTH_RANGE
		swigIntConstant( GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE" );
	#endif
	#ifdef GL_PACK_SKIP_IMAGES
		swigIntConstant( GL_PACK_SKIP_IMAGES, "GL_PACK_SKIP_IMAGES" );
	#endif
	#ifdef GL_PACK_IMAGE_HEIGHT
		swigIntConstant( GL_PACK_IMAGE_HEIGHT, "GL_PACK_IMAGE_HEIGHT" );
	#endif
	#ifdef GL_UNPACK_SKIP_IMAGES
		swigIntConstant( GL_UNPACK_SKIP_IMAGES, "GL_UNPACK_SKIP_IMAGES" );
	#endif
	#ifdef GL_UNPACK_IMAGE_HEIGHT
		swigIntConstant( GL_UNPACK_IMAGE_HEIGHT, "GL_UNPACK_IMAGE_HEIGHT" );
	#endif
	#ifdef GL_TEXTURE_3D
		swigIntConstant( GL_TEXTURE_3D, "GL_TEXTURE_3D" );
	#endif
	#ifdef GL_PROXY_TEXTURE_3D
		swigIntConstant( GL_PROXY_TEXTURE_3D, "GL_PROXY_TEXTURE_3D" );
	#endif
	#ifdef GL_TEXTURE_DEPTH
		swigIntConstant( GL_TEXTURE_DEPTH, "GL_TEXTURE_DEPTH" );
	#endif
	#ifdef GL_TEXTURE_WRAP_R
		swigIntConstant( GL_TEXTURE_WRAP_R, "GL_TEXTURE_WRAP_R" );
	#endif
	#ifdef GL_MAX_3D_TEXTURE_SIZE
		swigIntConstant( GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE" );
	#endif
	#ifdef GL_TEXTURE_BINDING_3D
		swigIntConstant( GL_TEXTURE_BINDING_3D, "GL_TEXTURE_BINDING_3D" );
	#endif
	#ifdef GL_CONSTANT_COLOR
		swigIntConstant( GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR" );
	#endif
	#ifdef GL_ONE_MINUS_CONSTANT_COLOR
		swigIntConstant( GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR" );
	#endif
	#ifdef GL_CONSTANT_ALPHA
		swigIntConstant( GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA" );
	#endif
	#ifdef GL_ONE_MINUS_CONSTANT_ALPHA
		swigIntConstant( GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA" );
	#endif
	#ifdef GL_COLOR_TABLE
		swigIntConstant( GL_COLOR_TABLE, "GL_COLOR_TABLE" );
	#endif
	#ifdef GL_POST_CONVOLUTION_COLOR_TABLE
		swigIntConstant( GL_POST_CONVOLUTION_COLOR_TABLE, "GL_POST_CONVOLUTION_COLOR_TABLE" );
	#endif
	#ifdef GL_POST_COLOR_MATRIX_COLOR_TABLE
		swigIntConstant( GL_POST_COLOR_MATRIX_COLOR_TABLE, "GL_POST_COLOR_MATRIX_COLOR_TABLE" );
	#endif
	#ifdef GL_PROXY_COLOR_TABLE
		swigIntConstant( GL_PROXY_COLOR_TABLE, "GL_PROXY_COLOR_TABLE" );
	#endif
	#ifdef GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
		swigIntConstant( GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" );
	#endif
	#ifdef GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
		swigIntConstant( GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" );
	#endif
	#ifdef GL_COLOR_TABLE_SCALE
		swigIntConstant( GL_COLOR_TABLE_SCALE, "GL_COLOR_TABLE_SCALE" );
	#endif
	#ifdef GL_COLOR_TABLE_BIAS
		swigIntConstant( GL_COLOR_TABLE_BIAS, "GL_COLOR_TABLE_BIAS" );
	#endif
	#ifdef GL_COLOR_TABLE_FORMAT
		swigIntConstant( GL_COLOR_TABLE_FORMAT, "GL_COLOR_TABLE_FORMAT" );
	#endif
	#ifdef GL_COLOR_TABLE_WIDTH
		swigIntConstant( GL_COLOR_TABLE_WIDTH, "GL_COLOR_TABLE_WIDTH" );
	#endif
	#ifdef GL_COLOR_TABLE_RED_SIZE
		swigIntConstant( GL_COLOR_TABLE_RED_SIZE, "GL_COLOR_TABLE_RED_SIZE" );
	#endif
	#ifdef GL_COLOR_TABLE_GREEN_SIZE
		swigIntConstant( GL_COLOR_TABLE_GREEN_SIZE, "GL_COLOR_TABLE_GREEN_SIZE" );
	#endif
	#ifdef GL_COLOR_TABLE_BLUE_SIZE
		swigIntConstant( GL_COLOR_TABLE_BLUE_SIZE, "GL_COLOR_TABLE_BLUE_SIZE" );
	#endif
	#ifdef GL_COLOR_TABLE_ALPHA_SIZE
		swigIntConstant( GL_COLOR_TABLE_ALPHA_SIZE, "GL_COLOR_TABLE_ALPHA_SIZE" );
	#endif
	#ifdef GL_COLOR_TABLE_LUMINANCE_SIZE
		swigIntConstant( GL_COLOR_TABLE_LUMINANCE_SIZE, "GL_COLOR_TABLE_LUMINANCE_SIZE" );
	#endif
	#ifdef GL_COLOR_TABLE_INTENSITY_SIZE
		swigIntConstant( GL_COLOR_TABLE_INTENSITY_SIZE, "GL_COLOR_TABLE_INTENSITY_SIZE" );
	#endif
	#ifdef GL_CONVOLUTION_1D
		swigIntConstant( GL_CONVOLUTION_1D, "GL_CONVOLUTION_1D" );
	#endif
	#ifdef GL_CONVOLUTION_2D
		swigIntConstant( GL_CONVOLUTION_2D, "GL_CONVOLUTION_2D" );
	#endif
	#ifdef GL_SEPARABLE_2D
		swigIntConstant( GL_SEPARABLE_2D, "GL_SEPARABLE_2D" );
	#endif
	#ifdef GL_CONVOLUTION_BORDER_MODE
		swigIntConstant( GL_CONVOLUTION_BORDER_MODE, "GL_CONVOLUTION_BORDER_MODE" );
	#endif
	#ifdef GL_CONVOLUTION_FILTER_SCALE
		swigIntConstant( GL_CONVOLUTION_FILTER_SCALE, "GL_CONVOLUTION_FILTER_SCALE" );
	#endif
	#ifdef GL_CONVOLUTION_FILTER_BIAS
		swigIntConstant( GL_CONVOLUTION_FILTER_BIAS, "GL_CONVOLUTION_FILTER_BIAS" );
	#endif
	#ifdef GL_REDUCE
		swigIntConstant( GL_REDUCE, "GL_REDUCE" );
	#endif
	#ifdef GL_CONVOLUTION_FORMAT
		swigIntConstant( GL_CONVOLUTION_FORMAT, "GL_CONVOLUTION_FORMAT" );
	#endif
	#ifdef GL_CONVOLUTION_WIDTH
		swigIntConstant( GL_CONVOLUTION_WIDTH, "GL_CONVOLUTION_WIDTH" );
	#endif
	#ifdef GL_CONVOLUTION_HEIGHT
		swigIntConstant( GL_CONVOLUTION_HEIGHT, "GL_CONVOLUTION_HEIGHT" );
	#endif
	#ifdef GL_MAX_CONVOLUTION_WIDTH
		swigIntConstant( GL_MAX_CONVOLUTION_WIDTH, "GL_MAX_CONVOLUTION_WIDTH" );
	#endif
	#ifdef GL_MAX_CONVOLUTION_HEIGHT
		swigIntConstant( GL_MAX_CONVOLUTION_HEIGHT, "GL_MAX_CONVOLUTION_HEIGHT" );
	#endif
	#ifdef GL_POST_CONVOLUTION_RED_SCALE
		swigIntConstant( GL_POST_CONVOLUTION_RED_SCALE, "GL_POST_CONVOLUTION_RED_SCALE" );
	#endif
	#ifdef GL_POST_CONVOLUTION_GREEN_SCALE
		swigIntConstant( GL_POST_CONVOLUTION_GREEN_SCALE, "GL_POST_CONVOLUTION_GREEN_SCALE" );
	#endif
	#ifdef GL_POST_CONVOLUTION_BLUE_SCALE
		swigIntConstant( GL_POST_CONVOLUTION_BLUE_SCALE, "GL_POST_CONVOLUTION_BLUE_SCALE" );
	#endif
	#ifdef GL_POST_CONVOLUTION_ALPHA_SCALE
		swigIntConstant( GL_POST_CONVOLUTION_ALPHA_SCALE, "GL_POST_CONVOLUTION_ALPHA_SCALE" );
	#endif
	#ifdef GL_POST_CONVOLUTION_RED_BIAS
		swigIntConstant( GL_POST_CONVOLUTION_RED_BIAS, "GL_POST_CONVOLUTION_RED_BIAS" );
	#endif
	#ifdef GL_POST_CONVOLUTION_GREEN_BIAS
		swigIntConstant( GL_POST_CONVOLUTION_GREEN_BIAS, "GL_POST_CONVOLUTION_GREEN_BIAS" );
	#endif
	#ifdef GL_POST_CONVOLUTION_BLUE_BIAS
		swigIntConstant( GL_POST_CONVOLUTION_BLUE_BIAS, "GL_POST_CONVOLUTION_BLUE_BIAS" );
	#endif
	#ifdef GL_POST_CONVOLUTION_ALPHA_BIAS
		swigIntConstant( GL_POST_CONVOLUTION_ALPHA_BIAS, "GL_POST_CONVOLUTION_ALPHA_BIAS" );
	#endif
	#ifdef GL_CONSTANT_BORDER
		swigIntConstant( GL_CONSTANT_BORDER, "GL_CONSTANT_BORDER" );
	#endif
	#ifdef GL_REPLICATE_BORDER
		swigIntConstant( GL_REPLICATE_BORDER, "GL_REPLICATE_BORDER" );
	#endif
	#ifdef GL_CONVOLUTION_BORDER_COLOR
		swigIntConstant( GL_CONVOLUTION_BORDER_COLOR, "GL_CONVOLUTION_BORDER_COLOR" );
	#endif
	#ifdef GL_COLOR_MATRIX
		swigIntConstant( GL_COLOR_MATRIX, "GL_COLOR_MATRIX" );
	#endif
	#ifdef GL_COLOR_MATRIX_STACK_DEPTH
		swigIntConstant( GL_COLOR_MATRIX_STACK_DEPTH, "GL_COLOR_MATRIX_STACK_DEPTH" );
	#endif
	#ifdef GL_MAX_COLOR_MATRIX_STACK_DEPTH
		swigIntConstant( GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH" );
	#endif
	#ifdef GL_POST_COLOR_MATRIX_RED_SCALE
		swigIntConstant( GL_POST_COLOR_MATRIX_RED_SCALE, "GL_POST_COLOR_MATRIX_RED_SCALE" );
	#endif
	#ifdef GL_POST_COLOR_MATRIX_GREEN_SCALE
		swigIntConstant( GL_POST_COLOR_MATRIX_GREEN_SCALE, "GL_POST_COLOR_MATRIX_GREEN_SCALE" );
	#endif
	#ifdef GL_POST_COLOR_MATRIX_BLUE_SCALE
		swigIntConstant( GL_POST_COLOR_MATRIX_BLUE_SCALE, "GL_POST_COLOR_MATRIX_BLUE_SCALE" );
	#endif
	#ifdef GL_POST_COLOR_MATRIX_ALPHA_SCALE
		swigIntConstant( GL_POST_COLOR_MATRIX_ALPHA_SCALE, "GL_POST_COLOR_MATRIX_ALPHA_SCALE" );
	#endif
	#ifdef GL_POST_COLOR_MATRIX_RED_BIAS
		swigIntConstant( GL_POST_COLOR_MATRIX_RED_BIAS, "GL_POST_COLOR_MATRIX_RED_BIAS" );
	#endif
	#ifdef GL_POST_COLOR_MATRIX_GREEN_BIAS
		swigIntConstant( GL_POST_COLOR_MATRIX_GREEN_BIAS, "GL_POST_COLOR_MATRIX_GREEN_BIAS" );
	#endif
	#ifdef GL_POST_COLOR_MATRIX_BLUE_BIAS
		swigIntConstant( GL_POST_COLOR_MATRIX_BLUE_BIAS, "GL_POST_COLOR_MATRIX_BLUE_BIAS" );
	#endif
	#ifdef GL_POST_COLOR_MATRIX_ALPHA_BIAS
		swigIntConstant( GL_POST_COLOR_MATRIX_ALPHA_BIAS, "GL_POST_COLOR_MATRIX_ALPHA_BIAS" );
	#endif
	#ifdef GL_HISTOGRAM
		swigIntConstant( GL_HISTOGRAM, "GL_HISTOGRAM" );
	#endif
	#ifdef GL_PROXY_HISTOGRAM
		swigIntConstant( GL_PROXY_HISTOGRAM, "GL_PROXY_HISTOGRAM" );
	#endif
	#ifdef GL_HISTOGRAM_WIDTH
		swigIntConstant( GL_HISTOGRAM_WIDTH, "GL_HISTOGRAM_WIDTH" );
	#endif
	#ifdef GL_HISTOGRAM_FORMAT
		swigIntConstant( GL_HISTOGRAM_FORMAT, "GL_HISTOGRAM_FORMAT" );
	#endif
	#ifdef GL_HISTOGRAM_RED_SIZE
		swigIntConstant( GL_HISTOGRAM_RED_SIZE, "GL_HISTOGRAM_RED_SIZE" );
	#endif
	#ifdef GL_HISTOGRAM_GREEN_SIZE
		swigIntConstant( GL_HISTOGRAM_GREEN_SIZE, "GL_HISTOGRAM_GREEN_SIZE" );
	#endif
	#ifdef GL_HISTOGRAM_BLUE_SIZE
		swigIntConstant( GL_HISTOGRAM_BLUE_SIZE, "GL_HISTOGRAM_BLUE_SIZE" );
	#endif
	#ifdef GL_HISTOGRAM_ALPHA_SIZE
		swigIntConstant( GL_HISTOGRAM_ALPHA_SIZE, "GL_HISTOGRAM_ALPHA_SIZE" );
	#endif
	#ifdef GL_HISTOGRAM_LUMINANCE_SIZE
		swigIntConstant( GL_HISTOGRAM_LUMINANCE_SIZE, "GL_HISTOGRAM_LUMINANCE_SIZE" );
	#endif
	#ifdef GL_HISTOGRAM_SINK
		swigIntConstant( GL_HISTOGRAM_SINK, "GL_HISTOGRAM_SINK" );
	#endif
	#ifdef GL_MINMAX
		swigIntConstant( GL_MINMAX, "GL_MINMAX" );
	#endif
	#ifdef GL_MINMAX_FORMAT
		swigIntConstant( GL_MINMAX_FORMAT, "GL_MINMAX_FORMAT" );
	#endif
	#ifdef GL_MINMAX_SINK
		swigIntConstant( GL_MINMAX_SINK, "GL_MINMAX_SINK" );
	#endif
	#ifdef GL_TABLE_TOO_LARGE
		swigIntConstant( GL_TABLE_TOO_LARGE, "GL_TABLE_TOO_LARGE" );
	#endif
	#ifdef GL_BLEND_EQUATION
		swigIntConstant( GL_BLEND_EQUATION, "GL_BLEND_EQUATION" );
	#endif
	#ifdef GL_MIN
		swigIntConstant( GL_MIN, "GL_MIN" );
	#endif
	#ifdef GL_MAX
		swigIntConstant( GL_MAX, "GL_MAX" );
	#endif
	#ifdef GL_FUNC_ADD
		swigIntConstant( GL_FUNC_ADD, "GL_FUNC_ADD" );
	#endif
	#ifdef GL_FUNC_SUBTRACT
		swigIntConstant( GL_FUNC_SUBTRACT, "GL_FUNC_SUBTRACT" );
	#endif
	#ifdef GL_FUNC_REVERSE_SUBTRACT
		swigIntConstant( GL_FUNC_REVERSE_SUBTRACT, "GL_FUNC_REVERSE_SUBTRACT" );
	#endif
	#ifdef GL_BLEND_COLOR
		swigIntConstant( GL_BLEND_COLOR, "GL_BLEND_COLOR" );
	#endif
	#ifdef GL_TEXTURE0
		swigIntConstant( GL_TEXTURE0, "GL_TEXTURE0" );
	#endif
	#ifdef GL_TEXTURE1
		swigIntConstant( GL_TEXTURE1, "GL_TEXTURE1" );
	#endif
	#ifdef GL_TEXTURE2
		swigIntConstant( GL_TEXTURE2, "GL_TEXTURE2" );
	#endif
	#ifdef GL_TEXTURE3
		swigIntConstant( GL_TEXTURE3, "GL_TEXTURE3" );
	#endif
	#ifdef GL_TEXTURE4
		swigIntConstant( GL_TEXTURE4, "GL_TEXTURE4" );
	#endif
	#ifdef GL_TEXTURE5
		swigIntConstant( GL_TEXTURE5, "GL_TEXTURE5" );
	#endif
	#ifdef GL_TEXTURE6
		swigIntConstant( GL_TEXTURE6, "GL_TEXTURE6" );
	#endif
	#ifdef GL_TEXTURE7
		swigIntConstant( GL_TEXTURE7, "GL_TEXTURE7" );
	#endif
	#ifdef GL_TEXTURE8
		swigIntConstant( GL_TEXTURE8, "GL_TEXTURE8" );
	#endif
	#ifdef GL_TEXTURE9
		swigIntConstant( GL_TEXTURE9, "GL_TEXTURE9" );
	#endif
	#ifdef GL_TEXTURE10
		swigIntConstant( GL_TEXTURE10, "GL_TEXTURE10" );
	#endif
	#ifdef GL_TEXTURE11
		swigIntConstant( GL_TEXTURE11, "GL_TEXTURE11" );
	#endif
	#ifdef GL_TEXTURE12
		swigIntConstant( GL_TEXTURE12, "GL_TEXTURE12" );
	#endif
	#ifdef GL_TEXTURE13
		swigIntConstant( GL_TEXTURE13, "GL_TEXTURE13" );
	#endif
	#ifdef GL_TEXTURE14
		swigIntConstant( GL_TEXTURE14, "GL_TEXTURE14" );
	#endif
	#ifdef GL_TEXTURE15
		swigIntConstant( GL_TEXTURE15, "GL_TEXTURE15" );
	#endif
	#ifdef GL_TEXTURE16
		swigIntConstant( GL_TEXTURE16, "GL_TEXTURE16" );
	#endif
	#ifdef GL_TEXTURE17
		swigIntConstant( GL_TEXTURE17, "GL_TEXTURE17" );
	#endif
	#ifdef GL_TEXTURE18
		swigIntConstant( GL_TEXTURE18, "GL_TEXTURE18" );
	#endif
	#ifdef GL_TEXTURE19
		swigIntConstant( GL_TEXTURE19, "GL_TEXTURE19" );
	#endif
	#ifdef GL_TEXTURE20
		swigIntConstant( GL_TEXTURE20, "GL_TEXTURE20" );
	#endif
	#ifdef GL_TEXTURE21
		swigIntConstant( GL_TEXTURE21, "GL_TEXTURE21" );
	#endif
	#ifdef GL_TEXTURE22
		swigIntConstant( GL_TEXTURE22, "GL_TEXTURE22" );
	#endif
	#ifdef GL_TEXTURE23
		swigIntConstant( GL_TEXTURE23, "GL_TEXTURE23" );
	#endif
	#ifdef GL_TEXTURE24
		swigIntConstant( GL_TEXTURE24, "GL_TEXTURE24" );
	#endif
	#ifdef GL_TEXTURE25
		swigIntConstant( GL_TEXTURE25, "GL_TEXTURE25" );
	#endif
	#ifdef GL_TEXTURE26
		swigIntConstant( GL_TEXTURE26, "GL_TEXTURE26" );
	#endif
	#ifdef GL_TEXTURE27
		swigIntConstant( GL_TEXTURE27, "GL_TEXTURE27" );
	#endif
	#ifdef GL_TEXTURE28
		swigIntConstant( GL_TEXTURE28, "GL_TEXTURE28" );
	#endif
	#ifdef GL_TEXTURE29
		swigIntConstant( GL_TEXTURE29, "GL_TEXTURE29" );
	#endif
	#ifdef GL_TEXTURE30
		swigIntConstant( GL_TEXTURE30, "GL_TEXTURE30" );
	#endif
	#ifdef GL_TEXTURE31
		swigIntConstant( GL_TEXTURE31, "GL_TEXTURE31" );
	#endif
	#ifdef GL_ACTIVE_TEXTURE
		swigIntConstant( GL_ACTIVE_TEXTURE, "GL_ACTIVE_TEXTURE" );
	#endif
	#ifdef GL_CLIENT_ACTIVE_TEXTURE
		swigIntConstant( GL_CLIENT_ACTIVE_TEXTURE, "GL_CLIENT_ACTIVE_TEXTURE" );
	#endif
	#ifdef GL_MAX_TEXTURE_UNITS
		swigIntConstant( GL_MAX_TEXTURE_UNITS, "GL_MAX_TEXTURE_UNITS" );
	#endif
	#ifdef GL_NORMAL_MAP
		swigIntConstant( GL_NORMAL_MAP, "GL_NORMAL_MAP" );
	#endif
	#ifdef GL_REFLECTION_MAP
		swigIntConstant( GL_REFLECTION_MAP, "GL_REFLECTION_MAP" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP
		swigIntConstant( GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" );
	#endif
	#ifdef GL_TEXTURE_BINDING_CUBE_MAP
		swigIntConstant( GL_TEXTURE_BINDING_CUBE_MAP, "GL_TEXTURE_BINDING_CUBE_MAP" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_X
		swigIntConstant( GL_TEXTURE_CUBE_MAP_POSITIVE_X, "GL_TEXTURE_CUBE_MAP_POSITIVE_X" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_X
		swigIntConstant( GL_TEXTURE_CUBE_MAP_NEGATIVE_X, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_Y
		swigIntConstant( GL_TEXTURE_CUBE_MAP_POSITIVE_Y, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
		swigIntConstant( GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_Z
		swigIntConstant( GL_TEXTURE_CUBE_MAP_POSITIVE_Z, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
		swigIntConstant( GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" );
	#endif
	#ifdef GL_PROXY_TEXTURE_CUBE_MAP
		swigIntConstant( GL_PROXY_TEXTURE_CUBE_MAP, "GL_PROXY_TEXTURE_CUBE_MAP" );
	#endif
	#ifdef GL_MAX_CUBE_MAP_TEXTURE_SIZE
		swigIntConstant( GL_MAX_CUBE_MAP_TEXTURE_SIZE, "GL_MAX_CUBE_MAP_TEXTURE_SIZE" );
	#endif
	#ifdef GL_COMPRESSED_ALPHA
		swigIntConstant( GL_COMPRESSED_ALPHA, "GL_COMPRESSED_ALPHA" );
	#endif
	#ifdef GL_COMPRESSED_LUMINANCE
		swigIntConstant( GL_COMPRESSED_LUMINANCE, "GL_COMPRESSED_LUMINANCE" );
	#endif
	#ifdef GL_COMPRESSED_LUMINANCE_ALPHA
		swigIntConstant( GL_COMPRESSED_LUMINANCE_ALPHA, "GL_COMPRESSED_LUMINANCE_ALPHA" );
	#endif
	#ifdef GL_COMPRESSED_INTENSITY
		swigIntConstant( GL_COMPRESSED_INTENSITY, "GL_COMPRESSED_INTENSITY" );
	#endif
	#ifdef GL_COMPRESSED_RGB
		swigIntConstant( GL_COMPRESSED_RGB, "GL_COMPRESSED_RGB" );
	#endif
	#ifdef GL_COMPRESSED_RGBA
		swigIntConstant( GL_COMPRESSED_RGBA, "GL_COMPRESSED_RGBA" );
	#endif
	#ifdef GL_TEXTURE_COMPRESSION_HINT
		swigIntConstant( GL_TEXTURE_COMPRESSION_HINT, "GL_TEXTURE_COMPRESSION_HINT" );
	#endif
	#ifdef GL_TEXTURE_COMPRESSED_IMAGE_SIZE
		swigIntConstant( GL_TEXTURE_COMPRESSED_IMAGE_SIZE, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE" );
	#endif
	#ifdef GL_TEXTURE_COMPRESSED
		swigIntConstant( GL_TEXTURE_COMPRESSED, "GL_TEXTURE_COMPRESSED" );
	#endif
	#ifdef GL_NUM_COMPRESSED_TEXTURE_FORMATS
		swigIntConstant( GL_NUM_COMPRESSED_TEXTURE_FORMATS, "GL_NUM_COMPRESSED_TEXTURE_FORMATS" );
	#endif
	#ifdef GL_COMPRESSED_TEXTURE_FORMATS
		swigIntConstant( GL_COMPRESSED_TEXTURE_FORMATS, "GL_COMPRESSED_TEXTURE_FORMATS" );
	#endif
	#ifdef GL_MULTISAMPLE
		swigIntConstant( GL_MULTISAMPLE, "GL_MULTISAMPLE" );
	#endif
	#ifdef GL_SAMPLE_ALPHA_TO_COVERAGE
		swigIntConstant( GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE" );
	#endif
	#ifdef GL_SAMPLE_ALPHA_TO_ONE
		swigIntConstant( GL_SAMPLE_ALPHA_TO_ONE, "GL_SAMPLE_ALPHA_TO_ONE" );
	#endif
	#ifdef GL_SAMPLE_COVERAGE
		swigIntConstant( GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE" );
	#endif
	#ifdef GL_SAMPLE_BUFFERS
		swigIntConstant( GL_SAMPLE_BUFFERS, "GL_SAMPLE_BUFFERS" );
	#endif
	#ifdef GL_SAMPLES
		swigIntConstant( GL_SAMPLES, "GL_SAMPLES" );
	#endif
	#ifdef GL_SAMPLE_COVERAGE_VALUE
		swigIntConstant( GL_SAMPLE_COVERAGE_VALUE, "GL_SAMPLE_COVERAGE_VALUE" );
	#endif
	#ifdef GL_SAMPLE_COVERAGE_INVERT
		swigIntConstant( GL_SAMPLE_COVERAGE_INVERT, "GL_SAMPLE_COVERAGE_INVERT" );
	#endif
	#ifdef GL_MULTISAMPLE_BIT
		swigIntConstant( GL_MULTISAMPLE_BIT, "GL_MULTISAMPLE_BIT" );
	#endif
	#ifdef GL_TRANSPOSE_MODELVIEW_MATRIX
		swigIntConstant( GL_TRANSPOSE_MODELVIEW_MATRIX, "GL_TRANSPOSE_MODELVIEW_MATRIX" );
	#endif
	#ifdef GL_TRANSPOSE_PROJECTION_MATRIX
		swigIntConstant( GL_TRANSPOSE_PROJECTION_MATRIX, "GL_TRANSPOSE_PROJECTION_MATRIX" );
	#endif
	#ifdef GL_TRANSPOSE_TEXTURE_MATRIX
		swigIntConstant( GL_TRANSPOSE_TEXTURE_MATRIX, "GL_TRANSPOSE_TEXTURE_MATRIX" );
	#endif
	#ifdef GL_TRANSPOSE_COLOR_MATRIX
		swigIntConstant( GL_TRANSPOSE_COLOR_MATRIX, "GL_TRANSPOSE_COLOR_MATRIX" );
	#endif
	#ifdef GL_COMBINE
		swigIntConstant( GL_COMBINE, "GL_COMBINE" );
	#endif
	#ifdef GL_COMBINE_RGB
		swigIntConstant( GL_COMBINE_RGB, "GL_COMBINE_RGB" );
	#endif
	#ifdef GL_COMBINE_ALPHA
		swigIntConstant( GL_COMBINE_ALPHA, "GL_COMBINE_ALPHA" );
	#endif
	#ifdef GL_SOURCE0_RGB
		swigIntConstant( GL_SOURCE0_RGB, "GL_SOURCE0_RGB" );
	#endif
	#ifdef GL_SOURCE1_RGB
		swigIntConstant( GL_SOURCE1_RGB, "GL_SOURCE1_RGB" );
	#endif
	#ifdef GL_SOURCE2_RGB
		swigIntConstant( GL_SOURCE2_RGB, "GL_SOURCE2_RGB" );
	#endif
	#ifdef GL_SOURCE0_ALPHA
		swigIntConstant( GL_SOURCE0_ALPHA, "GL_SOURCE0_ALPHA" );
	#endif
	#ifdef GL_SOURCE1_ALPHA
		swigIntConstant( GL_SOURCE1_ALPHA, "GL_SOURCE1_ALPHA" );
	#endif
	#ifdef GL_SOURCE2_ALPHA
		swigIntConstant( GL_SOURCE2_ALPHA, "GL_SOURCE2_ALPHA" );
	#endif
	#ifdef GL_OPERAND0_RGB
		swigIntConstant( GL_OPERAND0_RGB, "GL_OPERAND0_RGB" );
	#endif
	#ifdef GL_OPERAND1_RGB
		swigIntConstant( GL_OPERAND1_RGB, "GL_OPERAND1_RGB" );
	#endif
	#ifdef GL_OPERAND2_RGB
		swigIntConstant( GL_OPERAND2_RGB, "GL_OPERAND2_RGB" );
	#endif
	#ifdef GL_OPERAND0_ALPHA
		swigIntConstant( GL_OPERAND0_ALPHA, "GL_OPERAND0_ALPHA" );
	#endif
	#ifdef GL_OPERAND1_ALPHA
		swigIntConstant( GL_OPERAND1_ALPHA, "GL_OPERAND1_ALPHA" );
	#endif
	#ifdef GL_OPERAND2_ALPHA
		swigIntConstant( GL_OPERAND2_ALPHA, "GL_OPERAND2_ALPHA" );
	#endif
	#ifdef GL_RGB_SCALE
		swigIntConstant( GL_RGB_SCALE, "GL_RGB_SCALE" );
	#endif
	#ifdef GL_ADD_SIGNED
		swigIntConstant( GL_ADD_SIGNED, "GL_ADD_SIGNED" );
	#endif
	#ifdef GL_INTERPOLATE
		swigIntConstant( GL_INTERPOLATE, "GL_INTERPOLATE" );
	#endif
	#ifdef GL_SUBTRACT
		swigIntConstant( GL_SUBTRACT, "GL_SUBTRACT" );
	#endif
	#ifdef GL_CONSTANT
		swigIntConstant( GL_CONSTANT, "GL_CONSTANT" );
	#endif
	#ifdef GL_PRIMARY_COLOR
		swigIntConstant( GL_PRIMARY_COLOR, "GL_PRIMARY_COLOR" );
	#endif
	#ifdef GL_PREVIOUS
		swigIntConstant( GL_PREVIOUS, "GL_PREVIOUS" );
	#endif
	#ifdef GL_DOT3_RGB
		swigIntConstant( GL_DOT3_RGB, "GL_DOT3_RGB" );
	#endif
	#ifdef GL_DOT3_RGBA
		swigIntConstant( GL_DOT3_RGBA, "GL_DOT3_RGBA" );
	#endif
	#ifdef GL_CLAMP_TO_BORDER
		swigIntConstant( GL_CLAMP_TO_BORDER, "GL_CLAMP_TO_BORDER" );
	#endif
	#ifdef GL_ARB_multitexture
		swigIntConstant( GL_ARB_multitexture, "GL_ARB_multitexture" );
	#endif
	#ifdef GL_TEXTURE0_ARB
		swigIntConstant( GL_TEXTURE0_ARB, "GL_TEXTURE0_ARB" );
	#endif
	#ifdef GL_TEXTURE1_ARB
		swigIntConstant( GL_TEXTURE1_ARB, "GL_TEXTURE1_ARB" );
	#endif
	#ifdef GL_TEXTURE2_ARB
		swigIntConstant( GL_TEXTURE2_ARB, "GL_TEXTURE2_ARB" );
	#endif
	#ifdef GL_TEXTURE3_ARB
		swigIntConstant( GL_TEXTURE3_ARB, "GL_TEXTURE3_ARB" );
	#endif
	#ifdef GL_TEXTURE4_ARB
		swigIntConstant( GL_TEXTURE4_ARB, "GL_TEXTURE4_ARB" );
	#endif
	#ifdef GL_TEXTURE5_ARB
		swigIntConstant( GL_TEXTURE5_ARB, "GL_TEXTURE5_ARB" );
	#endif
	#ifdef GL_TEXTURE6_ARB
		swigIntConstant( GL_TEXTURE6_ARB, "GL_TEXTURE6_ARB" );
	#endif
	#ifdef GL_TEXTURE7_ARB
		swigIntConstant( GL_TEXTURE7_ARB, "GL_TEXTURE7_ARB" );
	#endif
	#ifdef GL_TEXTURE8_ARB
		swigIntConstant( GL_TEXTURE8_ARB, "GL_TEXTURE8_ARB" );
	#endif
	#ifdef GL_TEXTURE9_ARB
		swigIntConstant( GL_TEXTURE9_ARB, "GL_TEXTURE9_ARB" );
	#endif
	#ifdef GL_TEXTURE10_ARB
		swigIntConstant( GL_TEXTURE10_ARB, "GL_TEXTURE10_ARB" );
	#endif
	#ifdef GL_TEXTURE11_ARB
		swigIntConstant( GL_TEXTURE11_ARB, "GL_TEXTURE11_ARB" );
	#endif
	#ifdef GL_TEXTURE12_ARB
		swigIntConstant( GL_TEXTURE12_ARB, "GL_TEXTURE12_ARB" );
	#endif
	#ifdef GL_TEXTURE13_ARB
		swigIntConstant( GL_TEXTURE13_ARB, "GL_TEXTURE13_ARB" );
	#endif
	#ifdef GL_TEXTURE14_ARB
		swigIntConstant( GL_TEXTURE14_ARB, "GL_TEXTURE14_ARB" );
	#endif
	#ifdef GL_TEXTURE15_ARB
		swigIntConstant( GL_TEXTURE15_ARB, "GL_TEXTURE15_ARB" );
	#endif
	#ifdef GL_TEXTURE16_ARB
		swigIntConstant( GL_TEXTURE16_ARB, "GL_TEXTURE16_ARB" );
	#endif
	#ifdef GL_TEXTURE17_ARB
		swigIntConstant( GL_TEXTURE17_ARB, "GL_TEXTURE17_ARB" );
	#endif
	#ifdef GL_TEXTURE18_ARB
		swigIntConstant( GL_TEXTURE18_ARB, "GL_TEXTURE18_ARB" );
	#endif
	#ifdef GL_TEXTURE19_ARB
		swigIntConstant( GL_TEXTURE19_ARB, "GL_TEXTURE19_ARB" );
	#endif
	#ifdef GL_TEXTURE20_ARB
		swigIntConstant( GL_TEXTURE20_ARB, "GL_TEXTURE20_ARB" );
	#endif
	#ifdef GL_TEXTURE21_ARB
		swigIntConstant( GL_TEXTURE21_ARB, "GL_TEXTURE21_ARB" );
	#endif
	#ifdef GL_TEXTURE22_ARB
		swigIntConstant( GL_TEXTURE22_ARB, "GL_TEXTURE22_ARB" );
	#endif
	#ifdef GL_TEXTURE23_ARB
		swigIntConstant( GL_TEXTURE23_ARB, "GL_TEXTURE23_ARB" );
	#endif
	#ifdef GL_TEXTURE24_ARB
		swigIntConstant( GL_TEXTURE24_ARB, "GL_TEXTURE24_ARB" );
	#endif
	#ifdef GL_TEXTURE25_ARB
		swigIntConstant( GL_TEXTURE25_ARB, "GL_TEXTURE25_ARB" );
	#endif
	#ifdef GL_TEXTURE26_ARB
		swigIntConstant( GL_TEXTURE26_ARB, "GL_TEXTURE26_ARB" );
	#endif
	#ifdef GL_TEXTURE27_ARB
		swigIntConstant( GL_TEXTURE27_ARB, "GL_TEXTURE27_ARB" );
	#endif
	#ifdef GL_TEXTURE28_ARB
		swigIntConstant( GL_TEXTURE28_ARB, "GL_TEXTURE28_ARB" );
	#endif
	#ifdef GL_TEXTURE29_ARB
		swigIntConstant( GL_TEXTURE29_ARB, "GL_TEXTURE29_ARB" );
	#endif
	#ifdef GL_TEXTURE30_ARB
		swigIntConstant( GL_TEXTURE30_ARB, "GL_TEXTURE30_ARB" );
	#endif
	#ifdef GL_TEXTURE31_ARB
		swigIntConstant( GL_TEXTURE31_ARB, "GL_TEXTURE31_ARB" );
	#endif
	#ifdef GL_ACTIVE_TEXTURE_ARB
		swigIntConstant( GL_ACTIVE_TEXTURE_ARB, "GL_ACTIVE_TEXTURE_ARB" );
	#endif
	#ifdef GL_CLIENT_ACTIVE_TEXTURE_ARB
		swigIntConstant( GL_CLIENT_ACTIVE_TEXTURE_ARB, "GL_CLIENT_ACTIVE_TEXTURE_ARB" );
	#endif
	#ifdef GL_MAX_TEXTURE_UNITS_ARB
		swigIntConstant( GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB" );
	#endif
	#ifdef GL_MESA_packed_depth_stencil
		swigIntConstant( GL_MESA_packed_depth_stencil, "GL_MESA_packed_depth_stencil" );
	#endif
	#ifdef GL_DEPTH_STENCIL_MESA
		swigIntConstant( GL_DEPTH_STENCIL_MESA, "GL_DEPTH_STENCIL_MESA" );
	#endif
	#ifdef GL_UNSIGNED_INT_24_8_MESA
		swigIntConstant( GL_UNSIGNED_INT_24_8_MESA, "GL_UNSIGNED_INT_24_8_MESA" );
	#endif
	#ifdef GL_UNSIGNED_INT_8_24_REV_MESA
		swigIntConstant( GL_UNSIGNED_INT_8_24_REV_MESA, "GL_UNSIGNED_INT_8_24_REV_MESA" );
	#endif
	#ifdef GL_UNSIGNED_SHORT_15_1_MESA
		swigIntConstant( GL_UNSIGNED_SHORT_15_1_MESA, "GL_UNSIGNED_SHORT_15_1_MESA" );
	#endif
	#ifdef GL_UNSIGNED_SHORT_1_15_REV_MESA
		swigIntConstant( GL_UNSIGNED_SHORT_1_15_REV_MESA, "GL_UNSIGNED_SHORT_1_15_REV_MESA" );
	#endif
	#ifdef GL_ATI_blend_equation_separate
		swigIntConstant( GL_ATI_blend_equation_separate, "GL_ATI_blend_equation_separate" );
	#endif
	#ifdef GL_ALPHA_BLEND_EQUATION_ATI
		swigIntConstant( GL_ALPHA_BLEND_EQUATION_ATI, "GL_ALPHA_BLEND_EQUATION_ATI" );
	#endif
	#ifdef GL_OES_EGL_image
		swigIntConstant( GL_OES_EGL_image, "GL_OES_EGL_image" );
	#endif
	#ifdef __gl_glext_h_
		swigIntConstant( __gl_glext_h_, "__gl_glext_h_" );
	#endif
	#ifdef GL_GLEXT_VERSION
		swigIntConstant( GL_GLEXT_VERSION, "GL_GLEXT_VERSION" );
	#endif
	#ifdef GL_VERSION_1_4
		swigIntConstant( GL_VERSION_1_4, "GL_VERSION_1_4" );
	#endif
	#ifdef GL_BLEND_DST_RGB
		swigIntConstant( GL_BLEND_DST_RGB, "GL_BLEND_DST_RGB" );
	#endif
	#ifdef GL_BLEND_SRC_RGB
		swigIntConstant( GL_BLEND_SRC_RGB, "GL_BLEND_SRC_RGB" );
	#endif
	#ifdef GL_BLEND_DST_ALPHA
		swigIntConstant( GL_BLEND_DST_ALPHA, "GL_BLEND_DST_ALPHA" );
	#endif
	#ifdef GL_BLEND_SRC_ALPHA
		swigIntConstant( GL_BLEND_SRC_ALPHA, "GL_BLEND_SRC_ALPHA" );
	#endif
	#ifdef GL_POINT_FADE_THRESHOLD_SIZE
		swigIntConstant( GL_POINT_FADE_THRESHOLD_SIZE, "GL_POINT_FADE_THRESHOLD_SIZE" );
	#endif
	#ifdef GL_DEPTH_COMPONENT16
		swigIntConstant( GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16" );
	#endif
	#ifdef GL_DEPTH_COMPONENT24
		swigIntConstant( GL_DEPTH_COMPONENT24, "GL_DEPTH_COMPONENT24" );
	#endif
	#ifdef GL_DEPTH_COMPONENT32
		swigIntConstant( GL_DEPTH_COMPONENT32, "GL_DEPTH_COMPONENT32" );
	#endif
	#ifdef GL_MIRRORED_REPEAT
		swigIntConstant( GL_MIRRORED_REPEAT, "GL_MIRRORED_REPEAT" );
	#endif
	#ifdef GL_MAX_TEXTURE_LOD_BIAS
		swigIntConstant( GL_MAX_TEXTURE_LOD_BIAS, "GL_MAX_TEXTURE_LOD_BIAS" );
	#endif
	#ifdef GL_TEXTURE_LOD_BIAS
		swigIntConstant( GL_TEXTURE_LOD_BIAS, "GL_TEXTURE_LOD_BIAS" );
	#endif
	#ifdef GL_INCR_WRAP
		swigIntConstant( GL_INCR_WRAP, "GL_INCR_WRAP" );
	#endif
	#ifdef GL_DECR_WRAP
		swigIntConstant( GL_DECR_WRAP, "GL_DECR_WRAP" );
	#endif
	#ifdef GL_TEXTURE_DEPTH_SIZE
		swigIntConstant( GL_TEXTURE_DEPTH_SIZE, "GL_TEXTURE_DEPTH_SIZE" );
	#endif
	#ifdef GL_TEXTURE_COMPARE_MODE
		swigIntConstant( GL_TEXTURE_COMPARE_MODE, "GL_TEXTURE_COMPARE_MODE" );
	#endif
	#ifdef GL_TEXTURE_COMPARE_FUNC
		swigIntConstant( GL_TEXTURE_COMPARE_FUNC, "GL_TEXTURE_COMPARE_FUNC" );
	#endif
	#ifdef GL_POINT_SIZE_MIN
		swigIntConstant( GL_POINT_SIZE_MIN, "GL_POINT_SIZE_MIN" );
	#endif
	#ifdef GL_POINT_SIZE_MAX
		swigIntConstant( GL_POINT_SIZE_MAX, "GL_POINT_SIZE_MAX" );
	#endif
	#ifdef GL_POINT_DISTANCE_ATTENUATION
		swigIntConstant( GL_POINT_DISTANCE_ATTENUATION, "GL_POINT_DISTANCE_ATTENUATION" );
	#endif
	#ifdef GL_GENERATE_MIPMAP
		swigIntConstant( GL_GENERATE_MIPMAP, "GL_GENERATE_MIPMAP" );
	#endif
	#ifdef GL_GENERATE_MIPMAP_HINT
		swigIntConstant( GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT" );
	#endif
	#ifdef GL_FOG_COORDINATE_SOURCE
		swigIntConstant( GL_FOG_COORDINATE_SOURCE, "GL_FOG_COORDINATE_SOURCE" );
	#endif
	#ifdef GL_FOG_COORDINATE
		swigIntConstant( GL_FOG_COORDINATE, "GL_FOG_COORDINATE" );
	#endif
	#ifdef GL_FRAGMENT_DEPTH
		swigIntConstant( GL_FRAGMENT_DEPTH, "GL_FRAGMENT_DEPTH" );
	#endif
	#ifdef GL_CURRENT_FOG_COORDINATE
		swigIntConstant( GL_CURRENT_FOG_COORDINATE, "GL_CURRENT_FOG_COORDINATE" );
	#endif
	#ifdef GL_FOG_COORDINATE_ARRAY_TYPE
		swigIntConstant( GL_FOG_COORDINATE_ARRAY_TYPE, "GL_FOG_COORDINATE_ARRAY_TYPE" );
	#endif
	#ifdef GL_FOG_COORDINATE_ARRAY_STRIDE
		swigIntConstant( GL_FOG_COORDINATE_ARRAY_STRIDE, "GL_FOG_COORDINATE_ARRAY_STRIDE" );
	#endif
	#ifdef GL_FOG_COORDINATE_ARRAY_POINTER
		swigIntConstant( GL_FOG_COORDINATE_ARRAY_POINTER, "GL_FOG_COORDINATE_ARRAY_POINTER" );
	#endif
	#ifdef GL_FOG_COORDINATE_ARRAY
		swigIntConstant( GL_FOG_COORDINATE_ARRAY, "GL_FOG_COORDINATE_ARRAY" );
	#endif
	#ifdef GL_COLOR_SUM
		swigIntConstant( GL_COLOR_SUM, "GL_COLOR_SUM" );
	#endif
	#ifdef GL_CURRENT_SECONDARY_COLOR
		swigIntConstant( GL_CURRENT_SECONDARY_COLOR, "GL_CURRENT_SECONDARY_COLOR" );
	#endif
	#ifdef GL_SECONDARY_COLOR_ARRAY_SIZE
		swigIntConstant( GL_SECONDARY_COLOR_ARRAY_SIZE, "GL_SECONDARY_COLOR_ARRAY_SIZE" );
	#endif
	#ifdef GL_SECONDARY_COLOR_ARRAY_TYPE
		swigIntConstant( GL_SECONDARY_COLOR_ARRAY_TYPE, "GL_SECONDARY_COLOR_ARRAY_TYPE" );
	#endif
	#ifdef GL_SECONDARY_COLOR_ARRAY_STRIDE
		swigIntConstant( GL_SECONDARY_COLOR_ARRAY_STRIDE, "GL_SECONDARY_COLOR_ARRAY_STRIDE" );
	#endif
	#ifdef GL_SECONDARY_COLOR_ARRAY_POINTER
		swigIntConstant( GL_SECONDARY_COLOR_ARRAY_POINTER, "GL_SECONDARY_COLOR_ARRAY_POINTER" );
	#endif
	#ifdef GL_SECONDARY_COLOR_ARRAY
		swigIntConstant( GL_SECONDARY_COLOR_ARRAY, "GL_SECONDARY_COLOR_ARRAY" );
	#endif
	#ifdef GL_TEXTURE_FILTER_CONTROL
		swigIntConstant( GL_TEXTURE_FILTER_CONTROL, "GL_TEXTURE_FILTER_CONTROL" );
	#endif
	#ifdef GL_DEPTH_TEXTURE_MODE
		swigIntConstant( GL_DEPTH_TEXTURE_MODE, "GL_DEPTH_TEXTURE_MODE" );
	#endif
	#ifdef GL_COMPARE_R_TO_TEXTURE
		swigIntConstant( GL_COMPARE_R_TO_TEXTURE, "GL_COMPARE_R_TO_TEXTURE" );
	#endif
	#ifdef GL_VERSION_1_5
		swigIntConstant( GL_VERSION_1_5, "GL_VERSION_1_5" );
	#endif
	#ifdef GL_BUFFER_SIZE
		swigIntConstant( GL_BUFFER_SIZE, "GL_BUFFER_SIZE" );
	#endif
	#ifdef GL_BUFFER_USAGE
		swigIntConstant( GL_BUFFER_USAGE, "GL_BUFFER_USAGE" );
	#endif
	#ifdef GL_QUERY_COUNTER_BITS
		swigIntConstant( GL_QUERY_COUNTER_BITS, "GL_QUERY_COUNTER_BITS" );
	#endif
	#ifdef GL_CURRENT_QUERY
		swigIntConstant( GL_CURRENT_QUERY, "GL_CURRENT_QUERY" );
	#endif
	#ifdef GL_QUERY_RESULT
		swigIntConstant( GL_QUERY_RESULT, "GL_QUERY_RESULT" );
	#endif
	#ifdef GL_QUERY_RESULT_AVAILABLE
		swigIntConstant( GL_QUERY_RESULT_AVAILABLE, "GL_QUERY_RESULT_AVAILABLE" );
	#endif
	#ifdef GL_ARRAY_BUFFER
		swigIntConstant( GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER" );
	#endif
	#ifdef GL_ELEMENT_ARRAY_BUFFER
		swigIntConstant( GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_ARRAY_BUFFER" );
	#endif
	#ifdef GL_ARRAY_BUFFER_BINDING
		swigIntConstant( GL_ARRAY_BUFFER_BINDING, "GL_ARRAY_BUFFER_BINDING" );
	#endif
	#ifdef GL_ELEMENT_ARRAY_BUFFER_BINDING
		swigIntConstant( GL_ELEMENT_ARRAY_BUFFER_BINDING, "GL_ELEMENT_ARRAY_BUFFER_BINDING" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" );
	#endif
	#ifdef GL_READ_ONLY
		swigIntConstant( GL_READ_ONLY, "GL_READ_ONLY" );
	#endif
	#ifdef GL_WRITE_ONLY
		swigIntConstant( GL_WRITE_ONLY, "GL_WRITE_ONLY" );
	#endif
	#ifdef GL_READ_WRITE
		swigIntConstant( GL_READ_WRITE, "GL_READ_WRITE" );
	#endif
	#ifdef GL_BUFFER_ACCESS
		swigIntConstant( GL_BUFFER_ACCESS, "GL_BUFFER_ACCESS" );
	#endif
	#ifdef GL_BUFFER_MAPPED
		swigIntConstant( GL_BUFFER_MAPPED, "GL_BUFFER_MAPPED" );
	#endif
	#ifdef GL_BUFFER_MAP_POINTER
		swigIntConstant( GL_BUFFER_MAP_POINTER, "GL_BUFFER_MAP_POINTER" );
	#endif
	#ifdef GL_STREAM_DRAW
		swigIntConstant( GL_STREAM_DRAW, "GL_STREAM_DRAW" );
	#endif
	#ifdef GL_STREAM_READ
		swigIntConstant( GL_STREAM_READ, "GL_STREAM_READ" );
	#endif
	#ifdef GL_STREAM_COPY
		swigIntConstant( GL_STREAM_COPY, "GL_STREAM_COPY" );
	#endif
	#ifdef GL_STATIC_DRAW
		swigIntConstant( GL_STATIC_DRAW, "GL_STATIC_DRAW" );
	#endif
	#ifdef GL_STATIC_READ
		swigIntConstant( GL_STATIC_READ, "GL_STATIC_READ" );
	#endif
	#ifdef GL_STATIC_COPY
		swigIntConstant( GL_STATIC_COPY, "GL_STATIC_COPY" );
	#endif
	#ifdef GL_DYNAMIC_DRAW
		swigIntConstant( GL_DYNAMIC_DRAW, "GL_DYNAMIC_DRAW" );
	#endif
	#ifdef GL_DYNAMIC_READ
		swigIntConstant( GL_DYNAMIC_READ, "GL_DYNAMIC_READ" );
	#endif
	#ifdef GL_DYNAMIC_COPY
		swigIntConstant( GL_DYNAMIC_COPY, "GL_DYNAMIC_COPY" );
	#endif
	#ifdef GL_SAMPLES_PASSED
		swigIntConstant( GL_SAMPLES_PASSED, "GL_SAMPLES_PASSED" );
	#endif
	#ifdef GL_SRC1_ALPHA
		swigIntConstant( GL_SRC1_ALPHA, "GL_SRC1_ALPHA" );
	#endif
	#ifdef GL_VERTEX_ARRAY_BUFFER_BINDING
		swigIntConstant( GL_VERTEX_ARRAY_BUFFER_BINDING, "GL_VERTEX_ARRAY_BUFFER_BINDING" );
	#endif
	#ifdef GL_NORMAL_ARRAY_BUFFER_BINDING
		swigIntConstant( GL_NORMAL_ARRAY_BUFFER_BINDING, "GL_NORMAL_ARRAY_BUFFER_BINDING" );
	#endif
	#ifdef GL_COLOR_ARRAY_BUFFER_BINDING
		swigIntConstant( GL_COLOR_ARRAY_BUFFER_BINDING, "GL_COLOR_ARRAY_BUFFER_BINDING" );
	#endif
	#ifdef GL_INDEX_ARRAY_BUFFER_BINDING
		swigIntConstant( GL_INDEX_ARRAY_BUFFER_BINDING, "GL_INDEX_ARRAY_BUFFER_BINDING" );
	#endif
	#ifdef GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
		swigIntConstant( GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING" );
	#endif
	#ifdef GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
		swigIntConstant( GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING" );
	#endif
	#ifdef GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
		swigIntConstant( GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING" );
	#endif
	#ifdef GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
		swigIntConstant( GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING" );
	#endif
	#ifdef GL_WEIGHT_ARRAY_BUFFER_BINDING
		swigIntConstant( GL_WEIGHT_ARRAY_BUFFER_BINDING, "GL_WEIGHT_ARRAY_BUFFER_BINDING" );
	#endif
	#ifdef GL_FOG_COORD_SRC
		swigIntConstant( GL_FOG_COORD_SRC, "GL_FOG_COORD_SRC" );
	#endif
	#ifdef GL_FOG_COORD
		swigIntConstant( GL_FOG_COORD, "GL_FOG_COORD" );
	#endif
	#ifdef GL_CURRENT_FOG_COORD
		swigIntConstant( GL_CURRENT_FOG_COORD, "GL_CURRENT_FOG_COORD" );
	#endif
	#ifdef GL_FOG_COORD_ARRAY_TYPE
		swigIntConstant( GL_FOG_COORD_ARRAY_TYPE, "GL_FOG_COORD_ARRAY_TYPE" );
	#endif
	#ifdef GL_FOG_COORD_ARRAY_STRIDE
		swigIntConstant( GL_FOG_COORD_ARRAY_STRIDE, "GL_FOG_COORD_ARRAY_STRIDE" );
	#endif
	#ifdef GL_FOG_COORD_ARRAY_POINTER
		swigIntConstant( GL_FOG_COORD_ARRAY_POINTER, "GL_FOG_COORD_ARRAY_POINTER" );
	#endif
	#ifdef GL_FOG_COORD_ARRAY
		swigIntConstant( GL_FOG_COORD_ARRAY, "GL_FOG_COORD_ARRAY" );
	#endif
	#ifdef GL_FOG_COORD_ARRAY_BUFFER_BINDING
		swigIntConstant( GL_FOG_COORD_ARRAY_BUFFER_BINDING, "GL_FOG_COORD_ARRAY_BUFFER_BINDING" );
	#endif
	#ifdef GL_SRC0_RGB
		swigIntConstant( GL_SRC0_RGB, "GL_SRC0_RGB" );
	#endif
	#ifdef GL_SRC1_RGB
		swigIntConstant( GL_SRC1_RGB, "GL_SRC1_RGB" );
	#endif
	#ifdef GL_SRC2_RGB
		swigIntConstant( GL_SRC2_RGB, "GL_SRC2_RGB" );
	#endif
	#ifdef GL_SRC0_ALPHA
		swigIntConstant( GL_SRC0_ALPHA, "GL_SRC0_ALPHA" );
	#endif
	#ifdef GL_SRC2_ALPHA
		swigIntConstant( GL_SRC2_ALPHA, "GL_SRC2_ALPHA" );
	#endif
	#ifdef GL_VERSION_2_0
		swigIntConstant( GL_VERSION_2_0, "GL_VERSION_2_0" );
	#endif
	#ifdef GL_BLEND_EQUATION_RGB
		swigIntConstant( GL_BLEND_EQUATION_RGB, "GL_BLEND_EQUATION_RGB" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_ENABLED
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_ENABLED, "GL_VERTEX_ATTRIB_ARRAY_ENABLED" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_SIZE
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_SIZE, "GL_VERTEX_ATTRIB_ARRAY_SIZE" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_STRIDE
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_STRIDE, "GL_VERTEX_ATTRIB_ARRAY_STRIDE" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_TYPE
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_TYPE, "GL_VERTEX_ATTRIB_ARRAY_TYPE" );
	#endif
	#ifdef GL_CURRENT_VERTEX_ATTRIB
		swigIntConstant( GL_CURRENT_VERTEX_ATTRIB, "GL_CURRENT_VERTEX_ATTRIB" );
	#endif
	#ifdef GL_VERTEX_PROGRAM_POINT_SIZE
		swigIntConstant( GL_VERTEX_PROGRAM_POINT_SIZE, "GL_VERTEX_PROGRAM_POINT_SIZE" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_POINTER
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" );
	#endif
	#ifdef GL_STENCIL_BACK_FUNC
		swigIntConstant( GL_STENCIL_BACK_FUNC, "GL_STENCIL_BACK_FUNC" );
	#endif
	#ifdef GL_STENCIL_BACK_FAIL
		swigIntConstant( GL_STENCIL_BACK_FAIL, "GL_STENCIL_BACK_FAIL" );
	#endif
	#ifdef GL_STENCIL_BACK_PASS_DEPTH_FAIL
		swigIntConstant( GL_STENCIL_BACK_PASS_DEPTH_FAIL, "GL_STENCIL_BACK_PASS_DEPTH_FAIL" );
	#endif
	#ifdef GL_STENCIL_BACK_PASS_DEPTH_PASS
		swigIntConstant( GL_STENCIL_BACK_PASS_DEPTH_PASS, "GL_STENCIL_BACK_PASS_DEPTH_PASS" );
	#endif
	#ifdef GL_MAX_DRAW_BUFFERS
		swigIntConstant( GL_MAX_DRAW_BUFFERS, "GL_MAX_DRAW_BUFFERS" );
	#endif
	#ifdef GL_DRAW_BUFFER0
		swigIntConstant( GL_DRAW_BUFFER0, "GL_DRAW_BUFFER0" );
	#endif
	#ifdef GL_DRAW_BUFFER1
		swigIntConstant( GL_DRAW_BUFFER1, "GL_DRAW_BUFFER1" );
	#endif
	#ifdef GL_DRAW_BUFFER2
		swigIntConstant( GL_DRAW_BUFFER2, "GL_DRAW_BUFFER2" );
	#endif
	#ifdef GL_DRAW_BUFFER3
		swigIntConstant( GL_DRAW_BUFFER3, "GL_DRAW_BUFFER3" );
	#endif
	#ifdef GL_DRAW_BUFFER4
		swigIntConstant( GL_DRAW_BUFFER4, "GL_DRAW_BUFFER4" );
	#endif
	#ifdef GL_DRAW_BUFFER5
		swigIntConstant( GL_DRAW_BUFFER5, "GL_DRAW_BUFFER5" );
	#endif
	#ifdef GL_DRAW_BUFFER6
		swigIntConstant( GL_DRAW_BUFFER6, "GL_DRAW_BUFFER6" );
	#endif
	#ifdef GL_DRAW_BUFFER7
		swigIntConstant( GL_DRAW_BUFFER7, "GL_DRAW_BUFFER7" );
	#endif
	#ifdef GL_DRAW_BUFFER8
		swigIntConstant( GL_DRAW_BUFFER8, "GL_DRAW_BUFFER8" );
	#endif
	#ifdef GL_DRAW_BUFFER9
		swigIntConstant( GL_DRAW_BUFFER9, "GL_DRAW_BUFFER9" );
	#endif
	#ifdef GL_DRAW_BUFFER10
		swigIntConstant( GL_DRAW_BUFFER10, "GL_DRAW_BUFFER10" );
	#endif
	#ifdef GL_DRAW_BUFFER11
		swigIntConstant( GL_DRAW_BUFFER11, "GL_DRAW_BUFFER11" );
	#endif
	#ifdef GL_DRAW_BUFFER12
		swigIntConstant( GL_DRAW_BUFFER12, "GL_DRAW_BUFFER12" );
	#endif
	#ifdef GL_DRAW_BUFFER13
		swigIntConstant( GL_DRAW_BUFFER13, "GL_DRAW_BUFFER13" );
	#endif
	#ifdef GL_DRAW_BUFFER14
		swigIntConstant( GL_DRAW_BUFFER14, "GL_DRAW_BUFFER14" );
	#endif
	#ifdef GL_DRAW_BUFFER15
		swigIntConstant( GL_DRAW_BUFFER15, "GL_DRAW_BUFFER15" );
	#endif
	#ifdef GL_BLEND_EQUATION_ALPHA
		swigIntConstant( GL_BLEND_EQUATION_ALPHA, "GL_BLEND_EQUATION_ALPHA" );
	#endif
	#ifdef GL_MAX_VERTEX_ATTRIBS
		swigIntConstant( GL_MAX_VERTEX_ATTRIBS, "GL_MAX_VERTEX_ATTRIBS" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" );
	#endif
	#ifdef GL_MAX_TEXTURE_IMAGE_UNITS
		swigIntConstant( GL_MAX_TEXTURE_IMAGE_UNITS, "GL_MAX_TEXTURE_IMAGE_UNITS" );
	#endif
	#ifdef GL_FRAGMENT_SHADER
		swigIntConstant( GL_FRAGMENT_SHADER, "GL_FRAGMENT_SHADER" );
	#endif
	#ifdef GL_VERTEX_SHADER
		swigIntConstant( GL_VERTEX_SHADER, "GL_VERTEX_SHADER" );
	#endif
	#ifdef GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
		swigIntConstant( GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" );
	#endif
	#ifdef GL_MAX_VERTEX_UNIFORM_COMPONENTS
		swigIntConstant( GL_MAX_VERTEX_UNIFORM_COMPONENTS, "GL_MAX_VERTEX_UNIFORM_COMPONENTS" );
	#endif
	#ifdef GL_MAX_VARYING_FLOATS
		swigIntConstant( GL_MAX_VARYING_FLOATS, "GL_MAX_VARYING_FLOATS" );
	#endif
	#ifdef GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
		swigIntConstant( GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" );
	#endif
	#ifdef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
		swigIntConstant( GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" );
	#endif
	#ifdef GL_SHADER_TYPE
		swigIntConstant( GL_SHADER_TYPE, "GL_SHADER_TYPE" );
	#endif
	#ifdef GL_FLOAT_VEC2
		swigIntConstant( GL_FLOAT_VEC2, "GL_FLOAT_VEC2" );
	#endif
	#ifdef GL_FLOAT_VEC3
		swigIntConstant( GL_FLOAT_VEC3, "GL_FLOAT_VEC3" );
	#endif
	#ifdef GL_FLOAT_VEC4
		swigIntConstant( GL_FLOAT_VEC4, "GL_FLOAT_VEC4" );
	#endif
	#ifdef GL_INT_VEC2
		swigIntConstant( GL_INT_VEC2, "GL_INT_VEC2" );
	#endif
	#ifdef GL_INT_VEC3
		swigIntConstant( GL_INT_VEC3, "GL_INT_VEC3" );
	#endif
	#ifdef GL_INT_VEC4
		swigIntConstant( GL_INT_VEC4, "GL_INT_VEC4" );
	#endif
	#ifdef GL_BOOL
		swigIntConstant( GL_BOOL, "GL_BOOL" );
	#endif
	#ifdef GL_BOOL_VEC2
		swigIntConstant( GL_BOOL_VEC2, "GL_BOOL_VEC2" );
	#endif
	#ifdef GL_BOOL_VEC3
		swigIntConstant( GL_BOOL_VEC3, "GL_BOOL_VEC3" );
	#endif
	#ifdef GL_BOOL_VEC4
		swigIntConstant( GL_BOOL_VEC4, "GL_BOOL_VEC4" );
	#endif
	#ifdef GL_FLOAT_MAT2
		swigIntConstant( GL_FLOAT_MAT2, "GL_FLOAT_MAT2" );
	#endif
	#ifdef GL_FLOAT_MAT3
		swigIntConstant( GL_FLOAT_MAT3, "GL_FLOAT_MAT3" );
	#endif
	#ifdef GL_FLOAT_MAT4
		swigIntConstant( GL_FLOAT_MAT4, "GL_FLOAT_MAT4" );
	#endif
	#ifdef GL_SAMPLER_1D
		swigIntConstant( GL_SAMPLER_1D, "GL_SAMPLER_1D" );
	#endif
	#ifdef GL_SAMPLER_2D
		swigIntConstant( GL_SAMPLER_2D, "GL_SAMPLER_2D" );
	#endif
	#ifdef GL_SAMPLER_3D
		swigIntConstant( GL_SAMPLER_3D, "GL_SAMPLER_3D" );
	#endif
	#ifdef GL_SAMPLER_CUBE
		swigIntConstant( GL_SAMPLER_CUBE, "GL_SAMPLER_CUBE" );
	#endif
	#ifdef GL_SAMPLER_1D_SHADOW
		swigIntConstant( GL_SAMPLER_1D_SHADOW, "GL_SAMPLER_1D_SHADOW" );
	#endif
	#ifdef GL_SAMPLER_2D_SHADOW
		swigIntConstant( GL_SAMPLER_2D_SHADOW, "GL_SAMPLER_2D_SHADOW" );
	#endif
	#ifdef GL_DELETE_STATUS
		swigIntConstant( GL_DELETE_STATUS, "GL_DELETE_STATUS" );
	#endif
	#ifdef GL_COMPILE_STATUS
		swigIntConstant( GL_COMPILE_STATUS, "GL_COMPILE_STATUS" );
	#endif
	#ifdef GL_LINK_STATUS
		swigIntConstant( GL_LINK_STATUS, "GL_LINK_STATUS" );
	#endif
	#ifdef GL_VALIDATE_STATUS
		swigIntConstant( GL_VALIDATE_STATUS, "GL_VALIDATE_STATUS" );
	#endif
	#ifdef GL_INFO_LOG_LENGTH
		swigIntConstant( GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH" );
	#endif
	#ifdef GL_ATTACHED_SHADERS
		swigIntConstant( GL_ATTACHED_SHADERS, "GL_ATTACHED_SHADERS" );
	#endif
	#ifdef GL_ACTIVE_UNIFORMS
		swigIntConstant( GL_ACTIVE_UNIFORMS, "GL_ACTIVE_UNIFORMS" );
	#endif
	#ifdef GL_ACTIVE_UNIFORM_MAX_LENGTH
		swigIntConstant( GL_ACTIVE_UNIFORM_MAX_LENGTH, "GL_ACTIVE_UNIFORM_MAX_LENGTH" );
	#endif
	#ifdef GL_SHADER_SOURCE_LENGTH
		swigIntConstant( GL_SHADER_SOURCE_LENGTH, "GL_SHADER_SOURCE_LENGTH" );
	#endif
	#ifdef GL_ACTIVE_ATTRIBUTES
		swigIntConstant( GL_ACTIVE_ATTRIBUTES, "GL_ACTIVE_ATTRIBUTES" );
	#endif
	#ifdef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
		swigIntConstant( GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" );
	#endif
	#ifdef GL_FRAGMENT_SHADER_DERIVATIVE_HINT
		swigIntConstant( GL_FRAGMENT_SHADER_DERIVATIVE_HINT, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" );
	#endif
	#ifdef GL_SHADING_LANGUAGE_VERSION
		swigIntConstant( GL_SHADING_LANGUAGE_VERSION, "GL_SHADING_LANGUAGE_VERSION" );
	#endif
	#ifdef GL_CURRENT_PROGRAM
		swigIntConstant( GL_CURRENT_PROGRAM, "GL_CURRENT_PROGRAM" );
	#endif
	#ifdef GL_POINT_SPRITE_COORD_ORIGIN
		swigIntConstant( GL_POINT_SPRITE_COORD_ORIGIN, "GL_POINT_SPRITE_COORD_ORIGIN" );
	#endif
	#ifdef GL_LOWER_LEFT
		swigIntConstant( GL_LOWER_LEFT, "GL_LOWER_LEFT" );
	#endif
	#ifdef GL_UPPER_LEFT
		swigIntConstant( GL_UPPER_LEFT, "GL_UPPER_LEFT" );
	#endif
	#ifdef GL_STENCIL_BACK_REF
		swigIntConstant( GL_STENCIL_BACK_REF, "GL_STENCIL_BACK_REF" );
	#endif
	#ifdef GL_STENCIL_BACK_VALUE_MASK
		swigIntConstant( GL_STENCIL_BACK_VALUE_MASK, "GL_STENCIL_BACK_VALUE_MASK" );
	#endif
	#ifdef GL_STENCIL_BACK_WRITEMASK
		swigIntConstant( GL_STENCIL_BACK_WRITEMASK, "GL_STENCIL_BACK_WRITEMASK" );
	#endif
	#ifdef GL_VERTEX_PROGRAM_TWO_SIDE
		swigIntConstant( GL_VERTEX_PROGRAM_TWO_SIDE, "GL_VERTEX_PROGRAM_TWO_SIDE" );
	#endif
	#ifdef GL_POINT_SPRITE
		swigIntConstant( GL_POINT_SPRITE, "GL_POINT_SPRITE" );
	#endif
	#ifdef GL_COORD_REPLACE
		swigIntConstant( GL_COORD_REPLACE, "GL_COORD_REPLACE" );
	#endif
	#ifdef GL_MAX_TEXTURE_COORDS
		swigIntConstant( GL_MAX_TEXTURE_COORDS, "GL_MAX_TEXTURE_COORDS" );
	#endif
	#ifdef GL_VERSION_2_1
		swigIntConstant( GL_VERSION_2_1, "GL_VERSION_2_1" );
	#endif
	#ifdef GL_PIXEL_PACK_BUFFER
		swigIntConstant( GL_PIXEL_PACK_BUFFER, "GL_PIXEL_PACK_BUFFER" );
	#endif
	#ifdef GL_PIXEL_UNPACK_BUFFER
		swigIntConstant( GL_PIXEL_UNPACK_BUFFER, "GL_PIXEL_UNPACK_BUFFER" );
	#endif
	#ifdef GL_PIXEL_PACK_BUFFER_BINDING
		swigIntConstant( GL_PIXEL_PACK_BUFFER_BINDING, "GL_PIXEL_PACK_BUFFER_BINDING" );
	#endif
	#ifdef GL_PIXEL_UNPACK_BUFFER_BINDING
		swigIntConstant( GL_PIXEL_UNPACK_BUFFER_BINDING, "GL_PIXEL_UNPACK_BUFFER_BINDING" );
	#endif
	#ifdef GL_FLOAT_MAT2x3
		swigIntConstant( GL_FLOAT_MAT2x3, "GL_FLOAT_MAT2x3" );
	#endif
	#ifdef GL_FLOAT_MAT2x4
		swigIntConstant( GL_FLOAT_MAT2x4, "GL_FLOAT_MAT2x4" );
	#endif
	#ifdef GL_FLOAT_MAT3x2
		swigIntConstant( GL_FLOAT_MAT3x2, "GL_FLOAT_MAT3x2" );
	#endif
	#ifdef GL_FLOAT_MAT3x4
		swigIntConstant( GL_FLOAT_MAT3x4, "GL_FLOAT_MAT3x4" );
	#endif
	#ifdef GL_FLOAT_MAT4x2
		swigIntConstant( GL_FLOAT_MAT4x2, "GL_FLOAT_MAT4x2" );
	#endif
	#ifdef GL_FLOAT_MAT4x3
		swigIntConstant( GL_FLOAT_MAT4x3, "GL_FLOAT_MAT4x3" );
	#endif
	#ifdef GL_SRGB
		swigIntConstant( GL_SRGB, "GL_SRGB" );
	#endif
	#ifdef GL_SRGB8
		swigIntConstant( GL_SRGB8, "GL_SRGB8" );
	#endif
	#ifdef GL_SRGB_ALPHA
		swigIntConstant( GL_SRGB_ALPHA, "GL_SRGB_ALPHA" );
	#endif
	#ifdef GL_SRGB8_ALPHA8
		swigIntConstant( GL_SRGB8_ALPHA8, "GL_SRGB8_ALPHA8" );
	#endif
	#ifdef GL_COMPRESSED_SRGB
		swigIntConstant( GL_COMPRESSED_SRGB, "GL_COMPRESSED_SRGB" );
	#endif
	#ifdef GL_COMPRESSED_SRGB_ALPHA
		swigIntConstant( GL_COMPRESSED_SRGB_ALPHA, "GL_COMPRESSED_SRGB_ALPHA" );
	#endif
	#ifdef GL_CURRENT_RASTER_SECONDARY_COLOR
		swigIntConstant( GL_CURRENT_RASTER_SECONDARY_COLOR, "GL_CURRENT_RASTER_SECONDARY_COLOR" );
	#endif
	#ifdef GL_SLUMINANCE_ALPHA
		swigIntConstant( GL_SLUMINANCE_ALPHA, "GL_SLUMINANCE_ALPHA" );
	#endif
	#ifdef GL_SLUMINANCE8_ALPHA8
		swigIntConstant( GL_SLUMINANCE8_ALPHA8, "GL_SLUMINANCE8_ALPHA8" );
	#endif
	#ifdef GL_SLUMINANCE
		swigIntConstant( GL_SLUMINANCE, "GL_SLUMINANCE" );
	#endif
	#ifdef GL_SLUMINANCE8
		swigIntConstant( GL_SLUMINANCE8, "GL_SLUMINANCE8" );
	#endif
	#ifdef GL_COMPRESSED_SLUMINANCE
		swigIntConstant( GL_COMPRESSED_SLUMINANCE, "GL_COMPRESSED_SLUMINANCE" );
	#endif
	#ifdef GL_COMPRESSED_SLUMINANCE_ALPHA
		swigIntConstant( GL_COMPRESSED_SLUMINANCE_ALPHA, "GL_COMPRESSED_SLUMINANCE_ALPHA" );
	#endif
	#ifdef GL_VERSION_3_0
		swigIntConstant( GL_VERSION_3_0, "GL_VERSION_3_0" );
	#endif
	#ifdef GL_COMPARE_REF_TO_TEXTURE
		swigIntConstant( GL_COMPARE_REF_TO_TEXTURE, "GL_COMPARE_REF_TO_TEXTURE" );
	#endif
	#ifdef GL_CLIP_DISTANCE0
		swigIntConstant( GL_CLIP_DISTANCE0, "GL_CLIP_DISTANCE0" );
	#endif
	#ifdef GL_CLIP_DISTANCE1
		swigIntConstant( GL_CLIP_DISTANCE1, "GL_CLIP_DISTANCE1" );
	#endif
	#ifdef GL_CLIP_DISTANCE2
		swigIntConstant( GL_CLIP_DISTANCE2, "GL_CLIP_DISTANCE2" );
	#endif
	#ifdef GL_CLIP_DISTANCE3
		swigIntConstant( GL_CLIP_DISTANCE3, "GL_CLIP_DISTANCE3" );
	#endif
	#ifdef GL_CLIP_DISTANCE4
		swigIntConstant( GL_CLIP_DISTANCE4, "GL_CLIP_DISTANCE4" );
	#endif
	#ifdef GL_CLIP_DISTANCE5
		swigIntConstant( GL_CLIP_DISTANCE5, "GL_CLIP_DISTANCE5" );
	#endif
	#ifdef GL_CLIP_DISTANCE6
		swigIntConstant( GL_CLIP_DISTANCE6, "GL_CLIP_DISTANCE6" );
	#endif
	#ifdef GL_CLIP_DISTANCE7
		swigIntConstant( GL_CLIP_DISTANCE7, "GL_CLIP_DISTANCE7" );
	#endif
	#ifdef GL_MAX_CLIP_DISTANCES
		swigIntConstant( GL_MAX_CLIP_DISTANCES, "GL_MAX_CLIP_DISTANCES" );
	#endif
	#ifdef GL_MAJOR_VERSION
		swigIntConstant( GL_MAJOR_VERSION, "GL_MAJOR_VERSION" );
	#endif
	#ifdef GL_MINOR_VERSION
		swigIntConstant( GL_MINOR_VERSION, "GL_MINOR_VERSION" );
	#endif
	#ifdef GL_NUM_EXTENSIONS
		swigIntConstant( GL_NUM_EXTENSIONS, "GL_NUM_EXTENSIONS" );
	#endif
	#ifdef GL_CONTEXT_FLAGS
		swigIntConstant( GL_CONTEXT_FLAGS, "GL_CONTEXT_FLAGS" );
	#endif
	#ifdef GL_COMPRESSED_RED
		swigIntConstant( GL_COMPRESSED_RED, "GL_COMPRESSED_RED" );
	#endif
	#ifdef GL_COMPRESSED_RG
		swigIntConstant( GL_COMPRESSED_RG, "GL_COMPRESSED_RG" );
	#endif
	#ifdef GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
		swigIntConstant( GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT" );
	#endif
	#ifdef GL_RGBA32F
		swigIntConstant( GL_RGBA32F, "GL_RGBA32F" );
	#endif
	#ifdef GL_RGB32F
		swigIntConstant( GL_RGB32F, "GL_RGB32F" );
	#endif
	#ifdef GL_RGBA16F
		swigIntConstant( GL_RGBA16F, "GL_RGBA16F" );
	#endif
	#ifdef GL_RGB16F
		swigIntConstant( GL_RGB16F, "GL_RGB16F" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_INTEGER
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_INTEGER, "GL_VERTEX_ATTRIB_ARRAY_INTEGER" );
	#endif
	#ifdef GL_MAX_ARRAY_TEXTURE_LAYERS
		swigIntConstant( GL_MAX_ARRAY_TEXTURE_LAYERS, "GL_MAX_ARRAY_TEXTURE_LAYERS" );
	#endif
	#ifdef GL_MIN_PROGRAM_TEXEL_OFFSET
		swigIntConstant( GL_MIN_PROGRAM_TEXEL_OFFSET, "GL_MIN_PROGRAM_TEXEL_OFFSET" );
	#endif
	#ifdef GL_MAX_PROGRAM_TEXEL_OFFSET
		swigIntConstant( GL_MAX_PROGRAM_TEXEL_OFFSET, "GL_MAX_PROGRAM_TEXEL_OFFSET" );
	#endif
	#ifdef GL_CLAMP_READ_COLOR
		swigIntConstant( GL_CLAMP_READ_COLOR, "GL_CLAMP_READ_COLOR" );
	#endif
	#ifdef GL_FIXED_ONLY
		swigIntConstant( GL_FIXED_ONLY, "GL_FIXED_ONLY" );
	#endif
	#ifdef GL_MAX_VARYING_COMPONENTS
		swigIntConstant( GL_MAX_VARYING_COMPONENTS, "GL_MAX_VARYING_COMPONENTS" );
	#endif
	#ifdef GL_TEXTURE_1D_ARRAY
		swigIntConstant( GL_TEXTURE_1D_ARRAY, "GL_TEXTURE_1D_ARRAY" );
	#endif
	#ifdef GL_PROXY_TEXTURE_1D_ARRAY
		swigIntConstant( GL_PROXY_TEXTURE_1D_ARRAY, "GL_PROXY_TEXTURE_1D_ARRAY" );
	#endif
	#ifdef GL_TEXTURE_2D_ARRAY
		swigIntConstant( GL_TEXTURE_2D_ARRAY, "GL_TEXTURE_2D_ARRAY" );
	#endif
	#ifdef GL_PROXY_TEXTURE_2D_ARRAY
		swigIntConstant( GL_PROXY_TEXTURE_2D_ARRAY, "GL_PROXY_TEXTURE_2D_ARRAY" );
	#endif
	#ifdef GL_TEXTURE_BINDING_1D_ARRAY
		swigIntConstant( GL_TEXTURE_BINDING_1D_ARRAY, "GL_TEXTURE_BINDING_1D_ARRAY" );
	#endif
	#ifdef GL_TEXTURE_BINDING_2D_ARRAY
		swigIntConstant( GL_TEXTURE_BINDING_2D_ARRAY, "GL_TEXTURE_BINDING_2D_ARRAY" );
	#endif
	#ifdef GL_R11F_G11F_B10F
		swigIntConstant( GL_R11F_G11F_B10F, "GL_R11F_G11F_B10F" );
	#endif
	#ifdef GL_UNSIGNED_INT_10F_11F_11F_REV
		swigIntConstant( GL_UNSIGNED_INT_10F_11F_11F_REV, "GL_UNSIGNED_INT_10F_11F_11F_REV" );
	#endif
	#ifdef GL_RGB9_E5
		swigIntConstant( GL_RGB9_E5, "GL_RGB9_E5" );
	#endif
	#ifdef GL_UNSIGNED_INT_5_9_9_9_REV
		swigIntConstant( GL_UNSIGNED_INT_5_9_9_9_REV, "GL_UNSIGNED_INT_5_9_9_9_REV" );
	#endif
	#ifdef GL_TEXTURE_SHARED_SIZE
		swigIntConstant( GL_TEXTURE_SHARED_SIZE, "GL_TEXTURE_SHARED_SIZE" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
		swigIntConstant( GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_MODE
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_MODE, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE" );
	#endif
	#ifdef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
		swigIntConstant( GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_VARYINGS
		swigIntConstant( GL_TRANSFORM_FEEDBACK_VARYINGS, "GL_TRANSFORM_FEEDBACK_VARYINGS" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_START
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_START, "GL_TRANSFORM_FEEDBACK_BUFFER_START" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" );
	#endif
	#ifdef GL_PRIMITIVES_GENERATED
		swigIntConstant( GL_PRIMITIVES_GENERATED, "GL_PRIMITIVES_GENERATED" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
		swigIntConstant( GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" );
	#endif
	#ifdef GL_RASTERIZER_DISCARD
		swigIntConstant( GL_RASTERIZER_DISCARD, "GL_RASTERIZER_DISCARD" );
	#endif
	#ifdef GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
		swigIntConstant( GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" );
	#endif
	#ifdef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
		swigIntConstant( GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" );
	#endif
	#ifdef GL_INTERLEAVED_ATTRIBS
		swigIntConstant( GL_INTERLEAVED_ATTRIBS, "GL_INTERLEAVED_ATTRIBS" );
	#endif
	#ifdef GL_SEPARATE_ATTRIBS
		swigIntConstant( GL_SEPARATE_ATTRIBS, "GL_SEPARATE_ATTRIBS" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER, "GL_TRANSFORM_FEEDBACK_BUFFER" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" );
	#endif
	#ifdef GL_RGBA32UI
		swigIntConstant( GL_RGBA32UI, "GL_RGBA32UI" );
	#endif
	#ifdef GL_RGB32UI
		swigIntConstant( GL_RGB32UI, "GL_RGB32UI" );
	#endif
	#ifdef GL_RGBA16UI
		swigIntConstant( GL_RGBA16UI, "GL_RGBA16UI" );
	#endif
	#ifdef GL_RGB16UI
		swigIntConstant( GL_RGB16UI, "GL_RGB16UI" );
	#endif
	#ifdef GL_RGBA8UI
		swigIntConstant( GL_RGBA8UI, "GL_RGBA8UI" );
	#endif
	#ifdef GL_RGB8UI
		swigIntConstant( GL_RGB8UI, "GL_RGB8UI" );
	#endif
	#ifdef GL_RGBA32I
		swigIntConstant( GL_RGBA32I, "GL_RGBA32I" );
	#endif
	#ifdef GL_RGB32I
		swigIntConstant( GL_RGB32I, "GL_RGB32I" );
	#endif
	#ifdef GL_RGBA16I
		swigIntConstant( GL_RGBA16I, "GL_RGBA16I" );
	#endif
	#ifdef GL_RGB16I
		swigIntConstant( GL_RGB16I, "GL_RGB16I" );
	#endif
	#ifdef GL_RGBA8I
		swigIntConstant( GL_RGBA8I, "GL_RGBA8I" );
	#endif
	#ifdef GL_RGB8I
		swigIntConstant( GL_RGB8I, "GL_RGB8I" );
	#endif
	#ifdef GL_RED_INTEGER
		swigIntConstant( GL_RED_INTEGER, "GL_RED_INTEGER" );
	#endif
	#ifdef GL_GREEN_INTEGER
		swigIntConstant( GL_GREEN_INTEGER, "GL_GREEN_INTEGER" );
	#endif
	#ifdef GL_BLUE_INTEGER
		swigIntConstant( GL_BLUE_INTEGER, "GL_BLUE_INTEGER" );
	#endif
	#ifdef GL_RGB_INTEGER
		swigIntConstant( GL_RGB_INTEGER, "GL_RGB_INTEGER" );
	#endif
	#ifdef GL_RGBA_INTEGER
		swigIntConstant( GL_RGBA_INTEGER, "GL_RGBA_INTEGER" );
	#endif
	#ifdef GL_BGR_INTEGER
		swigIntConstant( GL_BGR_INTEGER, "GL_BGR_INTEGER" );
	#endif
	#ifdef GL_BGRA_INTEGER
		swigIntConstant( GL_BGRA_INTEGER, "GL_BGRA_INTEGER" );
	#endif
	#ifdef GL_SAMPLER_1D_ARRAY
		swigIntConstant( GL_SAMPLER_1D_ARRAY, "GL_SAMPLER_1D_ARRAY" );
	#endif
	#ifdef GL_SAMPLER_2D_ARRAY
		swigIntConstant( GL_SAMPLER_2D_ARRAY, "GL_SAMPLER_2D_ARRAY" );
	#endif
	#ifdef GL_SAMPLER_1D_ARRAY_SHADOW
		swigIntConstant( GL_SAMPLER_1D_ARRAY_SHADOW, "GL_SAMPLER_1D_ARRAY_SHADOW" );
	#endif
	#ifdef GL_SAMPLER_2D_ARRAY_SHADOW
		swigIntConstant( GL_SAMPLER_2D_ARRAY_SHADOW, "GL_SAMPLER_2D_ARRAY_SHADOW" );
	#endif
	#ifdef GL_SAMPLER_CUBE_SHADOW
		swigIntConstant( GL_SAMPLER_CUBE_SHADOW, "GL_SAMPLER_CUBE_SHADOW" );
	#endif
	#ifdef GL_UNSIGNED_INT_VEC2
		swigIntConstant( GL_UNSIGNED_INT_VEC2, "GL_UNSIGNED_INT_VEC2" );
	#endif
	#ifdef GL_UNSIGNED_INT_VEC3
		swigIntConstant( GL_UNSIGNED_INT_VEC3, "GL_UNSIGNED_INT_VEC3" );
	#endif
	#ifdef GL_UNSIGNED_INT_VEC4
		swigIntConstant( GL_UNSIGNED_INT_VEC4, "GL_UNSIGNED_INT_VEC4" );
	#endif
	#ifdef GL_INT_SAMPLER_1D
		swigIntConstant( GL_INT_SAMPLER_1D, "GL_INT_SAMPLER_1D" );
	#endif
	#ifdef GL_INT_SAMPLER_2D
		swigIntConstant( GL_INT_SAMPLER_2D, "GL_INT_SAMPLER_2D" );
	#endif
	#ifdef GL_INT_SAMPLER_3D
		swigIntConstant( GL_INT_SAMPLER_3D, "GL_INT_SAMPLER_3D" );
	#endif
	#ifdef GL_INT_SAMPLER_CUBE
		swigIntConstant( GL_INT_SAMPLER_CUBE, "GL_INT_SAMPLER_CUBE" );
	#endif
	#ifdef GL_INT_SAMPLER_1D_ARRAY
		swigIntConstant( GL_INT_SAMPLER_1D_ARRAY, "GL_INT_SAMPLER_1D_ARRAY" );
	#endif
	#ifdef GL_INT_SAMPLER_2D_ARRAY
		swigIntConstant( GL_INT_SAMPLER_2D_ARRAY, "GL_INT_SAMPLER_2D_ARRAY" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_1D
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_1D, "GL_UNSIGNED_INT_SAMPLER_1D" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_2D
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_2D, "GL_UNSIGNED_INT_SAMPLER_2D" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_3D
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_3D, "GL_UNSIGNED_INT_SAMPLER_3D" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_CUBE
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_CUBE, "GL_UNSIGNED_INT_SAMPLER_CUBE" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" );
	#endif
	#ifdef GL_QUERY_WAIT
		swigIntConstant( GL_QUERY_WAIT, "GL_QUERY_WAIT" );
	#endif
	#ifdef GL_QUERY_NO_WAIT
		swigIntConstant( GL_QUERY_NO_WAIT, "GL_QUERY_NO_WAIT" );
	#endif
	#ifdef GL_QUERY_BY_REGION_WAIT
		swigIntConstant( GL_QUERY_BY_REGION_WAIT, "GL_QUERY_BY_REGION_WAIT" );
	#endif
	#ifdef GL_QUERY_BY_REGION_NO_WAIT
		swigIntConstant( GL_QUERY_BY_REGION_NO_WAIT, "GL_QUERY_BY_REGION_NO_WAIT" );
	#endif
	#ifdef GL_BUFFER_ACCESS_FLAGS
		swigIntConstant( GL_BUFFER_ACCESS_FLAGS, "GL_BUFFER_ACCESS_FLAGS" );
	#endif
	#ifdef GL_BUFFER_MAP_LENGTH
		swigIntConstant( GL_BUFFER_MAP_LENGTH, "GL_BUFFER_MAP_LENGTH" );
	#endif
	#ifdef GL_BUFFER_MAP_OFFSET
		swigIntConstant( GL_BUFFER_MAP_OFFSET, "GL_BUFFER_MAP_OFFSET" );
	#endif
	#ifdef GL_DEPTH_COMPONENT32F
		swigIntConstant( GL_DEPTH_COMPONENT32F, "GL_DEPTH_COMPONENT32F" );
	#endif
	#ifdef GL_DEPTH32F_STENCIL8
		swigIntConstant( GL_DEPTH32F_STENCIL8, "GL_DEPTH32F_STENCIL8" );
	#endif
	#ifdef GL_FLOAT_32_UNSIGNED_INT_24_8_REV
		swigIntConstant( GL_FLOAT_32_UNSIGNED_INT_24_8_REV, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" );
	#endif
	#ifdef GL_INVALID_FRAMEBUFFER_OPERATION
		swigIntConstant( GL_INVALID_FRAMEBUFFER_OPERATION, "GL_INVALID_FRAMEBUFFER_OPERATION" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" );
	#endif
	#ifdef GL_FRAMEBUFFER_DEFAULT
		swigIntConstant( GL_FRAMEBUFFER_DEFAULT, "GL_FRAMEBUFFER_DEFAULT" );
	#endif
	#ifdef GL_FRAMEBUFFER_UNDEFINED
		swigIntConstant( GL_FRAMEBUFFER_UNDEFINED, "GL_FRAMEBUFFER_UNDEFINED" );
	#endif
	#ifdef GL_DEPTH_STENCIL_ATTACHMENT
		swigIntConstant( GL_DEPTH_STENCIL_ATTACHMENT, "GL_DEPTH_STENCIL_ATTACHMENT" );
	#endif
	#ifdef GL_MAX_RENDERBUFFER_SIZE
		swigIntConstant( GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE" );
	#endif
	#ifdef GL_DEPTH_STENCIL
		swigIntConstant( GL_DEPTH_STENCIL, "GL_DEPTH_STENCIL" );
	#endif
	#ifdef GL_UNSIGNED_INT_24_8
		swigIntConstant( GL_UNSIGNED_INT_24_8, "GL_UNSIGNED_INT_24_8" );
	#endif
	#ifdef GL_DEPTH24_STENCIL8
		swigIntConstant( GL_DEPTH24_STENCIL8, "GL_DEPTH24_STENCIL8" );
	#endif
	#ifdef GL_TEXTURE_STENCIL_SIZE
		swigIntConstant( GL_TEXTURE_STENCIL_SIZE, "GL_TEXTURE_STENCIL_SIZE" );
	#endif
	#ifdef GL_TEXTURE_RED_TYPE
		swigIntConstant( GL_TEXTURE_RED_TYPE, "GL_TEXTURE_RED_TYPE" );
	#endif
	#ifdef GL_TEXTURE_GREEN_TYPE
		swigIntConstant( GL_TEXTURE_GREEN_TYPE, "GL_TEXTURE_GREEN_TYPE" );
	#endif
	#ifdef GL_TEXTURE_BLUE_TYPE
		swigIntConstant( GL_TEXTURE_BLUE_TYPE, "GL_TEXTURE_BLUE_TYPE" );
	#endif
	#ifdef GL_TEXTURE_ALPHA_TYPE
		swigIntConstant( GL_TEXTURE_ALPHA_TYPE, "GL_TEXTURE_ALPHA_TYPE" );
	#endif
	#ifdef GL_TEXTURE_DEPTH_TYPE
		swigIntConstant( GL_TEXTURE_DEPTH_TYPE, "GL_TEXTURE_DEPTH_TYPE" );
	#endif
	#ifdef GL_UNSIGNED_NORMALIZED
		swigIntConstant( GL_UNSIGNED_NORMALIZED, "GL_UNSIGNED_NORMALIZED" );
	#endif
	#ifdef GL_FRAMEBUFFER_BINDING
		swigIntConstant( GL_FRAMEBUFFER_BINDING, "GL_FRAMEBUFFER_BINDING" );
	#endif
	#ifdef GL_DRAW_FRAMEBUFFER_BINDING
		swigIntConstant( GL_DRAW_FRAMEBUFFER_BINDING, "GL_DRAW_FRAMEBUFFER_BINDING" );
	#endif
	#ifdef GL_RENDERBUFFER_BINDING
		swigIntConstant( GL_RENDERBUFFER_BINDING, "GL_RENDERBUFFER_BINDING" );
	#endif
	#ifdef GL_READ_FRAMEBUFFER
		swigIntConstant( GL_READ_FRAMEBUFFER, "GL_READ_FRAMEBUFFER" );
	#endif
	#ifdef GL_DRAW_FRAMEBUFFER
		swigIntConstant( GL_DRAW_FRAMEBUFFER, "GL_DRAW_FRAMEBUFFER" );
	#endif
	#ifdef GL_READ_FRAMEBUFFER_BINDING
		swigIntConstant( GL_READ_FRAMEBUFFER_BINDING, "GL_READ_FRAMEBUFFER_BINDING" );
	#endif
	#ifdef GL_RENDERBUFFER_SAMPLES
		swigIntConstant( GL_RENDERBUFFER_SAMPLES, "GL_RENDERBUFFER_SAMPLES" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" );
	#endif
	#ifdef GL_FRAMEBUFFER_COMPLETE
		swigIntConstant( GL_FRAMEBUFFER_COMPLETE, "GL_FRAMEBUFFER_COMPLETE" );
	#endif
	#ifdef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
		swigIntConstant( GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" );
	#endif
	#ifdef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
		swigIntConstant( GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" );
	#endif
	#ifdef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
		swigIntConstant( GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" );
	#endif
	#ifdef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
		swigIntConstant( GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" );
	#endif
	#ifdef GL_FRAMEBUFFER_UNSUPPORTED
		swigIntConstant( GL_FRAMEBUFFER_UNSUPPORTED, "GL_FRAMEBUFFER_UNSUPPORTED" );
	#endif
	#ifdef GL_MAX_COLOR_ATTACHMENTS
		swigIntConstant( GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT0
		swigIntConstant( GL_COLOR_ATTACHMENT0, "GL_COLOR_ATTACHMENT0" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT1
		swigIntConstant( GL_COLOR_ATTACHMENT1, "GL_COLOR_ATTACHMENT1" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT2
		swigIntConstant( GL_COLOR_ATTACHMENT2, "GL_COLOR_ATTACHMENT2" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT3
		swigIntConstant( GL_COLOR_ATTACHMENT3, "GL_COLOR_ATTACHMENT3" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT4
		swigIntConstant( GL_COLOR_ATTACHMENT4, "GL_COLOR_ATTACHMENT4" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT5
		swigIntConstant( GL_COLOR_ATTACHMENT5, "GL_COLOR_ATTACHMENT5" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT6
		swigIntConstant( GL_COLOR_ATTACHMENT6, "GL_COLOR_ATTACHMENT6" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT7
		swigIntConstant( GL_COLOR_ATTACHMENT7, "GL_COLOR_ATTACHMENT7" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT8
		swigIntConstant( GL_COLOR_ATTACHMENT8, "GL_COLOR_ATTACHMENT8" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT9
		swigIntConstant( GL_COLOR_ATTACHMENT9, "GL_COLOR_ATTACHMENT9" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT10
		swigIntConstant( GL_COLOR_ATTACHMENT10, "GL_COLOR_ATTACHMENT10" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT11
		swigIntConstant( GL_COLOR_ATTACHMENT11, "GL_COLOR_ATTACHMENT11" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT12
		swigIntConstant( GL_COLOR_ATTACHMENT12, "GL_COLOR_ATTACHMENT12" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT13
		swigIntConstant( GL_COLOR_ATTACHMENT13, "GL_COLOR_ATTACHMENT13" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT14
		swigIntConstant( GL_COLOR_ATTACHMENT14, "GL_COLOR_ATTACHMENT14" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT15
		swigIntConstant( GL_COLOR_ATTACHMENT15, "GL_COLOR_ATTACHMENT15" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT16
		swigIntConstant( GL_COLOR_ATTACHMENT16, "GL_COLOR_ATTACHMENT16" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT17
		swigIntConstant( GL_COLOR_ATTACHMENT17, "GL_COLOR_ATTACHMENT17" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT18
		swigIntConstant( GL_COLOR_ATTACHMENT18, "GL_COLOR_ATTACHMENT18" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT19
		swigIntConstant( GL_COLOR_ATTACHMENT19, "GL_COLOR_ATTACHMENT19" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT20
		swigIntConstant( GL_COLOR_ATTACHMENT20, "GL_COLOR_ATTACHMENT20" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT21
		swigIntConstant( GL_COLOR_ATTACHMENT21, "GL_COLOR_ATTACHMENT21" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT22
		swigIntConstant( GL_COLOR_ATTACHMENT22, "GL_COLOR_ATTACHMENT22" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT23
		swigIntConstant( GL_COLOR_ATTACHMENT23, "GL_COLOR_ATTACHMENT23" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT24
		swigIntConstant( GL_COLOR_ATTACHMENT24, "GL_COLOR_ATTACHMENT24" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT25
		swigIntConstant( GL_COLOR_ATTACHMENT25, "GL_COLOR_ATTACHMENT25" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT26
		swigIntConstant( GL_COLOR_ATTACHMENT26, "GL_COLOR_ATTACHMENT26" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT27
		swigIntConstant( GL_COLOR_ATTACHMENT27, "GL_COLOR_ATTACHMENT27" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT28
		swigIntConstant( GL_COLOR_ATTACHMENT28, "GL_COLOR_ATTACHMENT28" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT29
		swigIntConstant( GL_COLOR_ATTACHMENT29, "GL_COLOR_ATTACHMENT29" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT30
		swigIntConstant( GL_COLOR_ATTACHMENT30, "GL_COLOR_ATTACHMENT30" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT31
		swigIntConstant( GL_COLOR_ATTACHMENT31, "GL_COLOR_ATTACHMENT31" );
	#endif
	#ifdef GL_DEPTH_ATTACHMENT
		swigIntConstant( GL_DEPTH_ATTACHMENT, "GL_DEPTH_ATTACHMENT" );
	#endif
	#ifdef GL_STENCIL_ATTACHMENT
		swigIntConstant( GL_STENCIL_ATTACHMENT, "GL_STENCIL_ATTACHMENT" );
	#endif
	#ifdef GL_FRAMEBUFFER
		swigIntConstant( GL_FRAMEBUFFER, "GL_FRAMEBUFFER" );
	#endif
	#ifdef GL_RENDERBUFFER
		swigIntConstant( GL_RENDERBUFFER, "GL_RENDERBUFFER" );
	#endif
	#ifdef GL_RENDERBUFFER_WIDTH
		swigIntConstant( GL_RENDERBUFFER_WIDTH, "GL_RENDERBUFFER_WIDTH" );
	#endif
	#ifdef GL_RENDERBUFFER_HEIGHT
		swigIntConstant( GL_RENDERBUFFER_HEIGHT, "GL_RENDERBUFFER_HEIGHT" );
	#endif
	#ifdef GL_RENDERBUFFER_INTERNAL_FORMAT
		swigIntConstant( GL_RENDERBUFFER_INTERNAL_FORMAT, "GL_RENDERBUFFER_INTERNAL_FORMAT" );
	#endif
	#ifdef GL_STENCIL_INDEX1
		swigIntConstant( GL_STENCIL_INDEX1, "GL_STENCIL_INDEX1" );
	#endif
	#ifdef GL_STENCIL_INDEX4
		swigIntConstant( GL_STENCIL_INDEX4, "GL_STENCIL_INDEX4" );
	#endif
	#ifdef GL_STENCIL_INDEX8
		swigIntConstant( GL_STENCIL_INDEX8, "GL_STENCIL_INDEX8" );
	#endif
	#ifdef GL_STENCIL_INDEX16
		swigIntConstant( GL_STENCIL_INDEX16, "GL_STENCIL_INDEX16" );
	#endif
	#ifdef GL_RENDERBUFFER_RED_SIZE
		swigIntConstant( GL_RENDERBUFFER_RED_SIZE, "GL_RENDERBUFFER_RED_SIZE" );
	#endif
	#ifdef GL_RENDERBUFFER_GREEN_SIZE
		swigIntConstant( GL_RENDERBUFFER_GREEN_SIZE, "GL_RENDERBUFFER_GREEN_SIZE" );
	#endif
	#ifdef GL_RENDERBUFFER_BLUE_SIZE
		swigIntConstant( GL_RENDERBUFFER_BLUE_SIZE, "GL_RENDERBUFFER_BLUE_SIZE" );
	#endif
	#ifdef GL_RENDERBUFFER_ALPHA_SIZE
		swigIntConstant( GL_RENDERBUFFER_ALPHA_SIZE, "GL_RENDERBUFFER_ALPHA_SIZE" );
	#endif
	#ifdef GL_RENDERBUFFER_DEPTH_SIZE
		swigIntConstant( GL_RENDERBUFFER_DEPTH_SIZE, "GL_RENDERBUFFER_DEPTH_SIZE" );
	#endif
	#ifdef GL_RENDERBUFFER_STENCIL_SIZE
		swigIntConstant( GL_RENDERBUFFER_STENCIL_SIZE, "GL_RENDERBUFFER_STENCIL_SIZE" );
	#endif
	#ifdef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
		swigIntConstant( GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" );
	#endif
	#ifdef GL_MAX_SAMPLES
		swigIntConstant( GL_MAX_SAMPLES, "GL_MAX_SAMPLES" );
	#endif
	#ifdef GL_INDEX
		swigIntConstant( GL_INDEX, "GL_INDEX" );
	#endif
	#ifdef GL_TEXTURE_LUMINANCE_TYPE
		swigIntConstant( GL_TEXTURE_LUMINANCE_TYPE, "GL_TEXTURE_LUMINANCE_TYPE" );
	#endif
	#ifdef GL_TEXTURE_INTENSITY_TYPE
		swigIntConstant( GL_TEXTURE_INTENSITY_TYPE, "GL_TEXTURE_INTENSITY_TYPE" );
	#endif
	#ifdef GL_FRAMEBUFFER_SRGB
		swigIntConstant( GL_FRAMEBUFFER_SRGB, "GL_FRAMEBUFFER_SRGB" );
	#endif
	#ifdef GL_HALF_FLOAT
		swigIntConstant( GL_HALF_FLOAT, "GL_HALF_FLOAT" );
	#endif
	#ifdef GL_MAP_READ_BIT
		swigIntConstant( GL_MAP_READ_BIT, "GL_MAP_READ_BIT" );
	#endif
	#ifdef GL_MAP_WRITE_BIT
		swigIntConstant( GL_MAP_WRITE_BIT, "GL_MAP_WRITE_BIT" );
	#endif
	#ifdef GL_MAP_INVALIDATE_RANGE_BIT
		swigIntConstant( GL_MAP_INVALIDATE_RANGE_BIT, "GL_MAP_INVALIDATE_RANGE_BIT" );
	#endif
	#ifdef GL_MAP_INVALIDATE_BUFFER_BIT
		swigIntConstant( GL_MAP_INVALIDATE_BUFFER_BIT, "GL_MAP_INVALIDATE_BUFFER_BIT" );
	#endif
	#ifdef GL_MAP_FLUSH_EXPLICIT_BIT
		swigIntConstant( GL_MAP_FLUSH_EXPLICIT_BIT, "GL_MAP_FLUSH_EXPLICIT_BIT" );
	#endif
	#ifdef GL_MAP_UNSYNCHRONIZED_BIT
		swigIntConstant( GL_MAP_UNSYNCHRONIZED_BIT, "GL_MAP_UNSYNCHRONIZED_BIT" );
	#endif
	#ifdef GL_COMPRESSED_RED_RGTC1
		swigIntConstant( GL_COMPRESSED_RED_RGTC1, "GL_COMPRESSED_RED_RGTC1" );
	#endif
	#ifdef GL_COMPRESSED_SIGNED_RED_RGTC1
		swigIntConstant( GL_COMPRESSED_SIGNED_RED_RGTC1, "GL_COMPRESSED_SIGNED_RED_RGTC1" );
	#endif
	#ifdef GL_COMPRESSED_RG_RGTC2
		swigIntConstant( GL_COMPRESSED_RG_RGTC2, "GL_COMPRESSED_RG_RGTC2" );
	#endif
	#ifdef GL_COMPRESSED_SIGNED_RG_RGTC2
		swigIntConstant( GL_COMPRESSED_SIGNED_RG_RGTC2, "GL_COMPRESSED_SIGNED_RG_RGTC2" );
	#endif
	#ifdef GL_RG
		swigIntConstant( GL_RG, "GL_RG" );
	#endif
	#ifdef GL_RG_INTEGER
		swigIntConstant( GL_RG_INTEGER, "GL_RG_INTEGER" );
	#endif
	#ifdef GL_R8
		swigIntConstant( GL_R8, "GL_R8" );
	#endif
	#ifdef GL_R16
		swigIntConstant( GL_R16, "GL_R16" );
	#endif
	#ifdef GL_RG8
		swigIntConstant( GL_RG8, "GL_RG8" );
	#endif
	#ifdef GL_RG16
		swigIntConstant( GL_RG16, "GL_RG16" );
	#endif
	#ifdef GL_R16F
		swigIntConstant( GL_R16F, "GL_R16F" );
	#endif
	#ifdef GL_R32F
		swigIntConstant( GL_R32F, "GL_R32F" );
	#endif
	#ifdef GL_RG16F
		swigIntConstant( GL_RG16F, "GL_RG16F" );
	#endif
	#ifdef GL_RG32F
		swigIntConstant( GL_RG32F, "GL_RG32F" );
	#endif
	#ifdef GL_R8I
		swigIntConstant( GL_R8I, "GL_R8I" );
	#endif
	#ifdef GL_R8UI
		swigIntConstant( GL_R8UI, "GL_R8UI" );
	#endif
	#ifdef GL_R16I
		swigIntConstant( GL_R16I, "GL_R16I" );
	#endif
	#ifdef GL_R16UI
		swigIntConstant( GL_R16UI, "GL_R16UI" );
	#endif
	#ifdef GL_R32I
		swigIntConstant( GL_R32I, "GL_R32I" );
	#endif
	#ifdef GL_R32UI
		swigIntConstant( GL_R32UI, "GL_R32UI" );
	#endif
	#ifdef GL_RG8I
		swigIntConstant( GL_RG8I, "GL_RG8I" );
	#endif
	#ifdef GL_RG8UI
		swigIntConstant( GL_RG8UI, "GL_RG8UI" );
	#endif
	#ifdef GL_RG16I
		swigIntConstant( GL_RG16I, "GL_RG16I" );
	#endif
	#ifdef GL_RG16UI
		swigIntConstant( GL_RG16UI, "GL_RG16UI" );
	#endif
	#ifdef GL_RG32I
		swigIntConstant( GL_RG32I, "GL_RG32I" );
	#endif
	#ifdef GL_RG32UI
		swigIntConstant( GL_RG32UI, "GL_RG32UI" );
	#endif
	#ifdef GL_VERTEX_ARRAY_BINDING
		swigIntConstant( GL_VERTEX_ARRAY_BINDING, "GL_VERTEX_ARRAY_BINDING" );
	#endif
	#ifdef GL_CLAMP_VERTEX_COLOR
		swigIntConstant( GL_CLAMP_VERTEX_COLOR, "GL_CLAMP_VERTEX_COLOR" );
	#endif
	#ifdef GL_CLAMP_FRAGMENT_COLOR
		swigIntConstant( GL_CLAMP_FRAGMENT_COLOR, "GL_CLAMP_FRAGMENT_COLOR" );
	#endif
	#ifdef GL_ALPHA_INTEGER
		swigIntConstant( GL_ALPHA_INTEGER, "GL_ALPHA_INTEGER" );
	#endif
	#ifdef GL_VERSION_3_1
		swigIntConstant( GL_VERSION_3_1, "GL_VERSION_3_1" );
	#endif
	#ifdef GL_SAMPLER_2D_RECT
		swigIntConstant( GL_SAMPLER_2D_RECT, "GL_SAMPLER_2D_RECT" );
	#endif
	#ifdef GL_SAMPLER_2D_RECT_SHADOW
		swigIntConstant( GL_SAMPLER_2D_RECT_SHADOW, "GL_SAMPLER_2D_RECT_SHADOW" );
	#endif
	#ifdef GL_SAMPLER_BUFFER
		swigIntConstant( GL_SAMPLER_BUFFER, "GL_SAMPLER_BUFFER" );
	#endif
	#ifdef GL_INT_SAMPLER_2D_RECT
		swigIntConstant( GL_INT_SAMPLER_2D_RECT, "GL_INT_SAMPLER_2D_RECT" );
	#endif
	#ifdef GL_INT_SAMPLER_BUFFER
		swigIntConstant( GL_INT_SAMPLER_BUFFER, "GL_INT_SAMPLER_BUFFER" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_2D_RECT
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_2D_RECT, "GL_UNSIGNED_INT_SAMPLER_2D_RECT" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_BUFFER
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_BUFFER, "GL_UNSIGNED_INT_SAMPLER_BUFFER" );
	#endif
	#ifdef GL_TEXTURE_BUFFER
		swigIntConstant( GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" );
	#endif
	#ifdef GL_MAX_TEXTURE_BUFFER_SIZE
		swigIntConstant( GL_MAX_TEXTURE_BUFFER_SIZE, "GL_MAX_TEXTURE_BUFFER_SIZE" );
	#endif
	#ifdef GL_TEXTURE_BINDING_BUFFER
		swigIntConstant( GL_TEXTURE_BINDING_BUFFER, "GL_TEXTURE_BINDING_BUFFER" );
	#endif
	#ifdef GL_TEXTURE_BUFFER_DATA_STORE_BINDING
		swigIntConstant( GL_TEXTURE_BUFFER_DATA_STORE_BINDING, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING" );
	#endif
	#ifdef GL_TEXTURE_RECTANGLE
		swigIntConstant( GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" );
	#endif
	#ifdef GL_TEXTURE_BINDING_RECTANGLE
		swigIntConstant( GL_TEXTURE_BINDING_RECTANGLE, "GL_TEXTURE_BINDING_RECTANGLE" );
	#endif
	#ifdef GL_PROXY_TEXTURE_RECTANGLE
		swigIntConstant( GL_PROXY_TEXTURE_RECTANGLE, "GL_PROXY_TEXTURE_RECTANGLE" );
	#endif
	#ifdef GL_MAX_RECTANGLE_TEXTURE_SIZE
		swigIntConstant( GL_MAX_RECTANGLE_TEXTURE_SIZE, "GL_MAX_RECTANGLE_TEXTURE_SIZE" );
	#endif
	#ifdef GL_R8_SNORM
		swigIntConstant( GL_R8_SNORM, "GL_R8_SNORM" );
	#endif
	#ifdef GL_RG8_SNORM
		swigIntConstant( GL_RG8_SNORM, "GL_RG8_SNORM" );
	#endif
	#ifdef GL_RGB8_SNORM
		swigIntConstant( GL_RGB8_SNORM, "GL_RGB8_SNORM" );
	#endif
	#ifdef GL_RGBA8_SNORM
		swigIntConstant( GL_RGBA8_SNORM, "GL_RGBA8_SNORM" );
	#endif
	#ifdef GL_R16_SNORM
		swigIntConstant( GL_R16_SNORM, "GL_R16_SNORM" );
	#endif
	#ifdef GL_RG16_SNORM
		swigIntConstant( GL_RG16_SNORM, "GL_RG16_SNORM" );
	#endif
	#ifdef GL_RGB16_SNORM
		swigIntConstant( GL_RGB16_SNORM, "GL_RGB16_SNORM" );
	#endif
	#ifdef GL_RGBA16_SNORM
		swigIntConstant( GL_RGBA16_SNORM, "GL_RGBA16_SNORM" );
	#endif
	#ifdef GL_SIGNED_NORMALIZED
		swigIntConstant( GL_SIGNED_NORMALIZED, "GL_SIGNED_NORMALIZED" );
	#endif
	#ifdef GL_PRIMITIVE_RESTART
		swigIntConstant( GL_PRIMITIVE_RESTART, "GL_PRIMITIVE_RESTART" );
	#endif
	#ifdef GL_PRIMITIVE_RESTART_INDEX
		swigIntConstant( GL_PRIMITIVE_RESTART_INDEX, "GL_PRIMITIVE_RESTART_INDEX" );
	#endif
	#ifdef GL_COPY_READ_BUFFER
		swigIntConstant( GL_COPY_READ_BUFFER, "GL_COPY_READ_BUFFER" );
	#endif
	#ifdef GL_COPY_WRITE_BUFFER
		swigIntConstant( GL_COPY_WRITE_BUFFER, "GL_COPY_WRITE_BUFFER" );
	#endif
	#ifdef GL_UNIFORM_BUFFER
		swigIntConstant( GL_UNIFORM_BUFFER, "GL_UNIFORM_BUFFER" );
	#endif
	#ifdef GL_UNIFORM_BUFFER_BINDING
		swigIntConstant( GL_UNIFORM_BUFFER_BINDING, "GL_UNIFORM_BUFFER_BINDING" );
	#endif
	#ifdef GL_UNIFORM_BUFFER_START
		swigIntConstant( GL_UNIFORM_BUFFER_START, "GL_UNIFORM_BUFFER_START" );
	#endif
	#ifdef GL_UNIFORM_BUFFER_SIZE
		swigIntConstant( GL_UNIFORM_BUFFER_SIZE, "GL_UNIFORM_BUFFER_SIZE" );
	#endif
	#ifdef GL_MAX_VERTEX_UNIFORM_BLOCKS
		swigIntConstant( GL_MAX_VERTEX_UNIFORM_BLOCKS, "GL_MAX_VERTEX_UNIFORM_BLOCKS" );
	#endif
	#ifdef GL_MAX_GEOMETRY_UNIFORM_BLOCKS
		swigIntConstant( GL_MAX_GEOMETRY_UNIFORM_BLOCKS, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" );
	#endif
	#ifdef GL_MAX_FRAGMENT_UNIFORM_BLOCKS
		swigIntConstant( GL_MAX_FRAGMENT_UNIFORM_BLOCKS, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS" );
	#endif
	#ifdef GL_MAX_COMBINED_UNIFORM_BLOCKS
		swigIntConstant( GL_MAX_COMBINED_UNIFORM_BLOCKS, "GL_MAX_COMBINED_UNIFORM_BLOCKS" );
	#endif
	#ifdef GL_MAX_UNIFORM_BUFFER_BINDINGS
		swigIntConstant( GL_MAX_UNIFORM_BUFFER_BINDINGS, "GL_MAX_UNIFORM_BUFFER_BINDINGS" );
	#endif
	#ifdef GL_MAX_UNIFORM_BLOCK_SIZE
		swigIntConstant( GL_MAX_UNIFORM_BLOCK_SIZE, "GL_MAX_UNIFORM_BLOCK_SIZE" );
	#endif
	#ifdef GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
		swigIntConstant( GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" );
	#endif
	#ifdef GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
		swigIntConstant( GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" );
	#endif
	#ifdef GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
		swigIntConstant( GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" );
	#endif
	#ifdef GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
		swigIntConstant( GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" );
	#endif
	#ifdef GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
		swigIntConstant( GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" );
	#endif
	#ifdef GL_ACTIVE_UNIFORM_BLOCKS
		swigIntConstant( GL_ACTIVE_UNIFORM_BLOCKS, "GL_ACTIVE_UNIFORM_BLOCKS" );
	#endif
	#ifdef GL_UNIFORM_TYPE
		swigIntConstant( GL_UNIFORM_TYPE, "GL_UNIFORM_TYPE" );
	#endif
	#ifdef GL_UNIFORM_SIZE
		swigIntConstant( GL_UNIFORM_SIZE, "GL_UNIFORM_SIZE" );
	#endif
	#ifdef GL_UNIFORM_NAME_LENGTH
		swigIntConstant( GL_UNIFORM_NAME_LENGTH, "GL_UNIFORM_NAME_LENGTH" );
	#endif
	#ifdef GL_UNIFORM_BLOCK_INDEX
		swigIntConstant( GL_UNIFORM_BLOCK_INDEX, "GL_UNIFORM_BLOCK_INDEX" );
	#endif
	#ifdef GL_UNIFORM_OFFSET
		swigIntConstant( GL_UNIFORM_OFFSET, "GL_UNIFORM_OFFSET" );
	#endif
	#ifdef GL_UNIFORM_ARRAY_STRIDE
		swigIntConstant( GL_UNIFORM_ARRAY_STRIDE, "GL_UNIFORM_ARRAY_STRIDE" );
	#endif
	#ifdef GL_UNIFORM_MATRIX_STRIDE
		swigIntConstant( GL_UNIFORM_MATRIX_STRIDE, "GL_UNIFORM_MATRIX_STRIDE" );
	#endif
	#ifdef GL_UNIFORM_IS_ROW_MAJOR
		swigIntConstant( GL_UNIFORM_IS_ROW_MAJOR, "GL_UNIFORM_IS_ROW_MAJOR" );
	#endif
	#ifdef GL_UNIFORM_BLOCK_BINDING
		swigIntConstant( GL_UNIFORM_BLOCK_BINDING, "GL_UNIFORM_BLOCK_BINDING" );
	#endif
	#ifdef GL_UNIFORM_BLOCK_DATA_SIZE
		swigIntConstant( GL_UNIFORM_BLOCK_DATA_SIZE, "GL_UNIFORM_BLOCK_DATA_SIZE" );
	#endif
	#ifdef GL_UNIFORM_BLOCK_NAME_LENGTH
		swigIntConstant( GL_UNIFORM_BLOCK_NAME_LENGTH, "GL_UNIFORM_BLOCK_NAME_LENGTH" );
	#endif
	#ifdef GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
		swigIntConstant( GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" );
	#endif
	#ifdef GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
		swigIntConstant( GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" );
	#endif
	#ifdef GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
		swigIntConstant( GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" );
	#endif
	#ifdef GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
		swigIntConstant( GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" );
	#endif
	#ifdef GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
		swigIntConstant( GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" );
	#endif
	#ifdef GL_INVALID_INDEX
		swigUnsignedIntConstant( GL_INVALID_INDEX, "GL_INVALID_INDEX" );
	#endif
	#ifdef GL_VERSION_3_2
		swigIntConstant( GL_VERSION_3_2, "GL_VERSION_3_2" );
	#endif
	#ifdef GL_CONTEXT_CORE_PROFILE_BIT
		swigIntConstant( GL_CONTEXT_CORE_PROFILE_BIT, "GL_CONTEXT_CORE_PROFILE_BIT" );
	#endif
	#ifdef GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
		swigIntConstant( GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT" );
	#endif
	#ifdef GL_LINES_ADJACENCY
		swigIntConstant( GL_LINES_ADJACENCY, "GL_LINES_ADJACENCY" );
	#endif
	#ifdef GL_LINE_STRIP_ADJACENCY
		swigIntConstant( GL_LINE_STRIP_ADJACENCY, "GL_LINE_STRIP_ADJACENCY" );
	#endif
	#ifdef GL_TRIANGLES_ADJACENCY
		swigIntConstant( GL_TRIANGLES_ADJACENCY, "GL_TRIANGLES_ADJACENCY" );
	#endif
	#ifdef GL_TRIANGLE_STRIP_ADJACENCY
		swigIntConstant( GL_TRIANGLE_STRIP_ADJACENCY, "GL_TRIANGLE_STRIP_ADJACENCY" );
	#endif
	#ifdef GL_PROGRAM_POINT_SIZE
		swigIntConstant( GL_PROGRAM_POINT_SIZE, "GL_PROGRAM_POINT_SIZE" );
	#endif
	#ifdef GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
		swigIntConstant( GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_LAYERED
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_LAYERED, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED" );
	#endif
	#ifdef GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
		swigIntConstant( GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" );
	#endif
	#ifdef GL_GEOMETRY_SHADER
		swigIntConstant( GL_GEOMETRY_SHADER, "GL_GEOMETRY_SHADER" );
	#endif
	#ifdef GL_GEOMETRY_VERTICES_OUT
		swigIntConstant( GL_GEOMETRY_VERTICES_OUT, "GL_GEOMETRY_VERTICES_OUT" );
	#endif
	#ifdef GL_GEOMETRY_INPUT_TYPE
		swigIntConstant( GL_GEOMETRY_INPUT_TYPE, "GL_GEOMETRY_INPUT_TYPE" );
	#endif
	#ifdef GL_GEOMETRY_OUTPUT_TYPE
		swigIntConstant( GL_GEOMETRY_OUTPUT_TYPE, "GL_GEOMETRY_OUTPUT_TYPE" );
	#endif
	#ifdef GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
		swigIntConstant( GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" );
	#endif
	#ifdef GL_MAX_GEOMETRY_OUTPUT_VERTICES
		swigIntConstant( GL_MAX_GEOMETRY_OUTPUT_VERTICES, "GL_MAX_GEOMETRY_OUTPUT_VERTICES" );
	#endif
	#ifdef GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
		swigIntConstant( GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" );
	#endif
	#ifdef GL_MAX_VERTEX_OUTPUT_COMPONENTS
		swigIntConstant( GL_MAX_VERTEX_OUTPUT_COMPONENTS, "GL_MAX_VERTEX_OUTPUT_COMPONENTS" );
	#endif
	#ifdef GL_MAX_GEOMETRY_INPUT_COMPONENTS
		swigIntConstant( GL_MAX_GEOMETRY_INPUT_COMPONENTS, "GL_MAX_GEOMETRY_INPUT_COMPONENTS" );
	#endif
	#ifdef GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
		swigIntConstant( GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" );
	#endif
	#ifdef GL_MAX_FRAGMENT_INPUT_COMPONENTS
		swigIntConstant( GL_MAX_FRAGMENT_INPUT_COMPONENTS, "GL_MAX_FRAGMENT_INPUT_COMPONENTS" );
	#endif
	#ifdef GL_CONTEXT_PROFILE_MASK
		swigIntConstant( GL_CONTEXT_PROFILE_MASK, "GL_CONTEXT_PROFILE_MASK" );
	#endif
	#ifdef GL_DEPTH_CLAMP
		swigIntConstant( GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP" );
	#endif
	#ifdef GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
		swigIntConstant( GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION" );
	#endif
	#ifdef GL_FIRST_VERTEX_CONVENTION
		swigIntConstant( GL_FIRST_VERTEX_CONVENTION, "GL_FIRST_VERTEX_CONVENTION" );
	#endif
	#ifdef GL_LAST_VERTEX_CONVENTION
		swigIntConstant( GL_LAST_VERTEX_CONVENTION, "GL_LAST_VERTEX_CONVENTION" );
	#endif
	#ifdef GL_PROVOKING_VERTEX
		swigIntConstant( GL_PROVOKING_VERTEX, "GL_PROVOKING_VERTEX" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_SEAMLESS
		swigIntConstant( GL_TEXTURE_CUBE_MAP_SEAMLESS, "GL_TEXTURE_CUBE_MAP_SEAMLESS" );
	#endif
	#ifdef GL_MAX_SERVER_WAIT_TIMEOUT
		swigIntConstant( GL_MAX_SERVER_WAIT_TIMEOUT, "GL_MAX_SERVER_WAIT_TIMEOUT" );
	#endif
	#ifdef GL_OBJECT_TYPE
		swigIntConstant( GL_OBJECT_TYPE, "GL_OBJECT_TYPE" );
	#endif
	#ifdef GL_SYNC_CONDITION
		swigIntConstant( GL_SYNC_CONDITION, "GL_SYNC_CONDITION" );
	#endif
	#ifdef GL_SYNC_STATUS
		swigIntConstant( GL_SYNC_STATUS, "GL_SYNC_STATUS" );
	#endif
	#ifdef GL_SYNC_FLAGS
		swigIntConstant( GL_SYNC_FLAGS, "GL_SYNC_FLAGS" );
	#endif
	#ifdef GL_SYNC_FENCE
		swigIntConstant( GL_SYNC_FENCE, "GL_SYNC_FENCE" );
	#endif
	#ifdef GL_SYNC_GPU_COMMANDS_COMPLETE
		swigIntConstant( GL_SYNC_GPU_COMMANDS_COMPLETE, "GL_SYNC_GPU_COMMANDS_COMPLETE" );
	#endif
	#ifdef GL_UNSIGNALED
		swigIntConstant( GL_UNSIGNALED, "GL_UNSIGNALED" );
	#endif
	#ifdef GL_SIGNALED
		swigIntConstant( GL_SIGNALED, "GL_SIGNALED" );
	#endif
	#ifdef GL_ALREADY_SIGNALED
		swigIntConstant( GL_ALREADY_SIGNALED, "GL_ALREADY_SIGNALED" );
	#endif
	#ifdef GL_TIMEOUT_EXPIRED
		swigIntConstant( GL_TIMEOUT_EXPIRED, "GL_TIMEOUT_EXPIRED" );
	#endif
	#ifdef GL_CONDITION_SATISFIED
		swigIntConstant( GL_CONDITION_SATISFIED, "GL_CONDITION_SATISFIED" );
	#endif
	#ifdef GL_WAIT_FAILED
		swigIntConstant( GL_WAIT_FAILED, "GL_WAIT_FAILED" );
	#endif
	#ifdef GL_SYNC_FLUSH_COMMANDS_BIT
		swigIntConstant( GL_SYNC_FLUSH_COMMANDS_BIT, "GL_SYNC_FLUSH_COMMANDS_BIT" );
	#endif
	#ifdef GL_SAMPLE_POSITION
		swigIntConstant( GL_SAMPLE_POSITION, "GL_SAMPLE_POSITION" );
	#endif
	#ifdef GL_SAMPLE_MASK
		swigIntConstant( GL_SAMPLE_MASK, "GL_SAMPLE_MASK" );
	#endif
	#ifdef GL_SAMPLE_MASK_VALUE
		swigIntConstant( GL_SAMPLE_MASK_VALUE, "GL_SAMPLE_MASK_VALUE" );
	#endif
	#ifdef GL_MAX_SAMPLE_MASK_WORDS
		swigIntConstant( GL_MAX_SAMPLE_MASK_WORDS, "GL_MAX_SAMPLE_MASK_WORDS" );
	#endif
	#ifdef GL_TEXTURE_2D_MULTISAMPLE
		swigIntConstant( GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" );
	#endif
	#ifdef GL_PROXY_TEXTURE_2D_MULTISAMPLE
		swigIntConstant( GL_PROXY_TEXTURE_2D_MULTISAMPLE, "GL_PROXY_TEXTURE_2D_MULTISAMPLE" );
	#endif
	#ifdef GL_TEXTURE_2D_MULTISAMPLE_ARRAY
		swigIntConstant( GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" );
	#endif
	#ifdef GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
		swigIntConstant( GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY" );
	#endif
	#ifdef GL_TEXTURE_BINDING_2D_MULTISAMPLE
		swigIntConstant( GL_TEXTURE_BINDING_2D_MULTISAMPLE, "GL_TEXTURE_BINDING_2D_MULTISAMPLE" );
	#endif
	#ifdef GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
		swigIntConstant( GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" );
	#endif
	#ifdef GL_TEXTURE_SAMPLES
		swigIntConstant( GL_TEXTURE_SAMPLES, "GL_TEXTURE_SAMPLES" );
	#endif
	#ifdef GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
		swigIntConstant( GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS" );
	#endif
	#ifdef GL_SAMPLER_2D_MULTISAMPLE
		swigIntConstant( GL_SAMPLER_2D_MULTISAMPLE, "GL_SAMPLER_2D_MULTISAMPLE" );
	#endif
	#ifdef GL_INT_SAMPLER_2D_MULTISAMPLE
		swigIntConstant( GL_INT_SAMPLER_2D_MULTISAMPLE, "GL_INT_SAMPLER_2D_MULTISAMPLE" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" );
	#endif
	#ifdef GL_SAMPLER_2D_MULTISAMPLE_ARRAY
		swigIntConstant( GL_SAMPLER_2D_MULTISAMPLE_ARRAY, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY" );
	#endif
	#ifdef GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
		swigIntConstant( GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" );
	#endif
	#ifdef GL_MAX_COLOR_TEXTURE_SAMPLES
		swigIntConstant( GL_MAX_COLOR_TEXTURE_SAMPLES, "GL_MAX_COLOR_TEXTURE_SAMPLES" );
	#endif
	#ifdef GL_MAX_DEPTH_TEXTURE_SAMPLES
		swigIntConstant( GL_MAX_DEPTH_TEXTURE_SAMPLES, "GL_MAX_DEPTH_TEXTURE_SAMPLES" );
	#endif
	#ifdef GL_MAX_INTEGER_SAMPLES
		swigIntConstant( GL_MAX_INTEGER_SAMPLES, "GL_MAX_INTEGER_SAMPLES" );
	#endif
	#ifdef GL_VERSION_3_3
		swigIntConstant( GL_VERSION_3_3, "GL_VERSION_3_3" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_DIVISOR
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_DIVISOR, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR" );
	#endif
	#ifdef GL_SRC1_COLOR
		swigIntConstant( GL_SRC1_COLOR, "GL_SRC1_COLOR" );
	#endif
	#ifdef GL_ONE_MINUS_SRC1_COLOR
		swigIntConstant( GL_ONE_MINUS_SRC1_COLOR, "GL_ONE_MINUS_SRC1_COLOR" );
	#endif
	#ifdef GL_ONE_MINUS_SRC1_ALPHA
		swigIntConstant( GL_ONE_MINUS_SRC1_ALPHA, "GL_ONE_MINUS_SRC1_ALPHA" );
	#endif
	#ifdef GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
		swigIntConstant( GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS" );
	#endif
	#ifdef GL_ANY_SAMPLES_PASSED
		swigIntConstant( GL_ANY_SAMPLES_PASSED, "GL_ANY_SAMPLES_PASSED" );
	#endif
	#ifdef GL_SAMPLER_BINDING
		swigIntConstant( GL_SAMPLER_BINDING, "GL_SAMPLER_BINDING" );
	#endif
	#ifdef GL_RGB10_A2UI
		swigIntConstant( GL_RGB10_A2UI, "GL_RGB10_A2UI" );
	#endif
	#ifdef GL_TEXTURE_SWIZZLE_R
		swigIntConstant( GL_TEXTURE_SWIZZLE_R, "GL_TEXTURE_SWIZZLE_R" );
	#endif
	#ifdef GL_TEXTURE_SWIZZLE_G
		swigIntConstant( GL_TEXTURE_SWIZZLE_G, "GL_TEXTURE_SWIZZLE_G" );
	#endif
	#ifdef GL_TEXTURE_SWIZZLE_B
		swigIntConstant( GL_TEXTURE_SWIZZLE_B, "GL_TEXTURE_SWIZZLE_B" );
	#endif
	#ifdef GL_TEXTURE_SWIZZLE_A
		swigIntConstant( GL_TEXTURE_SWIZZLE_A, "GL_TEXTURE_SWIZZLE_A" );
	#endif
	#ifdef GL_TEXTURE_SWIZZLE_RGBA
		swigIntConstant( GL_TEXTURE_SWIZZLE_RGBA, "GL_TEXTURE_SWIZZLE_RGBA" );
	#endif
	#ifdef GL_TIME_ELAPSED
		swigIntConstant( GL_TIME_ELAPSED, "GL_TIME_ELAPSED" );
	#endif
	#ifdef GL_TIMESTAMP
		swigIntConstant( GL_TIMESTAMP, "GL_TIMESTAMP" );
	#endif
	#ifdef GL_INT_2_10_10_10_REV
		swigIntConstant( GL_INT_2_10_10_10_REV, "GL_INT_2_10_10_10_REV" );
	#endif
	#ifdef GL_VERSION_4_0
		swigIntConstant( GL_VERSION_4_0, "GL_VERSION_4_0" );
	#endif
	#ifdef GL_SAMPLE_SHADING
		swigIntConstant( GL_SAMPLE_SHADING, "GL_SAMPLE_SHADING" );
	#endif
	#ifdef GL_MIN_SAMPLE_SHADING_VALUE
		swigIntConstant( GL_MIN_SAMPLE_SHADING_VALUE, "GL_MIN_SAMPLE_SHADING_VALUE" );
	#endif
	#ifdef GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
		swigIntConstant( GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET" );
	#endif
	#ifdef GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
		swigIntConstant( GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_ARRAY
		swigIntConstant( GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" );
	#endif
	#ifdef GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
		swigIntConstant( GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY" );
	#endif
	#ifdef GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
		swigIntConstant( GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY" );
	#endif
	#ifdef GL_SAMPLER_CUBE_MAP_ARRAY
		swigIntConstant( GL_SAMPLER_CUBE_MAP_ARRAY, "GL_SAMPLER_CUBE_MAP_ARRAY" );
	#endif
	#ifdef GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
		swigIntConstant( GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW" );
	#endif
	#ifdef GL_INT_SAMPLER_CUBE_MAP_ARRAY
		swigIntConstant( GL_INT_SAMPLER_CUBE_MAP_ARRAY, "GL_INT_SAMPLER_CUBE_MAP_ARRAY" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY" );
	#endif
	#ifdef GL_DRAW_INDIRECT_BUFFER
		swigIntConstant( GL_DRAW_INDIRECT_BUFFER, "GL_DRAW_INDIRECT_BUFFER" );
	#endif
	#ifdef GL_DRAW_INDIRECT_BUFFER_BINDING
		swigIntConstant( GL_DRAW_INDIRECT_BUFFER_BINDING, "GL_DRAW_INDIRECT_BUFFER_BINDING" );
	#endif
	#ifdef GL_GEOMETRY_SHADER_INVOCATIONS
		swigIntConstant( GL_GEOMETRY_SHADER_INVOCATIONS, "GL_GEOMETRY_SHADER_INVOCATIONS" );
	#endif
	#ifdef GL_MAX_GEOMETRY_SHADER_INVOCATIONS
		swigIntConstant( GL_MAX_GEOMETRY_SHADER_INVOCATIONS, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS" );
	#endif
	#ifdef GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
		swigIntConstant( GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET" );
	#endif
	#ifdef GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
		swigIntConstant( GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET" );
	#endif
	#ifdef GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
		swigIntConstant( GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS" );
	#endif
	#ifdef GL_MAX_VERTEX_STREAMS
		swigIntConstant( GL_MAX_VERTEX_STREAMS, "GL_MAX_VERTEX_STREAMS" );
	#endif
	#ifdef GL_DOUBLE_VEC2
		swigIntConstant( GL_DOUBLE_VEC2, "GL_DOUBLE_VEC2" );
	#endif
	#ifdef GL_DOUBLE_VEC3
		swigIntConstant( GL_DOUBLE_VEC3, "GL_DOUBLE_VEC3" );
	#endif
	#ifdef GL_DOUBLE_VEC4
		swigIntConstant( GL_DOUBLE_VEC4, "GL_DOUBLE_VEC4" );
	#endif
	#ifdef GL_DOUBLE_MAT2
		swigIntConstant( GL_DOUBLE_MAT2, "GL_DOUBLE_MAT2" );
	#endif
	#ifdef GL_DOUBLE_MAT3
		swigIntConstant( GL_DOUBLE_MAT3, "GL_DOUBLE_MAT3" );
	#endif
	#ifdef GL_DOUBLE_MAT4
		swigIntConstant( GL_DOUBLE_MAT4, "GL_DOUBLE_MAT4" );
	#endif
	#ifdef GL_DOUBLE_MAT2x3
		swigIntConstant( GL_DOUBLE_MAT2x3, "GL_DOUBLE_MAT2x3" );
	#endif
	#ifdef GL_DOUBLE_MAT2x4
		swigIntConstant( GL_DOUBLE_MAT2x4, "GL_DOUBLE_MAT2x4" );
	#endif
	#ifdef GL_DOUBLE_MAT3x2
		swigIntConstant( GL_DOUBLE_MAT3x2, "GL_DOUBLE_MAT3x2" );
	#endif
	#ifdef GL_DOUBLE_MAT3x4
		swigIntConstant( GL_DOUBLE_MAT3x4, "GL_DOUBLE_MAT3x4" );
	#endif
	#ifdef GL_DOUBLE_MAT4x2
		swigIntConstant( GL_DOUBLE_MAT4x2, "GL_DOUBLE_MAT4x2" );
	#endif
	#ifdef GL_DOUBLE_MAT4x3
		swigIntConstant( GL_DOUBLE_MAT4x3, "GL_DOUBLE_MAT4x3" );
	#endif
	#ifdef GL_ACTIVE_SUBROUTINES
		swigIntConstant( GL_ACTIVE_SUBROUTINES, "GL_ACTIVE_SUBROUTINES" );
	#endif
	#ifdef GL_ACTIVE_SUBROUTINE_UNIFORMS
		swigIntConstant( GL_ACTIVE_SUBROUTINE_UNIFORMS, "GL_ACTIVE_SUBROUTINE_UNIFORMS" );
	#endif
	#ifdef GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
		swigIntConstant( GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS" );
	#endif
	#ifdef GL_ACTIVE_SUBROUTINE_MAX_LENGTH
		swigIntConstant( GL_ACTIVE_SUBROUTINE_MAX_LENGTH, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH" );
	#endif
	#ifdef GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
		swigIntConstant( GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH" );
	#endif
	#ifdef GL_MAX_SUBROUTINES
		swigIntConstant( GL_MAX_SUBROUTINES, "GL_MAX_SUBROUTINES" );
	#endif
	#ifdef GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
		swigIntConstant( GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS" );
	#endif
	#ifdef GL_NUM_COMPATIBLE_SUBROUTINES
		swigIntConstant( GL_NUM_COMPATIBLE_SUBROUTINES, "GL_NUM_COMPATIBLE_SUBROUTINES" );
	#endif
	#ifdef GL_COMPATIBLE_SUBROUTINES
		swigIntConstant( GL_COMPATIBLE_SUBROUTINES, "GL_COMPATIBLE_SUBROUTINES" );
	#endif
	#ifdef GL_PATCHES
		swigIntConstant( GL_PATCHES, "GL_PATCHES" );
	#endif
	#ifdef GL_PATCH_VERTICES
		swigIntConstant( GL_PATCH_VERTICES, "GL_PATCH_VERTICES" );
	#endif
	#ifdef GL_PATCH_DEFAULT_INNER_LEVEL
		swigIntConstant( GL_PATCH_DEFAULT_INNER_LEVEL, "GL_PATCH_DEFAULT_INNER_LEVEL" );
	#endif
	#ifdef GL_PATCH_DEFAULT_OUTER_LEVEL
		swigIntConstant( GL_PATCH_DEFAULT_OUTER_LEVEL, "GL_PATCH_DEFAULT_OUTER_LEVEL" );
	#endif
	#ifdef GL_TESS_CONTROL_OUTPUT_VERTICES
		swigIntConstant( GL_TESS_CONTROL_OUTPUT_VERTICES, "GL_TESS_CONTROL_OUTPUT_VERTICES" );
	#endif
	#ifdef GL_TESS_GEN_MODE
		swigIntConstant( GL_TESS_GEN_MODE, "GL_TESS_GEN_MODE" );
	#endif
	#ifdef GL_TESS_GEN_SPACING
		swigIntConstant( GL_TESS_GEN_SPACING, "GL_TESS_GEN_SPACING" );
	#endif
	#ifdef GL_TESS_GEN_VERTEX_ORDER
		swigIntConstant( GL_TESS_GEN_VERTEX_ORDER, "GL_TESS_GEN_VERTEX_ORDER" );
	#endif
	#ifdef GL_TESS_GEN_POINT_MODE
		swigIntConstant( GL_TESS_GEN_POINT_MODE, "GL_TESS_GEN_POINT_MODE" );
	#endif
	#ifdef GL_ISOLINES
		swigIntConstant( GL_ISOLINES, "GL_ISOLINES" );
	#endif
	#ifdef GL_FRACTIONAL_ODD
		swigIntConstant( GL_FRACTIONAL_ODD, "GL_FRACTIONAL_ODD" );
	#endif
	#ifdef GL_FRACTIONAL_EVEN
		swigIntConstant( GL_FRACTIONAL_EVEN, "GL_FRACTIONAL_EVEN" );
	#endif
	#ifdef GL_MAX_PATCH_VERTICES
		swigIntConstant( GL_MAX_PATCH_VERTICES, "GL_MAX_PATCH_VERTICES" );
	#endif
	#ifdef GL_MAX_TESS_GEN_LEVEL
		swigIntConstant( GL_MAX_TESS_GEN_LEVEL, "GL_MAX_TESS_GEN_LEVEL" );
	#endif
	#ifdef GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
		swigIntConstant( GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS" );
	#endif
	#ifdef GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
		swigIntConstant( GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS" );
	#endif
	#ifdef GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
		swigIntConstant( GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS" );
	#endif
	#ifdef GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
		swigIntConstant( GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS" );
	#endif
	#ifdef GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
		swigIntConstant( GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS" );
	#endif
	#ifdef GL_MAX_TESS_PATCH_COMPONENTS
		swigIntConstant( GL_MAX_TESS_PATCH_COMPONENTS, "GL_MAX_TESS_PATCH_COMPONENTS" );
	#endif
	#ifdef GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
		swigIntConstant( GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS" );
	#endif
	#ifdef GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
		swigIntConstant( GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS" );
	#endif
	#ifdef GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
		swigIntConstant( GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS" );
	#endif
	#ifdef GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
		swigIntConstant( GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS" );
	#endif
	#ifdef GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
		swigIntConstant( GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS" );
	#endif
	#ifdef GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
		swigIntConstant( GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS" );
	#endif
	#ifdef GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
		swigIntConstant( GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS" );
	#endif
	#ifdef GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
		swigIntConstant( GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS" );
	#endif
	#ifdef GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
		swigIntConstant( GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER" );
	#endif
	#ifdef GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
		swigIntConstant( GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER" );
	#endif
	#ifdef GL_TESS_EVALUATION_SHADER
		swigIntConstant( GL_TESS_EVALUATION_SHADER, "GL_TESS_EVALUATION_SHADER" );
	#endif
	#ifdef GL_TESS_CONTROL_SHADER
		swigIntConstant( GL_TESS_CONTROL_SHADER, "GL_TESS_CONTROL_SHADER" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK
		swigIntConstant( GL_TRANSFORM_FEEDBACK, "GL_TRANSFORM_FEEDBACK" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BINDING
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BINDING, "GL_TRANSFORM_FEEDBACK_BINDING" );
	#endif
	#ifdef GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
		swigIntConstant( GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS" );
	#endif
	#ifdef GL_VERSION_4_1
		swigIntConstant( GL_VERSION_4_1, "GL_VERSION_4_1" );
	#endif
	#ifdef GL_FIXED
		swigIntConstant( GL_FIXED, "GL_FIXED" );
	#endif
	#ifdef GL_IMPLEMENTATION_COLOR_READ_TYPE
		swigIntConstant( GL_IMPLEMENTATION_COLOR_READ_TYPE, "GL_IMPLEMENTATION_COLOR_READ_TYPE" );
	#endif
	#ifdef GL_IMPLEMENTATION_COLOR_READ_FORMAT
		swigIntConstant( GL_IMPLEMENTATION_COLOR_READ_FORMAT, "GL_IMPLEMENTATION_COLOR_READ_FORMAT" );
	#endif
	#ifdef GL_LOW_FLOAT
		swigIntConstant( GL_LOW_FLOAT, "GL_LOW_FLOAT" );
	#endif
	#ifdef GL_MEDIUM_FLOAT
		swigIntConstant( GL_MEDIUM_FLOAT, "GL_MEDIUM_FLOAT" );
	#endif
	#ifdef GL_HIGH_FLOAT
		swigIntConstant( GL_HIGH_FLOAT, "GL_HIGH_FLOAT" );
	#endif
	#ifdef GL_LOW_INT
		swigIntConstant( GL_LOW_INT, "GL_LOW_INT" );
	#endif
	#ifdef GL_MEDIUM_INT
		swigIntConstant( GL_MEDIUM_INT, "GL_MEDIUM_INT" );
	#endif
	#ifdef GL_HIGH_INT
		swigIntConstant( GL_HIGH_INT, "GL_HIGH_INT" );
	#endif
	#ifdef GL_SHADER_COMPILER
		swigIntConstant( GL_SHADER_COMPILER, "GL_SHADER_COMPILER" );
	#endif
	#ifdef GL_SHADER_BINARY_FORMATS
		swigIntConstant( GL_SHADER_BINARY_FORMATS, "GL_SHADER_BINARY_FORMATS" );
	#endif
	#ifdef GL_NUM_SHADER_BINARY_FORMATS
		swigIntConstant( GL_NUM_SHADER_BINARY_FORMATS, "GL_NUM_SHADER_BINARY_FORMATS" );
	#endif
	#ifdef GL_MAX_VERTEX_UNIFORM_VECTORS
		swigIntConstant( GL_MAX_VERTEX_UNIFORM_VECTORS, "GL_MAX_VERTEX_UNIFORM_VECTORS" );
	#endif
	#ifdef GL_MAX_VARYING_VECTORS
		swigIntConstant( GL_MAX_VARYING_VECTORS, "GL_MAX_VARYING_VECTORS" );
	#endif
	#ifdef GL_MAX_FRAGMENT_UNIFORM_VECTORS
		swigIntConstant( GL_MAX_FRAGMENT_UNIFORM_VECTORS, "GL_MAX_FRAGMENT_UNIFORM_VECTORS" );
	#endif
	#ifdef GL_RGB565
		swigIntConstant( GL_RGB565, "GL_RGB565" );
	#endif
	#ifdef GL_PROGRAM_BINARY_RETRIEVABLE_HINT
		swigIntConstant( GL_PROGRAM_BINARY_RETRIEVABLE_HINT, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" );
	#endif
	#ifdef GL_PROGRAM_BINARY_LENGTH
		swigIntConstant( GL_PROGRAM_BINARY_LENGTH, "GL_PROGRAM_BINARY_LENGTH" );
	#endif
	#ifdef GL_NUM_PROGRAM_BINARY_FORMATS
		swigIntConstant( GL_NUM_PROGRAM_BINARY_FORMATS, "GL_NUM_PROGRAM_BINARY_FORMATS" );
	#endif
	#ifdef GL_PROGRAM_BINARY_FORMATS
		swigIntConstant( GL_PROGRAM_BINARY_FORMATS, "GL_PROGRAM_BINARY_FORMATS" );
	#endif
	#ifdef GL_VERTEX_SHADER_BIT
		swigIntConstant( GL_VERTEX_SHADER_BIT, "GL_VERTEX_SHADER_BIT" );
	#endif
	#ifdef GL_FRAGMENT_SHADER_BIT
		swigIntConstant( GL_FRAGMENT_SHADER_BIT, "GL_FRAGMENT_SHADER_BIT" );
	#endif
	#ifdef GL_GEOMETRY_SHADER_BIT
		swigIntConstant( GL_GEOMETRY_SHADER_BIT, "GL_GEOMETRY_SHADER_BIT" );
	#endif
	#ifdef GL_TESS_CONTROL_SHADER_BIT
		swigIntConstant( GL_TESS_CONTROL_SHADER_BIT, "GL_TESS_CONTROL_SHADER_BIT" );
	#endif
	#ifdef GL_TESS_EVALUATION_SHADER_BIT
		swigIntConstant( GL_TESS_EVALUATION_SHADER_BIT, "GL_TESS_EVALUATION_SHADER_BIT" );
	#endif
	#ifdef GL_ALL_SHADER_BITS
		swigIntConstant( GL_ALL_SHADER_BITS, "GL_ALL_SHADER_BITS" );
	#endif
	#ifdef GL_PROGRAM_SEPARABLE
		swigIntConstant( GL_PROGRAM_SEPARABLE, "GL_PROGRAM_SEPARABLE" );
	#endif
	#ifdef GL_ACTIVE_PROGRAM
		swigIntConstant( GL_ACTIVE_PROGRAM, "GL_ACTIVE_PROGRAM" );
	#endif
	#ifdef GL_PROGRAM_PIPELINE_BINDING
		swigIntConstant( GL_PROGRAM_PIPELINE_BINDING, "GL_PROGRAM_PIPELINE_BINDING" );
	#endif
	#ifdef GL_MAX_VIEWPORTS
		swigIntConstant( GL_MAX_VIEWPORTS, "GL_MAX_VIEWPORTS" );
	#endif
	#ifdef GL_VIEWPORT_SUBPIXEL_BITS
		swigIntConstant( GL_VIEWPORT_SUBPIXEL_BITS, "GL_VIEWPORT_SUBPIXEL_BITS" );
	#endif
	#ifdef GL_VIEWPORT_BOUNDS_RANGE
		swigIntConstant( GL_VIEWPORT_BOUNDS_RANGE, "GL_VIEWPORT_BOUNDS_RANGE" );
	#endif
	#ifdef GL_LAYER_PROVOKING_VERTEX
		swigIntConstant( GL_LAYER_PROVOKING_VERTEX, "GL_LAYER_PROVOKING_VERTEX" );
	#endif
	#ifdef GL_VIEWPORT_INDEX_PROVOKING_VERTEX
		swigIntConstant( GL_VIEWPORT_INDEX_PROVOKING_VERTEX, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX" );
	#endif
	#ifdef GL_UNDEFINED_VERTEX
		swigIntConstant( GL_UNDEFINED_VERTEX, "GL_UNDEFINED_VERTEX" );
	#endif
	#ifdef GL_VERSION_4_2
		swigIntConstant( GL_VERSION_4_2, "GL_VERSION_4_2" );
	#endif
	#ifdef GL_COPY_READ_BUFFER_BINDING
		swigIntConstant( GL_COPY_READ_BUFFER_BINDING, "GL_COPY_READ_BUFFER_BINDING" );
	#endif
	#ifdef GL_COPY_WRITE_BUFFER_BINDING
		swigIntConstant( GL_COPY_WRITE_BUFFER_BINDING, "GL_COPY_WRITE_BUFFER_BINDING" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_ACTIVE
		swigIntConstant( GL_TRANSFORM_FEEDBACK_ACTIVE, "GL_TRANSFORM_FEEDBACK_ACTIVE" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_PAUSED
		swigIntConstant( GL_TRANSFORM_FEEDBACK_PAUSED, "GL_TRANSFORM_FEEDBACK_PAUSED" );
	#endif
	#ifdef GL_UNPACK_COMPRESSED_BLOCK_WIDTH
		swigIntConstant( GL_UNPACK_COMPRESSED_BLOCK_WIDTH, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH" );
	#endif
	#ifdef GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
		swigIntConstant( GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT" );
	#endif
	#ifdef GL_UNPACK_COMPRESSED_BLOCK_DEPTH
		swigIntConstant( GL_UNPACK_COMPRESSED_BLOCK_DEPTH, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH" );
	#endif
	#ifdef GL_UNPACK_COMPRESSED_BLOCK_SIZE
		swigIntConstant( GL_UNPACK_COMPRESSED_BLOCK_SIZE, "GL_UNPACK_COMPRESSED_BLOCK_SIZE" );
	#endif
	#ifdef GL_PACK_COMPRESSED_BLOCK_WIDTH
		swigIntConstant( GL_PACK_COMPRESSED_BLOCK_WIDTH, "GL_PACK_COMPRESSED_BLOCK_WIDTH" );
	#endif
	#ifdef GL_PACK_COMPRESSED_BLOCK_HEIGHT
		swigIntConstant( GL_PACK_COMPRESSED_BLOCK_HEIGHT, "GL_PACK_COMPRESSED_BLOCK_HEIGHT" );
	#endif
	#ifdef GL_PACK_COMPRESSED_BLOCK_DEPTH
		swigIntConstant( GL_PACK_COMPRESSED_BLOCK_DEPTH, "GL_PACK_COMPRESSED_BLOCK_DEPTH" );
	#endif
	#ifdef GL_PACK_COMPRESSED_BLOCK_SIZE
		swigIntConstant( GL_PACK_COMPRESSED_BLOCK_SIZE, "GL_PACK_COMPRESSED_BLOCK_SIZE" );
	#endif
	#ifdef GL_NUM_SAMPLE_COUNTS
		swigIntConstant( GL_NUM_SAMPLE_COUNTS, "GL_NUM_SAMPLE_COUNTS" );
	#endif
	#ifdef GL_MIN_MAP_BUFFER_ALIGNMENT
		swigIntConstant( GL_MIN_MAP_BUFFER_ALIGNMENT, "GL_MIN_MAP_BUFFER_ALIGNMENT" );
	#endif
	#ifdef GL_ATOMIC_COUNTER_BUFFER
		swigIntConstant( GL_ATOMIC_COUNTER_BUFFER, "GL_ATOMIC_COUNTER_BUFFER" );
	#endif
	#ifdef GL_ATOMIC_COUNTER_BUFFER_BINDING
		swigIntConstant( GL_ATOMIC_COUNTER_BUFFER_BINDING, "GL_ATOMIC_COUNTER_BUFFER_BINDING" );
	#endif
	#ifdef GL_ATOMIC_COUNTER_BUFFER_START
		swigIntConstant( GL_ATOMIC_COUNTER_BUFFER_START, "GL_ATOMIC_COUNTER_BUFFER_START" );
	#endif
	#ifdef GL_ATOMIC_COUNTER_BUFFER_SIZE
		swigIntConstant( GL_ATOMIC_COUNTER_BUFFER_SIZE, "GL_ATOMIC_COUNTER_BUFFER_SIZE" );
	#endif
	#ifdef GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
		swigIntConstant( GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE" );
	#endif
	#ifdef GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
		swigIntConstant( GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS" );
	#endif
	#ifdef GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
		swigIntConstant( GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES" );
	#endif
	#ifdef GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
		swigIntConstant( GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER" );
	#endif
	#ifdef GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
		swigIntConstant( GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER" );
	#endif
	#ifdef GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
		swigIntConstant( GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER" );
	#endif
	#ifdef GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
		swigIntConstant( GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER" );
	#endif
	#ifdef GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
		swigIntConstant( GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER" );
	#endif
	#ifdef GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
		swigIntConstant( GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS" );
	#endif
	#ifdef GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
		swigIntConstant( GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS" );
	#endif
	#ifdef GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
		swigIntConstant( GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS" );
	#endif
	#ifdef GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
		swigIntConstant( GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS" );
	#endif
	#ifdef GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
		swigIntConstant( GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS" );
	#endif
	#ifdef GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
		swigIntConstant( GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS" );
	#endif
	#ifdef GL_MAX_VERTEX_ATOMIC_COUNTERS
		swigIntConstant( GL_MAX_VERTEX_ATOMIC_COUNTERS, "GL_MAX_VERTEX_ATOMIC_COUNTERS" );
	#endif
	#ifdef GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
		swigIntConstant( GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS" );
	#endif
	#ifdef GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
		swigIntConstant( GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS" );
	#endif
	#ifdef GL_MAX_GEOMETRY_ATOMIC_COUNTERS
		swigIntConstant( GL_MAX_GEOMETRY_ATOMIC_COUNTERS, "GL_MAX_GEOMETRY_ATOMIC_COUNTERS" );
	#endif
	#ifdef GL_MAX_FRAGMENT_ATOMIC_COUNTERS
		swigIntConstant( GL_MAX_FRAGMENT_ATOMIC_COUNTERS, "GL_MAX_FRAGMENT_ATOMIC_COUNTERS" );
	#endif
	#ifdef GL_MAX_COMBINED_ATOMIC_COUNTERS
		swigIntConstant( GL_MAX_COMBINED_ATOMIC_COUNTERS, "GL_MAX_COMBINED_ATOMIC_COUNTERS" );
	#endif
	#ifdef GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
		swigIntConstant( GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE" );
	#endif
	#ifdef GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
		swigIntConstant( GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS" );
	#endif
	#ifdef GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
		swigIntConstant( GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS" );
	#endif
	#ifdef GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
		swigIntConstant( GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX" );
	#endif
	#ifdef GL_UNSIGNED_INT_ATOMIC_COUNTER
		swigIntConstant( GL_UNSIGNED_INT_ATOMIC_COUNTER, "GL_UNSIGNED_INT_ATOMIC_COUNTER" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT" );
	#endif
	#ifdef GL_ELEMENT_ARRAY_BARRIER_BIT
		swigIntConstant( GL_ELEMENT_ARRAY_BARRIER_BIT, "GL_ELEMENT_ARRAY_BARRIER_BIT" );
	#endif
	#ifdef GL_UNIFORM_BARRIER_BIT
		swigIntConstant( GL_UNIFORM_BARRIER_BIT, "GL_UNIFORM_BARRIER_BIT" );
	#endif
	#ifdef GL_TEXTURE_FETCH_BARRIER_BIT
		swigIntConstant( GL_TEXTURE_FETCH_BARRIER_BIT, "GL_TEXTURE_FETCH_BARRIER_BIT" );
	#endif
	#ifdef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
		swigIntConstant( GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT" );
	#endif
	#ifdef GL_COMMAND_BARRIER_BIT
		swigIntConstant( GL_COMMAND_BARRIER_BIT, "GL_COMMAND_BARRIER_BIT" );
	#endif
	#ifdef GL_PIXEL_BUFFER_BARRIER_BIT
		swigIntConstant( GL_PIXEL_BUFFER_BARRIER_BIT, "GL_PIXEL_BUFFER_BARRIER_BIT" );
	#endif
	#ifdef GL_TEXTURE_UPDATE_BARRIER_BIT
		swigIntConstant( GL_TEXTURE_UPDATE_BARRIER_BIT, "GL_TEXTURE_UPDATE_BARRIER_BIT" );
	#endif
	#ifdef GL_BUFFER_UPDATE_BARRIER_BIT
		swigIntConstant( GL_BUFFER_UPDATE_BARRIER_BIT, "GL_BUFFER_UPDATE_BARRIER_BIT" );
	#endif
	#ifdef GL_FRAMEBUFFER_BARRIER_BIT
		swigIntConstant( GL_FRAMEBUFFER_BARRIER_BIT, "GL_FRAMEBUFFER_BARRIER_BIT" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BARRIER_BIT
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BARRIER_BIT, "GL_TRANSFORM_FEEDBACK_BARRIER_BIT" );
	#endif
	#ifdef GL_ATOMIC_COUNTER_BARRIER_BIT
		swigIntConstant( GL_ATOMIC_COUNTER_BARRIER_BIT, "GL_ATOMIC_COUNTER_BARRIER_BIT" );
	#endif
	#ifdef GL_ALL_BARRIER_BITS
		swigIntConstant( GL_ALL_BARRIER_BITS, "GL_ALL_BARRIER_BITS" );
	#endif
	#ifdef GL_MAX_IMAGE_UNITS
		swigIntConstant( GL_MAX_IMAGE_UNITS, "GL_MAX_IMAGE_UNITS" );
	#endif
	#ifdef GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
		swigIntConstant( GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS" );
	#endif
	#ifdef GL_IMAGE_BINDING_NAME
		swigIntConstant( GL_IMAGE_BINDING_NAME, "GL_IMAGE_BINDING_NAME" );
	#endif
	#ifdef GL_IMAGE_BINDING_LEVEL
		swigIntConstant( GL_IMAGE_BINDING_LEVEL, "GL_IMAGE_BINDING_LEVEL" );
	#endif
	#ifdef GL_IMAGE_BINDING_LAYERED
		swigIntConstant( GL_IMAGE_BINDING_LAYERED, "GL_IMAGE_BINDING_LAYERED" );
	#endif
	#ifdef GL_IMAGE_BINDING_LAYER
		swigIntConstant( GL_IMAGE_BINDING_LAYER, "GL_IMAGE_BINDING_LAYER" );
	#endif
	#ifdef GL_IMAGE_BINDING_ACCESS
		swigIntConstant( GL_IMAGE_BINDING_ACCESS, "GL_IMAGE_BINDING_ACCESS" );
	#endif
	#ifdef GL_IMAGE_1D
		swigIntConstant( GL_IMAGE_1D, "GL_IMAGE_1D" );
	#endif
	#ifdef GL_IMAGE_2D
		swigIntConstant( GL_IMAGE_2D, "GL_IMAGE_2D" );
	#endif
	#ifdef GL_IMAGE_3D
		swigIntConstant( GL_IMAGE_3D, "GL_IMAGE_3D" );
	#endif
	#ifdef GL_IMAGE_2D_RECT
		swigIntConstant( GL_IMAGE_2D_RECT, "GL_IMAGE_2D_RECT" );
	#endif
	#ifdef GL_IMAGE_CUBE
		swigIntConstant( GL_IMAGE_CUBE, "GL_IMAGE_CUBE" );
	#endif
	#ifdef GL_IMAGE_BUFFER
		swigIntConstant( GL_IMAGE_BUFFER, "GL_IMAGE_BUFFER" );
	#endif
	#ifdef GL_IMAGE_1D_ARRAY
		swigIntConstant( GL_IMAGE_1D_ARRAY, "GL_IMAGE_1D_ARRAY" );
	#endif
	#ifdef GL_IMAGE_2D_ARRAY
		swigIntConstant( GL_IMAGE_2D_ARRAY, "GL_IMAGE_2D_ARRAY" );
	#endif
	#ifdef GL_IMAGE_CUBE_MAP_ARRAY
		swigIntConstant( GL_IMAGE_CUBE_MAP_ARRAY, "GL_IMAGE_CUBE_MAP_ARRAY" );
	#endif
	#ifdef GL_IMAGE_2D_MULTISAMPLE
		swigIntConstant( GL_IMAGE_2D_MULTISAMPLE, "GL_IMAGE_2D_MULTISAMPLE" );
	#endif
	#ifdef GL_IMAGE_2D_MULTISAMPLE_ARRAY
		swigIntConstant( GL_IMAGE_2D_MULTISAMPLE_ARRAY, "GL_IMAGE_2D_MULTISAMPLE_ARRAY" );
	#endif
	#ifdef GL_INT_IMAGE_1D
		swigIntConstant( GL_INT_IMAGE_1D, "GL_INT_IMAGE_1D" );
	#endif
	#ifdef GL_INT_IMAGE_2D
		swigIntConstant( GL_INT_IMAGE_2D, "GL_INT_IMAGE_2D" );
	#endif
	#ifdef GL_INT_IMAGE_3D
		swigIntConstant( GL_INT_IMAGE_3D, "GL_INT_IMAGE_3D" );
	#endif
	#ifdef GL_INT_IMAGE_2D_RECT
		swigIntConstant( GL_INT_IMAGE_2D_RECT, "GL_INT_IMAGE_2D_RECT" );
	#endif
	#ifdef GL_INT_IMAGE_CUBE
		swigIntConstant( GL_INT_IMAGE_CUBE, "GL_INT_IMAGE_CUBE" );
	#endif
	#ifdef GL_INT_IMAGE_BUFFER
		swigIntConstant( GL_INT_IMAGE_BUFFER, "GL_INT_IMAGE_BUFFER" );
	#endif
	#ifdef GL_INT_IMAGE_1D_ARRAY
		swigIntConstant( GL_INT_IMAGE_1D_ARRAY, "GL_INT_IMAGE_1D_ARRAY" );
	#endif
	#ifdef GL_INT_IMAGE_2D_ARRAY
		swigIntConstant( GL_INT_IMAGE_2D_ARRAY, "GL_INT_IMAGE_2D_ARRAY" );
	#endif
	#ifdef GL_INT_IMAGE_CUBE_MAP_ARRAY
		swigIntConstant( GL_INT_IMAGE_CUBE_MAP_ARRAY, "GL_INT_IMAGE_CUBE_MAP_ARRAY" );
	#endif
	#ifdef GL_INT_IMAGE_2D_MULTISAMPLE
		swigIntConstant( GL_INT_IMAGE_2D_MULTISAMPLE, "GL_INT_IMAGE_2D_MULTISAMPLE" );
	#endif
	#ifdef GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
		swigIntConstant( GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_1D
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_1D, "GL_UNSIGNED_INT_IMAGE_1D" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_2D
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_2D, "GL_UNSIGNED_INT_IMAGE_2D" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_3D
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_3D, "GL_UNSIGNED_INT_IMAGE_3D" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_2D_RECT
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_2D_RECT, "GL_UNSIGNED_INT_IMAGE_2D_RECT" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_CUBE
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_CUBE, "GL_UNSIGNED_INT_IMAGE_CUBE" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_BUFFER
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_BUFFER, "GL_UNSIGNED_INT_IMAGE_BUFFER" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_1D_ARRAY
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_1D_ARRAY, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_2D_ARRAY
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_2D_ARRAY, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY" );
	#endif
	#ifdef GL_MAX_IMAGE_SAMPLES
		swigIntConstant( GL_MAX_IMAGE_SAMPLES, "GL_MAX_IMAGE_SAMPLES" );
	#endif
	#ifdef GL_IMAGE_BINDING_FORMAT
		swigIntConstant( GL_IMAGE_BINDING_FORMAT, "GL_IMAGE_BINDING_FORMAT" );
	#endif
	#ifdef GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
		swigIntConstant( GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE" );
	#endif
	#ifdef GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
		swigIntConstant( GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE" );
	#endif
	#ifdef GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
		swigIntConstant( GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS" );
	#endif
	#ifdef GL_MAX_VERTEX_IMAGE_UNIFORMS
		swigIntConstant( GL_MAX_VERTEX_IMAGE_UNIFORMS, "GL_MAX_VERTEX_IMAGE_UNIFORMS" );
	#endif
	#ifdef GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
		swigIntConstant( GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS" );
	#endif
	#ifdef GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
		swigIntConstant( GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS" );
	#endif
	#ifdef GL_MAX_GEOMETRY_IMAGE_UNIFORMS
		swigIntConstant( GL_MAX_GEOMETRY_IMAGE_UNIFORMS, "GL_MAX_GEOMETRY_IMAGE_UNIFORMS" );
	#endif
	#ifdef GL_MAX_FRAGMENT_IMAGE_UNIFORMS
		swigIntConstant( GL_MAX_FRAGMENT_IMAGE_UNIFORMS, "GL_MAX_FRAGMENT_IMAGE_UNIFORMS" );
	#endif
	#ifdef GL_MAX_COMBINED_IMAGE_UNIFORMS
		swigIntConstant( GL_MAX_COMBINED_IMAGE_UNIFORMS, "GL_MAX_COMBINED_IMAGE_UNIFORMS" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_BPTC_UNORM
		swigIntConstant( GL_COMPRESSED_RGBA_BPTC_UNORM, "GL_COMPRESSED_RGBA_BPTC_UNORM" );
	#endif
	#ifdef GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
		swigIntConstant( GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM" );
	#endif
	#ifdef GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
		swigIntConstant( GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT" );
	#endif
	#ifdef GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
		swigIntConstant( GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT" );
	#endif
	#ifdef GL_TEXTURE_IMMUTABLE_FORMAT
		swigIntConstant( GL_TEXTURE_IMMUTABLE_FORMAT, "GL_TEXTURE_IMMUTABLE_FORMAT" );
	#endif
	#ifdef GL_VERSION_4_3
		swigIntConstant( GL_VERSION_4_3, "GL_VERSION_4_3" );
	#endif
	#ifdef GL_NUM_SHADING_LANGUAGE_VERSIONS
		swigIntConstant( GL_NUM_SHADING_LANGUAGE_VERSIONS, "GL_NUM_SHADING_LANGUAGE_VERSIONS" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_LONG
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_LONG, "GL_VERTEX_ATTRIB_ARRAY_LONG" );
	#endif
	#ifdef GL_COMPRESSED_RGB8_ETC2
		swigIntConstant( GL_COMPRESSED_RGB8_ETC2, "GL_COMPRESSED_RGB8_ETC2" );
	#endif
	#ifdef GL_COMPRESSED_SRGB8_ETC2
		swigIntConstant( GL_COMPRESSED_SRGB8_ETC2, "GL_COMPRESSED_SRGB8_ETC2" );
	#endif
	#ifdef GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
		swigIntConstant( GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2" );
	#endif
	#ifdef GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
		swigIntConstant( GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" );
	#endif
	#ifdef GL_COMPRESSED_RGBA8_ETC2_EAC
		swigIntConstant( GL_COMPRESSED_RGBA8_ETC2_EAC, "GL_COMPRESSED_RGBA8_ETC2_EAC" );
	#endif
	#ifdef GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
		swigIntConstant( GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC" );
	#endif
	#ifdef GL_COMPRESSED_R11_EAC
		swigIntConstant( GL_COMPRESSED_R11_EAC, "GL_COMPRESSED_R11_EAC" );
	#endif
	#ifdef GL_COMPRESSED_SIGNED_R11_EAC
		swigIntConstant( GL_COMPRESSED_SIGNED_R11_EAC, "GL_COMPRESSED_SIGNED_R11_EAC" );
	#endif
	#ifdef GL_COMPRESSED_RG11_EAC
		swigIntConstant( GL_COMPRESSED_RG11_EAC, "GL_COMPRESSED_RG11_EAC" );
	#endif
	#ifdef GL_COMPRESSED_SIGNED_RG11_EAC
		swigIntConstant( GL_COMPRESSED_SIGNED_RG11_EAC, "GL_COMPRESSED_SIGNED_RG11_EAC" );
	#endif
	#ifdef GL_PRIMITIVE_RESTART_FIXED_INDEX
		swigIntConstant( GL_PRIMITIVE_RESTART_FIXED_INDEX, "GL_PRIMITIVE_RESTART_FIXED_INDEX" );
	#endif
	#ifdef GL_ANY_SAMPLES_PASSED_CONSERVATIVE
		swigIntConstant( GL_ANY_SAMPLES_PASSED_CONSERVATIVE, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE" );
	#endif
	#ifdef GL_MAX_ELEMENT_INDEX
		swigIntConstant( GL_MAX_ELEMENT_INDEX, "GL_MAX_ELEMENT_INDEX" );
	#endif
	#ifdef GL_COMPUTE_SHADER
		swigIntConstant( GL_COMPUTE_SHADER, "GL_COMPUTE_SHADER" );
	#endif
	#ifdef GL_MAX_COMPUTE_UNIFORM_BLOCKS
		swigIntConstant( GL_MAX_COMPUTE_UNIFORM_BLOCKS, "GL_MAX_COMPUTE_UNIFORM_BLOCKS" );
	#endif
	#ifdef GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
		swigIntConstant( GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS" );
	#endif
	#ifdef GL_MAX_COMPUTE_IMAGE_UNIFORMS
		swigIntConstant( GL_MAX_COMPUTE_IMAGE_UNIFORMS, "GL_MAX_COMPUTE_IMAGE_UNIFORMS" );
	#endif
	#ifdef GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
		swigIntConstant( GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE" );
	#endif
	#ifdef GL_MAX_COMPUTE_UNIFORM_COMPONENTS
		swigIntConstant( GL_MAX_COMPUTE_UNIFORM_COMPONENTS, "GL_MAX_COMPUTE_UNIFORM_COMPONENTS" );
	#endif
	#ifdef GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
		swigIntConstant( GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" );
	#endif
	#ifdef GL_MAX_COMPUTE_ATOMIC_COUNTERS
		swigIntConstant( GL_MAX_COMPUTE_ATOMIC_COUNTERS, "GL_MAX_COMPUTE_ATOMIC_COUNTERS" );
	#endif
	#ifdef GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
		swigIntConstant( GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS" );
	#endif
	#ifdef GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
		swigIntConstant( GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS" );
	#endif
	#ifdef GL_MAX_COMPUTE_WORK_GROUP_COUNT
		swigIntConstant( GL_MAX_COMPUTE_WORK_GROUP_COUNT, "GL_MAX_COMPUTE_WORK_GROUP_COUNT" );
	#endif
	#ifdef GL_MAX_COMPUTE_WORK_GROUP_SIZE
		swigIntConstant( GL_MAX_COMPUTE_WORK_GROUP_SIZE, "GL_MAX_COMPUTE_WORK_GROUP_SIZE" );
	#endif
	#ifdef GL_COMPUTE_WORK_GROUP_SIZE
		swigIntConstant( GL_COMPUTE_WORK_GROUP_SIZE, "GL_COMPUTE_WORK_GROUP_SIZE" );
	#endif
	#ifdef GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
		swigIntConstant( GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER" );
	#endif
	#ifdef GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
		swigIntConstant( GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER" );
	#endif
	#ifdef GL_DISPATCH_INDIRECT_BUFFER
		swigIntConstant( GL_DISPATCH_INDIRECT_BUFFER, "GL_DISPATCH_INDIRECT_BUFFER" );
	#endif
	#ifdef GL_DISPATCH_INDIRECT_BUFFER_BINDING
		swigIntConstant( GL_DISPATCH_INDIRECT_BUFFER_BINDING, "GL_DISPATCH_INDIRECT_BUFFER_BINDING" );
	#endif
	#ifdef GL_COMPUTE_SHADER_BIT
		swigIntConstant( GL_COMPUTE_SHADER_BIT, "GL_COMPUTE_SHADER_BIT" );
	#endif
	#ifdef GL_DEBUG_OUTPUT_SYNCHRONOUS
		swigIntConstant( GL_DEBUG_OUTPUT_SYNCHRONOUS, "GL_DEBUG_OUTPUT_SYNCHRONOUS" );
	#endif
	#ifdef GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
		swigIntConstant( GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH" );
	#endif
	#ifdef GL_DEBUG_CALLBACK_FUNCTION
		swigIntConstant( GL_DEBUG_CALLBACK_FUNCTION, "GL_DEBUG_CALLBACK_FUNCTION" );
	#endif
	#ifdef GL_DEBUG_CALLBACK_USER_PARAM
		swigIntConstant( GL_DEBUG_CALLBACK_USER_PARAM, "GL_DEBUG_CALLBACK_USER_PARAM" );
	#endif
	#ifdef GL_DEBUG_SOURCE_API
		swigIntConstant( GL_DEBUG_SOURCE_API, "GL_DEBUG_SOURCE_API" );
	#endif
	#ifdef GL_DEBUG_SOURCE_WINDOW_SYSTEM
		swigIntConstant( GL_DEBUG_SOURCE_WINDOW_SYSTEM, "GL_DEBUG_SOURCE_WINDOW_SYSTEM" );
	#endif
	#ifdef GL_DEBUG_SOURCE_SHADER_COMPILER
		swigIntConstant( GL_DEBUG_SOURCE_SHADER_COMPILER, "GL_DEBUG_SOURCE_SHADER_COMPILER" );
	#endif
	#ifdef GL_DEBUG_SOURCE_THIRD_PARTY
		swigIntConstant( GL_DEBUG_SOURCE_THIRD_PARTY, "GL_DEBUG_SOURCE_THIRD_PARTY" );
	#endif
	#ifdef GL_DEBUG_SOURCE_APPLICATION
		swigIntConstant( GL_DEBUG_SOURCE_APPLICATION, "GL_DEBUG_SOURCE_APPLICATION" );
	#endif
	#ifdef GL_DEBUG_SOURCE_OTHER
		swigIntConstant( GL_DEBUG_SOURCE_OTHER, "GL_DEBUG_SOURCE_OTHER" );
	#endif
	#ifdef GL_DEBUG_TYPE_ERROR
		swigIntConstant( GL_DEBUG_TYPE_ERROR, "GL_DEBUG_TYPE_ERROR" );
	#endif
	#ifdef GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
		swigIntConstant( GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR" );
	#endif
	#ifdef GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
		swigIntConstant( GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR" );
	#endif
	#ifdef GL_DEBUG_TYPE_PORTABILITY
		swigIntConstant( GL_DEBUG_TYPE_PORTABILITY, "GL_DEBUG_TYPE_PORTABILITY" );
	#endif
	#ifdef GL_DEBUG_TYPE_PERFORMANCE
		swigIntConstant( GL_DEBUG_TYPE_PERFORMANCE, "GL_DEBUG_TYPE_PERFORMANCE" );
	#endif
	#ifdef GL_DEBUG_TYPE_OTHER
		swigIntConstant( GL_DEBUG_TYPE_OTHER, "GL_DEBUG_TYPE_OTHER" );
	#endif
	#ifdef GL_MAX_DEBUG_MESSAGE_LENGTH
		swigIntConstant( GL_MAX_DEBUG_MESSAGE_LENGTH, "GL_MAX_DEBUG_MESSAGE_LENGTH" );
	#endif
	#ifdef GL_MAX_DEBUG_LOGGED_MESSAGES
		swigIntConstant( GL_MAX_DEBUG_LOGGED_MESSAGES, "GL_MAX_DEBUG_LOGGED_MESSAGES" );
	#endif
	#ifdef GL_DEBUG_LOGGED_MESSAGES
		swigIntConstant( GL_DEBUG_LOGGED_MESSAGES, "GL_DEBUG_LOGGED_MESSAGES" );
	#endif
	#ifdef GL_DEBUG_SEVERITY_HIGH
		swigIntConstant( GL_DEBUG_SEVERITY_HIGH, "GL_DEBUG_SEVERITY_HIGH" );
	#endif
	#ifdef GL_DEBUG_SEVERITY_MEDIUM
		swigIntConstant( GL_DEBUG_SEVERITY_MEDIUM, "GL_DEBUG_SEVERITY_MEDIUM" );
	#endif
	#ifdef GL_DEBUG_SEVERITY_LOW
		swigIntConstant( GL_DEBUG_SEVERITY_LOW, "GL_DEBUG_SEVERITY_LOW" );
	#endif
	#ifdef GL_DEBUG_TYPE_MARKER
		swigIntConstant( GL_DEBUG_TYPE_MARKER, "GL_DEBUG_TYPE_MARKER" );
	#endif
	#ifdef GL_DEBUG_TYPE_PUSH_GROUP
		swigIntConstant( GL_DEBUG_TYPE_PUSH_GROUP, "GL_DEBUG_TYPE_PUSH_GROUP" );
	#endif
	#ifdef GL_DEBUG_TYPE_POP_GROUP
		swigIntConstant( GL_DEBUG_TYPE_POP_GROUP, "GL_DEBUG_TYPE_POP_GROUP" );
	#endif
	#ifdef GL_DEBUG_SEVERITY_NOTIFICATION
		swigIntConstant( GL_DEBUG_SEVERITY_NOTIFICATION, "GL_DEBUG_SEVERITY_NOTIFICATION" );
	#endif
	#ifdef GL_MAX_DEBUG_GROUP_STACK_DEPTH
		swigIntConstant( GL_MAX_DEBUG_GROUP_STACK_DEPTH, "GL_MAX_DEBUG_GROUP_STACK_DEPTH" );
	#endif
	#ifdef GL_DEBUG_GROUP_STACK_DEPTH
		swigIntConstant( GL_DEBUG_GROUP_STACK_DEPTH, "GL_DEBUG_GROUP_STACK_DEPTH" );
	#endif
	#ifdef GL_BUFFER
		swigIntConstant( GL_BUFFER, "GL_BUFFER" );
	#endif
	#ifdef GL_SHADER
		swigIntConstant( GL_SHADER, "GL_SHADER" );
	#endif
	#ifdef GL_PROGRAM
		swigIntConstant( GL_PROGRAM, "GL_PROGRAM" );
	#endif
	#ifdef GL_QUERY
		swigIntConstant( GL_QUERY, "GL_QUERY" );
	#endif
	#ifdef GL_PROGRAM_PIPELINE
		swigIntConstant( GL_PROGRAM_PIPELINE, "GL_PROGRAM_PIPELINE" );
	#endif
	#ifdef GL_SAMPLER
		swigIntConstant( GL_SAMPLER, "GL_SAMPLER" );
	#endif
	#ifdef GL_MAX_LABEL_LENGTH
		swigIntConstant( GL_MAX_LABEL_LENGTH, "GL_MAX_LABEL_LENGTH" );
	#endif
	#ifdef GL_DEBUG_OUTPUT
		swigIntConstant( GL_DEBUG_OUTPUT, "GL_DEBUG_OUTPUT" );
	#endif
	#ifdef GL_CONTEXT_FLAG_DEBUG_BIT
		swigIntConstant( GL_CONTEXT_FLAG_DEBUG_BIT, "GL_CONTEXT_FLAG_DEBUG_BIT" );
	#endif
	#ifdef GL_MAX_UNIFORM_LOCATIONS
		swigIntConstant( GL_MAX_UNIFORM_LOCATIONS, "GL_MAX_UNIFORM_LOCATIONS" );
	#endif
	#ifdef GL_FRAMEBUFFER_DEFAULT_WIDTH
		swigIntConstant( GL_FRAMEBUFFER_DEFAULT_WIDTH, "GL_FRAMEBUFFER_DEFAULT_WIDTH" );
	#endif
	#ifdef GL_FRAMEBUFFER_DEFAULT_HEIGHT
		swigIntConstant( GL_FRAMEBUFFER_DEFAULT_HEIGHT, "GL_FRAMEBUFFER_DEFAULT_HEIGHT" );
	#endif
	#ifdef GL_FRAMEBUFFER_DEFAULT_LAYERS
		swigIntConstant( GL_FRAMEBUFFER_DEFAULT_LAYERS, "GL_FRAMEBUFFER_DEFAULT_LAYERS" );
	#endif
	#ifdef GL_FRAMEBUFFER_DEFAULT_SAMPLES
		swigIntConstant( GL_FRAMEBUFFER_DEFAULT_SAMPLES, "GL_FRAMEBUFFER_DEFAULT_SAMPLES" );
	#endif
	#ifdef GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
		swigIntConstant( GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS" );
	#endif
	#ifdef GL_MAX_FRAMEBUFFER_WIDTH
		swigIntConstant( GL_MAX_FRAMEBUFFER_WIDTH, "GL_MAX_FRAMEBUFFER_WIDTH" );
	#endif
	#ifdef GL_MAX_FRAMEBUFFER_HEIGHT
		swigIntConstant( GL_MAX_FRAMEBUFFER_HEIGHT, "GL_MAX_FRAMEBUFFER_HEIGHT" );
	#endif
	#ifdef GL_MAX_FRAMEBUFFER_LAYERS
		swigIntConstant( GL_MAX_FRAMEBUFFER_LAYERS, "GL_MAX_FRAMEBUFFER_LAYERS" );
	#endif
	#ifdef GL_MAX_FRAMEBUFFER_SAMPLES
		swigIntConstant( GL_MAX_FRAMEBUFFER_SAMPLES, "GL_MAX_FRAMEBUFFER_SAMPLES" );
	#endif
	#ifdef GL_INTERNALFORMAT_SUPPORTED
		swigIntConstant( GL_INTERNALFORMAT_SUPPORTED, "GL_INTERNALFORMAT_SUPPORTED" );
	#endif
	#ifdef GL_INTERNALFORMAT_PREFERRED
		swigIntConstant( GL_INTERNALFORMAT_PREFERRED, "GL_INTERNALFORMAT_PREFERRED" );
	#endif
	#ifdef GL_INTERNALFORMAT_RED_SIZE
		swigIntConstant( GL_INTERNALFORMAT_RED_SIZE, "GL_INTERNALFORMAT_RED_SIZE" );
	#endif
	#ifdef GL_INTERNALFORMAT_GREEN_SIZE
		swigIntConstant( GL_INTERNALFORMAT_GREEN_SIZE, "GL_INTERNALFORMAT_GREEN_SIZE" );
	#endif
	#ifdef GL_INTERNALFORMAT_BLUE_SIZE
		swigIntConstant( GL_INTERNALFORMAT_BLUE_SIZE, "GL_INTERNALFORMAT_BLUE_SIZE" );
	#endif
	#ifdef GL_INTERNALFORMAT_ALPHA_SIZE
		swigIntConstant( GL_INTERNALFORMAT_ALPHA_SIZE, "GL_INTERNALFORMAT_ALPHA_SIZE" );
	#endif
	#ifdef GL_INTERNALFORMAT_DEPTH_SIZE
		swigIntConstant( GL_INTERNALFORMAT_DEPTH_SIZE, "GL_INTERNALFORMAT_DEPTH_SIZE" );
	#endif
	#ifdef GL_INTERNALFORMAT_STENCIL_SIZE
		swigIntConstant( GL_INTERNALFORMAT_STENCIL_SIZE, "GL_INTERNALFORMAT_STENCIL_SIZE" );
	#endif
	#ifdef GL_INTERNALFORMAT_SHARED_SIZE
		swigIntConstant( GL_INTERNALFORMAT_SHARED_SIZE, "GL_INTERNALFORMAT_SHARED_SIZE" );
	#endif
	#ifdef GL_INTERNALFORMAT_RED_TYPE
		swigIntConstant( GL_INTERNALFORMAT_RED_TYPE, "GL_INTERNALFORMAT_RED_TYPE" );
	#endif
	#ifdef GL_INTERNALFORMAT_GREEN_TYPE
		swigIntConstant( GL_INTERNALFORMAT_GREEN_TYPE, "GL_INTERNALFORMAT_GREEN_TYPE" );
	#endif
	#ifdef GL_INTERNALFORMAT_BLUE_TYPE
		swigIntConstant( GL_INTERNALFORMAT_BLUE_TYPE, "GL_INTERNALFORMAT_BLUE_TYPE" );
	#endif
	#ifdef GL_INTERNALFORMAT_ALPHA_TYPE
		swigIntConstant( GL_INTERNALFORMAT_ALPHA_TYPE, "GL_INTERNALFORMAT_ALPHA_TYPE" );
	#endif
	#ifdef GL_INTERNALFORMAT_DEPTH_TYPE
		swigIntConstant( GL_INTERNALFORMAT_DEPTH_TYPE, "GL_INTERNALFORMAT_DEPTH_TYPE" );
	#endif
	#ifdef GL_INTERNALFORMAT_STENCIL_TYPE
		swigIntConstant( GL_INTERNALFORMAT_STENCIL_TYPE, "GL_INTERNALFORMAT_STENCIL_TYPE" );
	#endif
	#ifdef GL_MAX_WIDTH
		swigIntConstant( GL_MAX_WIDTH, "GL_MAX_WIDTH" );
	#endif
	#ifdef GL_MAX_HEIGHT
		swigIntConstant( GL_MAX_HEIGHT, "GL_MAX_HEIGHT" );
	#endif
	#ifdef GL_MAX_DEPTH
		swigIntConstant( GL_MAX_DEPTH, "GL_MAX_DEPTH" );
	#endif
	#ifdef GL_MAX_LAYERS
		swigIntConstant( GL_MAX_LAYERS, "GL_MAX_LAYERS" );
	#endif
	#ifdef GL_MAX_COMBINED_DIMENSIONS
		swigIntConstant( GL_MAX_COMBINED_DIMENSIONS, "GL_MAX_COMBINED_DIMENSIONS" );
	#endif
	#ifdef GL_COLOR_COMPONENTS
		swigIntConstant( GL_COLOR_COMPONENTS, "GL_COLOR_COMPONENTS" );
	#endif
	#ifdef GL_DEPTH_COMPONENTS
		swigIntConstant( GL_DEPTH_COMPONENTS, "GL_DEPTH_COMPONENTS" );
	#endif
	#ifdef GL_STENCIL_COMPONENTS
		swigIntConstant( GL_STENCIL_COMPONENTS, "GL_STENCIL_COMPONENTS" );
	#endif
	#ifdef GL_COLOR_RENDERABLE
		swigIntConstant( GL_COLOR_RENDERABLE, "GL_COLOR_RENDERABLE" );
	#endif
	#ifdef GL_DEPTH_RENDERABLE
		swigIntConstant( GL_DEPTH_RENDERABLE, "GL_DEPTH_RENDERABLE" );
	#endif
	#ifdef GL_STENCIL_RENDERABLE
		swigIntConstant( GL_STENCIL_RENDERABLE, "GL_STENCIL_RENDERABLE" );
	#endif
	#ifdef GL_FRAMEBUFFER_RENDERABLE
		swigIntConstant( GL_FRAMEBUFFER_RENDERABLE, "GL_FRAMEBUFFER_RENDERABLE" );
	#endif
	#ifdef GL_FRAMEBUFFER_RENDERABLE_LAYERED
		swigIntConstant( GL_FRAMEBUFFER_RENDERABLE_LAYERED, "GL_FRAMEBUFFER_RENDERABLE_LAYERED" );
	#endif
	#ifdef GL_FRAMEBUFFER_BLEND
		swigIntConstant( GL_FRAMEBUFFER_BLEND, "GL_FRAMEBUFFER_BLEND" );
	#endif
	#ifdef GL_READ_PIXELS
		swigIntConstant( GL_READ_PIXELS, "GL_READ_PIXELS" );
	#endif
	#ifdef GL_READ_PIXELS_FORMAT
		swigIntConstant( GL_READ_PIXELS_FORMAT, "GL_READ_PIXELS_FORMAT" );
	#endif
	#ifdef GL_READ_PIXELS_TYPE
		swigIntConstant( GL_READ_PIXELS_TYPE, "GL_READ_PIXELS_TYPE" );
	#endif
	#ifdef GL_TEXTURE_IMAGE_FORMAT
		swigIntConstant( GL_TEXTURE_IMAGE_FORMAT, "GL_TEXTURE_IMAGE_FORMAT" );
	#endif
	#ifdef GL_TEXTURE_IMAGE_TYPE
		swigIntConstant( GL_TEXTURE_IMAGE_TYPE, "GL_TEXTURE_IMAGE_TYPE" );
	#endif
	#ifdef GL_GET_TEXTURE_IMAGE_FORMAT
		swigIntConstant( GL_GET_TEXTURE_IMAGE_FORMAT, "GL_GET_TEXTURE_IMAGE_FORMAT" );
	#endif
	#ifdef GL_GET_TEXTURE_IMAGE_TYPE
		swigIntConstant( GL_GET_TEXTURE_IMAGE_TYPE, "GL_GET_TEXTURE_IMAGE_TYPE" );
	#endif
	#ifdef GL_MIPMAP
		swigIntConstant( GL_MIPMAP, "GL_MIPMAP" );
	#endif
	#ifdef GL_MANUAL_GENERATE_MIPMAP
		swigIntConstant( GL_MANUAL_GENERATE_MIPMAP, "GL_MANUAL_GENERATE_MIPMAP" );
	#endif
	#ifdef GL_AUTO_GENERATE_MIPMAP
		swigIntConstant( GL_AUTO_GENERATE_MIPMAP, "GL_AUTO_GENERATE_MIPMAP" );
	#endif
	#ifdef GL_COLOR_ENCODING
		swigIntConstant( GL_COLOR_ENCODING, "GL_COLOR_ENCODING" );
	#endif
	#ifdef GL_SRGB_READ
		swigIntConstant( GL_SRGB_READ, "GL_SRGB_READ" );
	#endif
	#ifdef GL_SRGB_WRITE
		swigIntConstant( GL_SRGB_WRITE, "GL_SRGB_WRITE" );
	#endif
	#ifdef GL_FILTER
		swigIntConstant( GL_FILTER, "GL_FILTER" );
	#endif
	#ifdef GL_VERTEX_TEXTURE
		swigIntConstant( GL_VERTEX_TEXTURE, "GL_VERTEX_TEXTURE" );
	#endif
	#ifdef GL_TESS_CONTROL_TEXTURE
		swigIntConstant( GL_TESS_CONTROL_TEXTURE, "GL_TESS_CONTROL_TEXTURE" );
	#endif
	#ifdef GL_TESS_EVALUATION_TEXTURE
		swigIntConstant( GL_TESS_EVALUATION_TEXTURE, "GL_TESS_EVALUATION_TEXTURE" );
	#endif
	#ifdef GL_GEOMETRY_TEXTURE
		swigIntConstant( GL_GEOMETRY_TEXTURE, "GL_GEOMETRY_TEXTURE" );
	#endif
	#ifdef GL_FRAGMENT_TEXTURE
		swigIntConstant( GL_FRAGMENT_TEXTURE, "GL_FRAGMENT_TEXTURE" );
	#endif
	#ifdef GL_COMPUTE_TEXTURE
		swigIntConstant( GL_COMPUTE_TEXTURE, "GL_COMPUTE_TEXTURE" );
	#endif
	#ifdef GL_TEXTURE_SHADOW
		swigIntConstant( GL_TEXTURE_SHADOW, "GL_TEXTURE_SHADOW" );
	#endif
	#ifdef GL_TEXTURE_GATHER
		swigIntConstant( GL_TEXTURE_GATHER, "GL_TEXTURE_GATHER" );
	#endif
	#ifdef GL_TEXTURE_GATHER_SHADOW
		swigIntConstant( GL_TEXTURE_GATHER_SHADOW, "GL_TEXTURE_GATHER_SHADOW" );
	#endif
	#ifdef GL_SHADER_IMAGE_LOAD
		swigIntConstant( GL_SHADER_IMAGE_LOAD, "GL_SHADER_IMAGE_LOAD" );
	#endif
	#ifdef GL_SHADER_IMAGE_STORE
		swigIntConstant( GL_SHADER_IMAGE_STORE, "GL_SHADER_IMAGE_STORE" );
	#endif
	#ifdef GL_SHADER_IMAGE_ATOMIC
		swigIntConstant( GL_SHADER_IMAGE_ATOMIC, "GL_SHADER_IMAGE_ATOMIC" );
	#endif
	#ifdef GL_IMAGE_TEXEL_SIZE
		swigIntConstant( GL_IMAGE_TEXEL_SIZE, "GL_IMAGE_TEXEL_SIZE" );
	#endif
	#ifdef GL_IMAGE_COMPATIBILITY_CLASS
		swigIntConstant( GL_IMAGE_COMPATIBILITY_CLASS, "GL_IMAGE_COMPATIBILITY_CLASS" );
	#endif
	#ifdef GL_IMAGE_PIXEL_FORMAT
		swigIntConstant( GL_IMAGE_PIXEL_FORMAT, "GL_IMAGE_PIXEL_FORMAT" );
	#endif
	#ifdef GL_IMAGE_PIXEL_TYPE
		swigIntConstant( GL_IMAGE_PIXEL_TYPE, "GL_IMAGE_PIXEL_TYPE" );
	#endif
	#ifdef GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
		swigIntConstant( GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST" );
	#endif
	#ifdef GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
		swigIntConstant( GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST" );
	#endif
	#ifdef GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
		swigIntConstant( GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE" );
	#endif
	#ifdef GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
		swigIntConstant( GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE" );
	#endif
	#ifdef GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
		swigIntConstant( GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH" );
	#endif
	#ifdef GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
		swigIntConstant( GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT" );
	#endif
	#ifdef GL_TEXTURE_COMPRESSED_BLOCK_SIZE
		swigIntConstant( GL_TEXTURE_COMPRESSED_BLOCK_SIZE, "GL_TEXTURE_COMPRESSED_BLOCK_SIZE" );
	#endif
	#ifdef GL_CLEAR_BUFFER
		swigIntConstant( GL_CLEAR_BUFFER, "GL_CLEAR_BUFFER" );
	#endif
	#ifdef GL_TEXTURE_VIEW
		swigIntConstant( GL_TEXTURE_VIEW, "GL_TEXTURE_VIEW" );
	#endif
	#ifdef GL_VIEW_COMPATIBILITY_CLASS
		swigIntConstant( GL_VIEW_COMPATIBILITY_CLASS, "GL_VIEW_COMPATIBILITY_CLASS" );
	#endif
	#ifdef GL_FULL_SUPPORT
		swigIntConstant( GL_FULL_SUPPORT, "GL_FULL_SUPPORT" );
	#endif
	#ifdef GL_CAVEAT_SUPPORT
		swigIntConstant( GL_CAVEAT_SUPPORT, "GL_CAVEAT_SUPPORT" );
	#endif
	#ifdef GL_IMAGE_CLASS_4_X_32
		swigIntConstant( GL_IMAGE_CLASS_4_X_32, "GL_IMAGE_CLASS_4_X_32" );
	#endif
	#ifdef GL_IMAGE_CLASS_2_X_32
		swigIntConstant( GL_IMAGE_CLASS_2_X_32, "GL_IMAGE_CLASS_2_X_32" );
	#endif
	#ifdef GL_IMAGE_CLASS_1_X_32
		swigIntConstant( GL_IMAGE_CLASS_1_X_32, "GL_IMAGE_CLASS_1_X_32" );
	#endif
	#ifdef GL_IMAGE_CLASS_4_X_16
		swigIntConstant( GL_IMAGE_CLASS_4_X_16, "GL_IMAGE_CLASS_4_X_16" );
	#endif
	#ifdef GL_IMAGE_CLASS_2_X_16
		swigIntConstant( GL_IMAGE_CLASS_2_X_16, "GL_IMAGE_CLASS_2_X_16" );
	#endif
	#ifdef GL_IMAGE_CLASS_1_X_16
		swigIntConstant( GL_IMAGE_CLASS_1_X_16, "GL_IMAGE_CLASS_1_X_16" );
	#endif
	#ifdef GL_IMAGE_CLASS_4_X_8
		swigIntConstant( GL_IMAGE_CLASS_4_X_8, "GL_IMAGE_CLASS_4_X_8" );
	#endif
	#ifdef GL_IMAGE_CLASS_2_X_8
		swigIntConstant( GL_IMAGE_CLASS_2_X_8, "GL_IMAGE_CLASS_2_X_8" );
	#endif
	#ifdef GL_IMAGE_CLASS_1_X_8
		swigIntConstant( GL_IMAGE_CLASS_1_X_8, "GL_IMAGE_CLASS_1_X_8" );
	#endif
	#ifdef GL_IMAGE_CLASS_11_11_10
		swigIntConstant( GL_IMAGE_CLASS_11_11_10, "GL_IMAGE_CLASS_11_11_10" );
	#endif
	#ifdef GL_IMAGE_CLASS_10_10_10_2
		swigIntConstant( GL_IMAGE_CLASS_10_10_10_2, "GL_IMAGE_CLASS_10_10_10_2" );
	#endif
	#ifdef GL_VIEW_CLASS_128_BITS
		swigIntConstant( GL_VIEW_CLASS_128_BITS, "GL_VIEW_CLASS_128_BITS" );
	#endif
	#ifdef GL_VIEW_CLASS_96_BITS
		swigIntConstant( GL_VIEW_CLASS_96_BITS, "GL_VIEW_CLASS_96_BITS" );
	#endif
	#ifdef GL_VIEW_CLASS_64_BITS
		swigIntConstant( GL_VIEW_CLASS_64_BITS, "GL_VIEW_CLASS_64_BITS" );
	#endif
	#ifdef GL_VIEW_CLASS_48_BITS
		swigIntConstant( GL_VIEW_CLASS_48_BITS, "GL_VIEW_CLASS_48_BITS" );
	#endif
	#ifdef GL_VIEW_CLASS_32_BITS
		swigIntConstant( GL_VIEW_CLASS_32_BITS, "GL_VIEW_CLASS_32_BITS" );
	#endif
	#ifdef GL_VIEW_CLASS_24_BITS
		swigIntConstant( GL_VIEW_CLASS_24_BITS, "GL_VIEW_CLASS_24_BITS" );
	#endif
	#ifdef GL_VIEW_CLASS_16_BITS
		swigIntConstant( GL_VIEW_CLASS_16_BITS, "GL_VIEW_CLASS_16_BITS" );
	#endif
	#ifdef GL_VIEW_CLASS_8_BITS
		swigIntConstant( GL_VIEW_CLASS_8_BITS, "GL_VIEW_CLASS_8_BITS" );
	#endif
	#ifdef GL_VIEW_CLASS_S3TC_DXT1_RGB
		swigIntConstant( GL_VIEW_CLASS_S3TC_DXT1_RGB, "GL_VIEW_CLASS_S3TC_DXT1_RGB" );
	#endif
	#ifdef GL_VIEW_CLASS_S3TC_DXT1_RGBA
		swigIntConstant( GL_VIEW_CLASS_S3TC_DXT1_RGBA, "GL_VIEW_CLASS_S3TC_DXT1_RGBA" );
	#endif
	#ifdef GL_VIEW_CLASS_S3TC_DXT3_RGBA
		swigIntConstant( GL_VIEW_CLASS_S3TC_DXT3_RGBA, "GL_VIEW_CLASS_S3TC_DXT3_RGBA" );
	#endif
	#ifdef GL_VIEW_CLASS_S3TC_DXT5_RGBA
		swigIntConstant( GL_VIEW_CLASS_S3TC_DXT5_RGBA, "GL_VIEW_CLASS_S3TC_DXT5_RGBA" );
	#endif
	#ifdef GL_VIEW_CLASS_RGTC1_RED
		swigIntConstant( GL_VIEW_CLASS_RGTC1_RED, "GL_VIEW_CLASS_RGTC1_RED" );
	#endif
	#ifdef GL_VIEW_CLASS_RGTC2_RG
		swigIntConstant( GL_VIEW_CLASS_RGTC2_RG, "GL_VIEW_CLASS_RGTC2_RG" );
	#endif
	#ifdef GL_VIEW_CLASS_BPTC_UNORM
		swigIntConstant( GL_VIEW_CLASS_BPTC_UNORM, "GL_VIEW_CLASS_BPTC_UNORM" );
	#endif
	#ifdef GL_VIEW_CLASS_BPTC_FLOAT
		swigIntConstant( GL_VIEW_CLASS_BPTC_FLOAT, "GL_VIEW_CLASS_BPTC_FLOAT" );
	#endif
	#ifdef GL_UNIFORM
		swigIntConstant( GL_UNIFORM, "GL_UNIFORM" );
	#endif
	#ifdef GL_UNIFORM_BLOCK
		swigIntConstant( GL_UNIFORM_BLOCK, "GL_UNIFORM_BLOCK" );
	#endif
	#ifdef GL_PROGRAM_INPUT
		swigIntConstant( GL_PROGRAM_INPUT, "GL_PROGRAM_INPUT" );
	#endif
	#ifdef GL_PROGRAM_OUTPUT
		swigIntConstant( GL_PROGRAM_OUTPUT, "GL_PROGRAM_OUTPUT" );
	#endif
	#ifdef GL_BUFFER_VARIABLE
		swigIntConstant( GL_BUFFER_VARIABLE, "GL_BUFFER_VARIABLE" );
	#endif
	#ifdef GL_SHADER_STORAGE_BLOCK
		swigIntConstant( GL_SHADER_STORAGE_BLOCK, "GL_SHADER_STORAGE_BLOCK" );
	#endif
	#ifdef GL_VERTEX_SUBROUTINE
		swigIntConstant( GL_VERTEX_SUBROUTINE, "GL_VERTEX_SUBROUTINE" );
	#endif
	#ifdef GL_TESS_CONTROL_SUBROUTINE
		swigIntConstant( GL_TESS_CONTROL_SUBROUTINE, "GL_TESS_CONTROL_SUBROUTINE" );
	#endif
	#ifdef GL_TESS_EVALUATION_SUBROUTINE
		swigIntConstant( GL_TESS_EVALUATION_SUBROUTINE, "GL_TESS_EVALUATION_SUBROUTINE" );
	#endif
	#ifdef GL_GEOMETRY_SUBROUTINE
		swigIntConstant( GL_GEOMETRY_SUBROUTINE, "GL_GEOMETRY_SUBROUTINE" );
	#endif
	#ifdef GL_FRAGMENT_SUBROUTINE
		swigIntConstant( GL_FRAGMENT_SUBROUTINE, "GL_FRAGMENT_SUBROUTINE" );
	#endif
	#ifdef GL_COMPUTE_SUBROUTINE
		swigIntConstant( GL_COMPUTE_SUBROUTINE, "GL_COMPUTE_SUBROUTINE" );
	#endif
	#ifdef GL_VERTEX_SUBROUTINE_UNIFORM
		swigIntConstant( GL_VERTEX_SUBROUTINE_UNIFORM, "GL_VERTEX_SUBROUTINE_UNIFORM" );
	#endif
	#ifdef GL_TESS_CONTROL_SUBROUTINE_UNIFORM
		swigIntConstant( GL_TESS_CONTROL_SUBROUTINE_UNIFORM, "GL_TESS_CONTROL_SUBROUTINE_UNIFORM" );
	#endif
	#ifdef GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
		swigIntConstant( GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM" );
	#endif
	#ifdef GL_GEOMETRY_SUBROUTINE_UNIFORM
		swigIntConstant( GL_GEOMETRY_SUBROUTINE_UNIFORM, "GL_GEOMETRY_SUBROUTINE_UNIFORM" );
	#endif
	#ifdef GL_FRAGMENT_SUBROUTINE_UNIFORM
		swigIntConstant( GL_FRAGMENT_SUBROUTINE_UNIFORM, "GL_FRAGMENT_SUBROUTINE_UNIFORM" );
	#endif
	#ifdef GL_COMPUTE_SUBROUTINE_UNIFORM
		swigIntConstant( GL_COMPUTE_SUBROUTINE_UNIFORM, "GL_COMPUTE_SUBROUTINE_UNIFORM" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_VARYING
		swigIntConstant( GL_TRANSFORM_FEEDBACK_VARYING, "GL_TRANSFORM_FEEDBACK_VARYING" );
	#endif
	#ifdef GL_ACTIVE_RESOURCES
		swigIntConstant( GL_ACTIVE_RESOURCES, "GL_ACTIVE_RESOURCES" );
	#endif
	#ifdef GL_MAX_NAME_LENGTH
		swigIntConstant( GL_MAX_NAME_LENGTH, "GL_MAX_NAME_LENGTH" );
	#endif
	#ifdef GL_MAX_NUM_ACTIVE_VARIABLES
		swigIntConstant( GL_MAX_NUM_ACTIVE_VARIABLES, "GL_MAX_NUM_ACTIVE_VARIABLES" );
	#endif
	#ifdef GL_MAX_NUM_COMPATIBLE_SUBROUTINES
		swigIntConstant( GL_MAX_NUM_COMPATIBLE_SUBROUTINES, "GL_MAX_NUM_COMPATIBLE_SUBROUTINES" );
	#endif
	#ifdef GL_NAME_LENGTH
		swigIntConstant( GL_NAME_LENGTH, "GL_NAME_LENGTH" );
	#endif
	#ifdef GL_TYPE
		swigIntConstant( GL_TYPE, "GL_TYPE" );
	#endif
	#ifdef GL_ARRAY_SIZE
		swigIntConstant( GL_ARRAY_SIZE, "GL_ARRAY_SIZE" );
	#endif
	#ifdef GL_OFFSET
		swigIntConstant( GL_OFFSET, "GL_OFFSET" );
	#endif
	#ifdef GL_BLOCK_INDEX
		swigIntConstant( GL_BLOCK_INDEX, "GL_BLOCK_INDEX" );
	#endif
	#ifdef GL_ARRAY_STRIDE
		swigIntConstant( GL_ARRAY_STRIDE, "GL_ARRAY_STRIDE" );
	#endif
	#ifdef GL_MATRIX_STRIDE
		swigIntConstant( GL_MATRIX_STRIDE, "GL_MATRIX_STRIDE" );
	#endif
	#ifdef GL_IS_ROW_MAJOR
		swigIntConstant( GL_IS_ROW_MAJOR, "GL_IS_ROW_MAJOR" );
	#endif
	#ifdef GL_ATOMIC_COUNTER_BUFFER_INDEX
		swigIntConstant( GL_ATOMIC_COUNTER_BUFFER_INDEX, "GL_ATOMIC_COUNTER_BUFFER_INDEX" );
	#endif
	#ifdef GL_BUFFER_BINDING
		swigIntConstant( GL_BUFFER_BINDING, "GL_BUFFER_BINDING" );
	#endif
	#ifdef GL_BUFFER_DATA_SIZE
		swigIntConstant( GL_BUFFER_DATA_SIZE, "GL_BUFFER_DATA_SIZE" );
	#endif
	#ifdef GL_NUM_ACTIVE_VARIABLES
		swigIntConstant( GL_NUM_ACTIVE_VARIABLES, "GL_NUM_ACTIVE_VARIABLES" );
	#endif
	#ifdef GL_ACTIVE_VARIABLES
		swigIntConstant( GL_ACTIVE_VARIABLES, "GL_ACTIVE_VARIABLES" );
	#endif
	#ifdef GL_REFERENCED_BY_VERTEX_SHADER
		swigIntConstant( GL_REFERENCED_BY_VERTEX_SHADER, "GL_REFERENCED_BY_VERTEX_SHADER" );
	#endif
	#ifdef GL_REFERENCED_BY_TESS_CONTROL_SHADER
		swigIntConstant( GL_REFERENCED_BY_TESS_CONTROL_SHADER, "GL_REFERENCED_BY_TESS_CONTROL_SHADER" );
	#endif
	#ifdef GL_REFERENCED_BY_TESS_EVALUATION_SHADER
		swigIntConstant( GL_REFERENCED_BY_TESS_EVALUATION_SHADER, "GL_REFERENCED_BY_TESS_EVALUATION_SHADER" );
	#endif
	#ifdef GL_REFERENCED_BY_GEOMETRY_SHADER
		swigIntConstant( GL_REFERENCED_BY_GEOMETRY_SHADER, "GL_REFERENCED_BY_GEOMETRY_SHADER" );
	#endif
	#ifdef GL_REFERENCED_BY_FRAGMENT_SHADER
		swigIntConstant( GL_REFERENCED_BY_FRAGMENT_SHADER, "GL_REFERENCED_BY_FRAGMENT_SHADER" );
	#endif
	#ifdef GL_REFERENCED_BY_COMPUTE_SHADER
		swigIntConstant( GL_REFERENCED_BY_COMPUTE_SHADER, "GL_REFERENCED_BY_COMPUTE_SHADER" );
	#endif
	#ifdef GL_TOP_LEVEL_ARRAY_SIZE
		swigIntConstant( GL_TOP_LEVEL_ARRAY_SIZE, "GL_TOP_LEVEL_ARRAY_SIZE" );
	#endif
	#ifdef GL_TOP_LEVEL_ARRAY_STRIDE
		swigIntConstant( GL_TOP_LEVEL_ARRAY_STRIDE, "GL_TOP_LEVEL_ARRAY_STRIDE" );
	#endif
	#ifdef GL_LOCATION
		swigIntConstant( GL_LOCATION, "GL_LOCATION" );
	#endif
	#ifdef GL_LOCATION_INDEX
		swigIntConstant( GL_LOCATION_INDEX, "GL_LOCATION_INDEX" );
	#endif
	#ifdef GL_IS_PER_PATCH
		swigIntConstant( GL_IS_PER_PATCH, "GL_IS_PER_PATCH" );
	#endif
	#ifdef GL_SHADER_STORAGE_BUFFER
		swigIntConstant( GL_SHADER_STORAGE_BUFFER, "GL_SHADER_STORAGE_BUFFER" );
	#endif
	#ifdef GL_SHADER_STORAGE_BUFFER_BINDING
		swigIntConstant( GL_SHADER_STORAGE_BUFFER_BINDING, "GL_SHADER_STORAGE_BUFFER_BINDING" );
	#endif
	#ifdef GL_SHADER_STORAGE_BUFFER_START
		swigIntConstant( GL_SHADER_STORAGE_BUFFER_START, "GL_SHADER_STORAGE_BUFFER_START" );
	#endif
	#ifdef GL_SHADER_STORAGE_BUFFER_SIZE
		swigIntConstant( GL_SHADER_STORAGE_BUFFER_SIZE, "GL_SHADER_STORAGE_BUFFER_SIZE" );
	#endif
	#ifdef GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
		swigIntConstant( GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" );
	#endif
	#ifdef GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
		swigIntConstant( GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" );
	#endif
	#ifdef GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
		swigIntConstant( GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" );
	#endif
	#ifdef GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
		swigIntConstant( GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" );
	#endif
	#ifdef GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
		swigIntConstant( GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" );
	#endif
	#ifdef GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
		swigIntConstant( GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS" );
	#endif
	#ifdef GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
		swigIntConstant( GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS" );
	#endif
	#ifdef GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
		swigIntConstant( GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS" );
	#endif
	#ifdef GL_MAX_SHADER_STORAGE_BLOCK_SIZE
		swigIntConstant( GL_MAX_SHADER_STORAGE_BLOCK_SIZE, "GL_MAX_SHADER_STORAGE_BLOCK_SIZE" );
	#endif
	#ifdef GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
		swigIntConstant( GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" );
	#endif
	#ifdef GL_SHADER_STORAGE_BARRIER_BIT
		swigIntConstant( GL_SHADER_STORAGE_BARRIER_BIT, "GL_SHADER_STORAGE_BARRIER_BIT" );
	#endif
	#ifdef GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
		swigIntConstant( GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" );
	#endif
	#ifdef GL_DEPTH_STENCIL_TEXTURE_MODE
		swigIntConstant( GL_DEPTH_STENCIL_TEXTURE_MODE, "GL_DEPTH_STENCIL_TEXTURE_MODE" );
	#endif
	#ifdef GL_TEXTURE_BUFFER_OFFSET
		swigIntConstant( GL_TEXTURE_BUFFER_OFFSET, "GL_TEXTURE_BUFFER_OFFSET" );
	#endif
	#ifdef GL_TEXTURE_BUFFER_SIZE
		swigIntConstant( GL_TEXTURE_BUFFER_SIZE, "GL_TEXTURE_BUFFER_SIZE" );
	#endif
	#ifdef GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
		swigIntConstant( GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT" );
	#endif
	#ifdef GL_TEXTURE_VIEW_MIN_LEVEL
		swigIntConstant( GL_TEXTURE_VIEW_MIN_LEVEL, "GL_TEXTURE_VIEW_MIN_LEVEL" );
	#endif
	#ifdef GL_TEXTURE_VIEW_NUM_LEVELS
		swigIntConstant( GL_TEXTURE_VIEW_NUM_LEVELS, "GL_TEXTURE_VIEW_NUM_LEVELS" );
	#endif
	#ifdef GL_TEXTURE_VIEW_MIN_LAYER
		swigIntConstant( GL_TEXTURE_VIEW_MIN_LAYER, "GL_TEXTURE_VIEW_MIN_LAYER" );
	#endif
	#ifdef GL_TEXTURE_VIEW_NUM_LAYERS
		swigIntConstant( GL_TEXTURE_VIEW_NUM_LAYERS, "GL_TEXTURE_VIEW_NUM_LAYERS" );
	#endif
	#ifdef GL_TEXTURE_IMMUTABLE_LEVELS
		swigIntConstant( GL_TEXTURE_IMMUTABLE_LEVELS, "GL_TEXTURE_IMMUTABLE_LEVELS" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_BINDING
		swigIntConstant( GL_VERTEX_ATTRIB_BINDING, "GL_VERTEX_ATTRIB_BINDING" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_RELATIVE_OFFSET
		swigIntConstant( GL_VERTEX_ATTRIB_RELATIVE_OFFSET, "GL_VERTEX_ATTRIB_RELATIVE_OFFSET" );
	#endif
	#ifdef GL_VERTEX_BINDING_DIVISOR
		swigIntConstant( GL_VERTEX_BINDING_DIVISOR, "GL_VERTEX_BINDING_DIVISOR" );
	#endif
	#ifdef GL_VERTEX_BINDING_OFFSET
		swigIntConstant( GL_VERTEX_BINDING_OFFSET, "GL_VERTEX_BINDING_OFFSET" );
	#endif
	#ifdef GL_VERTEX_BINDING_STRIDE
		swigIntConstant( GL_VERTEX_BINDING_STRIDE, "GL_VERTEX_BINDING_STRIDE" );
	#endif
	#ifdef GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
		swigIntConstant( GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET" );
	#endif
	#ifdef GL_MAX_VERTEX_ATTRIB_BINDINGS
		swigIntConstant( GL_MAX_VERTEX_ATTRIB_BINDINGS, "GL_MAX_VERTEX_ATTRIB_BINDINGS" );
	#endif
	#ifdef GL_VERTEX_BINDING_BUFFER
		swigIntConstant( GL_VERTEX_BINDING_BUFFER, "GL_VERTEX_BINDING_BUFFER" );
	#endif
	#ifdef GL_DISPLAY_LIST
		swigIntConstant( GL_DISPLAY_LIST, "GL_DISPLAY_LIST" );
	#endif
	#ifdef GL_VERSION_4_4
		swigIntConstant( GL_VERSION_4_4, "GL_VERSION_4_4" );
	#endif
	#ifdef GL_MAX_VERTEX_ATTRIB_STRIDE
		swigIntConstant( GL_MAX_VERTEX_ATTRIB_STRIDE, "GL_MAX_VERTEX_ATTRIB_STRIDE" );
	#endif
	#ifdef GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
		swigIntConstant( GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED" );
	#endif
	#ifdef GL_TEXTURE_BUFFER_BINDING
		swigIntConstant( GL_TEXTURE_BUFFER_BINDING, "GL_TEXTURE_BUFFER_BINDING" );
	#endif
	#ifdef GL_MAP_PERSISTENT_BIT
		swigIntConstant( GL_MAP_PERSISTENT_BIT, "GL_MAP_PERSISTENT_BIT" );
	#endif
	#ifdef GL_MAP_COHERENT_BIT
		swigIntConstant( GL_MAP_COHERENT_BIT, "GL_MAP_COHERENT_BIT" );
	#endif
	#ifdef GL_DYNAMIC_STORAGE_BIT
		swigIntConstant( GL_DYNAMIC_STORAGE_BIT, "GL_DYNAMIC_STORAGE_BIT" );
	#endif
	#ifdef GL_CLIENT_STORAGE_BIT
		swigIntConstant( GL_CLIENT_STORAGE_BIT, "GL_CLIENT_STORAGE_BIT" );
	#endif
	#ifdef GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
		swigIntConstant( GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT, "GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT" );
	#endif
	#ifdef GL_BUFFER_IMMUTABLE_STORAGE
		swigIntConstant( GL_BUFFER_IMMUTABLE_STORAGE, "GL_BUFFER_IMMUTABLE_STORAGE" );
	#endif
	#ifdef GL_BUFFER_STORAGE_FLAGS
		swigIntConstant( GL_BUFFER_STORAGE_FLAGS, "GL_BUFFER_STORAGE_FLAGS" );
	#endif
	#ifdef GL_CLEAR_TEXTURE
		swigIntConstant( GL_CLEAR_TEXTURE, "GL_CLEAR_TEXTURE" );
	#endif
	#ifdef GL_LOCATION_COMPONENT
		swigIntConstant( GL_LOCATION_COMPONENT, "GL_LOCATION_COMPONENT" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_INDEX, "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE, "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE" );
	#endif
	#ifdef GL_QUERY_BUFFER
		swigIntConstant( GL_QUERY_BUFFER, "GL_QUERY_BUFFER" );
	#endif
	#ifdef GL_QUERY_BUFFER_BARRIER_BIT
		swigIntConstant( GL_QUERY_BUFFER_BARRIER_BIT, "GL_QUERY_BUFFER_BARRIER_BIT" );
	#endif
	#ifdef GL_QUERY_BUFFER_BINDING
		swigIntConstant( GL_QUERY_BUFFER_BINDING, "GL_QUERY_BUFFER_BINDING" );
	#endif
	#ifdef GL_QUERY_RESULT_NO_WAIT
		swigIntConstant( GL_QUERY_RESULT_NO_WAIT, "GL_QUERY_RESULT_NO_WAIT" );
	#endif
	#ifdef GL_MIRROR_CLAMP_TO_EDGE
		swigIntConstant( GL_MIRROR_CLAMP_TO_EDGE, "GL_MIRROR_CLAMP_TO_EDGE" );
	#endif
	#ifdef GL_VERSION_4_5
		swigIntConstant( GL_VERSION_4_5, "GL_VERSION_4_5" );
	#endif
	#ifdef GL_CONTEXT_LOST
		swigIntConstant( GL_CONTEXT_LOST, "GL_CONTEXT_LOST" );
	#endif
	#ifdef GL_NEGATIVE_ONE_TO_ONE
		swigIntConstant( GL_NEGATIVE_ONE_TO_ONE, "GL_NEGATIVE_ONE_TO_ONE" );
	#endif
	#ifdef GL_ZERO_TO_ONE
		swigIntConstant( GL_ZERO_TO_ONE, "GL_ZERO_TO_ONE" );
	#endif
	#ifdef GL_CLIP_ORIGIN
		swigIntConstant( GL_CLIP_ORIGIN, "GL_CLIP_ORIGIN" );
	#endif
	#ifdef GL_CLIP_DEPTH_MODE
		swigIntConstant( GL_CLIP_DEPTH_MODE, "GL_CLIP_DEPTH_MODE" );
	#endif
	#ifdef GL_QUERY_WAIT_INVERTED
		swigIntConstant( GL_QUERY_WAIT_INVERTED, "GL_QUERY_WAIT_INVERTED" );
	#endif
	#ifdef GL_QUERY_NO_WAIT_INVERTED
		swigIntConstant( GL_QUERY_NO_WAIT_INVERTED, "GL_QUERY_NO_WAIT_INVERTED" );
	#endif
	#ifdef GL_QUERY_BY_REGION_WAIT_INVERTED
		swigIntConstant( GL_QUERY_BY_REGION_WAIT_INVERTED, "GL_QUERY_BY_REGION_WAIT_INVERTED" );
	#endif
	#ifdef GL_QUERY_BY_REGION_NO_WAIT_INVERTED
		swigIntConstant( GL_QUERY_BY_REGION_NO_WAIT_INVERTED, "GL_QUERY_BY_REGION_NO_WAIT_INVERTED" );
	#endif
	#ifdef GL_MAX_CULL_DISTANCES
		swigIntConstant( GL_MAX_CULL_DISTANCES, "GL_MAX_CULL_DISTANCES" );
	#endif
	#ifdef GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
		swigIntConstant( GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES" );
	#endif
	#ifdef GL_TEXTURE_TARGET
		swigIntConstant( GL_TEXTURE_TARGET, "GL_TEXTURE_TARGET" );
	#endif
	#ifdef GL_QUERY_TARGET
		swigIntConstant( GL_QUERY_TARGET, "GL_QUERY_TARGET" );
	#endif
	#ifdef GL_GUILTY_CONTEXT_RESET
		swigIntConstant( GL_GUILTY_CONTEXT_RESET, "GL_GUILTY_CONTEXT_RESET" );
	#endif
	#ifdef GL_INNOCENT_CONTEXT_RESET
		swigIntConstant( GL_INNOCENT_CONTEXT_RESET, "GL_INNOCENT_CONTEXT_RESET" );
	#endif
	#ifdef GL_UNKNOWN_CONTEXT_RESET
		swigIntConstant( GL_UNKNOWN_CONTEXT_RESET, "GL_UNKNOWN_CONTEXT_RESET" );
	#endif
	#ifdef GL_RESET_NOTIFICATION_STRATEGY
		swigIntConstant( GL_RESET_NOTIFICATION_STRATEGY, "GL_RESET_NOTIFICATION_STRATEGY" );
	#endif
	#ifdef GL_LOSE_CONTEXT_ON_RESET
		swigIntConstant( GL_LOSE_CONTEXT_ON_RESET, "GL_LOSE_CONTEXT_ON_RESET" );
	#endif
	#ifdef GL_NO_RESET_NOTIFICATION
		swigIntConstant( GL_NO_RESET_NOTIFICATION, "GL_NO_RESET_NOTIFICATION" );
	#endif
	#ifdef GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
		swigIntConstant( GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT" );
	#endif
	#ifdef GL_CONTEXT_RELEASE_BEHAVIOR
		swigIntConstant( GL_CONTEXT_RELEASE_BEHAVIOR, "GL_CONTEXT_RELEASE_BEHAVIOR" );
	#endif
	#ifdef GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
		swigIntConstant( GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH, "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH" );
	#endif
	#ifdef GL_VERSION_4_6
		swigIntConstant( GL_VERSION_4_6, "GL_VERSION_4_6" );
	#endif
	#ifdef GL_SHADER_BINARY_FORMAT_SPIR_V
		swigIntConstant( GL_SHADER_BINARY_FORMAT_SPIR_V, "GL_SHADER_BINARY_FORMAT_SPIR_V" );
	#endif
	#ifdef GL_SPIR_V_BINARY
		swigIntConstant( GL_SPIR_V_BINARY, "GL_SPIR_V_BINARY" );
	#endif
	#ifdef GL_PARAMETER_BUFFER
		swigIntConstant( GL_PARAMETER_BUFFER, "GL_PARAMETER_BUFFER" );
	#endif
	#ifdef GL_PARAMETER_BUFFER_BINDING
		swigIntConstant( GL_PARAMETER_BUFFER_BINDING, "GL_PARAMETER_BUFFER_BINDING" );
	#endif
	#ifdef GL_CONTEXT_FLAG_NO_ERROR_BIT
		swigIntConstant( GL_CONTEXT_FLAG_NO_ERROR_BIT, "GL_CONTEXT_FLAG_NO_ERROR_BIT" );
	#endif
	#ifdef GL_VERTICES_SUBMITTED
		swigIntConstant( GL_VERTICES_SUBMITTED, "GL_VERTICES_SUBMITTED" );
	#endif
	#ifdef GL_PRIMITIVES_SUBMITTED
		swigIntConstant( GL_PRIMITIVES_SUBMITTED, "GL_PRIMITIVES_SUBMITTED" );
	#endif
	#ifdef GL_VERTEX_SHADER_INVOCATIONS
		swigIntConstant( GL_VERTEX_SHADER_INVOCATIONS, "GL_VERTEX_SHADER_INVOCATIONS" );
	#endif
	#ifdef GL_TESS_CONTROL_SHADER_PATCHES
		swigIntConstant( GL_TESS_CONTROL_SHADER_PATCHES, "GL_TESS_CONTROL_SHADER_PATCHES" );
	#endif
	#ifdef GL_TESS_EVALUATION_SHADER_INVOCATIONS
		swigIntConstant( GL_TESS_EVALUATION_SHADER_INVOCATIONS, "GL_TESS_EVALUATION_SHADER_INVOCATIONS" );
	#endif
	#ifdef GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
		swigIntConstant( GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED, "GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED" );
	#endif
	#ifdef GL_FRAGMENT_SHADER_INVOCATIONS
		swigIntConstant( GL_FRAGMENT_SHADER_INVOCATIONS, "GL_FRAGMENT_SHADER_INVOCATIONS" );
	#endif
	#ifdef GL_COMPUTE_SHADER_INVOCATIONS
		swigIntConstant( GL_COMPUTE_SHADER_INVOCATIONS, "GL_COMPUTE_SHADER_INVOCATIONS" );
	#endif
	#ifdef GL_CLIPPING_INPUT_PRIMITIVES
		swigIntConstant( GL_CLIPPING_INPUT_PRIMITIVES, "GL_CLIPPING_INPUT_PRIMITIVES" );
	#endif
	#ifdef GL_CLIPPING_OUTPUT_PRIMITIVES
		swigIntConstant( GL_CLIPPING_OUTPUT_PRIMITIVES, "GL_CLIPPING_OUTPUT_PRIMITIVES" );
	#endif
	#ifdef GL_POLYGON_OFFSET_CLAMP
		swigIntConstant( GL_POLYGON_OFFSET_CLAMP, "GL_POLYGON_OFFSET_CLAMP" );
	#endif
	#ifdef GL_SPIR_V_EXTENSIONS
		swigIntConstant( GL_SPIR_V_EXTENSIONS, "GL_SPIR_V_EXTENSIONS" );
	#endif
	#ifdef GL_NUM_SPIR_V_EXTENSIONS
		swigIntConstant( GL_NUM_SPIR_V_EXTENSIONS, "GL_NUM_SPIR_V_EXTENSIONS" );
	#endif
	#ifdef GL_TEXTURE_MAX_ANISOTROPY
		swigIntConstant( GL_TEXTURE_MAX_ANISOTROPY, "GL_TEXTURE_MAX_ANISOTROPY" );
	#endif
	#ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY
		swigIntConstant( GL_MAX_TEXTURE_MAX_ANISOTROPY, "GL_MAX_TEXTURE_MAX_ANISOTROPY" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_OVERFLOW
		swigIntConstant( GL_TRANSFORM_FEEDBACK_OVERFLOW, "GL_TRANSFORM_FEEDBACK_OVERFLOW" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW
		swigIntConstant( GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW, "GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW" );
	#endif
	#ifdef GL_ARB_ES2_compatibility
		swigIntConstant( GL_ARB_ES2_compatibility, "GL_ARB_ES2_compatibility" );
	#endif
	#ifdef GL_ARB_ES3_1_compatibility
		swigIntConstant( GL_ARB_ES3_1_compatibility, "GL_ARB_ES3_1_compatibility" );
	#endif
	#ifdef GL_ARB_ES3_2_compatibility
		swigIntConstant( GL_ARB_ES3_2_compatibility, "GL_ARB_ES3_2_compatibility" );
	#endif
	#ifdef GL_PRIMITIVE_BOUNDING_BOX_ARB
		swigIntConstant( GL_PRIMITIVE_BOUNDING_BOX_ARB, "GL_PRIMITIVE_BOUNDING_BOX_ARB" );
	#endif
	#ifdef GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB
		swigIntConstant( GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB, "GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB" );
	#endif
	#ifdef GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB
		swigIntConstant( GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB, "GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB" );
	#endif
	#ifdef GL_ARB_ES3_compatibility
		swigIntConstant( GL_ARB_ES3_compatibility, "GL_ARB_ES3_compatibility" );
	#endif
	#ifdef GL_ARB_arrays_of_arrays
		swigIntConstant( GL_ARB_arrays_of_arrays, "GL_ARB_arrays_of_arrays" );
	#endif
	#ifdef GL_ARB_base_instance
		swigIntConstant( GL_ARB_base_instance, "GL_ARB_base_instance" );
	#endif
	#ifdef GL_ARB_bindless_texture
		swigIntConstant( GL_ARB_bindless_texture, "GL_ARB_bindless_texture" );
	#endif
	#ifdef GL_UNSIGNED_INT64_ARB
		swigIntConstant( GL_UNSIGNED_INT64_ARB, "GL_UNSIGNED_INT64_ARB" );
	#endif
	#ifdef GL_ARB_blend_func_extended
		swigIntConstant( GL_ARB_blend_func_extended, "GL_ARB_blend_func_extended" );
	#endif
	#ifdef GL_ARB_buffer_storage
		swigIntConstant( GL_ARB_buffer_storage, "GL_ARB_buffer_storage" );
	#endif
	#ifdef GL_ARB_cl_event
		swigIntConstant( GL_ARB_cl_event, "GL_ARB_cl_event" );
	#endif
	#ifdef GL_SYNC_CL_EVENT_ARB
		swigIntConstant( GL_SYNC_CL_EVENT_ARB, "GL_SYNC_CL_EVENT_ARB" );
	#endif
	#ifdef GL_SYNC_CL_EVENT_COMPLETE_ARB
		swigIntConstant( GL_SYNC_CL_EVENT_COMPLETE_ARB, "GL_SYNC_CL_EVENT_COMPLETE_ARB" );
	#endif
	#ifdef GL_ARB_clear_buffer_object
		swigIntConstant( GL_ARB_clear_buffer_object, "GL_ARB_clear_buffer_object" );
	#endif
	#ifdef GL_ARB_clear_texture
		swigIntConstant( GL_ARB_clear_texture, "GL_ARB_clear_texture" );
	#endif
	#ifdef GL_ARB_clip_control
		swigIntConstant( GL_ARB_clip_control, "GL_ARB_clip_control" );
	#endif
	#ifdef GL_ARB_color_buffer_float
		swigIntConstant( GL_ARB_color_buffer_float, "GL_ARB_color_buffer_float" );
	#endif
	#ifdef GL_RGBA_FLOAT_MODE_ARB
		swigIntConstant( GL_RGBA_FLOAT_MODE_ARB, "GL_RGBA_FLOAT_MODE_ARB" );
	#endif
	#ifdef GL_CLAMP_VERTEX_COLOR_ARB
		swigIntConstant( GL_CLAMP_VERTEX_COLOR_ARB, "GL_CLAMP_VERTEX_COLOR_ARB" );
	#endif
	#ifdef GL_CLAMP_FRAGMENT_COLOR_ARB
		swigIntConstant( GL_CLAMP_FRAGMENT_COLOR_ARB, "GL_CLAMP_FRAGMENT_COLOR_ARB" );
	#endif
	#ifdef GL_CLAMP_READ_COLOR_ARB
		swigIntConstant( GL_CLAMP_READ_COLOR_ARB, "GL_CLAMP_READ_COLOR_ARB" );
	#endif
	#ifdef GL_FIXED_ONLY_ARB
		swigIntConstant( GL_FIXED_ONLY_ARB, "GL_FIXED_ONLY_ARB" );
	#endif
	#ifdef GL_ARB_compatibility
		swigIntConstant( GL_ARB_compatibility, "GL_ARB_compatibility" );
	#endif
	#ifdef GL_ARB_compressed_texture_pixel_storage
		swigIntConstant( GL_ARB_compressed_texture_pixel_storage, "GL_ARB_compressed_texture_pixel_storage" );
	#endif
	#ifdef GL_ARB_compute_shader
		swigIntConstant( GL_ARB_compute_shader, "GL_ARB_compute_shader" );
	#endif
	#ifdef GL_ARB_compute_variable_group_size
		swigIntConstant( GL_ARB_compute_variable_group_size, "GL_ARB_compute_variable_group_size" );
	#endif
	#ifdef GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB
		swigIntConstant( GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB, "GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB" );
	#endif
	#ifdef GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB
		swigIntConstant( GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB, "GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB" );
	#endif
	#ifdef GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
		swigIntConstant( GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB, "GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB" );
	#endif
	#ifdef GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB
		swigIntConstant( GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB, "GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" );
	#endif
	#ifdef GL_ARB_conditional_render_inverted
		swigIntConstant( GL_ARB_conditional_render_inverted, "GL_ARB_conditional_render_inverted" );
	#endif
	#ifdef GL_ARB_conservative_depth
		swigIntConstant( GL_ARB_conservative_depth, "GL_ARB_conservative_depth" );
	#endif
	#ifdef GL_ARB_copy_buffer
		swigIntConstant( GL_ARB_copy_buffer, "GL_ARB_copy_buffer" );
	#endif
	#ifdef GL_ARB_copy_image
		swigIntConstant( GL_ARB_copy_image, "GL_ARB_copy_image" );
	#endif
	#ifdef GL_ARB_cull_distance
		swigIntConstant( GL_ARB_cull_distance, "GL_ARB_cull_distance" );
	#endif
	#ifdef GL_ARB_debug_output
		swigIntConstant( GL_ARB_debug_output, "GL_ARB_debug_output" );
	#endif
	#ifdef GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
		swigIntConstant( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB" );
	#endif
	#ifdef GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
		swigIntConstant( GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB" );
	#endif
	#ifdef GL_DEBUG_CALLBACK_FUNCTION_ARB
		swigIntConstant( GL_DEBUG_CALLBACK_FUNCTION_ARB, "GL_DEBUG_CALLBACK_FUNCTION_ARB" );
	#endif
	#ifdef GL_DEBUG_CALLBACK_USER_PARAM_ARB
		swigIntConstant( GL_DEBUG_CALLBACK_USER_PARAM_ARB, "GL_DEBUG_CALLBACK_USER_PARAM_ARB" );
	#endif
	#ifdef GL_DEBUG_SOURCE_API_ARB
		swigIntConstant( GL_DEBUG_SOURCE_API_ARB, "GL_DEBUG_SOURCE_API_ARB" );
	#endif
	#ifdef GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
		swigIntConstant( GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB" );
	#endif
	#ifdef GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
		swigIntConstant( GL_DEBUG_SOURCE_SHADER_COMPILER_ARB, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB" );
	#endif
	#ifdef GL_DEBUG_SOURCE_THIRD_PARTY_ARB
		swigIntConstant( GL_DEBUG_SOURCE_THIRD_PARTY_ARB, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB" );
	#endif
	#ifdef GL_DEBUG_SOURCE_APPLICATION_ARB
		swigIntConstant( GL_DEBUG_SOURCE_APPLICATION_ARB, "GL_DEBUG_SOURCE_APPLICATION_ARB" );
	#endif
	#ifdef GL_DEBUG_SOURCE_OTHER_ARB
		swigIntConstant( GL_DEBUG_SOURCE_OTHER_ARB, "GL_DEBUG_SOURCE_OTHER_ARB" );
	#endif
	#ifdef GL_DEBUG_TYPE_ERROR_ARB
		swigIntConstant( GL_DEBUG_TYPE_ERROR_ARB, "GL_DEBUG_TYPE_ERROR_ARB" );
	#endif
	#ifdef GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
		swigIntConstant( GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB" );
	#endif
	#ifdef GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
		swigIntConstant( GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB" );
	#endif
	#ifdef GL_DEBUG_TYPE_PORTABILITY_ARB
		swigIntConstant( GL_DEBUG_TYPE_PORTABILITY_ARB, "GL_DEBUG_TYPE_PORTABILITY_ARB" );
	#endif
	#ifdef GL_DEBUG_TYPE_PERFORMANCE_ARB
		swigIntConstant( GL_DEBUG_TYPE_PERFORMANCE_ARB, "GL_DEBUG_TYPE_PERFORMANCE_ARB" );
	#endif
	#ifdef GL_DEBUG_TYPE_OTHER_ARB
		swigIntConstant( GL_DEBUG_TYPE_OTHER_ARB, "GL_DEBUG_TYPE_OTHER_ARB" );
	#endif
	#ifdef GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
		swigIntConstant( GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB" );
	#endif
	#ifdef GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
		swigIntConstant( GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB" );
	#endif
	#ifdef GL_DEBUG_LOGGED_MESSAGES_ARB
		swigIntConstant( GL_DEBUG_LOGGED_MESSAGES_ARB, "GL_DEBUG_LOGGED_MESSAGES_ARB" );
	#endif
	#ifdef GL_DEBUG_SEVERITY_HIGH_ARB
		swigIntConstant( GL_DEBUG_SEVERITY_HIGH_ARB, "GL_DEBUG_SEVERITY_HIGH_ARB" );
	#endif
	#ifdef GL_DEBUG_SEVERITY_MEDIUM_ARB
		swigIntConstant( GL_DEBUG_SEVERITY_MEDIUM_ARB, "GL_DEBUG_SEVERITY_MEDIUM_ARB" );
	#endif
	#ifdef GL_DEBUG_SEVERITY_LOW_ARB
		swigIntConstant( GL_DEBUG_SEVERITY_LOW_ARB, "GL_DEBUG_SEVERITY_LOW_ARB" );
	#endif
	#ifdef GL_ARB_depth_buffer_float
		swigIntConstant( GL_ARB_depth_buffer_float, "GL_ARB_depth_buffer_float" );
	#endif
	#ifdef GL_ARB_depth_clamp
		swigIntConstant( GL_ARB_depth_clamp, "GL_ARB_depth_clamp" );
	#endif
	#ifdef GL_ARB_depth_texture
		swigIntConstant( GL_ARB_depth_texture, "GL_ARB_depth_texture" );
	#endif
	#ifdef GL_DEPTH_COMPONENT16_ARB
		swigIntConstant( GL_DEPTH_COMPONENT16_ARB, "GL_DEPTH_COMPONENT16_ARB" );
	#endif
	#ifdef GL_DEPTH_COMPONENT24_ARB
		swigIntConstant( GL_DEPTH_COMPONENT24_ARB, "GL_DEPTH_COMPONENT24_ARB" );
	#endif
	#ifdef GL_DEPTH_COMPONENT32_ARB
		swigIntConstant( GL_DEPTH_COMPONENT32_ARB, "GL_DEPTH_COMPONENT32_ARB" );
	#endif
	#ifdef GL_TEXTURE_DEPTH_SIZE_ARB
		swigIntConstant( GL_TEXTURE_DEPTH_SIZE_ARB, "GL_TEXTURE_DEPTH_SIZE_ARB" );
	#endif
	#ifdef GL_DEPTH_TEXTURE_MODE_ARB
		swigIntConstant( GL_DEPTH_TEXTURE_MODE_ARB, "GL_DEPTH_TEXTURE_MODE_ARB" );
	#endif
	#ifdef GL_ARB_derivative_control
		swigIntConstant( GL_ARB_derivative_control, "GL_ARB_derivative_control" );
	#endif
	#ifdef GL_ARB_direct_state_access
		swigIntConstant( GL_ARB_direct_state_access, "GL_ARB_direct_state_access" );
	#endif
	#ifdef GL_ARB_draw_buffers
		swigIntConstant( GL_ARB_draw_buffers, "GL_ARB_draw_buffers" );
	#endif
	#ifdef GL_MAX_DRAW_BUFFERS_ARB
		swigIntConstant( GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB" );
	#endif
	#ifdef GL_DRAW_BUFFER0_ARB
		swigIntConstant( GL_DRAW_BUFFER0_ARB, "GL_DRAW_BUFFER0_ARB" );
	#endif
	#ifdef GL_DRAW_BUFFER1_ARB
		swigIntConstant( GL_DRAW_BUFFER1_ARB, "GL_DRAW_BUFFER1_ARB" );
	#endif
	#ifdef GL_DRAW_BUFFER2_ARB
		swigIntConstant( GL_DRAW_BUFFER2_ARB, "GL_DRAW_BUFFER2_ARB" );
	#endif
	#ifdef GL_DRAW_BUFFER3_ARB
		swigIntConstant( GL_DRAW_BUFFER3_ARB, "GL_DRAW_BUFFER3_ARB" );
	#endif
	#ifdef GL_DRAW_BUFFER4_ARB
		swigIntConstant( GL_DRAW_BUFFER4_ARB, "GL_DRAW_BUFFER4_ARB" );
	#endif
	#ifdef GL_DRAW_BUFFER5_ARB
		swigIntConstant( GL_DRAW_BUFFER5_ARB, "GL_DRAW_BUFFER5_ARB" );
	#endif
	#ifdef GL_DRAW_BUFFER6_ARB
		swigIntConstant( GL_DRAW_BUFFER6_ARB, "GL_DRAW_BUFFER6_ARB" );
	#endif
	#ifdef GL_DRAW_BUFFER7_ARB
		swigIntConstant( GL_DRAW_BUFFER7_ARB, "GL_DRAW_BUFFER7_ARB" );
	#endif
	#ifdef GL_DRAW_BUFFER8_ARB
		swigIntConstant( GL_DRAW_BUFFER8_ARB, "GL_DRAW_BUFFER8_ARB" );
	#endif
	#ifdef GL_DRAW_BUFFER9_ARB
		swigIntConstant( GL_DRAW_BUFFER9_ARB, "GL_DRAW_BUFFER9_ARB" );
	#endif
	#ifdef GL_DRAW_BUFFER10_ARB
		swigIntConstant( GL_DRAW_BUFFER10_ARB, "GL_DRAW_BUFFER10_ARB" );
	#endif
	#ifdef GL_DRAW_BUFFER11_ARB
		swigIntConstant( GL_DRAW_BUFFER11_ARB, "GL_DRAW_BUFFER11_ARB" );
	#endif
	#ifdef GL_DRAW_BUFFER12_ARB
		swigIntConstant( GL_DRAW_BUFFER12_ARB, "GL_DRAW_BUFFER12_ARB" );
	#endif
	#ifdef GL_DRAW_BUFFER13_ARB
		swigIntConstant( GL_DRAW_BUFFER13_ARB, "GL_DRAW_BUFFER13_ARB" );
	#endif
	#ifdef GL_DRAW_BUFFER14_ARB
		swigIntConstant( GL_DRAW_BUFFER14_ARB, "GL_DRAW_BUFFER14_ARB" );
	#endif
	#ifdef GL_DRAW_BUFFER15_ARB
		swigIntConstant( GL_DRAW_BUFFER15_ARB, "GL_DRAW_BUFFER15_ARB" );
	#endif
	#ifdef GL_ARB_draw_buffers_blend
		swigIntConstant( GL_ARB_draw_buffers_blend, "GL_ARB_draw_buffers_blend" );
	#endif
	#ifdef GL_ARB_draw_elements_base_vertex
		swigIntConstant( GL_ARB_draw_elements_base_vertex, "GL_ARB_draw_elements_base_vertex" );
	#endif
	#ifdef GL_ARB_draw_indirect
		swigIntConstant( GL_ARB_draw_indirect, "GL_ARB_draw_indirect" );
	#endif
	#ifdef GL_ARB_draw_instanced
		swigIntConstant( GL_ARB_draw_instanced, "GL_ARB_draw_instanced" );
	#endif
	#ifdef GL_ARB_enhanced_layouts
		swigIntConstant( GL_ARB_enhanced_layouts, "GL_ARB_enhanced_layouts" );
	#endif
	#ifdef GL_ARB_explicit_attrib_location
		swigIntConstant( GL_ARB_explicit_attrib_location, "GL_ARB_explicit_attrib_location" );
	#endif
	#ifdef GL_ARB_explicit_uniform_location
		swigIntConstant( GL_ARB_explicit_uniform_location, "GL_ARB_explicit_uniform_location" );
	#endif
	#ifdef GL_ARB_fragment_coord_conventions
		swigIntConstant( GL_ARB_fragment_coord_conventions, "GL_ARB_fragment_coord_conventions" );
	#endif
	#ifdef GL_ARB_fragment_layer_viewport
		swigIntConstant( GL_ARB_fragment_layer_viewport, "GL_ARB_fragment_layer_viewport" );
	#endif
	#ifdef GL_ARB_fragment_program
		swigIntConstant( GL_ARB_fragment_program, "GL_ARB_fragment_program" );
	#endif
	#ifdef GL_FRAGMENT_PROGRAM_ARB
		swigIntConstant( GL_FRAGMENT_PROGRAM_ARB, "GL_FRAGMENT_PROGRAM_ARB" );
	#endif
	#ifdef GL_PROGRAM_FORMAT_ASCII_ARB
		swigIntConstant( GL_PROGRAM_FORMAT_ASCII_ARB, "GL_PROGRAM_FORMAT_ASCII_ARB" );
	#endif
	#ifdef GL_PROGRAM_LENGTH_ARB
		swigIntConstant( GL_PROGRAM_LENGTH_ARB, "GL_PROGRAM_LENGTH_ARB" );
	#endif
	#ifdef GL_PROGRAM_FORMAT_ARB
		swigIntConstant( GL_PROGRAM_FORMAT_ARB, "GL_PROGRAM_FORMAT_ARB" );
	#endif
	#ifdef GL_PROGRAM_BINDING_ARB
		swigIntConstant( GL_PROGRAM_BINDING_ARB, "GL_PROGRAM_BINDING_ARB" );
	#endif
	#ifdef GL_PROGRAM_INSTRUCTIONS_ARB
		swigIntConstant( GL_PROGRAM_INSTRUCTIONS_ARB, "GL_PROGRAM_INSTRUCTIONS_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_INSTRUCTIONS_ARB
		swigIntConstant( GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" );
	#endif
	#ifdef GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
		swigIntConstant( GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
		swigIntConstant( GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" );
	#endif
	#ifdef GL_PROGRAM_TEMPORARIES_ARB
		swigIntConstant( GL_PROGRAM_TEMPORARIES_ARB, "GL_PROGRAM_TEMPORARIES_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_TEMPORARIES_ARB
		swigIntConstant( GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" );
	#endif
	#ifdef GL_PROGRAM_NATIVE_TEMPORARIES_ARB
		swigIntConstant( GL_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
		swigIntConstant( GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" );
	#endif
	#ifdef GL_PROGRAM_PARAMETERS_ARB
		swigIntConstant( GL_PROGRAM_PARAMETERS_ARB, "GL_PROGRAM_PARAMETERS_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_PARAMETERS_ARB
		swigIntConstant( GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" );
	#endif
	#ifdef GL_PROGRAM_NATIVE_PARAMETERS_ARB
		swigIntConstant( GL_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_PROGRAM_NATIVE_PARAMETERS_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
		swigIntConstant( GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" );
	#endif
	#ifdef GL_PROGRAM_ATTRIBS_ARB
		swigIntConstant( GL_PROGRAM_ATTRIBS_ARB, "GL_PROGRAM_ATTRIBS_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_ATTRIBS_ARB
		swigIntConstant( GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" );
	#endif
	#ifdef GL_PROGRAM_NATIVE_ATTRIBS_ARB
		swigIntConstant( GL_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_PROGRAM_NATIVE_ATTRIBS_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
		swigIntConstant( GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
		swigIntConstant( GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
		swigIntConstant( GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" );
	#endif
	#ifdef GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
		swigIntConstant( GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB" );
	#endif
	#ifdef GL_PROGRAM_ALU_INSTRUCTIONS_ARB
		swigIntConstant( GL_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB" );
	#endif
	#ifdef GL_PROGRAM_TEX_INSTRUCTIONS_ARB
		swigIntConstant( GL_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB" );
	#endif
	#ifdef GL_PROGRAM_TEX_INDIRECTIONS_ARB
		swigIntConstant( GL_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_PROGRAM_TEX_INDIRECTIONS_ARB" );
	#endif
	#ifdef GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
		swigIntConstant( GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" );
	#endif
	#ifdef GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
		swigIntConstant( GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" );
	#endif
	#ifdef GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
		swigIntConstant( GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
		swigIntConstant( GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
		swigIntConstant( GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
		swigIntConstant( GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
		swigIntConstant( GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
		swigIntConstant( GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
		swigIntConstant( GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" );
	#endif
	#ifdef GL_PROGRAM_STRING_ARB
		swigIntConstant( GL_PROGRAM_STRING_ARB, "GL_PROGRAM_STRING_ARB" );
	#endif
	#ifdef GL_PROGRAM_ERROR_POSITION_ARB
		swigIntConstant( GL_PROGRAM_ERROR_POSITION_ARB, "GL_PROGRAM_ERROR_POSITION_ARB" );
	#endif
	#ifdef GL_CURRENT_MATRIX_ARB
		swigIntConstant( GL_CURRENT_MATRIX_ARB, "GL_CURRENT_MATRIX_ARB" );
	#endif
	#ifdef GL_TRANSPOSE_CURRENT_MATRIX_ARB
		swigIntConstant( GL_TRANSPOSE_CURRENT_MATRIX_ARB, "GL_TRANSPOSE_CURRENT_MATRIX_ARB" );
	#endif
	#ifdef GL_CURRENT_MATRIX_STACK_DEPTH_ARB
		swigIntConstant( GL_CURRENT_MATRIX_STACK_DEPTH_ARB, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_MATRICES_ARB
		swigIntConstant( GL_MAX_PROGRAM_MATRICES_ARB, "GL_MAX_PROGRAM_MATRICES_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
		swigIntConstant( GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" );
	#endif
	#ifdef GL_MAX_TEXTURE_COORDS_ARB
		swigIntConstant( GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" );
	#endif
	#ifdef GL_MAX_TEXTURE_IMAGE_UNITS_ARB
		swigIntConstant( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" );
	#endif
	#ifdef GL_PROGRAM_ERROR_STRING_ARB
		swigIntConstant( GL_PROGRAM_ERROR_STRING_ARB, "GL_PROGRAM_ERROR_STRING_ARB" );
	#endif
	#ifdef GL_MATRIX0_ARB
		swigIntConstant( GL_MATRIX0_ARB, "GL_MATRIX0_ARB" );
	#endif
	#ifdef GL_MATRIX1_ARB
		swigIntConstant( GL_MATRIX1_ARB, "GL_MATRIX1_ARB" );
	#endif
	#ifdef GL_MATRIX2_ARB
		swigIntConstant( GL_MATRIX2_ARB, "GL_MATRIX2_ARB" );
	#endif
	#ifdef GL_MATRIX3_ARB
		swigIntConstant( GL_MATRIX3_ARB, "GL_MATRIX3_ARB" );
	#endif
	#ifdef GL_MATRIX4_ARB
		swigIntConstant( GL_MATRIX4_ARB, "GL_MATRIX4_ARB" );
	#endif
	#ifdef GL_MATRIX5_ARB
		swigIntConstant( GL_MATRIX5_ARB, "GL_MATRIX5_ARB" );
	#endif
	#ifdef GL_MATRIX6_ARB
		swigIntConstant( GL_MATRIX6_ARB, "GL_MATRIX6_ARB" );
	#endif
	#ifdef GL_MATRIX7_ARB
		swigIntConstant( GL_MATRIX7_ARB, "GL_MATRIX7_ARB" );
	#endif
	#ifdef GL_MATRIX8_ARB
		swigIntConstant( GL_MATRIX8_ARB, "GL_MATRIX8_ARB" );
	#endif
	#ifdef GL_MATRIX9_ARB
		swigIntConstant( GL_MATRIX9_ARB, "GL_MATRIX9_ARB" );
	#endif
	#ifdef GL_MATRIX10_ARB
		swigIntConstant( GL_MATRIX10_ARB, "GL_MATRIX10_ARB" );
	#endif
	#ifdef GL_MATRIX11_ARB
		swigIntConstant( GL_MATRIX11_ARB, "GL_MATRIX11_ARB" );
	#endif
	#ifdef GL_MATRIX12_ARB
		swigIntConstant( GL_MATRIX12_ARB, "GL_MATRIX12_ARB" );
	#endif
	#ifdef GL_MATRIX13_ARB
		swigIntConstant( GL_MATRIX13_ARB, "GL_MATRIX13_ARB" );
	#endif
	#ifdef GL_MATRIX14_ARB
		swigIntConstant( GL_MATRIX14_ARB, "GL_MATRIX14_ARB" );
	#endif
	#ifdef GL_MATRIX15_ARB
		swigIntConstant( GL_MATRIX15_ARB, "GL_MATRIX15_ARB" );
	#endif
	#ifdef GL_MATRIX16_ARB
		swigIntConstant( GL_MATRIX16_ARB, "GL_MATRIX16_ARB" );
	#endif
	#ifdef GL_MATRIX17_ARB
		swigIntConstant( GL_MATRIX17_ARB, "GL_MATRIX17_ARB" );
	#endif
	#ifdef GL_MATRIX18_ARB
		swigIntConstant( GL_MATRIX18_ARB, "GL_MATRIX18_ARB" );
	#endif
	#ifdef GL_MATRIX19_ARB
		swigIntConstant( GL_MATRIX19_ARB, "GL_MATRIX19_ARB" );
	#endif
	#ifdef GL_MATRIX20_ARB
		swigIntConstant( GL_MATRIX20_ARB, "GL_MATRIX20_ARB" );
	#endif
	#ifdef GL_MATRIX21_ARB
		swigIntConstant( GL_MATRIX21_ARB, "GL_MATRIX21_ARB" );
	#endif
	#ifdef GL_MATRIX22_ARB
		swigIntConstant( GL_MATRIX22_ARB, "GL_MATRIX22_ARB" );
	#endif
	#ifdef GL_MATRIX23_ARB
		swigIntConstant( GL_MATRIX23_ARB, "GL_MATRIX23_ARB" );
	#endif
	#ifdef GL_MATRIX24_ARB
		swigIntConstant( GL_MATRIX24_ARB, "GL_MATRIX24_ARB" );
	#endif
	#ifdef GL_MATRIX25_ARB
		swigIntConstant( GL_MATRIX25_ARB, "GL_MATRIX25_ARB" );
	#endif
	#ifdef GL_MATRIX26_ARB
		swigIntConstant( GL_MATRIX26_ARB, "GL_MATRIX26_ARB" );
	#endif
	#ifdef GL_MATRIX27_ARB
		swigIntConstant( GL_MATRIX27_ARB, "GL_MATRIX27_ARB" );
	#endif
	#ifdef GL_MATRIX28_ARB
		swigIntConstant( GL_MATRIX28_ARB, "GL_MATRIX28_ARB" );
	#endif
	#ifdef GL_MATRIX29_ARB
		swigIntConstant( GL_MATRIX29_ARB, "GL_MATRIX29_ARB" );
	#endif
	#ifdef GL_MATRIX30_ARB
		swigIntConstant( GL_MATRIX30_ARB, "GL_MATRIX30_ARB" );
	#endif
	#ifdef GL_MATRIX31_ARB
		swigIntConstant( GL_MATRIX31_ARB, "GL_MATRIX31_ARB" );
	#endif
	#ifdef GL_ARB_fragment_program_shadow
		swigIntConstant( GL_ARB_fragment_program_shadow, "GL_ARB_fragment_program_shadow" );
	#endif
	#ifdef GL_ARB_fragment_shader
		swigIntConstant( GL_ARB_fragment_shader, "GL_ARB_fragment_shader" );
	#endif
	#ifdef GL_FRAGMENT_SHADER_ARB
		swigIntConstant( GL_FRAGMENT_SHADER_ARB, "GL_FRAGMENT_SHADER_ARB" );
	#endif
	#ifdef GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
		swigIntConstant( GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" );
	#endif
	#ifdef GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
		swigIntConstant( GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB" );
	#endif
	#ifdef GL_ARB_fragment_shader_interlock
		swigIntConstant( GL_ARB_fragment_shader_interlock, "GL_ARB_fragment_shader_interlock" );
	#endif
	#ifdef GL_ARB_framebuffer_no_attachments
		swigIntConstant( GL_ARB_framebuffer_no_attachments, "GL_ARB_framebuffer_no_attachments" );
	#endif
	#ifdef GL_ARB_framebuffer_object
		swigIntConstant( GL_ARB_framebuffer_object, "GL_ARB_framebuffer_object" );
	#endif
	#ifdef GL_ARB_framebuffer_sRGB
		swigIntConstant( GL_ARB_framebuffer_sRGB, "GL_ARB_framebuffer_sRGB" );
	#endif
	#ifdef GL_ARB_geometry_shader4
		swigIntConstant( GL_ARB_geometry_shader4, "GL_ARB_geometry_shader4" );
	#endif
	#ifdef GL_LINES_ADJACENCY_ARB
		swigIntConstant( GL_LINES_ADJACENCY_ARB, "GL_LINES_ADJACENCY_ARB" );
	#endif
	#ifdef GL_LINE_STRIP_ADJACENCY_ARB
		swigIntConstant( GL_LINE_STRIP_ADJACENCY_ARB, "GL_LINE_STRIP_ADJACENCY_ARB" );
	#endif
	#ifdef GL_TRIANGLES_ADJACENCY_ARB
		swigIntConstant( GL_TRIANGLES_ADJACENCY_ARB, "GL_TRIANGLES_ADJACENCY_ARB" );
	#endif
	#ifdef GL_TRIANGLE_STRIP_ADJACENCY_ARB
		swigIntConstant( GL_TRIANGLE_STRIP_ADJACENCY_ARB, "GL_TRIANGLE_STRIP_ADJACENCY_ARB" );
	#endif
	#ifdef GL_PROGRAM_POINT_SIZE_ARB
		swigIntConstant( GL_PROGRAM_POINT_SIZE_ARB, "GL_PROGRAM_POINT_SIZE_ARB" );
	#endif
	#ifdef GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
		swigIntConstant( GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB" );
	#endif
	#ifdef GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
		swigIntConstant( GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB" );
	#endif
	#ifdef GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
		swigIntConstant( GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" );
	#endif
	#ifdef GL_GEOMETRY_SHADER_ARB
		swigIntConstant( GL_GEOMETRY_SHADER_ARB, "GL_GEOMETRY_SHADER_ARB" );
	#endif
	#ifdef GL_GEOMETRY_VERTICES_OUT_ARB
		swigIntConstant( GL_GEOMETRY_VERTICES_OUT_ARB, "GL_GEOMETRY_VERTICES_OUT_ARB" );
	#endif
	#ifdef GL_GEOMETRY_INPUT_TYPE_ARB
		swigIntConstant( GL_GEOMETRY_INPUT_TYPE_ARB, "GL_GEOMETRY_INPUT_TYPE_ARB" );
	#endif
	#ifdef GL_GEOMETRY_OUTPUT_TYPE_ARB
		swigIntConstant( GL_GEOMETRY_OUTPUT_TYPE_ARB, "GL_GEOMETRY_OUTPUT_TYPE_ARB" );
	#endif
	#ifdef GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
		swigIntConstant( GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB" );
	#endif
	#ifdef GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
		swigIntConstant( GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB" );
	#endif
	#ifdef GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
		swigIntConstant( GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB" );
	#endif
	#ifdef GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
		swigIntConstant( GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB" );
	#endif
	#ifdef GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
		swigIntConstant( GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB" );
	#endif
	#ifdef GL_ARB_get_program_binary
		swigIntConstant( GL_ARB_get_program_binary, "GL_ARB_get_program_binary" );
	#endif
	#ifdef GL_ARB_get_texture_sub_image
		swigIntConstant( GL_ARB_get_texture_sub_image, "GL_ARB_get_texture_sub_image" );
	#endif
	#ifdef GL_ARB_gl_spirv
		swigIntConstant( GL_ARB_gl_spirv, "GL_ARB_gl_spirv" );
	#endif
	#ifdef GL_SHADER_BINARY_FORMAT_SPIR_V_ARB
		swigIntConstant( GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, "GL_SHADER_BINARY_FORMAT_SPIR_V_ARB" );
	#endif
	#ifdef GL_SPIR_V_BINARY_ARB
		swigIntConstant( GL_SPIR_V_BINARY_ARB, "GL_SPIR_V_BINARY_ARB" );
	#endif
	#ifdef GL_ARB_gpu_shader5
		swigIntConstant( GL_ARB_gpu_shader5, "GL_ARB_gpu_shader5" );
	#endif
	#ifdef GL_ARB_gpu_shader_fp64
		swigIntConstant( GL_ARB_gpu_shader_fp64, "GL_ARB_gpu_shader_fp64" );
	#endif
	#ifdef GL_ARB_gpu_shader_int64
		swigIntConstant( GL_ARB_gpu_shader_int64, "GL_ARB_gpu_shader_int64" );
	#endif
	#ifdef GL_INT64_ARB
		swigIntConstant( GL_INT64_ARB, "GL_INT64_ARB" );
	#endif
	#ifdef GL_INT64_VEC2_ARB
		swigIntConstant( GL_INT64_VEC2_ARB, "GL_INT64_VEC2_ARB" );
	#endif
	#ifdef GL_INT64_VEC3_ARB
		swigIntConstant( GL_INT64_VEC3_ARB, "GL_INT64_VEC3_ARB" );
	#endif
	#ifdef GL_INT64_VEC4_ARB
		swigIntConstant( GL_INT64_VEC4_ARB, "GL_INT64_VEC4_ARB" );
	#endif
	#ifdef GL_UNSIGNED_INT64_VEC2_ARB
		swigIntConstant( GL_UNSIGNED_INT64_VEC2_ARB, "GL_UNSIGNED_INT64_VEC2_ARB" );
	#endif
	#ifdef GL_UNSIGNED_INT64_VEC3_ARB
		swigIntConstant( GL_UNSIGNED_INT64_VEC3_ARB, "GL_UNSIGNED_INT64_VEC3_ARB" );
	#endif
	#ifdef GL_UNSIGNED_INT64_VEC4_ARB
		swigIntConstant( GL_UNSIGNED_INT64_VEC4_ARB, "GL_UNSIGNED_INT64_VEC4_ARB" );
	#endif
	#ifdef GL_ARB_half_float_pixel
		swigIntConstant( GL_ARB_half_float_pixel, "GL_ARB_half_float_pixel" );
	#endif
	#ifdef GL_HALF_FLOAT_ARB
		swigIntConstant( GL_HALF_FLOAT_ARB, "GL_HALF_FLOAT_ARB" );
	#endif
	#ifdef GL_ARB_half_float_vertex
		swigIntConstant( GL_ARB_half_float_vertex, "GL_ARB_half_float_vertex" );
	#endif
	#ifdef GL_ARB_indirect_parameters
		swigIntConstant( GL_ARB_indirect_parameters, "GL_ARB_indirect_parameters" );
	#endif
	#ifdef GL_PARAMETER_BUFFER_ARB
		swigIntConstant( GL_PARAMETER_BUFFER_ARB, "GL_PARAMETER_BUFFER_ARB" );
	#endif
	#ifdef GL_PARAMETER_BUFFER_BINDING_ARB
		swigIntConstant( GL_PARAMETER_BUFFER_BINDING_ARB, "GL_PARAMETER_BUFFER_BINDING_ARB" );
	#endif
	#ifdef GL_ARB_instanced_arrays
		swigIntConstant( GL_ARB_instanced_arrays, "GL_ARB_instanced_arrays" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB" );
	#endif
	#ifdef GL_ARB_internalformat_query
		swigIntConstant( GL_ARB_internalformat_query, "GL_ARB_internalformat_query" );
	#endif
	#ifdef GL_ARB_internalformat_query2
		swigIntConstant( GL_ARB_internalformat_query2, "GL_ARB_internalformat_query2" );
	#endif
	#ifdef GL_SRGB_DECODE_ARB
		swigIntConstant( GL_SRGB_DECODE_ARB, "GL_SRGB_DECODE_ARB" );
	#endif
	#ifdef GL_VIEW_CLASS_EAC_R11
		swigIntConstant( GL_VIEW_CLASS_EAC_R11, "GL_VIEW_CLASS_EAC_R11" );
	#endif
	#ifdef GL_VIEW_CLASS_EAC_RG11
		swigIntConstant( GL_VIEW_CLASS_EAC_RG11, "GL_VIEW_CLASS_EAC_RG11" );
	#endif
	#ifdef GL_VIEW_CLASS_ETC2_RGB
		swigIntConstant( GL_VIEW_CLASS_ETC2_RGB, "GL_VIEW_CLASS_ETC2_RGB" );
	#endif
	#ifdef GL_VIEW_CLASS_ETC2_RGBA
		swigIntConstant( GL_VIEW_CLASS_ETC2_RGBA, "GL_VIEW_CLASS_ETC2_RGBA" );
	#endif
	#ifdef GL_VIEW_CLASS_ETC2_EAC_RGBA
		swigIntConstant( GL_VIEW_CLASS_ETC2_EAC_RGBA, "GL_VIEW_CLASS_ETC2_EAC_RGBA" );
	#endif
	#ifdef GL_VIEW_CLASS_ASTC_4x4_RGBA
		swigIntConstant( GL_VIEW_CLASS_ASTC_4x4_RGBA, "GL_VIEW_CLASS_ASTC_4x4_RGBA" );
	#endif
	#ifdef GL_VIEW_CLASS_ASTC_5x4_RGBA
		swigIntConstant( GL_VIEW_CLASS_ASTC_5x4_RGBA, "GL_VIEW_CLASS_ASTC_5x4_RGBA" );
	#endif
	#ifdef GL_VIEW_CLASS_ASTC_5x5_RGBA
		swigIntConstant( GL_VIEW_CLASS_ASTC_5x5_RGBA, "GL_VIEW_CLASS_ASTC_5x5_RGBA" );
	#endif
	#ifdef GL_VIEW_CLASS_ASTC_6x5_RGBA
		swigIntConstant( GL_VIEW_CLASS_ASTC_6x5_RGBA, "GL_VIEW_CLASS_ASTC_6x5_RGBA" );
	#endif
	#ifdef GL_VIEW_CLASS_ASTC_6x6_RGBA
		swigIntConstant( GL_VIEW_CLASS_ASTC_6x6_RGBA, "GL_VIEW_CLASS_ASTC_6x6_RGBA" );
	#endif
	#ifdef GL_VIEW_CLASS_ASTC_8x5_RGBA
		swigIntConstant( GL_VIEW_CLASS_ASTC_8x5_RGBA, "GL_VIEW_CLASS_ASTC_8x5_RGBA" );
	#endif
	#ifdef GL_VIEW_CLASS_ASTC_8x6_RGBA
		swigIntConstant( GL_VIEW_CLASS_ASTC_8x6_RGBA, "GL_VIEW_CLASS_ASTC_8x6_RGBA" );
	#endif
	#ifdef GL_VIEW_CLASS_ASTC_8x8_RGBA
		swigIntConstant( GL_VIEW_CLASS_ASTC_8x8_RGBA, "GL_VIEW_CLASS_ASTC_8x8_RGBA" );
	#endif
	#ifdef GL_VIEW_CLASS_ASTC_10x5_RGBA
		swigIntConstant( GL_VIEW_CLASS_ASTC_10x5_RGBA, "GL_VIEW_CLASS_ASTC_10x5_RGBA" );
	#endif
	#ifdef GL_VIEW_CLASS_ASTC_10x6_RGBA
		swigIntConstant( GL_VIEW_CLASS_ASTC_10x6_RGBA, "GL_VIEW_CLASS_ASTC_10x6_RGBA" );
	#endif
	#ifdef GL_VIEW_CLASS_ASTC_10x8_RGBA
		swigIntConstant( GL_VIEW_CLASS_ASTC_10x8_RGBA, "GL_VIEW_CLASS_ASTC_10x8_RGBA" );
	#endif
	#ifdef GL_VIEW_CLASS_ASTC_10x10_RGBA
		swigIntConstant( GL_VIEW_CLASS_ASTC_10x10_RGBA, "GL_VIEW_CLASS_ASTC_10x10_RGBA" );
	#endif
	#ifdef GL_VIEW_CLASS_ASTC_12x10_RGBA
		swigIntConstant( GL_VIEW_CLASS_ASTC_12x10_RGBA, "GL_VIEW_CLASS_ASTC_12x10_RGBA" );
	#endif
	#ifdef GL_VIEW_CLASS_ASTC_12x12_RGBA
		swigIntConstant( GL_VIEW_CLASS_ASTC_12x12_RGBA, "GL_VIEW_CLASS_ASTC_12x12_RGBA" );
	#endif
	#ifdef GL_ARB_invalidate_subdata
		swigIntConstant( GL_ARB_invalidate_subdata, "GL_ARB_invalidate_subdata" );
	#endif
	#ifdef GL_ARB_map_buffer_alignment
		swigIntConstant( GL_ARB_map_buffer_alignment, "GL_ARB_map_buffer_alignment" );
	#endif
	#ifdef GL_ARB_map_buffer_range
		swigIntConstant( GL_ARB_map_buffer_range, "GL_ARB_map_buffer_range" );
	#endif
	#ifdef GL_ARB_matrix_palette
		swigIntConstant( GL_ARB_matrix_palette, "GL_ARB_matrix_palette" );
	#endif
	#ifdef GL_MATRIX_PALETTE_ARB
		swigIntConstant( GL_MATRIX_PALETTE_ARB, "GL_MATRIX_PALETTE_ARB" );
	#endif
	#ifdef GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
		swigIntConstant( GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB" );
	#endif
	#ifdef GL_MAX_PALETTE_MATRICES_ARB
		swigIntConstant( GL_MAX_PALETTE_MATRICES_ARB, "GL_MAX_PALETTE_MATRICES_ARB" );
	#endif
	#ifdef GL_CURRENT_PALETTE_MATRIX_ARB
		swigIntConstant( GL_CURRENT_PALETTE_MATRIX_ARB, "GL_CURRENT_PALETTE_MATRIX_ARB" );
	#endif
	#ifdef GL_MATRIX_INDEX_ARRAY_ARB
		swigIntConstant( GL_MATRIX_INDEX_ARRAY_ARB, "GL_MATRIX_INDEX_ARRAY_ARB" );
	#endif
	#ifdef GL_CURRENT_MATRIX_INDEX_ARB
		swigIntConstant( GL_CURRENT_MATRIX_INDEX_ARB, "GL_CURRENT_MATRIX_INDEX_ARB" );
	#endif
	#ifdef GL_MATRIX_INDEX_ARRAY_SIZE_ARB
		swigIntConstant( GL_MATRIX_INDEX_ARRAY_SIZE_ARB, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB" );
	#endif
	#ifdef GL_MATRIX_INDEX_ARRAY_TYPE_ARB
		swigIntConstant( GL_MATRIX_INDEX_ARRAY_TYPE_ARB, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB" );
	#endif
	#ifdef GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
		swigIntConstant( GL_MATRIX_INDEX_ARRAY_STRIDE_ARB, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB" );
	#endif
	#ifdef GL_MATRIX_INDEX_ARRAY_POINTER_ARB
		swigIntConstant( GL_MATRIX_INDEX_ARRAY_POINTER_ARB, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB" );
	#endif
	#ifdef GL_ARB_multi_bind
		swigIntConstant( GL_ARB_multi_bind, "GL_ARB_multi_bind" );
	#endif
	#ifdef GL_ARB_multi_draw_indirect
		swigIntConstant( GL_ARB_multi_draw_indirect, "GL_ARB_multi_draw_indirect" );
	#endif
	#ifdef GL_ARB_multisample
		swigIntConstant( GL_ARB_multisample, "GL_ARB_multisample" );
	#endif
	#ifdef GL_MULTISAMPLE_ARB
		swigIntConstant( GL_MULTISAMPLE_ARB, "GL_MULTISAMPLE_ARB" );
	#endif
	#ifdef GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
		swigIntConstant( GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB" );
	#endif
	#ifdef GL_SAMPLE_ALPHA_TO_ONE_ARB
		swigIntConstant( GL_SAMPLE_ALPHA_TO_ONE_ARB, "GL_SAMPLE_ALPHA_TO_ONE_ARB" );
	#endif
	#ifdef GL_SAMPLE_COVERAGE_ARB
		swigIntConstant( GL_SAMPLE_COVERAGE_ARB, "GL_SAMPLE_COVERAGE_ARB" );
	#endif
	#ifdef GL_SAMPLE_BUFFERS_ARB
		swigIntConstant( GL_SAMPLE_BUFFERS_ARB, "GL_SAMPLE_BUFFERS_ARB" );
	#endif
	#ifdef GL_SAMPLES_ARB
		swigIntConstant( GL_SAMPLES_ARB, "GL_SAMPLES_ARB" );
	#endif
	#ifdef GL_SAMPLE_COVERAGE_VALUE_ARB
		swigIntConstant( GL_SAMPLE_COVERAGE_VALUE_ARB, "GL_SAMPLE_COVERAGE_VALUE_ARB" );
	#endif
	#ifdef GL_SAMPLE_COVERAGE_INVERT_ARB
		swigIntConstant( GL_SAMPLE_COVERAGE_INVERT_ARB, "GL_SAMPLE_COVERAGE_INVERT_ARB" );
	#endif
	#ifdef GL_MULTISAMPLE_BIT_ARB
		swigIntConstant( GL_MULTISAMPLE_BIT_ARB, "GL_MULTISAMPLE_BIT_ARB" );
	#endif
	#ifdef GL_ARB_occlusion_query
		swigIntConstant( GL_ARB_occlusion_query, "GL_ARB_occlusion_query" );
	#endif
	#ifdef GL_QUERY_COUNTER_BITS_ARB
		swigIntConstant( GL_QUERY_COUNTER_BITS_ARB, "GL_QUERY_COUNTER_BITS_ARB" );
	#endif
	#ifdef GL_CURRENT_QUERY_ARB
		swigIntConstant( GL_CURRENT_QUERY_ARB, "GL_CURRENT_QUERY_ARB" );
	#endif
	#ifdef GL_QUERY_RESULT_ARB
		swigIntConstant( GL_QUERY_RESULT_ARB, "GL_QUERY_RESULT_ARB" );
	#endif
	#ifdef GL_QUERY_RESULT_AVAILABLE_ARB
		swigIntConstant( GL_QUERY_RESULT_AVAILABLE_ARB, "GL_QUERY_RESULT_AVAILABLE_ARB" );
	#endif
	#ifdef GL_SAMPLES_PASSED_ARB
		swigIntConstant( GL_SAMPLES_PASSED_ARB, "GL_SAMPLES_PASSED_ARB" );
	#endif
	#ifdef GL_ARB_occlusion_query2
		swigIntConstant( GL_ARB_occlusion_query2, "GL_ARB_occlusion_query2" );
	#endif
	#ifdef GL_ARB_parallel_shader_compile
		swigIntConstant( GL_ARB_parallel_shader_compile, "GL_ARB_parallel_shader_compile" );
	#endif
	#ifdef GL_MAX_SHADER_COMPILER_THREADS_ARB
		swigIntConstant( GL_MAX_SHADER_COMPILER_THREADS_ARB, "GL_MAX_SHADER_COMPILER_THREADS_ARB" );
	#endif
	#ifdef GL_COMPLETION_STATUS_ARB
		swigIntConstant( GL_COMPLETION_STATUS_ARB, "GL_COMPLETION_STATUS_ARB" );
	#endif
	#ifdef GL_ARB_pipeline_statistics_query
		swigIntConstant( GL_ARB_pipeline_statistics_query, "GL_ARB_pipeline_statistics_query" );
	#endif
	#ifdef GL_VERTICES_SUBMITTED_ARB
		swigIntConstant( GL_VERTICES_SUBMITTED_ARB, "GL_VERTICES_SUBMITTED_ARB" );
	#endif
	#ifdef GL_PRIMITIVES_SUBMITTED_ARB
		swigIntConstant( GL_PRIMITIVES_SUBMITTED_ARB, "GL_PRIMITIVES_SUBMITTED_ARB" );
	#endif
	#ifdef GL_VERTEX_SHADER_INVOCATIONS_ARB
		swigIntConstant( GL_VERTEX_SHADER_INVOCATIONS_ARB, "GL_VERTEX_SHADER_INVOCATIONS_ARB" );
	#endif
	#ifdef GL_TESS_CONTROL_SHADER_PATCHES_ARB
		swigIntConstant( GL_TESS_CONTROL_SHADER_PATCHES_ARB, "GL_TESS_CONTROL_SHADER_PATCHES_ARB" );
	#endif
	#ifdef GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB
		swigIntConstant( GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB, "GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB" );
	#endif
	#ifdef GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
		swigIntConstant( GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB, "GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB" );
	#endif
	#ifdef GL_FRAGMENT_SHADER_INVOCATIONS_ARB
		swigIntConstant( GL_FRAGMENT_SHADER_INVOCATIONS_ARB, "GL_FRAGMENT_SHADER_INVOCATIONS_ARB" );
	#endif
	#ifdef GL_COMPUTE_SHADER_INVOCATIONS_ARB
		swigIntConstant( GL_COMPUTE_SHADER_INVOCATIONS_ARB, "GL_COMPUTE_SHADER_INVOCATIONS_ARB" );
	#endif
	#ifdef GL_CLIPPING_INPUT_PRIMITIVES_ARB
		swigIntConstant( GL_CLIPPING_INPUT_PRIMITIVES_ARB, "GL_CLIPPING_INPUT_PRIMITIVES_ARB" );
	#endif
	#ifdef GL_CLIPPING_OUTPUT_PRIMITIVES_ARB
		swigIntConstant( GL_CLIPPING_OUTPUT_PRIMITIVES_ARB, "GL_CLIPPING_OUTPUT_PRIMITIVES_ARB" );
	#endif
	#ifdef GL_ARB_pixel_buffer_object
		swigIntConstant( GL_ARB_pixel_buffer_object, "GL_ARB_pixel_buffer_object" );
	#endif
	#ifdef GL_PIXEL_PACK_BUFFER_ARB
		swigIntConstant( GL_PIXEL_PACK_BUFFER_ARB, "GL_PIXEL_PACK_BUFFER_ARB" );
	#endif
	#ifdef GL_PIXEL_UNPACK_BUFFER_ARB
		swigIntConstant( GL_PIXEL_UNPACK_BUFFER_ARB, "GL_PIXEL_UNPACK_BUFFER_ARB" );
	#endif
	#ifdef GL_PIXEL_PACK_BUFFER_BINDING_ARB
		swigIntConstant( GL_PIXEL_PACK_BUFFER_BINDING_ARB, "GL_PIXEL_PACK_BUFFER_BINDING_ARB" );
	#endif
	#ifdef GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
		swigIntConstant( GL_PIXEL_UNPACK_BUFFER_BINDING_ARB, "GL_PIXEL_UNPACK_BUFFER_BINDING_ARB" );
	#endif
	#ifdef GL_ARB_point_parameters
		swigIntConstant( GL_ARB_point_parameters, "GL_ARB_point_parameters" );
	#endif
	#ifdef GL_POINT_SIZE_MIN_ARB
		swigIntConstant( GL_POINT_SIZE_MIN_ARB, "GL_POINT_SIZE_MIN_ARB" );
	#endif
	#ifdef GL_POINT_SIZE_MAX_ARB
		swigIntConstant( GL_POINT_SIZE_MAX_ARB, "GL_POINT_SIZE_MAX_ARB" );
	#endif
	#ifdef GL_POINT_FADE_THRESHOLD_SIZE_ARB
		swigIntConstant( GL_POINT_FADE_THRESHOLD_SIZE_ARB, "GL_POINT_FADE_THRESHOLD_SIZE_ARB" );
	#endif
	#ifdef GL_POINT_DISTANCE_ATTENUATION_ARB
		swigIntConstant( GL_POINT_DISTANCE_ATTENUATION_ARB, "GL_POINT_DISTANCE_ATTENUATION_ARB" );
	#endif
	#ifdef GL_ARB_point_sprite
		swigIntConstant( GL_ARB_point_sprite, "GL_ARB_point_sprite" );
	#endif
	#ifdef GL_POINT_SPRITE_ARB
		swigIntConstant( GL_POINT_SPRITE_ARB, "GL_POINT_SPRITE_ARB" );
	#endif
	#ifdef GL_COORD_REPLACE_ARB
		swigIntConstant( GL_COORD_REPLACE_ARB, "GL_COORD_REPLACE_ARB" );
	#endif
	#ifdef GL_ARB_polygon_offset_clamp
		swigIntConstant( GL_ARB_polygon_offset_clamp, "GL_ARB_polygon_offset_clamp" );
	#endif
	#ifdef GL_ARB_post_depth_coverage
		swigIntConstant( GL_ARB_post_depth_coverage, "GL_ARB_post_depth_coverage" );
	#endif
	#ifdef GL_ARB_program_interface_query
		swigIntConstant( GL_ARB_program_interface_query, "GL_ARB_program_interface_query" );
	#endif
	#ifdef GL_ARB_provoking_vertex
		swigIntConstant( GL_ARB_provoking_vertex, "GL_ARB_provoking_vertex" );
	#endif
	#ifdef GL_ARB_query_buffer_object
		swigIntConstant( GL_ARB_query_buffer_object, "GL_ARB_query_buffer_object" );
	#endif
	#ifdef GL_ARB_robust_buffer_access_behavior
		swigIntConstant( GL_ARB_robust_buffer_access_behavior, "GL_ARB_robust_buffer_access_behavior" );
	#endif
	#ifdef GL_ARB_robustness
		swigIntConstant( GL_ARB_robustness, "GL_ARB_robustness" );
	#endif
	#ifdef GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
		swigIntConstant( GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB" );
	#endif
	#ifdef GL_LOSE_CONTEXT_ON_RESET_ARB
		swigIntConstant( GL_LOSE_CONTEXT_ON_RESET_ARB, "GL_LOSE_CONTEXT_ON_RESET_ARB" );
	#endif
	#ifdef GL_GUILTY_CONTEXT_RESET_ARB
		swigIntConstant( GL_GUILTY_CONTEXT_RESET_ARB, "GL_GUILTY_CONTEXT_RESET_ARB" );
	#endif
	#ifdef GL_INNOCENT_CONTEXT_RESET_ARB
		swigIntConstant( GL_INNOCENT_CONTEXT_RESET_ARB, "GL_INNOCENT_CONTEXT_RESET_ARB" );
	#endif
	#ifdef GL_UNKNOWN_CONTEXT_RESET_ARB
		swigIntConstant( GL_UNKNOWN_CONTEXT_RESET_ARB, "GL_UNKNOWN_CONTEXT_RESET_ARB" );
	#endif
	#ifdef GL_RESET_NOTIFICATION_STRATEGY_ARB
		swigIntConstant( GL_RESET_NOTIFICATION_STRATEGY_ARB, "GL_RESET_NOTIFICATION_STRATEGY_ARB" );
	#endif
	#ifdef GL_NO_RESET_NOTIFICATION_ARB
		swigIntConstant( GL_NO_RESET_NOTIFICATION_ARB, "GL_NO_RESET_NOTIFICATION_ARB" );
	#endif
	#ifdef GL_ARB_robustness_isolation
		swigIntConstant( GL_ARB_robustness_isolation, "GL_ARB_robustness_isolation" );
	#endif
	#ifdef GL_ARB_sample_locations
		swigIntConstant( GL_ARB_sample_locations, "GL_ARB_sample_locations" );
	#endif
	#ifdef GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB
		swigIntConstant( GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB, "GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB" );
	#endif
	#ifdef GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB
		swigIntConstant( GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB, "GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB" );
	#endif
	#ifdef GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB
		swigIntConstant( GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB, "GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB" );
	#endif
	#ifdef GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB
		swigIntConstant( GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB, "GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB" );
	#endif
	#ifdef GL_SAMPLE_LOCATION_ARB
		swigIntConstant( GL_SAMPLE_LOCATION_ARB, "GL_SAMPLE_LOCATION_ARB" );
	#endif
	#ifdef GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB
		swigIntConstant( GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB, "GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB" );
	#endif
	#ifdef GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB
		swigIntConstant( GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB, "GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB" );
	#endif
	#ifdef GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB
		swigIntConstant( GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB, "GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB" );
	#endif
	#ifdef GL_ARB_sample_shading
		swigIntConstant( GL_ARB_sample_shading, "GL_ARB_sample_shading" );
	#endif
	#ifdef GL_SAMPLE_SHADING_ARB
		swigIntConstant( GL_SAMPLE_SHADING_ARB, "GL_SAMPLE_SHADING_ARB" );
	#endif
	#ifdef GL_MIN_SAMPLE_SHADING_VALUE_ARB
		swigIntConstant( GL_MIN_SAMPLE_SHADING_VALUE_ARB, "GL_MIN_SAMPLE_SHADING_VALUE_ARB" );
	#endif
	#ifdef GL_ARB_sampler_objects
		swigIntConstant( GL_ARB_sampler_objects, "GL_ARB_sampler_objects" );
	#endif
	#ifdef GL_ARB_seamless_cube_map
		swigIntConstant( GL_ARB_seamless_cube_map, "GL_ARB_seamless_cube_map" );
	#endif
	#ifdef GL_ARB_seamless_cubemap_per_texture
		swigIntConstant( GL_ARB_seamless_cubemap_per_texture, "GL_ARB_seamless_cubemap_per_texture" );
	#endif
	#ifdef GL_ARB_separate_shader_objects
		swigIntConstant( GL_ARB_separate_shader_objects, "GL_ARB_separate_shader_objects" );
	#endif
	#ifdef GL_ARB_shader_atomic_counter_ops
		swigIntConstant( GL_ARB_shader_atomic_counter_ops, "GL_ARB_shader_atomic_counter_ops" );
	#endif
	#ifdef GL_ARB_shader_atomic_counters
		swigIntConstant( GL_ARB_shader_atomic_counters, "GL_ARB_shader_atomic_counters" );
	#endif
	#ifdef GL_ARB_shader_ballot
		swigIntConstant( GL_ARB_shader_ballot, "GL_ARB_shader_ballot" );
	#endif
	#ifdef GL_ARB_shader_bit_encoding
		swigIntConstant( GL_ARB_shader_bit_encoding, "GL_ARB_shader_bit_encoding" );
	#endif
	#ifdef GL_ARB_shader_clock
		swigIntConstant( GL_ARB_shader_clock, "GL_ARB_shader_clock" );
	#endif
	#ifdef GL_ARB_shader_draw_parameters
		swigIntConstant( GL_ARB_shader_draw_parameters, "GL_ARB_shader_draw_parameters" );
	#endif
	#ifdef GL_ARB_shader_group_vote
		swigIntConstant( GL_ARB_shader_group_vote, "GL_ARB_shader_group_vote" );
	#endif
	#ifdef GL_ARB_shader_image_load_store
		swigIntConstant( GL_ARB_shader_image_load_store, "GL_ARB_shader_image_load_store" );
	#endif
	#ifdef GL_ARB_shader_image_size
		swigIntConstant( GL_ARB_shader_image_size, "GL_ARB_shader_image_size" );
	#endif
	#ifdef GL_ARB_shader_objects
		swigIntConstant( GL_ARB_shader_objects, "GL_ARB_shader_objects" );
	#endif
	#ifdef GL_PROGRAM_OBJECT_ARB
		swigIntConstant( GL_PROGRAM_OBJECT_ARB, "GL_PROGRAM_OBJECT_ARB" );
	#endif
	#ifdef GL_SHADER_OBJECT_ARB
		swigIntConstant( GL_SHADER_OBJECT_ARB, "GL_SHADER_OBJECT_ARB" );
	#endif
	#ifdef GL_OBJECT_TYPE_ARB
		swigIntConstant( GL_OBJECT_TYPE_ARB, "GL_OBJECT_TYPE_ARB" );
	#endif
	#ifdef GL_OBJECT_SUBTYPE_ARB
		swigIntConstant( GL_OBJECT_SUBTYPE_ARB, "GL_OBJECT_SUBTYPE_ARB" );
	#endif
	#ifdef GL_FLOAT_VEC2_ARB
		swigIntConstant( GL_FLOAT_VEC2_ARB, "GL_FLOAT_VEC2_ARB" );
	#endif
	#ifdef GL_FLOAT_VEC3_ARB
		swigIntConstant( GL_FLOAT_VEC3_ARB, "GL_FLOAT_VEC3_ARB" );
	#endif
	#ifdef GL_FLOAT_VEC4_ARB
		swigIntConstant( GL_FLOAT_VEC4_ARB, "GL_FLOAT_VEC4_ARB" );
	#endif
	#ifdef GL_INT_VEC2_ARB
		swigIntConstant( GL_INT_VEC2_ARB, "GL_INT_VEC2_ARB" );
	#endif
	#ifdef GL_INT_VEC3_ARB
		swigIntConstant( GL_INT_VEC3_ARB, "GL_INT_VEC3_ARB" );
	#endif
	#ifdef GL_INT_VEC4_ARB
		swigIntConstant( GL_INT_VEC4_ARB, "GL_INT_VEC4_ARB" );
	#endif
	#ifdef GL_BOOL_ARB
		swigIntConstant( GL_BOOL_ARB, "GL_BOOL_ARB" );
	#endif
	#ifdef GL_BOOL_VEC2_ARB
		swigIntConstant( GL_BOOL_VEC2_ARB, "GL_BOOL_VEC2_ARB" );
	#endif
	#ifdef GL_BOOL_VEC3_ARB
		swigIntConstant( GL_BOOL_VEC3_ARB, "GL_BOOL_VEC3_ARB" );
	#endif
	#ifdef GL_BOOL_VEC4_ARB
		swigIntConstant( GL_BOOL_VEC4_ARB, "GL_BOOL_VEC4_ARB" );
	#endif
	#ifdef GL_FLOAT_MAT2_ARB
		swigIntConstant( GL_FLOAT_MAT2_ARB, "GL_FLOAT_MAT2_ARB" );
	#endif
	#ifdef GL_FLOAT_MAT3_ARB
		swigIntConstant( GL_FLOAT_MAT3_ARB, "GL_FLOAT_MAT3_ARB" );
	#endif
	#ifdef GL_FLOAT_MAT4_ARB
		swigIntConstant( GL_FLOAT_MAT4_ARB, "GL_FLOAT_MAT4_ARB" );
	#endif
	#ifdef GL_SAMPLER_1D_ARB
		swigIntConstant( GL_SAMPLER_1D_ARB, "GL_SAMPLER_1D_ARB" );
	#endif
	#ifdef GL_SAMPLER_2D_ARB
		swigIntConstant( GL_SAMPLER_2D_ARB, "GL_SAMPLER_2D_ARB" );
	#endif
	#ifdef GL_SAMPLER_3D_ARB
		swigIntConstant( GL_SAMPLER_3D_ARB, "GL_SAMPLER_3D_ARB" );
	#endif
	#ifdef GL_SAMPLER_CUBE_ARB
		swigIntConstant( GL_SAMPLER_CUBE_ARB, "GL_SAMPLER_CUBE_ARB" );
	#endif
	#ifdef GL_SAMPLER_1D_SHADOW_ARB
		swigIntConstant( GL_SAMPLER_1D_SHADOW_ARB, "GL_SAMPLER_1D_SHADOW_ARB" );
	#endif
	#ifdef GL_SAMPLER_2D_SHADOW_ARB
		swigIntConstant( GL_SAMPLER_2D_SHADOW_ARB, "GL_SAMPLER_2D_SHADOW_ARB" );
	#endif
	#ifdef GL_SAMPLER_2D_RECT_ARB
		swigIntConstant( GL_SAMPLER_2D_RECT_ARB, "GL_SAMPLER_2D_RECT_ARB" );
	#endif
	#ifdef GL_SAMPLER_2D_RECT_SHADOW_ARB
		swigIntConstant( GL_SAMPLER_2D_RECT_SHADOW_ARB, "GL_SAMPLER_2D_RECT_SHADOW_ARB" );
	#endif
	#ifdef GL_OBJECT_DELETE_STATUS_ARB
		swigIntConstant( GL_OBJECT_DELETE_STATUS_ARB, "GL_OBJECT_DELETE_STATUS_ARB" );
	#endif
	#ifdef GL_OBJECT_COMPILE_STATUS_ARB
		swigIntConstant( GL_OBJECT_COMPILE_STATUS_ARB, "GL_OBJECT_COMPILE_STATUS_ARB" );
	#endif
	#ifdef GL_OBJECT_LINK_STATUS_ARB
		swigIntConstant( GL_OBJECT_LINK_STATUS_ARB, "GL_OBJECT_LINK_STATUS_ARB" );
	#endif
	#ifdef GL_OBJECT_VALIDATE_STATUS_ARB
		swigIntConstant( GL_OBJECT_VALIDATE_STATUS_ARB, "GL_OBJECT_VALIDATE_STATUS_ARB" );
	#endif
	#ifdef GL_OBJECT_INFO_LOG_LENGTH_ARB
		swigIntConstant( GL_OBJECT_INFO_LOG_LENGTH_ARB, "GL_OBJECT_INFO_LOG_LENGTH_ARB" );
	#endif
	#ifdef GL_OBJECT_ATTACHED_OBJECTS_ARB
		swigIntConstant( GL_OBJECT_ATTACHED_OBJECTS_ARB, "GL_OBJECT_ATTACHED_OBJECTS_ARB" );
	#endif
	#ifdef GL_OBJECT_ACTIVE_UNIFORMS_ARB
		swigIntConstant( GL_OBJECT_ACTIVE_UNIFORMS_ARB, "GL_OBJECT_ACTIVE_UNIFORMS_ARB" );
	#endif
	#ifdef GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
		swigIntConstant( GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB, "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB" );
	#endif
	#ifdef GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
		swigIntConstant( GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB" );
	#endif
	#ifdef GL_ARB_shader_precision
		swigIntConstant( GL_ARB_shader_precision, "GL_ARB_shader_precision" );
	#endif
	#ifdef GL_ARB_shader_stencil_export
		swigIntConstant( GL_ARB_shader_stencil_export, "GL_ARB_shader_stencil_export" );
	#endif
	#ifdef GL_ARB_shader_storage_buffer_object
		swigIntConstant( GL_ARB_shader_storage_buffer_object, "GL_ARB_shader_storage_buffer_object" );
	#endif
	#ifdef GL_ARB_shader_subroutine
		swigIntConstant( GL_ARB_shader_subroutine, "GL_ARB_shader_subroutine" );
	#endif
	#ifdef GL_ARB_shader_texture_image_samples
		swigIntConstant( GL_ARB_shader_texture_image_samples, "GL_ARB_shader_texture_image_samples" );
	#endif
	#ifdef GL_ARB_shader_texture_lod
		swigIntConstant( GL_ARB_shader_texture_lod, "GL_ARB_shader_texture_lod" );
	#endif
	#ifdef GL_ARB_shader_viewport_layer_array
		swigIntConstant( GL_ARB_shader_viewport_layer_array, "GL_ARB_shader_viewport_layer_array" );
	#endif
	#ifdef GL_ARB_shading_language_100
		swigIntConstant( GL_ARB_shading_language_100, "GL_ARB_shading_language_100" );
	#endif
	#ifdef GL_SHADING_LANGUAGE_VERSION_ARB
		swigIntConstant( GL_SHADING_LANGUAGE_VERSION_ARB, "GL_SHADING_LANGUAGE_VERSION_ARB" );
	#endif
	#ifdef GL_ARB_shading_language_420pack
		swigIntConstant( GL_ARB_shading_language_420pack, "GL_ARB_shading_language_420pack" );
	#endif
	#ifdef GL_ARB_shading_language_include
		swigIntConstant( GL_ARB_shading_language_include, "GL_ARB_shading_language_include" );
	#endif
	#ifdef GL_SHADER_INCLUDE_ARB
		swigIntConstant( GL_SHADER_INCLUDE_ARB, "GL_SHADER_INCLUDE_ARB" );
	#endif
	#ifdef GL_NAMED_STRING_LENGTH_ARB
		swigIntConstant( GL_NAMED_STRING_LENGTH_ARB, "GL_NAMED_STRING_LENGTH_ARB" );
	#endif
	#ifdef GL_NAMED_STRING_TYPE_ARB
		swigIntConstant( GL_NAMED_STRING_TYPE_ARB, "GL_NAMED_STRING_TYPE_ARB" );
	#endif
	#ifdef GL_ARB_shading_language_packing
		swigIntConstant( GL_ARB_shading_language_packing, "GL_ARB_shading_language_packing" );
	#endif
	#ifdef GL_ARB_shadow
		swigIntConstant( GL_ARB_shadow, "GL_ARB_shadow" );
	#endif
	#ifdef GL_TEXTURE_COMPARE_MODE_ARB
		swigIntConstant( GL_TEXTURE_COMPARE_MODE_ARB, "GL_TEXTURE_COMPARE_MODE_ARB" );
	#endif
	#ifdef GL_TEXTURE_COMPARE_FUNC_ARB
		swigIntConstant( GL_TEXTURE_COMPARE_FUNC_ARB, "GL_TEXTURE_COMPARE_FUNC_ARB" );
	#endif
	#ifdef GL_COMPARE_R_TO_TEXTURE_ARB
		swigIntConstant( GL_COMPARE_R_TO_TEXTURE_ARB, "GL_COMPARE_R_TO_TEXTURE_ARB" );
	#endif
	#ifdef GL_ARB_shadow_ambient
		swigIntConstant( GL_ARB_shadow_ambient, "GL_ARB_shadow_ambient" );
	#endif
	#ifdef GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
		swigIntConstant( GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB" );
	#endif
	#ifdef GL_ARB_sparse_buffer
		swigIntConstant( GL_ARB_sparse_buffer, "GL_ARB_sparse_buffer" );
	#endif
	#ifdef GL_SPARSE_STORAGE_BIT_ARB
		swigIntConstant( GL_SPARSE_STORAGE_BIT_ARB, "GL_SPARSE_STORAGE_BIT_ARB" );
	#endif
	#ifdef GL_SPARSE_BUFFER_PAGE_SIZE_ARB
		swigIntConstant( GL_SPARSE_BUFFER_PAGE_SIZE_ARB, "GL_SPARSE_BUFFER_PAGE_SIZE_ARB" );
	#endif
	#ifdef GL_ARB_sparse_texture
		swigIntConstant( GL_ARB_sparse_texture, "GL_ARB_sparse_texture" );
	#endif
	#ifdef GL_TEXTURE_SPARSE_ARB
		swigIntConstant( GL_TEXTURE_SPARSE_ARB, "GL_TEXTURE_SPARSE_ARB" );
	#endif
	#ifdef GL_VIRTUAL_PAGE_SIZE_INDEX_ARB
		swigIntConstant( GL_VIRTUAL_PAGE_SIZE_INDEX_ARB, "GL_VIRTUAL_PAGE_SIZE_INDEX_ARB" );
	#endif
	#ifdef GL_NUM_SPARSE_LEVELS_ARB
		swigIntConstant( GL_NUM_SPARSE_LEVELS_ARB, "GL_NUM_SPARSE_LEVELS_ARB" );
	#endif
	#ifdef GL_NUM_VIRTUAL_PAGE_SIZES_ARB
		swigIntConstant( GL_NUM_VIRTUAL_PAGE_SIZES_ARB, "GL_NUM_VIRTUAL_PAGE_SIZES_ARB" );
	#endif
	#ifdef GL_VIRTUAL_PAGE_SIZE_X_ARB
		swigIntConstant( GL_VIRTUAL_PAGE_SIZE_X_ARB, "GL_VIRTUAL_PAGE_SIZE_X_ARB" );
	#endif
	#ifdef GL_VIRTUAL_PAGE_SIZE_Y_ARB
		swigIntConstant( GL_VIRTUAL_PAGE_SIZE_Y_ARB, "GL_VIRTUAL_PAGE_SIZE_Y_ARB" );
	#endif
	#ifdef GL_VIRTUAL_PAGE_SIZE_Z_ARB
		swigIntConstant( GL_VIRTUAL_PAGE_SIZE_Z_ARB, "GL_VIRTUAL_PAGE_SIZE_Z_ARB" );
	#endif
	#ifdef GL_MAX_SPARSE_TEXTURE_SIZE_ARB
		swigIntConstant( GL_MAX_SPARSE_TEXTURE_SIZE_ARB, "GL_MAX_SPARSE_TEXTURE_SIZE_ARB" );
	#endif
	#ifdef GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB
		swigIntConstant( GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB, "GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB" );
	#endif
	#ifdef GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB
		swigIntConstant( GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB, "GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB" );
	#endif
	#ifdef GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB
		swigIntConstant( GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB, "GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB" );
	#endif
	#ifdef GL_ARB_sparse_texture2
		swigIntConstant( GL_ARB_sparse_texture2, "GL_ARB_sparse_texture2" );
	#endif
	#ifdef GL_ARB_sparse_texture_clamp
		swigIntConstant( GL_ARB_sparse_texture_clamp, "GL_ARB_sparse_texture_clamp" );
	#endif
	#ifdef GL_ARB_spirv_extensions
		swigIntConstant( GL_ARB_spirv_extensions, "GL_ARB_spirv_extensions" );
	#endif
	#ifdef GL_ARB_stencil_texturing
		swigIntConstant( GL_ARB_stencil_texturing, "GL_ARB_stencil_texturing" );
	#endif
	#ifdef GL_ARB_sync
		swigIntConstant( GL_ARB_sync, "GL_ARB_sync" );
	#endif
	#ifdef GL_ARB_tessellation_shader
		swigIntConstant( GL_ARB_tessellation_shader, "GL_ARB_tessellation_shader" );
	#endif
	#ifdef GL_ARB_texture_barrier
		swigIntConstant( GL_ARB_texture_barrier, "GL_ARB_texture_barrier" );
	#endif
	#ifdef GL_ARB_texture_border_clamp
		swigIntConstant( GL_ARB_texture_border_clamp, "GL_ARB_texture_border_clamp" );
	#endif
	#ifdef GL_CLAMP_TO_BORDER_ARB
		swigIntConstant( GL_CLAMP_TO_BORDER_ARB, "GL_CLAMP_TO_BORDER_ARB" );
	#endif
	#ifdef GL_ARB_texture_buffer_object
		swigIntConstant( GL_ARB_texture_buffer_object, "GL_ARB_texture_buffer_object" );
	#endif
	#ifdef GL_TEXTURE_BUFFER_ARB
		swigIntConstant( GL_TEXTURE_BUFFER_ARB, "GL_TEXTURE_BUFFER_ARB" );
	#endif
	#ifdef GL_MAX_TEXTURE_BUFFER_SIZE_ARB
		swigIntConstant( GL_MAX_TEXTURE_BUFFER_SIZE_ARB, "GL_MAX_TEXTURE_BUFFER_SIZE_ARB" );
	#endif
	#ifdef GL_TEXTURE_BINDING_BUFFER_ARB
		swigIntConstant( GL_TEXTURE_BINDING_BUFFER_ARB, "GL_TEXTURE_BINDING_BUFFER_ARB" );
	#endif
	#ifdef GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
		swigIntConstant( GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB" );
	#endif
	#ifdef GL_TEXTURE_BUFFER_FORMAT_ARB
		swigIntConstant( GL_TEXTURE_BUFFER_FORMAT_ARB, "GL_TEXTURE_BUFFER_FORMAT_ARB" );
	#endif
	#ifdef GL_ARB_texture_buffer_object_rgb32
		swigIntConstant( GL_ARB_texture_buffer_object_rgb32, "GL_ARB_texture_buffer_object_rgb32" );
	#endif
	#ifdef GL_ARB_texture_buffer_range
		swigIntConstant( GL_ARB_texture_buffer_range, "GL_ARB_texture_buffer_range" );
	#endif
	#ifdef GL_ARB_texture_compression
		swigIntConstant( GL_ARB_texture_compression, "GL_ARB_texture_compression" );
	#endif
	#ifdef GL_COMPRESSED_ALPHA_ARB
		swigIntConstant( GL_COMPRESSED_ALPHA_ARB, "GL_COMPRESSED_ALPHA_ARB" );
	#endif
	#ifdef GL_COMPRESSED_LUMINANCE_ARB
		swigIntConstant( GL_COMPRESSED_LUMINANCE_ARB, "GL_COMPRESSED_LUMINANCE_ARB" );
	#endif
	#ifdef GL_COMPRESSED_LUMINANCE_ALPHA_ARB
		swigIntConstant( GL_COMPRESSED_LUMINANCE_ALPHA_ARB, "GL_COMPRESSED_LUMINANCE_ALPHA_ARB" );
	#endif
	#ifdef GL_COMPRESSED_INTENSITY_ARB
		swigIntConstant( GL_COMPRESSED_INTENSITY_ARB, "GL_COMPRESSED_INTENSITY_ARB" );
	#endif
	#ifdef GL_COMPRESSED_RGB_ARB
		swigIntConstant( GL_COMPRESSED_RGB_ARB, "GL_COMPRESSED_RGB_ARB" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_ARB
		swigIntConstant( GL_COMPRESSED_RGBA_ARB, "GL_COMPRESSED_RGBA_ARB" );
	#endif
	#ifdef GL_TEXTURE_COMPRESSION_HINT_ARB
		swigIntConstant( GL_TEXTURE_COMPRESSION_HINT_ARB, "GL_TEXTURE_COMPRESSION_HINT_ARB" );
	#endif
	#ifdef GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
		swigIntConstant( GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" );
	#endif
	#ifdef GL_TEXTURE_COMPRESSED_ARB
		swigIntConstant( GL_TEXTURE_COMPRESSED_ARB, "GL_TEXTURE_COMPRESSED_ARB" );
	#endif
	#ifdef GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
		swigIntConstant( GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" );
	#endif
	#ifdef GL_COMPRESSED_TEXTURE_FORMATS_ARB
		swigIntConstant( GL_COMPRESSED_TEXTURE_FORMATS_ARB, "GL_COMPRESSED_TEXTURE_FORMATS_ARB" );
	#endif
	#ifdef GL_ARB_texture_compression_bptc
		swigIntConstant( GL_ARB_texture_compression_bptc, "GL_ARB_texture_compression_bptc" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
		swigIntConstant( GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB" );
	#endif
	#ifdef GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
		swigIntConstant( GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB" );
	#endif
	#ifdef GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
		swigIntConstant( GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB" );
	#endif
	#ifdef GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
		swigIntConstant( GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB" );
	#endif
	#ifdef GL_ARB_texture_compression_rgtc
		swigIntConstant( GL_ARB_texture_compression_rgtc, "GL_ARB_texture_compression_rgtc" );
	#endif
	#ifdef GL_ARB_texture_cube_map
		swigIntConstant( GL_ARB_texture_cube_map, "GL_ARB_texture_cube_map" );
	#endif
	#ifdef GL_NORMAL_MAP_ARB
		swigIntConstant( GL_NORMAL_MAP_ARB, "GL_NORMAL_MAP_ARB" );
	#endif
	#ifdef GL_REFLECTION_MAP_ARB
		swigIntConstant( GL_REFLECTION_MAP_ARB, "GL_REFLECTION_MAP_ARB" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_ARB
		swigIntConstant( GL_TEXTURE_CUBE_MAP_ARB, "GL_TEXTURE_CUBE_MAP_ARB" );
	#endif
	#ifdef GL_TEXTURE_BINDING_CUBE_MAP_ARB
		swigIntConstant( GL_TEXTURE_BINDING_CUBE_MAP_ARB, "GL_TEXTURE_BINDING_CUBE_MAP_ARB" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
		swigIntConstant( GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
		swigIntConstant( GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
		swigIntConstant( GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
		swigIntConstant( GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
		swigIntConstant( GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
		swigIntConstant( GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB" );
	#endif
	#ifdef GL_PROXY_TEXTURE_CUBE_MAP_ARB
		swigIntConstant( GL_PROXY_TEXTURE_CUBE_MAP_ARB, "GL_PROXY_TEXTURE_CUBE_MAP_ARB" );
	#endif
	#ifdef GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
		swigIntConstant( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" );
	#endif
	#ifdef GL_ARB_texture_cube_map_array
		swigIntConstant( GL_ARB_texture_cube_map_array, "GL_ARB_texture_cube_map_array" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_ARRAY_ARB
		swigIntConstant( GL_TEXTURE_CUBE_MAP_ARRAY_ARB, "GL_TEXTURE_CUBE_MAP_ARRAY_ARB" );
	#endif
	#ifdef GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
		swigIntConstant( GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB" );
	#endif
	#ifdef GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB
		swigIntConstant( GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB" );
	#endif
	#ifdef GL_SAMPLER_CUBE_MAP_ARRAY_ARB
		swigIntConstant( GL_SAMPLER_CUBE_MAP_ARRAY_ARB, "GL_SAMPLER_CUBE_MAP_ARRAY_ARB" );
	#endif
	#ifdef GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB
		swigIntConstant( GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB" );
	#endif
	#ifdef GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
		swigIntConstant( GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, "GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB" );
	#endif
	#ifdef GL_ARB_texture_env_add
		swigIntConstant( GL_ARB_texture_env_add, "GL_ARB_texture_env_add" );
	#endif
	#ifdef GL_ARB_texture_env_combine
		swigIntConstant( GL_ARB_texture_env_combine, "GL_ARB_texture_env_combine" );
	#endif
	#ifdef GL_COMBINE_ARB
		swigIntConstant( GL_COMBINE_ARB, "GL_COMBINE_ARB" );
	#endif
	#ifdef GL_COMBINE_RGB_ARB
		swigIntConstant( GL_COMBINE_RGB_ARB, "GL_COMBINE_RGB_ARB" );
	#endif
	#ifdef GL_COMBINE_ALPHA_ARB
		swigIntConstant( GL_COMBINE_ALPHA_ARB, "GL_COMBINE_ALPHA_ARB" );
	#endif
	#ifdef GL_SOURCE0_RGB_ARB
		swigIntConstant( GL_SOURCE0_RGB_ARB, "GL_SOURCE0_RGB_ARB" );
	#endif
	#ifdef GL_SOURCE1_RGB_ARB
		swigIntConstant( GL_SOURCE1_RGB_ARB, "GL_SOURCE1_RGB_ARB" );
	#endif
	#ifdef GL_SOURCE2_RGB_ARB
		swigIntConstant( GL_SOURCE2_RGB_ARB, "GL_SOURCE2_RGB_ARB" );
	#endif
	#ifdef GL_SOURCE0_ALPHA_ARB
		swigIntConstant( GL_SOURCE0_ALPHA_ARB, "GL_SOURCE0_ALPHA_ARB" );
	#endif
	#ifdef GL_SOURCE1_ALPHA_ARB
		swigIntConstant( GL_SOURCE1_ALPHA_ARB, "GL_SOURCE1_ALPHA_ARB" );
	#endif
	#ifdef GL_SOURCE2_ALPHA_ARB
		swigIntConstant( GL_SOURCE2_ALPHA_ARB, "GL_SOURCE2_ALPHA_ARB" );
	#endif
	#ifdef GL_OPERAND0_RGB_ARB
		swigIntConstant( GL_OPERAND0_RGB_ARB, "GL_OPERAND0_RGB_ARB" );
	#endif
	#ifdef GL_OPERAND1_RGB_ARB
		swigIntConstant( GL_OPERAND1_RGB_ARB, "GL_OPERAND1_RGB_ARB" );
	#endif
	#ifdef GL_OPERAND2_RGB_ARB
		swigIntConstant( GL_OPERAND2_RGB_ARB, "GL_OPERAND2_RGB_ARB" );
	#endif
	#ifdef GL_OPERAND0_ALPHA_ARB
		swigIntConstant( GL_OPERAND0_ALPHA_ARB, "GL_OPERAND0_ALPHA_ARB" );
	#endif
	#ifdef GL_OPERAND1_ALPHA_ARB
		swigIntConstant( GL_OPERAND1_ALPHA_ARB, "GL_OPERAND1_ALPHA_ARB" );
	#endif
	#ifdef GL_OPERAND2_ALPHA_ARB
		swigIntConstant( GL_OPERAND2_ALPHA_ARB, "GL_OPERAND2_ALPHA_ARB" );
	#endif
	#ifdef GL_RGB_SCALE_ARB
		swigIntConstant( GL_RGB_SCALE_ARB, "GL_RGB_SCALE_ARB" );
	#endif
	#ifdef GL_ADD_SIGNED_ARB
		swigIntConstant( GL_ADD_SIGNED_ARB, "GL_ADD_SIGNED_ARB" );
	#endif
	#ifdef GL_INTERPOLATE_ARB
		swigIntConstant( GL_INTERPOLATE_ARB, "GL_INTERPOLATE_ARB" );
	#endif
	#ifdef GL_SUBTRACT_ARB
		swigIntConstant( GL_SUBTRACT_ARB, "GL_SUBTRACT_ARB" );
	#endif
	#ifdef GL_CONSTANT_ARB
		swigIntConstant( GL_CONSTANT_ARB, "GL_CONSTANT_ARB" );
	#endif
	#ifdef GL_PRIMARY_COLOR_ARB
		swigIntConstant( GL_PRIMARY_COLOR_ARB, "GL_PRIMARY_COLOR_ARB" );
	#endif
	#ifdef GL_PREVIOUS_ARB
		swigIntConstant( GL_PREVIOUS_ARB, "GL_PREVIOUS_ARB" );
	#endif
	#ifdef GL_ARB_texture_env_crossbar
		swigIntConstant( GL_ARB_texture_env_crossbar, "GL_ARB_texture_env_crossbar" );
	#endif
	#ifdef GL_ARB_texture_env_dot3
		swigIntConstant( GL_ARB_texture_env_dot3, "GL_ARB_texture_env_dot3" );
	#endif
	#ifdef GL_DOT3_RGB_ARB
		swigIntConstant( GL_DOT3_RGB_ARB, "GL_DOT3_RGB_ARB" );
	#endif
	#ifdef GL_DOT3_RGBA_ARB
		swigIntConstant( GL_DOT3_RGBA_ARB, "GL_DOT3_RGBA_ARB" );
	#endif
	#ifdef GL_ARB_texture_filter_anisotropic
		swigIntConstant( GL_ARB_texture_filter_anisotropic, "GL_ARB_texture_filter_anisotropic" );
	#endif
	#ifdef GL_ARB_texture_filter_minmax
		swigIntConstant( GL_ARB_texture_filter_minmax, "GL_ARB_texture_filter_minmax" );
	#endif
	#ifdef GL_TEXTURE_REDUCTION_MODE_ARB
		swigIntConstant( GL_TEXTURE_REDUCTION_MODE_ARB, "GL_TEXTURE_REDUCTION_MODE_ARB" );
	#endif
	#ifdef GL_WEIGHTED_AVERAGE_ARB
		swigIntConstant( GL_WEIGHTED_AVERAGE_ARB, "GL_WEIGHTED_AVERAGE_ARB" );
	#endif
	#ifdef GL_ARB_texture_float
		swigIntConstant( GL_ARB_texture_float, "GL_ARB_texture_float" );
	#endif
	#ifdef GL_TEXTURE_RED_TYPE_ARB
		swigIntConstant( GL_TEXTURE_RED_TYPE_ARB, "GL_TEXTURE_RED_TYPE_ARB" );
	#endif
	#ifdef GL_TEXTURE_GREEN_TYPE_ARB
		swigIntConstant( GL_TEXTURE_GREEN_TYPE_ARB, "GL_TEXTURE_GREEN_TYPE_ARB" );
	#endif
	#ifdef GL_TEXTURE_BLUE_TYPE_ARB
		swigIntConstant( GL_TEXTURE_BLUE_TYPE_ARB, "GL_TEXTURE_BLUE_TYPE_ARB" );
	#endif
	#ifdef GL_TEXTURE_ALPHA_TYPE_ARB
		swigIntConstant( GL_TEXTURE_ALPHA_TYPE_ARB, "GL_TEXTURE_ALPHA_TYPE_ARB" );
	#endif
	#ifdef GL_TEXTURE_LUMINANCE_TYPE_ARB
		swigIntConstant( GL_TEXTURE_LUMINANCE_TYPE_ARB, "GL_TEXTURE_LUMINANCE_TYPE_ARB" );
	#endif
	#ifdef GL_TEXTURE_INTENSITY_TYPE_ARB
		swigIntConstant( GL_TEXTURE_INTENSITY_TYPE_ARB, "GL_TEXTURE_INTENSITY_TYPE_ARB" );
	#endif
	#ifdef GL_TEXTURE_DEPTH_TYPE_ARB
		swigIntConstant( GL_TEXTURE_DEPTH_TYPE_ARB, "GL_TEXTURE_DEPTH_TYPE_ARB" );
	#endif
	#ifdef GL_UNSIGNED_NORMALIZED_ARB
		swigIntConstant( GL_UNSIGNED_NORMALIZED_ARB, "GL_UNSIGNED_NORMALIZED_ARB" );
	#endif
	#ifdef GL_RGBA32F_ARB
		swigIntConstant( GL_RGBA32F_ARB, "GL_RGBA32F_ARB" );
	#endif
	#ifdef GL_RGB32F_ARB
		swigIntConstant( GL_RGB32F_ARB, "GL_RGB32F_ARB" );
	#endif
	#ifdef GL_ALPHA32F_ARB
		swigIntConstant( GL_ALPHA32F_ARB, "GL_ALPHA32F_ARB" );
	#endif
	#ifdef GL_INTENSITY32F_ARB
		swigIntConstant( GL_INTENSITY32F_ARB, "GL_INTENSITY32F_ARB" );
	#endif
	#ifdef GL_LUMINANCE32F_ARB
		swigIntConstant( GL_LUMINANCE32F_ARB, "GL_LUMINANCE32F_ARB" );
	#endif
	#ifdef GL_LUMINANCE_ALPHA32F_ARB
		swigIntConstant( GL_LUMINANCE_ALPHA32F_ARB, "GL_LUMINANCE_ALPHA32F_ARB" );
	#endif
	#ifdef GL_RGBA16F_ARB
		swigIntConstant( GL_RGBA16F_ARB, "GL_RGBA16F_ARB" );
	#endif
	#ifdef GL_RGB16F_ARB
		swigIntConstant( GL_RGB16F_ARB, "GL_RGB16F_ARB" );
	#endif
	#ifdef GL_ALPHA16F_ARB
		swigIntConstant( GL_ALPHA16F_ARB, "GL_ALPHA16F_ARB" );
	#endif
	#ifdef GL_INTENSITY16F_ARB
		swigIntConstant( GL_INTENSITY16F_ARB, "GL_INTENSITY16F_ARB" );
	#endif
	#ifdef GL_LUMINANCE16F_ARB
		swigIntConstant( GL_LUMINANCE16F_ARB, "GL_LUMINANCE16F_ARB" );
	#endif
	#ifdef GL_LUMINANCE_ALPHA16F_ARB
		swigIntConstant( GL_LUMINANCE_ALPHA16F_ARB, "GL_LUMINANCE_ALPHA16F_ARB" );
	#endif
	#ifdef GL_ARB_texture_gather
		swigIntConstant( GL_ARB_texture_gather, "GL_ARB_texture_gather" );
	#endif
	#ifdef GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
		swigIntConstant( GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
		swigIntConstant( GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB
		swigIntConstant( GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB, "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB" );
	#endif
	#ifdef GL_ARB_texture_mirror_clamp_to_edge
		swigIntConstant( GL_ARB_texture_mirror_clamp_to_edge, "GL_ARB_texture_mirror_clamp_to_edge" );
	#endif
	#ifdef GL_ARB_texture_mirrored_repeat
		swigIntConstant( GL_ARB_texture_mirrored_repeat, "GL_ARB_texture_mirrored_repeat" );
	#endif
	#ifdef GL_MIRRORED_REPEAT_ARB
		swigIntConstant( GL_MIRRORED_REPEAT_ARB, "GL_MIRRORED_REPEAT_ARB" );
	#endif
	#ifdef GL_ARB_texture_multisample
		swigIntConstant( GL_ARB_texture_multisample, "GL_ARB_texture_multisample" );
	#endif
	#ifdef GL_ARB_texture_non_power_of_two
		swigIntConstant( GL_ARB_texture_non_power_of_two, "GL_ARB_texture_non_power_of_two" );
	#endif
	#ifdef GL_ARB_texture_query_levels
		swigIntConstant( GL_ARB_texture_query_levels, "GL_ARB_texture_query_levels" );
	#endif
	#ifdef GL_ARB_texture_query_lod
		swigIntConstant( GL_ARB_texture_query_lod, "GL_ARB_texture_query_lod" );
	#endif
	#ifdef GL_ARB_texture_rectangle
		swigIntConstant( GL_ARB_texture_rectangle, "GL_ARB_texture_rectangle" );
	#endif
	#ifdef GL_TEXTURE_RECTANGLE_ARB
		swigIntConstant( GL_TEXTURE_RECTANGLE_ARB, "GL_TEXTURE_RECTANGLE_ARB" );
	#endif
	#ifdef GL_TEXTURE_BINDING_RECTANGLE_ARB
		swigIntConstant( GL_TEXTURE_BINDING_RECTANGLE_ARB, "GL_TEXTURE_BINDING_RECTANGLE_ARB" );
	#endif
	#ifdef GL_PROXY_TEXTURE_RECTANGLE_ARB
		swigIntConstant( GL_PROXY_TEXTURE_RECTANGLE_ARB, "GL_PROXY_TEXTURE_RECTANGLE_ARB" );
	#endif
	#ifdef GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
		swigIntConstant( GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB" );
	#endif
	#ifdef GL_ARB_texture_rg
		swigIntConstant( GL_ARB_texture_rg, "GL_ARB_texture_rg" );
	#endif
	#ifdef GL_ARB_texture_rgb10_a2ui
		swigIntConstant( GL_ARB_texture_rgb10_a2ui, "GL_ARB_texture_rgb10_a2ui" );
	#endif
	#ifdef GL_ARB_texture_stencil8
		swigIntConstant( GL_ARB_texture_stencil8, "GL_ARB_texture_stencil8" );
	#endif
	#ifdef GL_ARB_texture_storage
		swigIntConstant( GL_ARB_texture_storage, "GL_ARB_texture_storage" );
	#endif
	#ifdef GL_ARB_texture_storage_multisample
		swigIntConstant( GL_ARB_texture_storage_multisample, "GL_ARB_texture_storage_multisample" );
	#endif
	#ifdef GL_ARB_texture_swizzle
		swigIntConstant( GL_ARB_texture_swizzle, "GL_ARB_texture_swizzle" );
	#endif
	#ifdef GL_ARB_texture_view
		swigIntConstant( GL_ARB_texture_view, "GL_ARB_texture_view" );
	#endif
	#ifdef GL_ARB_timer_query
		swigIntConstant( GL_ARB_timer_query, "GL_ARB_timer_query" );
	#endif
	#ifdef GL_ARB_transform_feedback2
		swigIntConstant( GL_ARB_transform_feedback2, "GL_ARB_transform_feedback2" );
	#endif
	#ifdef GL_ARB_transform_feedback3
		swigIntConstant( GL_ARB_transform_feedback3, "GL_ARB_transform_feedback3" );
	#endif
	#ifdef GL_ARB_transform_feedback_instanced
		swigIntConstant( GL_ARB_transform_feedback_instanced, "GL_ARB_transform_feedback_instanced" );
	#endif
	#ifdef GL_ARB_transform_feedback_overflow_query
		swigIntConstant( GL_ARB_transform_feedback_overflow_query, "GL_ARB_transform_feedback_overflow_query" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB
		swigIntConstant( GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB, "GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB
		swigIntConstant( GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB, "GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB" );
	#endif
	#ifdef GL_ARB_transpose_matrix
		swigIntConstant( GL_ARB_transpose_matrix, "GL_ARB_transpose_matrix" );
	#endif
	#ifdef GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
		swigIntConstant( GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB" );
	#endif
	#ifdef GL_TRANSPOSE_PROJECTION_MATRIX_ARB
		swigIntConstant( GL_TRANSPOSE_PROJECTION_MATRIX_ARB, "GL_TRANSPOSE_PROJECTION_MATRIX_ARB" );
	#endif
	#ifdef GL_TRANSPOSE_TEXTURE_MATRIX_ARB
		swigIntConstant( GL_TRANSPOSE_TEXTURE_MATRIX_ARB, "GL_TRANSPOSE_TEXTURE_MATRIX_ARB" );
	#endif
	#ifdef GL_TRANSPOSE_COLOR_MATRIX_ARB
		swigIntConstant( GL_TRANSPOSE_COLOR_MATRIX_ARB, "GL_TRANSPOSE_COLOR_MATRIX_ARB" );
	#endif
	#ifdef GL_ARB_uniform_buffer_object
		swigIntConstant( GL_ARB_uniform_buffer_object, "GL_ARB_uniform_buffer_object" );
	#endif
	#ifdef GL_ARB_vertex_array_bgra
		swigIntConstant( GL_ARB_vertex_array_bgra, "GL_ARB_vertex_array_bgra" );
	#endif
	#ifdef GL_ARB_vertex_array_object
		swigIntConstant( GL_ARB_vertex_array_object, "GL_ARB_vertex_array_object" );
	#endif
	#ifdef GL_ARB_vertex_attrib_64bit
		swigIntConstant( GL_ARB_vertex_attrib_64bit, "GL_ARB_vertex_attrib_64bit" );
	#endif
	#ifdef GL_ARB_vertex_attrib_binding
		swigIntConstant( GL_ARB_vertex_attrib_binding, "GL_ARB_vertex_attrib_binding" );
	#endif
	#ifdef GL_ARB_vertex_blend
		swigIntConstant( GL_ARB_vertex_blend, "GL_ARB_vertex_blend" );
	#endif
	#ifdef GL_MAX_VERTEX_UNITS_ARB
		swigIntConstant( GL_MAX_VERTEX_UNITS_ARB, "GL_MAX_VERTEX_UNITS_ARB" );
	#endif
	#ifdef GL_ACTIVE_VERTEX_UNITS_ARB
		swigIntConstant( GL_ACTIVE_VERTEX_UNITS_ARB, "GL_ACTIVE_VERTEX_UNITS_ARB" );
	#endif
	#ifdef GL_WEIGHT_SUM_UNITY_ARB
		swigIntConstant( GL_WEIGHT_SUM_UNITY_ARB, "GL_WEIGHT_SUM_UNITY_ARB" );
	#endif
	#ifdef GL_VERTEX_BLEND_ARB
		swigIntConstant( GL_VERTEX_BLEND_ARB, "GL_VERTEX_BLEND_ARB" );
	#endif
	#ifdef GL_CURRENT_WEIGHT_ARB
		swigIntConstant( GL_CURRENT_WEIGHT_ARB, "GL_CURRENT_WEIGHT_ARB" );
	#endif
	#ifdef GL_WEIGHT_ARRAY_TYPE_ARB
		swigIntConstant( GL_WEIGHT_ARRAY_TYPE_ARB, "GL_WEIGHT_ARRAY_TYPE_ARB" );
	#endif
	#ifdef GL_WEIGHT_ARRAY_STRIDE_ARB
		swigIntConstant( GL_WEIGHT_ARRAY_STRIDE_ARB, "GL_WEIGHT_ARRAY_STRIDE_ARB" );
	#endif
	#ifdef GL_WEIGHT_ARRAY_SIZE_ARB
		swigIntConstant( GL_WEIGHT_ARRAY_SIZE_ARB, "GL_WEIGHT_ARRAY_SIZE_ARB" );
	#endif
	#ifdef GL_WEIGHT_ARRAY_POINTER_ARB
		swigIntConstant( GL_WEIGHT_ARRAY_POINTER_ARB, "GL_WEIGHT_ARRAY_POINTER_ARB" );
	#endif
	#ifdef GL_WEIGHT_ARRAY_ARB
		swigIntConstant( GL_WEIGHT_ARRAY_ARB, "GL_WEIGHT_ARRAY_ARB" );
	#endif
	#ifdef GL_MODELVIEW0_ARB
		swigIntConstant( GL_MODELVIEW0_ARB, "GL_MODELVIEW0_ARB" );
	#endif
	#ifdef GL_MODELVIEW1_ARB
		swigIntConstant( GL_MODELVIEW1_ARB, "GL_MODELVIEW1_ARB" );
	#endif
	#ifdef GL_MODELVIEW2_ARB
		swigIntConstant( GL_MODELVIEW2_ARB, "GL_MODELVIEW2_ARB" );
	#endif
	#ifdef GL_MODELVIEW3_ARB
		swigIntConstant( GL_MODELVIEW3_ARB, "GL_MODELVIEW3_ARB" );
	#endif
	#ifdef GL_MODELVIEW4_ARB
		swigIntConstant( GL_MODELVIEW4_ARB, "GL_MODELVIEW4_ARB" );
	#endif
	#ifdef GL_MODELVIEW5_ARB
		swigIntConstant( GL_MODELVIEW5_ARB, "GL_MODELVIEW5_ARB" );
	#endif
	#ifdef GL_MODELVIEW6_ARB
		swigIntConstant( GL_MODELVIEW6_ARB, "GL_MODELVIEW6_ARB" );
	#endif
	#ifdef GL_MODELVIEW7_ARB
		swigIntConstant( GL_MODELVIEW7_ARB, "GL_MODELVIEW7_ARB" );
	#endif
	#ifdef GL_MODELVIEW8_ARB
		swigIntConstant( GL_MODELVIEW8_ARB, "GL_MODELVIEW8_ARB" );
	#endif
	#ifdef GL_MODELVIEW9_ARB
		swigIntConstant( GL_MODELVIEW9_ARB, "GL_MODELVIEW9_ARB" );
	#endif
	#ifdef GL_MODELVIEW10_ARB
		swigIntConstant( GL_MODELVIEW10_ARB, "GL_MODELVIEW10_ARB" );
	#endif
	#ifdef GL_MODELVIEW11_ARB
		swigIntConstant( GL_MODELVIEW11_ARB, "GL_MODELVIEW11_ARB" );
	#endif
	#ifdef GL_MODELVIEW12_ARB
		swigIntConstant( GL_MODELVIEW12_ARB, "GL_MODELVIEW12_ARB" );
	#endif
	#ifdef GL_MODELVIEW13_ARB
		swigIntConstant( GL_MODELVIEW13_ARB, "GL_MODELVIEW13_ARB" );
	#endif
	#ifdef GL_MODELVIEW14_ARB
		swigIntConstant( GL_MODELVIEW14_ARB, "GL_MODELVIEW14_ARB" );
	#endif
	#ifdef GL_MODELVIEW15_ARB
		swigIntConstant( GL_MODELVIEW15_ARB, "GL_MODELVIEW15_ARB" );
	#endif
	#ifdef GL_MODELVIEW16_ARB
		swigIntConstant( GL_MODELVIEW16_ARB, "GL_MODELVIEW16_ARB" );
	#endif
	#ifdef GL_MODELVIEW17_ARB
		swigIntConstant( GL_MODELVIEW17_ARB, "GL_MODELVIEW17_ARB" );
	#endif
	#ifdef GL_MODELVIEW18_ARB
		swigIntConstant( GL_MODELVIEW18_ARB, "GL_MODELVIEW18_ARB" );
	#endif
	#ifdef GL_MODELVIEW19_ARB
		swigIntConstant( GL_MODELVIEW19_ARB, "GL_MODELVIEW19_ARB" );
	#endif
	#ifdef GL_MODELVIEW20_ARB
		swigIntConstant( GL_MODELVIEW20_ARB, "GL_MODELVIEW20_ARB" );
	#endif
	#ifdef GL_MODELVIEW21_ARB
		swigIntConstant( GL_MODELVIEW21_ARB, "GL_MODELVIEW21_ARB" );
	#endif
	#ifdef GL_MODELVIEW22_ARB
		swigIntConstant( GL_MODELVIEW22_ARB, "GL_MODELVIEW22_ARB" );
	#endif
	#ifdef GL_MODELVIEW23_ARB
		swigIntConstant( GL_MODELVIEW23_ARB, "GL_MODELVIEW23_ARB" );
	#endif
	#ifdef GL_MODELVIEW24_ARB
		swigIntConstant( GL_MODELVIEW24_ARB, "GL_MODELVIEW24_ARB" );
	#endif
	#ifdef GL_MODELVIEW25_ARB
		swigIntConstant( GL_MODELVIEW25_ARB, "GL_MODELVIEW25_ARB" );
	#endif
	#ifdef GL_MODELVIEW26_ARB
		swigIntConstant( GL_MODELVIEW26_ARB, "GL_MODELVIEW26_ARB" );
	#endif
	#ifdef GL_MODELVIEW27_ARB
		swigIntConstant( GL_MODELVIEW27_ARB, "GL_MODELVIEW27_ARB" );
	#endif
	#ifdef GL_MODELVIEW28_ARB
		swigIntConstant( GL_MODELVIEW28_ARB, "GL_MODELVIEW28_ARB" );
	#endif
	#ifdef GL_MODELVIEW29_ARB
		swigIntConstant( GL_MODELVIEW29_ARB, "GL_MODELVIEW29_ARB" );
	#endif
	#ifdef GL_MODELVIEW30_ARB
		swigIntConstant( GL_MODELVIEW30_ARB, "GL_MODELVIEW30_ARB" );
	#endif
	#ifdef GL_MODELVIEW31_ARB
		swigIntConstant( GL_MODELVIEW31_ARB, "GL_MODELVIEW31_ARB" );
	#endif
	#ifdef GL_ARB_vertex_buffer_object
		swigIntConstant( GL_ARB_vertex_buffer_object, "GL_ARB_vertex_buffer_object" );
	#endif
	#ifdef GL_BUFFER_SIZE_ARB
		swigIntConstant( GL_BUFFER_SIZE_ARB, "GL_BUFFER_SIZE_ARB" );
	#endif
	#ifdef GL_BUFFER_USAGE_ARB
		swigIntConstant( GL_BUFFER_USAGE_ARB, "GL_BUFFER_USAGE_ARB" );
	#endif
	#ifdef GL_ARRAY_BUFFER_ARB
		swigIntConstant( GL_ARRAY_BUFFER_ARB, "GL_ARRAY_BUFFER_ARB" );
	#endif
	#ifdef GL_ELEMENT_ARRAY_BUFFER_ARB
		swigIntConstant( GL_ELEMENT_ARRAY_BUFFER_ARB, "GL_ELEMENT_ARRAY_BUFFER_ARB" );
	#endif
	#ifdef GL_ARRAY_BUFFER_BINDING_ARB
		swigIntConstant( GL_ARRAY_BUFFER_BINDING_ARB, "GL_ARRAY_BUFFER_BINDING_ARB" );
	#endif
	#ifdef GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
		swigIntConstant( GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB" );
	#endif
	#ifdef GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
		swigIntConstant( GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB" );
	#endif
	#ifdef GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
		swigIntConstant( GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB" );
	#endif
	#ifdef GL_COLOR_ARRAY_BUFFER_BINDING_ARB
		swigIntConstant( GL_COLOR_ARRAY_BUFFER_BINDING_ARB, "GL_COLOR_ARRAY_BUFFER_BINDING_ARB" );
	#endif
	#ifdef GL_INDEX_ARRAY_BUFFER_BINDING_ARB
		swigIntConstant( GL_INDEX_ARRAY_BUFFER_BINDING_ARB, "GL_INDEX_ARRAY_BUFFER_BINDING_ARB" );
	#endif
	#ifdef GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
		swigIntConstant( GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" );
	#endif
	#ifdef GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
		swigIntConstant( GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" );
	#endif
	#ifdef GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
		swigIntConstant( GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" );
	#endif
	#ifdef GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
		swigIntConstant( GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" );
	#endif
	#ifdef GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
		swigIntConstant( GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB, "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" );
	#endif
	#ifdef GL_READ_ONLY_ARB
		swigIntConstant( GL_READ_ONLY_ARB, "GL_READ_ONLY_ARB" );
	#endif
	#ifdef GL_WRITE_ONLY_ARB
		swigIntConstant( GL_WRITE_ONLY_ARB, "GL_WRITE_ONLY_ARB" );
	#endif
	#ifdef GL_READ_WRITE_ARB
		swigIntConstant( GL_READ_WRITE_ARB, "GL_READ_WRITE_ARB" );
	#endif
	#ifdef GL_BUFFER_ACCESS_ARB
		swigIntConstant( GL_BUFFER_ACCESS_ARB, "GL_BUFFER_ACCESS_ARB" );
	#endif
	#ifdef GL_BUFFER_MAPPED_ARB
		swigIntConstant( GL_BUFFER_MAPPED_ARB, "GL_BUFFER_MAPPED_ARB" );
	#endif
	#ifdef GL_BUFFER_MAP_POINTER_ARB
		swigIntConstant( GL_BUFFER_MAP_POINTER_ARB, "GL_BUFFER_MAP_POINTER_ARB" );
	#endif
	#ifdef GL_STREAM_DRAW_ARB
		swigIntConstant( GL_STREAM_DRAW_ARB, "GL_STREAM_DRAW_ARB" );
	#endif
	#ifdef GL_STREAM_READ_ARB
		swigIntConstant( GL_STREAM_READ_ARB, "GL_STREAM_READ_ARB" );
	#endif
	#ifdef GL_STREAM_COPY_ARB
		swigIntConstant( GL_STREAM_COPY_ARB, "GL_STREAM_COPY_ARB" );
	#endif
	#ifdef GL_STATIC_DRAW_ARB
		swigIntConstant( GL_STATIC_DRAW_ARB, "GL_STATIC_DRAW_ARB" );
	#endif
	#ifdef GL_STATIC_READ_ARB
		swigIntConstant( GL_STATIC_READ_ARB, "GL_STATIC_READ_ARB" );
	#endif
	#ifdef GL_STATIC_COPY_ARB
		swigIntConstant( GL_STATIC_COPY_ARB, "GL_STATIC_COPY_ARB" );
	#endif
	#ifdef GL_DYNAMIC_DRAW_ARB
		swigIntConstant( GL_DYNAMIC_DRAW_ARB, "GL_DYNAMIC_DRAW_ARB" );
	#endif
	#ifdef GL_DYNAMIC_READ_ARB
		swigIntConstant( GL_DYNAMIC_READ_ARB, "GL_DYNAMIC_READ_ARB" );
	#endif
	#ifdef GL_DYNAMIC_COPY_ARB
		swigIntConstant( GL_DYNAMIC_COPY_ARB, "GL_DYNAMIC_COPY_ARB" );
	#endif
	#ifdef GL_ARB_vertex_program
		swigIntConstant( GL_ARB_vertex_program, "GL_ARB_vertex_program" );
	#endif
	#ifdef GL_COLOR_SUM_ARB
		swigIntConstant( GL_COLOR_SUM_ARB, "GL_COLOR_SUM_ARB" );
	#endif
	#ifdef GL_VERTEX_PROGRAM_ARB
		swigIntConstant( GL_VERTEX_PROGRAM_ARB, "GL_VERTEX_PROGRAM_ARB" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB, "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB, "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB, "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB" );
	#endif
	#ifdef GL_CURRENT_VERTEX_ATTRIB_ARB
		swigIntConstant( GL_CURRENT_VERTEX_ATTRIB_ARB, "GL_CURRENT_VERTEX_ATTRIB_ARB" );
	#endif
	#ifdef GL_VERTEX_PROGRAM_POINT_SIZE_ARB
		swigIntConstant( GL_VERTEX_PROGRAM_POINT_SIZE_ARB, "GL_VERTEX_PROGRAM_POINT_SIZE_ARB" );
	#endif
	#ifdef GL_VERTEX_PROGRAM_TWO_SIDE_ARB
		swigIntConstant( GL_VERTEX_PROGRAM_TWO_SIDE_ARB, "GL_VERTEX_PROGRAM_TWO_SIDE_ARB" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB, "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB" );
	#endif
	#ifdef GL_MAX_VERTEX_ATTRIBS_ARB
		swigIntConstant( GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" );
	#endif
	#ifdef GL_PROGRAM_ADDRESS_REGISTERS_ARB
		swigIntConstant( GL_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_PROGRAM_ADDRESS_REGISTERS_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
		swigIntConstant( GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" );
	#endif
	#ifdef GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
		swigIntConstant( GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" );
	#endif
	#ifdef GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
		swigIntConstant( GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" );
	#endif
	#ifdef GL_ARB_vertex_shader
		swigIntConstant( GL_ARB_vertex_shader, "GL_ARB_vertex_shader" );
	#endif
	#ifdef GL_VERTEX_SHADER_ARB
		swigIntConstant( GL_VERTEX_SHADER_ARB, "GL_VERTEX_SHADER_ARB" );
	#endif
	#ifdef GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
		swigIntConstant( GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" );
	#endif
	#ifdef GL_MAX_VARYING_FLOATS_ARB
		swigIntConstant( GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" );
	#endif
	#ifdef GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
		swigIntConstant( GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" );
	#endif
	#ifdef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
		swigIntConstant( GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" );
	#endif
	#ifdef GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
		swigIntConstant( GL_OBJECT_ACTIVE_ATTRIBUTES_ARB, "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB" );
	#endif
	#ifdef GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
		swigIntConstant( GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB, "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" );
	#endif
	#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
		swigIntConstant( GL_ARB_vertex_type_10f_11f_11f_rev, "GL_ARB_vertex_type_10f_11f_11f_rev" );
	#endif
	#ifdef GL_ARB_vertex_type_2_10_10_10_rev
		swigIntConstant( GL_ARB_vertex_type_2_10_10_10_rev, "GL_ARB_vertex_type_2_10_10_10_rev" );
	#endif
	#ifdef GL_ARB_viewport_array
		swigIntConstant( GL_ARB_viewport_array, "GL_ARB_viewport_array" );
	#endif
	#ifdef GL_ARB_window_pos
		swigIntConstant( GL_ARB_window_pos, "GL_ARB_window_pos" );
	#endif
	#ifdef GL_KHR_blend_equation_advanced
		swigIntConstant( GL_KHR_blend_equation_advanced, "GL_KHR_blend_equation_advanced" );
	#endif
	#ifdef GL_MULTIPLY_KHR
		swigIntConstant( GL_MULTIPLY_KHR, "GL_MULTIPLY_KHR" );
	#endif
	#ifdef GL_SCREEN_KHR
		swigIntConstant( GL_SCREEN_KHR, "GL_SCREEN_KHR" );
	#endif
	#ifdef GL_OVERLAY_KHR
		swigIntConstant( GL_OVERLAY_KHR, "GL_OVERLAY_KHR" );
	#endif
	#ifdef GL_DARKEN_KHR
		swigIntConstant( GL_DARKEN_KHR, "GL_DARKEN_KHR" );
	#endif
	#ifdef GL_LIGHTEN_KHR
		swigIntConstant( GL_LIGHTEN_KHR, "GL_LIGHTEN_KHR" );
	#endif
	#ifdef GL_COLORDODGE_KHR
		swigIntConstant( GL_COLORDODGE_KHR, "GL_COLORDODGE_KHR" );
	#endif
	#ifdef GL_COLORBURN_KHR
		swigIntConstant( GL_COLORBURN_KHR, "GL_COLORBURN_KHR" );
	#endif
	#ifdef GL_HARDLIGHT_KHR
		swigIntConstant( GL_HARDLIGHT_KHR, "GL_HARDLIGHT_KHR" );
	#endif
	#ifdef GL_SOFTLIGHT_KHR
		swigIntConstant( GL_SOFTLIGHT_KHR, "GL_SOFTLIGHT_KHR" );
	#endif
	#ifdef GL_DIFFERENCE_KHR
		swigIntConstant( GL_DIFFERENCE_KHR, "GL_DIFFERENCE_KHR" );
	#endif
	#ifdef GL_EXCLUSION_KHR
		swigIntConstant( GL_EXCLUSION_KHR, "GL_EXCLUSION_KHR" );
	#endif
	#ifdef GL_HSL_HUE_KHR
		swigIntConstant( GL_HSL_HUE_KHR, "GL_HSL_HUE_KHR" );
	#endif
	#ifdef GL_HSL_SATURATION_KHR
		swigIntConstant( GL_HSL_SATURATION_KHR, "GL_HSL_SATURATION_KHR" );
	#endif
	#ifdef GL_HSL_COLOR_KHR
		swigIntConstant( GL_HSL_COLOR_KHR, "GL_HSL_COLOR_KHR" );
	#endif
	#ifdef GL_HSL_LUMINOSITY_KHR
		swigIntConstant( GL_HSL_LUMINOSITY_KHR, "GL_HSL_LUMINOSITY_KHR" );
	#endif
	#ifdef GL_KHR_blend_equation_advanced_coherent
		swigIntConstant( GL_KHR_blend_equation_advanced_coherent, "GL_KHR_blend_equation_advanced_coherent" );
	#endif
	#ifdef GL_BLEND_ADVANCED_COHERENT_KHR
		swigIntConstant( GL_BLEND_ADVANCED_COHERENT_KHR, "GL_BLEND_ADVANCED_COHERENT_KHR" );
	#endif
	#ifdef GL_KHR_context_flush_control
		swigIntConstant( GL_KHR_context_flush_control, "GL_KHR_context_flush_control" );
	#endif
	#ifdef GL_KHR_debug
		swigIntConstant( GL_KHR_debug, "GL_KHR_debug" );
	#endif
	#ifdef GL_KHR_no_error
		swigIntConstant( GL_KHR_no_error, "GL_KHR_no_error" );
	#endif
	#ifdef GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR
		swigIntConstant( GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR, "GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR" );
	#endif
	#ifdef GL_KHR_parallel_shader_compile
		swigIntConstant( GL_KHR_parallel_shader_compile, "GL_KHR_parallel_shader_compile" );
	#endif
	#ifdef GL_MAX_SHADER_COMPILER_THREADS_KHR
		swigIntConstant( GL_MAX_SHADER_COMPILER_THREADS_KHR, "GL_MAX_SHADER_COMPILER_THREADS_KHR" );
	#endif
	#ifdef GL_COMPLETION_STATUS_KHR
		swigIntConstant( GL_COMPLETION_STATUS_KHR, "GL_COMPLETION_STATUS_KHR" );
	#endif
	#ifdef GL_KHR_robust_buffer_access_behavior
		swigIntConstant( GL_KHR_robust_buffer_access_behavior, "GL_KHR_robust_buffer_access_behavior" );
	#endif
	#ifdef GL_KHR_robustness
		swigIntConstant( GL_KHR_robustness, "GL_KHR_robustness" );
	#endif
	#ifdef GL_CONTEXT_ROBUST_ACCESS
		swigIntConstant( GL_CONTEXT_ROBUST_ACCESS, "GL_CONTEXT_ROBUST_ACCESS" );
	#endif
	#ifdef GL_KHR_shader_subgroup
		swigIntConstant( GL_KHR_shader_subgroup, "GL_KHR_shader_subgroup" );
	#endif
	#ifdef GL_SUBGROUP_SIZE_KHR
		swigIntConstant( GL_SUBGROUP_SIZE_KHR, "GL_SUBGROUP_SIZE_KHR" );
	#endif
	#ifdef GL_SUBGROUP_SUPPORTED_STAGES_KHR
		swigIntConstant( GL_SUBGROUP_SUPPORTED_STAGES_KHR, "GL_SUBGROUP_SUPPORTED_STAGES_KHR" );
	#endif
	#ifdef GL_SUBGROUP_SUPPORTED_FEATURES_KHR
		swigIntConstant( GL_SUBGROUP_SUPPORTED_FEATURES_KHR, "GL_SUBGROUP_SUPPORTED_FEATURES_KHR" );
	#endif
	#ifdef GL_SUBGROUP_QUAD_ALL_STAGES_KHR
		swigIntConstant( GL_SUBGROUP_QUAD_ALL_STAGES_KHR, "GL_SUBGROUP_QUAD_ALL_STAGES_KHR" );
	#endif
	#ifdef GL_SUBGROUP_FEATURE_BASIC_BIT_KHR
		swigIntConstant( GL_SUBGROUP_FEATURE_BASIC_BIT_KHR, "GL_SUBGROUP_FEATURE_BASIC_BIT_KHR" );
	#endif
	#ifdef GL_SUBGROUP_FEATURE_VOTE_BIT_KHR
		swigIntConstant( GL_SUBGROUP_FEATURE_VOTE_BIT_KHR, "GL_SUBGROUP_FEATURE_VOTE_BIT_KHR" );
	#endif
	#ifdef GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR
		swigIntConstant( GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR, "GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR" );
	#endif
	#ifdef GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR
		swigIntConstant( GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR, "GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR" );
	#endif
	#ifdef GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR
		swigIntConstant( GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR, "GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR" );
	#endif
	#ifdef GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR
		swigIntConstant( GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR, "GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR" );
	#endif
	#ifdef GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR
		swigIntConstant( GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR, "GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR" );
	#endif
	#ifdef GL_SUBGROUP_FEATURE_QUAD_BIT_KHR
		swigIntConstant( GL_SUBGROUP_FEATURE_QUAD_BIT_KHR, "GL_SUBGROUP_FEATURE_QUAD_BIT_KHR" );
	#endif
	#ifdef GL_KHR_texture_compression_astc_hdr
		swigIntConstant( GL_KHR_texture_compression_astc_hdr, "GL_KHR_texture_compression_astc_hdr" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_ASTC_4x4_KHR
		swigIntConstant( GL_COMPRESSED_RGBA_ASTC_4x4_KHR, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_ASTC_5x4_KHR
		swigIntConstant( GL_COMPRESSED_RGBA_ASTC_5x4_KHR, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_ASTC_5x5_KHR
		swigIntConstant( GL_COMPRESSED_RGBA_ASTC_5x5_KHR, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_ASTC_6x5_KHR
		swigIntConstant( GL_COMPRESSED_RGBA_ASTC_6x5_KHR, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_ASTC_6x6_KHR
		swigIntConstant( GL_COMPRESSED_RGBA_ASTC_6x6_KHR, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_ASTC_8x5_KHR
		swigIntConstant( GL_COMPRESSED_RGBA_ASTC_8x5_KHR, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_ASTC_8x6_KHR
		swigIntConstant( GL_COMPRESSED_RGBA_ASTC_8x6_KHR, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_ASTC_8x8_KHR
		swigIntConstant( GL_COMPRESSED_RGBA_ASTC_8x8_KHR, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_ASTC_10x5_KHR
		swigIntConstant( GL_COMPRESSED_RGBA_ASTC_10x5_KHR, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_ASTC_10x6_KHR
		swigIntConstant( GL_COMPRESSED_RGBA_ASTC_10x6_KHR, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_ASTC_10x8_KHR
		swigIntConstant( GL_COMPRESSED_RGBA_ASTC_10x8_KHR, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_ASTC_10x10_KHR
		swigIntConstant( GL_COMPRESSED_RGBA_ASTC_10x10_KHR, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_ASTC_12x10_KHR
		swigIntConstant( GL_COMPRESSED_RGBA_ASTC_12x10_KHR, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_ASTC_12x12_KHR
		swigIntConstant( GL_COMPRESSED_RGBA_ASTC_12x12_KHR, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR" );
	#endif
	#ifdef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
		swigIntConstant( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR" );
	#endif
	#ifdef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
		swigIntConstant( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR" );
	#endif
	#ifdef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
		swigIntConstant( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR" );
	#endif
	#ifdef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
		swigIntConstant( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR" );
	#endif
	#ifdef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
		swigIntConstant( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR" );
	#endif
	#ifdef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
		swigIntConstant( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR" );
	#endif
	#ifdef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
		swigIntConstant( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR" );
	#endif
	#ifdef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
		swigIntConstant( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR" );
	#endif
	#ifdef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
		swigIntConstant( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR" );
	#endif
	#ifdef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
		swigIntConstant( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR" );
	#endif
	#ifdef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
		swigIntConstant( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR" );
	#endif
	#ifdef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
		swigIntConstant( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR" );
	#endif
	#ifdef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
		swigIntConstant( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR" );
	#endif
	#ifdef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
		swigIntConstant( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR" );
	#endif
	#ifdef GL_KHR_texture_compression_astc_ldr
		swigIntConstant( GL_KHR_texture_compression_astc_ldr, "GL_KHR_texture_compression_astc_ldr" );
	#endif
	#ifdef GL_KHR_texture_compression_astc_sliced_3d
		swigIntConstant( GL_KHR_texture_compression_astc_sliced_3d, "GL_KHR_texture_compression_astc_sliced_3d" );
	#endif
	#ifdef GL_OES_byte_coordinates
		swigIntConstant( GL_OES_byte_coordinates, "GL_OES_byte_coordinates" );
	#endif
	#ifdef GL_OES_compressed_paletted_texture
		swigIntConstant( GL_OES_compressed_paletted_texture, "GL_OES_compressed_paletted_texture" );
	#endif
	#ifdef GL_PALETTE4_RGB8_OES
		swigIntConstant( GL_PALETTE4_RGB8_OES, "GL_PALETTE4_RGB8_OES" );
	#endif
	#ifdef GL_PALETTE4_RGBA8_OES
		swigIntConstant( GL_PALETTE4_RGBA8_OES, "GL_PALETTE4_RGBA8_OES" );
	#endif
	#ifdef GL_PALETTE4_R5_G6_B5_OES
		swigIntConstant( GL_PALETTE4_R5_G6_B5_OES, "GL_PALETTE4_R5_G6_B5_OES" );
	#endif
	#ifdef GL_PALETTE4_RGBA4_OES
		swigIntConstant( GL_PALETTE4_RGBA4_OES, "GL_PALETTE4_RGBA4_OES" );
	#endif
	#ifdef GL_PALETTE4_RGB5_A1_OES
		swigIntConstant( GL_PALETTE4_RGB5_A1_OES, "GL_PALETTE4_RGB5_A1_OES" );
	#endif
	#ifdef GL_PALETTE8_RGB8_OES
		swigIntConstant( GL_PALETTE8_RGB8_OES, "GL_PALETTE8_RGB8_OES" );
	#endif
	#ifdef GL_PALETTE8_RGBA8_OES
		swigIntConstant( GL_PALETTE8_RGBA8_OES, "GL_PALETTE8_RGBA8_OES" );
	#endif
	#ifdef GL_PALETTE8_R5_G6_B5_OES
		swigIntConstant( GL_PALETTE8_R5_G6_B5_OES, "GL_PALETTE8_R5_G6_B5_OES" );
	#endif
	#ifdef GL_PALETTE8_RGBA4_OES
		swigIntConstant( GL_PALETTE8_RGBA4_OES, "GL_PALETTE8_RGBA4_OES" );
	#endif
	#ifdef GL_PALETTE8_RGB5_A1_OES
		swigIntConstant( GL_PALETTE8_RGB5_A1_OES, "GL_PALETTE8_RGB5_A1_OES" );
	#endif
	#ifdef GL_OES_fixed_point
		swigIntConstant( GL_OES_fixed_point, "GL_OES_fixed_point" );
	#endif
	#ifdef GL_FIXED_OES
		swigIntConstant( GL_FIXED_OES, "GL_FIXED_OES" );
	#endif
	#ifdef GL_OES_query_matrix
		swigIntConstant( GL_OES_query_matrix, "GL_OES_query_matrix" );
	#endif
	#ifdef GL_OES_read_format
		swigIntConstant( GL_OES_read_format, "GL_OES_read_format" );
	#endif
	#ifdef GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
		swigIntConstant( GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES" );
	#endif
	#ifdef GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
		swigIntConstant( GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES" );
	#endif
	#ifdef GL_OES_single_precision
		swigIntConstant( GL_OES_single_precision, "GL_OES_single_precision" );
	#endif
	#ifdef GL_3DFX_multisample
		swigIntConstant( GL_3DFX_multisample, "GL_3DFX_multisample" );
	#endif
	#ifdef GL_MULTISAMPLE_3DFX
		swigIntConstant( GL_MULTISAMPLE_3DFX, "GL_MULTISAMPLE_3DFX" );
	#endif
	#ifdef GL_SAMPLE_BUFFERS_3DFX
		swigIntConstant( GL_SAMPLE_BUFFERS_3DFX, "GL_SAMPLE_BUFFERS_3DFX" );
	#endif
	#ifdef GL_SAMPLES_3DFX
		swigIntConstant( GL_SAMPLES_3DFX, "GL_SAMPLES_3DFX" );
	#endif
	#ifdef GL_MULTISAMPLE_BIT_3DFX
		swigIntConstant( GL_MULTISAMPLE_BIT_3DFX, "GL_MULTISAMPLE_BIT_3DFX" );
	#endif
	#ifdef GL_3DFX_tbuffer
		swigIntConstant( GL_3DFX_tbuffer, "GL_3DFX_tbuffer" );
	#endif
	#ifdef GL_3DFX_texture_compression_FXT1
		swigIntConstant( GL_3DFX_texture_compression_FXT1, "GL_3DFX_texture_compression_FXT1" );
	#endif
	#ifdef GL_COMPRESSED_RGB_FXT1_3DFX
		swigIntConstant( GL_COMPRESSED_RGB_FXT1_3DFX, "GL_COMPRESSED_RGB_FXT1_3DFX" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_FXT1_3DFX
		swigIntConstant( GL_COMPRESSED_RGBA_FXT1_3DFX, "GL_COMPRESSED_RGBA_FXT1_3DFX" );
	#endif
	#ifdef GL_AMD_blend_minmax_factor
		swigIntConstant( GL_AMD_blend_minmax_factor, "GL_AMD_blend_minmax_factor" );
	#endif
	#ifdef GL_FACTOR_MIN_AMD
		swigIntConstant( GL_FACTOR_MIN_AMD, "GL_FACTOR_MIN_AMD" );
	#endif
	#ifdef GL_FACTOR_MAX_AMD
		swigIntConstant( GL_FACTOR_MAX_AMD, "GL_FACTOR_MAX_AMD" );
	#endif
	#ifdef GL_AMD_conservative_depth
		swigIntConstant( GL_AMD_conservative_depth, "GL_AMD_conservative_depth" );
	#endif
	#ifdef GL_AMD_debug_output
		swigIntConstant( GL_AMD_debug_output, "GL_AMD_debug_output" );
	#endif
	#ifdef GL_MAX_DEBUG_MESSAGE_LENGTH_AMD
		swigIntConstant( GL_MAX_DEBUG_MESSAGE_LENGTH_AMD, "GL_MAX_DEBUG_MESSAGE_LENGTH_AMD" );
	#endif
	#ifdef GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
		swigIntConstant( GL_MAX_DEBUG_LOGGED_MESSAGES_AMD, "GL_MAX_DEBUG_LOGGED_MESSAGES_AMD" );
	#endif
	#ifdef GL_DEBUG_LOGGED_MESSAGES_AMD
		swigIntConstant( GL_DEBUG_LOGGED_MESSAGES_AMD, "GL_DEBUG_LOGGED_MESSAGES_AMD" );
	#endif
	#ifdef GL_DEBUG_SEVERITY_HIGH_AMD
		swigIntConstant( GL_DEBUG_SEVERITY_HIGH_AMD, "GL_DEBUG_SEVERITY_HIGH_AMD" );
	#endif
	#ifdef GL_DEBUG_SEVERITY_MEDIUM_AMD
		swigIntConstant( GL_DEBUG_SEVERITY_MEDIUM_AMD, "GL_DEBUG_SEVERITY_MEDIUM_AMD" );
	#endif
	#ifdef GL_DEBUG_SEVERITY_LOW_AMD
		swigIntConstant( GL_DEBUG_SEVERITY_LOW_AMD, "GL_DEBUG_SEVERITY_LOW_AMD" );
	#endif
	#ifdef GL_DEBUG_CATEGORY_API_ERROR_AMD
		swigIntConstant( GL_DEBUG_CATEGORY_API_ERROR_AMD, "GL_DEBUG_CATEGORY_API_ERROR_AMD" );
	#endif
	#ifdef GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
		swigIntConstant( GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD" );
	#endif
	#ifdef GL_DEBUG_CATEGORY_DEPRECATION_AMD
		swigIntConstant( GL_DEBUG_CATEGORY_DEPRECATION_AMD, "GL_DEBUG_CATEGORY_DEPRECATION_AMD" );
	#endif
	#ifdef GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
		swigIntConstant( GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD" );
	#endif
	#ifdef GL_DEBUG_CATEGORY_PERFORMANCE_AMD
		swigIntConstant( GL_DEBUG_CATEGORY_PERFORMANCE_AMD, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD" );
	#endif
	#ifdef GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
		swigIntConstant( GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD" );
	#endif
	#ifdef GL_DEBUG_CATEGORY_APPLICATION_AMD
		swigIntConstant( GL_DEBUG_CATEGORY_APPLICATION_AMD, "GL_DEBUG_CATEGORY_APPLICATION_AMD" );
	#endif
	#ifdef GL_DEBUG_CATEGORY_OTHER_AMD
		swigIntConstant( GL_DEBUG_CATEGORY_OTHER_AMD, "GL_DEBUG_CATEGORY_OTHER_AMD" );
	#endif
	#ifdef GL_AMD_depth_clamp_separate
		swigIntConstant( GL_AMD_depth_clamp_separate, "GL_AMD_depth_clamp_separate" );
	#endif
	#ifdef GL_DEPTH_CLAMP_NEAR_AMD
		swigIntConstant( GL_DEPTH_CLAMP_NEAR_AMD, "GL_DEPTH_CLAMP_NEAR_AMD" );
	#endif
	#ifdef GL_DEPTH_CLAMP_FAR_AMD
		swigIntConstant( GL_DEPTH_CLAMP_FAR_AMD, "GL_DEPTH_CLAMP_FAR_AMD" );
	#endif
	#ifdef GL_AMD_draw_buffers_blend
		swigIntConstant( GL_AMD_draw_buffers_blend, "GL_AMD_draw_buffers_blend" );
	#endif
	#ifdef GL_AMD_framebuffer_multisample_advanced
		swigIntConstant( GL_AMD_framebuffer_multisample_advanced, "GL_AMD_framebuffer_multisample_advanced" );
	#endif
	#ifdef GL_RENDERBUFFER_STORAGE_SAMPLES_AMD
		swigIntConstant( GL_RENDERBUFFER_STORAGE_SAMPLES_AMD, "GL_RENDERBUFFER_STORAGE_SAMPLES_AMD" );
	#endif
	#ifdef GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD
		swigIntConstant( GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD, "GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD" );
	#endif
	#ifdef GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD
		swigIntConstant( GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD, "GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD" );
	#endif
	#ifdef GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD
		swigIntConstant( GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD, "GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD" );
	#endif
	#ifdef GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD
		swigIntConstant( GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD, "GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD" );
	#endif
	#ifdef GL_SUPPORTED_MULTISAMPLE_MODES_AMD
		swigIntConstant( GL_SUPPORTED_MULTISAMPLE_MODES_AMD, "GL_SUPPORTED_MULTISAMPLE_MODES_AMD" );
	#endif
	#ifdef GL_AMD_framebuffer_sample_positions
		swigIntConstant( GL_AMD_framebuffer_sample_positions, "GL_AMD_framebuffer_sample_positions" );
	#endif
	#ifdef GL_SUBSAMPLE_DISTANCE_AMD
		swigIntConstant( GL_SUBSAMPLE_DISTANCE_AMD, "GL_SUBSAMPLE_DISTANCE_AMD" );
	#endif
	#ifdef GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD
		swigIntConstant( GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD, "GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD" );
	#endif
	#ifdef GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD
		swigIntConstant( GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD, "GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD" );
	#endif
	#ifdef GL_ALL_PIXELS_AMD
		swigIntConstant( GL_ALL_PIXELS_AMD, "GL_ALL_PIXELS_AMD" );
	#endif
	#ifdef GL_AMD_gcn_shader
		swigIntConstant( GL_AMD_gcn_shader, "GL_AMD_gcn_shader" );
	#endif
	#ifdef GL_AMD_gpu_shader_half_float
		swigIntConstant( GL_AMD_gpu_shader_half_float, "GL_AMD_gpu_shader_half_float" );
	#endif
	#ifdef GL_FLOAT16_NV
		swigIntConstant( GL_FLOAT16_NV, "GL_FLOAT16_NV" );
	#endif
	#ifdef GL_FLOAT16_VEC2_NV
		swigIntConstant( GL_FLOAT16_VEC2_NV, "GL_FLOAT16_VEC2_NV" );
	#endif
	#ifdef GL_FLOAT16_VEC3_NV
		swigIntConstant( GL_FLOAT16_VEC3_NV, "GL_FLOAT16_VEC3_NV" );
	#endif
	#ifdef GL_FLOAT16_VEC4_NV
		swigIntConstant( GL_FLOAT16_VEC4_NV, "GL_FLOAT16_VEC4_NV" );
	#endif
	#ifdef GL_FLOAT16_MAT2_AMD
		swigIntConstant( GL_FLOAT16_MAT2_AMD, "GL_FLOAT16_MAT2_AMD" );
	#endif
	#ifdef GL_FLOAT16_MAT3_AMD
		swigIntConstant( GL_FLOAT16_MAT3_AMD, "GL_FLOAT16_MAT3_AMD" );
	#endif
	#ifdef GL_FLOAT16_MAT4_AMD
		swigIntConstant( GL_FLOAT16_MAT4_AMD, "GL_FLOAT16_MAT4_AMD" );
	#endif
	#ifdef GL_FLOAT16_MAT2x3_AMD
		swigIntConstant( GL_FLOAT16_MAT2x3_AMD, "GL_FLOAT16_MAT2x3_AMD" );
	#endif
	#ifdef GL_FLOAT16_MAT2x4_AMD
		swigIntConstant( GL_FLOAT16_MAT2x4_AMD, "GL_FLOAT16_MAT2x4_AMD" );
	#endif
	#ifdef GL_FLOAT16_MAT3x2_AMD
		swigIntConstant( GL_FLOAT16_MAT3x2_AMD, "GL_FLOAT16_MAT3x2_AMD" );
	#endif
	#ifdef GL_FLOAT16_MAT3x4_AMD
		swigIntConstant( GL_FLOAT16_MAT3x4_AMD, "GL_FLOAT16_MAT3x4_AMD" );
	#endif
	#ifdef GL_FLOAT16_MAT4x2_AMD
		swigIntConstant( GL_FLOAT16_MAT4x2_AMD, "GL_FLOAT16_MAT4x2_AMD" );
	#endif
	#ifdef GL_FLOAT16_MAT4x3_AMD
		swigIntConstant( GL_FLOAT16_MAT4x3_AMD, "GL_FLOAT16_MAT4x3_AMD" );
	#endif
	#ifdef GL_AMD_gpu_shader_int16
		swigIntConstant( GL_AMD_gpu_shader_int16, "GL_AMD_gpu_shader_int16" );
	#endif
	#ifdef GL_AMD_gpu_shader_int64
		swigIntConstant( GL_AMD_gpu_shader_int64, "GL_AMD_gpu_shader_int64" );
	#endif
	#ifdef GL_INT64_NV
		swigIntConstant( GL_INT64_NV, "GL_INT64_NV" );
	#endif
	#ifdef GL_UNSIGNED_INT64_NV
		swigIntConstant( GL_UNSIGNED_INT64_NV, "GL_UNSIGNED_INT64_NV" );
	#endif
	#ifdef GL_INT8_NV
		swigIntConstant( GL_INT8_NV, "GL_INT8_NV" );
	#endif
	#ifdef GL_INT8_VEC2_NV
		swigIntConstant( GL_INT8_VEC2_NV, "GL_INT8_VEC2_NV" );
	#endif
	#ifdef GL_INT8_VEC3_NV
		swigIntConstant( GL_INT8_VEC3_NV, "GL_INT8_VEC3_NV" );
	#endif
	#ifdef GL_INT8_VEC4_NV
		swigIntConstant( GL_INT8_VEC4_NV, "GL_INT8_VEC4_NV" );
	#endif
	#ifdef GL_INT16_NV
		swigIntConstant( GL_INT16_NV, "GL_INT16_NV" );
	#endif
	#ifdef GL_INT16_VEC2_NV
		swigIntConstant( GL_INT16_VEC2_NV, "GL_INT16_VEC2_NV" );
	#endif
	#ifdef GL_INT16_VEC3_NV
		swigIntConstant( GL_INT16_VEC3_NV, "GL_INT16_VEC3_NV" );
	#endif
	#ifdef GL_INT16_VEC4_NV
		swigIntConstant( GL_INT16_VEC4_NV, "GL_INT16_VEC4_NV" );
	#endif
	#ifdef GL_INT64_VEC2_NV
		swigIntConstant( GL_INT64_VEC2_NV, "GL_INT64_VEC2_NV" );
	#endif
	#ifdef GL_INT64_VEC3_NV
		swigIntConstant( GL_INT64_VEC3_NV, "GL_INT64_VEC3_NV" );
	#endif
	#ifdef GL_INT64_VEC4_NV
		swigIntConstant( GL_INT64_VEC4_NV, "GL_INT64_VEC4_NV" );
	#endif
	#ifdef GL_UNSIGNED_INT8_NV
		swigIntConstant( GL_UNSIGNED_INT8_NV, "GL_UNSIGNED_INT8_NV" );
	#endif
	#ifdef GL_UNSIGNED_INT8_VEC2_NV
		swigIntConstant( GL_UNSIGNED_INT8_VEC2_NV, "GL_UNSIGNED_INT8_VEC2_NV" );
	#endif
	#ifdef GL_UNSIGNED_INT8_VEC3_NV
		swigIntConstant( GL_UNSIGNED_INT8_VEC3_NV, "GL_UNSIGNED_INT8_VEC3_NV" );
	#endif
	#ifdef GL_UNSIGNED_INT8_VEC4_NV
		swigIntConstant( GL_UNSIGNED_INT8_VEC4_NV, "GL_UNSIGNED_INT8_VEC4_NV" );
	#endif
	#ifdef GL_UNSIGNED_INT16_NV
		swigIntConstant( GL_UNSIGNED_INT16_NV, "GL_UNSIGNED_INT16_NV" );
	#endif
	#ifdef GL_UNSIGNED_INT16_VEC2_NV
		swigIntConstant( GL_UNSIGNED_INT16_VEC2_NV, "GL_UNSIGNED_INT16_VEC2_NV" );
	#endif
	#ifdef GL_UNSIGNED_INT16_VEC3_NV
		swigIntConstant( GL_UNSIGNED_INT16_VEC3_NV, "GL_UNSIGNED_INT16_VEC3_NV" );
	#endif
	#ifdef GL_UNSIGNED_INT16_VEC4_NV
		swigIntConstant( GL_UNSIGNED_INT16_VEC4_NV, "GL_UNSIGNED_INT16_VEC4_NV" );
	#endif
	#ifdef GL_UNSIGNED_INT64_VEC2_NV
		swigIntConstant( GL_UNSIGNED_INT64_VEC2_NV, "GL_UNSIGNED_INT64_VEC2_NV" );
	#endif
	#ifdef GL_UNSIGNED_INT64_VEC3_NV
		swigIntConstant( GL_UNSIGNED_INT64_VEC3_NV, "GL_UNSIGNED_INT64_VEC3_NV" );
	#endif
	#ifdef GL_UNSIGNED_INT64_VEC4_NV
		swigIntConstant( GL_UNSIGNED_INT64_VEC4_NV, "GL_UNSIGNED_INT64_VEC4_NV" );
	#endif
	#ifdef GL_AMD_interleaved_elements
		swigIntConstant( GL_AMD_interleaved_elements, "GL_AMD_interleaved_elements" );
	#endif
	#ifdef GL_VERTEX_ELEMENT_SWIZZLE_AMD
		swigIntConstant( GL_VERTEX_ELEMENT_SWIZZLE_AMD, "GL_VERTEX_ELEMENT_SWIZZLE_AMD" );
	#endif
	#ifdef GL_VERTEX_ID_SWIZZLE_AMD
		swigIntConstant( GL_VERTEX_ID_SWIZZLE_AMD, "GL_VERTEX_ID_SWIZZLE_AMD" );
	#endif
	#ifdef GL_AMD_multi_draw_indirect
		swigIntConstant( GL_AMD_multi_draw_indirect, "GL_AMD_multi_draw_indirect" );
	#endif
	#ifdef GL_AMD_name_gen_delete
		swigIntConstant( GL_AMD_name_gen_delete, "GL_AMD_name_gen_delete" );
	#endif
	#ifdef GL_DATA_BUFFER_AMD
		swigIntConstant( GL_DATA_BUFFER_AMD, "GL_DATA_BUFFER_AMD" );
	#endif
	#ifdef GL_PERFORMANCE_MONITOR_AMD
		swigIntConstant( GL_PERFORMANCE_MONITOR_AMD, "GL_PERFORMANCE_MONITOR_AMD" );
	#endif
	#ifdef GL_QUERY_OBJECT_AMD
		swigIntConstant( GL_QUERY_OBJECT_AMD, "GL_QUERY_OBJECT_AMD" );
	#endif
	#ifdef GL_VERTEX_ARRAY_OBJECT_AMD
		swigIntConstant( GL_VERTEX_ARRAY_OBJECT_AMD, "GL_VERTEX_ARRAY_OBJECT_AMD" );
	#endif
	#ifdef GL_SAMPLER_OBJECT_AMD
		swigIntConstant( GL_SAMPLER_OBJECT_AMD, "GL_SAMPLER_OBJECT_AMD" );
	#endif
	#ifdef GL_AMD_occlusion_query_event
		swigIntConstant( GL_AMD_occlusion_query_event, "GL_AMD_occlusion_query_event" );
	#endif
	#ifdef GL_OCCLUSION_QUERY_EVENT_MASK_AMD
		swigIntConstant( GL_OCCLUSION_QUERY_EVENT_MASK_AMD, "GL_OCCLUSION_QUERY_EVENT_MASK_AMD" );
	#endif
	#ifdef GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD
		swigIntConstant( GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD, "GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD" );
	#endif
	#ifdef GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD
		swigIntConstant( GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD, "GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD" );
	#endif
	#ifdef GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD
		swigIntConstant( GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD, "GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD" );
	#endif
	#ifdef GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD
		swigIntConstant( GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD, "GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD" );
	#endif
	#ifdef GL_QUERY_ALL_EVENT_BITS_AMD
		swigIntConstant( GL_QUERY_ALL_EVENT_BITS_AMD, "GL_QUERY_ALL_EVENT_BITS_AMD" );
	#endif
	#ifdef GL_AMD_performance_monitor
		swigIntConstant( GL_AMD_performance_monitor, "GL_AMD_performance_monitor" );
	#endif
	#ifdef GL_COUNTER_TYPE_AMD
		swigIntConstant( GL_COUNTER_TYPE_AMD, "GL_COUNTER_TYPE_AMD" );
	#endif
	#ifdef GL_COUNTER_RANGE_AMD
		swigIntConstant( GL_COUNTER_RANGE_AMD, "GL_COUNTER_RANGE_AMD" );
	#endif
	#ifdef GL_UNSIGNED_INT64_AMD
		swigIntConstant( GL_UNSIGNED_INT64_AMD, "GL_UNSIGNED_INT64_AMD" );
	#endif
	#ifdef GL_PERCENTAGE_AMD
		swigIntConstant( GL_PERCENTAGE_AMD, "GL_PERCENTAGE_AMD" );
	#endif
	#ifdef GL_PERFMON_RESULT_AVAILABLE_AMD
		swigIntConstant( GL_PERFMON_RESULT_AVAILABLE_AMD, "GL_PERFMON_RESULT_AVAILABLE_AMD" );
	#endif
	#ifdef GL_PERFMON_RESULT_SIZE_AMD
		swigIntConstant( GL_PERFMON_RESULT_SIZE_AMD, "GL_PERFMON_RESULT_SIZE_AMD" );
	#endif
	#ifdef GL_PERFMON_RESULT_AMD
		swigIntConstant( GL_PERFMON_RESULT_AMD, "GL_PERFMON_RESULT_AMD" );
	#endif
	#ifdef GL_AMD_pinned_memory
		swigIntConstant( GL_AMD_pinned_memory, "GL_AMD_pinned_memory" );
	#endif
	#ifdef GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
		swigIntConstant( GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, "GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD" );
	#endif
	#ifdef GL_AMD_query_buffer_object
		swigIntConstant( GL_AMD_query_buffer_object, "GL_AMD_query_buffer_object" );
	#endif
	#ifdef GL_QUERY_BUFFER_AMD
		swigIntConstant( GL_QUERY_BUFFER_AMD, "GL_QUERY_BUFFER_AMD" );
	#endif
	#ifdef GL_QUERY_BUFFER_BINDING_AMD
		swigIntConstant( GL_QUERY_BUFFER_BINDING_AMD, "GL_QUERY_BUFFER_BINDING_AMD" );
	#endif
	#ifdef GL_QUERY_RESULT_NO_WAIT_AMD
		swigIntConstant( GL_QUERY_RESULT_NO_WAIT_AMD, "GL_QUERY_RESULT_NO_WAIT_AMD" );
	#endif
	#ifdef GL_AMD_sample_positions
		swigIntConstant( GL_AMD_sample_positions, "GL_AMD_sample_positions" );
	#endif
	#ifdef GL_AMD_seamless_cubemap_per_texture
		swigIntConstant( GL_AMD_seamless_cubemap_per_texture, "GL_AMD_seamless_cubemap_per_texture" );
	#endif
	#ifdef GL_AMD_shader_atomic_counter_ops
		swigIntConstant( GL_AMD_shader_atomic_counter_ops, "GL_AMD_shader_atomic_counter_ops" );
	#endif
	#ifdef GL_AMD_shader_ballot
		swigIntConstant( GL_AMD_shader_ballot, "GL_AMD_shader_ballot" );
	#endif
	#ifdef GL_AMD_shader_explicit_vertex_parameter
		swigIntConstant( GL_AMD_shader_explicit_vertex_parameter, "GL_AMD_shader_explicit_vertex_parameter" );
	#endif
	#ifdef GL_AMD_shader_gpu_shader_half_float_fetch
		swigIntConstant( GL_AMD_shader_gpu_shader_half_float_fetch, "GL_AMD_shader_gpu_shader_half_float_fetch" );
	#endif
	#ifdef GL_AMD_shader_image_load_store_lod
		swigIntConstant( GL_AMD_shader_image_load_store_lod, "GL_AMD_shader_image_load_store_lod" );
	#endif
	#ifdef GL_AMD_shader_stencil_export
		swigIntConstant( GL_AMD_shader_stencil_export, "GL_AMD_shader_stencil_export" );
	#endif
	#ifdef GL_AMD_shader_trinary_minmax
		swigIntConstant( GL_AMD_shader_trinary_minmax, "GL_AMD_shader_trinary_minmax" );
	#endif
	#ifdef GL_AMD_sparse_texture
		swigIntConstant( GL_AMD_sparse_texture, "GL_AMD_sparse_texture" );
	#endif
	#ifdef GL_VIRTUAL_PAGE_SIZE_X_AMD
		swigIntConstant( GL_VIRTUAL_PAGE_SIZE_X_AMD, "GL_VIRTUAL_PAGE_SIZE_X_AMD" );
	#endif
	#ifdef GL_VIRTUAL_PAGE_SIZE_Y_AMD
		swigIntConstant( GL_VIRTUAL_PAGE_SIZE_Y_AMD, "GL_VIRTUAL_PAGE_SIZE_Y_AMD" );
	#endif
	#ifdef GL_VIRTUAL_PAGE_SIZE_Z_AMD
		swigIntConstant( GL_VIRTUAL_PAGE_SIZE_Z_AMD, "GL_VIRTUAL_PAGE_SIZE_Z_AMD" );
	#endif
	#ifdef GL_MAX_SPARSE_TEXTURE_SIZE_AMD
		swigIntConstant( GL_MAX_SPARSE_TEXTURE_SIZE_AMD, "GL_MAX_SPARSE_TEXTURE_SIZE_AMD" );
	#endif
	#ifdef GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD
		swigIntConstant( GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD, "GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD" );
	#endif
	#ifdef GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS
		swigIntConstant( GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS, "GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS" );
	#endif
	#ifdef GL_MIN_SPARSE_LEVEL_AMD
		swigIntConstant( GL_MIN_SPARSE_LEVEL_AMD, "GL_MIN_SPARSE_LEVEL_AMD" );
	#endif
	#ifdef GL_MIN_LOD_WARNING_AMD
		swigIntConstant( GL_MIN_LOD_WARNING_AMD, "GL_MIN_LOD_WARNING_AMD" );
	#endif
	#ifdef GL_TEXTURE_STORAGE_SPARSE_BIT_AMD
		swigIntConstant( GL_TEXTURE_STORAGE_SPARSE_BIT_AMD, "GL_TEXTURE_STORAGE_SPARSE_BIT_AMD" );
	#endif
	#ifdef GL_AMD_stencil_operation_extended
		swigIntConstant( GL_AMD_stencil_operation_extended, "GL_AMD_stencil_operation_extended" );
	#endif
	#ifdef GL_SET_AMD
		swigIntConstant( GL_SET_AMD, "GL_SET_AMD" );
	#endif
	#ifdef GL_REPLACE_VALUE_AMD
		swigIntConstant( GL_REPLACE_VALUE_AMD, "GL_REPLACE_VALUE_AMD" );
	#endif
	#ifdef GL_STENCIL_OP_VALUE_AMD
		swigIntConstant( GL_STENCIL_OP_VALUE_AMD, "GL_STENCIL_OP_VALUE_AMD" );
	#endif
	#ifdef GL_STENCIL_BACK_OP_VALUE_AMD
		swigIntConstant( GL_STENCIL_BACK_OP_VALUE_AMD, "GL_STENCIL_BACK_OP_VALUE_AMD" );
	#endif
	#ifdef GL_AMD_texture_gather_bias_lod
		swigIntConstant( GL_AMD_texture_gather_bias_lod, "GL_AMD_texture_gather_bias_lod" );
	#endif
	#ifdef GL_AMD_texture_texture4
		swigIntConstant( GL_AMD_texture_texture4, "GL_AMD_texture_texture4" );
	#endif
	#ifdef GL_AMD_transform_feedback3_lines_triangles
		swigIntConstant( GL_AMD_transform_feedback3_lines_triangles, "GL_AMD_transform_feedback3_lines_triangles" );
	#endif
	#ifdef GL_AMD_transform_feedback4
		swigIntConstant( GL_AMD_transform_feedback4, "GL_AMD_transform_feedback4" );
	#endif
	#ifdef GL_STREAM_RASTERIZATION_AMD
		swigIntConstant( GL_STREAM_RASTERIZATION_AMD, "GL_STREAM_RASTERIZATION_AMD" );
	#endif
	#ifdef GL_AMD_vertex_shader_layer
		swigIntConstant( GL_AMD_vertex_shader_layer, "GL_AMD_vertex_shader_layer" );
	#endif
	#ifdef GL_AMD_vertex_shader_tessellator
		swigIntConstant( GL_AMD_vertex_shader_tessellator, "GL_AMD_vertex_shader_tessellator" );
	#endif
	#ifdef GL_SAMPLER_BUFFER_AMD
		swigIntConstant( GL_SAMPLER_BUFFER_AMD, "GL_SAMPLER_BUFFER_AMD" );
	#endif
	#ifdef GL_INT_SAMPLER_BUFFER_AMD
		swigIntConstant( GL_INT_SAMPLER_BUFFER_AMD, "GL_INT_SAMPLER_BUFFER_AMD" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD" );
	#endif
	#ifdef GL_TESSELLATION_MODE_AMD
		swigIntConstant( GL_TESSELLATION_MODE_AMD, "GL_TESSELLATION_MODE_AMD" );
	#endif
	#ifdef GL_TESSELLATION_FACTOR_AMD
		swigIntConstant( GL_TESSELLATION_FACTOR_AMD, "GL_TESSELLATION_FACTOR_AMD" );
	#endif
	#ifdef GL_DISCRETE_AMD
		swigIntConstant( GL_DISCRETE_AMD, "GL_DISCRETE_AMD" );
	#endif
	#ifdef GL_CONTINUOUS_AMD
		swigIntConstant( GL_CONTINUOUS_AMD, "GL_CONTINUOUS_AMD" );
	#endif
	#ifdef GL_AMD_vertex_shader_viewport_index
		swigIntConstant( GL_AMD_vertex_shader_viewport_index, "GL_AMD_vertex_shader_viewport_index" );
	#endif
	#ifdef GL_APPLE_aux_depth_stencil
		swigIntConstant( GL_APPLE_aux_depth_stencil, "GL_APPLE_aux_depth_stencil" );
	#endif
	#ifdef GL_AUX_DEPTH_STENCIL_APPLE
		swigIntConstant( GL_AUX_DEPTH_STENCIL_APPLE, "GL_AUX_DEPTH_STENCIL_APPLE" );
	#endif
	#ifdef GL_APPLE_client_storage
		swigIntConstant( GL_APPLE_client_storage, "GL_APPLE_client_storage" );
	#endif
	#ifdef GL_UNPACK_CLIENT_STORAGE_APPLE
		swigIntConstant( GL_UNPACK_CLIENT_STORAGE_APPLE, "GL_UNPACK_CLIENT_STORAGE_APPLE" );
	#endif
	#ifdef GL_APPLE_element_array
		swigIntConstant( GL_APPLE_element_array, "GL_APPLE_element_array" );
	#endif
	#ifdef GL_ELEMENT_ARRAY_APPLE
		swigIntConstant( GL_ELEMENT_ARRAY_APPLE, "GL_ELEMENT_ARRAY_APPLE" );
	#endif
	#ifdef GL_ELEMENT_ARRAY_TYPE_APPLE
		swigIntConstant( GL_ELEMENT_ARRAY_TYPE_APPLE, "GL_ELEMENT_ARRAY_TYPE_APPLE" );
	#endif
	#ifdef GL_ELEMENT_ARRAY_POINTER_APPLE
		swigIntConstant( GL_ELEMENT_ARRAY_POINTER_APPLE, "GL_ELEMENT_ARRAY_POINTER_APPLE" );
	#endif
	#ifdef GL_APPLE_fence
		swigIntConstant( GL_APPLE_fence, "GL_APPLE_fence" );
	#endif
	#ifdef GL_DRAW_PIXELS_APPLE
		swigIntConstant( GL_DRAW_PIXELS_APPLE, "GL_DRAW_PIXELS_APPLE" );
	#endif
	#ifdef GL_FENCE_APPLE
		swigIntConstant( GL_FENCE_APPLE, "GL_FENCE_APPLE" );
	#endif
	#ifdef GL_APPLE_float_pixels
		swigIntConstant( GL_APPLE_float_pixels, "GL_APPLE_float_pixels" );
	#endif
	#ifdef GL_HALF_APPLE
		swigIntConstant( GL_HALF_APPLE, "GL_HALF_APPLE" );
	#endif
	#ifdef GL_RGBA_FLOAT32_APPLE
		swigIntConstant( GL_RGBA_FLOAT32_APPLE, "GL_RGBA_FLOAT32_APPLE" );
	#endif
	#ifdef GL_RGB_FLOAT32_APPLE
		swigIntConstant( GL_RGB_FLOAT32_APPLE, "GL_RGB_FLOAT32_APPLE" );
	#endif
	#ifdef GL_ALPHA_FLOAT32_APPLE
		swigIntConstant( GL_ALPHA_FLOAT32_APPLE, "GL_ALPHA_FLOAT32_APPLE" );
	#endif
	#ifdef GL_INTENSITY_FLOAT32_APPLE
		swigIntConstant( GL_INTENSITY_FLOAT32_APPLE, "GL_INTENSITY_FLOAT32_APPLE" );
	#endif
	#ifdef GL_LUMINANCE_FLOAT32_APPLE
		swigIntConstant( GL_LUMINANCE_FLOAT32_APPLE, "GL_LUMINANCE_FLOAT32_APPLE" );
	#endif
	#ifdef GL_LUMINANCE_ALPHA_FLOAT32_APPLE
		swigIntConstant( GL_LUMINANCE_ALPHA_FLOAT32_APPLE, "GL_LUMINANCE_ALPHA_FLOAT32_APPLE" );
	#endif
	#ifdef GL_RGBA_FLOAT16_APPLE
		swigIntConstant( GL_RGBA_FLOAT16_APPLE, "GL_RGBA_FLOAT16_APPLE" );
	#endif
	#ifdef GL_RGB_FLOAT16_APPLE
		swigIntConstant( GL_RGB_FLOAT16_APPLE, "GL_RGB_FLOAT16_APPLE" );
	#endif
	#ifdef GL_ALPHA_FLOAT16_APPLE
		swigIntConstant( GL_ALPHA_FLOAT16_APPLE, "GL_ALPHA_FLOAT16_APPLE" );
	#endif
	#ifdef GL_INTENSITY_FLOAT16_APPLE
		swigIntConstant( GL_INTENSITY_FLOAT16_APPLE, "GL_INTENSITY_FLOAT16_APPLE" );
	#endif
	#ifdef GL_LUMINANCE_FLOAT16_APPLE
		swigIntConstant( GL_LUMINANCE_FLOAT16_APPLE, "GL_LUMINANCE_FLOAT16_APPLE" );
	#endif
	#ifdef GL_LUMINANCE_ALPHA_FLOAT16_APPLE
		swigIntConstant( GL_LUMINANCE_ALPHA_FLOAT16_APPLE, "GL_LUMINANCE_ALPHA_FLOAT16_APPLE" );
	#endif
	#ifdef GL_COLOR_FLOAT_APPLE
		swigIntConstant( GL_COLOR_FLOAT_APPLE, "GL_COLOR_FLOAT_APPLE" );
	#endif
	#ifdef GL_APPLE_flush_buffer_range
		swigIntConstant( GL_APPLE_flush_buffer_range, "GL_APPLE_flush_buffer_range" );
	#endif
	#ifdef GL_BUFFER_SERIALIZED_MODIFY_APPLE
		swigIntConstant( GL_BUFFER_SERIALIZED_MODIFY_APPLE, "GL_BUFFER_SERIALIZED_MODIFY_APPLE" );
	#endif
	#ifdef GL_BUFFER_FLUSHING_UNMAP_APPLE
		swigIntConstant( GL_BUFFER_FLUSHING_UNMAP_APPLE, "GL_BUFFER_FLUSHING_UNMAP_APPLE" );
	#endif
	#ifdef GL_APPLE_object_purgeable
		swigIntConstant( GL_APPLE_object_purgeable, "GL_APPLE_object_purgeable" );
	#endif
	#ifdef GL_BUFFER_OBJECT_APPLE
		swigIntConstant( GL_BUFFER_OBJECT_APPLE, "GL_BUFFER_OBJECT_APPLE" );
	#endif
	#ifdef GL_RELEASED_APPLE
		swigIntConstant( GL_RELEASED_APPLE, "GL_RELEASED_APPLE" );
	#endif
	#ifdef GL_VOLATILE_APPLE
		swigIntConstant( GL_VOLATILE_APPLE, "GL_VOLATILE_APPLE" );
	#endif
	#ifdef GL_RETAINED_APPLE
		swigIntConstant( GL_RETAINED_APPLE, "GL_RETAINED_APPLE" );
	#endif
	#ifdef GL_UNDEFINED_APPLE
		swigIntConstant( GL_UNDEFINED_APPLE, "GL_UNDEFINED_APPLE" );
	#endif
	#ifdef GL_PURGEABLE_APPLE
		swigIntConstant( GL_PURGEABLE_APPLE, "GL_PURGEABLE_APPLE" );
	#endif
	#ifdef GL_APPLE_rgb_422
		swigIntConstant( GL_APPLE_rgb_422, "GL_APPLE_rgb_422" );
	#endif
	#ifdef GL_RGB_422_APPLE
		swigIntConstant( GL_RGB_422_APPLE, "GL_RGB_422_APPLE" );
	#endif
	#ifdef GL_UNSIGNED_SHORT_8_8_APPLE
		swigIntConstant( GL_UNSIGNED_SHORT_8_8_APPLE, "GL_UNSIGNED_SHORT_8_8_APPLE" );
	#endif
	#ifdef GL_UNSIGNED_SHORT_8_8_REV_APPLE
		swigIntConstant( GL_UNSIGNED_SHORT_8_8_REV_APPLE, "GL_UNSIGNED_SHORT_8_8_REV_APPLE" );
	#endif
	#ifdef GL_RGB_RAW_422_APPLE
		swigIntConstant( GL_RGB_RAW_422_APPLE, "GL_RGB_RAW_422_APPLE" );
	#endif
	#ifdef GL_APPLE_row_bytes
		swigIntConstant( GL_APPLE_row_bytes, "GL_APPLE_row_bytes" );
	#endif
	#ifdef GL_PACK_ROW_BYTES_APPLE
		swigIntConstant( GL_PACK_ROW_BYTES_APPLE, "GL_PACK_ROW_BYTES_APPLE" );
	#endif
	#ifdef GL_UNPACK_ROW_BYTES_APPLE
		swigIntConstant( GL_UNPACK_ROW_BYTES_APPLE, "GL_UNPACK_ROW_BYTES_APPLE" );
	#endif
	#ifdef GL_APPLE_specular_vector
		swigIntConstant( GL_APPLE_specular_vector, "GL_APPLE_specular_vector" );
	#endif
	#ifdef GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
		swigIntConstant( GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE" );
	#endif
	#ifdef GL_APPLE_texture_range
		swigIntConstant( GL_APPLE_texture_range, "GL_APPLE_texture_range" );
	#endif
	#ifdef GL_TEXTURE_RANGE_LENGTH_APPLE
		swigIntConstant( GL_TEXTURE_RANGE_LENGTH_APPLE, "GL_TEXTURE_RANGE_LENGTH_APPLE" );
	#endif
	#ifdef GL_TEXTURE_RANGE_POINTER_APPLE
		swigIntConstant( GL_TEXTURE_RANGE_POINTER_APPLE, "GL_TEXTURE_RANGE_POINTER_APPLE" );
	#endif
	#ifdef GL_TEXTURE_STORAGE_HINT_APPLE
		swigIntConstant( GL_TEXTURE_STORAGE_HINT_APPLE, "GL_TEXTURE_STORAGE_HINT_APPLE" );
	#endif
	#ifdef GL_STORAGE_PRIVATE_APPLE
		swigIntConstant( GL_STORAGE_PRIVATE_APPLE, "GL_STORAGE_PRIVATE_APPLE" );
	#endif
	#ifdef GL_STORAGE_CACHED_APPLE
		swigIntConstant( GL_STORAGE_CACHED_APPLE, "GL_STORAGE_CACHED_APPLE" );
	#endif
	#ifdef GL_STORAGE_SHARED_APPLE
		swigIntConstant( GL_STORAGE_SHARED_APPLE, "GL_STORAGE_SHARED_APPLE" );
	#endif
	#ifdef GL_APPLE_transform_hint
		swigIntConstant( GL_APPLE_transform_hint, "GL_APPLE_transform_hint" );
	#endif
	#ifdef GL_TRANSFORM_HINT_APPLE
		swigIntConstant( GL_TRANSFORM_HINT_APPLE, "GL_TRANSFORM_HINT_APPLE" );
	#endif
	#ifdef GL_APPLE_vertex_array_object
		swigIntConstant( GL_APPLE_vertex_array_object, "GL_APPLE_vertex_array_object" );
	#endif
	#ifdef GL_VERTEX_ARRAY_BINDING_APPLE
		swigIntConstant( GL_VERTEX_ARRAY_BINDING_APPLE, "GL_VERTEX_ARRAY_BINDING_APPLE" );
	#endif
	#ifdef GL_APPLE_vertex_array_range
		swigIntConstant( GL_APPLE_vertex_array_range, "GL_APPLE_vertex_array_range" );
	#endif
	#ifdef GL_VERTEX_ARRAY_RANGE_APPLE
		swigIntConstant( GL_VERTEX_ARRAY_RANGE_APPLE, "GL_VERTEX_ARRAY_RANGE_APPLE" );
	#endif
	#ifdef GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
		swigIntConstant( GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE, "GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE" );
	#endif
	#ifdef GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
		swigIntConstant( GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, "GL_VERTEX_ARRAY_STORAGE_HINT_APPLE" );
	#endif
	#ifdef GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
		swigIntConstant( GL_VERTEX_ARRAY_RANGE_POINTER_APPLE, "GL_VERTEX_ARRAY_RANGE_POINTER_APPLE" );
	#endif
	#ifdef GL_STORAGE_CLIENT_APPLE
		swigIntConstant( GL_STORAGE_CLIENT_APPLE, "GL_STORAGE_CLIENT_APPLE" );
	#endif
	#ifdef GL_APPLE_vertex_program_evaluators
		swigIntConstant( GL_APPLE_vertex_program_evaluators, "GL_APPLE_vertex_program_evaluators" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_MAP1_APPLE
		swigIntConstant( GL_VERTEX_ATTRIB_MAP1_APPLE, "GL_VERTEX_ATTRIB_MAP1_APPLE" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_MAP2_APPLE
		swigIntConstant( GL_VERTEX_ATTRIB_MAP2_APPLE, "GL_VERTEX_ATTRIB_MAP2_APPLE" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE
		swigIntConstant( GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE
		swigIntConstant( GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE
		swigIntConstant( GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE
		swigIntConstant( GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE
		swigIntConstant( GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE
		swigIntConstant( GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE
		swigIntConstant( GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE
		swigIntConstant( GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE" );
	#endif
	#ifdef GL_APPLE_ycbcr_422
		swigIntConstant( GL_APPLE_ycbcr_422, "GL_APPLE_ycbcr_422" );
	#endif
	#ifdef GL_YCBCR_422_APPLE
		swigIntConstant( GL_YCBCR_422_APPLE, "GL_YCBCR_422_APPLE" );
	#endif
	#ifdef GL_ATI_draw_buffers
		swigIntConstant( GL_ATI_draw_buffers, "GL_ATI_draw_buffers" );
	#endif
	#ifdef GL_MAX_DRAW_BUFFERS_ATI
		swigIntConstant( GL_MAX_DRAW_BUFFERS_ATI, "GL_MAX_DRAW_BUFFERS_ATI" );
	#endif
	#ifdef GL_DRAW_BUFFER0_ATI
		swigIntConstant( GL_DRAW_BUFFER0_ATI, "GL_DRAW_BUFFER0_ATI" );
	#endif
	#ifdef GL_DRAW_BUFFER1_ATI
		swigIntConstant( GL_DRAW_BUFFER1_ATI, "GL_DRAW_BUFFER1_ATI" );
	#endif
	#ifdef GL_DRAW_BUFFER2_ATI
		swigIntConstant( GL_DRAW_BUFFER2_ATI, "GL_DRAW_BUFFER2_ATI" );
	#endif
	#ifdef GL_DRAW_BUFFER3_ATI
		swigIntConstant( GL_DRAW_BUFFER3_ATI, "GL_DRAW_BUFFER3_ATI" );
	#endif
	#ifdef GL_DRAW_BUFFER4_ATI
		swigIntConstant( GL_DRAW_BUFFER4_ATI, "GL_DRAW_BUFFER4_ATI" );
	#endif
	#ifdef GL_DRAW_BUFFER5_ATI
		swigIntConstant( GL_DRAW_BUFFER5_ATI, "GL_DRAW_BUFFER5_ATI" );
	#endif
	#ifdef GL_DRAW_BUFFER6_ATI
		swigIntConstant( GL_DRAW_BUFFER6_ATI, "GL_DRAW_BUFFER6_ATI" );
	#endif
	#ifdef GL_DRAW_BUFFER7_ATI
		swigIntConstant( GL_DRAW_BUFFER7_ATI, "GL_DRAW_BUFFER7_ATI" );
	#endif
	#ifdef GL_DRAW_BUFFER8_ATI
		swigIntConstant( GL_DRAW_BUFFER8_ATI, "GL_DRAW_BUFFER8_ATI" );
	#endif
	#ifdef GL_DRAW_BUFFER9_ATI
		swigIntConstant( GL_DRAW_BUFFER9_ATI, "GL_DRAW_BUFFER9_ATI" );
	#endif
	#ifdef GL_DRAW_BUFFER10_ATI
		swigIntConstant( GL_DRAW_BUFFER10_ATI, "GL_DRAW_BUFFER10_ATI" );
	#endif
	#ifdef GL_DRAW_BUFFER11_ATI
		swigIntConstant( GL_DRAW_BUFFER11_ATI, "GL_DRAW_BUFFER11_ATI" );
	#endif
	#ifdef GL_DRAW_BUFFER12_ATI
		swigIntConstant( GL_DRAW_BUFFER12_ATI, "GL_DRAW_BUFFER12_ATI" );
	#endif
	#ifdef GL_DRAW_BUFFER13_ATI
		swigIntConstant( GL_DRAW_BUFFER13_ATI, "GL_DRAW_BUFFER13_ATI" );
	#endif
	#ifdef GL_DRAW_BUFFER14_ATI
		swigIntConstant( GL_DRAW_BUFFER14_ATI, "GL_DRAW_BUFFER14_ATI" );
	#endif
	#ifdef GL_DRAW_BUFFER15_ATI
		swigIntConstant( GL_DRAW_BUFFER15_ATI, "GL_DRAW_BUFFER15_ATI" );
	#endif
	#ifdef GL_ATI_element_array
		swigIntConstant( GL_ATI_element_array, "GL_ATI_element_array" );
	#endif
	#ifdef GL_ELEMENT_ARRAY_ATI
		swigIntConstant( GL_ELEMENT_ARRAY_ATI, "GL_ELEMENT_ARRAY_ATI" );
	#endif
	#ifdef GL_ELEMENT_ARRAY_TYPE_ATI
		swigIntConstant( GL_ELEMENT_ARRAY_TYPE_ATI, "GL_ELEMENT_ARRAY_TYPE_ATI" );
	#endif
	#ifdef GL_ELEMENT_ARRAY_POINTER_ATI
		swigIntConstant( GL_ELEMENT_ARRAY_POINTER_ATI, "GL_ELEMENT_ARRAY_POINTER_ATI" );
	#endif
	#ifdef GL_ATI_envmap_bumpmap
		swigIntConstant( GL_ATI_envmap_bumpmap, "GL_ATI_envmap_bumpmap" );
	#endif
	#ifdef GL_BUMP_ROT_MATRIX_ATI
		swigIntConstant( GL_BUMP_ROT_MATRIX_ATI, "GL_BUMP_ROT_MATRIX_ATI" );
	#endif
	#ifdef GL_BUMP_ROT_MATRIX_SIZE_ATI
		swigIntConstant( GL_BUMP_ROT_MATRIX_SIZE_ATI, "GL_BUMP_ROT_MATRIX_SIZE_ATI" );
	#endif
	#ifdef GL_BUMP_NUM_TEX_UNITS_ATI
		swigIntConstant( GL_BUMP_NUM_TEX_UNITS_ATI, "GL_BUMP_NUM_TEX_UNITS_ATI" );
	#endif
	#ifdef GL_BUMP_TEX_UNITS_ATI
		swigIntConstant( GL_BUMP_TEX_UNITS_ATI, "GL_BUMP_TEX_UNITS_ATI" );
	#endif
	#ifdef GL_DUDV_ATI
		swigIntConstant( GL_DUDV_ATI, "GL_DUDV_ATI" );
	#endif
	#ifdef GL_DU8DV8_ATI
		swigIntConstant( GL_DU8DV8_ATI, "GL_DU8DV8_ATI" );
	#endif
	#ifdef GL_BUMP_ENVMAP_ATI
		swigIntConstant( GL_BUMP_ENVMAP_ATI, "GL_BUMP_ENVMAP_ATI" );
	#endif
	#ifdef GL_BUMP_TARGET_ATI
		swigIntConstant( GL_BUMP_TARGET_ATI, "GL_BUMP_TARGET_ATI" );
	#endif
	#ifdef GL_ATI_fragment_shader
		swigIntConstant( GL_ATI_fragment_shader, "GL_ATI_fragment_shader" );
	#endif
	#ifdef GL_FRAGMENT_SHADER_ATI
		swigIntConstant( GL_FRAGMENT_SHADER_ATI, "GL_FRAGMENT_SHADER_ATI" );
	#endif
	#ifdef GL_REG_0_ATI
		swigIntConstant( GL_REG_0_ATI, "GL_REG_0_ATI" );
	#endif
	#ifdef GL_REG_1_ATI
		swigIntConstant( GL_REG_1_ATI, "GL_REG_1_ATI" );
	#endif
	#ifdef GL_REG_2_ATI
		swigIntConstant( GL_REG_2_ATI, "GL_REG_2_ATI" );
	#endif
	#ifdef GL_REG_3_ATI
		swigIntConstant( GL_REG_3_ATI, "GL_REG_3_ATI" );
	#endif
	#ifdef GL_REG_4_ATI
		swigIntConstant( GL_REG_4_ATI, "GL_REG_4_ATI" );
	#endif
	#ifdef GL_REG_5_ATI
		swigIntConstant( GL_REG_5_ATI, "GL_REG_5_ATI" );
	#endif
	#ifdef GL_REG_6_ATI
		swigIntConstant( GL_REG_6_ATI, "GL_REG_6_ATI" );
	#endif
	#ifdef GL_REG_7_ATI
		swigIntConstant( GL_REG_7_ATI, "GL_REG_7_ATI" );
	#endif
	#ifdef GL_REG_8_ATI
		swigIntConstant( GL_REG_8_ATI, "GL_REG_8_ATI" );
	#endif
	#ifdef GL_REG_9_ATI
		swigIntConstant( GL_REG_9_ATI, "GL_REG_9_ATI" );
	#endif
	#ifdef GL_REG_10_ATI
		swigIntConstant( GL_REG_10_ATI, "GL_REG_10_ATI" );
	#endif
	#ifdef GL_REG_11_ATI
		swigIntConstant( GL_REG_11_ATI, "GL_REG_11_ATI" );
	#endif
	#ifdef GL_REG_12_ATI
		swigIntConstant( GL_REG_12_ATI, "GL_REG_12_ATI" );
	#endif
	#ifdef GL_REG_13_ATI
		swigIntConstant( GL_REG_13_ATI, "GL_REG_13_ATI" );
	#endif
	#ifdef GL_REG_14_ATI
		swigIntConstant( GL_REG_14_ATI, "GL_REG_14_ATI" );
	#endif
	#ifdef GL_REG_15_ATI
		swigIntConstant( GL_REG_15_ATI, "GL_REG_15_ATI" );
	#endif
	#ifdef GL_REG_16_ATI
		swigIntConstant( GL_REG_16_ATI, "GL_REG_16_ATI" );
	#endif
	#ifdef GL_REG_17_ATI
		swigIntConstant( GL_REG_17_ATI, "GL_REG_17_ATI" );
	#endif
	#ifdef GL_REG_18_ATI
		swigIntConstant( GL_REG_18_ATI, "GL_REG_18_ATI" );
	#endif
	#ifdef GL_REG_19_ATI
		swigIntConstant( GL_REG_19_ATI, "GL_REG_19_ATI" );
	#endif
	#ifdef GL_REG_20_ATI
		swigIntConstant( GL_REG_20_ATI, "GL_REG_20_ATI" );
	#endif
	#ifdef GL_REG_21_ATI
		swigIntConstant( GL_REG_21_ATI, "GL_REG_21_ATI" );
	#endif
	#ifdef GL_REG_22_ATI
		swigIntConstant( GL_REG_22_ATI, "GL_REG_22_ATI" );
	#endif
	#ifdef GL_REG_23_ATI
		swigIntConstant( GL_REG_23_ATI, "GL_REG_23_ATI" );
	#endif
	#ifdef GL_REG_24_ATI
		swigIntConstant( GL_REG_24_ATI, "GL_REG_24_ATI" );
	#endif
	#ifdef GL_REG_25_ATI
		swigIntConstant( GL_REG_25_ATI, "GL_REG_25_ATI" );
	#endif
	#ifdef GL_REG_26_ATI
		swigIntConstant( GL_REG_26_ATI, "GL_REG_26_ATI" );
	#endif
	#ifdef GL_REG_27_ATI
		swigIntConstant( GL_REG_27_ATI, "GL_REG_27_ATI" );
	#endif
	#ifdef GL_REG_28_ATI
		swigIntConstant( GL_REG_28_ATI, "GL_REG_28_ATI" );
	#endif
	#ifdef GL_REG_29_ATI
		swigIntConstant( GL_REG_29_ATI, "GL_REG_29_ATI" );
	#endif
	#ifdef GL_REG_30_ATI
		swigIntConstant( GL_REG_30_ATI, "GL_REG_30_ATI" );
	#endif
	#ifdef GL_REG_31_ATI
		swigIntConstant( GL_REG_31_ATI, "GL_REG_31_ATI" );
	#endif
	#ifdef GL_CON_0_ATI
		swigIntConstant( GL_CON_0_ATI, "GL_CON_0_ATI" );
	#endif
	#ifdef GL_CON_1_ATI
		swigIntConstant( GL_CON_1_ATI, "GL_CON_1_ATI" );
	#endif
	#ifdef GL_CON_2_ATI
		swigIntConstant( GL_CON_2_ATI, "GL_CON_2_ATI" );
	#endif
	#ifdef GL_CON_3_ATI
		swigIntConstant( GL_CON_3_ATI, "GL_CON_3_ATI" );
	#endif
	#ifdef GL_CON_4_ATI
		swigIntConstant( GL_CON_4_ATI, "GL_CON_4_ATI" );
	#endif
	#ifdef GL_CON_5_ATI
		swigIntConstant( GL_CON_5_ATI, "GL_CON_5_ATI" );
	#endif
	#ifdef GL_CON_6_ATI
		swigIntConstant( GL_CON_6_ATI, "GL_CON_6_ATI" );
	#endif
	#ifdef GL_CON_7_ATI
		swigIntConstant( GL_CON_7_ATI, "GL_CON_7_ATI" );
	#endif
	#ifdef GL_CON_8_ATI
		swigIntConstant( GL_CON_8_ATI, "GL_CON_8_ATI" );
	#endif
	#ifdef GL_CON_9_ATI
		swigIntConstant( GL_CON_9_ATI, "GL_CON_9_ATI" );
	#endif
	#ifdef GL_CON_10_ATI
		swigIntConstant( GL_CON_10_ATI, "GL_CON_10_ATI" );
	#endif
	#ifdef GL_CON_11_ATI
		swigIntConstant( GL_CON_11_ATI, "GL_CON_11_ATI" );
	#endif
	#ifdef GL_CON_12_ATI
		swigIntConstant( GL_CON_12_ATI, "GL_CON_12_ATI" );
	#endif
	#ifdef GL_CON_13_ATI
		swigIntConstant( GL_CON_13_ATI, "GL_CON_13_ATI" );
	#endif
	#ifdef GL_CON_14_ATI
		swigIntConstant( GL_CON_14_ATI, "GL_CON_14_ATI" );
	#endif
	#ifdef GL_CON_15_ATI
		swigIntConstant( GL_CON_15_ATI, "GL_CON_15_ATI" );
	#endif
	#ifdef GL_CON_16_ATI
		swigIntConstant( GL_CON_16_ATI, "GL_CON_16_ATI" );
	#endif
	#ifdef GL_CON_17_ATI
		swigIntConstant( GL_CON_17_ATI, "GL_CON_17_ATI" );
	#endif
	#ifdef GL_CON_18_ATI
		swigIntConstant( GL_CON_18_ATI, "GL_CON_18_ATI" );
	#endif
	#ifdef GL_CON_19_ATI
		swigIntConstant( GL_CON_19_ATI, "GL_CON_19_ATI" );
	#endif
	#ifdef GL_CON_20_ATI
		swigIntConstant( GL_CON_20_ATI, "GL_CON_20_ATI" );
	#endif
	#ifdef GL_CON_21_ATI
		swigIntConstant( GL_CON_21_ATI, "GL_CON_21_ATI" );
	#endif
	#ifdef GL_CON_22_ATI
		swigIntConstant( GL_CON_22_ATI, "GL_CON_22_ATI" );
	#endif
	#ifdef GL_CON_23_ATI
		swigIntConstant( GL_CON_23_ATI, "GL_CON_23_ATI" );
	#endif
	#ifdef GL_CON_24_ATI
		swigIntConstant( GL_CON_24_ATI, "GL_CON_24_ATI" );
	#endif
	#ifdef GL_CON_25_ATI
		swigIntConstant( GL_CON_25_ATI, "GL_CON_25_ATI" );
	#endif
	#ifdef GL_CON_26_ATI
		swigIntConstant( GL_CON_26_ATI, "GL_CON_26_ATI" );
	#endif
	#ifdef GL_CON_27_ATI
		swigIntConstant( GL_CON_27_ATI, "GL_CON_27_ATI" );
	#endif
	#ifdef GL_CON_28_ATI
		swigIntConstant( GL_CON_28_ATI, "GL_CON_28_ATI" );
	#endif
	#ifdef GL_CON_29_ATI
		swigIntConstant( GL_CON_29_ATI, "GL_CON_29_ATI" );
	#endif
	#ifdef GL_CON_30_ATI
		swigIntConstant( GL_CON_30_ATI, "GL_CON_30_ATI" );
	#endif
	#ifdef GL_CON_31_ATI
		swigIntConstant( GL_CON_31_ATI, "GL_CON_31_ATI" );
	#endif
	#ifdef GL_MOV_ATI
		swigIntConstant( GL_MOV_ATI, "GL_MOV_ATI" );
	#endif
	#ifdef GL_ADD_ATI
		swigIntConstant( GL_ADD_ATI, "GL_ADD_ATI" );
	#endif
	#ifdef GL_MUL_ATI
		swigIntConstant( GL_MUL_ATI, "GL_MUL_ATI" );
	#endif
	#ifdef GL_SUB_ATI
		swigIntConstant( GL_SUB_ATI, "GL_SUB_ATI" );
	#endif
	#ifdef GL_DOT3_ATI
		swigIntConstant( GL_DOT3_ATI, "GL_DOT3_ATI" );
	#endif
	#ifdef GL_DOT4_ATI
		swigIntConstant( GL_DOT4_ATI, "GL_DOT4_ATI" );
	#endif
	#ifdef GL_MAD_ATI
		swigIntConstant( GL_MAD_ATI, "GL_MAD_ATI" );
	#endif
	#ifdef GL_LERP_ATI
		swigIntConstant( GL_LERP_ATI, "GL_LERP_ATI" );
	#endif
	#ifdef GL_CND_ATI
		swigIntConstant( GL_CND_ATI, "GL_CND_ATI" );
	#endif
	#ifdef GL_CND0_ATI
		swigIntConstant( GL_CND0_ATI, "GL_CND0_ATI" );
	#endif
	#ifdef GL_DOT2_ADD_ATI
		swigIntConstant( GL_DOT2_ADD_ATI, "GL_DOT2_ADD_ATI" );
	#endif
	#ifdef GL_SECONDARY_INTERPOLATOR_ATI
		swigIntConstant( GL_SECONDARY_INTERPOLATOR_ATI, "GL_SECONDARY_INTERPOLATOR_ATI" );
	#endif
	#ifdef GL_NUM_FRAGMENT_REGISTERS_ATI
		swigIntConstant( GL_NUM_FRAGMENT_REGISTERS_ATI, "GL_NUM_FRAGMENT_REGISTERS_ATI" );
	#endif
	#ifdef GL_NUM_FRAGMENT_CONSTANTS_ATI
		swigIntConstant( GL_NUM_FRAGMENT_CONSTANTS_ATI, "GL_NUM_FRAGMENT_CONSTANTS_ATI" );
	#endif
	#ifdef GL_NUM_PASSES_ATI
		swigIntConstant( GL_NUM_PASSES_ATI, "GL_NUM_PASSES_ATI" );
	#endif
	#ifdef GL_NUM_INSTRUCTIONS_PER_PASS_ATI
		swigIntConstant( GL_NUM_INSTRUCTIONS_PER_PASS_ATI, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI" );
	#endif
	#ifdef GL_NUM_INSTRUCTIONS_TOTAL_ATI
		swigIntConstant( GL_NUM_INSTRUCTIONS_TOTAL_ATI, "GL_NUM_INSTRUCTIONS_TOTAL_ATI" );
	#endif
	#ifdef GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
		swigIntConstant( GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI" );
	#endif
	#ifdef GL_NUM_LOOPBACK_COMPONENTS_ATI
		swigIntConstant( GL_NUM_LOOPBACK_COMPONENTS_ATI, "GL_NUM_LOOPBACK_COMPONENTS_ATI" );
	#endif
	#ifdef GL_COLOR_ALPHA_PAIRING_ATI
		swigIntConstant( GL_COLOR_ALPHA_PAIRING_ATI, "GL_COLOR_ALPHA_PAIRING_ATI" );
	#endif
	#ifdef GL_SWIZZLE_STR_ATI
		swigIntConstant( GL_SWIZZLE_STR_ATI, "GL_SWIZZLE_STR_ATI" );
	#endif
	#ifdef GL_SWIZZLE_STQ_ATI
		swigIntConstant( GL_SWIZZLE_STQ_ATI, "GL_SWIZZLE_STQ_ATI" );
	#endif
	#ifdef GL_SWIZZLE_STR_DR_ATI
		swigIntConstant( GL_SWIZZLE_STR_DR_ATI, "GL_SWIZZLE_STR_DR_ATI" );
	#endif
	#ifdef GL_SWIZZLE_STQ_DQ_ATI
		swigIntConstant( GL_SWIZZLE_STQ_DQ_ATI, "GL_SWIZZLE_STQ_DQ_ATI" );
	#endif
	#ifdef GL_SWIZZLE_STRQ_ATI
		swigIntConstant( GL_SWIZZLE_STRQ_ATI, "GL_SWIZZLE_STRQ_ATI" );
	#endif
	#ifdef GL_SWIZZLE_STRQ_DQ_ATI
		swigIntConstant( GL_SWIZZLE_STRQ_DQ_ATI, "GL_SWIZZLE_STRQ_DQ_ATI" );
	#endif
	#ifdef GL_RED_BIT_ATI
		swigIntConstant( GL_RED_BIT_ATI, "GL_RED_BIT_ATI" );
	#endif
	#ifdef GL_GREEN_BIT_ATI
		swigIntConstant( GL_GREEN_BIT_ATI, "GL_GREEN_BIT_ATI" );
	#endif
	#ifdef GL_BLUE_BIT_ATI
		swigIntConstant( GL_BLUE_BIT_ATI, "GL_BLUE_BIT_ATI" );
	#endif
	#ifdef GL_2X_BIT_ATI
		swigIntConstant( GL_2X_BIT_ATI, "GL_2X_BIT_ATI" );
	#endif
	#ifdef GL_4X_BIT_ATI
		swigIntConstant( GL_4X_BIT_ATI, "GL_4X_BIT_ATI" );
	#endif
	#ifdef GL_8X_BIT_ATI
		swigIntConstant( GL_8X_BIT_ATI, "GL_8X_BIT_ATI" );
	#endif
	#ifdef GL_HALF_BIT_ATI
		swigIntConstant( GL_HALF_BIT_ATI, "GL_HALF_BIT_ATI" );
	#endif
	#ifdef GL_QUARTER_BIT_ATI
		swigIntConstant( GL_QUARTER_BIT_ATI, "GL_QUARTER_BIT_ATI" );
	#endif
	#ifdef GL_EIGHTH_BIT_ATI
		swigIntConstant( GL_EIGHTH_BIT_ATI, "GL_EIGHTH_BIT_ATI" );
	#endif
	#ifdef GL_SATURATE_BIT_ATI
		swigIntConstant( GL_SATURATE_BIT_ATI, "GL_SATURATE_BIT_ATI" );
	#endif
	#ifdef GL_COMP_BIT_ATI
		swigIntConstant( GL_COMP_BIT_ATI, "GL_COMP_BIT_ATI" );
	#endif
	#ifdef GL_NEGATE_BIT_ATI
		swigIntConstant( GL_NEGATE_BIT_ATI, "GL_NEGATE_BIT_ATI" );
	#endif
	#ifdef GL_BIAS_BIT_ATI
		swigIntConstant( GL_BIAS_BIT_ATI, "GL_BIAS_BIT_ATI" );
	#endif
	#ifdef GL_ATI_map_object_buffer
		swigIntConstant( GL_ATI_map_object_buffer, "GL_ATI_map_object_buffer" );
	#endif
	#ifdef GL_ATI_meminfo
		swigIntConstant( GL_ATI_meminfo, "GL_ATI_meminfo" );
	#endif
	#ifdef GL_VBO_FREE_MEMORY_ATI
		swigIntConstant( GL_VBO_FREE_MEMORY_ATI, "GL_VBO_FREE_MEMORY_ATI" );
	#endif
	#ifdef GL_TEXTURE_FREE_MEMORY_ATI
		swigIntConstant( GL_TEXTURE_FREE_MEMORY_ATI, "GL_TEXTURE_FREE_MEMORY_ATI" );
	#endif
	#ifdef GL_RENDERBUFFER_FREE_MEMORY_ATI
		swigIntConstant( GL_RENDERBUFFER_FREE_MEMORY_ATI, "GL_RENDERBUFFER_FREE_MEMORY_ATI" );
	#endif
	#ifdef GL_ATI_pixel_format_float
		swigIntConstant( GL_ATI_pixel_format_float, "GL_ATI_pixel_format_float" );
	#endif
	#ifdef GL_RGBA_FLOAT_MODE_ATI
		swigIntConstant( GL_RGBA_FLOAT_MODE_ATI, "GL_RGBA_FLOAT_MODE_ATI" );
	#endif
	#ifdef GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI
		swigIntConstant( GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI" );
	#endif
	#ifdef GL_ATI_pn_triangles
		swigIntConstant( GL_ATI_pn_triangles, "GL_ATI_pn_triangles" );
	#endif
	#ifdef GL_PN_TRIANGLES_ATI
		swigIntConstant( GL_PN_TRIANGLES_ATI, "GL_PN_TRIANGLES_ATI" );
	#endif
	#ifdef GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
		swigIntConstant( GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI" );
	#endif
	#ifdef GL_PN_TRIANGLES_POINT_MODE_ATI
		swigIntConstant( GL_PN_TRIANGLES_POINT_MODE_ATI, "GL_PN_TRIANGLES_POINT_MODE_ATI" );
	#endif
	#ifdef GL_PN_TRIANGLES_NORMAL_MODE_ATI
		swigIntConstant( GL_PN_TRIANGLES_NORMAL_MODE_ATI, "GL_PN_TRIANGLES_NORMAL_MODE_ATI" );
	#endif
	#ifdef GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
		swigIntConstant( GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI" );
	#endif
	#ifdef GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
		swigIntConstant( GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI" );
	#endif
	#ifdef GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
		swigIntConstant( GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI" );
	#endif
	#ifdef GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
		swigIntConstant( GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI" );
	#endif
	#ifdef GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
		swigIntConstant( GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI" );
	#endif
	#ifdef GL_ATI_separate_stencil
		swigIntConstant( GL_ATI_separate_stencil, "GL_ATI_separate_stencil" );
	#endif
	#ifdef GL_STENCIL_BACK_FUNC_ATI
		swigIntConstant( GL_STENCIL_BACK_FUNC_ATI, "GL_STENCIL_BACK_FUNC_ATI" );
	#endif
	#ifdef GL_STENCIL_BACK_FAIL_ATI
		swigIntConstant( GL_STENCIL_BACK_FAIL_ATI, "GL_STENCIL_BACK_FAIL_ATI" );
	#endif
	#ifdef GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI
		swigIntConstant( GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI, "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI" );
	#endif
	#ifdef GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI
		swigIntConstant( GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI, "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI" );
	#endif
	#ifdef GL_ATI_text_fragment_shader
		swigIntConstant( GL_ATI_text_fragment_shader, "GL_ATI_text_fragment_shader" );
	#endif
	#ifdef GL_TEXT_FRAGMENT_SHADER_ATI
		swigIntConstant( GL_TEXT_FRAGMENT_SHADER_ATI, "GL_TEXT_FRAGMENT_SHADER_ATI" );
	#endif
	#ifdef GL_ATI_texture_env_combine3
		swigIntConstant( GL_ATI_texture_env_combine3, "GL_ATI_texture_env_combine3" );
	#endif
	#ifdef GL_MODULATE_ADD_ATI
		swigIntConstant( GL_MODULATE_ADD_ATI, "GL_MODULATE_ADD_ATI" );
	#endif
	#ifdef GL_MODULATE_SIGNED_ADD_ATI
		swigIntConstant( GL_MODULATE_SIGNED_ADD_ATI, "GL_MODULATE_SIGNED_ADD_ATI" );
	#endif
	#ifdef GL_MODULATE_SUBTRACT_ATI
		swigIntConstant( GL_MODULATE_SUBTRACT_ATI, "GL_MODULATE_SUBTRACT_ATI" );
	#endif
	#ifdef GL_ATI_texture_float
		swigIntConstant( GL_ATI_texture_float, "GL_ATI_texture_float" );
	#endif
	#ifdef GL_RGBA_FLOAT32_ATI
		swigIntConstant( GL_RGBA_FLOAT32_ATI, "GL_RGBA_FLOAT32_ATI" );
	#endif
	#ifdef GL_RGB_FLOAT32_ATI
		swigIntConstant( GL_RGB_FLOAT32_ATI, "GL_RGB_FLOAT32_ATI" );
	#endif
	#ifdef GL_ALPHA_FLOAT32_ATI
		swigIntConstant( GL_ALPHA_FLOAT32_ATI, "GL_ALPHA_FLOAT32_ATI" );
	#endif
	#ifdef GL_INTENSITY_FLOAT32_ATI
		swigIntConstant( GL_INTENSITY_FLOAT32_ATI, "GL_INTENSITY_FLOAT32_ATI" );
	#endif
	#ifdef GL_LUMINANCE_FLOAT32_ATI
		swigIntConstant( GL_LUMINANCE_FLOAT32_ATI, "GL_LUMINANCE_FLOAT32_ATI" );
	#endif
	#ifdef GL_LUMINANCE_ALPHA_FLOAT32_ATI
		swigIntConstant( GL_LUMINANCE_ALPHA_FLOAT32_ATI, "GL_LUMINANCE_ALPHA_FLOAT32_ATI" );
	#endif
	#ifdef GL_RGBA_FLOAT16_ATI
		swigIntConstant( GL_RGBA_FLOAT16_ATI, "GL_RGBA_FLOAT16_ATI" );
	#endif
	#ifdef GL_RGB_FLOAT16_ATI
		swigIntConstant( GL_RGB_FLOAT16_ATI, "GL_RGB_FLOAT16_ATI" );
	#endif
	#ifdef GL_ALPHA_FLOAT16_ATI
		swigIntConstant( GL_ALPHA_FLOAT16_ATI, "GL_ALPHA_FLOAT16_ATI" );
	#endif
	#ifdef GL_INTENSITY_FLOAT16_ATI
		swigIntConstant( GL_INTENSITY_FLOAT16_ATI, "GL_INTENSITY_FLOAT16_ATI" );
	#endif
	#ifdef GL_LUMINANCE_FLOAT16_ATI
		swigIntConstant( GL_LUMINANCE_FLOAT16_ATI, "GL_LUMINANCE_FLOAT16_ATI" );
	#endif
	#ifdef GL_LUMINANCE_ALPHA_FLOAT16_ATI
		swigIntConstant( GL_LUMINANCE_ALPHA_FLOAT16_ATI, "GL_LUMINANCE_ALPHA_FLOAT16_ATI" );
	#endif
	#ifdef GL_ATI_texture_mirror_once
		swigIntConstant( GL_ATI_texture_mirror_once, "GL_ATI_texture_mirror_once" );
	#endif
	#ifdef GL_MIRROR_CLAMP_ATI
		swigIntConstant( GL_MIRROR_CLAMP_ATI, "GL_MIRROR_CLAMP_ATI" );
	#endif
	#ifdef GL_MIRROR_CLAMP_TO_EDGE_ATI
		swigIntConstant( GL_MIRROR_CLAMP_TO_EDGE_ATI, "GL_MIRROR_CLAMP_TO_EDGE_ATI" );
	#endif
	#ifdef GL_ATI_vertex_array_object
		swigIntConstant( GL_ATI_vertex_array_object, "GL_ATI_vertex_array_object" );
	#endif
	#ifdef GL_STATIC_ATI
		swigIntConstant( GL_STATIC_ATI, "GL_STATIC_ATI" );
	#endif
	#ifdef GL_DYNAMIC_ATI
		swigIntConstant( GL_DYNAMIC_ATI, "GL_DYNAMIC_ATI" );
	#endif
	#ifdef GL_PRESERVE_ATI
		swigIntConstant( GL_PRESERVE_ATI, "GL_PRESERVE_ATI" );
	#endif
	#ifdef GL_DISCARD_ATI
		swigIntConstant( GL_DISCARD_ATI, "GL_DISCARD_ATI" );
	#endif
	#ifdef GL_OBJECT_BUFFER_SIZE_ATI
		swigIntConstant( GL_OBJECT_BUFFER_SIZE_ATI, "GL_OBJECT_BUFFER_SIZE_ATI" );
	#endif
	#ifdef GL_OBJECT_BUFFER_USAGE_ATI
		swigIntConstant( GL_OBJECT_BUFFER_USAGE_ATI, "GL_OBJECT_BUFFER_USAGE_ATI" );
	#endif
	#ifdef GL_ARRAY_OBJECT_BUFFER_ATI
		swigIntConstant( GL_ARRAY_OBJECT_BUFFER_ATI, "GL_ARRAY_OBJECT_BUFFER_ATI" );
	#endif
	#ifdef GL_ARRAY_OBJECT_OFFSET_ATI
		swigIntConstant( GL_ARRAY_OBJECT_OFFSET_ATI, "GL_ARRAY_OBJECT_OFFSET_ATI" );
	#endif
	#ifdef GL_ATI_vertex_attrib_array_object
		swigIntConstant( GL_ATI_vertex_attrib_array_object, "GL_ATI_vertex_attrib_array_object" );
	#endif
	#ifdef GL_ATI_vertex_streams
		swigIntConstant( GL_ATI_vertex_streams, "GL_ATI_vertex_streams" );
	#endif
	#ifdef GL_MAX_VERTEX_STREAMS_ATI
		swigIntConstant( GL_MAX_VERTEX_STREAMS_ATI, "GL_MAX_VERTEX_STREAMS_ATI" );
	#endif
	#ifdef GL_VERTEX_STREAM0_ATI
		swigIntConstant( GL_VERTEX_STREAM0_ATI, "GL_VERTEX_STREAM0_ATI" );
	#endif
	#ifdef GL_VERTEX_STREAM1_ATI
		swigIntConstant( GL_VERTEX_STREAM1_ATI, "GL_VERTEX_STREAM1_ATI" );
	#endif
	#ifdef GL_VERTEX_STREAM2_ATI
		swigIntConstant( GL_VERTEX_STREAM2_ATI, "GL_VERTEX_STREAM2_ATI" );
	#endif
	#ifdef GL_VERTEX_STREAM3_ATI
		swigIntConstant( GL_VERTEX_STREAM3_ATI, "GL_VERTEX_STREAM3_ATI" );
	#endif
	#ifdef GL_VERTEX_STREAM4_ATI
		swigIntConstant( GL_VERTEX_STREAM4_ATI, "GL_VERTEX_STREAM4_ATI" );
	#endif
	#ifdef GL_VERTEX_STREAM5_ATI
		swigIntConstant( GL_VERTEX_STREAM5_ATI, "GL_VERTEX_STREAM5_ATI" );
	#endif
	#ifdef GL_VERTEX_STREAM6_ATI
		swigIntConstant( GL_VERTEX_STREAM6_ATI, "GL_VERTEX_STREAM6_ATI" );
	#endif
	#ifdef GL_VERTEX_STREAM7_ATI
		swigIntConstant( GL_VERTEX_STREAM7_ATI, "GL_VERTEX_STREAM7_ATI" );
	#endif
	#ifdef GL_VERTEX_SOURCE_ATI
		swigIntConstant( GL_VERTEX_SOURCE_ATI, "GL_VERTEX_SOURCE_ATI" );
	#endif
	#ifdef GL_EXT_422_pixels
		swigIntConstant( GL_EXT_422_pixels, "GL_EXT_422_pixels" );
	#endif
	#ifdef GL_422_EXT
		swigIntConstant( GL_422_EXT, "GL_422_EXT" );
	#endif
	#ifdef GL_422_REV_EXT
		swigIntConstant( GL_422_REV_EXT, "GL_422_REV_EXT" );
	#endif
	#ifdef GL_422_AVERAGE_EXT
		swigIntConstant( GL_422_AVERAGE_EXT, "GL_422_AVERAGE_EXT" );
	#endif
	#ifdef GL_422_REV_AVERAGE_EXT
		swigIntConstant( GL_422_REV_AVERAGE_EXT, "GL_422_REV_AVERAGE_EXT" );
	#endif
	#ifdef GL_EXT_EGL_image_storage
		swigIntConstant( GL_EXT_EGL_image_storage, "GL_EXT_EGL_image_storage" );
	#endif
	#ifdef GL_EXT_EGL_sync
		swigIntConstant( GL_EXT_EGL_sync, "GL_EXT_EGL_sync" );
	#endif
	#ifdef GL_EXT_abgr
		swigIntConstant( GL_EXT_abgr, "GL_EXT_abgr" );
	#endif
	#ifdef GL_ABGR_EXT
		swigIntConstant( GL_ABGR_EXT, "GL_ABGR_EXT" );
	#endif
	#ifdef GL_EXT_bgra
		swigIntConstant( GL_EXT_bgra, "GL_EXT_bgra" );
	#endif
	#ifdef GL_BGR_EXT
		swigIntConstant( GL_BGR_EXT, "GL_BGR_EXT" );
	#endif
	#ifdef GL_BGRA_EXT
		swigIntConstant( GL_BGRA_EXT, "GL_BGRA_EXT" );
	#endif
	#ifdef GL_EXT_bindable_uniform
		swigIntConstant( GL_EXT_bindable_uniform, "GL_EXT_bindable_uniform" );
	#endif
	#ifdef GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT
		swigIntConstant( GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT" );
	#endif
	#ifdef GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
		swigIntConstant( GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT" );
	#endif
	#ifdef GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
		swigIntConstant( GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT" );
	#endif
	#ifdef GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
		swigIntConstant( GL_MAX_BINDABLE_UNIFORM_SIZE_EXT, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT" );
	#endif
	#ifdef GL_UNIFORM_BUFFER_EXT
		swigIntConstant( GL_UNIFORM_BUFFER_EXT, "GL_UNIFORM_BUFFER_EXT" );
	#endif
	#ifdef GL_UNIFORM_BUFFER_BINDING_EXT
		swigIntConstant( GL_UNIFORM_BUFFER_BINDING_EXT, "GL_UNIFORM_BUFFER_BINDING_EXT" );
	#endif
	#ifdef GL_EXT_blend_color
		swigIntConstant( GL_EXT_blend_color, "GL_EXT_blend_color" );
	#endif
	#ifdef GL_CONSTANT_COLOR_EXT
		swigIntConstant( GL_CONSTANT_COLOR_EXT, "GL_CONSTANT_COLOR_EXT" );
	#endif
	#ifdef GL_ONE_MINUS_CONSTANT_COLOR_EXT
		swigIntConstant( GL_ONE_MINUS_CONSTANT_COLOR_EXT, "GL_ONE_MINUS_CONSTANT_COLOR_EXT" );
	#endif
	#ifdef GL_CONSTANT_ALPHA_EXT
		swigIntConstant( GL_CONSTANT_ALPHA_EXT, "GL_CONSTANT_ALPHA_EXT" );
	#endif
	#ifdef GL_ONE_MINUS_CONSTANT_ALPHA_EXT
		swigIntConstant( GL_ONE_MINUS_CONSTANT_ALPHA_EXT, "GL_ONE_MINUS_CONSTANT_ALPHA_EXT" );
	#endif
	#ifdef GL_BLEND_COLOR_EXT
		swigIntConstant( GL_BLEND_COLOR_EXT, "GL_BLEND_COLOR_EXT" );
	#endif
	#ifdef GL_EXT_blend_equation_separate
		swigIntConstant( GL_EXT_blend_equation_separate, "GL_EXT_blend_equation_separate" );
	#endif
	#ifdef GL_BLEND_EQUATION_RGB_EXT
		swigIntConstant( GL_BLEND_EQUATION_RGB_EXT, "GL_BLEND_EQUATION_RGB_EXT" );
	#endif
	#ifdef GL_BLEND_EQUATION_ALPHA_EXT
		swigIntConstant( GL_BLEND_EQUATION_ALPHA_EXT, "GL_BLEND_EQUATION_ALPHA_EXT" );
	#endif
	#ifdef GL_EXT_blend_func_separate
		swigIntConstant( GL_EXT_blend_func_separate, "GL_EXT_blend_func_separate" );
	#endif
	#ifdef GL_BLEND_DST_RGB_EXT
		swigIntConstant( GL_BLEND_DST_RGB_EXT, "GL_BLEND_DST_RGB_EXT" );
	#endif
	#ifdef GL_BLEND_SRC_RGB_EXT
		swigIntConstant( GL_BLEND_SRC_RGB_EXT, "GL_BLEND_SRC_RGB_EXT" );
	#endif
	#ifdef GL_BLEND_DST_ALPHA_EXT
		swigIntConstant( GL_BLEND_DST_ALPHA_EXT, "GL_BLEND_DST_ALPHA_EXT" );
	#endif
	#ifdef GL_BLEND_SRC_ALPHA_EXT
		swigIntConstant( GL_BLEND_SRC_ALPHA_EXT, "GL_BLEND_SRC_ALPHA_EXT" );
	#endif
	#ifdef GL_EXT_blend_logic_op
		swigIntConstant( GL_EXT_blend_logic_op, "GL_EXT_blend_logic_op" );
	#endif
	#ifdef GL_EXT_blend_minmax
		swigIntConstant( GL_EXT_blend_minmax, "GL_EXT_blend_minmax" );
	#endif
	#ifdef GL_MIN_EXT
		swigIntConstant( GL_MIN_EXT, "GL_MIN_EXT" );
	#endif
	#ifdef GL_MAX_EXT
		swigIntConstant( GL_MAX_EXT, "GL_MAX_EXT" );
	#endif
	#ifdef GL_FUNC_ADD_EXT
		swigIntConstant( GL_FUNC_ADD_EXT, "GL_FUNC_ADD_EXT" );
	#endif
	#ifdef GL_BLEND_EQUATION_EXT
		swigIntConstant( GL_BLEND_EQUATION_EXT, "GL_BLEND_EQUATION_EXT" );
	#endif
	#ifdef GL_EXT_blend_subtract
		swigIntConstant( GL_EXT_blend_subtract, "GL_EXT_blend_subtract" );
	#endif
	#ifdef GL_FUNC_SUBTRACT_EXT
		swigIntConstant( GL_FUNC_SUBTRACT_EXT, "GL_FUNC_SUBTRACT_EXT" );
	#endif
	#ifdef GL_FUNC_REVERSE_SUBTRACT_EXT
		swigIntConstant( GL_FUNC_REVERSE_SUBTRACT_EXT, "GL_FUNC_REVERSE_SUBTRACT_EXT" );
	#endif
	#ifdef GL_EXT_clip_volume_hint
		swigIntConstant( GL_EXT_clip_volume_hint, "GL_EXT_clip_volume_hint" );
	#endif
	#ifdef GL_CLIP_VOLUME_CLIPPING_HINT_EXT
		swigIntConstant( GL_CLIP_VOLUME_CLIPPING_HINT_EXT, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT" );
	#endif
	#ifdef GL_EXT_cmyka
		swigIntConstant( GL_EXT_cmyka, "GL_EXT_cmyka" );
	#endif
	#ifdef GL_CMYK_EXT
		swigIntConstant( GL_CMYK_EXT, "GL_CMYK_EXT" );
	#endif
	#ifdef GL_CMYKA_EXT
		swigIntConstant( GL_CMYKA_EXT, "GL_CMYKA_EXT" );
	#endif
	#ifdef GL_PACK_CMYK_HINT_EXT
		swigIntConstant( GL_PACK_CMYK_HINT_EXT, "GL_PACK_CMYK_HINT_EXT" );
	#endif
	#ifdef GL_UNPACK_CMYK_HINT_EXT
		swigIntConstant( GL_UNPACK_CMYK_HINT_EXT, "GL_UNPACK_CMYK_HINT_EXT" );
	#endif
	#ifdef GL_EXT_color_subtable
		swigIntConstant( GL_EXT_color_subtable, "GL_EXT_color_subtable" );
	#endif
	#ifdef GL_EXT_compiled_vertex_array
		swigIntConstant( GL_EXT_compiled_vertex_array, "GL_EXT_compiled_vertex_array" );
	#endif
	#ifdef GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
		swigIntConstant( GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT" );
	#endif
	#ifdef GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
		swigIntConstant( GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT" );
	#endif
	#ifdef GL_EXT_convolution
		swigIntConstant( GL_EXT_convolution, "GL_EXT_convolution" );
	#endif
	#ifdef GL_CONVOLUTION_1D_EXT
		swigIntConstant( GL_CONVOLUTION_1D_EXT, "GL_CONVOLUTION_1D_EXT" );
	#endif
	#ifdef GL_CONVOLUTION_2D_EXT
		swigIntConstant( GL_CONVOLUTION_2D_EXT, "GL_CONVOLUTION_2D_EXT" );
	#endif
	#ifdef GL_SEPARABLE_2D_EXT
		swigIntConstant( GL_SEPARABLE_2D_EXT, "GL_SEPARABLE_2D_EXT" );
	#endif
	#ifdef GL_CONVOLUTION_BORDER_MODE_EXT
		swigIntConstant( GL_CONVOLUTION_BORDER_MODE_EXT, "GL_CONVOLUTION_BORDER_MODE_EXT" );
	#endif
	#ifdef GL_CONVOLUTION_FILTER_SCALE_EXT
		swigIntConstant( GL_CONVOLUTION_FILTER_SCALE_EXT, "GL_CONVOLUTION_FILTER_SCALE_EXT" );
	#endif
	#ifdef GL_CONVOLUTION_FILTER_BIAS_EXT
		swigIntConstant( GL_CONVOLUTION_FILTER_BIAS_EXT, "GL_CONVOLUTION_FILTER_BIAS_EXT" );
	#endif
	#ifdef GL_REDUCE_EXT
		swigIntConstant( GL_REDUCE_EXT, "GL_REDUCE_EXT" );
	#endif
	#ifdef GL_CONVOLUTION_FORMAT_EXT
		swigIntConstant( GL_CONVOLUTION_FORMAT_EXT, "GL_CONVOLUTION_FORMAT_EXT" );
	#endif
	#ifdef GL_CONVOLUTION_WIDTH_EXT
		swigIntConstant( GL_CONVOLUTION_WIDTH_EXT, "GL_CONVOLUTION_WIDTH_EXT" );
	#endif
	#ifdef GL_CONVOLUTION_HEIGHT_EXT
		swigIntConstant( GL_CONVOLUTION_HEIGHT_EXT, "GL_CONVOLUTION_HEIGHT_EXT" );
	#endif
	#ifdef GL_MAX_CONVOLUTION_WIDTH_EXT
		swigIntConstant( GL_MAX_CONVOLUTION_WIDTH_EXT, "GL_MAX_CONVOLUTION_WIDTH_EXT" );
	#endif
	#ifdef GL_MAX_CONVOLUTION_HEIGHT_EXT
		swigIntConstant( GL_MAX_CONVOLUTION_HEIGHT_EXT, "GL_MAX_CONVOLUTION_HEIGHT_EXT" );
	#endif
	#ifdef GL_POST_CONVOLUTION_RED_SCALE_EXT
		swigIntConstant( GL_POST_CONVOLUTION_RED_SCALE_EXT, "GL_POST_CONVOLUTION_RED_SCALE_EXT" );
	#endif
	#ifdef GL_POST_CONVOLUTION_GREEN_SCALE_EXT
		swigIntConstant( GL_POST_CONVOLUTION_GREEN_SCALE_EXT, "GL_POST_CONVOLUTION_GREEN_SCALE_EXT" );
	#endif
	#ifdef GL_POST_CONVOLUTION_BLUE_SCALE_EXT
		swigIntConstant( GL_POST_CONVOLUTION_BLUE_SCALE_EXT, "GL_POST_CONVOLUTION_BLUE_SCALE_EXT" );
	#endif
	#ifdef GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
		swigIntConstant( GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT" );
	#endif
	#ifdef GL_POST_CONVOLUTION_RED_BIAS_EXT
		swigIntConstant( GL_POST_CONVOLUTION_RED_BIAS_EXT, "GL_POST_CONVOLUTION_RED_BIAS_EXT" );
	#endif
	#ifdef GL_POST_CONVOLUTION_GREEN_BIAS_EXT
		swigIntConstant( GL_POST_CONVOLUTION_GREEN_BIAS_EXT, "GL_POST_CONVOLUTION_GREEN_BIAS_EXT" );
	#endif
	#ifdef GL_POST_CONVOLUTION_BLUE_BIAS_EXT
		swigIntConstant( GL_POST_CONVOLUTION_BLUE_BIAS_EXT, "GL_POST_CONVOLUTION_BLUE_BIAS_EXT" );
	#endif
	#ifdef GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
		swigIntConstant( GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT" );
	#endif
	#ifdef GL_EXT_coordinate_frame
		swigIntConstant( GL_EXT_coordinate_frame, "GL_EXT_coordinate_frame" );
	#endif
	#ifdef GL_TANGENT_ARRAY_EXT
		swigIntConstant( GL_TANGENT_ARRAY_EXT, "GL_TANGENT_ARRAY_EXT" );
	#endif
	#ifdef GL_BINORMAL_ARRAY_EXT
		swigIntConstant( GL_BINORMAL_ARRAY_EXT, "GL_BINORMAL_ARRAY_EXT" );
	#endif
	#ifdef GL_CURRENT_TANGENT_EXT
		swigIntConstant( GL_CURRENT_TANGENT_EXT, "GL_CURRENT_TANGENT_EXT" );
	#endif
	#ifdef GL_CURRENT_BINORMAL_EXT
		swigIntConstant( GL_CURRENT_BINORMAL_EXT, "GL_CURRENT_BINORMAL_EXT" );
	#endif
	#ifdef GL_TANGENT_ARRAY_TYPE_EXT
		swigIntConstant( GL_TANGENT_ARRAY_TYPE_EXT, "GL_TANGENT_ARRAY_TYPE_EXT" );
	#endif
	#ifdef GL_TANGENT_ARRAY_STRIDE_EXT
		swigIntConstant( GL_TANGENT_ARRAY_STRIDE_EXT, "GL_TANGENT_ARRAY_STRIDE_EXT" );
	#endif
	#ifdef GL_BINORMAL_ARRAY_TYPE_EXT
		swigIntConstant( GL_BINORMAL_ARRAY_TYPE_EXT, "GL_BINORMAL_ARRAY_TYPE_EXT" );
	#endif
	#ifdef GL_BINORMAL_ARRAY_STRIDE_EXT
		swigIntConstant( GL_BINORMAL_ARRAY_STRIDE_EXT, "GL_BINORMAL_ARRAY_STRIDE_EXT" );
	#endif
	#ifdef GL_TANGENT_ARRAY_POINTER_EXT
		swigIntConstant( GL_TANGENT_ARRAY_POINTER_EXT, "GL_TANGENT_ARRAY_POINTER_EXT" );
	#endif
	#ifdef GL_BINORMAL_ARRAY_POINTER_EXT
		swigIntConstant( GL_BINORMAL_ARRAY_POINTER_EXT, "GL_BINORMAL_ARRAY_POINTER_EXT" );
	#endif
	#ifdef GL_MAP1_TANGENT_EXT
		swigIntConstant( GL_MAP1_TANGENT_EXT, "GL_MAP1_TANGENT_EXT" );
	#endif
	#ifdef GL_MAP2_TANGENT_EXT
		swigIntConstant( GL_MAP2_TANGENT_EXT, "GL_MAP2_TANGENT_EXT" );
	#endif
	#ifdef GL_MAP1_BINORMAL_EXT
		swigIntConstant( GL_MAP1_BINORMAL_EXT, "GL_MAP1_BINORMAL_EXT" );
	#endif
	#ifdef GL_MAP2_BINORMAL_EXT
		swigIntConstant( GL_MAP2_BINORMAL_EXT, "GL_MAP2_BINORMAL_EXT" );
	#endif
	#ifdef GL_EXT_copy_texture
		swigIntConstant( GL_EXT_copy_texture, "GL_EXT_copy_texture" );
	#endif
	#ifdef GL_EXT_cull_vertex
		swigIntConstant( GL_EXT_cull_vertex, "GL_EXT_cull_vertex" );
	#endif
	#ifdef GL_CULL_VERTEX_EXT
		swigIntConstant( GL_CULL_VERTEX_EXT, "GL_CULL_VERTEX_EXT" );
	#endif
	#ifdef GL_CULL_VERTEX_EYE_POSITION_EXT
		swigIntConstant( GL_CULL_VERTEX_EYE_POSITION_EXT, "GL_CULL_VERTEX_EYE_POSITION_EXT" );
	#endif
	#ifdef GL_CULL_VERTEX_OBJECT_POSITION_EXT
		swigIntConstant( GL_CULL_VERTEX_OBJECT_POSITION_EXT, "GL_CULL_VERTEX_OBJECT_POSITION_EXT" );
	#endif
	#ifdef GL_EXT_debug_label
		swigIntConstant( GL_EXT_debug_label, "GL_EXT_debug_label" );
	#endif
	#ifdef GL_PROGRAM_PIPELINE_OBJECT_EXT
		swigIntConstant( GL_PROGRAM_PIPELINE_OBJECT_EXT, "GL_PROGRAM_PIPELINE_OBJECT_EXT" );
	#endif
	#ifdef GL_PROGRAM_OBJECT_EXT
		swigIntConstant( GL_PROGRAM_OBJECT_EXT, "GL_PROGRAM_OBJECT_EXT" );
	#endif
	#ifdef GL_SHADER_OBJECT_EXT
		swigIntConstant( GL_SHADER_OBJECT_EXT, "GL_SHADER_OBJECT_EXT" );
	#endif
	#ifdef GL_BUFFER_OBJECT_EXT
		swigIntConstant( GL_BUFFER_OBJECT_EXT, "GL_BUFFER_OBJECT_EXT" );
	#endif
	#ifdef GL_QUERY_OBJECT_EXT
		swigIntConstant( GL_QUERY_OBJECT_EXT, "GL_QUERY_OBJECT_EXT" );
	#endif
	#ifdef GL_VERTEX_ARRAY_OBJECT_EXT
		swigIntConstant( GL_VERTEX_ARRAY_OBJECT_EXT, "GL_VERTEX_ARRAY_OBJECT_EXT" );
	#endif
	#ifdef GL_EXT_debug_marker
		swigIntConstant( GL_EXT_debug_marker, "GL_EXT_debug_marker" );
	#endif
	#ifdef GL_EXT_depth_bounds_test
		swigIntConstant( GL_EXT_depth_bounds_test, "GL_EXT_depth_bounds_test" );
	#endif
	#ifdef GL_DEPTH_BOUNDS_TEST_EXT
		swigIntConstant( GL_DEPTH_BOUNDS_TEST_EXT, "GL_DEPTH_BOUNDS_TEST_EXT" );
	#endif
	#ifdef GL_DEPTH_BOUNDS_EXT
		swigIntConstant( GL_DEPTH_BOUNDS_EXT, "GL_DEPTH_BOUNDS_EXT" );
	#endif
	#ifdef GL_EXT_direct_state_access
		swigIntConstant( GL_EXT_direct_state_access, "GL_EXT_direct_state_access" );
	#endif
	#ifdef GL_PROGRAM_MATRIX_EXT
		swigIntConstant( GL_PROGRAM_MATRIX_EXT, "GL_PROGRAM_MATRIX_EXT" );
	#endif
	#ifdef GL_TRANSPOSE_PROGRAM_MATRIX_EXT
		swigIntConstant( GL_TRANSPOSE_PROGRAM_MATRIX_EXT, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT" );
	#endif
	#ifdef GL_PROGRAM_MATRIX_STACK_DEPTH_EXT
		swigIntConstant( GL_PROGRAM_MATRIX_STACK_DEPTH_EXT, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT" );
	#endif
	#ifdef GL_EXT_draw_buffers2
		swigIntConstant( GL_EXT_draw_buffers2, "GL_EXT_draw_buffers2" );
	#endif
	#ifdef GL_EXT_draw_instanced
		swigIntConstant( GL_EXT_draw_instanced, "GL_EXT_draw_instanced" );
	#endif
	#ifdef GL_EXT_draw_range_elements
		swigIntConstant( GL_EXT_draw_range_elements, "GL_EXT_draw_range_elements" );
	#endif
	#ifdef GL_MAX_ELEMENTS_VERTICES_EXT
		swigIntConstant( GL_MAX_ELEMENTS_VERTICES_EXT, "GL_MAX_ELEMENTS_VERTICES_EXT" );
	#endif
	#ifdef GL_MAX_ELEMENTS_INDICES_EXT
		swigIntConstant( GL_MAX_ELEMENTS_INDICES_EXT, "GL_MAX_ELEMENTS_INDICES_EXT" );
	#endif
	#ifdef GL_EXT_external_buffer
		swigIntConstant( GL_EXT_external_buffer, "GL_EXT_external_buffer" );
	#endif
	#ifdef GL_EXT_fog_coord
		swigIntConstant( GL_EXT_fog_coord, "GL_EXT_fog_coord" );
	#endif
	#ifdef GL_FOG_COORDINATE_SOURCE_EXT
		swigIntConstant( GL_FOG_COORDINATE_SOURCE_EXT, "GL_FOG_COORDINATE_SOURCE_EXT" );
	#endif
	#ifdef GL_FOG_COORDINATE_EXT
		swigIntConstant( GL_FOG_COORDINATE_EXT, "GL_FOG_COORDINATE_EXT" );
	#endif
	#ifdef GL_FRAGMENT_DEPTH_EXT
		swigIntConstant( GL_FRAGMENT_DEPTH_EXT, "GL_FRAGMENT_DEPTH_EXT" );
	#endif
	#ifdef GL_CURRENT_FOG_COORDINATE_EXT
		swigIntConstant( GL_CURRENT_FOG_COORDINATE_EXT, "GL_CURRENT_FOG_COORDINATE_EXT" );
	#endif
	#ifdef GL_FOG_COORDINATE_ARRAY_TYPE_EXT
		swigIntConstant( GL_FOG_COORDINATE_ARRAY_TYPE_EXT, "GL_FOG_COORDINATE_ARRAY_TYPE_EXT" );
	#endif
	#ifdef GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
		swigIntConstant( GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT" );
	#endif
	#ifdef GL_FOG_COORDINATE_ARRAY_POINTER_EXT
		swigIntConstant( GL_FOG_COORDINATE_ARRAY_POINTER_EXT, "GL_FOG_COORDINATE_ARRAY_POINTER_EXT" );
	#endif
	#ifdef GL_FOG_COORDINATE_ARRAY_EXT
		swigIntConstant( GL_FOG_COORDINATE_ARRAY_EXT, "GL_FOG_COORDINATE_ARRAY_EXT" );
	#endif
	#ifdef GL_EXT_framebuffer_blit
		swigIntConstant( GL_EXT_framebuffer_blit, "GL_EXT_framebuffer_blit" );
	#endif
	#ifdef GL_READ_FRAMEBUFFER_EXT
		swigIntConstant( GL_READ_FRAMEBUFFER_EXT, "GL_READ_FRAMEBUFFER_EXT" );
	#endif
	#ifdef GL_DRAW_FRAMEBUFFER_EXT
		swigIntConstant( GL_DRAW_FRAMEBUFFER_EXT, "GL_DRAW_FRAMEBUFFER_EXT" );
	#endif
	#ifdef GL_DRAW_FRAMEBUFFER_BINDING_EXT
		swigIntConstant( GL_DRAW_FRAMEBUFFER_BINDING_EXT, "GL_DRAW_FRAMEBUFFER_BINDING_EXT" );
	#endif
	#ifdef GL_READ_FRAMEBUFFER_BINDING_EXT
		swigIntConstant( GL_READ_FRAMEBUFFER_BINDING_EXT, "GL_READ_FRAMEBUFFER_BINDING_EXT" );
	#endif
	#ifdef GL_EXT_framebuffer_blit_layers
		swigIntConstant( GL_EXT_framebuffer_blit_layers, "GL_EXT_framebuffer_blit_layers" );
	#endif
	#ifdef GL_EXT_framebuffer_multisample
		swigIntConstant( GL_EXT_framebuffer_multisample, "GL_EXT_framebuffer_multisample" );
	#endif
	#ifdef GL_RENDERBUFFER_SAMPLES_EXT
		swigIntConstant( GL_RENDERBUFFER_SAMPLES_EXT, "GL_RENDERBUFFER_SAMPLES_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
		swigIntConstant( GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT" );
	#endif
	#ifdef GL_MAX_SAMPLES_EXT
		swigIntConstant( GL_MAX_SAMPLES_EXT, "GL_MAX_SAMPLES_EXT" );
	#endif
	#ifdef GL_EXT_framebuffer_multisample_blit_scaled
		swigIntConstant( GL_EXT_framebuffer_multisample_blit_scaled, "GL_EXT_framebuffer_multisample_blit_scaled" );
	#endif
	#ifdef GL_SCALED_RESOLVE_FASTEST_EXT
		swigIntConstant( GL_SCALED_RESOLVE_FASTEST_EXT, "GL_SCALED_RESOLVE_FASTEST_EXT" );
	#endif
	#ifdef GL_SCALED_RESOLVE_NICEST_EXT
		swigIntConstant( GL_SCALED_RESOLVE_NICEST_EXT, "GL_SCALED_RESOLVE_NICEST_EXT" );
	#endif
	#ifdef GL_EXT_framebuffer_object
		swigIntConstant( GL_EXT_framebuffer_object, "GL_EXT_framebuffer_object" );
	#endif
	#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
		swigIntConstant( GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "GL_INVALID_FRAMEBUFFER_OPERATION_EXT" );
	#endif
	#ifdef GL_MAX_RENDERBUFFER_SIZE_EXT
		swigIntConstant( GL_MAX_RENDERBUFFER_SIZE_EXT, "GL_MAX_RENDERBUFFER_SIZE_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_BINDING_EXT
		swigIntConstant( GL_FRAMEBUFFER_BINDING_EXT, "GL_FRAMEBUFFER_BINDING_EXT" );
	#endif
	#ifdef GL_RENDERBUFFER_BINDING_EXT
		swigIntConstant( GL_RENDERBUFFER_BINDING_EXT, "GL_RENDERBUFFER_BINDING_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_COMPLETE_EXT
		swigIntConstant( GL_FRAMEBUFFER_COMPLETE_EXT, "GL_FRAMEBUFFER_COMPLETE_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
		swigIntConstant( GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
		swigIntConstant( GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
		swigIntConstant( GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
		swigIntConstant( GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
		swigIntConstant( GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
		swigIntConstant( GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_UNSUPPORTED_EXT
		swigIntConstant( GL_FRAMEBUFFER_UNSUPPORTED_EXT, "GL_FRAMEBUFFER_UNSUPPORTED_EXT" );
	#endif
	#ifdef GL_MAX_COLOR_ATTACHMENTS_EXT
		swigIntConstant( GL_MAX_COLOR_ATTACHMENTS_EXT, "GL_MAX_COLOR_ATTACHMENTS_EXT" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT0_EXT
		swigIntConstant( GL_COLOR_ATTACHMENT0_EXT, "GL_COLOR_ATTACHMENT0_EXT" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT1_EXT
		swigIntConstant( GL_COLOR_ATTACHMENT1_EXT, "GL_COLOR_ATTACHMENT1_EXT" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT2_EXT
		swigIntConstant( GL_COLOR_ATTACHMENT2_EXT, "GL_COLOR_ATTACHMENT2_EXT" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT3_EXT
		swigIntConstant( GL_COLOR_ATTACHMENT3_EXT, "GL_COLOR_ATTACHMENT3_EXT" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT4_EXT
		swigIntConstant( GL_COLOR_ATTACHMENT4_EXT, "GL_COLOR_ATTACHMENT4_EXT" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT5_EXT
		swigIntConstant( GL_COLOR_ATTACHMENT5_EXT, "GL_COLOR_ATTACHMENT5_EXT" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT6_EXT
		swigIntConstant( GL_COLOR_ATTACHMENT6_EXT, "GL_COLOR_ATTACHMENT6_EXT" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT7_EXT
		swigIntConstant( GL_COLOR_ATTACHMENT7_EXT, "GL_COLOR_ATTACHMENT7_EXT" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT8_EXT
		swigIntConstant( GL_COLOR_ATTACHMENT8_EXT, "GL_COLOR_ATTACHMENT8_EXT" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT9_EXT
		swigIntConstant( GL_COLOR_ATTACHMENT9_EXT, "GL_COLOR_ATTACHMENT9_EXT" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT10_EXT
		swigIntConstant( GL_COLOR_ATTACHMENT10_EXT, "GL_COLOR_ATTACHMENT10_EXT" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT11_EXT
		swigIntConstant( GL_COLOR_ATTACHMENT11_EXT, "GL_COLOR_ATTACHMENT11_EXT" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT12_EXT
		swigIntConstant( GL_COLOR_ATTACHMENT12_EXT, "GL_COLOR_ATTACHMENT12_EXT" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT13_EXT
		swigIntConstant( GL_COLOR_ATTACHMENT13_EXT, "GL_COLOR_ATTACHMENT13_EXT" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT14_EXT
		swigIntConstant( GL_COLOR_ATTACHMENT14_EXT, "GL_COLOR_ATTACHMENT14_EXT" );
	#endif
	#ifdef GL_COLOR_ATTACHMENT15_EXT
		swigIntConstant( GL_COLOR_ATTACHMENT15_EXT, "GL_COLOR_ATTACHMENT15_EXT" );
	#endif
	#ifdef GL_DEPTH_ATTACHMENT_EXT
		swigIntConstant( GL_DEPTH_ATTACHMENT_EXT, "GL_DEPTH_ATTACHMENT_EXT" );
	#endif
	#ifdef GL_STENCIL_ATTACHMENT_EXT
		swigIntConstant( GL_STENCIL_ATTACHMENT_EXT, "GL_STENCIL_ATTACHMENT_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_EXT
		swigIntConstant( GL_FRAMEBUFFER_EXT, "GL_FRAMEBUFFER_EXT" );
	#endif
	#ifdef GL_RENDERBUFFER_EXT
		swigIntConstant( GL_RENDERBUFFER_EXT, "GL_RENDERBUFFER_EXT" );
	#endif
	#ifdef GL_RENDERBUFFER_WIDTH_EXT
		swigIntConstant( GL_RENDERBUFFER_WIDTH_EXT, "GL_RENDERBUFFER_WIDTH_EXT" );
	#endif
	#ifdef GL_RENDERBUFFER_HEIGHT_EXT
		swigIntConstant( GL_RENDERBUFFER_HEIGHT_EXT, "GL_RENDERBUFFER_HEIGHT_EXT" );
	#endif
	#ifdef GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
		swigIntConstant( GL_RENDERBUFFER_INTERNAL_FORMAT_EXT, "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT" );
	#endif
	#ifdef GL_STENCIL_INDEX1_EXT
		swigIntConstant( GL_STENCIL_INDEX1_EXT, "GL_STENCIL_INDEX1_EXT" );
	#endif
	#ifdef GL_STENCIL_INDEX4_EXT
		swigIntConstant( GL_STENCIL_INDEX4_EXT, "GL_STENCIL_INDEX4_EXT" );
	#endif
	#ifdef GL_STENCIL_INDEX8_EXT
		swigIntConstant( GL_STENCIL_INDEX8_EXT, "GL_STENCIL_INDEX8_EXT" );
	#endif
	#ifdef GL_STENCIL_INDEX16_EXT
		swigIntConstant( GL_STENCIL_INDEX16_EXT, "GL_STENCIL_INDEX16_EXT" );
	#endif
	#ifdef GL_RENDERBUFFER_RED_SIZE_EXT
		swigIntConstant( GL_RENDERBUFFER_RED_SIZE_EXT, "GL_RENDERBUFFER_RED_SIZE_EXT" );
	#endif
	#ifdef GL_RENDERBUFFER_GREEN_SIZE_EXT
		swigIntConstant( GL_RENDERBUFFER_GREEN_SIZE_EXT, "GL_RENDERBUFFER_GREEN_SIZE_EXT" );
	#endif
	#ifdef GL_RENDERBUFFER_BLUE_SIZE_EXT
		swigIntConstant( GL_RENDERBUFFER_BLUE_SIZE_EXT, "GL_RENDERBUFFER_BLUE_SIZE_EXT" );
	#endif
	#ifdef GL_RENDERBUFFER_ALPHA_SIZE_EXT
		swigIntConstant( GL_RENDERBUFFER_ALPHA_SIZE_EXT, "GL_RENDERBUFFER_ALPHA_SIZE_EXT" );
	#endif
	#ifdef GL_RENDERBUFFER_DEPTH_SIZE_EXT
		swigIntConstant( GL_RENDERBUFFER_DEPTH_SIZE_EXT, "GL_RENDERBUFFER_DEPTH_SIZE_EXT" );
	#endif
	#ifdef GL_RENDERBUFFER_STENCIL_SIZE_EXT
		swigIntConstant( GL_RENDERBUFFER_STENCIL_SIZE_EXT, "GL_RENDERBUFFER_STENCIL_SIZE_EXT" );
	#endif
	#ifdef GL_EXT_framebuffer_sRGB
		swigIntConstant( GL_EXT_framebuffer_sRGB, "GL_EXT_framebuffer_sRGB" );
	#endif
	#ifdef GL_FRAMEBUFFER_SRGB_EXT
		swigIntConstant( GL_FRAMEBUFFER_SRGB_EXT, "GL_FRAMEBUFFER_SRGB_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
		swigIntConstant( GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT" );
	#endif
	#ifdef GL_EXT_geometry_shader4
		swigIntConstant( GL_EXT_geometry_shader4, "GL_EXT_geometry_shader4" );
	#endif
	#ifdef GL_GEOMETRY_SHADER_EXT
		swigIntConstant( GL_GEOMETRY_SHADER_EXT, "GL_GEOMETRY_SHADER_EXT" );
	#endif
	#ifdef GL_GEOMETRY_VERTICES_OUT_EXT
		swigIntConstant( GL_GEOMETRY_VERTICES_OUT_EXT, "GL_GEOMETRY_VERTICES_OUT_EXT" );
	#endif
	#ifdef GL_GEOMETRY_INPUT_TYPE_EXT
		swigIntConstant( GL_GEOMETRY_INPUT_TYPE_EXT, "GL_GEOMETRY_INPUT_TYPE_EXT" );
	#endif
	#ifdef GL_GEOMETRY_OUTPUT_TYPE_EXT
		swigIntConstant( GL_GEOMETRY_OUTPUT_TYPE_EXT, "GL_GEOMETRY_OUTPUT_TYPE_EXT" );
	#endif
	#ifdef GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
		swigIntConstant( GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT" );
	#endif
	#ifdef GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT
		swigIntConstant( GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT" );
	#endif
	#ifdef GL_MAX_VERTEX_VARYING_COMPONENTS_EXT
		swigIntConstant( GL_MAX_VERTEX_VARYING_COMPONENTS_EXT, "GL_MAX_VERTEX_VARYING_COMPONENTS_EXT" );
	#endif
	#ifdef GL_MAX_VARYING_COMPONENTS_EXT
		swigIntConstant( GL_MAX_VARYING_COMPONENTS_EXT, "GL_MAX_VARYING_COMPONENTS_EXT" );
	#endif
	#ifdef GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
		swigIntConstant( GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT" );
	#endif
	#ifdef GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
		swigIntConstant( GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT, "GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT" );
	#endif
	#ifdef GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
		swigIntConstant( GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT" );
	#endif
	#ifdef GL_LINES_ADJACENCY_EXT
		swigIntConstant( GL_LINES_ADJACENCY_EXT, "GL_LINES_ADJACENCY_EXT" );
	#endif
	#ifdef GL_LINE_STRIP_ADJACENCY_EXT
		swigIntConstant( GL_LINE_STRIP_ADJACENCY_EXT, "GL_LINE_STRIP_ADJACENCY_EXT" );
	#endif
	#ifdef GL_TRIANGLES_ADJACENCY_EXT
		swigIntConstant( GL_TRIANGLES_ADJACENCY_EXT, "GL_TRIANGLES_ADJACENCY_EXT" );
	#endif
	#ifdef GL_TRIANGLE_STRIP_ADJACENCY_EXT
		swigIntConstant( GL_TRIANGLE_STRIP_ADJACENCY_EXT, "GL_TRIANGLE_STRIP_ADJACENCY_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
		swigIntConstant( GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
		swigIntConstant( GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT" );
	#endif
	#ifdef GL_PROGRAM_POINT_SIZE_EXT
		swigIntConstant( GL_PROGRAM_POINT_SIZE_EXT, "GL_PROGRAM_POINT_SIZE_EXT" );
	#endif
	#ifdef GL_EXT_gpu_program_parameters
		swigIntConstant( GL_EXT_gpu_program_parameters, "GL_EXT_gpu_program_parameters" );
	#endif
	#ifdef GL_EXT_gpu_shader4
		swigIntConstant( GL_EXT_gpu_shader4, "GL_EXT_gpu_shader4" );
	#endif
	#ifdef GL_SAMPLER_1D_ARRAY_EXT
		swigIntConstant( GL_SAMPLER_1D_ARRAY_EXT, "GL_SAMPLER_1D_ARRAY_EXT" );
	#endif
	#ifdef GL_SAMPLER_2D_ARRAY_EXT
		swigIntConstant( GL_SAMPLER_2D_ARRAY_EXT, "GL_SAMPLER_2D_ARRAY_EXT" );
	#endif
	#ifdef GL_SAMPLER_BUFFER_EXT
		swigIntConstant( GL_SAMPLER_BUFFER_EXT, "GL_SAMPLER_BUFFER_EXT" );
	#endif
	#ifdef GL_SAMPLER_1D_ARRAY_SHADOW_EXT
		swigIntConstant( GL_SAMPLER_1D_ARRAY_SHADOW_EXT, "GL_SAMPLER_1D_ARRAY_SHADOW_EXT" );
	#endif
	#ifdef GL_SAMPLER_2D_ARRAY_SHADOW_EXT
		swigIntConstant( GL_SAMPLER_2D_ARRAY_SHADOW_EXT, "GL_SAMPLER_2D_ARRAY_SHADOW_EXT" );
	#endif
	#ifdef GL_SAMPLER_CUBE_SHADOW_EXT
		swigIntConstant( GL_SAMPLER_CUBE_SHADOW_EXT, "GL_SAMPLER_CUBE_SHADOW_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_VEC2_EXT
		swigIntConstant( GL_UNSIGNED_INT_VEC2_EXT, "GL_UNSIGNED_INT_VEC2_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_VEC3_EXT
		swigIntConstant( GL_UNSIGNED_INT_VEC3_EXT, "GL_UNSIGNED_INT_VEC3_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_VEC4_EXT
		swigIntConstant( GL_UNSIGNED_INT_VEC4_EXT, "GL_UNSIGNED_INT_VEC4_EXT" );
	#endif
	#ifdef GL_INT_SAMPLER_1D_EXT
		swigIntConstant( GL_INT_SAMPLER_1D_EXT, "GL_INT_SAMPLER_1D_EXT" );
	#endif
	#ifdef GL_INT_SAMPLER_2D_EXT
		swigIntConstant( GL_INT_SAMPLER_2D_EXT, "GL_INT_SAMPLER_2D_EXT" );
	#endif
	#ifdef GL_INT_SAMPLER_3D_EXT
		swigIntConstant( GL_INT_SAMPLER_3D_EXT, "GL_INT_SAMPLER_3D_EXT" );
	#endif
	#ifdef GL_INT_SAMPLER_CUBE_EXT
		swigIntConstant( GL_INT_SAMPLER_CUBE_EXT, "GL_INT_SAMPLER_CUBE_EXT" );
	#endif
	#ifdef GL_INT_SAMPLER_2D_RECT_EXT
		swigIntConstant( GL_INT_SAMPLER_2D_RECT_EXT, "GL_INT_SAMPLER_2D_RECT_EXT" );
	#endif
	#ifdef GL_INT_SAMPLER_1D_ARRAY_EXT
		swigIntConstant( GL_INT_SAMPLER_1D_ARRAY_EXT, "GL_INT_SAMPLER_1D_ARRAY_EXT" );
	#endif
	#ifdef GL_INT_SAMPLER_2D_ARRAY_EXT
		swigIntConstant( GL_INT_SAMPLER_2D_ARRAY_EXT, "GL_INT_SAMPLER_2D_ARRAY_EXT" );
	#endif
	#ifdef GL_INT_SAMPLER_BUFFER_EXT
		swigIntConstant( GL_INT_SAMPLER_BUFFER_EXT, "GL_INT_SAMPLER_BUFFER_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_1D_EXT
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_1D_EXT, "GL_UNSIGNED_INT_SAMPLER_1D_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_2D_EXT
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_2D_EXT, "GL_UNSIGNED_INT_SAMPLER_2D_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_3D_EXT
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_3D_EXT, "GL_UNSIGNED_INT_SAMPLER_3D_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_CUBE_EXT
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_CUBE_EXT, "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT, "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT, "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT" );
	#endif
	#ifdef GL_MIN_PROGRAM_TEXEL_OFFSET_EXT
		swigIntConstant( GL_MIN_PROGRAM_TEXEL_OFFSET_EXT, "GL_MIN_PROGRAM_TEXEL_OFFSET_EXT" );
	#endif
	#ifdef GL_MAX_PROGRAM_TEXEL_OFFSET_EXT
		swigIntConstant( GL_MAX_PROGRAM_TEXEL_OFFSET_EXT, "GL_MAX_PROGRAM_TEXEL_OFFSET_EXT" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT, "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT" );
	#endif
	#ifdef GL_EXT_histogram
		swigIntConstant( GL_EXT_histogram, "GL_EXT_histogram" );
	#endif
	#ifdef GL_HISTOGRAM_EXT
		swigIntConstant( GL_HISTOGRAM_EXT, "GL_HISTOGRAM_EXT" );
	#endif
	#ifdef GL_PROXY_HISTOGRAM_EXT
		swigIntConstant( GL_PROXY_HISTOGRAM_EXT, "GL_PROXY_HISTOGRAM_EXT" );
	#endif
	#ifdef GL_HISTOGRAM_WIDTH_EXT
		swigIntConstant( GL_HISTOGRAM_WIDTH_EXT, "GL_HISTOGRAM_WIDTH_EXT" );
	#endif
	#ifdef GL_HISTOGRAM_FORMAT_EXT
		swigIntConstant( GL_HISTOGRAM_FORMAT_EXT, "GL_HISTOGRAM_FORMAT_EXT" );
	#endif
	#ifdef GL_HISTOGRAM_RED_SIZE_EXT
		swigIntConstant( GL_HISTOGRAM_RED_SIZE_EXT, "GL_HISTOGRAM_RED_SIZE_EXT" );
	#endif
	#ifdef GL_HISTOGRAM_GREEN_SIZE_EXT
		swigIntConstant( GL_HISTOGRAM_GREEN_SIZE_EXT, "GL_HISTOGRAM_GREEN_SIZE_EXT" );
	#endif
	#ifdef GL_HISTOGRAM_BLUE_SIZE_EXT
		swigIntConstant( GL_HISTOGRAM_BLUE_SIZE_EXT, "GL_HISTOGRAM_BLUE_SIZE_EXT" );
	#endif
	#ifdef GL_HISTOGRAM_ALPHA_SIZE_EXT
		swigIntConstant( GL_HISTOGRAM_ALPHA_SIZE_EXT, "GL_HISTOGRAM_ALPHA_SIZE_EXT" );
	#endif
	#ifdef GL_HISTOGRAM_LUMINANCE_SIZE_EXT
		swigIntConstant( GL_HISTOGRAM_LUMINANCE_SIZE_EXT, "GL_HISTOGRAM_LUMINANCE_SIZE_EXT" );
	#endif
	#ifdef GL_HISTOGRAM_SINK_EXT
		swigIntConstant( GL_HISTOGRAM_SINK_EXT, "GL_HISTOGRAM_SINK_EXT" );
	#endif
	#ifdef GL_MINMAX_EXT
		swigIntConstant( GL_MINMAX_EXT, "GL_MINMAX_EXT" );
	#endif
	#ifdef GL_MINMAX_FORMAT_EXT
		swigIntConstant( GL_MINMAX_FORMAT_EXT, "GL_MINMAX_FORMAT_EXT" );
	#endif
	#ifdef GL_MINMAX_SINK_EXT
		swigIntConstant( GL_MINMAX_SINK_EXT, "GL_MINMAX_SINK_EXT" );
	#endif
	#ifdef GL_TABLE_TOO_LARGE_EXT
		swigIntConstant( GL_TABLE_TOO_LARGE_EXT, "GL_TABLE_TOO_LARGE_EXT" );
	#endif
	#ifdef GL_EXT_index_array_formats
		swigIntConstant( GL_EXT_index_array_formats, "GL_EXT_index_array_formats" );
	#endif
	#ifdef GL_IUI_V2F_EXT
		swigIntConstant( GL_IUI_V2F_EXT, "GL_IUI_V2F_EXT" );
	#endif
	#ifdef GL_IUI_V3F_EXT
		swigIntConstant( GL_IUI_V3F_EXT, "GL_IUI_V3F_EXT" );
	#endif
	#ifdef GL_IUI_N3F_V2F_EXT
		swigIntConstant( GL_IUI_N3F_V2F_EXT, "GL_IUI_N3F_V2F_EXT" );
	#endif
	#ifdef GL_IUI_N3F_V3F_EXT
		swigIntConstant( GL_IUI_N3F_V3F_EXT, "GL_IUI_N3F_V3F_EXT" );
	#endif
	#ifdef GL_T2F_IUI_V2F_EXT
		swigIntConstant( GL_T2F_IUI_V2F_EXT, "GL_T2F_IUI_V2F_EXT" );
	#endif
	#ifdef GL_T2F_IUI_V3F_EXT
		swigIntConstant( GL_T2F_IUI_V3F_EXT, "GL_T2F_IUI_V3F_EXT" );
	#endif
	#ifdef GL_T2F_IUI_N3F_V2F_EXT
		swigIntConstant( GL_T2F_IUI_N3F_V2F_EXT, "GL_T2F_IUI_N3F_V2F_EXT" );
	#endif
	#ifdef GL_T2F_IUI_N3F_V3F_EXT
		swigIntConstant( GL_T2F_IUI_N3F_V3F_EXT, "GL_T2F_IUI_N3F_V3F_EXT" );
	#endif
	#ifdef GL_EXT_index_func
		swigIntConstant( GL_EXT_index_func, "GL_EXT_index_func" );
	#endif
	#ifdef GL_INDEX_TEST_EXT
		swigIntConstant( GL_INDEX_TEST_EXT, "GL_INDEX_TEST_EXT" );
	#endif
	#ifdef GL_INDEX_TEST_FUNC_EXT
		swigIntConstant( GL_INDEX_TEST_FUNC_EXT, "GL_INDEX_TEST_FUNC_EXT" );
	#endif
	#ifdef GL_INDEX_TEST_REF_EXT
		swigIntConstant( GL_INDEX_TEST_REF_EXT, "GL_INDEX_TEST_REF_EXT" );
	#endif
	#ifdef GL_EXT_index_material
		swigIntConstant( GL_EXT_index_material, "GL_EXT_index_material" );
	#endif
	#ifdef GL_INDEX_MATERIAL_EXT
		swigIntConstant( GL_INDEX_MATERIAL_EXT, "GL_INDEX_MATERIAL_EXT" );
	#endif
	#ifdef GL_INDEX_MATERIAL_PARAMETER_EXT
		swigIntConstant( GL_INDEX_MATERIAL_PARAMETER_EXT, "GL_INDEX_MATERIAL_PARAMETER_EXT" );
	#endif
	#ifdef GL_INDEX_MATERIAL_FACE_EXT
		swigIntConstant( GL_INDEX_MATERIAL_FACE_EXT, "GL_INDEX_MATERIAL_FACE_EXT" );
	#endif
	#ifdef GL_EXT_index_texture
		swigIntConstant( GL_EXT_index_texture, "GL_EXT_index_texture" );
	#endif
	#ifdef GL_EXT_light_texture
		swigIntConstant( GL_EXT_light_texture, "GL_EXT_light_texture" );
	#endif
	#ifdef GL_FRAGMENT_MATERIAL_EXT
		swigIntConstant( GL_FRAGMENT_MATERIAL_EXT, "GL_FRAGMENT_MATERIAL_EXT" );
	#endif
	#ifdef GL_FRAGMENT_NORMAL_EXT
		swigIntConstant( GL_FRAGMENT_NORMAL_EXT, "GL_FRAGMENT_NORMAL_EXT" );
	#endif
	#ifdef GL_FRAGMENT_COLOR_EXT
		swigIntConstant( GL_FRAGMENT_COLOR_EXT, "GL_FRAGMENT_COLOR_EXT" );
	#endif
	#ifdef GL_ATTENUATION_EXT
		swigIntConstant( GL_ATTENUATION_EXT, "GL_ATTENUATION_EXT" );
	#endif
	#ifdef GL_SHADOW_ATTENUATION_EXT
		swigIntConstant( GL_SHADOW_ATTENUATION_EXT, "GL_SHADOW_ATTENUATION_EXT" );
	#endif
	#ifdef GL_TEXTURE_APPLICATION_MODE_EXT
		swigIntConstant( GL_TEXTURE_APPLICATION_MODE_EXT, "GL_TEXTURE_APPLICATION_MODE_EXT" );
	#endif
	#ifdef GL_TEXTURE_LIGHT_EXT
		swigIntConstant( GL_TEXTURE_LIGHT_EXT, "GL_TEXTURE_LIGHT_EXT" );
	#endif
	#ifdef GL_TEXTURE_MATERIAL_FACE_EXT
		swigIntConstant( GL_TEXTURE_MATERIAL_FACE_EXT, "GL_TEXTURE_MATERIAL_FACE_EXT" );
	#endif
	#ifdef GL_TEXTURE_MATERIAL_PARAMETER_EXT
		swigIntConstant( GL_TEXTURE_MATERIAL_PARAMETER_EXT, "GL_TEXTURE_MATERIAL_PARAMETER_EXT" );
	#endif
	#ifdef GL_EXT_memory_object
		swigIntConstant( GL_EXT_memory_object, "GL_EXT_memory_object" );
	#endif
	#ifdef GL_TEXTURE_TILING_EXT
		swigIntConstant( GL_TEXTURE_TILING_EXT, "GL_TEXTURE_TILING_EXT" );
	#endif
	#ifdef GL_DEDICATED_MEMORY_OBJECT_EXT
		swigIntConstant( GL_DEDICATED_MEMORY_OBJECT_EXT, "GL_DEDICATED_MEMORY_OBJECT_EXT" );
	#endif
	#ifdef GL_PROTECTED_MEMORY_OBJECT_EXT
		swigIntConstant( GL_PROTECTED_MEMORY_OBJECT_EXT, "GL_PROTECTED_MEMORY_OBJECT_EXT" );
	#endif
	#ifdef GL_NUM_TILING_TYPES_EXT
		swigIntConstant( GL_NUM_TILING_TYPES_EXT, "GL_NUM_TILING_TYPES_EXT" );
	#endif
	#ifdef GL_TILING_TYPES_EXT
		swigIntConstant( GL_TILING_TYPES_EXT, "GL_TILING_TYPES_EXT" );
	#endif
	#ifdef GL_OPTIMAL_TILING_EXT
		swigIntConstant( GL_OPTIMAL_TILING_EXT, "GL_OPTIMAL_TILING_EXT" );
	#endif
	#ifdef GL_LINEAR_TILING_EXT
		swigIntConstant( GL_LINEAR_TILING_EXT, "GL_LINEAR_TILING_EXT" );
	#endif
	#ifdef GL_NUM_DEVICE_UUIDS_EXT
		swigIntConstant( GL_NUM_DEVICE_UUIDS_EXT, "GL_NUM_DEVICE_UUIDS_EXT" );
	#endif
	#ifdef GL_DEVICE_UUID_EXT
		swigIntConstant( GL_DEVICE_UUID_EXT, "GL_DEVICE_UUID_EXT" );
	#endif
	#ifdef GL_DRIVER_UUID_EXT
		swigIntConstant( GL_DRIVER_UUID_EXT, "GL_DRIVER_UUID_EXT" );
	#endif
	#ifdef GL_UUID_SIZE_EXT
		swigIntConstant( GL_UUID_SIZE_EXT, "GL_UUID_SIZE_EXT" );
	#endif
	#ifdef GL_EXT_memory_object_fd
		swigIntConstant( GL_EXT_memory_object_fd, "GL_EXT_memory_object_fd" );
	#endif
	#ifdef GL_HANDLE_TYPE_OPAQUE_FD_EXT
		swigIntConstant( GL_HANDLE_TYPE_OPAQUE_FD_EXT, "GL_HANDLE_TYPE_OPAQUE_FD_EXT" );
	#endif
	#ifdef GL_EXT_memory_object_win32
		swigIntConstant( GL_EXT_memory_object_win32, "GL_EXT_memory_object_win32" );
	#endif
	#ifdef GL_HANDLE_TYPE_OPAQUE_WIN32_EXT
		swigIntConstant( GL_HANDLE_TYPE_OPAQUE_WIN32_EXT, "GL_HANDLE_TYPE_OPAQUE_WIN32_EXT" );
	#endif
	#ifdef GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT
		swigIntConstant( GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT, "GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT" );
	#endif
	#ifdef GL_DEVICE_LUID_EXT
		swigIntConstant( GL_DEVICE_LUID_EXT, "GL_DEVICE_LUID_EXT" );
	#endif
	#ifdef GL_DEVICE_NODE_MASK_EXT
		swigIntConstant( GL_DEVICE_NODE_MASK_EXT, "GL_DEVICE_NODE_MASK_EXT" );
	#endif
	#ifdef GL_LUID_SIZE_EXT
		swigIntConstant( GL_LUID_SIZE_EXT, "GL_LUID_SIZE_EXT" );
	#endif
	#ifdef GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT
		swigIntConstant( GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT, "GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT" );
	#endif
	#ifdef GL_HANDLE_TYPE_D3D12_RESOURCE_EXT
		swigIntConstant( GL_HANDLE_TYPE_D3D12_RESOURCE_EXT, "GL_HANDLE_TYPE_D3D12_RESOURCE_EXT" );
	#endif
	#ifdef GL_HANDLE_TYPE_D3D11_IMAGE_EXT
		swigIntConstant( GL_HANDLE_TYPE_D3D11_IMAGE_EXT, "GL_HANDLE_TYPE_D3D11_IMAGE_EXT" );
	#endif
	#ifdef GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT
		swigIntConstant( GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT, "GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT" );
	#endif
	#ifdef GL_EXT_misc_attribute
		swigIntConstant( GL_EXT_misc_attribute, "GL_EXT_misc_attribute" );
	#endif
	#ifdef GL_EXT_multi_draw_arrays
		swigIntConstant( GL_EXT_multi_draw_arrays, "GL_EXT_multi_draw_arrays" );
	#endif
	#ifdef GL_EXT_multisample
		swigIntConstant( GL_EXT_multisample, "GL_EXT_multisample" );
	#endif
	#ifdef GL_MULTISAMPLE_EXT
		swigIntConstant( GL_MULTISAMPLE_EXT, "GL_MULTISAMPLE_EXT" );
	#endif
	#ifdef GL_SAMPLE_ALPHA_TO_MASK_EXT
		swigIntConstant( GL_SAMPLE_ALPHA_TO_MASK_EXT, "GL_SAMPLE_ALPHA_TO_MASK_EXT" );
	#endif
	#ifdef GL_SAMPLE_ALPHA_TO_ONE_EXT
		swigIntConstant( GL_SAMPLE_ALPHA_TO_ONE_EXT, "GL_SAMPLE_ALPHA_TO_ONE_EXT" );
	#endif
	#ifdef GL_SAMPLE_MASK_EXT
		swigIntConstant( GL_SAMPLE_MASK_EXT, "GL_SAMPLE_MASK_EXT" );
	#endif
	#ifdef GL_1PASS_EXT
		swigIntConstant( GL_1PASS_EXT, "GL_1PASS_EXT" );
	#endif
	#ifdef GL_2PASS_0_EXT
		swigIntConstant( GL_2PASS_0_EXT, "GL_2PASS_0_EXT" );
	#endif
	#ifdef GL_2PASS_1_EXT
		swigIntConstant( GL_2PASS_1_EXT, "GL_2PASS_1_EXT" );
	#endif
	#ifdef GL_4PASS_0_EXT
		swigIntConstant( GL_4PASS_0_EXT, "GL_4PASS_0_EXT" );
	#endif
	#ifdef GL_4PASS_1_EXT
		swigIntConstant( GL_4PASS_1_EXT, "GL_4PASS_1_EXT" );
	#endif
	#ifdef GL_4PASS_2_EXT
		swigIntConstant( GL_4PASS_2_EXT, "GL_4PASS_2_EXT" );
	#endif
	#ifdef GL_4PASS_3_EXT
		swigIntConstant( GL_4PASS_3_EXT, "GL_4PASS_3_EXT" );
	#endif
	#ifdef GL_SAMPLE_BUFFERS_EXT
		swigIntConstant( GL_SAMPLE_BUFFERS_EXT, "GL_SAMPLE_BUFFERS_EXT" );
	#endif
	#ifdef GL_SAMPLES_EXT
		swigIntConstant( GL_SAMPLES_EXT, "GL_SAMPLES_EXT" );
	#endif
	#ifdef GL_SAMPLE_MASK_VALUE_EXT
		swigIntConstant( GL_SAMPLE_MASK_VALUE_EXT, "GL_SAMPLE_MASK_VALUE_EXT" );
	#endif
	#ifdef GL_SAMPLE_MASK_INVERT_EXT
		swigIntConstant( GL_SAMPLE_MASK_INVERT_EXT, "GL_SAMPLE_MASK_INVERT_EXT" );
	#endif
	#ifdef GL_SAMPLE_PATTERN_EXT
		swigIntConstant( GL_SAMPLE_PATTERN_EXT, "GL_SAMPLE_PATTERN_EXT" );
	#endif
	#ifdef GL_MULTISAMPLE_BIT_EXT
		swigIntConstant( GL_MULTISAMPLE_BIT_EXT, "GL_MULTISAMPLE_BIT_EXT" );
	#endif
	#ifdef GL_EXT_multiview_tessellation_geometry_shader
		swigIntConstant( GL_EXT_multiview_tessellation_geometry_shader, "GL_EXT_multiview_tessellation_geometry_shader" );
	#endif
	#ifdef GL_EXT_multiview_texture_multisample
		swigIntConstant( GL_EXT_multiview_texture_multisample, "GL_EXT_multiview_texture_multisample" );
	#endif
	#ifdef GL_EXT_multiview_timer_query
		swigIntConstant( GL_EXT_multiview_timer_query, "GL_EXT_multiview_timer_query" );
	#endif
	#ifdef GL_EXT_packed_depth_stencil
		swigIntConstant( GL_EXT_packed_depth_stencil, "GL_EXT_packed_depth_stencil" );
	#endif
	#ifdef GL_DEPTH_STENCIL_EXT
		swigIntConstant( GL_DEPTH_STENCIL_EXT, "GL_DEPTH_STENCIL_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_24_8_EXT
		swigIntConstant( GL_UNSIGNED_INT_24_8_EXT, "GL_UNSIGNED_INT_24_8_EXT" );
	#endif
	#ifdef GL_DEPTH24_STENCIL8_EXT
		swigIntConstant( GL_DEPTH24_STENCIL8_EXT, "GL_DEPTH24_STENCIL8_EXT" );
	#endif
	#ifdef GL_TEXTURE_STENCIL_SIZE_EXT
		swigIntConstant( GL_TEXTURE_STENCIL_SIZE_EXT, "GL_TEXTURE_STENCIL_SIZE_EXT" );
	#endif
	#ifdef GL_EXT_packed_float
		swigIntConstant( GL_EXT_packed_float, "GL_EXT_packed_float" );
	#endif
	#ifdef GL_R11F_G11F_B10F_EXT
		swigIntConstant( GL_R11F_G11F_B10F_EXT, "GL_R11F_G11F_B10F_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_10F_11F_11F_REV_EXT
		swigIntConstant( GL_UNSIGNED_INT_10F_11F_11F_REV_EXT, "GL_UNSIGNED_INT_10F_11F_11F_REV_EXT" );
	#endif
	#ifdef GL_RGBA_SIGNED_COMPONENTS_EXT
		swigIntConstant( GL_RGBA_SIGNED_COMPONENTS_EXT, "GL_RGBA_SIGNED_COMPONENTS_EXT" );
	#endif
	#ifdef GL_EXT_packed_pixels
		swigIntConstant( GL_EXT_packed_pixels, "GL_EXT_packed_pixels" );
	#endif
	#ifdef GL_UNSIGNED_BYTE_3_3_2_EXT
		swigIntConstant( GL_UNSIGNED_BYTE_3_3_2_EXT, "GL_UNSIGNED_BYTE_3_3_2_EXT" );
	#endif
	#ifdef GL_UNSIGNED_SHORT_4_4_4_4_EXT
		swigIntConstant( GL_UNSIGNED_SHORT_4_4_4_4_EXT, "GL_UNSIGNED_SHORT_4_4_4_4_EXT" );
	#endif
	#ifdef GL_UNSIGNED_SHORT_5_5_5_1_EXT
		swigIntConstant( GL_UNSIGNED_SHORT_5_5_5_1_EXT, "GL_UNSIGNED_SHORT_5_5_5_1_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_8_8_8_8_EXT
		swigIntConstant( GL_UNSIGNED_INT_8_8_8_8_EXT, "GL_UNSIGNED_INT_8_8_8_8_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_10_10_10_2_EXT
		swigIntConstant( GL_UNSIGNED_INT_10_10_10_2_EXT, "GL_UNSIGNED_INT_10_10_10_2_EXT" );
	#endif
	#ifdef GL_EXT_paletted_texture
		swigIntConstant( GL_EXT_paletted_texture, "GL_EXT_paletted_texture" );
	#endif
	#ifdef GL_COLOR_INDEX1_EXT
		swigIntConstant( GL_COLOR_INDEX1_EXT, "GL_COLOR_INDEX1_EXT" );
	#endif
	#ifdef GL_COLOR_INDEX2_EXT
		swigIntConstant( GL_COLOR_INDEX2_EXT, "GL_COLOR_INDEX2_EXT" );
	#endif
	#ifdef GL_COLOR_INDEX4_EXT
		swigIntConstant( GL_COLOR_INDEX4_EXT, "GL_COLOR_INDEX4_EXT" );
	#endif
	#ifdef GL_COLOR_INDEX8_EXT
		swigIntConstant( GL_COLOR_INDEX8_EXT, "GL_COLOR_INDEX8_EXT" );
	#endif
	#ifdef GL_COLOR_INDEX12_EXT
		swigIntConstant( GL_COLOR_INDEX12_EXT, "GL_COLOR_INDEX12_EXT" );
	#endif
	#ifdef GL_COLOR_INDEX16_EXT
		swigIntConstant( GL_COLOR_INDEX16_EXT, "GL_COLOR_INDEX16_EXT" );
	#endif
	#ifdef GL_TEXTURE_INDEX_SIZE_EXT
		swigIntConstant( GL_TEXTURE_INDEX_SIZE_EXT, "GL_TEXTURE_INDEX_SIZE_EXT" );
	#endif
	#ifdef GL_EXT_pixel_buffer_object
		swigIntConstant( GL_EXT_pixel_buffer_object, "GL_EXT_pixel_buffer_object" );
	#endif
	#ifdef GL_PIXEL_PACK_BUFFER_EXT
		swigIntConstant( GL_PIXEL_PACK_BUFFER_EXT, "GL_PIXEL_PACK_BUFFER_EXT" );
	#endif
	#ifdef GL_PIXEL_UNPACK_BUFFER_EXT
		swigIntConstant( GL_PIXEL_UNPACK_BUFFER_EXT, "GL_PIXEL_UNPACK_BUFFER_EXT" );
	#endif
	#ifdef GL_PIXEL_PACK_BUFFER_BINDING_EXT
		swigIntConstant( GL_PIXEL_PACK_BUFFER_BINDING_EXT, "GL_PIXEL_PACK_BUFFER_BINDING_EXT" );
	#endif
	#ifdef GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
		swigIntConstant( GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT" );
	#endif
	#ifdef GL_EXT_pixel_transform
		swigIntConstant( GL_EXT_pixel_transform, "GL_EXT_pixel_transform" );
	#endif
	#ifdef GL_PIXEL_TRANSFORM_2D_EXT
		swigIntConstant( GL_PIXEL_TRANSFORM_2D_EXT, "GL_PIXEL_TRANSFORM_2D_EXT" );
	#endif
	#ifdef GL_PIXEL_MAG_FILTER_EXT
		swigIntConstant( GL_PIXEL_MAG_FILTER_EXT, "GL_PIXEL_MAG_FILTER_EXT" );
	#endif
	#ifdef GL_PIXEL_MIN_FILTER_EXT
		swigIntConstant( GL_PIXEL_MIN_FILTER_EXT, "GL_PIXEL_MIN_FILTER_EXT" );
	#endif
	#ifdef GL_PIXEL_CUBIC_WEIGHT_EXT
		swigIntConstant( GL_PIXEL_CUBIC_WEIGHT_EXT, "GL_PIXEL_CUBIC_WEIGHT_EXT" );
	#endif
	#ifdef GL_CUBIC_EXT
		swigIntConstant( GL_CUBIC_EXT, "GL_CUBIC_EXT" );
	#endif
	#ifdef GL_AVERAGE_EXT
		swigIntConstant( GL_AVERAGE_EXT, "GL_AVERAGE_EXT" );
	#endif
	#ifdef GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
		swigIntConstant( GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" );
	#endif
	#ifdef GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
		swigIntConstant( GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" );
	#endif
	#ifdef GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
		swigIntConstant( GL_PIXEL_TRANSFORM_2D_MATRIX_EXT, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT" );
	#endif
	#ifdef GL_EXT_pixel_transform_color_table
		swigIntConstant( GL_EXT_pixel_transform_color_table, "GL_EXT_pixel_transform_color_table" );
	#endif
	#ifdef GL_EXT_point_parameters
		swigIntConstant( GL_EXT_point_parameters, "GL_EXT_point_parameters" );
	#endif
	#ifdef GL_POINT_SIZE_MIN_EXT
		swigIntConstant( GL_POINT_SIZE_MIN_EXT, "GL_POINT_SIZE_MIN_EXT" );
	#endif
	#ifdef GL_POINT_SIZE_MAX_EXT
		swigIntConstant( GL_POINT_SIZE_MAX_EXT, "GL_POINT_SIZE_MAX_EXT" );
	#endif
	#ifdef GL_POINT_FADE_THRESHOLD_SIZE_EXT
		swigIntConstant( GL_POINT_FADE_THRESHOLD_SIZE_EXT, "GL_POINT_FADE_THRESHOLD_SIZE_EXT" );
	#endif
	#ifdef GL_DISTANCE_ATTENUATION_EXT
		swigIntConstant( GL_DISTANCE_ATTENUATION_EXT, "GL_DISTANCE_ATTENUATION_EXT" );
	#endif
	#ifdef GL_EXT_polygon_offset
		swigIntConstant( GL_EXT_polygon_offset, "GL_EXT_polygon_offset" );
	#endif
	#ifdef GL_POLYGON_OFFSET_EXT
		swigIntConstant( GL_POLYGON_OFFSET_EXT, "GL_POLYGON_OFFSET_EXT" );
	#endif
	#ifdef GL_POLYGON_OFFSET_FACTOR_EXT
		swigIntConstant( GL_POLYGON_OFFSET_FACTOR_EXT, "GL_POLYGON_OFFSET_FACTOR_EXT" );
	#endif
	#ifdef GL_POLYGON_OFFSET_BIAS_EXT
		swigIntConstant( GL_POLYGON_OFFSET_BIAS_EXT, "GL_POLYGON_OFFSET_BIAS_EXT" );
	#endif
	#ifdef GL_EXT_polygon_offset_clamp
		swigIntConstant( GL_EXT_polygon_offset_clamp, "GL_EXT_polygon_offset_clamp" );
	#endif
	#ifdef GL_POLYGON_OFFSET_CLAMP_EXT
		swigIntConstant( GL_POLYGON_OFFSET_CLAMP_EXT, "GL_POLYGON_OFFSET_CLAMP_EXT" );
	#endif
	#ifdef GL_EXT_post_depth_coverage
		swigIntConstant( GL_EXT_post_depth_coverage, "GL_EXT_post_depth_coverage" );
	#endif
	#ifdef GL_EXT_provoking_vertex
		swigIntConstant( GL_EXT_provoking_vertex, "GL_EXT_provoking_vertex" );
	#endif
	#ifdef GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
		swigIntConstant( GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT" );
	#endif
	#ifdef GL_FIRST_VERTEX_CONVENTION_EXT
		swigIntConstant( GL_FIRST_VERTEX_CONVENTION_EXT, "GL_FIRST_VERTEX_CONVENTION_EXT" );
	#endif
	#ifdef GL_LAST_VERTEX_CONVENTION_EXT
		swigIntConstant( GL_LAST_VERTEX_CONVENTION_EXT, "GL_LAST_VERTEX_CONVENTION_EXT" );
	#endif
	#ifdef GL_PROVOKING_VERTEX_EXT
		swigIntConstant( GL_PROVOKING_VERTEX_EXT, "GL_PROVOKING_VERTEX_EXT" );
	#endif
	#ifdef GL_EXT_raster_multisample
		swigIntConstant( GL_EXT_raster_multisample, "GL_EXT_raster_multisample" );
	#endif
	#ifdef GL_RASTER_MULTISAMPLE_EXT
		swigIntConstant( GL_RASTER_MULTISAMPLE_EXT, "GL_RASTER_MULTISAMPLE_EXT" );
	#endif
	#ifdef GL_RASTER_SAMPLES_EXT
		swigIntConstant( GL_RASTER_SAMPLES_EXT, "GL_RASTER_SAMPLES_EXT" );
	#endif
	#ifdef GL_MAX_RASTER_SAMPLES_EXT
		swigIntConstant( GL_MAX_RASTER_SAMPLES_EXT, "GL_MAX_RASTER_SAMPLES_EXT" );
	#endif
	#ifdef GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT
		swigIntConstant( GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT, "GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT" );
	#endif
	#ifdef GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT
		swigIntConstant( GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT, "GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT" );
	#endif
	#ifdef GL_EFFECTIVE_RASTER_SAMPLES_EXT
		swigIntConstant( GL_EFFECTIVE_RASTER_SAMPLES_EXT, "GL_EFFECTIVE_RASTER_SAMPLES_EXT" );
	#endif
	#ifdef GL_EXT_rescale_normal
		swigIntConstant( GL_EXT_rescale_normal, "GL_EXT_rescale_normal" );
	#endif
	#ifdef GL_RESCALE_NORMAL_EXT
		swigIntConstant( GL_RESCALE_NORMAL_EXT, "GL_RESCALE_NORMAL_EXT" );
	#endif
	#ifdef GL_EXT_secondary_color
		swigIntConstant( GL_EXT_secondary_color, "GL_EXT_secondary_color" );
	#endif
	#ifdef GL_COLOR_SUM_EXT
		swigIntConstant( GL_COLOR_SUM_EXT, "GL_COLOR_SUM_EXT" );
	#endif
	#ifdef GL_CURRENT_SECONDARY_COLOR_EXT
		swigIntConstant( GL_CURRENT_SECONDARY_COLOR_EXT, "GL_CURRENT_SECONDARY_COLOR_EXT" );
	#endif
	#ifdef GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
		swigIntConstant( GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT" );
	#endif
	#ifdef GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
		swigIntConstant( GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT" );
	#endif
	#ifdef GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
		swigIntConstant( GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT" );
	#endif
	#ifdef GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
		swigIntConstant( GL_SECONDARY_COLOR_ARRAY_POINTER_EXT, "GL_SECONDARY_COLOR_ARRAY_POINTER_EXT" );
	#endif
	#ifdef GL_SECONDARY_COLOR_ARRAY_EXT
		swigIntConstant( GL_SECONDARY_COLOR_ARRAY_EXT, "GL_SECONDARY_COLOR_ARRAY_EXT" );
	#endif
	#ifdef GL_EXT_semaphore
		swigIntConstant( GL_EXT_semaphore, "GL_EXT_semaphore" );
	#endif
	#ifdef GL_LAYOUT_GENERAL_EXT
		swigIntConstant( GL_LAYOUT_GENERAL_EXT, "GL_LAYOUT_GENERAL_EXT" );
	#endif
	#ifdef GL_LAYOUT_COLOR_ATTACHMENT_EXT
		swigIntConstant( GL_LAYOUT_COLOR_ATTACHMENT_EXT, "GL_LAYOUT_COLOR_ATTACHMENT_EXT" );
	#endif
	#ifdef GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT
		swigIntConstant( GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT, "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT" );
	#endif
	#ifdef GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT
		swigIntConstant( GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT, "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT" );
	#endif
	#ifdef GL_LAYOUT_SHADER_READ_ONLY_EXT
		swigIntConstant( GL_LAYOUT_SHADER_READ_ONLY_EXT, "GL_LAYOUT_SHADER_READ_ONLY_EXT" );
	#endif
	#ifdef GL_LAYOUT_TRANSFER_SRC_EXT
		swigIntConstant( GL_LAYOUT_TRANSFER_SRC_EXT, "GL_LAYOUT_TRANSFER_SRC_EXT" );
	#endif
	#ifdef GL_LAYOUT_TRANSFER_DST_EXT
		swigIntConstant( GL_LAYOUT_TRANSFER_DST_EXT, "GL_LAYOUT_TRANSFER_DST_EXT" );
	#endif
	#ifdef GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT
		swigIntConstant( GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT, "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT" );
	#endif
	#ifdef GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT
		swigIntConstant( GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT, "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT" );
	#endif
	#ifdef GL_EXT_semaphore_fd
		swigIntConstant( GL_EXT_semaphore_fd, "GL_EXT_semaphore_fd" );
	#endif
	#ifdef GL_EXT_semaphore_win32
		swigIntConstant( GL_EXT_semaphore_win32, "GL_EXT_semaphore_win32" );
	#endif
	#ifdef GL_HANDLE_TYPE_D3D12_FENCE_EXT
		swigIntConstant( GL_HANDLE_TYPE_D3D12_FENCE_EXT, "GL_HANDLE_TYPE_D3D12_FENCE_EXT" );
	#endif
	#ifdef GL_D3D12_FENCE_VALUE_EXT
		swigIntConstant( GL_D3D12_FENCE_VALUE_EXT, "GL_D3D12_FENCE_VALUE_EXT" );
	#endif
	#ifdef GL_EXT_separate_shader_objects
		swigIntConstant( GL_EXT_separate_shader_objects, "GL_EXT_separate_shader_objects" );
	#endif
	#ifdef GL_ACTIVE_PROGRAM_EXT
		swigIntConstant( GL_ACTIVE_PROGRAM_EXT, "GL_ACTIVE_PROGRAM_EXT" );
	#endif
	#ifdef GL_EXT_separate_specular_color
		swigIntConstant( GL_EXT_separate_specular_color, "GL_EXT_separate_specular_color" );
	#endif
	#ifdef GL_LIGHT_MODEL_COLOR_CONTROL_EXT
		swigIntConstant( GL_LIGHT_MODEL_COLOR_CONTROL_EXT, "GL_LIGHT_MODEL_COLOR_CONTROL_EXT" );
	#endif
	#ifdef GL_SINGLE_COLOR_EXT
		swigIntConstant( GL_SINGLE_COLOR_EXT, "GL_SINGLE_COLOR_EXT" );
	#endif
	#ifdef GL_SEPARATE_SPECULAR_COLOR_EXT
		swigIntConstant( GL_SEPARATE_SPECULAR_COLOR_EXT, "GL_SEPARATE_SPECULAR_COLOR_EXT" );
	#endif
	#ifdef GL_EXT_shader_framebuffer_fetch
		swigIntConstant( GL_EXT_shader_framebuffer_fetch, "GL_EXT_shader_framebuffer_fetch" );
	#endif
	#ifdef GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT
		swigIntConstant( GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT, "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT" );
	#endif
	#ifdef GL_EXT_shader_framebuffer_fetch_non_coherent
		swigIntConstant( GL_EXT_shader_framebuffer_fetch_non_coherent, "GL_EXT_shader_framebuffer_fetch_non_coherent" );
	#endif
	#ifdef GL_EXT_shader_image_load_formatted
		swigIntConstant( GL_EXT_shader_image_load_formatted, "GL_EXT_shader_image_load_formatted" );
	#endif
	#ifdef GL_EXT_shader_image_load_store
		swigIntConstant( GL_EXT_shader_image_load_store, "GL_EXT_shader_image_load_store" );
	#endif
	#ifdef GL_MAX_IMAGE_UNITS_EXT
		swigIntConstant( GL_MAX_IMAGE_UNITS_EXT, "GL_MAX_IMAGE_UNITS_EXT" );
	#endif
	#ifdef GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT
		swigIntConstant( GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT" );
	#endif
	#ifdef GL_IMAGE_BINDING_NAME_EXT
		swigIntConstant( GL_IMAGE_BINDING_NAME_EXT, "GL_IMAGE_BINDING_NAME_EXT" );
	#endif
	#ifdef GL_IMAGE_BINDING_LEVEL_EXT
		swigIntConstant( GL_IMAGE_BINDING_LEVEL_EXT, "GL_IMAGE_BINDING_LEVEL_EXT" );
	#endif
	#ifdef GL_IMAGE_BINDING_LAYERED_EXT
		swigIntConstant( GL_IMAGE_BINDING_LAYERED_EXT, "GL_IMAGE_BINDING_LAYERED_EXT" );
	#endif
	#ifdef GL_IMAGE_BINDING_LAYER_EXT
		swigIntConstant( GL_IMAGE_BINDING_LAYER_EXT, "GL_IMAGE_BINDING_LAYER_EXT" );
	#endif
	#ifdef GL_IMAGE_BINDING_ACCESS_EXT
		swigIntConstant( GL_IMAGE_BINDING_ACCESS_EXT, "GL_IMAGE_BINDING_ACCESS_EXT" );
	#endif
	#ifdef GL_IMAGE_1D_EXT
		swigIntConstant( GL_IMAGE_1D_EXT, "GL_IMAGE_1D_EXT" );
	#endif
	#ifdef GL_IMAGE_2D_EXT
		swigIntConstant( GL_IMAGE_2D_EXT, "GL_IMAGE_2D_EXT" );
	#endif
	#ifdef GL_IMAGE_3D_EXT
		swigIntConstant( GL_IMAGE_3D_EXT, "GL_IMAGE_3D_EXT" );
	#endif
	#ifdef GL_IMAGE_2D_RECT_EXT
		swigIntConstant( GL_IMAGE_2D_RECT_EXT, "GL_IMAGE_2D_RECT_EXT" );
	#endif
	#ifdef GL_IMAGE_CUBE_EXT
		swigIntConstant( GL_IMAGE_CUBE_EXT, "GL_IMAGE_CUBE_EXT" );
	#endif
	#ifdef GL_IMAGE_BUFFER_EXT
		swigIntConstant( GL_IMAGE_BUFFER_EXT, "GL_IMAGE_BUFFER_EXT" );
	#endif
	#ifdef GL_IMAGE_1D_ARRAY_EXT
		swigIntConstant( GL_IMAGE_1D_ARRAY_EXT, "GL_IMAGE_1D_ARRAY_EXT" );
	#endif
	#ifdef GL_IMAGE_2D_ARRAY_EXT
		swigIntConstant( GL_IMAGE_2D_ARRAY_EXT, "GL_IMAGE_2D_ARRAY_EXT" );
	#endif
	#ifdef GL_IMAGE_CUBE_MAP_ARRAY_EXT
		swigIntConstant( GL_IMAGE_CUBE_MAP_ARRAY_EXT, "GL_IMAGE_CUBE_MAP_ARRAY_EXT" );
	#endif
	#ifdef GL_IMAGE_2D_MULTISAMPLE_EXT
		swigIntConstant( GL_IMAGE_2D_MULTISAMPLE_EXT, "GL_IMAGE_2D_MULTISAMPLE_EXT" );
	#endif
	#ifdef GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
		swigIntConstant( GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, "GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT" );
	#endif
	#ifdef GL_INT_IMAGE_1D_EXT
		swigIntConstant( GL_INT_IMAGE_1D_EXT, "GL_INT_IMAGE_1D_EXT" );
	#endif
	#ifdef GL_INT_IMAGE_2D_EXT
		swigIntConstant( GL_INT_IMAGE_2D_EXT, "GL_INT_IMAGE_2D_EXT" );
	#endif
	#ifdef GL_INT_IMAGE_3D_EXT
		swigIntConstant( GL_INT_IMAGE_3D_EXT, "GL_INT_IMAGE_3D_EXT" );
	#endif
	#ifdef GL_INT_IMAGE_2D_RECT_EXT
		swigIntConstant( GL_INT_IMAGE_2D_RECT_EXT, "GL_INT_IMAGE_2D_RECT_EXT" );
	#endif
	#ifdef GL_INT_IMAGE_CUBE_EXT
		swigIntConstant( GL_INT_IMAGE_CUBE_EXT, "GL_INT_IMAGE_CUBE_EXT" );
	#endif
	#ifdef GL_INT_IMAGE_BUFFER_EXT
		swigIntConstant( GL_INT_IMAGE_BUFFER_EXT, "GL_INT_IMAGE_BUFFER_EXT" );
	#endif
	#ifdef GL_INT_IMAGE_1D_ARRAY_EXT
		swigIntConstant( GL_INT_IMAGE_1D_ARRAY_EXT, "GL_INT_IMAGE_1D_ARRAY_EXT" );
	#endif
	#ifdef GL_INT_IMAGE_2D_ARRAY_EXT
		swigIntConstant( GL_INT_IMAGE_2D_ARRAY_EXT, "GL_INT_IMAGE_2D_ARRAY_EXT" );
	#endif
	#ifdef GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT
		swigIntConstant( GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT, "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT" );
	#endif
	#ifdef GL_INT_IMAGE_2D_MULTISAMPLE_EXT
		swigIntConstant( GL_INT_IMAGE_2D_MULTISAMPLE_EXT, "GL_INT_IMAGE_2D_MULTISAMPLE_EXT" );
	#endif
	#ifdef GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
		swigIntConstant( GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_1D_EXT
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_1D_EXT, "GL_UNSIGNED_INT_IMAGE_1D_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_2D_EXT
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_2D_EXT, "GL_UNSIGNED_INT_IMAGE_2D_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_3D_EXT
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_3D_EXT, "GL_UNSIGNED_INT_IMAGE_3D_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT, "GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_CUBE_EXT
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_CUBE_EXT, "GL_UNSIGNED_INT_IMAGE_CUBE_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_BUFFER_EXT
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_BUFFER_EXT, "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
		swigIntConstant( GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT" );
	#endif
	#ifdef GL_MAX_IMAGE_SAMPLES_EXT
		swigIntConstant( GL_MAX_IMAGE_SAMPLES_EXT, "GL_MAX_IMAGE_SAMPLES_EXT" );
	#endif
	#ifdef GL_IMAGE_BINDING_FORMAT_EXT
		swigIntConstant( GL_IMAGE_BINDING_FORMAT_EXT, "GL_IMAGE_BINDING_FORMAT_EXT" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT, "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT" );
	#endif
	#ifdef GL_ELEMENT_ARRAY_BARRIER_BIT_EXT
		swigIntConstant( GL_ELEMENT_ARRAY_BARRIER_BIT_EXT, "GL_ELEMENT_ARRAY_BARRIER_BIT_EXT" );
	#endif
	#ifdef GL_UNIFORM_BARRIER_BIT_EXT
		swigIntConstant( GL_UNIFORM_BARRIER_BIT_EXT, "GL_UNIFORM_BARRIER_BIT_EXT" );
	#endif
	#ifdef GL_TEXTURE_FETCH_BARRIER_BIT_EXT
		swigIntConstant( GL_TEXTURE_FETCH_BARRIER_BIT_EXT, "GL_TEXTURE_FETCH_BARRIER_BIT_EXT" );
	#endif
	#ifdef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT
		swigIntConstant( GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT, "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT" );
	#endif
	#ifdef GL_COMMAND_BARRIER_BIT_EXT
		swigIntConstant( GL_COMMAND_BARRIER_BIT_EXT, "GL_COMMAND_BARRIER_BIT_EXT" );
	#endif
	#ifdef GL_PIXEL_BUFFER_BARRIER_BIT_EXT
		swigIntConstant( GL_PIXEL_BUFFER_BARRIER_BIT_EXT, "GL_PIXEL_BUFFER_BARRIER_BIT_EXT" );
	#endif
	#ifdef GL_TEXTURE_UPDATE_BARRIER_BIT_EXT
		swigIntConstant( GL_TEXTURE_UPDATE_BARRIER_BIT_EXT, "GL_TEXTURE_UPDATE_BARRIER_BIT_EXT" );
	#endif
	#ifdef GL_BUFFER_UPDATE_BARRIER_BIT_EXT
		swigIntConstant( GL_BUFFER_UPDATE_BARRIER_BIT_EXT, "GL_BUFFER_UPDATE_BARRIER_BIT_EXT" );
	#endif
	#ifdef GL_FRAMEBUFFER_BARRIER_BIT_EXT
		swigIntConstant( GL_FRAMEBUFFER_BARRIER_BIT_EXT, "GL_FRAMEBUFFER_BARRIER_BIT_EXT" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT, "GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT" );
	#endif
	#ifdef GL_ATOMIC_COUNTER_BARRIER_BIT_EXT
		swigIntConstant( GL_ATOMIC_COUNTER_BARRIER_BIT_EXT, "GL_ATOMIC_COUNTER_BARRIER_BIT_EXT" );
	#endif
	#ifdef GL_ALL_BARRIER_BITS_EXT
		swigIntConstant( GL_ALL_BARRIER_BITS_EXT, "GL_ALL_BARRIER_BITS_EXT" );
	#endif
	#ifdef GL_EXT_shader_integer_mix
		swigIntConstant( GL_EXT_shader_integer_mix, "GL_EXT_shader_integer_mix" );
	#endif
	#ifdef GL_EXT_shader_samples_identical
		swigIntConstant( GL_EXT_shader_samples_identical, "GL_EXT_shader_samples_identical" );
	#endif
	#ifdef GL_EXT_shadow_funcs
		swigIntConstant( GL_EXT_shadow_funcs, "GL_EXT_shadow_funcs" );
	#endif
	#ifdef GL_EXT_shared_texture_palette
		swigIntConstant( GL_EXT_shared_texture_palette, "GL_EXT_shared_texture_palette" );
	#endif
	#ifdef GL_SHARED_TEXTURE_PALETTE_EXT
		swigIntConstant( GL_SHARED_TEXTURE_PALETTE_EXT, "GL_SHARED_TEXTURE_PALETTE_EXT" );
	#endif
	#ifdef GL_EXT_sparse_texture2
		swigIntConstant( GL_EXT_sparse_texture2, "GL_EXT_sparse_texture2" );
	#endif
	#ifdef GL_EXT_stencil_clear_tag
		swigIntConstant( GL_EXT_stencil_clear_tag, "GL_EXT_stencil_clear_tag" );
	#endif
	#ifdef GL_STENCIL_TAG_BITS_EXT
		swigIntConstant( GL_STENCIL_TAG_BITS_EXT, "GL_STENCIL_TAG_BITS_EXT" );
	#endif
	#ifdef GL_STENCIL_CLEAR_TAG_VALUE_EXT
		swigIntConstant( GL_STENCIL_CLEAR_TAG_VALUE_EXT, "GL_STENCIL_CLEAR_TAG_VALUE_EXT" );
	#endif
	#ifdef GL_EXT_stencil_two_side
		swigIntConstant( GL_EXT_stencil_two_side, "GL_EXT_stencil_two_side" );
	#endif
	#ifdef GL_STENCIL_TEST_TWO_SIDE_EXT
		swigIntConstant( GL_STENCIL_TEST_TWO_SIDE_EXT, "GL_STENCIL_TEST_TWO_SIDE_EXT" );
	#endif
	#ifdef GL_ACTIVE_STENCIL_FACE_EXT
		swigIntConstant( GL_ACTIVE_STENCIL_FACE_EXT, "GL_ACTIVE_STENCIL_FACE_EXT" );
	#endif
	#ifdef GL_EXT_stencil_wrap
		swigIntConstant( GL_EXT_stencil_wrap, "GL_EXT_stencil_wrap" );
	#endif
	#ifdef GL_INCR_WRAP_EXT
		swigIntConstant( GL_INCR_WRAP_EXT, "GL_INCR_WRAP_EXT" );
	#endif
	#ifdef GL_DECR_WRAP_EXT
		swigIntConstant( GL_DECR_WRAP_EXT, "GL_DECR_WRAP_EXT" );
	#endif
	#ifdef GL_EXT_subtexture
		swigIntConstant( GL_EXT_subtexture, "GL_EXT_subtexture" );
	#endif
	#ifdef GL_EXT_texture
		swigIntConstant( GL_EXT_texture, "GL_EXT_texture" );
	#endif
	#ifdef GL_ALPHA4_EXT
		swigIntConstant( GL_ALPHA4_EXT, "GL_ALPHA4_EXT" );
	#endif
	#ifdef GL_ALPHA8_EXT
		swigIntConstant( GL_ALPHA8_EXT, "GL_ALPHA8_EXT" );
	#endif
	#ifdef GL_ALPHA12_EXT
		swigIntConstant( GL_ALPHA12_EXT, "GL_ALPHA12_EXT" );
	#endif
	#ifdef GL_ALPHA16_EXT
		swigIntConstant( GL_ALPHA16_EXT, "GL_ALPHA16_EXT" );
	#endif
	#ifdef GL_LUMINANCE4_EXT
		swigIntConstant( GL_LUMINANCE4_EXT, "GL_LUMINANCE4_EXT" );
	#endif
	#ifdef GL_LUMINANCE8_EXT
		swigIntConstant( GL_LUMINANCE8_EXT, "GL_LUMINANCE8_EXT" );
	#endif
	#ifdef GL_LUMINANCE12_EXT
		swigIntConstant( GL_LUMINANCE12_EXT, "GL_LUMINANCE12_EXT" );
	#endif
	#ifdef GL_LUMINANCE16_EXT
		swigIntConstant( GL_LUMINANCE16_EXT, "GL_LUMINANCE16_EXT" );
	#endif
	#ifdef GL_LUMINANCE4_ALPHA4_EXT
		swigIntConstant( GL_LUMINANCE4_ALPHA4_EXT, "GL_LUMINANCE4_ALPHA4_EXT" );
	#endif
	#ifdef GL_LUMINANCE6_ALPHA2_EXT
		swigIntConstant( GL_LUMINANCE6_ALPHA2_EXT, "GL_LUMINANCE6_ALPHA2_EXT" );
	#endif
	#ifdef GL_LUMINANCE8_ALPHA8_EXT
		swigIntConstant( GL_LUMINANCE8_ALPHA8_EXT, "GL_LUMINANCE8_ALPHA8_EXT" );
	#endif
	#ifdef GL_LUMINANCE12_ALPHA4_EXT
		swigIntConstant( GL_LUMINANCE12_ALPHA4_EXT, "GL_LUMINANCE12_ALPHA4_EXT" );
	#endif
	#ifdef GL_LUMINANCE12_ALPHA12_EXT
		swigIntConstant( GL_LUMINANCE12_ALPHA12_EXT, "GL_LUMINANCE12_ALPHA12_EXT" );
	#endif
	#ifdef GL_LUMINANCE16_ALPHA16_EXT
		swigIntConstant( GL_LUMINANCE16_ALPHA16_EXT, "GL_LUMINANCE16_ALPHA16_EXT" );
	#endif
	#ifdef GL_INTENSITY_EXT
		swigIntConstant( GL_INTENSITY_EXT, "GL_INTENSITY_EXT" );
	#endif
	#ifdef GL_INTENSITY4_EXT
		swigIntConstant( GL_INTENSITY4_EXT, "GL_INTENSITY4_EXT" );
	#endif
	#ifdef GL_INTENSITY8_EXT
		swigIntConstant( GL_INTENSITY8_EXT, "GL_INTENSITY8_EXT" );
	#endif
	#ifdef GL_INTENSITY12_EXT
		swigIntConstant( GL_INTENSITY12_EXT, "GL_INTENSITY12_EXT" );
	#endif
	#ifdef GL_INTENSITY16_EXT
		swigIntConstant( GL_INTENSITY16_EXT, "GL_INTENSITY16_EXT" );
	#endif
	#ifdef GL_RGB2_EXT
		swigIntConstant( GL_RGB2_EXT, "GL_RGB2_EXT" );
	#endif
	#ifdef GL_RGB4_EXT
		swigIntConstant( GL_RGB4_EXT, "GL_RGB4_EXT" );
	#endif
	#ifdef GL_RGB5_EXT
		swigIntConstant( GL_RGB5_EXT, "GL_RGB5_EXT" );
	#endif
	#ifdef GL_RGB8_EXT
		swigIntConstant( GL_RGB8_EXT, "GL_RGB8_EXT" );
	#endif
	#ifdef GL_RGB10_EXT
		swigIntConstant( GL_RGB10_EXT, "GL_RGB10_EXT" );
	#endif
	#ifdef GL_RGB12_EXT
		swigIntConstant( GL_RGB12_EXT, "GL_RGB12_EXT" );
	#endif
	#ifdef GL_RGB16_EXT
		swigIntConstant( GL_RGB16_EXT, "GL_RGB16_EXT" );
	#endif
	#ifdef GL_RGBA2_EXT
		swigIntConstant( GL_RGBA2_EXT, "GL_RGBA2_EXT" );
	#endif
	#ifdef GL_RGBA4_EXT
		swigIntConstant( GL_RGBA4_EXT, "GL_RGBA4_EXT" );
	#endif
	#ifdef GL_RGB5_A1_EXT
		swigIntConstant( GL_RGB5_A1_EXT, "GL_RGB5_A1_EXT" );
	#endif
	#ifdef GL_RGBA8_EXT
		swigIntConstant( GL_RGBA8_EXT, "GL_RGBA8_EXT" );
	#endif
	#ifdef GL_RGB10_A2_EXT
		swigIntConstant( GL_RGB10_A2_EXT, "GL_RGB10_A2_EXT" );
	#endif
	#ifdef GL_RGBA12_EXT
		swigIntConstant( GL_RGBA12_EXT, "GL_RGBA12_EXT" );
	#endif
	#ifdef GL_RGBA16_EXT
		swigIntConstant( GL_RGBA16_EXT, "GL_RGBA16_EXT" );
	#endif
	#ifdef GL_TEXTURE_RED_SIZE_EXT
		swigIntConstant( GL_TEXTURE_RED_SIZE_EXT, "GL_TEXTURE_RED_SIZE_EXT" );
	#endif
	#ifdef GL_TEXTURE_GREEN_SIZE_EXT
		swigIntConstant( GL_TEXTURE_GREEN_SIZE_EXT, "GL_TEXTURE_GREEN_SIZE_EXT" );
	#endif
	#ifdef GL_TEXTURE_BLUE_SIZE_EXT
		swigIntConstant( GL_TEXTURE_BLUE_SIZE_EXT, "GL_TEXTURE_BLUE_SIZE_EXT" );
	#endif
	#ifdef GL_TEXTURE_ALPHA_SIZE_EXT
		swigIntConstant( GL_TEXTURE_ALPHA_SIZE_EXT, "GL_TEXTURE_ALPHA_SIZE_EXT" );
	#endif
	#ifdef GL_TEXTURE_LUMINANCE_SIZE_EXT
		swigIntConstant( GL_TEXTURE_LUMINANCE_SIZE_EXT, "GL_TEXTURE_LUMINANCE_SIZE_EXT" );
	#endif
	#ifdef GL_TEXTURE_INTENSITY_SIZE_EXT
		swigIntConstant( GL_TEXTURE_INTENSITY_SIZE_EXT, "GL_TEXTURE_INTENSITY_SIZE_EXT" );
	#endif
	#ifdef GL_REPLACE_EXT
		swigIntConstant( GL_REPLACE_EXT, "GL_REPLACE_EXT" );
	#endif
	#ifdef GL_PROXY_TEXTURE_1D_EXT
		swigIntConstant( GL_PROXY_TEXTURE_1D_EXT, "GL_PROXY_TEXTURE_1D_EXT" );
	#endif
	#ifdef GL_PROXY_TEXTURE_2D_EXT
		swigIntConstant( GL_PROXY_TEXTURE_2D_EXT, "GL_PROXY_TEXTURE_2D_EXT" );
	#endif
	#ifdef GL_TEXTURE_TOO_LARGE_EXT
		swigIntConstant( GL_TEXTURE_TOO_LARGE_EXT, "GL_TEXTURE_TOO_LARGE_EXT" );
	#endif
	#ifdef GL_EXT_texture3D
		swigIntConstant( GL_EXT_texture3D, "GL_EXT_texture3D" );
	#endif
	#ifdef GL_PACK_SKIP_IMAGES_EXT
		swigIntConstant( GL_PACK_SKIP_IMAGES_EXT, "GL_PACK_SKIP_IMAGES_EXT" );
	#endif
	#ifdef GL_PACK_IMAGE_HEIGHT_EXT
		swigIntConstant( GL_PACK_IMAGE_HEIGHT_EXT, "GL_PACK_IMAGE_HEIGHT_EXT" );
	#endif
	#ifdef GL_UNPACK_SKIP_IMAGES_EXT
		swigIntConstant( GL_UNPACK_SKIP_IMAGES_EXT, "GL_UNPACK_SKIP_IMAGES_EXT" );
	#endif
	#ifdef GL_UNPACK_IMAGE_HEIGHT_EXT
		swigIntConstant( GL_UNPACK_IMAGE_HEIGHT_EXT, "GL_UNPACK_IMAGE_HEIGHT_EXT" );
	#endif
	#ifdef GL_TEXTURE_3D_EXT
		swigIntConstant( GL_TEXTURE_3D_EXT, "GL_TEXTURE_3D_EXT" );
	#endif
	#ifdef GL_PROXY_TEXTURE_3D_EXT
		swigIntConstant( GL_PROXY_TEXTURE_3D_EXT, "GL_PROXY_TEXTURE_3D_EXT" );
	#endif
	#ifdef GL_TEXTURE_DEPTH_EXT
		swigIntConstant( GL_TEXTURE_DEPTH_EXT, "GL_TEXTURE_DEPTH_EXT" );
	#endif
	#ifdef GL_TEXTURE_WRAP_R_EXT
		swigIntConstant( GL_TEXTURE_WRAP_R_EXT, "GL_TEXTURE_WRAP_R_EXT" );
	#endif
	#ifdef GL_MAX_3D_TEXTURE_SIZE_EXT
		swigIntConstant( GL_MAX_3D_TEXTURE_SIZE_EXT, "GL_MAX_3D_TEXTURE_SIZE_EXT" );
	#endif
	#ifdef GL_EXT_texture_array
		swigIntConstant( GL_EXT_texture_array, "GL_EXT_texture_array" );
	#endif
	#ifdef GL_TEXTURE_1D_ARRAY_EXT
		swigIntConstant( GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY_EXT" );
	#endif
	#ifdef GL_PROXY_TEXTURE_1D_ARRAY_EXT
		swigIntConstant( GL_PROXY_TEXTURE_1D_ARRAY_EXT, "GL_PROXY_TEXTURE_1D_ARRAY_EXT" );
	#endif
	#ifdef GL_TEXTURE_2D_ARRAY_EXT
		swigIntConstant( GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY_EXT" );
	#endif
	#ifdef GL_PROXY_TEXTURE_2D_ARRAY_EXT
		swigIntConstant( GL_PROXY_TEXTURE_2D_ARRAY_EXT, "GL_PROXY_TEXTURE_2D_ARRAY_EXT" );
	#endif
	#ifdef GL_TEXTURE_BINDING_1D_ARRAY_EXT
		swigIntConstant( GL_TEXTURE_BINDING_1D_ARRAY_EXT, "GL_TEXTURE_BINDING_1D_ARRAY_EXT" );
	#endif
	#ifdef GL_TEXTURE_BINDING_2D_ARRAY_EXT
		swigIntConstant( GL_TEXTURE_BINDING_2D_ARRAY_EXT, "GL_TEXTURE_BINDING_2D_ARRAY_EXT" );
	#endif
	#ifdef GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
		swigIntConstant( GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT" );
	#endif
	#ifdef GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT
		swigIntConstant( GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT, "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT" );
	#endif
	#ifdef GL_EXT_texture_buffer_object
		swigIntConstant( GL_EXT_texture_buffer_object, "GL_EXT_texture_buffer_object" );
	#endif
	#ifdef GL_TEXTURE_BUFFER_EXT
		swigIntConstant( GL_TEXTURE_BUFFER_EXT, "GL_TEXTURE_BUFFER_EXT" );
	#endif
	#ifdef GL_MAX_TEXTURE_BUFFER_SIZE_EXT
		swigIntConstant( GL_MAX_TEXTURE_BUFFER_SIZE_EXT, "GL_MAX_TEXTURE_BUFFER_SIZE_EXT" );
	#endif
	#ifdef GL_TEXTURE_BINDING_BUFFER_EXT
		swigIntConstant( GL_TEXTURE_BINDING_BUFFER_EXT, "GL_TEXTURE_BINDING_BUFFER_EXT" );
	#endif
	#ifdef GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
		swigIntConstant( GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT" );
	#endif
	#ifdef GL_TEXTURE_BUFFER_FORMAT_EXT
		swigIntConstant( GL_TEXTURE_BUFFER_FORMAT_EXT, "GL_TEXTURE_BUFFER_FORMAT_EXT" );
	#endif
	#ifdef GL_EXT_texture_compression_latc
		swigIntConstant( GL_EXT_texture_compression_latc, "GL_EXT_texture_compression_latc" );
	#endif
	#ifdef GL_COMPRESSED_LUMINANCE_LATC1_EXT
		swigIntConstant( GL_COMPRESSED_LUMINANCE_LATC1_EXT, "GL_COMPRESSED_LUMINANCE_LATC1_EXT" );
	#endif
	#ifdef GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
		swigIntConstant( GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT" );
	#endif
	#ifdef GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
		swigIntConstant( GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT" );
	#endif
	#ifdef GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
		swigIntConstant( GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT" );
	#endif
	#ifdef GL_EXT_texture_compression_rgtc
		swigIntConstant( GL_EXT_texture_compression_rgtc, "GL_EXT_texture_compression_rgtc" );
	#endif
	#ifdef GL_COMPRESSED_RED_RGTC1_EXT
		swigIntConstant( GL_COMPRESSED_RED_RGTC1_EXT, "GL_COMPRESSED_RED_RGTC1_EXT" );
	#endif
	#ifdef GL_COMPRESSED_SIGNED_RED_RGTC1_EXT
		swigIntConstant( GL_COMPRESSED_SIGNED_RED_RGTC1_EXT, "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT" );
	#endif
	#ifdef GL_COMPRESSED_RED_GREEN_RGTC2_EXT
		swigIntConstant( GL_COMPRESSED_RED_GREEN_RGTC2_EXT, "GL_COMPRESSED_RED_GREEN_RGTC2_EXT" );
	#endif
	#ifdef GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
		swigIntConstant( GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT, "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT" );
	#endif
	#ifdef GL_EXT_texture_compression_s3tc
		swigIntConstant( GL_EXT_texture_compression_s3tc, "GL_EXT_texture_compression_s3tc" );
	#endif
	#ifdef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
		swigIntConstant( GL_COMPRESSED_RGB_S3TC_DXT1_EXT, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
		swigIntConstant( GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
		swigIntConstant( GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" );
	#endif
	#ifdef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
		swigIntConstant( GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" );
	#endif
	#ifdef GL_EXT_texture_cube_map
		swigIntConstant( GL_EXT_texture_cube_map, "GL_EXT_texture_cube_map" );
	#endif
	#ifdef GL_NORMAL_MAP_EXT
		swigIntConstant( GL_NORMAL_MAP_EXT, "GL_NORMAL_MAP_EXT" );
	#endif
	#ifdef GL_REFLECTION_MAP_EXT
		swigIntConstant( GL_REFLECTION_MAP_EXT, "GL_REFLECTION_MAP_EXT" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_EXT
		swigIntConstant( GL_TEXTURE_CUBE_MAP_EXT, "GL_TEXTURE_CUBE_MAP_EXT" );
	#endif
	#ifdef GL_TEXTURE_BINDING_CUBE_MAP_EXT
		swigIntConstant( GL_TEXTURE_BINDING_CUBE_MAP_EXT, "GL_TEXTURE_BINDING_CUBE_MAP_EXT" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT
		swigIntConstant( GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT, "GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT
		swigIntConstant( GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT
		swigIntConstant( GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
		swigIntConstant( GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT
		swigIntConstant( GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT" );
	#endif
	#ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
		swigIntConstant( GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT" );
	#endif
	#ifdef GL_PROXY_TEXTURE_CUBE_MAP_EXT
		swigIntConstant( GL_PROXY_TEXTURE_CUBE_MAP_EXT, "GL_PROXY_TEXTURE_CUBE_MAP_EXT" );
	#endif
	#ifdef GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT
		swigIntConstant( GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT" );
	#endif
	#ifdef GL_EXT_texture_env_add
		swigIntConstant( GL_EXT_texture_env_add, "GL_EXT_texture_env_add" );
	#endif
	#ifdef GL_EXT_texture_env_combine
		swigIntConstant( GL_EXT_texture_env_combine, "GL_EXT_texture_env_combine" );
	#endif
	#ifdef GL_COMBINE_EXT
		swigIntConstant( GL_COMBINE_EXT, "GL_COMBINE_EXT" );
	#endif
	#ifdef GL_COMBINE_RGB_EXT
		swigIntConstant( GL_COMBINE_RGB_EXT, "GL_COMBINE_RGB_EXT" );
	#endif
	#ifdef GL_COMBINE_ALPHA_EXT
		swigIntConstant( GL_COMBINE_ALPHA_EXT, "GL_COMBINE_ALPHA_EXT" );
	#endif
	#ifdef GL_RGB_SCALE_EXT
		swigIntConstant( GL_RGB_SCALE_EXT, "GL_RGB_SCALE_EXT" );
	#endif
	#ifdef GL_ADD_SIGNED_EXT
		swigIntConstant( GL_ADD_SIGNED_EXT, "GL_ADD_SIGNED_EXT" );
	#endif
	#ifdef GL_INTERPOLATE_EXT
		swigIntConstant( GL_INTERPOLATE_EXT, "GL_INTERPOLATE_EXT" );
	#endif
	#ifdef GL_CONSTANT_EXT
		swigIntConstant( GL_CONSTANT_EXT, "GL_CONSTANT_EXT" );
	#endif
	#ifdef GL_PRIMARY_COLOR_EXT
		swigIntConstant( GL_PRIMARY_COLOR_EXT, "GL_PRIMARY_COLOR_EXT" );
	#endif
	#ifdef GL_PREVIOUS_EXT
		swigIntConstant( GL_PREVIOUS_EXT, "GL_PREVIOUS_EXT" );
	#endif
	#ifdef GL_SOURCE0_RGB_EXT
		swigIntConstant( GL_SOURCE0_RGB_EXT, "GL_SOURCE0_RGB_EXT" );
	#endif
	#ifdef GL_SOURCE1_RGB_EXT
		swigIntConstant( GL_SOURCE1_RGB_EXT, "GL_SOURCE1_RGB_EXT" );
	#endif
	#ifdef GL_SOURCE2_RGB_EXT
		swigIntConstant( GL_SOURCE2_RGB_EXT, "GL_SOURCE2_RGB_EXT" );
	#endif
	#ifdef GL_SOURCE0_ALPHA_EXT
		swigIntConstant( GL_SOURCE0_ALPHA_EXT, "GL_SOURCE0_ALPHA_EXT" );
	#endif
	#ifdef GL_SOURCE1_ALPHA_EXT
		swigIntConstant( GL_SOURCE1_ALPHA_EXT, "GL_SOURCE1_ALPHA_EXT" );
	#endif
	#ifdef GL_SOURCE2_ALPHA_EXT
		swigIntConstant( GL_SOURCE2_ALPHA_EXT, "GL_SOURCE2_ALPHA_EXT" );
	#endif
	#ifdef GL_OPERAND0_RGB_EXT
		swigIntConstant( GL_OPERAND0_RGB_EXT, "GL_OPERAND0_RGB_EXT" );
	#endif
	#ifdef GL_OPERAND1_RGB_EXT
		swigIntConstant( GL_OPERAND1_RGB_EXT, "GL_OPERAND1_RGB_EXT" );
	#endif
	#ifdef GL_OPERAND2_RGB_EXT
		swigIntConstant( GL_OPERAND2_RGB_EXT, "GL_OPERAND2_RGB_EXT" );
	#endif
	#ifdef GL_OPERAND0_ALPHA_EXT
		swigIntConstant( GL_OPERAND0_ALPHA_EXT, "GL_OPERAND0_ALPHA_EXT" );
	#endif
	#ifdef GL_OPERAND1_ALPHA_EXT
		swigIntConstant( GL_OPERAND1_ALPHA_EXT, "GL_OPERAND1_ALPHA_EXT" );
	#endif
	#ifdef GL_OPERAND2_ALPHA_EXT
		swigIntConstant( GL_OPERAND2_ALPHA_EXT, "GL_OPERAND2_ALPHA_EXT" );
	#endif
	#ifdef GL_EXT_texture_env_dot3
		swigIntConstant( GL_EXT_texture_env_dot3, "GL_EXT_texture_env_dot3" );
	#endif
	#ifdef GL_DOT3_RGB_EXT
		swigIntConstant( GL_DOT3_RGB_EXT, "GL_DOT3_RGB_EXT" );
	#endif
	#ifdef GL_DOT3_RGBA_EXT
		swigIntConstant( GL_DOT3_RGBA_EXT, "GL_DOT3_RGBA_EXT" );
	#endif
	#ifdef GL_EXT_texture_filter_anisotropic
		swigIntConstant( GL_EXT_texture_filter_anisotropic, "GL_EXT_texture_filter_anisotropic" );
	#endif
	#ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT
		swigIntConstant( GL_TEXTURE_MAX_ANISOTROPY_EXT, "GL_TEXTURE_MAX_ANISOTROPY_EXT" );
	#endif
	#ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
		swigIntConstant( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" );
	#endif
	#ifdef GL_EXT_texture_filter_minmax
		swigIntConstant( GL_EXT_texture_filter_minmax, "GL_EXT_texture_filter_minmax" );
	#endif
	#ifdef GL_TEXTURE_REDUCTION_MODE_EXT
		swigIntConstant( GL_TEXTURE_REDUCTION_MODE_EXT, "GL_TEXTURE_REDUCTION_MODE_EXT" );
	#endif
	#ifdef GL_WEIGHTED_AVERAGE_EXT
		swigIntConstant( GL_WEIGHTED_AVERAGE_EXT, "GL_WEIGHTED_AVERAGE_EXT" );
	#endif
	#ifdef GL_EXT_texture_integer
		swigIntConstant( GL_EXT_texture_integer, "GL_EXT_texture_integer" );
	#endif
	#ifdef GL_RGBA32UI_EXT
		swigIntConstant( GL_RGBA32UI_EXT, "GL_RGBA32UI_EXT" );
	#endif
	#ifdef GL_RGB32UI_EXT
		swigIntConstant( GL_RGB32UI_EXT, "GL_RGB32UI_EXT" );
	#endif
	#ifdef GL_ALPHA32UI_EXT
		swigIntConstant( GL_ALPHA32UI_EXT, "GL_ALPHA32UI_EXT" );
	#endif
	#ifdef GL_INTENSITY32UI_EXT
		swigIntConstant( GL_INTENSITY32UI_EXT, "GL_INTENSITY32UI_EXT" );
	#endif
	#ifdef GL_LUMINANCE32UI_EXT
		swigIntConstant( GL_LUMINANCE32UI_EXT, "GL_LUMINANCE32UI_EXT" );
	#endif
	#ifdef GL_LUMINANCE_ALPHA32UI_EXT
		swigIntConstant( GL_LUMINANCE_ALPHA32UI_EXT, "GL_LUMINANCE_ALPHA32UI_EXT" );
	#endif
	#ifdef GL_RGBA16UI_EXT
		swigIntConstant( GL_RGBA16UI_EXT, "GL_RGBA16UI_EXT" );
	#endif
	#ifdef GL_RGB16UI_EXT
		swigIntConstant( GL_RGB16UI_EXT, "GL_RGB16UI_EXT" );
	#endif
	#ifdef GL_ALPHA16UI_EXT
		swigIntConstant( GL_ALPHA16UI_EXT, "GL_ALPHA16UI_EXT" );
	#endif
	#ifdef GL_INTENSITY16UI_EXT
		swigIntConstant( GL_INTENSITY16UI_EXT, "GL_INTENSITY16UI_EXT" );
	#endif
	#ifdef GL_LUMINANCE16UI_EXT
		swigIntConstant( GL_LUMINANCE16UI_EXT, "GL_LUMINANCE16UI_EXT" );
	#endif
	#ifdef GL_LUMINANCE_ALPHA16UI_EXT
		swigIntConstant( GL_LUMINANCE_ALPHA16UI_EXT, "GL_LUMINANCE_ALPHA16UI_EXT" );
	#endif
	#ifdef GL_RGBA8UI_EXT
		swigIntConstant( GL_RGBA8UI_EXT, "GL_RGBA8UI_EXT" );
	#endif
	#ifdef GL_RGB8UI_EXT
		swigIntConstant( GL_RGB8UI_EXT, "GL_RGB8UI_EXT" );
	#endif
	#ifdef GL_ALPHA8UI_EXT
		swigIntConstant( GL_ALPHA8UI_EXT, "GL_ALPHA8UI_EXT" );
	#endif
	#ifdef GL_INTENSITY8UI_EXT
		swigIntConstant( GL_INTENSITY8UI_EXT, "GL_INTENSITY8UI_EXT" );
	#endif
	#ifdef GL_LUMINANCE8UI_EXT
		swigIntConstant( GL_LUMINANCE8UI_EXT, "GL_LUMINANCE8UI_EXT" );
	#endif
	#ifdef GL_LUMINANCE_ALPHA8UI_EXT
		swigIntConstant( GL_LUMINANCE_ALPHA8UI_EXT, "GL_LUMINANCE_ALPHA8UI_EXT" );
	#endif
	#ifdef GL_RGBA32I_EXT
		swigIntConstant( GL_RGBA32I_EXT, "GL_RGBA32I_EXT" );
	#endif
	#ifdef GL_RGB32I_EXT
		swigIntConstant( GL_RGB32I_EXT, "GL_RGB32I_EXT" );
	#endif
	#ifdef GL_ALPHA32I_EXT
		swigIntConstant( GL_ALPHA32I_EXT, "GL_ALPHA32I_EXT" );
	#endif
	#ifdef GL_INTENSITY32I_EXT
		swigIntConstant( GL_INTENSITY32I_EXT, "GL_INTENSITY32I_EXT" );
	#endif
	#ifdef GL_LUMINANCE32I_EXT
		swigIntConstant( GL_LUMINANCE32I_EXT, "GL_LUMINANCE32I_EXT" );
	#endif
	#ifdef GL_LUMINANCE_ALPHA32I_EXT
		swigIntConstant( GL_LUMINANCE_ALPHA32I_EXT, "GL_LUMINANCE_ALPHA32I_EXT" );
	#endif
	#ifdef GL_RGBA16I_EXT
		swigIntConstant( GL_RGBA16I_EXT, "GL_RGBA16I_EXT" );
	#endif
	#ifdef GL_RGB16I_EXT
		swigIntConstant( GL_RGB16I_EXT, "GL_RGB16I_EXT" );
	#endif
	#ifdef GL_ALPHA16I_EXT
		swigIntConstant( GL_ALPHA16I_EXT, "GL_ALPHA16I_EXT" );
	#endif
	#ifdef GL_INTENSITY16I_EXT
		swigIntConstant( GL_INTENSITY16I_EXT, "GL_INTENSITY16I_EXT" );
	#endif
	#ifdef GL_LUMINANCE16I_EXT
		swigIntConstant( GL_LUMINANCE16I_EXT, "GL_LUMINANCE16I_EXT" );
	#endif
	#ifdef GL_LUMINANCE_ALPHA16I_EXT
		swigIntConstant( GL_LUMINANCE_ALPHA16I_EXT, "GL_LUMINANCE_ALPHA16I_EXT" );
	#endif
	#ifdef GL_RGBA8I_EXT
		swigIntConstant( GL_RGBA8I_EXT, "GL_RGBA8I_EXT" );
	#endif
	#ifdef GL_RGB8I_EXT
		swigIntConstant( GL_RGB8I_EXT, "GL_RGB8I_EXT" );
	#endif
	#ifdef GL_ALPHA8I_EXT
		swigIntConstant( GL_ALPHA8I_EXT, "GL_ALPHA8I_EXT" );
	#endif
	#ifdef GL_INTENSITY8I_EXT
		swigIntConstant( GL_INTENSITY8I_EXT, "GL_INTENSITY8I_EXT" );
	#endif
	#ifdef GL_LUMINANCE8I_EXT
		swigIntConstant( GL_LUMINANCE8I_EXT, "GL_LUMINANCE8I_EXT" );
	#endif
	#ifdef GL_LUMINANCE_ALPHA8I_EXT
		swigIntConstant( GL_LUMINANCE_ALPHA8I_EXT, "GL_LUMINANCE_ALPHA8I_EXT" );
	#endif
	#ifdef GL_RED_INTEGER_EXT
		swigIntConstant( GL_RED_INTEGER_EXT, "GL_RED_INTEGER_EXT" );
	#endif
	#ifdef GL_GREEN_INTEGER_EXT
		swigIntConstant( GL_GREEN_INTEGER_EXT, "GL_GREEN_INTEGER_EXT" );
	#endif
	#ifdef GL_BLUE_INTEGER_EXT
		swigIntConstant( GL_BLUE_INTEGER_EXT, "GL_BLUE_INTEGER_EXT" );
	#endif
	#ifdef GL_ALPHA_INTEGER_EXT
		swigIntConstant( GL_ALPHA_INTEGER_EXT, "GL_ALPHA_INTEGER_EXT" );
	#endif
	#ifdef GL_RGB_INTEGER_EXT
		swigIntConstant( GL_RGB_INTEGER_EXT, "GL_RGB_INTEGER_EXT" );
	#endif
	#ifdef GL_RGBA_INTEGER_EXT
		swigIntConstant( GL_RGBA_INTEGER_EXT, "GL_RGBA_INTEGER_EXT" );
	#endif
	#ifdef GL_BGR_INTEGER_EXT
		swigIntConstant( GL_BGR_INTEGER_EXT, "GL_BGR_INTEGER_EXT" );
	#endif
	#ifdef GL_BGRA_INTEGER_EXT
		swigIntConstant( GL_BGRA_INTEGER_EXT, "GL_BGRA_INTEGER_EXT" );
	#endif
	#ifdef GL_LUMINANCE_INTEGER_EXT
		swigIntConstant( GL_LUMINANCE_INTEGER_EXT, "GL_LUMINANCE_INTEGER_EXT" );
	#endif
	#ifdef GL_LUMINANCE_ALPHA_INTEGER_EXT
		swigIntConstant( GL_LUMINANCE_ALPHA_INTEGER_EXT, "GL_LUMINANCE_ALPHA_INTEGER_EXT" );
	#endif
	#ifdef GL_RGBA_INTEGER_MODE_EXT
		swigIntConstant( GL_RGBA_INTEGER_MODE_EXT, "GL_RGBA_INTEGER_MODE_EXT" );
	#endif
	#ifdef GL_EXT_texture_lod_bias
		swigIntConstant( GL_EXT_texture_lod_bias, "GL_EXT_texture_lod_bias" );
	#endif
	#ifdef GL_MAX_TEXTURE_LOD_BIAS_EXT
		swigIntConstant( GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT" );
	#endif
	#ifdef GL_TEXTURE_FILTER_CONTROL_EXT
		swigIntConstant( GL_TEXTURE_FILTER_CONTROL_EXT, "GL_TEXTURE_FILTER_CONTROL_EXT" );
	#endif
	#ifdef GL_TEXTURE_LOD_BIAS_EXT
		swigIntConstant( GL_TEXTURE_LOD_BIAS_EXT, "GL_TEXTURE_LOD_BIAS_EXT" );
	#endif
	#ifdef GL_EXT_texture_mirror_clamp
		swigIntConstant( GL_EXT_texture_mirror_clamp, "GL_EXT_texture_mirror_clamp" );
	#endif
	#ifdef GL_MIRROR_CLAMP_EXT
		swigIntConstant( GL_MIRROR_CLAMP_EXT, "GL_MIRROR_CLAMP_EXT" );
	#endif
	#ifdef GL_MIRROR_CLAMP_TO_EDGE_EXT
		swigIntConstant( GL_MIRROR_CLAMP_TO_EDGE_EXT, "GL_MIRROR_CLAMP_TO_EDGE_EXT" );
	#endif
	#ifdef GL_MIRROR_CLAMP_TO_BORDER_EXT
		swigIntConstant( GL_MIRROR_CLAMP_TO_BORDER_EXT, "GL_MIRROR_CLAMP_TO_BORDER_EXT" );
	#endif
	#ifdef GL_EXT_texture_object
		swigIntConstant( GL_EXT_texture_object, "GL_EXT_texture_object" );
	#endif
	#ifdef GL_TEXTURE_PRIORITY_EXT
		swigIntConstant( GL_TEXTURE_PRIORITY_EXT, "GL_TEXTURE_PRIORITY_EXT" );
	#endif
	#ifdef GL_TEXTURE_RESIDENT_EXT
		swigIntConstant( GL_TEXTURE_RESIDENT_EXT, "GL_TEXTURE_RESIDENT_EXT" );
	#endif
	#ifdef GL_TEXTURE_1D_BINDING_EXT
		swigIntConstant( GL_TEXTURE_1D_BINDING_EXT, "GL_TEXTURE_1D_BINDING_EXT" );
	#endif
	#ifdef GL_TEXTURE_2D_BINDING_EXT
		swigIntConstant( GL_TEXTURE_2D_BINDING_EXT, "GL_TEXTURE_2D_BINDING_EXT" );
	#endif
	#ifdef GL_TEXTURE_3D_BINDING_EXT
		swigIntConstant( GL_TEXTURE_3D_BINDING_EXT, "GL_TEXTURE_3D_BINDING_EXT" );
	#endif
	#ifdef GL_EXT_texture_perturb_normal
		swigIntConstant( GL_EXT_texture_perturb_normal, "GL_EXT_texture_perturb_normal" );
	#endif
	#ifdef GL_PERTURB_EXT
		swigIntConstant( GL_PERTURB_EXT, "GL_PERTURB_EXT" );
	#endif
	#ifdef GL_TEXTURE_NORMAL_EXT
		swigIntConstant( GL_TEXTURE_NORMAL_EXT, "GL_TEXTURE_NORMAL_EXT" );
	#endif
	#ifdef GL_EXT_texture_sRGB
		swigIntConstant( GL_EXT_texture_sRGB, "GL_EXT_texture_sRGB" );
	#endif
	#ifdef GL_SRGB_EXT
		swigIntConstant( GL_SRGB_EXT, "GL_SRGB_EXT" );
	#endif
	#ifdef GL_SRGB8_EXT
		swigIntConstant( GL_SRGB8_EXT, "GL_SRGB8_EXT" );
	#endif
	#ifdef GL_SRGB_ALPHA_EXT
		swigIntConstant( GL_SRGB_ALPHA_EXT, "GL_SRGB_ALPHA_EXT" );
	#endif
	#ifdef GL_SRGB8_ALPHA8_EXT
		swigIntConstant( GL_SRGB8_ALPHA8_EXT, "GL_SRGB8_ALPHA8_EXT" );
	#endif
	#ifdef GL_SLUMINANCE_ALPHA_EXT
		swigIntConstant( GL_SLUMINANCE_ALPHA_EXT, "GL_SLUMINANCE_ALPHA_EXT" );
	#endif
	#ifdef GL_SLUMINANCE8_ALPHA8_EXT
		swigIntConstant( GL_SLUMINANCE8_ALPHA8_EXT, "GL_SLUMINANCE8_ALPHA8_EXT" );
	#endif
	#ifdef GL_SLUMINANCE_EXT
		swigIntConstant( GL_SLUMINANCE_EXT, "GL_SLUMINANCE_EXT" );
	#endif
	#ifdef GL_SLUMINANCE8_EXT
		swigIntConstant( GL_SLUMINANCE8_EXT, "GL_SLUMINANCE8_EXT" );
	#endif
	#ifdef GL_COMPRESSED_SRGB_EXT
		swigIntConstant( GL_COMPRESSED_SRGB_EXT, "GL_COMPRESSED_SRGB_EXT" );
	#endif
	#ifdef GL_COMPRESSED_SRGB_ALPHA_EXT
		swigIntConstant( GL_COMPRESSED_SRGB_ALPHA_EXT, "GL_COMPRESSED_SRGB_ALPHA_EXT" );
	#endif
	#ifdef GL_COMPRESSED_SLUMINANCE_EXT
		swigIntConstant( GL_COMPRESSED_SLUMINANCE_EXT, "GL_COMPRESSED_SLUMINANCE_EXT" );
	#endif
	#ifdef GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
		swigIntConstant( GL_COMPRESSED_SLUMINANCE_ALPHA_EXT, "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT" );
	#endif
	#ifdef GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
		swigIntConstant( GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" );
	#endif
	#ifdef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
		swigIntConstant( GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" );
	#endif
	#ifdef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
		swigIntConstant( GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" );
	#endif
	#ifdef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
		swigIntConstant( GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" );
	#endif
	#ifdef GL_EXT_texture_sRGB_R8
		swigIntConstant( GL_EXT_texture_sRGB_R8, "GL_EXT_texture_sRGB_R8" );
	#endif
	#ifdef GL_SR8_EXT
		swigIntConstant( GL_SR8_EXT, "GL_SR8_EXT" );
	#endif
	#ifdef GL_EXT_texture_sRGB_RG8
		swigIntConstant( GL_EXT_texture_sRGB_RG8, "GL_EXT_texture_sRGB_RG8" );
	#endif
	#ifdef GL_SRG8_EXT
		swigIntConstant( GL_SRG8_EXT, "GL_SRG8_EXT" );
	#endif
	#ifdef GL_EXT_texture_sRGB_decode
		swigIntConstant( GL_EXT_texture_sRGB_decode, "GL_EXT_texture_sRGB_decode" );
	#endif
	#ifdef GL_TEXTURE_SRGB_DECODE_EXT
		swigIntConstant( GL_TEXTURE_SRGB_DECODE_EXT, "GL_TEXTURE_SRGB_DECODE_EXT" );
	#endif
	#ifdef GL_DECODE_EXT
		swigIntConstant( GL_DECODE_EXT, "GL_DECODE_EXT" );
	#endif
	#ifdef GL_SKIP_DECODE_EXT
		swigIntConstant( GL_SKIP_DECODE_EXT, "GL_SKIP_DECODE_EXT" );
	#endif
	#ifdef GL_EXT_texture_shadow_lod
		swigIntConstant( GL_EXT_texture_shadow_lod, "GL_EXT_texture_shadow_lod" );
	#endif
	#ifdef GL_EXT_texture_shared_exponent
		swigIntConstant( GL_EXT_texture_shared_exponent, "GL_EXT_texture_shared_exponent" );
	#endif
	#ifdef GL_RGB9_E5_EXT
		swigIntConstant( GL_RGB9_E5_EXT, "GL_RGB9_E5_EXT" );
	#endif
	#ifdef GL_UNSIGNED_INT_5_9_9_9_REV_EXT
		swigIntConstant( GL_UNSIGNED_INT_5_9_9_9_REV_EXT, "GL_UNSIGNED_INT_5_9_9_9_REV_EXT" );
	#endif
	#ifdef GL_TEXTURE_SHARED_SIZE_EXT
		swigIntConstant( GL_TEXTURE_SHARED_SIZE_EXT, "GL_TEXTURE_SHARED_SIZE_EXT" );
	#endif
	#ifdef GL_EXT_texture_snorm
		swigIntConstant( GL_EXT_texture_snorm, "GL_EXT_texture_snorm" );
	#endif
	#ifdef GL_ALPHA_SNORM
		swigIntConstant( GL_ALPHA_SNORM, "GL_ALPHA_SNORM" );
	#endif
	#ifdef GL_LUMINANCE_SNORM
		swigIntConstant( GL_LUMINANCE_SNORM, "GL_LUMINANCE_SNORM" );
	#endif
	#ifdef GL_LUMINANCE_ALPHA_SNORM
		swigIntConstant( GL_LUMINANCE_ALPHA_SNORM, "GL_LUMINANCE_ALPHA_SNORM" );
	#endif
	#ifdef GL_INTENSITY_SNORM
		swigIntConstant( GL_INTENSITY_SNORM, "GL_INTENSITY_SNORM" );
	#endif
	#ifdef GL_ALPHA8_SNORM
		swigIntConstant( GL_ALPHA8_SNORM, "GL_ALPHA8_SNORM" );
	#endif
	#ifdef GL_LUMINANCE8_SNORM
		swigIntConstant( GL_LUMINANCE8_SNORM, "GL_LUMINANCE8_SNORM" );
	#endif
	#ifdef GL_LUMINANCE8_ALPHA8_SNORM
		swigIntConstant( GL_LUMINANCE8_ALPHA8_SNORM, "GL_LUMINANCE8_ALPHA8_SNORM" );
	#endif
	#ifdef GL_INTENSITY8_SNORM
		swigIntConstant( GL_INTENSITY8_SNORM, "GL_INTENSITY8_SNORM" );
	#endif
	#ifdef GL_ALPHA16_SNORM
		swigIntConstant( GL_ALPHA16_SNORM, "GL_ALPHA16_SNORM" );
	#endif
	#ifdef GL_LUMINANCE16_SNORM
		swigIntConstant( GL_LUMINANCE16_SNORM, "GL_LUMINANCE16_SNORM" );
	#endif
	#ifdef GL_LUMINANCE16_ALPHA16_SNORM
		swigIntConstant( GL_LUMINANCE16_ALPHA16_SNORM, "GL_LUMINANCE16_ALPHA16_SNORM" );
	#endif
	#ifdef GL_INTENSITY16_SNORM
		swigIntConstant( GL_INTENSITY16_SNORM, "GL_INTENSITY16_SNORM" );
	#endif
	#ifdef GL_RED_SNORM
		swigIntConstant( GL_RED_SNORM, "GL_RED_SNORM" );
	#endif
	#ifdef GL_RG_SNORM
		swigIntConstant( GL_RG_SNORM, "GL_RG_SNORM" );
	#endif
	#ifdef GL_RGB_SNORM
		swigIntConstant( GL_RGB_SNORM, "GL_RGB_SNORM" );
	#endif
	#ifdef GL_RGBA_SNORM
		swigIntConstant( GL_RGBA_SNORM, "GL_RGBA_SNORM" );
	#endif
	#ifdef GL_EXT_texture_storage
		swigIntConstant( GL_EXT_texture_storage, "GL_EXT_texture_storage" );
	#endif
	#ifdef GL_TEXTURE_IMMUTABLE_FORMAT_EXT
		swigIntConstant( GL_TEXTURE_IMMUTABLE_FORMAT_EXT, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT" );
	#endif
	#ifdef GL_RGBA32F_EXT
		swigIntConstant( GL_RGBA32F_EXT, "GL_RGBA32F_EXT" );
	#endif
	#ifdef GL_RGB32F_EXT
		swigIntConstant( GL_RGB32F_EXT, "GL_RGB32F_EXT" );
	#endif
	#ifdef GL_ALPHA32F_EXT
		swigIntConstant( GL_ALPHA32F_EXT, "GL_ALPHA32F_EXT" );
	#endif
	#ifdef GL_LUMINANCE32F_EXT
		swigIntConstant( GL_LUMINANCE32F_EXT, "GL_LUMINANCE32F_EXT" );
	#endif
	#ifdef GL_LUMINANCE_ALPHA32F_EXT
		swigIntConstant( GL_LUMINANCE_ALPHA32F_EXT, "GL_LUMINANCE_ALPHA32F_EXT" );
	#endif
	#ifdef GL_RGBA16F_EXT
		swigIntConstant( GL_RGBA16F_EXT, "GL_RGBA16F_EXT" );
	#endif
	#ifdef GL_RGB16F_EXT
		swigIntConstant( GL_RGB16F_EXT, "GL_RGB16F_EXT" );
	#endif
	#ifdef GL_ALPHA16F_EXT
		swigIntConstant( GL_ALPHA16F_EXT, "GL_ALPHA16F_EXT" );
	#endif
	#ifdef GL_LUMINANCE16F_EXT
		swigIntConstant( GL_LUMINANCE16F_EXT, "GL_LUMINANCE16F_EXT" );
	#endif
	#ifdef GL_LUMINANCE_ALPHA16F_EXT
		swigIntConstant( GL_LUMINANCE_ALPHA16F_EXT, "GL_LUMINANCE_ALPHA16F_EXT" );
	#endif
	#ifdef GL_BGRA8_EXT
		swigIntConstant( GL_BGRA8_EXT, "GL_BGRA8_EXT" );
	#endif
	#ifdef GL_R8_EXT
		swigIntConstant( GL_R8_EXT, "GL_R8_EXT" );
	#endif
	#ifdef GL_RG8_EXT
		swigIntConstant( GL_RG8_EXT, "GL_RG8_EXT" );
	#endif
	#ifdef GL_R32F_EXT
		swigIntConstant( GL_R32F_EXT, "GL_R32F_EXT" );
	#endif
	#ifdef GL_RG32F_EXT
		swigIntConstant( GL_RG32F_EXT, "GL_RG32F_EXT" );
	#endif
	#ifdef GL_R16F_EXT
		swigIntConstant( GL_R16F_EXT, "GL_R16F_EXT" );
	#endif
	#ifdef GL_RG16F_EXT
		swigIntConstant( GL_RG16F_EXT, "GL_RG16F_EXT" );
	#endif
	#ifdef GL_EXT_texture_swizzle
		swigIntConstant( GL_EXT_texture_swizzle, "GL_EXT_texture_swizzle" );
	#endif
	#ifdef GL_TEXTURE_SWIZZLE_R_EXT
		swigIntConstant( GL_TEXTURE_SWIZZLE_R_EXT, "GL_TEXTURE_SWIZZLE_R_EXT" );
	#endif
	#ifdef GL_TEXTURE_SWIZZLE_G_EXT
		swigIntConstant( GL_TEXTURE_SWIZZLE_G_EXT, "GL_TEXTURE_SWIZZLE_G_EXT" );
	#endif
	#ifdef GL_TEXTURE_SWIZZLE_B_EXT
		swigIntConstant( GL_TEXTURE_SWIZZLE_B_EXT, "GL_TEXTURE_SWIZZLE_B_EXT" );
	#endif
	#ifdef GL_TEXTURE_SWIZZLE_A_EXT
		swigIntConstant( GL_TEXTURE_SWIZZLE_A_EXT, "GL_TEXTURE_SWIZZLE_A_EXT" );
	#endif
	#ifdef GL_TEXTURE_SWIZZLE_RGBA_EXT
		swigIntConstant( GL_TEXTURE_SWIZZLE_RGBA_EXT, "GL_TEXTURE_SWIZZLE_RGBA_EXT" );
	#endif
	#ifdef GL_EXT_timer_query
		swigIntConstant( GL_EXT_timer_query, "GL_EXT_timer_query" );
	#endif
	#ifdef GL_TIME_ELAPSED_EXT
		swigIntConstant( GL_TIME_ELAPSED_EXT, "GL_TIME_ELAPSED_EXT" );
	#endif
	#ifdef GL_EXT_transform_feedback
		swigIntConstant( GL_EXT_transform_feedback, "GL_EXT_transform_feedback" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_EXT
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_EXT, "GL_TRANSFORM_FEEDBACK_BUFFER_EXT" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT, "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT" );
	#endif
	#ifdef GL_INTERLEAVED_ATTRIBS_EXT
		swigIntConstant( GL_INTERLEAVED_ATTRIBS_EXT, "GL_INTERLEAVED_ATTRIBS_EXT" );
	#endif
	#ifdef GL_SEPARATE_ATTRIBS_EXT
		swigIntConstant( GL_SEPARATE_ATTRIBS_EXT, "GL_SEPARATE_ATTRIBS_EXT" );
	#endif
	#ifdef GL_PRIMITIVES_GENERATED_EXT
		swigIntConstant( GL_PRIMITIVES_GENERATED_EXT, "GL_PRIMITIVES_GENERATED_EXT" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT
		swigIntConstant( GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT" );
	#endif
	#ifdef GL_RASTERIZER_DISCARD_EXT
		swigIntConstant( GL_RASTERIZER_DISCARD_EXT, "GL_RASTERIZER_DISCARD_EXT" );
	#endif
	#ifdef GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
		swigIntConstant( GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT" );
	#endif
	#ifdef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT
		swigIntConstant( GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT" );
	#endif
	#ifdef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT
		swigIntConstant( GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_VARYINGS_EXT
		swigIntConstant( GL_TRANSFORM_FEEDBACK_VARYINGS_EXT, "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT
		swigIntConstant( GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT" );
	#endif
	#ifdef GL_EXT_vertex_array
		swigIntConstant( GL_EXT_vertex_array, "GL_EXT_vertex_array" );
	#endif
	#ifdef GL_VERTEX_ARRAY_EXT
		swigIntConstant( GL_VERTEX_ARRAY_EXT, "GL_VERTEX_ARRAY_EXT" );
	#endif
	#ifdef GL_NORMAL_ARRAY_EXT
		swigIntConstant( GL_NORMAL_ARRAY_EXT, "GL_NORMAL_ARRAY_EXT" );
	#endif
	#ifdef GL_COLOR_ARRAY_EXT
		swigIntConstant( GL_COLOR_ARRAY_EXT, "GL_COLOR_ARRAY_EXT" );
	#endif
	#ifdef GL_INDEX_ARRAY_EXT
		swigIntConstant( GL_INDEX_ARRAY_EXT, "GL_INDEX_ARRAY_EXT" );
	#endif
	#ifdef GL_TEXTURE_COORD_ARRAY_EXT
		swigIntConstant( GL_TEXTURE_COORD_ARRAY_EXT, "GL_TEXTURE_COORD_ARRAY_EXT" );
	#endif
	#ifdef GL_EDGE_FLAG_ARRAY_EXT
		swigIntConstant( GL_EDGE_FLAG_ARRAY_EXT, "GL_EDGE_FLAG_ARRAY_EXT" );
	#endif
	#ifdef GL_VERTEX_ARRAY_SIZE_EXT
		swigIntConstant( GL_VERTEX_ARRAY_SIZE_EXT, "GL_VERTEX_ARRAY_SIZE_EXT" );
	#endif
	#ifdef GL_VERTEX_ARRAY_TYPE_EXT
		swigIntConstant( GL_VERTEX_ARRAY_TYPE_EXT, "GL_VERTEX_ARRAY_TYPE_EXT" );
	#endif
	#ifdef GL_VERTEX_ARRAY_STRIDE_EXT
		swigIntConstant( GL_VERTEX_ARRAY_STRIDE_EXT, "GL_VERTEX_ARRAY_STRIDE_EXT" );
	#endif
	#ifdef GL_VERTEX_ARRAY_COUNT_EXT
		swigIntConstant( GL_VERTEX_ARRAY_COUNT_EXT, "GL_VERTEX_ARRAY_COUNT_EXT" );
	#endif
	#ifdef GL_NORMAL_ARRAY_TYPE_EXT
		swigIntConstant( GL_NORMAL_ARRAY_TYPE_EXT, "GL_NORMAL_ARRAY_TYPE_EXT" );
	#endif
	#ifdef GL_NORMAL_ARRAY_STRIDE_EXT
		swigIntConstant( GL_NORMAL_ARRAY_STRIDE_EXT, "GL_NORMAL_ARRAY_STRIDE_EXT" );
	#endif
	#ifdef GL_NORMAL_ARRAY_COUNT_EXT
		swigIntConstant( GL_NORMAL_ARRAY_COUNT_EXT, "GL_NORMAL_ARRAY_COUNT_EXT" );
	#endif
	#ifdef GL_COLOR_ARRAY_SIZE_EXT
		swigIntConstant( GL_COLOR_ARRAY_SIZE_EXT, "GL_COLOR_ARRAY_SIZE_EXT" );
	#endif
	#ifdef GL_COLOR_ARRAY_TYPE_EXT
		swigIntConstant( GL_COLOR_ARRAY_TYPE_EXT, "GL_COLOR_ARRAY_TYPE_EXT" );
	#endif
	#ifdef GL_COLOR_ARRAY_STRIDE_EXT
		swigIntConstant( GL_COLOR_ARRAY_STRIDE_EXT, "GL_COLOR_ARRAY_STRIDE_EXT" );
	#endif
	#ifdef GL_COLOR_ARRAY_COUNT_EXT
		swigIntConstant( GL_COLOR_ARRAY_COUNT_EXT, "GL_COLOR_ARRAY_COUNT_EXT" );
	#endif
	#ifdef GL_INDEX_ARRAY_TYPE_EXT
		swigIntConstant( GL_INDEX_ARRAY_TYPE_EXT, "GL_INDEX_ARRAY_TYPE_EXT" );
	#endif
	#ifdef GL_INDEX_ARRAY_STRIDE_EXT
		swigIntConstant( GL_INDEX_ARRAY_STRIDE_EXT, "GL_INDEX_ARRAY_STRIDE_EXT" );
	#endif
	#ifdef GL_INDEX_ARRAY_COUNT_EXT
		swigIntConstant( GL_INDEX_ARRAY_COUNT_EXT, "GL_INDEX_ARRAY_COUNT_EXT" );
	#endif
	#ifdef GL_TEXTURE_COORD_ARRAY_SIZE_EXT
		swigIntConstant( GL_TEXTURE_COORD_ARRAY_SIZE_EXT, "GL_TEXTURE_COORD_ARRAY_SIZE_EXT" );
	#endif
	#ifdef GL_TEXTURE_COORD_ARRAY_TYPE_EXT
		swigIntConstant( GL_TEXTURE_COORD_ARRAY_TYPE_EXT, "GL_TEXTURE_COORD_ARRAY_TYPE_EXT" );
	#endif
	#ifdef GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
		swigIntConstant( GL_TEXTURE_COORD_ARRAY_STRIDE_EXT, "GL_TEXTURE_COORD_ARRAY_STRIDE_EXT" );
	#endif
	#ifdef GL_TEXTURE_COORD_ARRAY_COUNT_EXT
		swigIntConstant( GL_TEXTURE_COORD_ARRAY_COUNT_EXT, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT" );
	#endif
	#ifdef GL_EDGE_FLAG_ARRAY_STRIDE_EXT
		swigIntConstant( GL_EDGE_FLAG_ARRAY_STRIDE_EXT, "GL_EDGE_FLAG_ARRAY_STRIDE_EXT" );
	#endif
	#ifdef GL_EDGE_FLAG_ARRAY_COUNT_EXT
		swigIntConstant( GL_EDGE_FLAG_ARRAY_COUNT_EXT, "GL_EDGE_FLAG_ARRAY_COUNT_EXT" );
	#endif
	#ifdef GL_VERTEX_ARRAY_POINTER_EXT
		swigIntConstant( GL_VERTEX_ARRAY_POINTER_EXT, "GL_VERTEX_ARRAY_POINTER_EXT" );
	#endif
	#ifdef GL_NORMAL_ARRAY_POINTER_EXT
		swigIntConstant( GL_NORMAL_ARRAY_POINTER_EXT, "GL_NORMAL_ARRAY_POINTER_EXT" );
	#endif
	#ifdef GL_COLOR_ARRAY_POINTER_EXT
		swigIntConstant( GL_COLOR_ARRAY_POINTER_EXT, "GL_COLOR_ARRAY_POINTER_EXT" );
	#endif
	#ifdef GL_INDEX_ARRAY_POINTER_EXT
		swigIntConstant( GL_INDEX_ARRAY_POINTER_EXT, "GL_INDEX_ARRAY_POINTER_EXT" );
	#endif
	#ifdef GL_TEXTURE_COORD_ARRAY_POINTER_EXT
		swigIntConstant( GL_TEXTURE_COORD_ARRAY_POINTER_EXT, "GL_TEXTURE_COORD_ARRAY_POINTER_EXT" );
	#endif
	#ifdef GL_EDGE_FLAG_ARRAY_POINTER_EXT
		swigIntConstant( GL_EDGE_FLAG_ARRAY_POINTER_EXT, "GL_EDGE_FLAG_ARRAY_POINTER_EXT" );
	#endif
	#ifdef GL_EXT_vertex_array_bgra
		swigIntConstant( GL_EXT_vertex_array_bgra, "GL_EXT_vertex_array_bgra" );
	#endif
	#ifdef GL_EXT_vertex_attrib_64bit
		swigIntConstant( GL_EXT_vertex_attrib_64bit, "GL_EXT_vertex_attrib_64bit" );
	#endif
	#ifdef GL_DOUBLE_VEC2_EXT
		swigIntConstant( GL_DOUBLE_VEC2_EXT, "GL_DOUBLE_VEC2_EXT" );
	#endif
	#ifdef GL_DOUBLE_VEC3_EXT
		swigIntConstant( GL_DOUBLE_VEC3_EXT, "GL_DOUBLE_VEC3_EXT" );
	#endif
	#ifdef GL_DOUBLE_VEC4_EXT
		swigIntConstant( GL_DOUBLE_VEC4_EXT, "GL_DOUBLE_VEC4_EXT" );
	#endif
	#ifdef GL_DOUBLE_MAT2_EXT
		swigIntConstant( GL_DOUBLE_MAT2_EXT, "GL_DOUBLE_MAT2_EXT" );
	#endif
	#ifdef GL_DOUBLE_MAT3_EXT
		swigIntConstant( GL_DOUBLE_MAT3_EXT, "GL_DOUBLE_MAT3_EXT" );
	#endif
	#ifdef GL_DOUBLE_MAT4_EXT
		swigIntConstant( GL_DOUBLE_MAT4_EXT, "GL_DOUBLE_MAT4_EXT" );
	#endif
	#ifdef GL_DOUBLE_MAT2x3_EXT
		swigIntConstant( GL_DOUBLE_MAT2x3_EXT, "GL_DOUBLE_MAT2x3_EXT" );
	#endif
	#ifdef GL_DOUBLE_MAT2x4_EXT
		swigIntConstant( GL_DOUBLE_MAT2x4_EXT, "GL_DOUBLE_MAT2x4_EXT" );
	#endif
	#ifdef GL_DOUBLE_MAT3x2_EXT
		swigIntConstant( GL_DOUBLE_MAT3x2_EXT, "GL_DOUBLE_MAT3x2_EXT" );
	#endif
	#ifdef GL_DOUBLE_MAT3x4_EXT
		swigIntConstant( GL_DOUBLE_MAT3x4_EXT, "GL_DOUBLE_MAT3x4_EXT" );
	#endif
	#ifdef GL_DOUBLE_MAT4x2_EXT
		swigIntConstant( GL_DOUBLE_MAT4x2_EXT, "GL_DOUBLE_MAT4x2_EXT" );
	#endif
	#ifdef GL_DOUBLE_MAT4x3_EXT
		swigIntConstant( GL_DOUBLE_MAT4x3_EXT, "GL_DOUBLE_MAT4x3_EXT" );
	#endif
	#ifdef GL_EXT_vertex_shader
		swigIntConstant( GL_EXT_vertex_shader, "GL_EXT_vertex_shader" );
	#endif
	#ifdef GL_VERTEX_SHADER_EXT
		swigIntConstant( GL_VERTEX_SHADER_EXT, "GL_VERTEX_SHADER_EXT" );
	#endif
	#ifdef GL_VERTEX_SHADER_BINDING_EXT
		swigIntConstant( GL_VERTEX_SHADER_BINDING_EXT, "GL_VERTEX_SHADER_BINDING_EXT" );
	#endif
	#ifdef GL_OP_INDEX_EXT
		swigIntConstant( GL_OP_INDEX_EXT, "GL_OP_INDEX_EXT" );
	#endif
	#ifdef GL_OP_NEGATE_EXT
		swigIntConstant( GL_OP_NEGATE_EXT, "GL_OP_NEGATE_EXT" );
	#endif
	#ifdef GL_OP_DOT3_EXT
		swigIntConstant( GL_OP_DOT3_EXT, "GL_OP_DOT3_EXT" );
	#endif
	#ifdef GL_OP_DOT4_EXT
		swigIntConstant( GL_OP_DOT4_EXT, "GL_OP_DOT4_EXT" );
	#endif
	#ifdef GL_OP_MUL_EXT
		swigIntConstant( GL_OP_MUL_EXT, "GL_OP_MUL_EXT" );
	#endif
	#ifdef GL_OP_ADD_EXT
		swigIntConstant( GL_OP_ADD_EXT, "GL_OP_ADD_EXT" );
	#endif
	#ifdef GL_OP_MADD_EXT
		swigIntConstant( GL_OP_MADD_EXT, "GL_OP_MADD_EXT" );
	#endif
	#ifdef GL_OP_FRAC_EXT
		swigIntConstant( GL_OP_FRAC_EXT, "GL_OP_FRAC_EXT" );
	#endif
	#ifdef GL_OP_MAX_EXT
		swigIntConstant( GL_OP_MAX_EXT, "GL_OP_MAX_EXT" );
	#endif
	#ifdef GL_OP_MIN_EXT
		swigIntConstant( GL_OP_MIN_EXT, "GL_OP_MIN_EXT" );
	#endif
	#ifdef GL_OP_SET_GE_EXT
		swigIntConstant( GL_OP_SET_GE_EXT, "GL_OP_SET_GE_EXT" );
	#endif
	#ifdef GL_OP_SET_LT_EXT
		swigIntConstant( GL_OP_SET_LT_EXT, "GL_OP_SET_LT_EXT" );
	#endif
	#ifdef GL_OP_CLAMP_EXT
		swigIntConstant( GL_OP_CLAMP_EXT, "GL_OP_CLAMP_EXT" );
	#endif
	#ifdef GL_OP_FLOOR_EXT
		swigIntConstant( GL_OP_FLOOR_EXT, "GL_OP_FLOOR_EXT" );
	#endif
	#ifdef GL_OP_ROUND_EXT
		swigIntConstant( GL_OP_ROUND_EXT, "GL_OP_ROUND_EXT" );
	#endif
	#ifdef GL_OP_EXP_BASE_2_EXT
		swigIntConstant( GL_OP_EXP_BASE_2_EXT, "GL_OP_EXP_BASE_2_EXT" );
	#endif
	#ifdef GL_OP_LOG_BASE_2_EXT
		swigIntConstant( GL_OP_LOG_BASE_2_EXT, "GL_OP_LOG_BASE_2_EXT" );
	#endif
	#ifdef GL_OP_POWER_EXT
		swigIntConstant( GL_OP_POWER_EXT, "GL_OP_POWER_EXT" );
	#endif
	#ifdef GL_OP_RECIP_EXT
		swigIntConstant( GL_OP_RECIP_EXT, "GL_OP_RECIP_EXT" );
	#endif
	#ifdef GL_OP_RECIP_SQRT_EXT
		swigIntConstant( GL_OP_RECIP_SQRT_EXT, "GL_OP_RECIP_SQRT_EXT" );
	#endif
	#ifdef GL_OP_SUB_EXT
		swigIntConstant( GL_OP_SUB_EXT, "GL_OP_SUB_EXT" );
	#endif
	#ifdef GL_OP_CROSS_PRODUCT_EXT
		swigIntConstant( GL_OP_CROSS_PRODUCT_EXT, "GL_OP_CROSS_PRODUCT_EXT" );
	#endif
	#ifdef GL_OP_MULTIPLY_MATRIX_EXT
		swigIntConstant( GL_OP_MULTIPLY_MATRIX_EXT, "GL_OP_MULTIPLY_MATRIX_EXT" );
	#endif
	#ifdef GL_OP_MOV_EXT
		swigIntConstant( GL_OP_MOV_EXT, "GL_OP_MOV_EXT" );
	#endif
	#ifdef GL_OUTPUT_VERTEX_EXT
		swigIntConstant( GL_OUTPUT_VERTEX_EXT, "GL_OUTPUT_VERTEX_EXT" );
	#endif
	#ifdef GL_OUTPUT_COLOR0_EXT
		swigIntConstant( GL_OUTPUT_COLOR0_EXT, "GL_OUTPUT_COLOR0_EXT" );
	#endif
	#ifdef GL_OUTPUT_COLOR1_EXT
		swigIntConstant( GL_OUTPUT_COLOR1_EXT, "GL_OUTPUT_COLOR1_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD0_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD0_EXT, "GL_OUTPUT_TEXTURE_COORD0_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD1_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD1_EXT, "GL_OUTPUT_TEXTURE_COORD1_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD2_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD2_EXT, "GL_OUTPUT_TEXTURE_COORD2_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD3_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD3_EXT, "GL_OUTPUT_TEXTURE_COORD3_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD4_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD4_EXT, "GL_OUTPUT_TEXTURE_COORD4_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD5_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD5_EXT, "GL_OUTPUT_TEXTURE_COORD5_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD6_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD6_EXT, "GL_OUTPUT_TEXTURE_COORD6_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD7_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD7_EXT, "GL_OUTPUT_TEXTURE_COORD7_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD8_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD8_EXT, "GL_OUTPUT_TEXTURE_COORD8_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD9_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD9_EXT, "GL_OUTPUT_TEXTURE_COORD9_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD10_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD10_EXT, "GL_OUTPUT_TEXTURE_COORD10_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD11_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD11_EXT, "GL_OUTPUT_TEXTURE_COORD11_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD12_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD12_EXT, "GL_OUTPUT_TEXTURE_COORD12_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD13_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD13_EXT, "GL_OUTPUT_TEXTURE_COORD13_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD14_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD14_EXT, "GL_OUTPUT_TEXTURE_COORD14_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD15_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD15_EXT, "GL_OUTPUT_TEXTURE_COORD15_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD16_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD16_EXT, "GL_OUTPUT_TEXTURE_COORD16_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD17_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD17_EXT, "GL_OUTPUT_TEXTURE_COORD17_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD18_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD18_EXT, "GL_OUTPUT_TEXTURE_COORD18_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD19_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD19_EXT, "GL_OUTPUT_TEXTURE_COORD19_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD20_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD20_EXT, "GL_OUTPUT_TEXTURE_COORD20_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD21_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD21_EXT, "GL_OUTPUT_TEXTURE_COORD21_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD22_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD22_EXT, "GL_OUTPUT_TEXTURE_COORD22_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD23_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD23_EXT, "GL_OUTPUT_TEXTURE_COORD23_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD24_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD24_EXT, "GL_OUTPUT_TEXTURE_COORD24_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD25_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD25_EXT, "GL_OUTPUT_TEXTURE_COORD25_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD26_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD26_EXT, "GL_OUTPUT_TEXTURE_COORD26_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD27_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD27_EXT, "GL_OUTPUT_TEXTURE_COORD27_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD28_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD28_EXT, "GL_OUTPUT_TEXTURE_COORD28_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD29_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD29_EXT, "GL_OUTPUT_TEXTURE_COORD29_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD30_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD30_EXT, "GL_OUTPUT_TEXTURE_COORD30_EXT" );
	#endif
	#ifdef GL_OUTPUT_TEXTURE_COORD31_EXT
		swigIntConstant( GL_OUTPUT_TEXTURE_COORD31_EXT, "GL_OUTPUT_TEXTURE_COORD31_EXT" );
	#endif
	#ifdef GL_OUTPUT_FOG_EXT
		swigIntConstant( GL_OUTPUT_FOG_EXT, "GL_OUTPUT_FOG_EXT" );
	#endif
	#ifdef GL_SCALAR_EXT
		swigIntConstant( GL_SCALAR_EXT, "GL_SCALAR_EXT" );
	#endif
	#ifdef GL_VECTOR_EXT
		swigIntConstant( GL_VECTOR_EXT, "GL_VECTOR_EXT" );
	#endif
	#ifdef GL_MATRIX_EXT
		swigIntConstant( GL_MATRIX_EXT, "GL_MATRIX_EXT" );
	#endif
	#ifdef GL_VARIANT_EXT
		swigIntConstant( GL_VARIANT_EXT, "GL_VARIANT_EXT" );
	#endif
	#ifdef GL_INVARIANT_EXT
		swigIntConstant( GL_INVARIANT_EXT, "GL_INVARIANT_EXT" );
	#endif
	#ifdef GL_LOCAL_CONSTANT_EXT
		swigIntConstant( GL_LOCAL_CONSTANT_EXT, "GL_LOCAL_CONSTANT_EXT" );
	#endif
	#ifdef GL_LOCAL_EXT
		swigIntConstant( GL_LOCAL_EXT, "GL_LOCAL_EXT" );
	#endif
	#ifdef GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
		swigIntConstant( GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT" );
	#endif
	#ifdef GL_MAX_VERTEX_SHADER_VARIANTS_EXT
		swigIntConstant( GL_MAX_VERTEX_SHADER_VARIANTS_EXT, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT" );
	#endif
	#ifdef GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
		swigIntConstant( GL_MAX_VERTEX_SHADER_INVARIANTS_EXT, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT" );
	#endif
	#ifdef GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
		swigIntConstant( GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" );
	#endif
	#ifdef GL_MAX_VERTEX_SHADER_LOCALS_EXT
		swigIntConstant( GL_MAX_VERTEX_SHADER_LOCALS_EXT, "GL_MAX_VERTEX_SHADER_LOCALS_EXT" );
	#endif
	#ifdef GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
		swigIntConstant( GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT" );
	#endif
	#ifdef GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
		swigIntConstant( GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT" );
	#endif
	#ifdef GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
		swigIntConstant( GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" );
	#endif
	#ifdef GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
		swigIntConstant( GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT" );
	#endif
	#ifdef GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
		swigIntConstant( GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT" );
	#endif
	#ifdef GL_VERTEX_SHADER_INSTRUCTIONS_EXT
		swigIntConstant( GL_VERTEX_SHADER_INSTRUCTIONS_EXT, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT" );
	#endif
	#ifdef GL_VERTEX_SHADER_VARIANTS_EXT
		swigIntConstant( GL_VERTEX_SHADER_VARIANTS_EXT, "GL_VERTEX_SHADER_VARIANTS_EXT" );
	#endif
	#ifdef GL_VERTEX_SHADER_INVARIANTS_EXT
		swigIntConstant( GL_VERTEX_SHADER_INVARIANTS_EXT, "GL_VERTEX_SHADER_INVARIANTS_EXT" );
	#endif
	#ifdef GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
		swigIntConstant( GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" );
	#endif
	#ifdef GL_VERTEX_SHADER_LOCALS_EXT
		swigIntConstant( GL_VERTEX_SHADER_LOCALS_EXT, "GL_VERTEX_SHADER_LOCALS_EXT" );
	#endif
	#ifdef GL_VERTEX_SHADER_OPTIMIZED_EXT
		swigIntConstant( GL_VERTEX_SHADER_OPTIMIZED_EXT, "GL_VERTEX_SHADER_OPTIMIZED_EXT" );
	#endif
	#ifdef GL_X_EXT
		swigIntConstant( GL_X_EXT, "GL_X_EXT" );
	#endif
	#ifdef GL_Y_EXT
		swigIntConstant( GL_Y_EXT, "GL_Y_EXT" );
	#endif
	#ifdef GL_Z_EXT
		swigIntConstant( GL_Z_EXT, "GL_Z_EXT" );
	#endif
	#ifdef GL_W_EXT
		swigIntConstant( GL_W_EXT, "GL_W_EXT" );
	#endif
	#ifdef GL_NEGATIVE_X_EXT
		swigIntConstant( GL_NEGATIVE_X_EXT, "GL_NEGATIVE_X_EXT" );
	#endif
	#ifdef GL_NEGATIVE_Y_EXT
		swigIntConstant( GL_NEGATIVE_Y_EXT, "GL_NEGATIVE_Y_EXT" );
	#endif
	#ifdef GL_NEGATIVE_Z_EXT
		swigIntConstant( GL_NEGATIVE_Z_EXT, "GL_NEGATIVE_Z_EXT" );
	#endif
	#ifdef GL_NEGATIVE_W_EXT
		swigIntConstant( GL_NEGATIVE_W_EXT, "GL_NEGATIVE_W_EXT" );
	#endif
	#ifdef GL_ZERO_EXT
		swigIntConstant( GL_ZERO_EXT, "GL_ZERO_EXT" );
	#endif
	#ifdef GL_ONE_EXT
		swigIntConstant( GL_ONE_EXT, "GL_ONE_EXT" );
	#endif
	#ifdef GL_NEGATIVE_ONE_EXT
		swigIntConstant( GL_NEGATIVE_ONE_EXT, "GL_NEGATIVE_ONE_EXT" );
	#endif
	#ifdef GL_NORMALIZED_RANGE_EXT
		swigIntConstant( GL_NORMALIZED_RANGE_EXT, "GL_NORMALIZED_RANGE_EXT" );
	#endif
	#ifdef GL_FULL_RANGE_EXT
		swigIntConstant( GL_FULL_RANGE_EXT, "GL_FULL_RANGE_EXT" );
	#endif
	#ifdef GL_CURRENT_VERTEX_EXT
		swigIntConstant( GL_CURRENT_VERTEX_EXT, "GL_CURRENT_VERTEX_EXT" );
	#endif
	#ifdef GL_MVP_MATRIX_EXT
		swigIntConstant( GL_MVP_MATRIX_EXT, "GL_MVP_MATRIX_EXT" );
	#endif
	#ifdef GL_VARIANT_VALUE_EXT
		swigIntConstant( GL_VARIANT_VALUE_EXT, "GL_VARIANT_VALUE_EXT" );
	#endif
	#ifdef GL_VARIANT_DATATYPE_EXT
		swigIntConstant( GL_VARIANT_DATATYPE_EXT, "GL_VARIANT_DATATYPE_EXT" );
	#endif
	#ifdef GL_VARIANT_ARRAY_STRIDE_EXT
		swigIntConstant( GL_VARIANT_ARRAY_STRIDE_EXT, "GL_VARIANT_ARRAY_STRIDE_EXT" );
	#endif
	#ifdef GL_VARIANT_ARRAY_TYPE_EXT
		swigIntConstant( GL_VARIANT_ARRAY_TYPE_EXT, "GL_VARIANT_ARRAY_TYPE_EXT" );
	#endif
	#ifdef GL_VARIANT_ARRAY_EXT
		swigIntConstant( GL_VARIANT_ARRAY_EXT, "GL_VARIANT_ARRAY_EXT" );
	#endif
	#ifdef GL_VARIANT_ARRAY_POINTER_EXT
		swigIntConstant( GL_VARIANT_ARRAY_POINTER_EXT, "GL_VARIANT_ARRAY_POINTER_EXT" );
	#endif
	#ifdef GL_INVARIANT_VALUE_EXT
		swigIntConstant( GL_INVARIANT_VALUE_EXT, "GL_INVARIANT_VALUE_EXT" );
	#endif
	#ifdef GL_INVARIANT_DATATYPE_EXT
		swigIntConstant( GL_INVARIANT_DATATYPE_EXT, "GL_INVARIANT_DATATYPE_EXT" );
	#endif
	#ifdef GL_LOCAL_CONSTANT_VALUE_EXT
		swigIntConstant( GL_LOCAL_CONSTANT_VALUE_EXT, "GL_LOCAL_CONSTANT_VALUE_EXT" );
	#endif
	#ifdef GL_LOCAL_CONSTANT_DATATYPE_EXT
		swigIntConstant( GL_LOCAL_CONSTANT_DATATYPE_EXT, "GL_LOCAL_CONSTANT_DATATYPE_EXT" );
	#endif
	#ifdef GL_EXT_vertex_weighting
		swigIntConstant( GL_EXT_vertex_weighting, "GL_EXT_vertex_weighting" );
	#endif
	#ifdef GL_MODELVIEW0_STACK_DEPTH_EXT
		swigIntConstant( GL_MODELVIEW0_STACK_DEPTH_EXT, "GL_MODELVIEW0_STACK_DEPTH_EXT" );
	#endif
	#ifdef GL_MODELVIEW1_STACK_DEPTH_EXT
		swigIntConstant( GL_MODELVIEW1_STACK_DEPTH_EXT, "GL_MODELVIEW1_STACK_DEPTH_EXT" );
	#endif
	#ifdef GL_MODELVIEW0_MATRIX_EXT
		swigIntConstant( GL_MODELVIEW0_MATRIX_EXT, "GL_MODELVIEW0_MATRIX_EXT" );
	#endif
	#ifdef GL_MODELVIEW1_MATRIX_EXT
		swigIntConstant( GL_MODELVIEW1_MATRIX_EXT, "GL_MODELVIEW1_MATRIX_EXT" );
	#endif
	#ifdef GL_VERTEX_WEIGHTING_EXT
		swigIntConstant( GL_VERTEX_WEIGHTING_EXT, "GL_VERTEX_WEIGHTING_EXT" );
	#endif
	#ifdef GL_MODELVIEW0_EXT
		swigIntConstant( GL_MODELVIEW0_EXT, "GL_MODELVIEW0_EXT" );
	#endif
	#ifdef GL_MODELVIEW1_EXT
		swigIntConstant( GL_MODELVIEW1_EXT, "GL_MODELVIEW1_EXT" );
	#endif
	#ifdef GL_CURRENT_VERTEX_WEIGHT_EXT
		swigIntConstant( GL_CURRENT_VERTEX_WEIGHT_EXT, "GL_CURRENT_VERTEX_WEIGHT_EXT" );
	#endif
	#ifdef GL_VERTEX_WEIGHT_ARRAY_EXT
		swigIntConstant( GL_VERTEX_WEIGHT_ARRAY_EXT, "GL_VERTEX_WEIGHT_ARRAY_EXT" );
	#endif
	#ifdef GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
		swigIntConstant( GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT" );
	#endif
	#ifdef GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
		swigIntConstant( GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT" );
	#endif
	#ifdef GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
		swigIntConstant( GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT" );
	#endif
	#ifdef GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
		swigIntConstant( GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT" );
	#endif
	#ifdef GL_EXT_win32_keyed_mutex
		swigIntConstant( GL_EXT_win32_keyed_mutex, "GL_EXT_win32_keyed_mutex" );
	#endif
	#ifdef GL_EXT_window_rectangles
		swigIntConstant( GL_EXT_window_rectangles, "GL_EXT_window_rectangles" );
	#endif
	#ifdef GL_INCLUSIVE_EXT
		swigIntConstant( GL_INCLUSIVE_EXT, "GL_INCLUSIVE_EXT" );
	#endif
	#ifdef GL_EXCLUSIVE_EXT
		swigIntConstant( GL_EXCLUSIVE_EXT, "GL_EXCLUSIVE_EXT" );
	#endif
	#ifdef GL_WINDOW_RECTANGLE_EXT
		swigIntConstant( GL_WINDOW_RECTANGLE_EXT, "GL_WINDOW_RECTANGLE_EXT" );
	#endif
	#ifdef GL_WINDOW_RECTANGLE_MODE_EXT
		swigIntConstant( GL_WINDOW_RECTANGLE_MODE_EXT, "GL_WINDOW_RECTANGLE_MODE_EXT" );
	#endif
	#ifdef GL_MAX_WINDOW_RECTANGLES_EXT
		swigIntConstant( GL_MAX_WINDOW_RECTANGLES_EXT, "GL_MAX_WINDOW_RECTANGLES_EXT" );
	#endif
	#ifdef GL_NUM_WINDOW_RECTANGLES_EXT
		swigIntConstant( GL_NUM_WINDOW_RECTANGLES_EXT, "GL_NUM_WINDOW_RECTANGLES_EXT" );
	#endif
	#ifdef GL_EXT_x11_sync_object
		swigIntConstant( GL_EXT_x11_sync_object, "GL_EXT_x11_sync_object" );
	#endif
	#ifdef GL_SYNC_X11_FENCE_EXT
		swigIntConstant( GL_SYNC_X11_FENCE_EXT, "GL_SYNC_X11_FENCE_EXT" );
	#endif
	#ifdef GL_GREMEDY_frame_terminator
		swigIntConstant( GL_GREMEDY_frame_terminator, "GL_GREMEDY_frame_terminator" );
	#endif
	#ifdef GL_GREMEDY_string_marker
		swigIntConstant( GL_GREMEDY_string_marker, "GL_GREMEDY_string_marker" );
	#endif
	#ifdef GL_HP_convolution_border_modes
		swigIntConstant( GL_HP_convolution_border_modes, "GL_HP_convolution_border_modes" );
	#endif
	#ifdef GL_IGNORE_BORDER_HP
		swigIntConstant( GL_IGNORE_BORDER_HP, "GL_IGNORE_BORDER_HP" );
	#endif
	#ifdef GL_CONSTANT_BORDER_HP
		swigIntConstant( GL_CONSTANT_BORDER_HP, "GL_CONSTANT_BORDER_HP" );
	#endif
	#ifdef GL_REPLICATE_BORDER_HP
		swigIntConstant( GL_REPLICATE_BORDER_HP, "GL_REPLICATE_BORDER_HP" );
	#endif
	#ifdef GL_CONVOLUTION_BORDER_COLOR_HP
		swigIntConstant( GL_CONVOLUTION_BORDER_COLOR_HP, "GL_CONVOLUTION_BORDER_COLOR_HP" );
	#endif
	#ifdef GL_HP_image_transform
		swigIntConstant( GL_HP_image_transform, "GL_HP_image_transform" );
	#endif
	#ifdef GL_IMAGE_SCALE_X_HP
		swigIntConstant( GL_IMAGE_SCALE_X_HP, "GL_IMAGE_SCALE_X_HP" );
	#endif
	#ifdef GL_IMAGE_SCALE_Y_HP
		swigIntConstant( GL_IMAGE_SCALE_Y_HP, "GL_IMAGE_SCALE_Y_HP" );
	#endif
	#ifdef GL_IMAGE_TRANSLATE_X_HP
		swigIntConstant( GL_IMAGE_TRANSLATE_X_HP, "GL_IMAGE_TRANSLATE_X_HP" );
	#endif
	#ifdef GL_IMAGE_TRANSLATE_Y_HP
		swigIntConstant( GL_IMAGE_TRANSLATE_Y_HP, "GL_IMAGE_TRANSLATE_Y_HP" );
	#endif
	#ifdef GL_IMAGE_ROTATE_ANGLE_HP
		swigIntConstant( GL_IMAGE_ROTATE_ANGLE_HP, "GL_IMAGE_ROTATE_ANGLE_HP" );
	#endif
	#ifdef GL_IMAGE_ROTATE_ORIGIN_X_HP
		swigIntConstant( GL_IMAGE_ROTATE_ORIGIN_X_HP, "GL_IMAGE_ROTATE_ORIGIN_X_HP" );
	#endif
	#ifdef GL_IMAGE_ROTATE_ORIGIN_Y_HP
		swigIntConstant( GL_IMAGE_ROTATE_ORIGIN_Y_HP, "GL_IMAGE_ROTATE_ORIGIN_Y_HP" );
	#endif
	#ifdef GL_IMAGE_MAG_FILTER_HP
		swigIntConstant( GL_IMAGE_MAG_FILTER_HP, "GL_IMAGE_MAG_FILTER_HP" );
	#endif
	#ifdef GL_IMAGE_MIN_FILTER_HP
		swigIntConstant( GL_IMAGE_MIN_FILTER_HP, "GL_IMAGE_MIN_FILTER_HP" );
	#endif
	#ifdef GL_IMAGE_CUBIC_WEIGHT_HP
		swigIntConstant( GL_IMAGE_CUBIC_WEIGHT_HP, "GL_IMAGE_CUBIC_WEIGHT_HP" );
	#endif
	#ifdef GL_CUBIC_HP
		swigIntConstant( GL_CUBIC_HP, "GL_CUBIC_HP" );
	#endif
	#ifdef GL_AVERAGE_HP
		swigIntConstant( GL_AVERAGE_HP, "GL_AVERAGE_HP" );
	#endif
	#ifdef GL_IMAGE_TRANSFORM_2D_HP
		swigIntConstant( GL_IMAGE_TRANSFORM_2D_HP, "GL_IMAGE_TRANSFORM_2D_HP" );
	#endif
	#ifdef GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
		swigIntConstant( GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP" );
	#endif
	#ifdef GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
		swigIntConstant( GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP" );
	#endif
	#ifdef GL_HP_occlusion_test
		swigIntConstant( GL_HP_occlusion_test, "GL_HP_occlusion_test" );
	#endif
	#ifdef GL_OCCLUSION_TEST_HP
		swigIntConstant( GL_OCCLUSION_TEST_HP, "GL_OCCLUSION_TEST_HP" );
	#endif
	#ifdef GL_OCCLUSION_TEST_RESULT_HP
		swigIntConstant( GL_OCCLUSION_TEST_RESULT_HP, "GL_OCCLUSION_TEST_RESULT_HP" );
	#endif
	#ifdef GL_HP_texture_lighting
		swigIntConstant( GL_HP_texture_lighting, "GL_HP_texture_lighting" );
	#endif
	#ifdef GL_TEXTURE_LIGHTING_MODE_HP
		swigIntConstant( GL_TEXTURE_LIGHTING_MODE_HP, "GL_TEXTURE_LIGHTING_MODE_HP" );
	#endif
	#ifdef GL_TEXTURE_POST_SPECULAR_HP
		swigIntConstant( GL_TEXTURE_POST_SPECULAR_HP, "GL_TEXTURE_POST_SPECULAR_HP" );
	#endif
	#ifdef GL_TEXTURE_PRE_SPECULAR_HP
		swigIntConstant( GL_TEXTURE_PRE_SPECULAR_HP, "GL_TEXTURE_PRE_SPECULAR_HP" );
	#endif
	#ifdef GL_IBM_cull_vertex
		swigIntConstant( GL_IBM_cull_vertex, "GL_IBM_cull_vertex" );
	#endif
	#ifdef GL_CULL_VERTEX_IBM
		swigIntConstant( GL_CULL_VERTEX_IBM, "GL_CULL_VERTEX_IBM" );
	#endif
	#ifdef GL_IBM_multimode_draw_arrays
		swigIntConstant( GL_IBM_multimode_draw_arrays, "GL_IBM_multimode_draw_arrays" );
	#endif
	#ifdef GL_IBM_rasterpos_clip
		swigIntConstant( GL_IBM_rasterpos_clip, "GL_IBM_rasterpos_clip" );
	#endif
	#ifdef GL_RASTER_POSITION_UNCLIPPED_IBM
		swigIntConstant( GL_RASTER_POSITION_UNCLIPPED_IBM, "GL_RASTER_POSITION_UNCLIPPED_IBM" );
	#endif
	#ifdef GL_IBM_static_data
		swigIntConstant( GL_IBM_static_data, "GL_IBM_static_data" );
	#endif
	#ifdef GL_ALL_STATIC_DATA_IBM
		swigIntConstant( GL_ALL_STATIC_DATA_IBM, "GL_ALL_STATIC_DATA_IBM" );
	#endif
	#ifdef GL_STATIC_VERTEX_ARRAY_IBM
		swigIntConstant( GL_STATIC_VERTEX_ARRAY_IBM, "GL_STATIC_VERTEX_ARRAY_IBM" );
	#endif
	#ifdef GL_IBM_texture_mirrored_repeat
		swigIntConstant( GL_IBM_texture_mirrored_repeat, "GL_IBM_texture_mirrored_repeat" );
	#endif
	#ifdef GL_MIRRORED_REPEAT_IBM
		swigIntConstant( GL_MIRRORED_REPEAT_IBM, "GL_MIRRORED_REPEAT_IBM" );
	#endif
	#ifdef GL_IBM_vertex_array_lists
		swigIntConstant( GL_IBM_vertex_array_lists, "GL_IBM_vertex_array_lists" );
	#endif
	#ifdef GL_VERTEX_ARRAY_LIST_IBM
		swigIntConstant( GL_VERTEX_ARRAY_LIST_IBM, "GL_VERTEX_ARRAY_LIST_IBM" );
	#endif
	#ifdef GL_NORMAL_ARRAY_LIST_IBM
		swigIntConstant( GL_NORMAL_ARRAY_LIST_IBM, "GL_NORMAL_ARRAY_LIST_IBM" );
	#endif
	#ifdef GL_COLOR_ARRAY_LIST_IBM
		swigIntConstant( GL_COLOR_ARRAY_LIST_IBM, "GL_COLOR_ARRAY_LIST_IBM" );
	#endif
	#ifdef GL_INDEX_ARRAY_LIST_IBM
		swigIntConstant( GL_INDEX_ARRAY_LIST_IBM, "GL_INDEX_ARRAY_LIST_IBM" );
	#endif
	#ifdef GL_TEXTURE_COORD_ARRAY_LIST_IBM
		swigIntConstant( GL_TEXTURE_COORD_ARRAY_LIST_IBM, "GL_TEXTURE_COORD_ARRAY_LIST_IBM" );
	#endif
	#ifdef GL_EDGE_FLAG_ARRAY_LIST_IBM
		swigIntConstant( GL_EDGE_FLAG_ARRAY_LIST_IBM, "GL_EDGE_FLAG_ARRAY_LIST_IBM" );
	#endif
	#ifdef GL_FOG_COORDINATE_ARRAY_LIST_IBM
		swigIntConstant( GL_FOG_COORDINATE_ARRAY_LIST_IBM, "GL_FOG_COORDINATE_ARRAY_LIST_IBM" );
	#endif
	#ifdef GL_SECONDARY_COLOR_ARRAY_LIST_IBM
		swigIntConstant( GL_SECONDARY_COLOR_ARRAY_LIST_IBM, "GL_SECONDARY_COLOR_ARRAY_LIST_IBM" );
	#endif
	#ifdef GL_VERTEX_ARRAY_LIST_STRIDE_IBM
		swigIntConstant( GL_VERTEX_ARRAY_LIST_STRIDE_IBM, "GL_VERTEX_ARRAY_LIST_STRIDE_IBM" );
	#endif
	#ifdef GL_NORMAL_ARRAY_LIST_STRIDE_IBM
		swigIntConstant( GL_NORMAL_ARRAY_LIST_STRIDE_IBM, "GL_NORMAL_ARRAY_LIST_STRIDE_IBM" );
	#endif
	#ifdef GL_COLOR_ARRAY_LIST_STRIDE_IBM
		swigIntConstant( GL_COLOR_ARRAY_LIST_STRIDE_IBM, "GL_COLOR_ARRAY_LIST_STRIDE_IBM" );
	#endif
	#ifdef GL_INDEX_ARRAY_LIST_STRIDE_IBM
		swigIntConstant( GL_INDEX_ARRAY_LIST_STRIDE_IBM, "GL_INDEX_ARRAY_LIST_STRIDE_IBM" );
	#endif
	#ifdef GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM
		swigIntConstant( GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM, "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM" );
	#endif
	#ifdef GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
		swigIntConstant( GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM, "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM" );
	#endif
	#ifdef GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
		swigIntConstant( GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM, "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM" );
	#endif
	#ifdef GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM
		swigIntConstant( GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM, "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM" );
	#endif
	#ifdef GL_INGR_blend_func_separate
		swigIntConstant( GL_INGR_blend_func_separate, "GL_INGR_blend_func_separate" );
	#endif
	#ifdef GL_INGR_color_clamp
		swigIntConstant( GL_INGR_color_clamp, "GL_INGR_color_clamp" );
	#endif
	#ifdef GL_RED_MIN_CLAMP_INGR
		swigIntConstant( GL_RED_MIN_CLAMP_INGR, "GL_RED_MIN_CLAMP_INGR" );
	#endif
	#ifdef GL_GREEN_MIN_CLAMP_INGR
		swigIntConstant( GL_GREEN_MIN_CLAMP_INGR, "GL_GREEN_MIN_CLAMP_INGR" );
	#endif
	#ifdef GL_BLUE_MIN_CLAMP_INGR
		swigIntConstant( GL_BLUE_MIN_CLAMP_INGR, "GL_BLUE_MIN_CLAMP_INGR" );
	#endif
	#ifdef GL_ALPHA_MIN_CLAMP_INGR
		swigIntConstant( GL_ALPHA_MIN_CLAMP_INGR, "GL_ALPHA_MIN_CLAMP_INGR" );
	#endif
	#ifdef GL_RED_MAX_CLAMP_INGR
		swigIntConstant( GL_RED_MAX_CLAMP_INGR, "GL_RED_MAX_CLAMP_INGR" );
	#endif
	#ifdef GL_GREEN_MAX_CLAMP_INGR
		swigIntConstant( GL_GREEN_MAX_CLAMP_INGR, "GL_GREEN_MAX_CLAMP_INGR" );
	#endif
	#ifdef GL_BLUE_MAX_CLAMP_INGR
		swigIntConstant( GL_BLUE_MAX_CLAMP_INGR, "GL_BLUE_MAX_CLAMP_INGR" );
	#endif
	#ifdef GL_ALPHA_MAX_CLAMP_INGR
		swigIntConstant( GL_ALPHA_MAX_CLAMP_INGR, "GL_ALPHA_MAX_CLAMP_INGR" );
	#endif
	#ifdef GL_INGR_interlace_read
		swigIntConstant( GL_INGR_interlace_read, "GL_INGR_interlace_read" );
	#endif
	#ifdef GL_INTERLACE_READ_INGR
		swigIntConstant( GL_INTERLACE_READ_INGR, "GL_INTERLACE_READ_INGR" );
	#endif
	#ifdef GL_INTEL_blackhole_render
		swigIntConstant( GL_INTEL_blackhole_render, "GL_INTEL_blackhole_render" );
	#endif
	#ifdef GL_BLACKHOLE_RENDER_INTEL
		swigIntConstant( GL_BLACKHOLE_RENDER_INTEL, "GL_BLACKHOLE_RENDER_INTEL" );
	#endif
	#ifdef GL_INTEL_conservative_rasterization
		swigIntConstant( GL_INTEL_conservative_rasterization, "GL_INTEL_conservative_rasterization" );
	#endif
	#ifdef GL_CONSERVATIVE_RASTERIZATION_INTEL
		swigIntConstant( GL_CONSERVATIVE_RASTERIZATION_INTEL, "GL_CONSERVATIVE_RASTERIZATION_INTEL" );
	#endif
	#ifdef GL_INTEL_fragment_shader_ordering
		swigIntConstant( GL_INTEL_fragment_shader_ordering, "GL_INTEL_fragment_shader_ordering" );
	#endif
	#ifdef GL_INTEL_framebuffer_CMAA
		swigIntConstant( GL_INTEL_framebuffer_CMAA, "GL_INTEL_framebuffer_CMAA" );
	#endif
	#ifdef GL_INTEL_map_texture
		swigIntConstant( GL_INTEL_map_texture, "GL_INTEL_map_texture" );
	#endif
	#ifdef GL_TEXTURE_MEMORY_LAYOUT_INTEL
		swigIntConstant( GL_TEXTURE_MEMORY_LAYOUT_INTEL, "GL_TEXTURE_MEMORY_LAYOUT_INTEL" );
	#endif
	#ifdef GL_LAYOUT_DEFAULT_INTEL
		swigIntConstant( GL_LAYOUT_DEFAULT_INTEL, "GL_LAYOUT_DEFAULT_INTEL" );
	#endif
	#ifdef GL_LAYOUT_LINEAR_INTEL
		swigIntConstant( GL_LAYOUT_LINEAR_INTEL, "GL_LAYOUT_LINEAR_INTEL" );
	#endif
	#ifdef GL_LAYOUT_LINEAR_CPU_CACHED_INTEL
		swigIntConstant( GL_LAYOUT_LINEAR_CPU_CACHED_INTEL, "GL_LAYOUT_LINEAR_CPU_CACHED_INTEL" );
	#endif
	#ifdef GL_INTEL_parallel_arrays
		swigIntConstant( GL_INTEL_parallel_arrays, "GL_INTEL_parallel_arrays" );
	#endif
	#ifdef GL_PARALLEL_ARRAYS_INTEL
		swigIntConstant( GL_PARALLEL_ARRAYS_INTEL, "GL_PARALLEL_ARRAYS_INTEL" );
	#endif
	#ifdef GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL
		swigIntConstant( GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL" );
	#endif
	#ifdef GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL
		swigIntConstant( GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL" );
	#endif
	#ifdef GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL
		swigIntConstant( GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL" );
	#endif
	#ifdef GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL
		swigIntConstant( GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL" );
	#endif
	#ifdef GL_INTEL_performance_query
		swigIntConstant( GL_INTEL_performance_query, "GL_INTEL_performance_query" );
	#endif
	#ifdef GL_PERFQUERY_SINGLE_CONTEXT_INTEL
		swigIntConstant( GL_PERFQUERY_SINGLE_CONTEXT_INTEL, "GL_PERFQUERY_SINGLE_CONTEXT_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_GLOBAL_CONTEXT_INTEL
		swigIntConstant( GL_PERFQUERY_GLOBAL_CONTEXT_INTEL, "GL_PERFQUERY_GLOBAL_CONTEXT_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_WAIT_INTEL
		swigIntConstant( GL_PERFQUERY_WAIT_INTEL, "GL_PERFQUERY_WAIT_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_FLUSH_INTEL
		swigIntConstant( GL_PERFQUERY_FLUSH_INTEL, "GL_PERFQUERY_FLUSH_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_DONOT_FLUSH_INTEL
		swigIntConstant( GL_PERFQUERY_DONOT_FLUSH_INTEL, "GL_PERFQUERY_DONOT_FLUSH_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_COUNTER_EVENT_INTEL
		swigIntConstant( GL_PERFQUERY_COUNTER_EVENT_INTEL, "GL_PERFQUERY_COUNTER_EVENT_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL
		swigIntConstant( GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL, "GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL
		swigIntConstant( GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL, "GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL
		swigIntConstant( GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL, "GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_COUNTER_RAW_INTEL
		swigIntConstant( GL_PERFQUERY_COUNTER_RAW_INTEL, "GL_PERFQUERY_COUNTER_RAW_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL
		swigIntConstant( GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL, "GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL
		swigIntConstant( GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL, "GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL
		swigIntConstant( GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL, "GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL
		swigIntConstant( GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL, "GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL
		swigIntConstant( GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL, "GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL
		swigIntConstant( GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL, "GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL
		swigIntConstant( GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL, "GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL
		swigIntConstant( GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL, "GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL
		swigIntConstant( GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL, "GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL" );
	#endif
	#ifdef GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL
		swigIntConstant( GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL, "GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL" );
	#endif
	#ifdef GL_MESAX_texture_stack
		swigIntConstant( GL_MESAX_texture_stack, "GL_MESAX_texture_stack" );
	#endif
	#ifdef GL_TEXTURE_1D_STACK_MESAX
		swigIntConstant( GL_TEXTURE_1D_STACK_MESAX, "GL_TEXTURE_1D_STACK_MESAX" );
	#endif
	#ifdef GL_TEXTURE_2D_STACK_MESAX
		swigIntConstant( GL_TEXTURE_2D_STACK_MESAX, "GL_TEXTURE_2D_STACK_MESAX" );
	#endif
	#ifdef GL_PROXY_TEXTURE_1D_STACK_MESAX
		swigIntConstant( GL_PROXY_TEXTURE_1D_STACK_MESAX, "GL_PROXY_TEXTURE_1D_STACK_MESAX" );
	#endif
	#ifdef GL_PROXY_TEXTURE_2D_STACK_MESAX
		swigIntConstant( GL_PROXY_TEXTURE_2D_STACK_MESAX, "GL_PROXY_TEXTURE_2D_STACK_MESAX" );
	#endif
	#ifdef GL_TEXTURE_1D_STACK_BINDING_MESAX
		swigIntConstant( GL_TEXTURE_1D_STACK_BINDING_MESAX, "GL_TEXTURE_1D_STACK_BINDING_MESAX" );
	#endif
	#ifdef GL_TEXTURE_2D_STACK_BINDING_MESAX
		swigIntConstant( GL_TEXTURE_2D_STACK_BINDING_MESAX, "GL_TEXTURE_2D_STACK_BINDING_MESAX" );
	#endif
	#ifdef GL_MESA_framebuffer_flip_x
		swigIntConstant( GL_MESA_framebuffer_flip_x, "GL_MESA_framebuffer_flip_x" );
	#endif
	#ifdef GL_FRAMEBUFFER_FLIP_X_MESA
		swigIntConstant( GL_FRAMEBUFFER_FLIP_X_MESA, "GL_FRAMEBUFFER_FLIP_X_MESA" );
	#endif
	#ifdef GL_MESA_framebuffer_flip_y
		swigIntConstant( GL_MESA_framebuffer_flip_y, "GL_MESA_framebuffer_flip_y" );
	#endif
	#ifdef GL_FRAMEBUFFER_FLIP_Y_MESA
		swigIntConstant( GL_FRAMEBUFFER_FLIP_Y_MESA, "GL_FRAMEBUFFER_FLIP_Y_MESA" );
	#endif
	#ifdef GL_MESA_framebuffer_swap_xy
		swigIntConstant( GL_MESA_framebuffer_swap_xy, "GL_MESA_framebuffer_swap_xy" );
	#endif
	#ifdef GL_FRAMEBUFFER_SWAP_XY_MESA
		swigIntConstant( GL_FRAMEBUFFER_SWAP_XY_MESA, "GL_FRAMEBUFFER_SWAP_XY_MESA" );
	#endif
	#ifdef GL_MESA_pack_invert
		swigIntConstant( GL_MESA_pack_invert, "GL_MESA_pack_invert" );
	#endif
	#ifdef GL_PACK_INVERT_MESA
		swigIntConstant( GL_PACK_INVERT_MESA, "GL_PACK_INVERT_MESA" );
	#endif
	#ifdef GL_MESA_program_binary_formats
		swigIntConstant( GL_MESA_program_binary_formats, "GL_MESA_program_binary_formats" );
	#endif
	#ifdef GL_PROGRAM_BINARY_FORMAT_MESA
		swigIntConstant( GL_PROGRAM_BINARY_FORMAT_MESA, "GL_PROGRAM_BINARY_FORMAT_MESA" );
	#endif
	#ifdef GL_MESA_resize_buffers
		swigIntConstant( GL_MESA_resize_buffers, "GL_MESA_resize_buffers" );
	#endif
	#ifdef GL_MESA_shader_integer_functions
		swigIntConstant( GL_MESA_shader_integer_functions, "GL_MESA_shader_integer_functions" );
	#endif
	#ifdef GL_MESA_texture_const_bandwidth
		swigIntConstant( GL_MESA_texture_const_bandwidth, "GL_MESA_texture_const_bandwidth" );
	#endif
	#ifdef GL_CONST_BW_TILING_MESA
		swigIntConstant( GL_CONST_BW_TILING_MESA, "GL_CONST_BW_TILING_MESA" );
	#endif
	#ifdef GL_MESA_tile_raster_order
		swigIntConstant( GL_MESA_tile_raster_order, "GL_MESA_tile_raster_order" );
	#endif
	#ifdef GL_TILE_RASTER_ORDER_FIXED_MESA
		swigIntConstant( GL_TILE_RASTER_ORDER_FIXED_MESA, "GL_TILE_RASTER_ORDER_FIXED_MESA" );
	#endif
	#ifdef GL_TILE_RASTER_ORDER_INCREASING_X_MESA
		swigIntConstant( GL_TILE_RASTER_ORDER_INCREASING_X_MESA, "GL_TILE_RASTER_ORDER_INCREASING_X_MESA" );
	#endif
	#ifdef GL_TILE_RASTER_ORDER_INCREASING_Y_MESA
		swigIntConstant( GL_TILE_RASTER_ORDER_INCREASING_Y_MESA, "GL_TILE_RASTER_ORDER_INCREASING_Y_MESA" );
	#endif
	#ifdef GL_MESA_window_pos
		swigIntConstant( GL_MESA_window_pos, "GL_MESA_window_pos" );
	#endif
	#ifdef GL_MESA_ycbcr_texture
		swigIntConstant( GL_MESA_ycbcr_texture, "GL_MESA_ycbcr_texture" );
	#endif
	#ifdef GL_UNSIGNED_SHORT_8_8_MESA
		swigIntConstant( GL_UNSIGNED_SHORT_8_8_MESA, "GL_UNSIGNED_SHORT_8_8_MESA" );
	#endif
	#ifdef GL_UNSIGNED_SHORT_8_8_REV_MESA
		swigIntConstant( GL_UNSIGNED_SHORT_8_8_REV_MESA, "GL_UNSIGNED_SHORT_8_8_REV_MESA" );
	#endif
	#ifdef GL_YCBCR_MESA
		swigIntConstant( GL_YCBCR_MESA, "GL_YCBCR_MESA" );
	#endif
	#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers
		swigIntConstant( GL_NVX_blend_equation_advanced_multi_draw_buffers, "GL_NVX_blend_equation_advanced_multi_draw_buffers" );
	#endif
	#ifdef GL_NVX_conditional_render
		swigIntConstant( GL_NVX_conditional_render, "GL_NVX_conditional_render" );
	#endif
	#ifdef GL_NVX_gpu_memory_info
		swigIntConstant( GL_NVX_gpu_memory_info, "GL_NVX_gpu_memory_info" );
	#endif
	#ifdef GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
		swigIntConstant( GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, "GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX" );
	#endif
	#ifdef GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
		swigIntConstant( GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, "GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX" );
	#endif
	#ifdef GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
		swigIntConstant( GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, "GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX" );
	#endif
	#ifdef GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
		swigIntConstant( GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, "GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX" );
	#endif
	#ifdef GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
		swigIntConstant( GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, "GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX" );
	#endif
	#ifdef GL_NVX_gpu_multicast2
		swigIntConstant( GL_NVX_gpu_multicast2, "GL_NVX_gpu_multicast2" );
	#endif
	#ifdef GL_UPLOAD_GPU_MASK_NVX
		swigIntConstant( GL_UPLOAD_GPU_MASK_NVX, "GL_UPLOAD_GPU_MASK_NVX" );
	#endif
	#ifdef GL_NVX_linked_gpu_multicast
		swigIntConstant( GL_NVX_linked_gpu_multicast, "GL_NVX_linked_gpu_multicast" );
	#endif
	#ifdef GL_LGPU_SEPARATE_STORAGE_BIT_NVX
		swigIntConstant( GL_LGPU_SEPARATE_STORAGE_BIT_NVX, "GL_LGPU_SEPARATE_STORAGE_BIT_NVX" );
	#endif
	#ifdef GL_MAX_LGPU_GPUS_NVX
		swigIntConstant( GL_MAX_LGPU_GPUS_NVX, "GL_MAX_LGPU_GPUS_NVX" );
	#endif
	#ifdef GL_NVX_progress_fence
		swigIntConstant( GL_NVX_progress_fence, "GL_NVX_progress_fence" );
	#endif
	#ifdef GL_NV_alpha_to_coverage_dither_control
		swigIntConstant( GL_NV_alpha_to_coverage_dither_control, "GL_NV_alpha_to_coverage_dither_control" );
	#endif
	#ifdef GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV
		swigIntConstant( GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV, "GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV" );
	#endif
	#ifdef GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV
		swigIntConstant( GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV, "GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV" );
	#endif
	#ifdef GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV
		swigIntConstant( GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV, "GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV" );
	#endif
	#ifdef GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV
		swigIntConstant( GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV, "GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV" );
	#endif
	#ifdef GL_NV_bindless_multi_draw_indirect
		swigIntConstant( GL_NV_bindless_multi_draw_indirect, "GL_NV_bindless_multi_draw_indirect" );
	#endif
	#ifdef GL_NV_bindless_multi_draw_indirect_count
		swigIntConstant( GL_NV_bindless_multi_draw_indirect_count, "GL_NV_bindless_multi_draw_indirect_count" );
	#endif
	#ifdef GL_NV_bindless_texture
		swigIntConstant( GL_NV_bindless_texture, "GL_NV_bindless_texture" );
	#endif
	#ifdef GL_NV_blend_equation_advanced
		swigIntConstant( GL_NV_blend_equation_advanced, "GL_NV_blend_equation_advanced" );
	#endif
	#ifdef GL_BLEND_OVERLAP_NV
		swigIntConstant( GL_BLEND_OVERLAP_NV, "GL_BLEND_OVERLAP_NV" );
	#endif
	#ifdef GL_BLEND_PREMULTIPLIED_SRC_NV
		swigIntConstant( GL_BLEND_PREMULTIPLIED_SRC_NV, "GL_BLEND_PREMULTIPLIED_SRC_NV" );
	#endif
	#ifdef GL_BLUE_NV
		swigIntConstant( GL_BLUE_NV, "GL_BLUE_NV" );
	#endif
	#ifdef GL_COLORBURN_NV
		swigIntConstant( GL_COLORBURN_NV, "GL_COLORBURN_NV" );
	#endif
	#ifdef GL_COLORDODGE_NV
		swigIntConstant( GL_COLORDODGE_NV, "GL_COLORDODGE_NV" );
	#endif
	#ifdef GL_CONJOINT_NV
		swigIntConstant( GL_CONJOINT_NV, "GL_CONJOINT_NV" );
	#endif
	#ifdef GL_CONTRAST_NV
		swigIntConstant( GL_CONTRAST_NV, "GL_CONTRAST_NV" );
	#endif
	#ifdef GL_DARKEN_NV
		swigIntConstant( GL_DARKEN_NV, "GL_DARKEN_NV" );
	#endif
	#ifdef GL_DIFFERENCE_NV
		swigIntConstant( GL_DIFFERENCE_NV, "GL_DIFFERENCE_NV" );
	#endif
	#ifdef GL_DISJOINT_NV
		swigIntConstant( GL_DISJOINT_NV, "GL_DISJOINT_NV" );
	#endif
	#ifdef GL_DST_ATOP_NV
		swigIntConstant( GL_DST_ATOP_NV, "GL_DST_ATOP_NV" );
	#endif
	#ifdef GL_DST_IN_NV
		swigIntConstant( GL_DST_IN_NV, "GL_DST_IN_NV" );
	#endif
	#ifdef GL_DST_NV
		swigIntConstant( GL_DST_NV, "GL_DST_NV" );
	#endif
	#ifdef GL_DST_OUT_NV
		swigIntConstant( GL_DST_OUT_NV, "GL_DST_OUT_NV" );
	#endif
	#ifdef GL_DST_OVER_NV
		swigIntConstant( GL_DST_OVER_NV, "GL_DST_OVER_NV" );
	#endif
	#ifdef GL_EXCLUSION_NV
		swigIntConstant( GL_EXCLUSION_NV, "GL_EXCLUSION_NV" );
	#endif
	#ifdef GL_GREEN_NV
		swigIntConstant( GL_GREEN_NV, "GL_GREEN_NV" );
	#endif
	#ifdef GL_HARDLIGHT_NV
		swigIntConstant( GL_HARDLIGHT_NV, "GL_HARDLIGHT_NV" );
	#endif
	#ifdef GL_HARDMIX_NV
		swigIntConstant( GL_HARDMIX_NV, "GL_HARDMIX_NV" );
	#endif
	#ifdef GL_HSL_COLOR_NV
		swigIntConstant( GL_HSL_COLOR_NV, "GL_HSL_COLOR_NV" );
	#endif
	#ifdef GL_HSL_HUE_NV
		swigIntConstant( GL_HSL_HUE_NV, "GL_HSL_HUE_NV" );
	#endif
	#ifdef GL_HSL_LUMINOSITY_NV
		swigIntConstant( GL_HSL_LUMINOSITY_NV, "GL_HSL_LUMINOSITY_NV" );
	#endif
	#ifdef GL_HSL_SATURATION_NV
		swigIntConstant( GL_HSL_SATURATION_NV, "GL_HSL_SATURATION_NV" );
	#endif
	#ifdef GL_INVERT_OVG_NV
		swigIntConstant( GL_INVERT_OVG_NV, "GL_INVERT_OVG_NV" );
	#endif
	#ifdef GL_INVERT_RGB_NV
		swigIntConstant( GL_INVERT_RGB_NV, "GL_INVERT_RGB_NV" );
	#endif
	#ifdef GL_LIGHTEN_NV
		swigIntConstant( GL_LIGHTEN_NV, "GL_LIGHTEN_NV" );
	#endif
	#ifdef GL_LINEARBURN_NV
		swigIntConstant( GL_LINEARBURN_NV, "GL_LINEARBURN_NV" );
	#endif
	#ifdef GL_LINEARDODGE_NV
		swigIntConstant( GL_LINEARDODGE_NV, "GL_LINEARDODGE_NV" );
	#endif
	#ifdef GL_LINEARLIGHT_NV
		swigIntConstant( GL_LINEARLIGHT_NV, "GL_LINEARLIGHT_NV" );
	#endif
	#ifdef GL_MINUS_CLAMPED_NV
		swigIntConstant( GL_MINUS_CLAMPED_NV, "GL_MINUS_CLAMPED_NV" );
	#endif
	#ifdef GL_MINUS_NV
		swigIntConstant( GL_MINUS_NV, "GL_MINUS_NV" );
	#endif
	#ifdef GL_MULTIPLY_NV
		swigIntConstant( GL_MULTIPLY_NV, "GL_MULTIPLY_NV" );
	#endif
	#ifdef GL_OVERLAY_NV
		swigIntConstant( GL_OVERLAY_NV, "GL_OVERLAY_NV" );
	#endif
	#ifdef GL_PINLIGHT_NV
		swigIntConstant( GL_PINLIGHT_NV, "GL_PINLIGHT_NV" );
	#endif
	#ifdef GL_PLUS_CLAMPED_ALPHA_NV
		swigIntConstant( GL_PLUS_CLAMPED_ALPHA_NV, "GL_PLUS_CLAMPED_ALPHA_NV" );
	#endif
	#ifdef GL_PLUS_CLAMPED_NV
		swigIntConstant( GL_PLUS_CLAMPED_NV, "GL_PLUS_CLAMPED_NV" );
	#endif
	#ifdef GL_PLUS_DARKER_NV
		swigIntConstant( GL_PLUS_DARKER_NV, "GL_PLUS_DARKER_NV" );
	#endif
	#ifdef GL_PLUS_NV
		swigIntConstant( GL_PLUS_NV, "GL_PLUS_NV" );
	#endif
	#ifdef GL_RED_NV
		swigIntConstant( GL_RED_NV, "GL_RED_NV" );
	#endif
	#ifdef GL_SCREEN_NV
		swigIntConstant( GL_SCREEN_NV, "GL_SCREEN_NV" );
	#endif
	#ifdef GL_SOFTLIGHT_NV
		swigIntConstant( GL_SOFTLIGHT_NV, "GL_SOFTLIGHT_NV" );
	#endif
	#ifdef GL_SRC_ATOP_NV
		swigIntConstant( GL_SRC_ATOP_NV, "GL_SRC_ATOP_NV" );
	#endif
	#ifdef GL_SRC_IN_NV
		swigIntConstant( GL_SRC_IN_NV, "GL_SRC_IN_NV" );
	#endif
	#ifdef GL_SRC_NV
		swigIntConstant( GL_SRC_NV, "GL_SRC_NV" );
	#endif
	#ifdef GL_SRC_OUT_NV
		swigIntConstant( GL_SRC_OUT_NV, "GL_SRC_OUT_NV" );
	#endif
	#ifdef GL_SRC_OVER_NV
		swigIntConstant( GL_SRC_OVER_NV, "GL_SRC_OVER_NV" );
	#endif
	#ifdef GL_UNCORRELATED_NV
		swigIntConstant( GL_UNCORRELATED_NV, "GL_UNCORRELATED_NV" );
	#endif
	#ifdef GL_VIVIDLIGHT_NV
		swigIntConstant( GL_VIVIDLIGHT_NV, "GL_VIVIDLIGHT_NV" );
	#endif
	#ifdef GL_XOR_NV
		swigIntConstant( GL_XOR_NV, "GL_XOR_NV" );
	#endif
	#ifdef GL_NV_blend_equation_advanced_coherent
		swigIntConstant( GL_NV_blend_equation_advanced_coherent, "GL_NV_blend_equation_advanced_coherent" );
	#endif
	#ifdef GL_BLEND_ADVANCED_COHERENT_NV
		swigIntConstant( GL_BLEND_ADVANCED_COHERENT_NV, "GL_BLEND_ADVANCED_COHERENT_NV" );
	#endif
	#ifdef GL_NV_blend_minmax_factor
		swigIntConstant( GL_NV_blend_minmax_factor, "GL_NV_blend_minmax_factor" );
	#endif
	#ifdef GL_NV_blend_square
		swigIntConstant( GL_NV_blend_square, "GL_NV_blend_square" );
	#endif
	#ifdef GL_NV_clip_space_w_scaling
		swigIntConstant( GL_NV_clip_space_w_scaling, "GL_NV_clip_space_w_scaling" );
	#endif
	#ifdef GL_VIEWPORT_POSITION_W_SCALE_NV
		swigIntConstant( GL_VIEWPORT_POSITION_W_SCALE_NV, "GL_VIEWPORT_POSITION_W_SCALE_NV" );
	#endif
	#ifdef GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV
		swigIntConstant( GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV, "GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV" );
	#endif
	#ifdef GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV
		swigIntConstant( GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV, "GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV" );
	#endif
	#ifdef GL_NV_command_list
		swigIntConstant( GL_NV_command_list, "GL_NV_command_list" );
	#endif
	#ifdef GL_TERMINATE_SEQUENCE_COMMAND_NV
		swigIntConstant( GL_TERMINATE_SEQUENCE_COMMAND_NV, "GL_TERMINATE_SEQUENCE_COMMAND_NV" );
	#endif
	#ifdef GL_NOP_COMMAND_NV
		swigIntConstant( GL_NOP_COMMAND_NV, "GL_NOP_COMMAND_NV" );
	#endif
	#ifdef GL_DRAW_ELEMENTS_COMMAND_NV
		swigIntConstant( GL_DRAW_ELEMENTS_COMMAND_NV, "GL_DRAW_ELEMENTS_COMMAND_NV" );
	#endif
	#ifdef GL_DRAW_ARRAYS_COMMAND_NV
		swigIntConstant( GL_DRAW_ARRAYS_COMMAND_NV, "GL_DRAW_ARRAYS_COMMAND_NV" );
	#endif
	#ifdef GL_DRAW_ELEMENTS_STRIP_COMMAND_NV
		swigIntConstant( GL_DRAW_ELEMENTS_STRIP_COMMAND_NV, "GL_DRAW_ELEMENTS_STRIP_COMMAND_NV" );
	#endif
	#ifdef GL_DRAW_ARRAYS_STRIP_COMMAND_NV
		swigIntConstant( GL_DRAW_ARRAYS_STRIP_COMMAND_NV, "GL_DRAW_ARRAYS_STRIP_COMMAND_NV" );
	#endif
	#ifdef GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV
		swigIntConstant( GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV, "GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV" );
	#endif
	#ifdef GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV
		swigIntConstant( GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV, "GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV" );
	#endif
	#ifdef GL_ELEMENT_ADDRESS_COMMAND_NV
		swigIntConstant( GL_ELEMENT_ADDRESS_COMMAND_NV, "GL_ELEMENT_ADDRESS_COMMAND_NV" );
	#endif
	#ifdef GL_ATTRIBUTE_ADDRESS_COMMAND_NV
		swigIntConstant( GL_ATTRIBUTE_ADDRESS_COMMAND_NV, "GL_ATTRIBUTE_ADDRESS_COMMAND_NV" );
	#endif
	#ifdef GL_UNIFORM_ADDRESS_COMMAND_NV
		swigIntConstant( GL_UNIFORM_ADDRESS_COMMAND_NV, "GL_UNIFORM_ADDRESS_COMMAND_NV" );
	#endif
	#ifdef GL_BLEND_COLOR_COMMAND_NV
		swigIntConstant( GL_BLEND_COLOR_COMMAND_NV, "GL_BLEND_COLOR_COMMAND_NV" );
	#endif
	#ifdef GL_STENCIL_REF_COMMAND_NV
		swigIntConstant( GL_STENCIL_REF_COMMAND_NV, "GL_STENCIL_REF_COMMAND_NV" );
	#endif
	#ifdef GL_LINE_WIDTH_COMMAND_NV
		swigIntConstant( GL_LINE_WIDTH_COMMAND_NV, "GL_LINE_WIDTH_COMMAND_NV" );
	#endif
	#ifdef GL_POLYGON_OFFSET_COMMAND_NV
		swigIntConstant( GL_POLYGON_OFFSET_COMMAND_NV, "GL_POLYGON_OFFSET_COMMAND_NV" );
	#endif
	#ifdef GL_ALPHA_REF_COMMAND_NV
		swigIntConstant( GL_ALPHA_REF_COMMAND_NV, "GL_ALPHA_REF_COMMAND_NV" );
	#endif
	#ifdef GL_VIEWPORT_COMMAND_NV
		swigIntConstant( GL_VIEWPORT_COMMAND_NV, "GL_VIEWPORT_COMMAND_NV" );
	#endif
	#ifdef GL_SCISSOR_COMMAND_NV
		swigIntConstant( GL_SCISSOR_COMMAND_NV, "GL_SCISSOR_COMMAND_NV" );
	#endif
	#ifdef GL_FRONT_FACE_COMMAND_NV
		swigIntConstant( GL_FRONT_FACE_COMMAND_NV, "GL_FRONT_FACE_COMMAND_NV" );
	#endif
	#ifdef GL_NV_compute_program5
		swigIntConstant( GL_NV_compute_program5, "GL_NV_compute_program5" );
	#endif
	#ifdef GL_COMPUTE_PROGRAM_NV
		swigIntConstant( GL_COMPUTE_PROGRAM_NV, "GL_COMPUTE_PROGRAM_NV" );
	#endif
	#ifdef GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV
		swigIntConstant( GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV, "GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV" );
	#endif
	#ifdef GL_NV_compute_shader_derivatives
		swigIntConstant( GL_NV_compute_shader_derivatives, "GL_NV_compute_shader_derivatives" );
	#endif
	#ifdef GL_NV_conditional_render
		swigIntConstant( GL_NV_conditional_render, "GL_NV_conditional_render" );
	#endif
	#ifdef GL_QUERY_WAIT_NV
		swigIntConstant( GL_QUERY_WAIT_NV, "GL_QUERY_WAIT_NV" );
	#endif
	#ifdef GL_QUERY_NO_WAIT_NV
		swigIntConstant( GL_QUERY_NO_WAIT_NV, "GL_QUERY_NO_WAIT_NV" );
	#endif
	#ifdef GL_QUERY_BY_REGION_WAIT_NV
		swigIntConstant( GL_QUERY_BY_REGION_WAIT_NV, "GL_QUERY_BY_REGION_WAIT_NV" );
	#endif
	#ifdef GL_QUERY_BY_REGION_NO_WAIT_NV
		swigIntConstant( GL_QUERY_BY_REGION_NO_WAIT_NV, "GL_QUERY_BY_REGION_NO_WAIT_NV" );
	#endif
	#ifdef GL_NV_conservative_raster
		swigIntConstant( GL_NV_conservative_raster, "GL_NV_conservative_raster" );
	#endif
	#ifdef GL_CONSERVATIVE_RASTERIZATION_NV
		swigIntConstant( GL_CONSERVATIVE_RASTERIZATION_NV, "GL_CONSERVATIVE_RASTERIZATION_NV" );
	#endif
	#ifdef GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV
		swigIntConstant( GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV, "GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV" );
	#endif
	#ifdef GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV
		swigIntConstant( GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV, "GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV" );
	#endif
	#ifdef GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV
		swigIntConstant( GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV, "GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV" );
	#endif
	#ifdef GL_NV_conservative_raster_dilate
		swigIntConstant( GL_NV_conservative_raster_dilate, "GL_NV_conservative_raster_dilate" );
	#endif
	#ifdef GL_CONSERVATIVE_RASTER_DILATE_NV
		swigIntConstant( GL_CONSERVATIVE_RASTER_DILATE_NV, "GL_CONSERVATIVE_RASTER_DILATE_NV" );
	#endif
	#ifdef GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV
		swigIntConstant( GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV, "GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV" );
	#endif
	#ifdef GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV
		swigIntConstant( GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV, "GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV" );
	#endif
	#ifdef GL_NV_conservative_raster_pre_snap
		swigIntConstant( GL_NV_conservative_raster_pre_snap, "GL_NV_conservative_raster_pre_snap" );
	#endif
	#ifdef GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV
		swigIntConstant( GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV, "GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV" );
	#endif
	#ifdef GL_NV_conservative_raster_pre_snap_triangles
		swigIntConstant( GL_NV_conservative_raster_pre_snap_triangles, "GL_NV_conservative_raster_pre_snap_triangles" );
	#endif
	#ifdef GL_CONSERVATIVE_RASTER_MODE_NV
		swigIntConstant( GL_CONSERVATIVE_RASTER_MODE_NV, "GL_CONSERVATIVE_RASTER_MODE_NV" );
	#endif
	#ifdef GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV
		swigIntConstant( GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV, "GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV" );
	#endif
	#ifdef GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV
		swigIntConstant( GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV, "GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV" );
	#endif
	#ifdef GL_NV_conservative_raster_underestimation
		swigIntConstant( GL_NV_conservative_raster_underestimation, "GL_NV_conservative_raster_underestimation" );
	#endif
	#ifdef GL_NV_copy_depth_to_color
		swigIntConstant( GL_NV_copy_depth_to_color, "GL_NV_copy_depth_to_color" );
	#endif
	#ifdef GL_DEPTH_STENCIL_TO_RGBA_NV
		swigIntConstant( GL_DEPTH_STENCIL_TO_RGBA_NV, "GL_DEPTH_STENCIL_TO_RGBA_NV" );
	#endif
	#ifdef GL_DEPTH_STENCIL_TO_BGRA_NV
		swigIntConstant( GL_DEPTH_STENCIL_TO_BGRA_NV, "GL_DEPTH_STENCIL_TO_BGRA_NV" );
	#endif
	#ifdef GL_NV_copy_image
		swigIntConstant( GL_NV_copy_image, "GL_NV_copy_image" );
	#endif
	#ifdef GL_NV_deep_texture3D
		swigIntConstant( GL_NV_deep_texture3D, "GL_NV_deep_texture3D" );
	#endif
	#ifdef GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV
		swigIntConstant( GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV, "GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV" );
	#endif
	#ifdef GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV
		swigIntConstant( GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV, "GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV" );
	#endif
	#ifdef GL_NV_depth_buffer_float
		swigIntConstant( GL_NV_depth_buffer_float, "GL_NV_depth_buffer_float" );
	#endif
	#ifdef GL_DEPTH_COMPONENT32F_NV
		swigIntConstant( GL_DEPTH_COMPONENT32F_NV, "GL_DEPTH_COMPONENT32F_NV" );
	#endif
	#ifdef GL_DEPTH32F_STENCIL8_NV
		swigIntConstant( GL_DEPTH32F_STENCIL8_NV, "GL_DEPTH32F_STENCIL8_NV" );
	#endif
	#ifdef GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
		swigIntConstant( GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV" );
	#endif
	#ifdef GL_DEPTH_BUFFER_FLOAT_MODE_NV
		swigIntConstant( GL_DEPTH_BUFFER_FLOAT_MODE_NV, "GL_DEPTH_BUFFER_FLOAT_MODE_NV" );
	#endif
	#ifdef GL_NV_depth_clamp
		swigIntConstant( GL_NV_depth_clamp, "GL_NV_depth_clamp" );
	#endif
	#ifdef GL_DEPTH_CLAMP_NV
		swigIntConstant( GL_DEPTH_CLAMP_NV, "GL_DEPTH_CLAMP_NV" );
	#endif
	#ifdef GL_NV_draw_texture
		swigIntConstant( GL_NV_draw_texture, "GL_NV_draw_texture" );
	#endif
	#ifdef GL_NV_draw_vulkan_image
		swigIntConstant( GL_NV_draw_vulkan_image, "GL_NV_draw_vulkan_image" );
	#endif
	#ifdef GL_NV_evaluators
		swigIntConstant( GL_NV_evaluators, "GL_NV_evaluators" );
	#endif
	#ifdef GL_EVAL_2D_NV
		swigIntConstant( GL_EVAL_2D_NV, "GL_EVAL_2D_NV" );
	#endif
	#ifdef GL_EVAL_TRIANGULAR_2D_NV
		swigIntConstant( GL_EVAL_TRIANGULAR_2D_NV, "GL_EVAL_TRIANGULAR_2D_NV" );
	#endif
	#ifdef GL_MAP_TESSELLATION_NV
		swigIntConstant( GL_MAP_TESSELLATION_NV, "GL_MAP_TESSELLATION_NV" );
	#endif
	#ifdef GL_MAP_ATTRIB_U_ORDER_NV
		swigIntConstant( GL_MAP_ATTRIB_U_ORDER_NV, "GL_MAP_ATTRIB_U_ORDER_NV" );
	#endif
	#ifdef GL_MAP_ATTRIB_V_ORDER_NV
		swigIntConstant( GL_MAP_ATTRIB_V_ORDER_NV, "GL_MAP_ATTRIB_V_ORDER_NV" );
	#endif
	#ifdef GL_EVAL_FRACTIONAL_TESSELLATION_NV
		swigIntConstant( GL_EVAL_FRACTIONAL_TESSELLATION_NV, "GL_EVAL_FRACTIONAL_TESSELLATION_NV" );
	#endif
	#ifdef GL_EVAL_VERTEX_ATTRIB0_NV
		swigIntConstant( GL_EVAL_VERTEX_ATTRIB0_NV, "GL_EVAL_VERTEX_ATTRIB0_NV" );
	#endif
	#ifdef GL_EVAL_VERTEX_ATTRIB1_NV
		swigIntConstant( GL_EVAL_VERTEX_ATTRIB1_NV, "GL_EVAL_VERTEX_ATTRIB1_NV" );
	#endif
	#ifdef GL_EVAL_VERTEX_ATTRIB2_NV
		swigIntConstant( GL_EVAL_VERTEX_ATTRIB2_NV, "GL_EVAL_VERTEX_ATTRIB2_NV" );
	#endif
	#ifdef GL_EVAL_VERTEX_ATTRIB3_NV
		swigIntConstant( GL_EVAL_VERTEX_ATTRIB3_NV, "GL_EVAL_VERTEX_ATTRIB3_NV" );
	#endif
	#ifdef GL_EVAL_VERTEX_ATTRIB4_NV
		swigIntConstant( GL_EVAL_VERTEX_ATTRIB4_NV, "GL_EVAL_VERTEX_ATTRIB4_NV" );
	#endif
	#ifdef GL_EVAL_VERTEX_ATTRIB5_NV
		swigIntConstant( GL_EVAL_VERTEX_ATTRIB5_NV, "GL_EVAL_VERTEX_ATTRIB5_NV" );
	#endif
	#ifdef GL_EVAL_VERTEX_ATTRIB6_NV
		swigIntConstant( GL_EVAL_VERTEX_ATTRIB6_NV, "GL_EVAL_VERTEX_ATTRIB6_NV" );
	#endif
	#ifdef GL_EVAL_VERTEX_ATTRIB7_NV
		swigIntConstant( GL_EVAL_VERTEX_ATTRIB7_NV, "GL_EVAL_VERTEX_ATTRIB7_NV" );
	#endif
	#ifdef GL_EVAL_VERTEX_ATTRIB8_NV
		swigIntConstant( GL_EVAL_VERTEX_ATTRIB8_NV, "GL_EVAL_VERTEX_ATTRIB8_NV" );
	#endif
	#ifdef GL_EVAL_VERTEX_ATTRIB9_NV
		swigIntConstant( GL_EVAL_VERTEX_ATTRIB9_NV, "GL_EVAL_VERTEX_ATTRIB9_NV" );
	#endif
	#ifdef GL_EVAL_VERTEX_ATTRIB10_NV
		swigIntConstant( GL_EVAL_VERTEX_ATTRIB10_NV, "GL_EVAL_VERTEX_ATTRIB10_NV" );
	#endif
	#ifdef GL_EVAL_VERTEX_ATTRIB11_NV
		swigIntConstant( GL_EVAL_VERTEX_ATTRIB11_NV, "GL_EVAL_VERTEX_ATTRIB11_NV" );
	#endif
	#ifdef GL_EVAL_VERTEX_ATTRIB12_NV
		swigIntConstant( GL_EVAL_VERTEX_ATTRIB12_NV, "GL_EVAL_VERTEX_ATTRIB12_NV" );
	#endif
	#ifdef GL_EVAL_VERTEX_ATTRIB13_NV
		swigIntConstant( GL_EVAL_VERTEX_ATTRIB13_NV, "GL_EVAL_VERTEX_ATTRIB13_NV" );
	#endif
	#ifdef GL_EVAL_VERTEX_ATTRIB14_NV
		swigIntConstant( GL_EVAL_VERTEX_ATTRIB14_NV, "GL_EVAL_VERTEX_ATTRIB14_NV" );
	#endif
	#ifdef GL_EVAL_VERTEX_ATTRIB15_NV
		swigIntConstant( GL_EVAL_VERTEX_ATTRIB15_NV, "GL_EVAL_VERTEX_ATTRIB15_NV" );
	#endif
	#ifdef GL_MAX_MAP_TESSELLATION_NV
		swigIntConstant( GL_MAX_MAP_TESSELLATION_NV, "GL_MAX_MAP_TESSELLATION_NV" );
	#endif
	#ifdef GL_MAX_RATIONAL_EVAL_ORDER_NV
		swigIntConstant( GL_MAX_RATIONAL_EVAL_ORDER_NV, "GL_MAX_RATIONAL_EVAL_ORDER_NV" );
	#endif
	#ifdef GL_NV_explicit_multisample
		swigIntConstant( GL_NV_explicit_multisample, "GL_NV_explicit_multisample" );
	#endif
	#ifdef GL_SAMPLE_POSITION_NV
		swigIntConstant( GL_SAMPLE_POSITION_NV, "GL_SAMPLE_POSITION_NV" );
	#endif
	#ifdef GL_SAMPLE_MASK_NV
		swigIntConstant( GL_SAMPLE_MASK_NV, "GL_SAMPLE_MASK_NV" );
	#endif
	#ifdef GL_SAMPLE_MASK_VALUE_NV
		swigIntConstant( GL_SAMPLE_MASK_VALUE_NV, "GL_SAMPLE_MASK_VALUE_NV" );
	#endif
	#ifdef GL_TEXTURE_BINDING_RENDERBUFFER_NV
		swigIntConstant( GL_TEXTURE_BINDING_RENDERBUFFER_NV, "GL_TEXTURE_BINDING_RENDERBUFFER_NV" );
	#endif
	#ifdef GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV
		swigIntConstant( GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV" );
	#endif
	#ifdef GL_TEXTURE_RENDERBUFFER_NV
		swigIntConstant( GL_TEXTURE_RENDERBUFFER_NV, "GL_TEXTURE_RENDERBUFFER_NV" );
	#endif
	#ifdef GL_SAMPLER_RENDERBUFFER_NV
		swigIntConstant( GL_SAMPLER_RENDERBUFFER_NV, "GL_SAMPLER_RENDERBUFFER_NV" );
	#endif
	#ifdef GL_INT_SAMPLER_RENDERBUFFER_NV
		swigIntConstant( GL_INT_SAMPLER_RENDERBUFFER_NV, "GL_INT_SAMPLER_RENDERBUFFER_NV" );
	#endif
	#ifdef GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV
		swigIntConstant( GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV" );
	#endif
	#ifdef GL_MAX_SAMPLE_MASK_WORDS_NV
		swigIntConstant( GL_MAX_SAMPLE_MASK_WORDS_NV, "GL_MAX_SAMPLE_MASK_WORDS_NV" );
	#endif
	#ifdef GL_NV_fence
		swigIntConstant( GL_NV_fence, "GL_NV_fence" );
	#endif
	#ifdef GL_ALL_COMPLETED_NV
		swigIntConstant( GL_ALL_COMPLETED_NV, "GL_ALL_COMPLETED_NV" );
	#endif
	#ifdef GL_FENCE_STATUS_NV
		swigIntConstant( GL_FENCE_STATUS_NV, "GL_FENCE_STATUS_NV" );
	#endif
	#ifdef GL_FENCE_CONDITION_NV
		swigIntConstant( GL_FENCE_CONDITION_NV, "GL_FENCE_CONDITION_NV" );
	#endif
	#ifdef GL_NV_fill_rectangle
		swigIntConstant( GL_NV_fill_rectangle, "GL_NV_fill_rectangle" );
	#endif
	#ifdef GL_FILL_RECTANGLE_NV
		swigIntConstant( GL_FILL_RECTANGLE_NV, "GL_FILL_RECTANGLE_NV" );
	#endif
	#ifdef GL_NV_float_buffer
		swigIntConstant( GL_NV_float_buffer, "GL_NV_float_buffer" );
	#endif
	#ifdef GL_FLOAT_R_NV
		swigIntConstant( GL_FLOAT_R_NV, "GL_FLOAT_R_NV" );
	#endif
	#ifdef GL_FLOAT_RG_NV
		swigIntConstant( GL_FLOAT_RG_NV, "GL_FLOAT_RG_NV" );
	#endif
	#ifdef GL_FLOAT_RGB_NV
		swigIntConstant( GL_FLOAT_RGB_NV, "GL_FLOAT_RGB_NV" );
	#endif
	#ifdef GL_FLOAT_RGBA_NV
		swigIntConstant( GL_FLOAT_RGBA_NV, "GL_FLOAT_RGBA_NV" );
	#endif
	#ifdef GL_FLOAT_R16_NV
		swigIntConstant( GL_FLOAT_R16_NV, "GL_FLOAT_R16_NV" );
	#endif
	#ifdef GL_FLOAT_R32_NV
		swigIntConstant( GL_FLOAT_R32_NV, "GL_FLOAT_R32_NV" );
	#endif
	#ifdef GL_FLOAT_RG16_NV
		swigIntConstant( GL_FLOAT_RG16_NV, "GL_FLOAT_RG16_NV" );
	#endif
	#ifdef GL_FLOAT_RG32_NV
		swigIntConstant( GL_FLOAT_RG32_NV, "GL_FLOAT_RG32_NV" );
	#endif
	#ifdef GL_FLOAT_RGB16_NV
		swigIntConstant( GL_FLOAT_RGB16_NV, "GL_FLOAT_RGB16_NV" );
	#endif
	#ifdef GL_FLOAT_RGB32_NV
		swigIntConstant( GL_FLOAT_RGB32_NV, "GL_FLOAT_RGB32_NV" );
	#endif
	#ifdef GL_FLOAT_RGBA16_NV
		swigIntConstant( GL_FLOAT_RGBA16_NV, "GL_FLOAT_RGBA16_NV" );
	#endif
	#ifdef GL_FLOAT_RGBA32_NV
		swigIntConstant( GL_FLOAT_RGBA32_NV, "GL_FLOAT_RGBA32_NV" );
	#endif
	#ifdef GL_TEXTURE_FLOAT_COMPONENTS_NV
		swigIntConstant( GL_TEXTURE_FLOAT_COMPONENTS_NV, "GL_TEXTURE_FLOAT_COMPONENTS_NV" );
	#endif
	#ifdef GL_FLOAT_CLEAR_COLOR_VALUE_NV
		swigIntConstant( GL_FLOAT_CLEAR_COLOR_VALUE_NV, "GL_FLOAT_CLEAR_COLOR_VALUE_NV" );
	#endif
	#ifdef GL_FLOAT_RGBA_MODE_NV
		swigIntConstant( GL_FLOAT_RGBA_MODE_NV, "GL_FLOAT_RGBA_MODE_NV" );
	#endif
	#ifdef GL_NV_fog_distance
		swigIntConstant( GL_NV_fog_distance, "GL_NV_fog_distance" );
	#endif
	#ifdef GL_FOG_DISTANCE_MODE_NV
		swigIntConstant( GL_FOG_DISTANCE_MODE_NV, "GL_FOG_DISTANCE_MODE_NV" );
	#endif
	#ifdef GL_EYE_RADIAL_NV
		swigIntConstant( GL_EYE_RADIAL_NV, "GL_EYE_RADIAL_NV" );
	#endif
	#ifdef GL_EYE_PLANE_ABSOLUTE_NV
		swigIntConstant( GL_EYE_PLANE_ABSOLUTE_NV, "GL_EYE_PLANE_ABSOLUTE_NV" );
	#endif
	#ifdef GL_NV_fragment_coverage_to_color
		swigIntConstant( GL_NV_fragment_coverage_to_color, "GL_NV_fragment_coverage_to_color" );
	#endif
	#ifdef GL_FRAGMENT_COVERAGE_TO_COLOR_NV
		swigIntConstant( GL_FRAGMENT_COVERAGE_TO_COLOR_NV, "GL_FRAGMENT_COVERAGE_TO_COLOR_NV" );
	#endif
	#ifdef GL_FRAGMENT_COVERAGE_COLOR_NV
		swigIntConstant( GL_FRAGMENT_COVERAGE_COLOR_NV, "GL_FRAGMENT_COVERAGE_COLOR_NV" );
	#endif
	#ifdef GL_NV_fragment_program
		swigIntConstant( GL_NV_fragment_program, "GL_NV_fragment_program" );
	#endif
	#ifdef GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
		swigIntConstant( GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV" );
	#endif
	#ifdef GL_FRAGMENT_PROGRAM_NV
		swigIntConstant( GL_FRAGMENT_PROGRAM_NV, "GL_FRAGMENT_PROGRAM_NV" );
	#endif
	#ifdef GL_MAX_TEXTURE_COORDS_NV
		swigIntConstant( GL_MAX_TEXTURE_COORDS_NV, "GL_MAX_TEXTURE_COORDS_NV" );
	#endif
	#ifdef GL_MAX_TEXTURE_IMAGE_UNITS_NV
		swigIntConstant( GL_MAX_TEXTURE_IMAGE_UNITS_NV, "GL_MAX_TEXTURE_IMAGE_UNITS_NV" );
	#endif
	#ifdef GL_FRAGMENT_PROGRAM_BINDING_NV
		swigIntConstant( GL_FRAGMENT_PROGRAM_BINDING_NV, "GL_FRAGMENT_PROGRAM_BINDING_NV" );
	#endif
	#ifdef GL_PROGRAM_ERROR_STRING_NV
		swigIntConstant( GL_PROGRAM_ERROR_STRING_NV, "GL_PROGRAM_ERROR_STRING_NV" );
	#endif
	#ifdef GL_NV_fragment_program2
		swigIntConstant( GL_NV_fragment_program2, "GL_NV_fragment_program2" );
	#endif
	#ifdef GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
		swigIntConstant( GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" );
	#endif
	#ifdef GL_MAX_PROGRAM_CALL_DEPTH_NV
		swigIntConstant( GL_MAX_PROGRAM_CALL_DEPTH_NV, "GL_MAX_PROGRAM_CALL_DEPTH_NV" );
	#endif
	#ifdef GL_MAX_PROGRAM_IF_DEPTH_NV
		swigIntConstant( GL_MAX_PROGRAM_IF_DEPTH_NV, "GL_MAX_PROGRAM_IF_DEPTH_NV" );
	#endif
	#ifdef GL_MAX_PROGRAM_LOOP_DEPTH_NV
		swigIntConstant( GL_MAX_PROGRAM_LOOP_DEPTH_NV, "GL_MAX_PROGRAM_LOOP_DEPTH_NV" );
	#endif
	#ifdef GL_MAX_PROGRAM_LOOP_COUNT_NV
		swigIntConstant( GL_MAX_PROGRAM_LOOP_COUNT_NV, "GL_MAX_PROGRAM_LOOP_COUNT_NV" );
	#endif
	#ifdef GL_NV_fragment_program4
		swigIntConstant( GL_NV_fragment_program4, "GL_NV_fragment_program4" );
	#endif
	#ifdef GL_NV_fragment_program_option
		swigIntConstant( GL_NV_fragment_program_option, "GL_NV_fragment_program_option" );
	#endif
	#ifdef GL_NV_fragment_shader_barycentric
		swigIntConstant( GL_NV_fragment_shader_barycentric, "GL_NV_fragment_shader_barycentric" );
	#endif
	#ifdef GL_NV_fragment_shader_interlock
		swigIntConstant( GL_NV_fragment_shader_interlock, "GL_NV_fragment_shader_interlock" );
	#endif
	#ifdef GL_NV_framebuffer_mixed_samples
		swigIntConstant( GL_NV_framebuffer_mixed_samples, "GL_NV_framebuffer_mixed_samples" );
	#endif
	#ifdef GL_COVERAGE_MODULATION_TABLE_NV
		swigIntConstant( GL_COVERAGE_MODULATION_TABLE_NV, "GL_COVERAGE_MODULATION_TABLE_NV" );
	#endif
	#ifdef GL_COLOR_SAMPLES_NV
		swigIntConstant( GL_COLOR_SAMPLES_NV, "GL_COLOR_SAMPLES_NV" );
	#endif
	#ifdef GL_DEPTH_SAMPLES_NV
		swigIntConstant( GL_DEPTH_SAMPLES_NV, "GL_DEPTH_SAMPLES_NV" );
	#endif
	#ifdef GL_STENCIL_SAMPLES_NV
		swigIntConstant( GL_STENCIL_SAMPLES_NV, "GL_STENCIL_SAMPLES_NV" );
	#endif
	#ifdef GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV
		swigIntConstant( GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV, "GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV" );
	#endif
	#ifdef GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV
		swigIntConstant( GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV, "GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV" );
	#endif
	#ifdef GL_COVERAGE_MODULATION_NV
		swigIntConstant( GL_COVERAGE_MODULATION_NV, "GL_COVERAGE_MODULATION_NV" );
	#endif
	#ifdef GL_COVERAGE_MODULATION_TABLE_SIZE_NV
		swigIntConstant( GL_COVERAGE_MODULATION_TABLE_SIZE_NV, "GL_COVERAGE_MODULATION_TABLE_SIZE_NV" );
	#endif
	#ifdef GL_NV_framebuffer_multisample_coverage
		swigIntConstant( GL_NV_framebuffer_multisample_coverage, "GL_NV_framebuffer_multisample_coverage" );
	#endif
	#ifdef GL_RENDERBUFFER_COVERAGE_SAMPLES_NV
		swigIntConstant( GL_RENDERBUFFER_COVERAGE_SAMPLES_NV, "GL_RENDERBUFFER_COVERAGE_SAMPLES_NV" );
	#endif
	#ifdef GL_RENDERBUFFER_COLOR_SAMPLES_NV
		swigIntConstant( GL_RENDERBUFFER_COLOR_SAMPLES_NV, "GL_RENDERBUFFER_COLOR_SAMPLES_NV" );
	#endif
	#ifdef GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
		swigIntConstant( GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV" );
	#endif
	#ifdef GL_MULTISAMPLE_COVERAGE_MODES_NV
		swigIntConstant( GL_MULTISAMPLE_COVERAGE_MODES_NV, "GL_MULTISAMPLE_COVERAGE_MODES_NV" );
	#endif
	#ifdef GL_NV_geometry_program4
		swigIntConstant( GL_NV_geometry_program4, "GL_NV_geometry_program4" );
	#endif
	#ifdef GL_GEOMETRY_PROGRAM_NV
		swigIntConstant( GL_GEOMETRY_PROGRAM_NV, "GL_GEOMETRY_PROGRAM_NV" );
	#endif
	#ifdef GL_MAX_PROGRAM_OUTPUT_VERTICES_NV
		swigIntConstant( GL_MAX_PROGRAM_OUTPUT_VERTICES_NV, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV" );
	#endif
	#ifdef GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV
		swigIntConstant( GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV" );
	#endif
	#ifdef GL_NV_geometry_shader4
		swigIntConstant( GL_NV_geometry_shader4, "GL_NV_geometry_shader4" );
	#endif
	#ifdef GL_NV_geometry_shader_passthrough
		swigIntConstant( GL_NV_geometry_shader_passthrough, "GL_NV_geometry_shader_passthrough" );
	#endif
	#ifdef GL_NV_gpu_multicast
		swigIntConstant( GL_NV_gpu_multicast, "GL_NV_gpu_multicast" );
	#endif
	#ifdef GL_PER_GPU_STORAGE_BIT_NV
		swigIntConstant( GL_PER_GPU_STORAGE_BIT_NV, "GL_PER_GPU_STORAGE_BIT_NV" );
	#endif
	#ifdef GL_MULTICAST_GPUS_NV
		swigIntConstant( GL_MULTICAST_GPUS_NV, "GL_MULTICAST_GPUS_NV" );
	#endif
	#ifdef GL_RENDER_GPU_MASK_NV
		swigIntConstant( GL_RENDER_GPU_MASK_NV, "GL_RENDER_GPU_MASK_NV" );
	#endif
	#ifdef GL_PER_GPU_STORAGE_NV
		swigIntConstant( GL_PER_GPU_STORAGE_NV, "GL_PER_GPU_STORAGE_NV" );
	#endif
	#ifdef GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV
		swigIntConstant( GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV, "GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV" );
	#endif
	#ifdef GL_NV_gpu_program4
		swigIntConstant( GL_NV_gpu_program4, "GL_NV_gpu_program4" );
	#endif
	#ifdef GL_MIN_PROGRAM_TEXEL_OFFSET_NV
		swigIntConstant( GL_MIN_PROGRAM_TEXEL_OFFSET_NV, "GL_MIN_PROGRAM_TEXEL_OFFSET_NV" );
	#endif
	#ifdef GL_MAX_PROGRAM_TEXEL_OFFSET_NV
		swigIntConstant( GL_MAX_PROGRAM_TEXEL_OFFSET_NV, "GL_MAX_PROGRAM_TEXEL_OFFSET_NV" );
	#endif
	#ifdef GL_PROGRAM_ATTRIB_COMPONENTS_NV
		swigIntConstant( GL_PROGRAM_ATTRIB_COMPONENTS_NV, "GL_PROGRAM_ATTRIB_COMPONENTS_NV" );
	#endif
	#ifdef GL_PROGRAM_RESULT_COMPONENTS_NV
		swigIntConstant( GL_PROGRAM_RESULT_COMPONENTS_NV, "GL_PROGRAM_RESULT_COMPONENTS_NV" );
	#endif
	#ifdef GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV
		swigIntConstant( GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV" );
	#endif
	#ifdef GL_MAX_PROGRAM_RESULT_COMPONENTS_NV
		swigIntConstant( GL_MAX_PROGRAM_RESULT_COMPONENTS_NV, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV" );
	#endif
	#ifdef GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV
		swigIntConstant( GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV" );
	#endif
	#ifdef GL_MAX_PROGRAM_GENERIC_RESULTS_NV
		swigIntConstant( GL_MAX_PROGRAM_GENERIC_RESULTS_NV, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV" );
	#endif
	#ifdef GL_NV_gpu_program5
		swigIntConstant( GL_NV_gpu_program5, "GL_NV_gpu_program5" );
	#endif
	#ifdef GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV
		swigIntConstant( GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV, "GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV" );
	#endif
	#ifdef GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV
		swigIntConstant( GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV" );
	#endif
	#ifdef GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV
		swigIntConstant( GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV" );
	#endif
	#ifdef GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV
		swigIntConstant( GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV, "GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV" );
	#endif
	#ifdef GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV
		swigIntConstant( GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV" );
	#endif
	#ifdef GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV
		swigIntConstant( GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV" );
	#endif
	#ifdef GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV
		swigIntConstant( GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV" );
	#endif
	#ifdef GL_MAX_PROGRAM_SUBROUTINE_NUM_NV
		swigIntConstant( GL_MAX_PROGRAM_SUBROUTINE_NUM_NV, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV" );
	#endif
	#ifdef GL_NV_gpu_program5_mem_extended
		swigIntConstant( GL_NV_gpu_program5_mem_extended, "GL_NV_gpu_program5_mem_extended" );
	#endif
	#ifdef GL_NV_gpu_shader5
		swigIntConstant( GL_NV_gpu_shader5, "GL_NV_gpu_shader5" );
	#endif
	#ifdef GL_NV_half_float
		swigIntConstant( GL_NV_half_float, "GL_NV_half_float" );
	#endif
	#ifdef GL_HALF_FLOAT_NV
		swigIntConstant( GL_HALF_FLOAT_NV, "GL_HALF_FLOAT_NV" );
	#endif
	#ifdef GL_NV_internalformat_sample_query
		swigIntConstant( GL_NV_internalformat_sample_query, "GL_NV_internalformat_sample_query" );
	#endif
	#ifdef GL_MULTISAMPLES_NV
		swigIntConstant( GL_MULTISAMPLES_NV, "GL_MULTISAMPLES_NV" );
	#endif
	#ifdef GL_SUPERSAMPLE_SCALE_X_NV
		swigIntConstant( GL_SUPERSAMPLE_SCALE_X_NV, "GL_SUPERSAMPLE_SCALE_X_NV" );
	#endif
	#ifdef GL_SUPERSAMPLE_SCALE_Y_NV
		swigIntConstant( GL_SUPERSAMPLE_SCALE_Y_NV, "GL_SUPERSAMPLE_SCALE_Y_NV" );
	#endif
	#ifdef GL_CONFORMANT_NV
		swigIntConstant( GL_CONFORMANT_NV, "GL_CONFORMANT_NV" );
	#endif
	#ifdef GL_NV_light_max_exponent
		swigIntConstant( GL_NV_light_max_exponent, "GL_NV_light_max_exponent" );
	#endif
	#ifdef GL_MAX_SHININESS_NV
		swigIntConstant( GL_MAX_SHININESS_NV, "GL_MAX_SHININESS_NV" );
	#endif
	#ifdef GL_MAX_SPOT_EXPONENT_NV
		swigIntConstant( GL_MAX_SPOT_EXPONENT_NV, "GL_MAX_SPOT_EXPONENT_NV" );
	#endif
	#ifdef GL_NV_memory_attachment
		swigIntConstant( GL_NV_memory_attachment, "GL_NV_memory_attachment" );
	#endif
	#ifdef GL_ATTACHED_MEMORY_OBJECT_NV
		swigIntConstant( GL_ATTACHED_MEMORY_OBJECT_NV, "GL_ATTACHED_MEMORY_OBJECT_NV" );
	#endif
	#ifdef GL_ATTACHED_MEMORY_OFFSET_NV
		swigIntConstant( GL_ATTACHED_MEMORY_OFFSET_NV, "GL_ATTACHED_MEMORY_OFFSET_NV" );
	#endif
	#ifdef GL_MEMORY_ATTACHABLE_ALIGNMENT_NV
		swigIntConstant( GL_MEMORY_ATTACHABLE_ALIGNMENT_NV, "GL_MEMORY_ATTACHABLE_ALIGNMENT_NV" );
	#endif
	#ifdef GL_MEMORY_ATTACHABLE_SIZE_NV
		swigIntConstant( GL_MEMORY_ATTACHABLE_SIZE_NV, "GL_MEMORY_ATTACHABLE_SIZE_NV" );
	#endif
	#ifdef GL_MEMORY_ATTACHABLE_NV
		swigIntConstant( GL_MEMORY_ATTACHABLE_NV, "GL_MEMORY_ATTACHABLE_NV" );
	#endif
	#ifdef GL_DETACHED_MEMORY_INCARNATION_NV
		swigIntConstant( GL_DETACHED_MEMORY_INCARNATION_NV, "GL_DETACHED_MEMORY_INCARNATION_NV" );
	#endif
	#ifdef GL_DETACHED_TEXTURES_NV
		swigIntConstant( GL_DETACHED_TEXTURES_NV, "GL_DETACHED_TEXTURES_NV" );
	#endif
	#ifdef GL_DETACHED_BUFFERS_NV
		swigIntConstant( GL_DETACHED_BUFFERS_NV, "GL_DETACHED_BUFFERS_NV" );
	#endif
	#ifdef GL_MAX_DETACHED_TEXTURES_NV
		swigIntConstant( GL_MAX_DETACHED_TEXTURES_NV, "GL_MAX_DETACHED_TEXTURES_NV" );
	#endif
	#ifdef GL_MAX_DETACHED_BUFFERS_NV
		swigIntConstant( GL_MAX_DETACHED_BUFFERS_NV, "GL_MAX_DETACHED_BUFFERS_NV" );
	#endif
	#ifdef GL_NV_memory_object_sparse
		swigIntConstant( GL_NV_memory_object_sparse, "GL_NV_memory_object_sparse" );
	#endif
	#ifdef GL_NV_mesh_shader
		swigIntConstant( GL_NV_mesh_shader, "GL_NV_mesh_shader" );
	#endif
	#ifdef GL_MESH_SHADER_NV
		swigIntConstant( GL_MESH_SHADER_NV, "GL_MESH_SHADER_NV" );
	#endif
	#ifdef GL_TASK_SHADER_NV
		swigIntConstant( GL_TASK_SHADER_NV, "GL_TASK_SHADER_NV" );
	#endif
	#ifdef GL_MAX_MESH_UNIFORM_BLOCKS_NV
		swigIntConstant( GL_MAX_MESH_UNIFORM_BLOCKS_NV, "GL_MAX_MESH_UNIFORM_BLOCKS_NV" );
	#endif
	#ifdef GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV
		swigIntConstant( GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV, "GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV" );
	#endif
	#ifdef GL_MAX_MESH_IMAGE_UNIFORMS_NV
		swigIntConstant( GL_MAX_MESH_IMAGE_UNIFORMS_NV, "GL_MAX_MESH_IMAGE_UNIFORMS_NV" );
	#endif
	#ifdef GL_MAX_MESH_UNIFORM_COMPONENTS_NV
		swigIntConstant( GL_MAX_MESH_UNIFORM_COMPONENTS_NV, "GL_MAX_MESH_UNIFORM_COMPONENTS_NV" );
	#endif
	#ifdef GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV
		swigIntConstant( GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV, "GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV" );
	#endif
	#ifdef GL_MAX_MESH_ATOMIC_COUNTERS_NV
		swigIntConstant( GL_MAX_MESH_ATOMIC_COUNTERS_NV, "GL_MAX_MESH_ATOMIC_COUNTERS_NV" );
	#endif
	#ifdef GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV
		swigIntConstant( GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV, "GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV" );
	#endif
	#ifdef GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV
		swigIntConstant( GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV, "GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV" );
	#endif
	#ifdef GL_MAX_TASK_UNIFORM_BLOCKS_NV
		swigIntConstant( GL_MAX_TASK_UNIFORM_BLOCKS_NV, "GL_MAX_TASK_UNIFORM_BLOCKS_NV" );
	#endif
	#ifdef GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV
		swigIntConstant( GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV, "GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV" );
	#endif
	#ifdef GL_MAX_TASK_IMAGE_UNIFORMS_NV
		swigIntConstant( GL_MAX_TASK_IMAGE_UNIFORMS_NV, "GL_MAX_TASK_IMAGE_UNIFORMS_NV" );
	#endif
	#ifdef GL_MAX_TASK_UNIFORM_COMPONENTS_NV
		swigIntConstant( GL_MAX_TASK_UNIFORM_COMPONENTS_NV, "GL_MAX_TASK_UNIFORM_COMPONENTS_NV" );
	#endif
	#ifdef GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV
		swigIntConstant( GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV, "GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV" );
	#endif
	#ifdef GL_MAX_TASK_ATOMIC_COUNTERS_NV
		swigIntConstant( GL_MAX_TASK_ATOMIC_COUNTERS_NV, "GL_MAX_TASK_ATOMIC_COUNTERS_NV" );
	#endif
	#ifdef GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV
		swigIntConstant( GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV, "GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV" );
	#endif
	#ifdef GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV
		swigIntConstant( GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV, "GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV" );
	#endif
	#ifdef GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV
		swigIntConstant( GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV, "GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV" );
	#endif
	#ifdef GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV
		swigIntConstant( GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV, "GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV" );
	#endif
	#ifdef GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV
		swigIntConstant( GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV, "GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV" );
	#endif
	#ifdef GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV
		swigIntConstant( GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV, "GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV" );
	#endif
	#ifdef GL_MAX_MESH_OUTPUT_VERTICES_NV
		swigIntConstant( GL_MAX_MESH_OUTPUT_VERTICES_NV, "GL_MAX_MESH_OUTPUT_VERTICES_NV" );
	#endif
	#ifdef GL_MAX_MESH_OUTPUT_PRIMITIVES_NV
		swigIntConstant( GL_MAX_MESH_OUTPUT_PRIMITIVES_NV, "GL_MAX_MESH_OUTPUT_PRIMITIVES_NV" );
	#endif
	#ifdef GL_MAX_TASK_OUTPUT_COUNT_NV
		swigIntConstant( GL_MAX_TASK_OUTPUT_COUNT_NV, "GL_MAX_TASK_OUTPUT_COUNT_NV" );
	#endif
	#ifdef GL_MAX_DRAW_MESH_TASKS_COUNT_NV
		swigIntConstant( GL_MAX_DRAW_MESH_TASKS_COUNT_NV, "GL_MAX_DRAW_MESH_TASKS_COUNT_NV" );
	#endif
	#ifdef GL_MAX_MESH_VIEWS_NV
		swigIntConstant( GL_MAX_MESH_VIEWS_NV, "GL_MAX_MESH_VIEWS_NV" );
	#endif
	#ifdef GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV
		swigIntConstant( GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV, "GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV" );
	#endif
	#ifdef GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV
		swigIntConstant( GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV, "GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV" );
	#endif
	#ifdef GL_MAX_MESH_WORK_GROUP_SIZE_NV
		swigIntConstant( GL_MAX_MESH_WORK_GROUP_SIZE_NV, "GL_MAX_MESH_WORK_GROUP_SIZE_NV" );
	#endif
	#ifdef GL_MAX_TASK_WORK_GROUP_SIZE_NV
		swigIntConstant( GL_MAX_TASK_WORK_GROUP_SIZE_NV, "GL_MAX_TASK_WORK_GROUP_SIZE_NV" );
	#endif
	#ifdef GL_MESH_WORK_GROUP_SIZE_NV
		swigIntConstant( GL_MESH_WORK_GROUP_SIZE_NV, "GL_MESH_WORK_GROUP_SIZE_NV" );
	#endif
	#ifdef GL_TASK_WORK_GROUP_SIZE_NV
		swigIntConstant( GL_TASK_WORK_GROUP_SIZE_NV, "GL_TASK_WORK_GROUP_SIZE_NV" );
	#endif
	#ifdef GL_MESH_VERTICES_OUT_NV
		swigIntConstant( GL_MESH_VERTICES_OUT_NV, "GL_MESH_VERTICES_OUT_NV" );
	#endif
	#ifdef GL_MESH_PRIMITIVES_OUT_NV
		swigIntConstant( GL_MESH_PRIMITIVES_OUT_NV, "GL_MESH_PRIMITIVES_OUT_NV" );
	#endif
	#ifdef GL_MESH_OUTPUT_TYPE_NV
		swigIntConstant( GL_MESH_OUTPUT_TYPE_NV, "GL_MESH_OUTPUT_TYPE_NV" );
	#endif
	#ifdef GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV
		swigIntConstant( GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV, "GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV" );
	#endif
	#ifdef GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV
		swigIntConstant( GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV, "GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV" );
	#endif
	#ifdef GL_REFERENCED_BY_MESH_SHADER_NV
		swigIntConstant( GL_REFERENCED_BY_MESH_SHADER_NV, "GL_REFERENCED_BY_MESH_SHADER_NV" );
	#endif
	#ifdef GL_REFERENCED_BY_TASK_SHADER_NV
		swigIntConstant( GL_REFERENCED_BY_TASK_SHADER_NV, "GL_REFERENCED_BY_TASK_SHADER_NV" );
	#endif
	#ifdef GL_MESH_SHADER_BIT_NV
		swigIntConstant( GL_MESH_SHADER_BIT_NV, "GL_MESH_SHADER_BIT_NV" );
	#endif
	#ifdef GL_TASK_SHADER_BIT_NV
		swigIntConstant( GL_TASK_SHADER_BIT_NV, "GL_TASK_SHADER_BIT_NV" );
	#endif
	#ifdef GL_MESH_SUBROUTINE_NV
		swigIntConstant( GL_MESH_SUBROUTINE_NV, "GL_MESH_SUBROUTINE_NV" );
	#endif
	#ifdef GL_TASK_SUBROUTINE_NV
		swigIntConstant( GL_TASK_SUBROUTINE_NV, "GL_TASK_SUBROUTINE_NV" );
	#endif
	#ifdef GL_MESH_SUBROUTINE_UNIFORM_NV
		swigIntConstant( GL_MESH_SUBROUTINE_UNIFORM_NV, "GL_MESH_SUBROUTINE_UNIFORM_NV" );
	#endif
	#ifdef GL_TASK_SUBROUTINE_UNIFORM_NV
		swigIntConstant( GL_TASK_SUBROUTINE_UNIFORM_NV, "GL_TASK_SUBROUTINE_UNIFORM_NV" );
	#endif
	#ifdef GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV
		swigIntConstant( GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV" );
	#endif
	#ifdef GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV
		swigIntConstant( GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV" );
	#endif
	#ifdef GL_NV_multisample_coverage
		swigIntConstant( GL_NV_multisample_coverage, "GL_NV_multisample_coverage" );
	#endif
	#ifdef GL_NV_multisample_filter_hint
		swigIntConstant( GL_NV_multisample_filter_hint, "GL_NV_multisample_filter_hint" );
	#endif
	#ifdef GL_MULTISAMPLE_FILTER_HINT_NV
		swigIntConstant( GL_MULTISAMPLE_FILTER_HINT_NV, "GL_MULTISAMPLE_FILTER_HINT_NV" );
	#endif
	#ifdef GL_NV_occlusion_query
		swigIntConstant( GL_NV_occlusion_query, "GL_NV_occlusion_query" );
	#endif
	#ifdef GL_PIXEL_COUNTER_BITS_NV
		swigIntConstant( GL_PIXEL_COUNTER_BITS_NV, "GL_PIXEL_COUNTER_BITS_NV" );
	#endif
	#ifdef GL_CURRENT_OCCLUSION_QUERY_ID_NV
		swigIntConstant( GL_CURRENT_OCCLUSION_QUERY_ID_NV, "GL_CURRENT_OCCLUSION_QUERY_ID_NV" );
	#endif
	#ifdef GL_PIXEL_COUNT_NV
		swigIntConstant( GL_PIXEL_COUNT_NV, "GL_PIXEL_COUNT_NV" );
	#endif
	#ifdef GL_PIXEL_COUNT_AVAILABLE_NV
		swigIntConstant( GL_PIXEL_COUNT_AVAILABLE_NV, "GL_PIXEL_COUNT_AVAILABLE_NV" );
	#endif
	#ifdef GL_NV_packed_depth_stencil
		swigIntConstant( GL_NV_packed_depth_stencil, "GL_NV_packed_depth_stencil" );
	#endif
	#ifdef GL_DEPTH_STENCIL_NV
		swigIntConstant( GL_DEPTH_STENCIL_NV, "GL_DEPTH_STENCIL_NV" );
	#endif
	#ifdef GL_UNSIGNED_INT_24_8_NV
		swigIntConstant( GL_UNSIGNED_INT_24_8_NV, "GL_UNSIGNED_INT_24_8_NV" );
	#endif
	#ifdef GL_NV_parameter_buffer_object
		swigIntConstant( GL_NV_parameter_buffer_object, "GL_NV_parameter_buffer_object" );
	#endif
	#ifdef GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV
		swigIntConstant( GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV" );
	#endif
	#ifdef GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV
		swigIntConstant( GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV" );
	#endif
	#ifdef GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV
		swigIntConstant( GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV" );
	#endif
	#ifdef GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV
		swigIntConstant( GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV" );
	#endif
	#ifdef GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV
		swigIntConstant( GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV" );
	#endif
	#ifdef GL_NV_parameter_buffer_object2
		swigIntConstant( GL_NV_parameter_buffer_object2, "GL_NV_parameter_buffer_object2" );
	#endif
	#ifdef GL_NV_path_rendering
		swigIntConstant( GL_NV_path_rendering, "GL_NV_path_rendering" );
	#endif
	#ifdef GL_PATH_FORMAT_SVG_NV
		swigIntConstant( GL_PATH_FORMAT_SVG_NV, "GL_PATH_FORMAT_SVG_NV" );
	#endif
	#ifdef GL_PATH_FORMAT_PS_NV
		swigIntConstant( GL_PATH_FORMAT_PS_NV, "GL_PATH_FORMAT_PS_NV" );
	#endif
	#ifdef GL_STANDARD_FONT_NAME_NV
		swigIntConstant( GL_STANDARD_FONT_NAME_NV, "GL_STANDARD_FONT_NAME_NV" );
	#endif
	#ifdef GL_SYSTEM_FONT_NAME_NV
		swigIntConstant( GL_SYSTEM_FONT_NAME_NV, "GL_SYSTEM_FONT_NAME_NV" );
	#endif
	#ifdef GL_FILE_NAME_NV
		swigIntConstant( GL_FILE_NAME_NV, "GL_FILE_NAME_NV" );
	#endif
	#ifdef GL_PATH_STROKE_WIDTH_NV
		swigIntConstant( GL_PATH_STROKE_WIDTH_NV, "GL_PATH_STROKE_WIDTH_NV" );
	#endif
	#ifdef GL_PATH_END_CAPS_NV
		swigIntConstant( GL_PATH_END_CAPS_NV, "GL_PATH_END_CAPS_NV" );
	#endif
	#ifdef GL_PATH_INITIAL_END_CAP_NV
		swigIntConstant( GL_PATH_INITIAL_END_CAP_NV, "GL_PATH_INITIAL_END_CAP_NV" );
	#endif
	#ifdef GL_PATH_TERMINAL_END_CAP_NV
		swigIntConstant( GL_PATH_TERMINAL_END_CAP_NV, "GL_PATH_TERMINAL_END_CAP_NV" );
	#endif
	#ifdef GL_PATH_JOIN_STYLE_NV
		swigIntConstant( GL_PATH_JOIN_STYLE_NV, "GL_PATH_JOIN_STYLE_NV" );
	#endif
	#ifdef GL_PATH_MITER_LIMIT_NV
		swigIntConstant( GL_PATH_MITER_LIMIT_NV, "GL_PATH_MITER_LIMIT_NV" );
	#endif
	#ifdef GL_PATH_DASH_CAPS_NV
		swigIntConstant( GL_PATH_DASH_CAPS_NV, "GL_PATH_DASH_CAPS_NV" );
	#endif
	#ifdef GL_PATH_INITIAL_DASH_CAP_NV
		swigIntConstant( GL_PATH_INITIAL_DASH_CAP_NV, "GL_PATH_INITIAL_DASH_CAP_NV" );
	#endif
	#ifdef GL_PATH_TERMINAL_DASH_CAP_NV
		swigIntConstant( GL_PATH_TERMINAL_DASH_CAP_NV, "GL_PATH_TERMINAL_DASH_CAP_NV" );
	#endif
	#ifdef GL_PATH_DASH_OFFSET_NV
		swigIntConstant( GL_PATH_DASH_OFFSET_NV, "GL_PATH_DASH_OFFSET_NV" );
	#endif
	#ifdef GL_PATH_CLIENT_LENGTH_NV
		swigIntConstant( GL_PATH_CLIENT_LENGTH_NV, "GL_PATH_CLIENT_LENGTH_NV" );
	#endif
	#ifdef GL_PATH_FILL_MODE_NV
		swigIntConstant( GL_PATH_FILL_MODE_NV, "GL_PATH_FILL_MODE_NV" );
	#endif
	#ifdef GL_PATH_FILL_MASK_NV
		swigIntConstant( GL_PATH_FILL_MASK_NV, "GL_PATH_FILL_MASK_NV" );
	#endif
	#ifdef GL_PATH_FILL_COVER_MODE_NV
		swigIntConstant( GL_PATH_FILL_COVER_MODE_NV, "GL_PATH_FILL_COVER_MODE_NV" );
	#endif
	#ifdef GL_PATH_STROKE_COVER_MODE_NV
		swigIntConstant( GL_PATH_STROKE_COVER_MODE_NV, "GL_PATH_STROKE_COVER_MODE_NV" );
	#endif
	#ifdef GL_PATH_STROKE_MASK_NV
		swigIntConstant( GL_PATH_STROKE_MASK_NV, "GL_PATH_STROKE_MASK_NV" );
	#endif
	#ifdef GL_COUNT_UP_NV
		swigIntConstant( GL_COUNT_UP_NV, "GL_COUNT_UP_NV" );
	#endif
	#ifdef GL_COUNT_DOWN_NV
		swigIntConstant( GL_COUNT_DOWN_NV, "GL_COUNT_DOWN_NV" );
	#endif
	#ifdef GL_PATH_OBJECT_BOUNDING_BOX_NV
		swigIntConstant( GL_PATH_OBJECT_BOUNDING_BOX_NV, "GL_PATH_OBJECT_BOUNDING_BOX_NV" );
	#endif
	#ifdef GL_CONVEX_HULL_NV
		swigIntConstant( GL_CONVEX_HULL_NV, "GL_CONVEX_HULL_NV" );
	#endif
	#ifdef GL_BOUNDING_BOX_NV
		swigIntConstant( GL_BOUNDING_BOX_NV, "GL_BOUNDING_BOX_NV" );
	#endif
	#ifdef GL_TRANSLATE_X_NV
		swigIntConstant( GL_TRANSLATE_X_NV, "GL_TRANSLATE_X_NV" );
	#endif
	#ifdef GL_TRANSLATE_Y_NV
		swigIntConstant( GL_TRANSLATE_Y_NV, "GL_TRANSLATE_Y_NV" );
	#endif
	#ifdef GL_TRANSLATE_2D_NV
		swigIntConstant( GL_TRANSLATE_2D_NV, "GL_TRANSLATE_2D_NV" );
	#endif
	#ifdef GL_TRANSLATE_3D_NV
		swigIntConstant( GL_TRANSLATE_3D_NV, "GL_TRANSLATE_3D_NV" );
	#endif
	#ifdef GL_AFFINE_2D_NV
		swigIntConstant( GL_AFFINE_2D_NV, "GL_AFFINE_2D_NV" );
	#endif
	#ifdef GL_AFFINE_3D_NV
		swigIntConstant( GL_AFFINE_3D_NV, "GL_AFFINE_3D_NV" );
	#endif
	#ifdef GL_TRANSPOSE_AFFINE_2D_NV
		swigIntConstant( GL_TRANSPOSE_AFFINE_2D_NV, "GL_TRANSPOSE_AFFINE_2D_NV" );
	#endif
	#ifdef GL_TRANSPOSE_AFFINE_3D_NV
		swigIntConstant( GL_TRANSPOSE_AFFINE_3D_NV, "GL_TRANSPOSE_AFFINE_3D_NV" );
	#endif
	#ifdef GL_UTF8_NV
		swigIntConstant( GL_UTF8_NV, "GL_UTF8_NV" );
	#endif
	#ifdef GL_UTF16_NV
		swigIntConstant( GL_UTF16_NV, "GL_UTF16_NV" );
	#endif
	#ifdef GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV
		swigIntConstant( GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV, "GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV" );
	#endif
	#ifdef GL_PATH_COMMAND_COUNT_NV
		swigIntConstant( GL_PATH_COMMAND_COUNT_NV, "GL_PATH_COMMAND_COUNT_NV" );
	#endif
	#ifdef GL_PATH_COORD_COUNT_NV
		swigIntConstant( GL_PATH_COORD_COUNT_NV, "GL_PATH_COORD_COUNT_NV" );
	#endif
	#ifdef GL_PATH_DASH_ARRAY_COUNT_NV
		swigIntConstant( GL_PATH_DASH_ARRAY_COUNT_NV, "GL_PATH_DASH_ARRAY_COUNT_NV" );
	#endif
	#ifdef GL_PATH_COMPUTED_LENGTH_NV
		swigIntConstant( GL_PATH_COMPUTED_LENGTH_NV, "GL_PATH_COMPUTED_LENGTH_NV" );
	#endif
	#ifdef GL_PATH_FILL_BOUNDING_BOX_NV
		swigIntConstant( GL_PATH_FILL_BOUNDING_BOX_NV, "GL_PATH_FILL_BOUNDING_BOX_NV" );
	#endif
	#ifdef GL_PATH_STROKE_BOUNDING_BOX_NV
		swigIntConstant( GL_PATH_STROKE_BOUNDING_BOX_NV, "GL_PATH_STROKE_BOUNDING_BOX_NV" );
	#endif
	#ifdef GL_SQUARE_NV
		swigIntConstant( GL_SQUARE_NV, "GL_SQUARE_NV" );
	#endif
	#ifdef GL_ROUND_NV
		swigIntConstant( GL_ROUND_NV, "GL_ROUND_NV" );
	#endif
	#ifdef GL_TRIANGULAR_NV
		swigIntConstant( GL_TRIANGULAR_NV, "GL_TRIANGULAR_NV" );
	#endif
	#ifdef GL_BEVEL_NV
		swigIntConstant( GL_BEVEL_NV, "GL_BEVEL_NV" );
	#endif
	#ifdef GL_MITER_REVERT_NV
		swigIntConstant( GL_MITER_REVERT_NV, "GL_MITER_REVERT_NV" );
	#endif
	#ifdef GL_MITER_TRUNCATE_NV
		swigIntConstant( GL_MITER_TRUNCATE_NV, "GL_MITER_TRUNCATE_NV" );
	#endif
	#ifdef GL_SKIP_MISSING_GLYPH_NV
		swigIntConstant( GL_SKIP_MISSING_GLYPH_NV, "GL_SKIP_MISSING_GLYPH_NV" );
	#endif
	#ifdef GL_USE_MISSING_GLYPH_NV
		swigIntConstant( GL_USE_MISSING_GLYPH_NV, "GL_USE_MISSING_GLYPH_NV" );
	#endif
	#ifdef GL_PATH_ERROR_POSITION_NV
		swigIntConstant( GL_PATH_ERROR_POSITION_NV, "GL_PATH_ERROR_POSITION_NV" );
	#endif
	#ifdef GL_ACCUM_ADJACENT_PAIRS_NV
		swigIntConstant( GL_ACCUM_ADJACENT_PAIRS_NV, "GL_ACCUM_ADJACENT_PAIRS_NV" );
	#endif
	#ifdef GL_ADJACENT_PAIRS_NV
		swigIntConstant( GL_ADJACENT_PAIRS_NV, "GL_ADJACENT_PAIRS_NV" );
	#endif
	#ifdef GL_FIRST_TO_REST_NV
		swigIntConstant( GL_FIRST_TO_REST_NV, "GL_FIRST_TO_REST_NV" );
	#endif
	#ifdef GL_PATH_GEN_MODE_NV
		swigIntConstant( GL_PATH_GEN_MODE_NV, "GL_PATH_GEN_MODE_NV" );
	#endif
	#ifdef GL_PATH_GEN_COEFF_NV
		swigIntConstant( GL_PATH_GEN_COEFF_NV, "GL_PATH_GEN_COEFF_NV" );
	#endif
	#ifdef GL_PATH_GEN_COMPONENTS_NV
		swigIntConstant( GL_PATH_GEN_COMPONENTS_NV, "GL_PATH_GEN_COMPONENTS_NV" );
	#endif
	#ifdef GL_PATH_STENCIL_FUNC_NV
		swigIntConstant( GL_PATH_STENCIL_FUNC_NV, "GL_PATH_STENCIL_FUNC_NV" );
	#endif
	#ifdef GL_PATH_STENCIL_REF_NV
		swigIntConstant( GL_PATH_STENCIL_REF_NV, "GL_PATH_STENCIL_REF_NV" );
	#endif
	#ifdef GL_PATH_STENCIL_VALUE_MASK_NV
		swigIntConstant( GL_PATH_STENCIL_VALUE_MASK_NV, "GL_PATH_STENCIL_VALUE_MASK_NV" );
	#endif
	#ifdef GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV
		swigIntConstant( GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV, "GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV" );
	#endif
	#ifdef GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV
		swigIntConstant( GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV, "GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV" );
	#endif
	#ifdef GL_PATH_COVER_DEPTH_FUNC_NV
		swigIntConstant( GL_PATH_COVER_DEPTH_FUNC_NV, "GL_PATH_COVER_DEPTH_FUNC_NV" );
	#endif
	#ifdef GL_PATH_DASH_OFFSET_RESET_NV
		swigIntConstant( GL_PATH_DASH_OFFSET_RESET_NV, "GL_PATH_DASH_OFFSET_RESET_NV" );
	#endif
	#ifdef GL_MOVE_TO_RESETS_NV
		swigIntConstant( GL_MOVE_TO_RESETS_NV, "GL_MOVE_TO_RESETS_NV" );
	#endif
	#ifdef GL_MOVE_TO_CONTINUES_NV
		swigIntConstant( GL_MOVE_TO_CONTINUES_NV, "GL_MOVE_TO_CONTINUES_NV" );
	#endif
	#ifdef GL_CLOSE_PATH_NV
		swigIntConstant( GL_CLOSE_PATH_NV, "GL_CLOSE_PATH_NV" );
	#endif
	#ifdef GL_MOVE_TO_NV
		swigIntConstant( GL_MOVE_TO_NV, "GL_MOVE_TO_NV" );
	#endif
	#ifdef GL_RELATIVE_MOVE_TO_NV
		swigIntConstant( GL_RELATIVE_MOVE_TO_NV, "GL_RELATIVE_MOVE_TO_NV" );
	#endif
	#ifdef GL_LINE_TO_NV
		swigIntConstant( GL_LINE_TO_NV, "GL_LINE_TO_NV" );
	#endif
	#ifdef GL_RELATIVE_LINE_TO_NV
		swigIntConstant( GL_RELATIVE_LINE_TO_NV, "GL_RELATIVE_LINE_TO_NV" );
	#endif
	#ifdef GL_HORIZONTAL_LINE_TO_NV
		swigIntConstant( GL_HORIZONTAL_LINE_TO_NV, "GL_HORIZONTAL_LINE_TO_NV" );
	#endif
	#ifdef GL_RELATIVE_HORIZONTAL_LINE_TO_NV
		swigIntConstant( GL_RELATIVE_HORIZONTAL_LINE_TO_NV, "GL_RELATIVE_HORIZONTAL_LINE_TO_NV" );
	#endif
	#ifdef GL_VERTICAL_LINE_TO_NV
		swigIntConstant( GL_VERTICAL_LINE_TO_NV, "GL_VERTICAL_LINE_TO_NV" );
	#endif
	#ifdef GL_RELATIVE_VERTICAL_LINE_TO_NV
		swigIntConstant( GL_RELATIVE_VERTICAL_LINE_TO_NV, "GL_RELATIVE_VERTICAL_LINE_TO_NV" );
	#endif
	#ifdef GL_QUADRATIC_CURVE_TO_NV
		swigIntConstant( GL_QUADRATIC_CURVE_TO_NV, "GL_QUADRATIC_CURVE_TO_NV" );
	#endif
	#ifdef GL_RELATIVE_QUADRATIC_CURVE_TO_NV
		swigIntConstant( GL_RELATIVE_QUADRATIC_CURVE_TO_NV, "GL_RELATIVE_QUADRATIC_CURVE_TO_NV" );
	#endif
	#ifdef GL_CUBIC_CURVE_TO_NV
		swigIntConstant( GL_CUBIC_CURVE_TO_NV, "GL_CUBIC_CURVE_TO_NV" );
	#endif
	#ifdef GL_RELATIVE_CUBIC_CURVE_TO_NV
		swigIntConstant( GL_RELATIVE_CUBIC_CURVE_TO_NV, "GL_RELATIVE_CUBIC_CURVE_TO_NV" );
	#endif
	#ifdef GL_SMOOTH_QUADRATIC_CURVE_TO_NV
		swigIntConstant( GL_SMOOTH_QUADRATIC_CURVE_TO_NV, "GL_SMOOTH_QUADRATIC_CURVE_TO_NV" );
	#endif
	#ifdef GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV
		swigIntConstant( GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV, "GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV" );
	#endif
	#ifdef GL_SMOOTH_CUBIC_CURVE_TO_NV
		swigIntConstant( GL_SMOOTH_CUBIC_CURVE_TO_NV, "GL_SMOOTH_CUBIC_CURVE_TO_NV" );
	#endif
	#ifdef GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV
		swigIntConstant( GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV, "GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV" );
	#endif
	#ifdef GL_SMALL_CCW_ARC_TO_NV
		swigIntConstant( GL_SMALL_CCW_ARC_TO_NV, "GL_SMALL_CCW_ARC_TO_NV" );
	#endif
	#ifdef GL_RELATIVE_SMALL_CCW_ARC_TO_NV
		swigIntConstant( GL_RELATIVE_SMALL_CCW_ARC_TO_NV, "GL_RELATIVE_SMALL_CCW_ARC_TO_NV" );
	#endif
	#ifdef GL_SMALL_CW_ARC_TO_NV
		swigIntConstant( GL_SMALL_CW_ARC_TO_NV, "GL_SMALL_CW_ARC_TO_NV" );
	#endif
	#ifdef GL_RELATIVE_SMALL_CW_ARC_TO_NV
		swigIntConstant( GL_RELATIVE_SMALL_CW_ARC_TO_NV, "GL_RELATIVE_SMALL_CW_ARC_TO_NV" );
	#endif
	#ifdef GL_LARGE_CCW_ARC_TO_NV
		swigIntConstant( GL_LARGE_CCW_ARC_TO_NV, "GL_LARGE_CCW_ARC_TO_NV" );
	#endif
	#ifdef GL_RELATIVE_LARGE_CCW_ARC_TO_NV
		swigIntConstant( GL_RELATIVE_LARGE_CCW_ARC_TO_NV, "GL_RELATIVE_LARGE_CCW_ARC_TO_NV" );
	#endif
	#ifdef GL_LARGE_CW_ARC_TO_NV
		swigIntConstant( GL_LARGE_CW_ARC_TO_NV, "GL_LARGE_CW_ARC_TO_NV" );
	#endif
	#ifdef GL_RELATIVE_LARGE_CW_ARC_TO_NV
		swigIntConstant( GL_RELATIVE_LARGE_CW_ARC_TO_NV, "GL_RELATIVE_LARGE_CW_ARC_TO_NV" );
	#endif
	#ifdef GL_RESTART_PATH_NV
		swigIntConstant( GL_RESTART_PATH_NV, "GL_RESTART_PATH_NV" );
	#endif
	#ifdef GL_DUP_FIRST_CUBIC_CURVE_TO_NV
		swigIntConstant( GL_DUP_FIRST_CUBIC_CURVE_TO_NV, "GL_DUP_FIRST_CUBIC_CURVE_TO_NV" );
	#endif
	#ifdef GL_DUP_LAST_CUBIC_CURVE_TO_NV
		swigIntConstant( GL_DUP_LAST_CUBIC_CURVE_TO_NV, "GL_DUP_LAST_CUBIC_CURVE_TO_NV" );
	#endif
	#ifdef GL_RECT_NV
		swigIntConstant( GL_RECT_NV, "GL_RECT_NV" );
	#endif
	#ifdef GL_CIRCULAR_CCW_ARC_TO_NV
		swigIntConstant( GL_CIRCULAR_CCW_ARC_TO_NV, "GL_CIRCULAR_CCW_ARC_TO_NV" );
	#endif
	#ifdef GL_CIRCULAR_CW_ARC_TO_NV
		swigIntConstant( GL_CIRCULAR_CW_ARC_TO_NV, "GL_CIRCULAR_CW_ARC_TO_NV" );
	#endif
	#ifdef GL_CIRCULAR_TANGENT_ARC_TO_NV
		swigIntConstant( GL_CIRCULAR_TANGENT_ARC_TO_NV, "GL_CIRCULAR_TANGENT_ARC_TO_NV" );
	#endif
	#ifdef GL_ARC_TO_NV
		swigIntConstant( GL_ARC_TO_NV, "GL_ARC_TO_NV" );
	#endif
	#ifdef GL_RELATIVE_ARC_TO_NV
		swigIntConstant( GL_RELATIVE_ARC_TO_NV, "GL_RELATIVE_ARC_TO_NV" );
	#endif
	#ifdef GL_BOLD_BIT_NV
		swigIntConstant( GL_BOLD_BIT_NV, "GL_BOLD_BIT_NV" );
	#endif
	#ifdef GL_ITALIC_BIT_NV
		swigIntConstant( GL_ITALIC_BIT_NV, "GL_ITALIC_BIT_NV" );
	#endif
	#ifdef GL_GLYPH_WIDTH_BIT_NV
		swigIntConstant( GL_GLYPH_WIDTH_BIT_NV, "GL_GLYPH_WIDTH_BIT_NV" );
	#endif
	#ifdef GL_GLYPH_HEIGHT_BIT_NV
		swigIntConstant( GL_GLYPH_HEIGHT_BIT_NV, "GL_GLYPH_HEIGHT_BIT_NV" );
	#endif
	#ifdef GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV
		swigIntConstant( GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV, "GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV" );
	#endif
	#ifdef GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV
		swigIntConstant( GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV, "GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV" );
	#endif
	#ifdef GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV
		swigIntConstant( GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV, "GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV" );
	#endif
	#ifdef GL_GLYPH_VERTICAL_BEARING_X_BIT_NV
		swigIntConstant( GL_GLYPH_VERTICAL_BEARING_X_BIT_NV, "GL_GLYPH_VERTICAL_BEARING_X_BIT_NV" );
	#endif
	#ifdef GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV
		swigIntConstant( GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV, "GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV" );
	#endif
	#ifdef GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV
		swigIntConstant( GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV, "GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV" );
	#endif
	#ifdef GL_GLYPH_HAS_KERNING_BIT_NV
		swigIntConstant( GL_GLYPH_HAS_KERNING_BIT_NV, "GL_GLYPH_HAS_KERNING_BIT_NV" );
	#endif
	#ifdef GL_FONT_X_MIN_BOUNDS_BIT_NV
		swigIntConstant( GL_FONT_X_MIN_BOUNDS_BIT_NV, "GL_FONT_X_MIN_BOUNDS_BIT_NV" );
	#endif
	#ifdef GL_FONT_Y_MIN_BOUNDS_BIT_NV
		swigIntConstant( GL_FONT_Y_MIN_BOUNDS_BIT_NV, "GL_FONT_Y_MIN_BOUNDS_BIT_NV" );
	#endif
	#ifdef GL_FONT_X_MAX_BOUNDS_BIT_NV
		swigIntConstant( GL_FONT_X_MAX_BOUNDS_BIT_NV, "GL_FONT_X_MAX_BOUNDS_BIT_NV" );
	#endif
	#ifdef GL_FONT_Y_MAX_BOUNDS_BIT_NV
		swigIntConstant( GL_FONT_Y_MAX_BOUNDS_BIT_NV, "GL_FONT_Y_MAX_BOUNDS_BIT_NV" );
	#endif
	#ifdef GL_FONT_UNITS_PER_EM_BIT_NV
		swigIntConstant( GL_FONT_UNITS_PER_EM_BIT_NV, "GL_FONT_UNITS_PER_EM_BIT_NV" );
	#endif
	#ifdef GL_FONT_ASCENDER_BIT_NV
		swigIntConstant( GL_FONT_ASCENDER_BIT_NV, "GL_FONT_ASCENDER_BIT_NV" );
	#endif
	#ifdef GL_FONT_DESCENDER_BIT_NV
		swigIntConstant( GL_FONT_DESCENDER_BIT_NV, "GL_FONT_DESCENDER_BIT_NV" );
	#endif
	#ifdef GL_FONT_HEIGHT_BIT_NV
		swigIntConstant( GL_FONT_HEIGHT_BIT_NV, "GL_FONT_HEIGHT_BIT_NV" );
	#endif
	#ifdef GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV
		swigIntConstant( GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV, "GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV" );
	#endif
	#ifdef GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV
		swigIntConstant( GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV, "GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV" );
	#endif
	#ifdef GL_FONT_UNDERLINE_POSITION_BIT_NV
		swigIntConstant( GL_FONT_UNDERLINE_POSITION_BIT_NV, "GL_FONT_UNDERLINE_POSITION_BIT_NV" );
	#endif
	#ifdef GL_FONT_UNDERLINE_THICKNESS_BIT_NV
		swigIntConstant( GL_FONT_UNDERLINE_THICKNESS_BIT_NV, "GL_FONT_UNDERLINE_THICKNESS_BIT_NV" );
	#endif
	#ifdef GL_FONT_HAS_KERNING_BIT_NV
		swigIntConstant( GL_FONT_HAS_KERNING_BIT_NV, "GL_FONT_HAS_KERNING_BIT_NV" );
	#endif
	#ifdef GL_ROUNDED_RECT_NV
		swigIntConstant( GL_ROUNDED_RECT_NV, "GL_ROUNDED_RECT_NV" );
	#endif
	#ifdef GL_RELATIVE_ROUNDED_RECT_NV
		swigIntConstant( GL_RELATIVE_ROUNDED_RECT_NV, "GL_RELATIVE_ROUNDED_RECT_NV" );
	#endif
	#ifdef GL_ROUNDED_RECT2_NV
		swigIntConstant( GL_ROUNDED_RECT2_NV, "GL_ROUNDED_RECT2_NV" );
	#endif
	#ifdef GL_RELATIVE_ROUNDED_RECT2_NV
		swigIntConstant( GL_RELATIVE_ROUNDED_RECT2_NV, "GL_RELATIVE_ROUNDED_RECT2_NV" );
	#endif
	#ifdef GL_ROUNDED_RECT4_NV
		swigIntConstant( GL_ROUNDED_RECT4_NV, "GL_ROUNDED_RECT4_NV" );
	#endif
	#ifdef GL_RELATIVE_ROUNDED_RECT4_NV
		swigIntConstant( GL_RELATIVE_ROUNDED_RECT4_NV, "GL_RELATIVE_ROUNDED_RECT4_NV" );
	#endif
	#ifdef GL_ROUNDED_RECT8_NV
		swigIntConstant( GL_ROUNDED_RECT8_NV, "GL_ROUNDED_RECT8_NV" );
	#endif
	#ifdef GL_RELATIVE_ROUNDED_RECT8_NV
		swigIntConstant( GL_RELATIVE_ROUNDED_RECT8_NV, "GL_RELATIVE_ROUNDED_RECT8_NV" );
	#endif
	#ifdef GL_RELATIVE_RECT_NV
		swigIntConstant( GL_RELATIVE_RECT_NV, "GL_RELATIVE_RECT_NV" );
	#endif
	#ifdef GL_FONT_GLYPHS_AVAILABLE_NV
		swigIntConstant( GL_FONT_GLYPHS_AVAILABLE_NV, "GL_FONT_GLYPHS_AVAILABLE_NV" );
	#endif
	#ifdef GL_FONT_TARGET_UNAVAILABLE_NV
		swigIntConstant( GL_FONT_TARGET_UNAVAILABLE_NV, "GL_FONT_TARGET_UNAVAILABLE_NV" );
	#endif
	#ifdef GL_FONT_UNAVAILABLE_NV
		swigIntConstant( GL_FONT_UNAVAILABLE_NV, "GL_FONT_UNAVAILABLE_NV" );
	#endif
	#ifdef GL_FONT_UNINTELLIGIBLE_NV
		swigIntConstant( GL_FONT_UNINTELLIGIBLE_NV, "GL_FONT_UNINTELLIGIBLE_NV" );
	#endif
	#ifdef GL_CONIC_CURVE_TO_NV
		swigIntConstant( GL_CONIC_CURVE_TO_NV, "GL_CONIC_CURVE_TO_NV" );
	#endif
	#ifdef GL_RELATIVE_CONIC_CURVE_TO_NV
		swigIntConstant( GL_RELATIVE_CONIC_CURVE_TO_NV, "GL_RELATIVE_CONIC_CURVE_TO_NV" );
	#endif
	#ifdef GL_FONT_NUM_GLYPH_INDICES_BIT_NV
		swigIntConstant( GL_FONT_NUM_GLYPH_INDICES_BIT_NV, "GL_FONT_NUM_GLYPH_INDICES_BIT_NV" );
	#endif
	#ifdef GL_STANDARD_FONT_FORMAT_NV
		swigIntConstant( GL_STANDARD_FONT_FORMAT_NV, "GL_STANDARD_FONT_FORMAT_NV" );
	#endif
	#ifdef GL_2_BYTES_NV
		swigIntConstant( GL_2_BYTES_NV, "GL_2_BYTES_NV" );
	#endif
	#ifdef GL_3_BYTES_NV
		swigIntConstant( GL_3_BYTES_NV, "GL_3_BYTES_NV" );
	#endif
	#ifdef GL_4_BYTES_NV
		swigIntConstant( GL_4_BYTES_NV, "GL_4_BYTES_NV" );
	#endif
	#ifdef GL_EYE_LINEAR_NV
		swigIntConstant( GL_EYE_LINEAR_NV, "GL_EYE_LINEAR_NV" );
	#endif
	#ifdef GL_OBJECT_LINEAR_NV
		swigIntConstant( GL_OBJECT_LINEAR_NV, "GL_OBJECT_LINEAR_NV" );
	#endif
	#ifdef GL_CONSTANT_NV
		swigIntConstant( GL_CONSTANT_NV, "GL_CONSTANT_NV" );
	#endif
	#ifdef GL_PATH_FOG_GEN_MODE_NV
		swigIntConstant( GL_PATH_FOG_GEN_MODE_NV, "GL_PATH_FOG_GEN_MODE_NV" );
	#endif
	#ifdef GL_PRIMARY_COLOR_NV
		swigIntConstant( GL_PRIMARY_COLOR_NV, "GL_PRIMARY_COLOR_NV" );
	#endif
	#ifdef GL_SECONDARY_COLOR_NV
		swigIntConstant( GL_SECONDARY_COLOR_NV, "GL_SECONDARY_COLOR_NV" );
	#endif
	#ifdef GL_PATH_GEN_COLOR_FORMAT_NV
		swigIntConstant( GL_PATH_GEN_COLOR_FORMAT_NV, "GL_PATH_GEN_COLOR_FORMAT_NV" );
	#endif
	#ifdef GL_PATH_PROJECTION_NV
		swigIntConstant( GL_PATH_PROJECTION_NV, "GL_PATH_PROJECTION_NV" );
	#endif
	#ifdef GL_PATH_MODELVIEW_NV
		swigIntConstant( GL_PATH_MODELVIEW_NV, "GL_PATH_MODELVIEW_NV" );
	#endif
	#ifdef GL_PATH_MODELVIEW_STACK_DEPTH_NV
		swigIntConstant( GL_PATH_MODELVIEW_STACK_DEPTH_NV, "GL_PATH_MODELVIEW_STACK_DEPTH_NV" );
	#endif
	#ifdef GL_PATH_MODELVIEW_MATRIX_NV
		swigIntConstant( GL_PATH_MODELVIEW_MATRIX_NV, "GL_PATH_MODELVIEW_MATRIX_NV" );
	#endif
	#ifdef GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV
		swigIntConstant( GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV, "GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV" );
	#endif
	#ifdef GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV
		swigIntConstant( GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV, "GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV" );
	#endif
	#ifdef GL_PATH_PROJECTION_STACK_DEPTH_NV
		swigIntConstant( GL_PATH_PROJECTION_STACK_DEPTH_NV, "GL_PATH_PROJECTION_STACK_DEPTH_NV" );
	#endif
	#ifdef GL_PATH_PROJECTION_MATRIX_NV
		swigIntConstant( GL_PATH_PROJECTION_MATRIX_NV, "GL_PATH_PROJECTION_MATRIX_NV" );
	#endif
	#ifdef GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV
		swigIntConstant( GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV, "GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV" );
	#endif
	#ifdef GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV
		swigIntConstant( GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV, "GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV" );
	#endif
	#ifdef GL_FRAGMENT_INPUT_NV
		swigIntConstant( GL_FRAGMENT_INPUT_NV, "GL_FRAGMENT_INPUT_NV" );
	#endif
	#ifdef GL_NV_path_rendering_shared_edge
		swigIntConstant( GL_NV_path_rendering_shared_edge, "GL_NV_path_rendering_shared_edge" );
	#endif
	#ifdef GL_SHARED_EDGE_NV
		swigIntConstant( GL_SHARED_EDGE_NV, "GL_SHARED_EDGE_NV" );
	#endif
	#ifdef GL_NV_pixel_data_range
		swigIntConstant( GL_NV_pixel_data_range, "GL_NV_pixel_data_range" );
	#endif
	#ifdef GL_WRITE_PIXEL_DATA_RANGE_NV
		swigIntConstant( GL_WRITE_PIXEL_DATA_RANGE_NV, "GL_WRITE_PIXEL_DATA_RANGE_NV" );
	#endif
	#ifdef GL_READ_PIXEL_DATA_RANGE_NV
		swigIntConstant( GL_READ_PIXEL_DATA_RANGE_NV, "GL_READ_PIXEL_DATA_RANGE_NV" );
	#endif
	#ifdef GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV
		swigIntConstant( GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV" );
	#endif
	#ifdef GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
		swigIntConstant( GL_READ_PIXEL_DATA_RANGE_LENGTH_NV, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV" );
	#endif
	#ifdef GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
		swigIntConstant( GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV" );
	#endif
	#ifdef GL_READ_PIXEL_DATA_RANGE_POINTER_NV
		swigIntConstant( GL_READ_PIXEL_DATA_RANGE_POINTER_NV, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV" );
	#endif
	#ifdef GL_NV_point_sprite
		swigIntConstant( GL_NV_point_sprite, "GL_NV_point_sprite" );
	#endif
	#ifdef GL_POINT_SPRITE_NV
		swigIntConstant( GL_POINT_SPRITE_NV, "GL_POINT_SPRITE_NV" );
	#endif
	#ifdef GL_COORD_REPLACE_NV
		swigIntConstant( GL_COORD_REPLACE_NV, "GL_COORD_REPLACE_NV" );
	#endif
	#ifdef GL_POINT_SPRITE_R_MODE_NV
		swigIntConstant( GL_POINT_SPRITE_R_MODE_NV, "GL_POINT_SPRITE_R_MODE_NV" );
	#endif
	#ifdef GL_NV_present_video
		swigIntConstant( GL_NV_present_video, "GL_NV_present_video" );
	#endif
	#ifdef GL_FRAME_NV
		swigIntConstant( GL_FRAME_NV, "GL_FRAME_NV" );
	#endif
	#ifdef GL_FIELDS_NV
		swigIntConstant( GL_FIELDS_NV, "GL_FIELDS_NV" );
	#endif
	#ifdef GL_CURRENT_TIME_NV
		swigIntConstant( GL_CURRENT_TIME_NV, "GL_CURRENT_TIME_NV" );
	#endif
	#ifdef GL_NUM_FILL_STREAMS_NV
		swigIntConstant( GL_NUM_FILL_STREAMS_NV, "GL_NUM_FILL_STREAMS_NV" );
	#endif
	#ifdef GL_PRESENT_TIME_NV
		swigIntConstant( GL_PRESENT_TIME_NV, "GL_PRESENT_TIME_NV" );
	#endif
	#ifdef GL_PRESENT_DURATION_NV
		swigIntConstant( GL_PRESENT_DURATION_NV, "GL_PRESENT_DURATION_NV" );
	#endif
	#ifdef GL_NV_primitive_restart
		swigIntConstant( GL_NV_primitive_restart, "GL_NV_primitive_restart" );
	#endif
	#ifdef GL_PRIMITIVE_RESTART_NV
		swigIntConstant( GL_PRIMITIVE_RESTART_NV, "GL_PRIMITIVE_RESTART_NV" );
	#endif
	#ifdef GL_PRIMITIVE_RESTART_INDEX_NV
		swigIntConstant( GL_PRIMITIVE_RESTART_INDEX_NV, "GL_PRIMITIVE_RESTART_INDEX_NV" );
	#endif
	#ifdef GL_NV_primitive_shading_rate
		swigIntConstant( GL_NV_primitive_shading_rate, "GL_NV_primitive_shading_rate" );
	#endif
	#ifdef GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV
		swigIntConstant( GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV, "GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV" );
	#endif
	#ifdef GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV
		swigIntConstant( GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV, "GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV" );
	#endif
	#ifdef GL_NV_query_resource
		swigIntConstant( GL_NV_query_resource, "GL_NV_query_resource" );
	#endif
	#ifdef GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV
		swigIntConstant( GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV, "GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV" );
	#endif
	#ifdef GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV
		swigIntConstant( GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV, "GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV" );
	#endif
	#ifdef GL_QUERY_RESOURCE_SYS_RESERVED_NV
		swigIntConstant( GL_QUERY_RESOURCE_SYS_RESERVED_NV, "GL_QUERY_RESOURCE_SYS_RESERVED_NV" );
	#endif
	#ifdef GL_QUERY_RESOURCE_TEXTURE_NV
		swigIntConstant( GL_QUERY_RESOURCE_TEXTURE_NV, "GL_QUERY_RESOURCE_TEXTURE_NV" );
	#endif
	#ifdef GL_QUERY_RESOURCE_RENDERBUFFER_NV
		swigIntConstant( GL_QUERY_RESOURCE_RENDERBUFFER_NV, "GL_QUERY_RESOURCE_RENDERBUFFER_NV" );
	#endif
	#ifdef GL_QUERY_RESOURCE_BUFFEROBJECT_NV
		swigIntConstant( GL_QUERY_RESOURCE_BUFFEROBJECT_NV, "GL_QUERY_RESOURCE_BUFFEROBJECT_NV" );
	#endif
	#ifdef GL_NV_query_resource_tag
		swigIntConstant( GL_NV_query_resource_tag, "GL_NV_query_resource_tag" );
	#endif
	#ifdef GL_NV_register_combiners
		swigIntConstant( GL_NV_register_combiners, "GL_NV_register_combiners" );
	#endif
	#ifdef GL_REGISTER_COMBINERS_NV
		swigIntConstant( GL_REGISTER_COMBINERS_NV, "GL_REGISTER_COMBINERS_NV" );
	#endif
	#ifdef GL_VARIABLE_A_NV
		swigIntConstant( GL_VARIABLE_A_NV, "GL_VARIABLE_A_NV" );
	#endif
	#ifdef GL_VARIABLE_B_NV
		swigIntConstant( GL_VARIABLE_B_NV, "GL_VARIABLE_B_NV" );
	#endif
	#ifdef GL_VARIABLE_C_NV
		swigIntConstant( GL_VARIABLE_C_NV, "GL_VARIABLE_C_NV" );
	#endif
	#ifdef GL_VARIABLE_D_NV
		swigIntConstant( GL_VARIABLE_D_NV, "GL_VARIABLE_D_NV" );
	#endif
	#ifdef GL_VARIABLE_E_NV
		swigIntConstant( GL_VARIABLE_E_NV, "GL_VARIABLE_E_NV" );
	#endif
	#ifdef GL_VARIABLE_F_NV
		swigIntConstant( GL_VARIABLE_F_NV, "GL_VARIABLE_F_NV" );
	#endif
	#ifdef GL_VARIABLE_G_NV
		swigIntConstant( GL_VARIABLE_G_NV, "GL_VARIABLE_G_NV" );
	#endif
	#ifdef GL_CONSTANT_COLOR0_NV
		swigIntConstant( GL_CONSTANT_COLOR0_NV, "GL_CONSTANT_COLOR0_NV" );
	#endif
	#ifdef GL_CONSTANT_COLOR1_NV
		swigIntConstant( GL_CONSTANT_COLOR1_NV, "GL_CONSTANT_COLOR1_NV" );
	#endif
	#ifdef GL_SPARE0_NV
		swigIntConstant( GL_SPARE0_NV, "GL_SPARE0_NV" );
	#endif
	#ifdef GL_SPARE1_NV
		swigIntConstant( GL_SPARE1_NV, "GL_SPARE1_NV" );
	#endif
	#ifdef GL_DISCARD_NV
		swigIntConstant( GL_DISCARD_NV, "GL_DISCARD_NV" );
	#endif
	#ifdef GL_E_TIMES_F_NV
		swigIntConstant( GL_E_TIMES_F_NV, "GL_E_TIMES_F_NV" );
	#endif
	#ifdef GL_SPARE0_PLUS_SECONDARY_COLOR_NV
		swigIntConstant( GL_SPARE0_PLUS_SECONDARY_COLOR_NV, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV" );
	#endif
	#ifdef GL_UNSIGNED_IDENTITY_NV
		swigIntConstant( GL_UNSIGNED_IDENTITY_NV, "GL_UNSIGNED_IDENTITY_NV" );
	#endif
	#ifdef GL_UNSIGNED_INVERT_NV
		swigIntConstant( GL_UNSIGNED_INVERT_NV, "GL_UNSIGNED_INVERT_NV" );
	#endif
	#ifdef GL_EXPAND_NORMAL_NV
		swigIntConstant( GL_EXPAND_NORMAL_NV, "GL_EXPAND_NORMAL_NV" );
	#endif
	#ifdef GL_EXPAND_NEGATE_NV
		swigIntConstant( GL_EXPAND_NEGATE_NV, "GL_EXPAND_NEGATE_NV" );
	#endif
	#ifdef GL_HALF_BIAS_NORMAL_NV
		swigIntConstant( GL_HALF_BIAS_NORMAL_NV, "GL_HALF_BIAS_NORMAL_NV" );
	#endif
	#ifdef GL_HALF_BIAS_NEGATE_NV
		swigIntConstant( GL_HALF_BIAS_NEGATE_NV, "GL_HALF_BIAS_NEGATE_NV" );
	#endif
	#ifdef GL_SIGNED_IDENTITY_NV
		swigIntConstant( GL_SIGNED_IDENTITY_NV, "GL_SIGNED_IDENTITY_NV" );
	#endif
	#ifdef GL_SIGNED_NEGATE_NV
		swigIntConstant( GL_SIGNED_NEGATE_NV, "GL_SIGNED_NEGATE_NV" );
	#endif
	#ifdef GL_SCALE_BY_TWO_NV
		swigIntConstant( GL_SCALE_BY_TWO_NV, "GL_SCALE_BY_TWO_NV" );
	#endif
	#ifdef GL_SCALE_BY_FOUR_NV
		swigIntConstant( GL_SCALE_BY_FOUR_NV, "GL_SCALE_BY_FOUR_NV" );
	#endif
	#ifdef GL_SCALE_BY_ONE_HALF_NV
		swigIntConstant( GL_SCALE_BY_ONE_HALF_NV, "GL_SCALE_BY_ONE_HALF_NV" );
	#endif
	#ifdef GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
		swigIntConstant( GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV" );
	#endif
	#ifdef GL_COMBINER_INPUT_NV
		swigIntConstant( GL_COMBINER_INPUT_NV, "GL_COMBINER_INPUT_NV" );
	#endif
	#ifdef GL_COMBINER_MAPPING_NV
		swigIntConstant( GL_COMBINER_MAPPING_NV, "GL_COMBINER_MAPPING_NV" );
	#endif
	#ifdef GL_COMBINER_COMPONENT_USAGE_NV
		swigIntConstant( GL_COMBINER_COMPONENT_USAGE_NV, "GL_COMBINER_COMPONENT_USAGE_NV" );
	#endif
	#ifdef GL_COMBINER_AB_DOT_PRODUCT_NV
		swigIntConstant( GL_COMBINER_AB_DOT_PRODUCT_NV, "GL_COMBINER_AB_DOT_PRODUCT_NV" );
	#endif
	#ifdef GL_COMBINER_CD_DOT_PRODUCT_NV
		swigIntConstant( GL_COMBINER_CD_DOT_PRODUCT_NV, "GL_COMBINER_CD_DOT_PRODUCT_NV" );
	#endif
	#ifdef GL_COMBINER_MUX_SUM_NV
		swigIntConstant( GL_COMBINER_MUX_SUM_NV, "GL_COMBINER_MUX_SUM_NV" );
	#endif
	#ifdef GL_COMBINER_SCALE_NV
		swigIntConstant( GL_COMBINER_SCALE_NV, "GL_COMBINER_SCALE_NV" );
	#endif
	#ifdef GL_COMBINER_BIAS_NV
		swigIntConstant( GL_COMBINER_BIAS_NV, "GL_COMBINER_BIAS_NV" );
	#endif
	#ifdef GL_COMBINER_AB_OUTPUT_NV
		swigIntConstant( GL_COMBINER_AB_OUTPUT_NV, "GL_COMBINER_AB_OUTPUT_NV" );
	#endif
	#ifdef GL_COMBINER_CD_OUTPUT_NV
		swigIntConstant( GL_COMBINER_CD_OUTPUT_NV, "GL_COMBINER_CD_OUTPUT_NV" );
	#endif
	#ifdef GL_COMBINER_SUM_OUTPUT_NV
		swigIntConstant( GL_COMBINER_SUM_OUTPUT_NV, "GL_COMBINER_SUM_OUTPUT_NV" );
	#endif
	#ifdef GL_MAX_GENERAL_COMBINERS_NV
		swigIntConstant( GL_MAX_GENERAL_COMBINERS_NV, "GL_MAX_GENERAL_COMBINERS_NV" );
	#endif
	#ifdef GL_NUM_GENERAL_COMBINERS_NV
		swigIntConstant( GL_NUM_GENERAL_COMBINERS_NV, "GL_NUM_GENERAL_COMBINERS_NV" );
	#endif
	#ifdef GL_COLOR_SUM_CLAMP_NV
		swigIntConstant( GL_COLOR_SUM_CLAMP_NV, "GL_COLOR_SUM_CLAMP_NV" );
	#endif
	#ifdef GL_COMBINER0_NV
		swigIntConstant( GL_COMBINER0_NV, "GL_COMBINER0_NV" );
	#endif
	#ifdef GL_COMBINER1_NV
		swigIntConstant( GL_COMBINER1_NV, "GL_COMBINER1_NV" );
	#endif
	#ifdef GL_COMBINER2_NV
		swigIntConstant( GL_COMBINER2_NV, "GL_COMBINER2_NV" );
	#endif
	#ifdef GL_COMBINER3_NV
		swigIntConstant( GL_COMBINER3_NV, "GL_COMBINER3_NV" );
	#endif
	#ifdef GL_COMBINER4_NV
		swigIntConstant( GL_COMBINER4_NV, "GL_COMBINER4_NV" );
	#endif
	#ifdef GL_COMBINER5_NV
		swigIntConstant( GL_COMBINER5_NV, "GL_COMBINER5_NV" );
	#endif
	#ifdef GL_COMBINER6_NV
		swigIntConstant( GL_COMBINER6_NV, "GL_COMBINER6_NV" );
	#endif
	#ifdef GL_COMBINER7_NV
		swigIntConstant( GL_COMBINER7_NV, "GL_COMBINER7_NV" );
	#endif
	#ifdef GL_NV_register_combiners2
		swigIntConstant( GL_NV_register_combiners2, "GL_NV_register_combiners2" );
	#endif
	#ifdef GL_PER_STAGE_CONSTANTS_NV
		swigIntConstant( GL_PER_STAGE_CONSTANTS_NV, "GL_PER_STAGE_CONSTANTS_NV" );
	#endif
	#ifdef GL_NV_representative_fragment_test
		swigIntConstant( GL_NV_representative_fragment_test, "GL_NV_representative_fragment_test" );
	#endif
	#ifdef GL_REPRESENTATIVE_FRAGMENT_TEST_NV
		swigIntConstant( GL_REPRESENTATIVE_FRAGMENT_TEST_NV, "GL_REPRESENTATIVE_FRAGMENT_TEST_NV" );
	#endif
	#ifdef GL_NV_robustness_video_memory_purge
		swigIntConstant( GL_NV_robustness_video_memory_purge, "GL_NV_robustness_video_memory_purge" );
	#endif
	#ifdef GL_PURGED_CONTEXT_RESET_NV
		swigIntConstant( GL_PURGED_CONTEXT_RESET_NV, "GL_PURGED_CONTEXT_RESET_NV" );
	#endif
	#ifdef GL_NV_sample_locations
		swigIntConstant( GL_NV_sample_locations, "GL_NV_sample_locations" );
	#endif
	#ifdef GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV
		swigIntConstant( GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV, "GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV" );
	#endif
	#ifdef GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV
		swigIntConstant( GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV, "GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV" );
	#endif
	#ifdef GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV
		swigIntConstant( GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV, "GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV" );
	#endif
	#ifdef GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV
		swigIntConstant( GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV, "GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV" );
	#endif
	#ifdef GL_SAMPLE_LOCATION_NV
		swigIntConstant( GL_SAMPLE_LOCATION_NV, "GL_SAMPLE_LOCATION_NV" );
	#endif
	#ifdef GL_PROGRAMMABLE_SAMPLE_LOCATION_NV
		swigIntConstant( GL_PROGRAMMABLE_SAMPLE_LOCATION_NV, "GL_PROGRAMMABLE_SAMPLE_LOCATION_NV" );
	#endif
	#ifdef GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV
		swigIntConstant( GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV, "GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV" );
	#endif
	#ifdef GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV
		swigIntConstant( GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV, "GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV" );
	#endif
	#ifdef GL_NV_sample_mask_override_coverage
		swigIntConstant( GL_NV_sample_mask_override_coverage, "GL_NV_sample_mask_override_coverage" );
	#endif
	#ifdef GL_NV_scissor_exclusive
		swigIntConstant( GL_NV_scissor_exclusive, "GL_NV_scissor_exclusive" );
	#endif
	#ifdef GL_SCISSOR_TEST_EXCLUSIVE_NV
		swigIntConstant( GL_SCISSOR_TEST_EXCLUSIVE_NV, "GL_SCISSOR_TEST_EXCLUSIVE_NV" );
	#endif
	#ifdef GL_SCISSOR_BOX_EXCLUSIVE_NV
		swigIntConstant( GL_SCISSOR_BOX_EXCLUSIVE_NV, "GL_SCISSOR_BOX_EXCLUSIVE_NV" );
	#endif
	#ifdef GL_NV_shader_atomic_counters
		swigIntConstant( GL_NV_shader_atomic_counters, "GL_NV_shader_atomic_counters" );
	#endif
	#ifdef GL_NV_shader_atomic_float
		swigIntConstant( GL_NV_shader_atomic_float, "GL_NV_shader_atomic_float" );
	#endif
	#ifdef GL_NV_shader_atomic_float64
		swigIntConstant( GL_NV_shader_atomic_float64, "GL_NV_shader_atomic_float64" );
	#endif
	#ifdef GL_NV_shader_atomic_fp16_vector
		swigIntConstant( GL_NV_shader_atomic_fp16_vector, "GL_NV_shader_atomic_fp16_vector" );
	#endif
	#ifdef GL_NV_shader_atomic_int64
		swigIntConstant( GL_NV_shader_atomic_int64, "GL_NV_shader_atomic_int64" );
	#endif
	#ifdef GL_NV_shader_buffer_load
		swigIntConstant( GL_NV_shader_buffer_load, "GL_NV_shader_buffer_load" );
	#endif
	#ifdef GL_BUFFER_GPU_ADDRESS_NV
		swigIntConstant( GL_BUFFER_GPU_ADDRESS_NV, "GL_BUFFER_GPU_ADDRESS_NV" );
	#endif
	#ifdef GL_GPU_ADDRESS_NV
		swigIntConstant( GL_GPU_ADDRESS_NV, "GL_GPU_ADDRESS_NV" );
	#endif
	#ifdef GL_MAX_SHADER_BUFFER_ADDRESS_NV
		swigIntConstant( GL_MAX_SHADER_BUFFER_ADDRESS_NV, "GL_MAX_SHADER_BUFFER_ADDRESS_NV" );
	#endif
	#ifdef GL_NV_shader_buffer_store
		swigIntConstant( GL_NV_shader_buffer_store, "GL_NV_shader_buffer_store" );
	#endif
	#ifdef GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV
		swigIntConstant( GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV, "GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV" );
	#endif
	#ifdef GL_NV_shader_storage_buffer_object
		swigIntConstant( GL_NV_shader_storage_buffer_object, "GL_NV_shader_storage_buffer_object" );
	#endif
	#ifdef GL_NV_shader_subgroup_partitioned
		swigIntConstant( GL_NV_shader_subgroup_partitioned, "GL_NV_shader_subgroup_partitioned" );
	#endif
	#ifdef GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV
		swigIntConstant( GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV, "GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV" );
	#endif
	#ifdef GL_NV_shader_texture_footprint
		swigIntConstant( GL_NV_shader_texture_footprint, "GL_NV_shader_texture_footprint" );
	#endif
	#ifdef GL_NV_shader_thread_group
		swigIntConstant( GL_NV_shader_thread_group, "GL_NV_shader_thread_group" );
	#endif
	#ifdef GL_WARP_SIZE_NV
		swigIntConstant( GL_WARP_SIZE_NV, "GL_WARP_SIZE_NV" );
	#endif
	#ifdef GL_WARPS_PER_SM_NV
		swigIntConstant( GL_WARPS_PER_SM_NV, "GL_WARPS_PER_SM_NV" );
	#endif
	#ifdef GL_SM_COUNT_NV
		swigIntConstant( GL_SM_COUNT_NV, "GL_SM_COUNT_NV" );
	#endif
	#ifdef GL_NV_shader_thread_shuffle
		swigIntConstant( GL_NV_shader_thread_shuffle, "GL_NV_shader_thread_shuffle" );
	#endif
	#ifdef GL_NV_shading_rate_image
		swigIntConstant( GL_NV_shading_rate_image, "GL_NV_shading_rate_image" );
	#endif
	#ifdef GL_SHADING_RATE_IMAGE_NV
		swigIntConstant( GL_SHADING_RATE_IMAGE_NV, "GL_SHADING_RATE_IMAGE_NV" );
	#endif
	#ifdef GL_SHADING_RATE_NO_INVOCATIONS_NV
		swigIntConstant( GL_SHADING_RATE_NO_INVOCATIONS_NV, "GL_SHADING_RATE_NO_INVOCATIONS_NV" );
	#endif
	#ifdef GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV
		swigIntConstant( GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV, "GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV" );
	#endif
	#ifdef GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV
		swigIntConstant( GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV, "GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV" );
	#endif
	#ifdef GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV
		swigIntConstant( GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV, "GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV" );
	#endif
	#ifdef GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV
		swigIntConstant( GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV, "GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV" );
	#endif
	#ifdef GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV
		swigIntConstant( GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV, "GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV" );
	#endif
	#ifdef GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV
		swigIntConstant( GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV, "GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV" );
	#endif
	#ifdef GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV
		swigIntConstant( GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV, "GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV" );
	#endif
	#ifdef GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV
		swigIntConstant( GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV, "GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV" );
	#endif
	#ifdef GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV
		swigIntConstant( GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV, "GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV" );
	#endif
	#ifdef GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV
		swigIntConstant( GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, "GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV" );
	#endif
	#ifdef GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV
		swigIntConstant( GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV, "GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV" );
	#endif
	#ifdef GL_SHADING_RATE_IMAGE_BINDING_NV
		swigIntConstant( GL_SHADING_RATE_IMAGE_BINDING_NV, "GL_SHADING_RATE_IMAGE_BINDING_NV" );
	#endif
	#ifdef GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV
		swigIntConstant( GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV, "GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV" );
	#endif
	#ifdef GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV
		swigIntConstant( GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV, "GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV" );
	#endif
	#ifdef GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV
		swigIntConstant( GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV, "GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV" );
	#endif
	#ifdef GL_MAX_COARSE_FRAGMENT_SAMPLES_NV
		swigIntConstant( GL_MAX_COARSE_FRAGMENT_SAMPLES_NV, "GL_MAX_COARSE_FRAGMENT_SAMPLES_NV" );
	#endif
	#ifdef GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV
		swigIntConstant( GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV, "GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV" );
	#endif
	#ifdef GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV
		swigIntConstant( GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV, "GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV" );
	#endif
	#ifdef GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV
		swigIntConstant( GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV, "GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV" );
	#endif
	#ifdef GL_NV_stereo_view_rendering
		swigIntConstant( GL_NV_stereo_view_rendering, "GL_NV_stereo_view_rendering" );
	#endif
	#ifdef GL_NV_tessellation_program5
		swigIntConstant( GL_NV_tessellation_program5, "GL_NV_tessellation_program5" );
	#endif
	#ifdef GL_MAX_PROGRAM_PATCH_ATTRIBS_NV
		swigIntConstant( GL_MAX_PROGRAM_PATCH_ATTRIBS_NV, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV" );
	#endif
	#ifdef GL_TESS_CONTROL_PROGRAM_NV
		swigIntConstant( GL_TESS_CONTROL_PROGRAM_NV, "GL_TESS_CONTROL_PROGRAM_NV" );
	#endif
	#ifdef GL_TESS_EVALUATION_PROGRAM_NV
		swigIntConstant( GL_TESS_EVALUATION_PROGRAM_NV, "GL_TESS_EVALUATION_PROGRAM_NV" );
	#endif
	#ifdef GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV
		swigIntConstant( GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV" );
	#endif
	#ifdef GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV
		swigIntConstant( GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV" );
	#endif
	#ifdef GL_NV_texgen_emboss
		swigIntConstant( GL_NV_texgen_emboss, "GL_NV_texgen_emboss" );
	#endif
	#ifdef GL_EMBOSS_LIGHT_NV
		swigIntConstant( GL_EMBOSS_LIGHT_NV, "GL_EMBOSS_LIGHT_NV" );
	#endif
	#ifdef GL_EMBOSS_CONSTANT_NV
		swigIntConstant( GL_EMBOSS_CONSTANT_NV, "GL_EMBOSS_CONSTANT_NV" );
	#endif
	#ifdef GL_EMBOSS_MAP_NV
		swigIntConstant( GL_EMBOSS_MAP_NV, "GL_EMBOSS_MAP_NV" );
	#endif
	#ifdef GL_NV_texgen_reflection
		swigIntConstant( GL_NV_texgen_reflection, "GL_NV_texgen_reflection" );
	#endif
	#ifdef GL_NORMAL_MAP_NV
		swigIntConstant( GL_NORMAL_MAP_NV, "GL_NORMAL_MAP_NV" );
	#endif
	#ifdef GL_REFLECTION_MAP_NV
		swigIntConstant( GL_REFLECTION_MAP_NV, "GL_REFLECTION_MAP_NV" );
	#endif
	#ifdef GL_NV_texture_barrier
		swigIntConstant( GL_NV_texture_barrier, "GL_NV_texture_barrier" );
	#endif
	#ifdef GL_NV_texture_compression_vtc
		swigIntConstant( GL_NV_texture_compression_vtc, "GL_NV_texture_compression_vtc" );
	#endif
	#ifdef GL_NV_texture_env_combine4
		swigIntConstant( GL_NV_texture_env_combine4, "GL_NV_texture_env_combine4" );
	#endif
	#ifdef GL_COMBINE4_NV
		swigIntConstant( GL_COMBINE4_NV, "GL_COMBINE4_NV" );
	#endif
	#ifdef GL_SOURCE3_RGB_NV
		swigIntConstant( GL_SOURCE3_RGB_NV, "GL_SOURCE3_RGB_NV" );
	#endif
	#ifdef GL_SOURCE3_ALPHA_NV
		swigIntConstant( GL_SOURCE3_ALPHA_NV, "GL_SOURCE3_ALPHA_NV" );
	#endif
	#ifdef GL_OPERAND3_RGB_NV
		swigIntConstant( GL_OPERAND3_RGB_NV, "GL_OPERAND3_RGB_NV" );
	#endif
	#ifdef GL_OPERAND3_ALPHA_NV
		swigIntConstant( GL_OPERAND3_ALPHA_NV, "GL_OPERAND3_ALPHA_NV" );
	#endif
	#ifdef GL_NV_texture_expand_normal
		swigIntConstant( GL_NV_texture_expand_normal, "GL_NV_texture_expand_normal" );
	#endif
	#ifdef GL_TEXTURE_UNSIGNED_REMAP_MODE_NV
		swigIntConstant( GL_TEXTURE_UNSIGNED_REMAP_MODE_NV, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV" );
	#endif
	#ifdef GL_NV_texture_multisample
		swigIntConstant( GL_NV_texture_multisample, "GL_NV_texture_multisample" );
	#endif
	#ifdef GL_TEXTURE_COVERAGE_SAMPLES_NV
		swigIntConstant( GL_TEXTURE_COVERAGE_SAMPLES_NV, "GL_TEXTURE_COVERAGE_SAMPLES_NV" );
	#endif
	#ifdef GL_TEXTURE_COLOR_SAMPLES_NV
		swigIntConstant( GL_TEXTURE_COLOR_SAMPLES_NV, "GL_TEXTURE_COLOR_SAMPLES_NV" );
	#endif
	#ifdef GL_NV_texture_rectangle
		swigIntConstant( GL_NV_texture_rectangle, "GL_NV_texture_rectangle" );
	#endif
	#ifdef GL_TEXTURE_RECTANGLE_NV
		swigIntConstant( GL_TEXTURE_RECTANGLE_NV, "GL_TEXTURE_RECTANGLE_NV" );
	#endif
	#ifdef GL_TEXTURE_BINDING_RECTANGLE_NV
		swigIntConstant( GL_TEXTURE_BINDING_RECTANGLE_NV, "GL_TEXTURE_BINDING_RECTANGLE_NV" );
	#endif
	#ifdef GL_PROXY_TEXTURE_RECTANGLE_NV
		swigIntConstant( GL_PROXY_TEXTURE_RECTANGLE_NV, "GL_PROXY_TEXTURE_RECTANGLE_NV" );
	#endif
	#ifdef GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
		swigIntConstant( GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" );
	#endif
	#ifdef GL_NV_texture_rectangle_compressed
		swigIntConstant( GL_NV_texture_rectangle_compressed, "GL_NV_texture_rectangle_compressed" );
	#endif
	#ifdef GL_NV_texture_shader
		swigIntConstant( GL_NV_texture_shader, "GL_NV_texture_shader" );
	#endif
	#ifdef GL_OFFSET_TEXTURE_RECTANGLE_NV
		swigIntConstant( GL_OFFSET_TEXTURE_RECTANGLE_NV, "GL_OFFSET_TEXTURE_RECTANGLE_NV" );
	#endif
	#ifdef GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
		swigIntConstant( GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV" );
	#endif
	#ifdef GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
		swigIntConstant( GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV" );
	#endif
	#ifdef GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
		swigIntConstant( GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV" );
	#endif
	#ifdef GL_UNSIGNED_INT_S8_S8_8_8_NV
		swigIntConstant( GL_UNSIGNED_INT_S8_S8_8_8_NV, "GL_UNSIGNED_INT_S8_S8_8_8_NV" );
	#endif
	#ifdef GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
		swigIntConstant( GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV" );
	#endif
	#ifdef GL_DSDT_MAG_INTENSITY_NV
		swigIntConstant( GL_DSDT_MAG_INTENSITY_NV, "GL_DSDT_MAG_INTENSITY_NV" );
	#endif
	#ifdef GL_SHADER_CONSISTENT_NV
		swigIntConstant( GL_SHADER_CONSISTENT_NV, "GL_SHADER_CONSISTENT_NV" );
	#endif
	#ifdef GL_TEXTURE_SHADER_NV
		swigIntConstant( GL_TEXTURE_SHADER_NV, "GL_TEXTURE_SHADER_NV" );
	#endif
	#ifdef GL_SHADER_OPERATION_NV
		swigIntConstant( GL_SHADER_OPERATION_NV, "GL_SHADER_OPERATION_NV" );
	#endif
	#ifdef GL_CULL_MODES_NV
		swigIntConstant( GL_CULL_MODES_NV, "GL_CULL_MODES_NV" );
	#endif
	#ifdef GL_OFFSET_TEXTURE_MATRIX_NV
		swigIntConstant( GL_OFFSET_TEXTURE_MATRIX_NV, "GL_OFFSET_TEXTURE_MATRIX_NV" );
	#endif
	#ifdef GL_OFFSET_TEXTURE_SCALE_NV
		swigIntConstant( GL_OFFSET_TEXTURE_SCALE_NV, "GL_OFFSET_TEXTURE_SCALE_NV" );
	#endif
	#ifdef GL_OFFSET_TEXTURE_BIAS_NV
		swigIntConstant( GL_OFFSET_TEXTURE_BIAS_NV, "GL_OFFSET_TEXTURE_BIAS_NV" );
	#endif
	#ifdef GL_OFFSET_TEXTURE_2D_MATRIX_NV
		swigIntConstant( GL_OFFSET_TEXTURE_2D_MATRIX_NV, "GL_OFFSET_TEXTURE_2D_MATRIX_NV" );
	#endif
	#ifdef GL_OFFSET_TEXTURE_2D_SCALE_NV
		swigIntConstant( GL_OFFSET_TEXTURE_2D_SCALE_NV, "GL_OFFSET_TEXTURE_2D_SCALE_NV" );
	#endif
	#ifdef GL_OFFSET_TEXTURE_2D_BIAS_NV
		swigIntConstant( GL_OFFSET_TEXTURE_2D_BIAS_NV, "GL_OFFSET_TEXTURE_2D_BIAS_NV" );
	#endif
	#ifdef GL_PREVIOUS_TEXTURE_INPUT_NV
		swigIntConstant( GL_PREVIOUS_TEXTURE_INPUT_NV, "GL_PREVIOUS_TEXTURE_INPUT_NV" );
	#endif
	#ifdef GL_CONST_EYE_NV
		swigIntConstant( GL_CONST_EYE_NV, "GL_CONST_EYE_NV" );
	#endif
	#ifdef GL_PASS_THROUGH_NV
		swigIntConstant( GL_PASS_THROUGH_NV, "GL_PASS_THROUGH_NV" );
	#endif
	#ifdef GL_CULL_FRAGMENT_NV
		swigIntConstant( GL_CULL_FRAGMENT_NV, "GL_CULL_FRAGMENT_NV" );
	#endif
	#ifdef GL_OFFSET_TEXTURE_2D_NV
		swigIntConstant( GL_OFFSET_TEXTURE_2D_NV, "GL_OFFSET_TEXTURE_2D_NV" );
	#endif
	#ifdef GL_DEPENDENT_AR_TEXTURE_2D_NV
		swigIntConstant( GL_DEPENDENT_AR_TEXTURE_2D_NV, "GL_DEPENDENT_AR_TEXTURE_2D_NV" );
	#endif
	#ifdef GL_DEPENDENT_GB_TEXTURE_2D_NV
		swigIntConstant( GL_DEPENDENT_GB_TEXTURE_2D_NV, "GL_DEPENDENT_GB_TEXTURE_2D_NV" );
	#endif
	#ifdef GL_DOT_PRODUCT_NV
		swigIntConstant( GL_DOT_PRODUCT_NV, "GL_DOT_PRODUCT_NV" );
	#endif
	#ifdef GL_DOT_PRODUCT_DEPTH_REPLACE_NV
		swigIntConstant( GL_DOT_PRODUCT_DEPTH_REPLACE_NV, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV" );
	#endif
	#ifdef GL_DOT_PRODUCT_TEXTURE_2D_NV
		swigIntConstant( GL_DOT_PRODUCT_TEXTURE_2D_NV, "GL_DOT_PRODUCT_TEXTURE_2D_NV" );
	#endif
	#ifdef GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
		swigIntConstant( GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV" );
	#endif
	#ifdef GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
		swigIntConstant( GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV" );
	#endif
	#ifdef GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
		swigIntConstant( GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV" );
	#endif
	#ifdef GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
		swigIntConstant( GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV" );
	#endif
	#ifdef GL_HILO_NV
		swigIntConstant( GL_HILO_NV, "GL_HILO_NV" );
	#endif
	#ifdef GL_DSDT_NV
		swigIntConstant( GL_DSDT_NV, "GL_DSDT_NV" );
	#endif
	#ifdef GL_DSDT_MAG_NV
		swigIntConstant( GL_DSDT_MAG_NV, "GL_DSDT_MAG_NV" );
	#endif
	#ifdef GL_DSDT_MAG_VIB_NV
		swigIntConstant( GL_DSDT_MAG_VIB_NV, "GL_DSDT_MAG_VIB_NV" );
	#endif
	#ifdef GL_HILO16_NV
		swigIntConstant( GL_HILO16_NV, "GL_HILO16_NV" );
	#endif
	#ifdef GL_SIGNED_HILO_NV
		swigIntConstant( GL_SIGNED_HILO_NV, "GL_SIGNED_HILO_NV" );
	#endif
	#ifdef GL_SIGNED_HILO16_NV
		swigIntConstant( GL_SIGNED_HILO16_NV, "GL_SIGNED_HILO16_NV" );
	#endif
	#ifdef GL_SIGNED_RGBA_NV
		swigIntConstant( GL_SIGNED_RGBA_NV, "GL_SIGNED_RGBA_NV" );
	#endif
	#ifdef GL_SIGNED_RGBA8_NV
		swigIntConstant( GL_SIGNED_RGBA8_NV, "GL_SIGNED_RGBA8_NV" );
	#endif
	#ifdef GL_SIGNED_RGB_NV
		swigIntConstant( GL_SIGNED_RGB_NV, "GL_SIGNED_RGB_NV" );
	#endif
	#ifdef GL_SIGNED_RGB8_NV
		swigIntConstant( GL_SIGNED_RGB8_NV, "GL_SIGNED_RGB8_NV" );
	#endif
	#ifdef GL_SIGNED_LUMINANCE_NV
		swigIntConstant( GL_SIGNED_LUMINANCE_NV, "GL_SIGNED_LUMINANCE_NV" );
	#endif
	#ifdef GL_SIGNED_LUMINANCE8_NV
		swigIntConstant( GL_SIGNED_LUMINANCE8_NV, "GL_SIGNED_LUMINANCE8_NV" );
	#endif
	#ifdef GL_SIGNED_LUMINANCE_ALPHA_NV
		swigIntConstant( GL_SIGNED_LUMINANCE_ALPHA_NV, "GL_SIGNED_LUMINANCE_ALPHA_NV" );
	#endif
	#ifdef GL_SIGNED_LUMINANCE8_ALPHA8_NV
		swigIntConstant( GL_SIGNED_LUMINANCE8_ALPHA8_NV, "GL_SIGNED_LUMINANCE8_ALPHA8_NV" );
	#endif
	#ifdef GL_SIGNED_ALPHA_NV
		swigIntConstant( GL_SIGNED_ALPHA_NV, "GL_SIGNED_ALPHA_NV" );
	#endif
	#ifdef GL_SIGNED_ALPHA8_NV
		swigIntConstant( GL_SIGNED_ALPHA8_NV, "GL_SIGNED_ALPHA8_NV" );
	#endif
	#ifdef GL_SIGNED_INTENSITY_NV
		swigIntConstant( GL_SIGNED_INTENSITY_NV, "GL_SIGNED_INTENSITY_NV" );
	#endif
	#ifdef GL_SIGNED_INTENSITY8_NV
		swigIntConstant( GL_SIGNED_INTENSITY8_NV, "GL_SIGNED_INTENSITY8_NV" );
	#endif
	#ifdef GL_DSDT8_NV
		swigIntConstant( GL_DSDT8_NV, "GL_DSDT8_NV" );
	#endif
	#ifdef GL_DSDT8_MAG8_NV
		swigIntConstant( GL_DSDT8_MAG8_NV, "GL_DSDT8_MAG8_NV" );
	#endif
	#ifdef GL_DSDT8_MAG8_INTENSITY8_NV
		swigIntConstant( GL_DSDT8_MAG8_INTENSITY8_NV, "GL_DSDT8_MAG8_INTENSITY8_NV" );
	#endif
	#ifdef GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
		swigIntConstant( GL_SIGNED_RGB_UNSIGNED_ALPHA_NV, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV" );
	#endif
	#ifdef GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
		swigIntConstant( GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV" );
	#endif
	#ifdef GL_HI_SCALE_NV
		swigIntConstant( GL_HI_SCALE_NV, "GL_HI_SCALE_NV" );
	#endif
	#ifdef GL_LO_SCALE_NV
		swigIntConstant( GL_LO_SCALE_NV, "GL_LO_SCALE_NV" );
	#endif
	#ifdef GL_DS_SCALE_NV
		swigIntConstant( GL_DS_SCALE_NV, "GL_DS_SCALE_NV" );
	#endif
	#ifdef GL_DT_SCALE_NV
		swigIntConstant( GL_DT_SCALE_NV, "GL_DT_SCALE_NV" );
	#endif
	#ifdef GL_MAGNITUDE_SCALE_NV
		swigIntConstant( GL_MAGNITUDE_SCALE_NV, "GL_MAGNITUDE_SCALE_NV" );
	#endif
	#ifdef GL_VIBRANCE_SCALE_NV
		swigIntConstant( GL_VIBRANCE_SCALE_NV, "GL_VIBRANCE_SCALE_NV" );
	#endif
	#ifdef GL_HI_BIAS_NV
		swigIntConstant( GL_HI_BIAS_NV, "GL_HI_BIAS_NV" );
	#endif
	#ifdef GL_LO_BIAS_NV
		swigIntConstant( GL_LO_BIAS_NV, "GL_LO_BIAS_NV" );
	#endif
	#ifdef GL_DS_BIAS_NV
		swigIntConstant( GL_DS_BIAS_NV, "GL_DS_BIAS_NV" );
	#endif
	#ifdef GL_DT_BIAS_NV
		swigIntConstant( GL_DT_BIAS_NV, "GL_DT_BIAS_NV" );
	#endif
	#ifdef GL_MAGNITUDE_BIAS_NV
		swigIntConstant( GL_MAGNITUDE_BIAS_NV, "GL_MAGNITUDE_BIAS_NV" );
	#endif
	#ifdef GL_VIBRANCE_BIAS_NV
		swigIntConstant( GL_VIBRANCE_BIAS_NV, "GL_VIBRANCE_BIAS_NV" );
	#endif
	#ifdef GL_TEXTURE_BORDER_VALUES_NV
		swigIntConstant( GL_TEXTURE_BORDER_VALUES_NV, "GL_TEXTURE_BORDER_VALUES_NV" );
	#endif
	#ifdef GL_TEXTURE_HI_SIZE_NV
		swigIntConstant( GL_TEXTURE_HI_SIZE_NV, "GL_TEXTURE_HI_SIZE_NV" );
	#endif
	#ifdef GL_TEXTURE_LO_SIZE_NV
		swigIntConstant( GL_TEXTURE_LO_SIZE_NV, "GL_TEXTURE_LO_SIZE_NV" );
	#endif
	#ifdef GL_TEXTURE_DS_SIZE_NV
		swigIntConstant( GL_TEXTURE_DS_SIZE_NV, "GL_TEXTURE_DS_SIZE_NV" );
	#endif
	#ifdef GL_TEXTURE_DT_SIZE_NV
		swigIntConstant( GL_TEXTURE_DT_SIZE_NV, "GL_TEXTURE_DT_SIZE_NV" );
	#endif
	#ifdef GL_TEXTURE_MAG_SIZE_NV
		swigIntConstant( GL_TEXTURE_MAG_SIZE_NV, "GL_TEXTURE_MAG_SIZE_NV" );
	#endif
	#ifdef GL_NV_texture_shader2
		swigIntConstant( GL_NV_texture_shader2, "GL_NV_texture_shader2" );
	#endif
	#ifdef GL_DOT_PRODUCT_TEXTURE_3D_NV
		swigIntConstant( GL_DOT_PRODUCT_TEXTURE_3D_NV, "GL_DOT_PRODUCT_TEXTURE_3D_NV" );
	#endif
	#ifdef GL_NV_texture_shader3
		swigIntConstant( GL_NV_texture_shader3, "GL_NV_texture_shader3" );
	#endif
	#ifdef GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
		swigIntConstant( GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV" );
	#endif
	#ifdef GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
		swigIntConstant( GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV" );
	#endif
	#ifdef GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
		swigIntConstant( GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV" );
	#endif
	#ifdef GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
		swigIntConstant( GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV" );
	#endif
	#ifdef GL_OFFSET_HILO_TEXTURE_2D_NV
		swigIntConstant( GL_OFFSET_HILO_TEXTURE_2D_NV, "GL_OFFSET_HILO_TEXTURE_2D_NV" );
	#endif
	#ifdef GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
		swigIntConstant( GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV" );
	#endif
	#ifdef GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
		swigIntConstant( GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV" );
	#endif
	#ifdef GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
		swigIntConstant( GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV" );
	#endif
	#ifdef GL_DEPENDENT_HILO_TEXTURE_2D_NV
		swigIntConstant( GL_DEPENDENT_HILO_TEXTURE_2D_NV, "GL_DEPENDENT_HILO_TEXTURE_2D_NV" );
	#endif
	#ifdef GL_DEPENDENT_RGB_TEXTURE_3D_NV
		swigIntConstant( GL_DEPENDENT_RGB_TEXTURE_3D_NV, "GL_DEPENDENT_RGB_TEXTURE_3D_NV" );
	#endif
	#ifdef GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
		swigIntConstant( GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV" );
	#endif
	#ifdef GL_DOT_PRODUCT_PASS_THROUGH_NV
		swigIntConstant( GL_DOT_PRODUCT_PASS_THROUGH_NV, "GL_DOT_PRODUCT_PASS_THROUGH_NV" );
	#endif
	#ifdef GL_DOT_PRODUCT_TEXTURE_1D_NV
		swigIntConstant( GL_DOT_PRODUCT_TEXTURE_1D_NV, "GL_DOT_PRODUCT_TEXTURE_1D_NV" );
	#endif
	#ifdef GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
		swigIntConstant( GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV" );
	#endif
	#ifdef GL_HILO8_NV
		swigIntConstant( GL_HILO8_NV, "GL_HILO8_NV" );
	#endif
	#ifdef GL_SIGNED_HILO8_NV
		swigIntConstant( GL_SIGNED_HILO8_NV, "GL_SIGNED_HILO8_NV" );
	#endif
	#ifdef GL_FORCE_BLUE_TO_ONE_NV
		swigIntConstant( GL_FORCE_BLUE_TO_ONE_NV, "GL_FORCE_BLUE_TO_ONE_NV" );
	#endif
	#ifdef GL_NV_timeline_semaphore
		swigIntConstant( GL_NV_timeline_semaphore, "GL_NV_timeline_semaphore" );
	#endif
	#ifdef GL_TIMELINE_SEMAPHORE_VALUE_NV
		swigIntConstant( GL_TIMELINE_SEMAPHORE_VALUE_NV, "GL_TIMELINE_SEMAPHORE_VALUE_NV" );
	#endif
	#ifdef GL_SEMAPHORE_TYPE_NV
		swigIntConstant( GL_SEMAPHORE_TYPE_NV, "GL_SEMAPHORE_TYPE_NV" );
	#endif
	#ifdef GL_SEMAPHORE_TYPE_BINARY_NV
		swigIntConstant( GL_SEMAPHORE_TYPE_BINARY_NV, "GL_SEMAPHORE_TYPE_BINARY_NV" );
	#endif
	#ifdef GL_SEMAPHORE_TYPE_TIMELINE_NV
		swigIntConstant( GL_SEMAPHORE_TYPE_TIMELINE_NV, "GL_SEMAPHORE_TYPE_TIMELINE_NV" );
	#endif
	#ifdef GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV
		swigIntConstant( GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV, "GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV" );
	#endif
	#ifdef GL_NV_transform_feedback
		swigIntConstant( GL_NV_transform_feedback, "GL_NV_transform_feedback" );
	#endif
	#ifdef GL_BACK_PRIMARY_COLOR_NV
		swigIntConstant( GL_BACK_PRIMARY_COLOR_NV, "GL_BACK_PRIMARY_COLOR_NV" );
	#endif
	#ifdef GL_BACK_SECONDARY_COLOR_NV
		swigIntConstant( GL_BACK_SECONDARY_COLOR_NV, "GL_BACK_SECONDARY_COLOR_NV" );
	#endif
	#ifdef GL_TEXTURE_COORD_NV
		swigIntConstant( GL_TEXTURE_COORD_NV, "GL_TEXTURE_COORD_NV" );
	#endif
	#ifdef GL_CLIP_DISTANCE_NV
		swigIntConstant( GL_CLIP_DISTANCE_NV, "GL_CLIP_DISTANCE_NV" );
	#endif
	#ifdef GL_VERTEX_ID_NV
		swigIntConstant( GL_VERTEX_ID_NV, "GL_VERTEX_ID_NV" );
	#endif
	#ifdef GL_PRIMITIVE_ID_NV
		swigIntConstant( GL_PRIMITIVE_ID_NV, "GL_PRIMITIVE_ID_NV" );
	#endif
	#ifdef GL_GENERIC_ATTRIB_NV
		swigIntConstant( GL_GENERIC_ATTRIB_NV, "GL_GENERIC_ATTRIB_NV" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_ATTRIBS_NV
		swigIntConstant( GL_TRANSFORM_FEEDBACK_ATTRIBS_NV, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV" );
	#endif
	#ifdef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV
		swigIntConstant( GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV" );
	#endif
	#ifdef GL_ACTIVE_VARYINGS_NV
		swigIntConstant( GL_ACTIVE_VARYINGS_NV, "GL_ACTIVE_VARYINGS_NV" );
	#endif
	#ifdef GL_ACTIVE_VARYING_MAX_LENGTH_NV
		swigIntConstant( GL_ACTIVE_VARYING_MAX_LENGTH_NV, "GL_ACTIVE_VARYING_MAX_LENGTH_NV" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_VARYINGS_NV
		swigIntConstant( GL_TRANSFORM_FEEDBACK_VARYINGS_NV, "GL_TRANSFORM_FEEDBACK_VARYINGS_NV" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_START_NV
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_START_NV, "GL_TRANSFORM_FEEDBACK_BUFFER_START_NV" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_RECORD_NV
		swigIntConstant( GL_TRANSFORM_FEEDBACK_RECORD_NV, "GL_TRANSFORM_FEEDBACK_RECORD_NV" );
	#endif
	#ifdef GL_PRIMITIVES_GENERATED_NV
		swigIntConstant( GL_PRIMITIVES_GENERATED_NV, "GL_PRIMITIVES_GENERATED_NV" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV
		swigIntConstant( GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV" );
	#endif
	#ifdef GL_RASTERIZER_DISCARD_NV
		swigIntConstant( GL_RASTERIZER_DISCARD_NV, "GL_RASTERIZER_DISCARD_NV" );
	#endif
	#ifdef GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV
		swigIntConstant( GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV" );
	#endif
	#ifdef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV
		swigIntConstant( GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV" );
	#endif
	#ifdef GL_INTERLEAVED_ATTRIBS_NV
		swigIntConstant( GL_INTERLEAVED_ATTRIBS_NV, "GL_INTERLEAVED_ATTRIBS_NV" );
	#endif
	#ifdef GL_SEPARATE_ATTRIBS_NV
		swigIntConstant( GL_SEPARATE_ATTRIBS_NV, "GL_SEPARATE_ATTRIBS_NV" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_NV
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_NV, "GL_TRANSFORM_FEEDBACK_BUFFER_NV" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV" );
	#endif
	#ifdef GL_LAYER_NV
		swigIntConstant( GL_LAYER_NV, "GL_LAYER_NV" );
	#endif
	#ifdef GL_NEXT_BUFFER_NV
		swigIntConstant( GL_NEXT_BUFFER_NV, "GL_NEXT_BUFFER_NV" );
	#endif
	#ifdef GL_SKIP_COMPONENTS4_NV
		swigIntConstant( GL_SKIP_COMPONENTS4_NV, "GL_SKIP_COMPONENTS4_NV" );
	#endif
	#ifdef GL_SKIP_COMPONENTS3_NV
		swigIntConstant( GL_SKIP_COMPONENTS3_NV, "GL_SKIP_COMPONENTS3_NV" );
	#endif
	#ifdef GL_SKIP_COMPONENTS2_NV
		swigIntConstant( GL_SKIP_COMPONENTS2_NV, "GL_SKIP_COMPONENTS2_NV" );
	#endif
	#ifdef GL_SKIP_COMPONENTS1_NV
		swigIntConstant( GL_SKIP_COMPONENTS1_NV, "GL_SKIP_COMPONENTS1_NV" );
	#endif
	#ifdef GL_NV_transform_feedback2
		swigIntConstant( GL_NV_transform_feedback2, "GL_NV_transform_feedback2" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_NV
		swigIntConstant( GL_TRANSFORM_FEEDBACK_NV, "GL_TRANSFORM_FEEDBACK_NV" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV" );
	#endif
	#ifdef GL_TRANSFORM_FEEDBACK_BINDING_NV
		swigIntConstant( GL_TRANSFORM_FEEDBACK_BINDING_NV, "GL_TRANSFORM_FEEDBACK_BINDING_NV" );
	#endif
	#ifdef GL_NV_uniform_buffer_std430_layout
		swigIntConstant( GL_NV_uniform_buffer_std430_layout, "GL_NV_uniform_buffer_std430_layout" );
	#endif
	#ifdef GL_NV_uniform_buffer_unified_memory
		swigIntConstant( GL_NV_uniform_buffer_unified_memory, "GL_NV_uniform_buffer_unified_memory" );
	#endif
	#ifdef GL_UNIFORM_BUFFER_UNIFIED_NV
		swigIntConstant( GL_UNIFORM_BUFFER_UNIFIED_NV, "GL_UNIFORM_BUFFER_UNIFIED_NV" );
	#endif
	#ifdef GL_UNIFORM_BUFFER_ADDRESS_NV
		swigIntConstant( GL_UNIFORM_BUFFER_ADDRESS_NV, "GL_UNIFORM_BUFFER_ADDRESS_NV" );
	#endif
	#ifdef GL_UNIFORM_BUFFER_LENGTH_NV
		swigIntConstant( GL_UNIFORM_BUFFER_LENGTH_NV, "GL_UNIFORM_BUFFER_LENGTH_NV" );
	#endif
	#ifdef GL_NV_vdpau_interop
		swigIntConstant( GL_NV_vdpau_interop, "GL_NV_vdpau_interop" );
	#endif
	#ifdef GL_SURFACE_STATE_NV
		swigIntConstant( GL_SURFACE_STATE_NV, "GL_SURFACE_STATE_NV" );
	#endif
	#ifdef GL_SURFACE_REGISTERED_NV
		swigIntConstant( GL_SURFACE_REGISTERED_NV, "GL_SURFACE_REGISTERED_NV" );
	#endif
	#ifdef GL_SURFACE_MAPPED_NV
		swigIntConstant( GL_SURFACE_MAPPED_NV, "GL_SURFACE_MAPPED_NV" );
	#endif
	#ifdef GL_WRITE_DISCARD_NV
		swigIntConstant( GL_WRITE_DISCARD_NV, "GL_WRITE_DISCARD_NV" );
	#endif
	#ifdef GL_NV_vdpau_interop2
		swigIntConstant( GL_NV_vdpau_interop2, "GL_NV_vdpau_interop2" );
	#endif
	#ifdef GL_NV_vertex_array_range
		swigIntConstant( GL_NV_vertex_array_range, "GL_NV_vertex_array_range" );
	#endif
	#ifdef GL_VERTEX_ARRAY_RANGE_NV
		swigIntConstant( GL_VERTEX_ARRAY_RANGE_NV, "GL_VERTEX_ARRAY_RANGE_NV" );
	#endif
	#ifdef GL_VERTEX_ARRAY_RANGE_LENGTH_NV
		swigIntConstant( GL_VERTEX_ARRAY_RANGE_LENGTH_NV, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV" );
	#endif
	#ifdef GL_VERTEX_ARRAY_RANGE_VALID_NV
		swigIntConstant( GL_VERTEX_ARRAY_RANGE_VALID_NV, "GL_VERTEX_ARRAY_RANGE_VALID_NV" );
	#endif
	#ifdef GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
		swigIntConstant( GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV" );
	#endif
	#ifdef GL_VERTEX_ARRAY_RANGE_POINTER_NV
		swigIntConstant( GL_VERTEX_ARRAY_RANGE_POINTER_NV, "GL_VERTEX_ARRAY_RANGE_POINTER_NV" );
	#endif
	#ifdef GL_NV_vertex_array_range2
		swigIntConstant( GL_NV_vertex_array_range2, "GL_NV_vertex_array_range2" );
	#endif
	#ifdef GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
		swigIntConstant( GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV" );
	#endif
	#ifdef GL_NV_vertex_attrib_integer_64bit
		swigIntConstant( GL_NV_vertex_attrib_integer_64bit, "GL_NV_vertex_attrib_integer_64bit" );
	#endif
	#ifdef GL_NV_vertex_buffer_unified_memory
		swigIntConstant( GL_NV_vertex_buffer_unified_memory, "GL_NV_vertex_buffer_unified_memory" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV" );
	#endif
	#ifdef GL_ELEMENT_ARRAY_UNIFIED_NV
		swigIntConstant( GL_ELEMENT_ARRAY_UNIFIED_NV, "GL_ELEMENT_ARRAY_UNIFIED_NV" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV" );
	#endif
	#ifdef GL_VERTEX_ARRAY_ADDRESS_NV
		swigIntConstant( GL_VERTEX_ARRAY_ADDRESS_NV, "GL_VERTEX_ARRAY_ADDRESS_NV" );
	#endif
	#ifdef GL_NORMAL_ARRAY_ADDRESS_NV
		swigIntConstant( GL_NORMAL_ARRAY_ADDRESS_NV, "GL_NORMAL_ARRAY_ADDRESS_NV" );
	#endif
	#ifdef GL_COLOR_ARRAY_ADDRESS_NV
		swigIntConstant( GL_COLOR_ARRAY_ADDRESS_NV, "GL_COLOR_ARRAY_ADDRESS_NV" );
	#endif
	#ifdef GL_INDEX_ARRAY_ADDRESS_NV
		swigIntConstant( GL_INDEX_ARRAY_ADDRESS_NV, "GL_INDEX_ARRAY_ADDRESS_NV" );
	#endif
	#ifdef GL_TEXTURE_COORD_ARRAY_ADDRESS_NV
		swigIntConstant( GL_TEXTURE_COORD_ARRAY_ADDRESS_NV, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV" );
	#endif
	#ifdef GL_EDGE_FLAG_ARRAY_ADDRESS_NV
		swigIntConstant( GL_EDGE_FLAG_ARRAY_ADDRESS_NV, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV" );
	#endif
	#ifdef GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV
		swigIntConstant( GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV" );
	#endif
	#ifdef GL_FOG_COORD_ARRAY_ADDRESS_NV
		swigIntConstant( GL_FOG_COORD_ARRAY_ADDRESS_NV, "GL_FOG_COORD_ARRAY_ADDRESS_NV" );
	#endif
	#ifdef GL_ELEMENT_ARRAY_ADDRESS_NV
		swigIntConstant( GL_ELEMENT_ARRAY_ADDRESS_NV, "GL_ELEMENT_ARRAY_ADDRESS_NV" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV" );
	#endif
	#ifdef GL_VERTEX_ARRAY_LENGTH_NV
		swigIntConstant( GL_VERTEX_ARRAY_LENGTH_NV, "GL_VERTEX_ARRAY_LENGTH_NV" );
	#endif
	#ifdef GL_NORMAL_ARRAY_LENGTH_NV
		swigIntConstant( GL_NORMAL_ARRAY_LENGTH_NV, "GL_NORMAL_ARRAY_LENGTH_NV" );
	#endif
	#ifdef GL_COLOR_ARRAY_LENGTH_NV
		swigIntConstant( GL_COLOR_ARRAY_LENGTH_NV, "GL_COLOR_ARRAY_LENGTH_NV" );
	#endif
	#ifdef GL_INDEX_ARRAY_LENGTH_NV
		swigIntConstant( GL_INDEX_ARRAY_LENGTH_NV, "GL_INDEX_ARRAY_LENGTH_NV" );
	#endif
	#ifdef GL_TEXTURE_COORD_ARRAY_LENGTH_NV
		swigIntConstant( GL_TEXTURE_COORD_ARRAY_LENGTH_NV, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV" );
	#endif
	#ifdef GL_EDGE_FLAG_ARRAY_LENGTH_NV
		swigIntConstant( GL_EDGE_FLAG_ARRAY_LENGTH_NV, "GL_EDGE_FLAG_ARRAY_LENGTH_NV" );
	#endif
	#ifdef GL_SECONDARY_COLOR_ARRAY_LENGTH_NV
		swigIntConstant( GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV" );
	#endif
	#ifdef GL_FOG_COORD_ARRAY_LENGTH_NV
		swigIntConstant( GL_FOG_COORD_ARRAY_LENGTH_NV, "GL_FOG_COORD_ARRAY_LENGTH_NV" );
	#endif
	#ifdef GL_ELEMENT_ARRAY_LENGTH_NV
		swigIntConstant( GL_ELEMENT_ARRAY_LENGTH_NV, "GL_ELEMENT_ARRAY_LENGTH_NV" );
	#endif
	#ifdef GL_DRAW_INDIRECT_UNIFIED_NV
		swigIntConstant( GL_DRAW_INDIRECT_UNIFIED_NV, "GL_DRAW_INDIRECT_UNIFIED_NV" );
	#endif
	#ifdef GL_DRAW_INDIRECT_ADDRESS_NV
		swigIntConstant( GL_DRAW_INDIRECT_ADDRESS_NV, "GL_DRAW_INDIRECT_ADDRESS_NV" );
	#endif
	#ifdef GL_DRAW_INDIRECT_LENGTH_NV
		swigIntConstant( GL_DRAW_INDIRECT_LENGTH_NV, "GL_DRAW_INDIRECT_LENGTH_NV" );
	#endif
	#ifdef GL_NV_vertex_program
		swigIntConstant( GL_NV_vertex_program, "GL_NV_vertex_program" );
	#endif
	#ifdef GL_VERTEX_PROGRAM_NV
		swigIntConstant( GL_VERTEX_PROGRAM_NV, "GL_VERTEX_PROGRAM_NV" );
	#endif
	#ifdef GL_VERTEX_STATE_PROGRAM_NV
		swigIntConstant( GL_VERTEX_STATE_PROGRAM_NV, "GL_VERTEX_STATE_PROGRAM_NV" );
	#endif
	#ifdef GL_ATTRIB_ARRAY_SIZE_NV
		swigIntConstant( GL_ATTRIB_ARRAY_SIZE_NV, "GL_ATTRIB_ARRAY_SIZE_NV" );
	#endif
	#ifdef GL_ATTRIB_ARRAY_STRIDE_NV
		swigIntConstant( GL_ATTRIB_ARRAY_STRIDE_NV, "GL_ATTRIB_ARRAY_STRIDE_NV" );
	#endif
	#ifdef GL_ATTRIB_ARRAY_TYPE_NV
		swigIntConstant( GL_ATTRIB_ARRAY_TYPE_NV, "GL_ATTRIB_ARRAY_TYPE_NV" );
	#endif
	#ifdef GL_CURRENT_ATTRIB_NV
		swigIntConstant( GL_CURRENT_ATTRIB_NV, "GL_CURRENT_ATTRIB_NV" );
	#endif
	#ifdef GL_PROGRAM_LENGTH_NV
		swigIntConstant( GL_PROGRAM_LENGTH_NV, "GL_PROGRAM_LENGTH_NV" );
	#endif
	#ifdef GL_PROGRAM_STRING_NV
		swigIntConstant( GL_PROGRAM_STRING_NV, "GL_PROGRAM_STRING_NV" );
	#endif
	#ifdef GL_MODELVIEW_PROJECTION_NV
		swigIntConstant( GL_MODELVIEW_PROJECTION_NV, "GL_MODELVIEW_PROJECTION_NV" );
	#endif
	#ifdef GL_IDENTITY_NV
		swigIntConstant( GL_IDENTITY_NV, "GL_IDENTITY_NV" );
	#endif
	#ifdef GL_INVERSE_NV
		swigIntConstant( GL_INVERSE_NV, "GL_INVERSE_NV" );
	#endif
	#ifdef GL_TRANSPOSE_NV
		swigIntConstant( GL_TRANSPOSE_NV, "GL_TRANSPOSE_NV" );
	#endif
	#ifdef GL_INVERSE_TRANSPOSE_NV
		swigIntConstant( GL_INVERSE_TRANSPOSE_NV, "GL_INVERSE_TRANSPOSE_NV" );
	#endif
	#ifdef GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
		swigIntConstant( GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV, "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV" );
	#endif
	#ifdef GL_MAX_TRACK_MATRICES_NV
		swigIntConstant( GL_MAX_TRACK_MATRICES_NV, "GL_MAX_TRACK_MATRICES_NV" );
	#endif
	#ifdef GL_MATRIX0_NV
		swigIntConstant( GL_MATRIX0_NV, "GL_MATRIX0_NV" );
	#endif
	#ifdef GL_MATRIX1_NV
		swigIntConstant( GL_MATRIX1_NV, "GL_MATRIX1_NV" );
	#endif
	#ifdef GL_MATRIX2_NV
		swigIntConstant( GL_MATRIX2_NV, "GL_MATRIX2_NV" );
	#endif
	#ifdef GL_MATRIX3_NV
		swigIntConstant( GL_MATRIX3_NV, "GL_MATRIX3_NV" );
	#endif
	#ifdef GL_MATRIX4_NV
		swigIntConstant( GL_MATRIX4_NV, "GL_MATRIX4_NV" );
	#endif
	#ifdef GL_MATRIX5_NV
		swigIntConstant( GL_MATRIX5_NV, "GL_MATRIX5_NV" );
	#endif
	#ifdef GL_MATRIX6_NV
		swigIntConstant( GL_MATRIX6_NV, "GL_MATRIX6_NV" );
	#endif
	#ifdef GL_MATRIX7_NV
		swigIntConstant( GL_MATRIX7_NV, "GL_MATRIX7_NV" );
	#endif
	#ifdef GL_CURRENT_MATRIX_STACK_DEPTH_NV
		swigIntConstant( GL_CURRENT_MATRIX_STACK_DEPTH_NV, "GL_CURRENT_MATRIX_STACK_DEPTH_NV" );
	#endif
	#ifdef GL_CURRENT_MATRIX_NV
		swigIntConstant( GL_CURRENT_MATRIX_NV, "GL_CURRENT_MATRIX_NV" );
	#endif
	#ifdef GL_VERTEX_PROGRAM_POINT_SIZE_NV
		swigIntConstant( GL_VERTEX_PROGRAM_POINT_SIZE_NV, "GL_VERTEX_PROGRAM_POINT_SIZE_NV" );
	#endif
	#ifdef GL_VERTEX_PROGRAM_TWO_SIDE_NV
		swigIntConstant( GL_VERTEX_PROGRAM_TWO_SIDE_NV, "GL_VERTEX_PROGRAM_TWO_SIDE_NV" );
	#endif
	#ifdef GL_PROGRAM_PARAMETER_NV
		swigIntConstant( GL_PROGRAM_PARAMETER_NV, "GL_PROGRAM_PARAMETER_NV" );
	#endif
	#ifdef GL_ATTRIB_ARRAY_POINTER_NV
		swigIntConstant( GL_ATTRIB_ARRAY_POINTER_NV, "GL_ATTRIB_ARRAY_POINTER_NV" );
	#endif
	#ifdef GL_PROGRAM_TARGET_NV
		swigIntConstant( GL_PROGRAM_TARGET_NV, "GL_PROGRAM_TARGET_NV" );
	#endif
	#ifdef GL_PROGRAM_RESIDENT_NV
		swigIntConstant( GL_PROGRAM_RESIDENT_NV, "GL_PROGRAM_RESIDENT_NV" );
	#endif
	#ifdef GL_TRACK_MATRIX_NV
		swigIntConstant( GL_TRACK_MATRIX_NV, "GL_TRACK_MATRIX_NV" );
	#endif
	#ifdef GL_TRACK_MATRIX_TRANSFORM_NV
		swigIntConstant( GL_TRACK_MATRIX_TRANSFORM_NV, "GL_TRACK_MATRIX_TRANSFORM_NV" );
	#endif
	#ifdef GL_VERTEX_PROGRAM_BINDING_NV
		swigIntConstant( GL_VERTEX_PROGRAM_BINDING_NV, "GL_VERTEX_PROGRAM_BINDING_NV" );
	#endif
	#ifdef GL_PROGRAM_ERROR_POSITION_NV
		swigIntConstant( GL_PROGRAM_ERROR_POSITION_NV, "GL_PROGRAM_ERROR_POSITION_NV" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY0_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY0_NV, "GL_VERTEX_ATTRIB_ARRAY0_NV" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY1_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY1_NV, "GL_VERTEX_ATTRIB_ARRAY1_NV" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY2_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY2_NV, "GL_VERTEX_ATTRIB_ARRAY2_NV" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY3_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY3_NV, "GL_VERTEX_ATTRIB_ARRAY3_NV" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY4_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY4_NV, "GL_VERTEX_ATTRIB_ARRAY4_NV" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY5_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY5_NV, "GL_VERTEX_ATTRIB_ARRAY5_NV" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY6_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY6_NV, "GL_VERTEX_ATTRIB_ARRAY6_NV" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY7_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY7_NV, "GL_VERTEX_ATTRIB_ARRAY7_NV" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY8_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY8_NV, "GL_VERTEX_ATTRIB_ARRAY8_NV" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY9_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY9_NV, "GL_VERTEX_ATTRIB_ARRAY9_NV" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY10_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY10_NV, "GL_VERTEX_ATTRIB_ARRAY10_NV" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY11_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY11_NV, "GL_VERTEX_ATTRIB_ARRAY11_NV" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY12_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY12_NV, "GL_VERTEX_ATTRIB_ARRAY12_NV" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY13_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY13_NV, "GL_VERTEX_ATTRIB_ARRAY13_NV" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY14_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY14_NV, "GL_VERTEX_ATTRIB_ARRAY14_NV" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY15_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY15_NV, "GL_VERTEX_ATTRIB_ARRAY15_NV" );
	#endif
	#ifdef GL_MAP1_VERTEX_ATTRIB0_4_NV
		swigIntConstant( GL_MAP1_VERTEX_ATTRIB0_4_NV, "GL_MAP1_VERTEX_ATTRIB0_4_NV" );
	#endif
	#ifdef GL_MAP1_VERTEX_ATTRIB1_4_NV
		swigIntConstant( GL_MAP1_VERTEX_ATTRIB1_4_NV, "GL_MAP1_VERTEX_ATTRIB1_4_NV" );
	#endif
	#ifdef GL_MAP1_VERTEX_ATTRIB2_4_NV
		swigIntConstant( GL_MAP1_VERTEX_ATTRIB2_4_NV, "GL_MAP1_VERTEX_ATTRIB2_4_NV" );
	#endif
	#ifdef GL_MAP1_VERTEX_ATTRIB3_4_NV
		swigIntConstant( GL_MAP1_VERTEX_ATTRIB3_4_NV, "GL_MAP1_VERTEX_ATTRIB3_4_NV" );
	#endif
	#ifdef GL_MAP1_VERTEX_ATTRIB4_4_NV
		swigIntConstant( GL_MAP1_VERTEX_ATTRIB4_4_NV, "GL_MAP1_VERTEX_ATTRIB4_4_NV" );
	#endif
	#ifdef GL_MAP1_VERTEX_ATTRIB5_4_NV
		swigIntConstant( GL_MAP1_VERTEX_ATTRIB5_4_NV, "GL_MAP1_VERTEX_ATTRIB5_4_NV" );
	#endif
	#ifdef GL_MAP1_VERTEX_ATTRIB6_4_NV
		swigIntConstant( GL_MAP1_VERTEX_ATTRIB6_4_NV, "GL_MAP1_VERTEX_ATTRIB6_4_NV" );
	#endif
	#ifdef GL_MAP1_VERTEX_ATTRIB7_4_NV
		swigIntConstant( GL_MAP1_VERTEX_ATTRIB7_4_NV, "GL_MAP1_VERTEX_ATTRIB7_4_NV" );
	#endif
	#ifdef GL_MAP1_VERTEX_ATTRIB8_4_NV
		swigIntConstant( GL_MAP1_VERTEX_ATTRIB8_4_NV, "GL_MAP1_VERTEX_ATTRIB8_4_NV" );
	#endif
	#ifdef GL_MAP1_VERTEX_ATTRIB9_4_NV
		swigIntConstant( GL_MAP1_VERTEX_ATTRIB9_4_NV, "GL_MAP1_VERTEX_ATTRIB9_4_NV" );
	#endif
	#ifdef GL_MAP1_VERTEX_ATTRIB10_4_NV
		swigIntConstant( GL_MAP1_VERTEX_ATTRIB10_4_NV, "GL_MAP1_VERTEX_ATTRIB10_4_NV" );
	#endif
	#ifdef GL_MAP1_VERTEX_ATTRIB11_4_NV
		swigIntConstant( GL_MAP1_VERTEX_ATTRIB11_4_NV, "GL_MAP1_VERTEX_ATTRIB11_4_NV" );
	#endif
	#ifdef GL_MAP1_VERTEX_ATTRIB12_4_NV
		swigIntConstant( GL_MAP1_VERTEX_ATTRIB12_4_NV, "GL_MAP1_VERTEX_ATTRIB12_4_NV" );
	#endif
	#ifdef GL_MAP1_VERTEX_ATTRIB13_4_NV
		swigIntConstant( GL_MAP1_VERTEX_ATTRIB13_4_NV, "GL_MAP1_VERTEX_ATTRIB13_4_NV" );
	#endif
	#ifdef GL_MAP1_VERTEX_ATTRIB14_4_NV
		swigIntConstant( GL_MAP1_VERTEX_ATTRIB14_4_NV, "GL_MAP1_VERTEX_ATTRIB14_4_NV" );
	#endif
	#ifdef GL_MAP1_VERTEX_ATTRIB15_4_NV
		swigIntConstant( GL_MAP1_VERTEX_ATTRIB15_4_NV, "GL_MAP1_VERTEX_ATTRIB15_4_NV" );
	#endif
	#ifdef GL_MAP2_VERTEX_ATTRIB0_4_NV
		swigIntConstant( GL_MAP2_VERTEX_ATTRIB0_4_NV, "GL_MAP2_VERTEX_ATTRIB0_4_NV" );
	#endif
	#ifdef GL_MAP2_VERTEX_ATTRIB1_4_NV
		swigIntConstant( GL_MAP2_VERTEX_ATTRIB1_4_NV, "GL_MAP2_VERTEX_ATTRIB1_4_NV" );
	#endif
	#ifdef GL_MAP2_VERTEX_ATTRIB2_4_NV
		swigIntConstant( GL_MAP2_VERTEX_ATTRIB2_4_NV, "GL_MAP2_VERTEX_ATTRIB2_4_NV" );
	#endif
	#ifdef GL_MAP2_VERTEX_ATTRIB3_4_NV
		swigIntConstant( GL_MAP2_VERTEX_ATTRIB3_4_NV, "GL_MAP2_VERTEX_ATTRIB3_4_NV" );
	#endif
	#ifdef GL_MAP2_VERTEX_ATTRIB4_4_NV
		swigIntConstant( GL_MAP2_VERTEX_ATTRIB4_4_NV, "GL_MAP2_VERTEX_ATTRIB4_4_NV" );
	#endif
	#ifdef GL_MAP2_VERTEX_ATTRIB5_4_NV
		swigIntConstant( GL_MAP2_VERTEX_ATTRIB5_4_NV, "GL_MAP2_VERTEX_ATTRIB5_4_NV" );
	#endif
	#ifdef GL_MAP2_VERTEX_ATTRIB6_4_NV
		swigIntConstant( GL_MAP2_VERTEX_ATTRIB6_4_NV, "GL_MAP2_VERTEX_ATTRIB6_4_NV" );
	#endif
	#ifdef GL_MAP2_VERTEX_ATTRIB7_4_NV
		swigIntConstant( GL_MAP2_VERTEX_ATTRIB7_4_NV, "GL_MAP2_VERTEX_ATTRIB7_4_NV" );
	#endif
	#ifdef GL_MAP2_VERTEX_ATTRIB8_4_NV
		swigIntConstant( GL_MAP2_VERTEX_ATTRIB8_4_NV, "GL_MAP2_VERTEX_ATTRIB8_4_NV" );
	#endif
	#ifdef GL_MAP2_VERTEX_ATTRIB9_4_NV
		swigIntConstant( GL_MAP2_VERTEX_ATTRIB9_4_NV, "GL_MAP2_VERTEX_ATTRIB9_4_NV" );
	#endif
	#ifdef GL_MAP2_VERTEX_ATTRIB10_4_NV
		swigIntConstant( GL_MAP2_VERTEX_ATTRIB10_4_NV, "GL_MAP2_VERTEX_ATTRIB10_4_NV" );
	#endif
	#ifdef GL_MAP2_VERTEX_ATTRIB11_4_NV
		swigIntConstant( GL_MAP2_VERTEX_ATTRIB11_4_NV, "GL_MAP2_VERTEX_ATTRIB11_4_NV" );
	#endif
	#ifdef GL_MAP2_VERTEX_ATTRIB12_4_NV
		swigIntConstant( GL_MAP2_VERTEX_ATTRIB12_4_NV, "GL_MAP2_VERTEX_ATTRIB12_4_NV" );
	#endif
	#ifdef GL_MAP2_VERTEX_ATTRIB13_4_NV
		swigIntConstant( GL_MAP2_VERTEX_ATTRIB13_4_NV, "GL_MAP2_VERTEX_ATTRIB13_4_NV" );
	#endif
	#ifdef GL_MAP2_VERTEX_ATTRIB14_4_NV
		swigIntConstant( GL_MAP2_VERTEX_ATTRIB14_4_NV, "GL_MAP2_VERTEX_ATTRIB14_4_NV" );
	#endif
	#ifdef GL_MAP2_VERTEX_ATTRIB15_4_NV
		swigIntConstant( GL_MAP2_VERTEX_ATTRIB15_4_NV, "GL_MAP2_VERTEX_ATTRIB15_4_NV" );
	#endif
	#ifdef GL_NV_vertex_program1_1
		swigIntConstant( GL_NV_vertex_program1_1, "GL_NV_vertex_program1_1" );
	#endif
	#ifdef GL_NV_vertex_program2
		swigIntConstant( GL_NV_vertex_program2, "GL_NV_vertex_program2" );
	#endif
	#ifdef GL_NV_vertex_program2_option
		swigIntConstant( GL_NV_vertex_program2_option, "GL_NV_vertex_program2_option" );
	#endif
	#ifdef GL_NV_vertex_program3
		swigIntConstant( GL_NV_vertex_program3, "GL_NV_vertex_program3" );
	#endif
	#ifdef GL_NV_vertex_program4
		swigIntConstant( GL_NV_vertex_program4, "GL_NV_vertex_program4" );
	#endif
	#ifdef GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV
		swigIntConstant( GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV, "GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV" );
	#endif
	#ifdef GL_NV_video_capture
		swigIntConstant( GL_NV_video_capture, "GL_NV_video_capture" );
	#endif
	#ifdef GL_VIDEO_BUFFER_NV
		swigIntConstant( GL_VIDEO_BUFFER_NV, "GL_VIDEO_BUFFER_NV" );
	#endif
	#ifdef GL_VIDEO_BUFFER_BINDING_NV
		swigIntConstant( GL_VIDEO_BUFFER_BINDING_NV, "GL_VIDEO_BUFFER_BINDING_NV" );
	#endif
	#ifdef GL_FIELD_UPPER_NV
		swigIntConstant( GL_FIELD_UPPER_NV, "GL_FIELD_UPPER_NV" );
	#endif
	#ifdef GL_FIELD_LOWER_NV
		swigIntConstant( GL_FIELD_LOWER_NV, "GL_FIELD_LOWER_NV" );
	#endif
	#ifdef GL_NUM_VIDEO_CAPTURE_STREAMS_NV
		swigIntConstant( GL_NUM_VIDEO_CAPTURE_STREAMS_NV, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV" );
	#endif
	#ifdef GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV
		swigIntConstant( GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV" );
	#endif
	#ifdef GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV
		swigIntConstant( GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV" );
	#endif
	#ifdef GL_LAST_VIDEO_CAPTURE_STATUS_NV
		swigIntConstant( GL_LAST_VIDEO_CAPTURE_STATUS_NV, "GL_LAST_VIDEO_CAPTURE_STATUS_NV" );
	#endif
	#ifdef GL_VIDEO_BUFFER_PITCH_NV
		swigIntConstant( GL_VIDEO_BUFFER_PITCH_NV, "GL_VIDEO_BUFFER_PITCH_NV" );
	#endif
	#ifdef GL_VIDEO_COLOR_CONVERSION_MATRIX_NV
		swigIntConstant( GL_VIDEO_COLOR_CONVERSION_MATRIX_NV, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV" );
	#endif
	#ifdef GL_VIDEO_COLOR_CONVERSION_MAX_NV
		swigIntConstant( GL_VIDEO_COLOR_CONVERSION_MAX_NV, "GL_VIDEO_COLOR_CONVERSION_MAX_NV" );
	#endif
	#ifdef GL_VIDEO_COLOR_CONVERSION_MIN_NV
		swigIntConstant( GL_VIDEO_COLOR_CONVERSION_MIN_NV, "GL_VIDEO_COLOR_CONVERSION_MIN_NV" );
	#endif
	#ifdef GL_VIDEO_COLOR_CONVERSION_OFFSET_NV
		swigIntConstant( GL_VIDEO_COLOR_CONVERSION_OFFSET_NV, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV" );
	#endif
	#ifdef GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV
		swigIntConstant( GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV" );
	#endif
	#ifdef GL_PARTIAL_SUCCESS_NV
		swigIntConstant( GL_PARTIAL_SUCCESS_NV, "GL_PARTIAL_SUCCESS_NV" );
	#endif
	#ifdef GL_SUCCESS_NV
		swigIntConstant( GL_SUCCESS_NV, "GL_SUCCESS_NV" );
	#endif
	#ifdef GL_FAILURE_NV
		swigIntConstant( GL_FAILURE_NV, "GL_FAILURE_NV" );
	#endif
	#ifdef GL_YCBYCR8_422_NV
		swigIntConstant( GL_YCBYCR8_422_NV, "GL_YCBYCR8_422_NV" );
	#endif
	#ifdef GL_YCBAYCR8A_4224_NV
		swigIntConstant( GL_YCBAYCR8A_4224_NV, "GL_YCBAYCR8A_4224_NV" );
	#endif
	#ifdef GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV
		swigIntConstant( GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV" );
	#endif
	#ifdef GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV
		swigIntConstant( GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV" );
	#endif
	#ifdef GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV
		swigIntConstant( GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV" );
	#endif
	#ifdef GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV
		swigIntConstant( GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV" );
	#endif
	#ifdef GL_Z4Y12Z4CB12Z4CR12_444_NV
		swigIntConstant( GL_Z4Y12Z4CB12Z4CR12_444_NV, "GL_Z4Y12Z4CB12Z4CR12_444_NV" );
	#endif
	#ifdef GL_VIDEO_CAPTURE_FRAME_WIDTH_NV
		swigIntConstant( GL_VIDEO_CAPTURE_FRAME_WIDTH_NV, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV" );
	#endif
	#ifdef GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV
		swigIntConstant( GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV" );
	#endif
	#ifdef GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV
		swigIntConstant( GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV" );
	#endif
	#ifdef GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV
		swigIntConstant( GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV" );
	#endif
	#ifdef GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV
		swigIntConstant( GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV" );
	#endif
	#ifdef GL_NV_viewport_array2
		swigIntConstant( GL_NV_viewport_array2, "GL_NV_viewport_array2" );
	#endif
	#ifdef GL_NV_viewport_swizzle
		swigIntConstant( GL_NV_viewport_swizzle, "GL_NV_viewport_swizzle" );
	#endif
	#ifdef GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV
		swigIntConstant( GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV, "GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV" );
	#endif
	#ifdef GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV
		swigIntConstant( GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV, "GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV" );
	#endif
	#ifdef GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV
		swigIntConstant( GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV, "GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV" );
	#endif
	#ifdef GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV
		swigIntConstant( GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV, "GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV" );
	#endif
	#ifdef GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV
		swigIntConstant( GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV, "GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV" );
	#endif
	#ifdef GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV
		swigIntConstant( GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV, "GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV" );
	#endif
	#ifdef GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV
		swigIntConstant( GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV, "GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV" );
	#endif
	#ifdef GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV
		swigIntConstant( GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV, "GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV" );
	#endif
	#ifdef GL_VIEWPORT_SWIZZLE_X_NV
		swigIntConstant( GL_VIEWPORT_SWIZZLE_X_NV, "GL_VIEWPORT_SWIZZLE_X_NV" );
	#endif
	#ifdef GL_VIEWPORT_SWIZZLE_Y_NV
		swigIntConstant( GL_VIEWPORT_SWIZZLE_Y_NV, "GL_VIEWPORT_SWIZZLE_Y_NV" );
	#endif
	#ifdef GL_VIEWPORT_SWIZZLE_Z_NV
		swigIntConstant( GL_VIEWPORT_SWIZZLE_Z_NV, "GL_VIEWPORT_SWIZZLE_Z_NV" );
	#endif
	#ifdef GL_VIEWPORT_SWIZZLE_W_NV
		swigIntConstant( GL_VIEWPORT_SWIZZLE_W_NV, "GL_VIEWPORT_SWIZZLE_W_NV" );
	#endif
	#ifdef GL_OML_interlace
		swigIntConstant( GL_OML_interlace, "GL_OML_interlace" );
	#endif
	#ifdef GL_INTERLACE_OML
		swigIntConstant( GL_INTERLACE_OML, "GL_INTERLACE_OML" );
	#endif
	#ifdef GL_INTERLACE_READ_OML
		swigIntConstant( GL_INTERLACE_READ_OML, "GL_INTERLACE_READ_OML" );
	#endif
	#ifdef GL_OML_resample
		swigIntConstant( GL_OML_resample, "GL_OML_resample" );
	#endif
	#ifdef GL_PACK_RESAMPLE_OML
		swigIntConstant( GL_PACK_RESAMPLE_OML, "GL_PACK_RESAMPLE_OML" );
	#endif
	#ifdef GL_UNPACK_RESAMPLE_OML
		swigIntConstant( GL_UNPACK_RESAMPLE_OML, "GL_UNPACK_RESAMPLE_OML" );
	#endif
	#ifdef GL_RESAMPLE_REPLICATE_OML
		swigIntConstant( GL_RESAMPLE_REPLICATE_OML, "GL_RESAMPLE_REPLICATE_OML" );
	#endif
	#ifdef GL_RESAMPLE_ZERO_FILL_OML
		swigIntConstant( GL_RESAMPLE_ZERO_FILL_OML, "GL_RESAMPLE_ZERO_FILL_OML" );
	#endif
	#ifdef GL_RESAMPLE_AVERAGE_OML
		swigIntConstant( GL_RESAMPLE_AVERAGE_OML, "GL_RESAMPLE_AVERAGE_OML" );
	#endif
	#ifdef GL_RESAMPLE_DECIMATE_OML
		swigIntConstant( GL_RESAMPLE_DECIMATE_OML, "GL_RESAMPLE_DECIMATE_OML" );
	#endif
	#ifdef GL_OML_subsample
		swigIntConstant( GL_OML_subsample, "GL_OML_subsample" );
	#endif
	#ifdef GL_FORMAT_SUBSAMPLE_24_24_OML
		swigIntConstant( GL_FORMAT_SUBSAMPLE_24_24_OML, "GL_FORMAT_SUBSAMPLE_24_24_OML" );
	#endif
	#ifdef GL_FORMAT_SUBSAMPLE_244_244_OML
		swigIntConstant( GL_FORMAT_SUBSAMPLE_244_244_OML, "GL_FORMAT_SUBSAMPLE_244_244_OML" );
	#endif
	#ifdef GL_OVR_multiview
		swigIntConstant( GL_OVR_multiview, "GL_OVR_multiview" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR" );
	#endif
	#ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR
		swigIntConstant( GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR" );
	#endif
	#ifdef GL_MAX_VIEWS_OVR
		swigIntConstant( GL_MAX_VIEWS_OVR, "GL_MAX_VIEWS_OVR" );
	#endif
	#ifdef GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR
		swigIntConstant( GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR, "GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR" );
	#endif
	#ifdef GL_OVR_multiview2
		swigIntConstant( GL_OVR_multiview2, "GL_OVR_multiview2" );
	#endif
	#ifdef GL_PGI_misc_hints
		swigIntConstant( GL_PGI_misc_hints, "GL_PGI_misc_hints" );
	#endif
	#ifdef GL_PREFER_DOUBLEBUFFER_HINT_PGI
		swigIntConstant( GL_PREFER_DOUBLEBUFFER_HINT_PGI, "GL_PREFER_DOUBLEBUFFER_HINT_PGI" );
	#endif
	#ifdef GL_CONSERVE_MEMORY_HINT_PGI
		swigIntConstant( GL_CONSERVE_MEMORY_HINT_PGI, "GL_CONSERVE_MEMORY_HINT_PGI" );
	#endif
	#ifdef GL_RECLAIM_MEMORY_HINT_PGI
		swigIntConstant( GL_RECLAIM_MEMORY_HINT_PGI, "GL_RECLAIM_MEMORY_HINT_PGI" );
	#endif
	#ifdef GL_NATIVE_GRAPHICS_HANDLE_PGI
		swigIntConstant( GL_NATIVE_GRAPHICS_HANDLE_PGI, "GL_NATIVE_GRAPHICS_HANDLE_PGI" );
	#endif
	#ifdef GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
		swigIntConstant( GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI" );
	#endif
	#ifdef GL_NATIVE_GRAPHICS_END_HINT_PGI
		swigIntConstant( GL_NATIVE_GRAPHICS_END_HINT_PGI, "GL_NATIVE_GRAPHICS_END_HINT_PGI" );
	#endif
	#ifdef GL_ALWAYS_FAST_HINT_PGI
		swigIntConstant( GL_ALWAYS_FAST_HINT_PGI, "GL_ALWAYS_FAST_HINT_PGI" );
	#endif
	#ifdef GL_ALWAYS_SOFT_HINT_PGI
		swigIntConstant( GL_ALWAYS_SOFT_HINT_PGI, "GL_ALWAYS_SOFT_HINT_PGI" );
	#endif
	#ifdef GL_ALLOW_DRAW_OBJ_HINT_PGI
		swigIntConstant( GL_ALLOW_DRAW_OBJ_HINT_PGI, "GL_ALLOW_DRAW_OBJ_HINT_PGI" );
	#endif
	#ifdef GL_ALLOW_DRAW_WIN_HINT_PGI
		swigIntConstant( GL_ALLOW_DRAW_WIN_HINT_PGI, "GL_ALLOW_DRAW_WIN_HINT_PGI" );
	#endif
	#ifdef GL_ALLOW_DRAW_FRG_HINT_PGI
		swigIntConstant( GL_ALLOW_DRAW_FRG_HINT_PGI, "GL_ALLOW_DRAW_FRG_HINT_PGI" );
	#endif
	#ifdef GL_ALLOW_DRAW_MEM_HINT_PGI
		swigIntConstant( GL_ALLOW_DRAW_MEM_HINT_PGI, "GL_ALLOW_DRAW_MEM_HINT_PGI" );
	#endif
	#ifdef GL_STRICT_DEPTHFUNC_HINT_PGI
		swigIntConstant( GL_STRICT_DEPTHFUNC_HINT_PGI, "GL_STRICT_DEPTHFUNC_HINT_PGI" );
	#endif
	#ifdef GL_STRICT_LIGHTING_HINT_PGI
		swigIntConstant( GL_STRICT_LIGHTING_HINT_PGI, "GL_STRICT_LIGHTING_HINT_PGI" );
	#endif
	#ifdef GL_STRICT_SCISSOR_HINT_PGI
		swigIntConstant( GL_STRICT_SCISSOR_HINT_PGI, "GL_STRICT_SCISSOR_HINT_PGI" );
	#endif
	#ifdef GL_FULL_STIPPLE_HINT_PGI
		swigIntConstant( GL_FULL_STIPPLE_HINT_PGI, "GL_FULL_STIPPLE_HINT_PGI" );
	#endif
	#ifdef GL_CLIP_NEAR_HINT_PGI
		swigIntConstant( GL_CLIP_NEAR_HINT_PGI, "GL_CLIP_NEAR_HINT_PGI" );
	#endif
	#ifdef GL_CLIP_FAR_HINT_PGI
		swigIntConstant( GL_CLIP_FAR_HINT_PGI, "GL_CLIP_FAR_HINT_PGI" );
	#endif
	#ifdef GL_WIDE_LINE_HINT_PGI
		swigIntConstant( GL_WIDE_LINE_HINT_PGI, "GL_WIDE_LINE_HINT_PGI" );
	#endif
	#ifdef GL_BACK_NORMALS_HINT_PGI
		swigIntConstant( GL_BACK_NORMALS_HINT_PGI, "GL_BACK_NORMALS_HINT_PGI" );
	#endif
	#ifdef GL_PGI_vertex_hints
		swigIntConstant( GL_PGI_vertex_hints, "GL_PGI_vertex_hints" );
	#endif
	#ifdef GL_VERTEX_DATA_HINT_PGI
		swigIntConstant( GL_VERTEX_DATA_HINT_PGI, "GL_VERTEX_DATA_HINT_PGI" );
	#endif
	#ifdef GL_VERTEX_CONSISTENT_HINT_PGI
		swigIntConstant( GL_VERTEX_CONSISTENT_HINT_PGI, "GL_VERTEX_CONSISTENT_HINT_PGI" );
	#endif
	#ifdef GL_MATERIAL_SIDE_HINT_PGI
		swigIntConstant( GL_MATERIAL_SIDE_HINT_PGI, "GL_MATERIAL_SIDE_HINT_PGI" );
	#endif
	#ifdef GL_MAX_VERTEX_HINT_PGI
		swigIntConstant( GL_MAX_VERTEX_HINT_PGI, "GL_MAX_VERTEX_HINT_PGI" );
	#endif
	#ifdef GL_COLOR3_BIT_PGI
		swigIntConstant( GL_COLOR3_BIT_PGI, "GL_COLOR3_BIT_PGI" );
	#endif
	#ifdef GL_COLOR4_BIT_PGI
		swigIntConstant( GL_COLOR4_BIT_PGI, "GL_COLOR4_BIT_PGI" );
	#endif
	#ifdef GL_EDGEFLAG_BIT_PGI
		swigIntConstant( GL_EDGEFLAG_BIT_PGI, "GL_EDGEFLAG_BIT_PGI" );
	#endif
	#ifdef GL_INDEX_BIT_PGI
		swigIntConstant( GL_INDEX_BIT_PGI, "GL_INDEX_BIT_PGI" );
	#endif
	#ifdef GL_MAT_AMBIENT_BIT_PGI
		swigIntConstant( GL_MAT_AMBIENT_BIT_PGI, "GL_MAT_AMBIENT_BIT_PGI" );
	#endif
	#ifdef GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
		swigIntConstant( GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI, "GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI" );
	#endif
	#ifdef GL_MAT_DIFFUSE_BIT_PGI
		swigIntConstant( GL_MAT_DIFFUSE_BIT_PGI, "GL_MAT_DIFFUSE_BIT_PGI" );
	#endif
	#ifdef GL_MAT_EMISSION_BIT_PGI
		swigIntConstant( GL_MAT_EMISSION_BIT_PGI, "GL_MAT_EMISSION_BIT_PGI" );
	#endif
	#ifdef GL_MAT_COLOR_INDEXES_BIT_PGI
		swigIntConstant( GL_MAT_COLOR_INDEXES_BIT_PGI, "GL_MAT_COLOR_INDEXES_BIT_PGI" );
	#endif
	#ifdef GL_MAT_SHININESS_BIT_PGI
		swigIntConstant( GL_MAT_SHININESS_BIT_PGI, "GL_MAT_SHININESS_BIT_PGI" );
	#endif
	#ifdef GL_MAT_SPECULAR_BIT_PGI
		swigIntConstant( GL_MAT_SPECULAR_BIT_PGI, "GL_MAT_SPECULAR_BIT_PGI" );
	#endif
	#ifdef GL_NORMAL_BIT_PGI
		swigIntConstant( GL_NORMAL_BIT_PGI, "GL_NORMAL_BIT_PGI" );
	#endif
	#ifdef GL_TEXCOORD1_BIT_PGI
		swigIntConstant( GL_TEXCOORD1_BIT_PGI, "GL_TEXCOORD1_BIT_PGI" );
	#endif
	#ifdef GL_TEXCOORD2_BIT_PGI
		swigIntConstant( GL_TEXCOORD2_BIT_PGI, "GL_TEXCOORD2_BIT_PGI" );
	#endif
	#ifdef GL_TEXCOORD3_BIT_PGI
		swigIntConstant( GL_TEXCOORD3_BIT_PGI, "GL_TEXCOORD3_BIT_PGI" );
	#endif
	#ifdef GL_TEXCOORD4_BIT_PGI
		swigIntConstant( GL_TEXCOORD4_BIT_PGI, "GL_TEXCOORD4_BIT_PGI" );
	#endif
	#ifdef GL_VERTEX23_BIT_PGI
		swigIntConstant( GL_VERTEX23_BIT_PGI, "GL_VERTEX23_BIT_PGI" );
	#endif
	#ifdef GL_VERTEX4_BIT_PGI
		swigIntConstant( GL_VERTEX4_BIT_PGI, "GL_VERTEX4_BIT_PGI" );
	#endif
	#ifdef GL_REND_screen_coordinates
		swigIntConstant( GL_REND_screen_coordinates, "GL_REND_screen_coordinates" );
	#endif
	#ifdef GL_SCREEN_COORDINATES_REND
		swigIntConstant( GL_SCREEN_COORDINATES_REND, "GL_SCREEN_COORDINATES_REND" );
	#endif
	#ifdef GL_INVERTED_SCREEN_W_REND
		swigIntConstant( GL_INVERTED_SCREEN_W_REND, "GL_INVERTED_SCREEN_W_REND" );
	#endif
	#ifdef GL_S3_s3tc
		swigIntConstant( GL_S3_s3tc, "GL_S3_s3tc" );
	#endif
	#ifdef GL_RGB_S3TC
		swigIntConstant( GL_RGB_S3TC, "GL_RGB_S3TC" );
	#endif
	#ifdef GL_RGB4_S3TC
		swigIntConstant( GL_RGB4_S3TC, "GL_RGB4_S3TC" );
	#endif
	#ifdef GL_RGBA_S3TC
		swigIntConstant( GL_RGBA_S3TC, "GL_RGBA_S3TC" );
	#endif
	#ifdef GL_RGBA4_S3TC
		swigIntConstant( GL_RGBA4_S3TC, "GL_RGBA4_S3TC" );
	#endif
	#ifdef GL_RGBA_DXT5_S3TC
		swigIntConstant( GL_RGBA_DXT5_S3TC, "GL_RGBA_DXT5_S3TC" );
	#endif
	#ifdef GL_RGBA4_DXT5_S3TC
		swigIntConstant( GL_RGBA4_DXT5_S3TC, "GL_RGBA4_DXT5_S3TC" );
	#endif
	#ifdef GL_SGIS_detail_texture
		swigIntConstant( GL_SGIS_detail_texture, "GL_SGIS_detail_texture" );
	#endif
	#ifdef GL_DETAIL_TEXTURE_2D_SGIS
		swigIntConstant( GL_DETAIL_TEXTURE_2D_SGIS, "GL_DETAIL_TEXTURE_2D_SGIS" );
	#endif
	#ifdef GL_DETAIL_TEXTURE_2D_BINDING_SGIS
		swigIntConstant( GL_DETAIL_TEXTURE_2D_BINDING_SGIS, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS" );
	#endif
	#ifdef GL_LINEAR_DETAIL_SGIS
		swigIntConstant( GL_LINEAR_DETAIL_SGIS, "GL_LINEAR_DETAIL_SGIS" );
	#endif
	#ifdef GL_LINEAR_DETAIL_ALPHA_SGIS
		swigIntConstant( GL_LINEAR_DETAIL_ALPHA_SGIS, "GL_LINEAR_DETAIL_ALPHA_SGIS" );
	#endif
	#ifdef GL_LINEAR_DETAIL_COLOR_SGIS
		swigIntConstant( GL_LINEAR_DETAIL_COLOR_SGIS, "GL_LINEAR_DETAIL_COLOR_SGIS" );
	#endif
	#ifdef GL_DETAIL_TEXTURE_LEVEL_SGIS
		swigIntConstant( GL_DETAIL_TEXTURE_LEVEL_SGIS, "GL_DETAIL_TEXTURE_LEVEL_SGIS" );
	#endif
	#ifdef GL_DETAIL_TEXTURE_MODE_SGIS
		swigIntConstant( GL_DETAIL_TEXTURE_MODE_SGIS, "GL_DETAIL_TEXTURE_MODE_SGIS" );
	#endif
	#ifdef GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS
		swigIntConstant( GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS" );
	#endif
	#ifdef GL_SGIS_fog_function
		swigIntConstant( GL_SGIS_fog_function, "GL_SGIS_fog_function" );
	#endif
	#ifdef GL_FOG_FUNC_SGIS
		swigIntConstant( GL_FOG_FUNC_SGIS, "GL_FOG_FUNC_SGIS" );
	#endif
	#ifdef GL_FOG_FUNC_POINTS_SGIS
		swigIntConstant( GL_FOG_FUNC_POINTS_SGIS, "GL_FOG_FUNC_POINTS_SGIS" );
	#endif
	#ifdef GL_MAX_FOG_FUNC_POINTS_SGIS
		swigIntConstant( GL_MAX_FOG_FUNC_POINTS_SGIS, "GL_MAX_FOG_FUNC_POINTS_SGIS" );
	#endif
	#ifdef GL_SGIS_generate_mipmap
		swigIntConstant( GL_SGIS_generate_mipmap, "GL_SGIS_generate_mipmap" );
	#endif
	#ifdef GL_GENERATE_MIPMAP_SGIS
		swigIntConstant( GL_GENERATE_MIPMAP_SGIS, "GL_GENERATE_MIPMAP_SGIS" );
	#endif
	#ifdef GL_GENERATE_MIPMAP_HINT_SGIS
		swigIntConstant( GL_GENERATE_MIPMAP_HINT_SGIS, "GL_GENERATE_MIPMAP_HINT_SGIS" );
	#endif
	#ifdef GL_SGIS_multisample
		swigIntConstant( GL_SGIS_multisample, "GL_SGIS_multisample" );
	#endif
	#ifdef GL_MULTISAMPLE_SGIS
		swigIntConstant( GL_MULTISAMPLE_SGIS, "GL_MULTISAMPLE_SGIS" );
	#endif
	#ifdef GL_SAMPLE_ALPHA_TO_MASK_SGIS
		swigIntConstant( GL_SAMPLE_ALPHA_TO_MASK_SGIS, "GL_SAMPLE_ALPHA_TO_MASK_SGIS" );
	#endif
	#ifdef GL_SAMPLE_ALPHA_TO_ONE_SGIS
		swigIntConstant( GL_SAMPLE_ALPHA_TO_ONE_SGIS, "GL_SAMPLE_ALPHA_TO_ONE_SGIS" );
	#endif
	#ifdef GL_SAMPLE_MASK_SGIS
		swigIntConstant( GL_SAMPLE_MASK_SGIS, "GL_SAMPLE_MASK_SGIS" );
	#endif
	#ifdef GL_1PASS_SGIS
		swigIntConstant( GL_1PASS_SGIS, "GL_1PASS_SGIS" );
	#endif
	#ifdef GL_2PASS_0_SGIS
		swigIntConstant( GL_2PASS_0_SGIS, "GL_2PASS_0_SGIS" );
	#endif
	#ifdef GL_2PASS_1_SGIS
		swigIntConstant( GL_2PASS_1_SGIS, "GL_2PASS_1_SGIS" );
	#endif
	#ifdef GL_4PASS_0_SGIS
		swigIntConstant( GL_4PASS_0_SGIS, "GL_4PASS_0_SGIS" );
	#endif
	#ifdef GL_4PASS_1_SGIS
		swigIntConstant( GL_4PASS_1_SGIS, "GL_4PASS_1_SGIS" );
	#endif
	#ifdef GL_4PASS_2_SGIS
		swigIntConstant( GL_4PASS_2_SGIS, "GL_4PASS_2_SGIS" );
	#endif
	#ifdef GL_4PASS_3_SGIS
		swigIntConstant( GL_4PASS_3_SGIS, "GL_4PASS_3_SGIS" );
	#endif
	#ifdef GL_SAMPLE_BUFFERS_SGIS
		swigIntConstant( GL_SAMPLE_BUFFERS_SGIS, "GL_SAMPLE_BUFFERS_SGIS" );
	#endif
	#ifdef GL_SAMPLES_SGIS
		swigIntConstant( GL_SAMPLES_SGIS, "GL_SAMPLES_SGIS" );
	#endif
	#ifdef GL_SAMPLE_MASK_VALUE_SGIS
		swigIntConstant( GL_SAMPLE_MASK_VALUE_SGIS, "GL_SAMPLE_MASK_VALUE_SGIS" );
	#endif
	#ifdef GL_SAMPLE_MASK_INVERT_SGIS
		swigIntConstant( GL_SAMPLE_MASK_INVERT_SGIS, "GL_SAMPLE_MASK_INVERT_SGIS" );
	#endif
	#ifdef GL_SAMPLE_PATTERN_SGIS
		swigIntConstant( GL_SAMPLE_PATTERN_SGIS, "GL_SAMPLE_PATTERN_SGIS" );
	#endif
	#ifdef GL_SGIS_pixel_texture
		swigIntConstant( GL_SGIS_pixel_texture, "GL_SGIS_pixel_texture" );
	#endif
	#ifdef GL_PIXEL_TEXTURE_SGIS
		swigIntConstant( GL_PIXEL_TEXTURE_SGIS, "GL_PIXEL_TEXTURE_SGIS" );
	#endif
	#ifdef GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS
		swigIntConstant( GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS" );
	#endif
	#ifdef GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS
		swigIntConstant( GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS" );
	#endif
	#ifdef GL_PIXEL_GROUP_COLOR_SGIS
		swigIntConstant( GL_PIXEL_GROUP_COLOR_SGIS, "GL_PIXEL_GROUP_COLOR_SGIS" );
	#endif
	#ifdef GL_SGIS_point_line_texgen
		swigIntConstant( GL_SGIS_point_line_texgen, "GL_SGIS_point_line_texgen" );
	#endif
	#ifdef GL_EYE_DISTANCE_TO_POINT_SGIS
		swigIntConstant( GL_EYE_DISTANCE_TO_POINT_SGIS, "GL_EYE_DISTANCE_TO_POINT_SGIS" );
	#endif
	#ifdef GL_OBJECT_DISTANCE_TO_POINT_SGIS
		swigIntConstant( GL_OBJECT_DISTANCE_TO_POINT_SGIS, "GL_OBJECT_DISTANCE_TO_POINT_SGIS" );
	#endif
	#ifdef GL_EYE_DISTANCE_TO_LINE_SGIS
		swigIntConstant( GL_EYE_DISTANCE_TO_LINE_SGIS, "GL_EYE_DISTANCE_TO_LINE_SGIS" );
	#endif
	#ifdef GL_OBJECT_DISTANCE_TO_LINE_SGIS
		swigIntConstant( GL_OBJECT_DISTANCE_TO_LINE_SGIS, "GL_OBJECT_DISTANCE_TO_LINE_SGIS" );
	#endif
	#ifdef GL_EYE_POINT_SGIS
		swigIntConstant( GL_EYE_POINT_SGIS, "GL_EYE_POINT_SGIS" );
	#endif
	#ifdef GL_OBJECT_POINT_SGIS
		swigIntConstant( GL_OBJECT_POINT_SGIS, "GL_OBJECT_POINT_SGIS" );
	#endif
	#ifdef GL_EYE_LINE_SGIS
		swigIntConstant( GL_EYE_LINE_SGIS, "GL_EYE_LINE_SGIS" );
	#endif
	#ifdef GL_OBJECT_LINE_SGIS
		swigIntConstant( GL_OBJECT_LINE_SGIS, "GL_OBJECT_LINE_SGIS" );
	#endif
	#ifdef GL_SGIS_point_parameters
		swigIntConstant( GL_SGIS_point_parameters, "GL_SGIS_point_parameters" );
	#endif
	#ifdef GL_POINT_SIZE_MIN_SGIS
		swigIntConstant( GL_POINT_SIZE_MIN_SGIS, "GL_POINT_SIZE_MIN_SGIS" );
	#endif
	#ifdef GL_POINT_SIZE_MAX_SGIS
		swigIntConstant( GL_POINT_SIZE_MAX_SGIS, "GL_POINT_SIZE_MAX_SGIS" );
	#endif
	#ifdef GL_POINT_FADE_THRESHOLD_SIZE_SGIS
		swigIntConstant( GL_POINT_FADE_THRESHOLD_SIZE_SGIS, "GL_POINT_FADE_THRESHOLD_SIZE_SGIS" );
	#endif
	#ifdef GL_DISTANCE_ATTENUATION_SGIS
		swigIntConstant( GL_DISTANCE_ATTENUATION_SGIS, "GL_DISTANCE_ATTENUATION_SGIS" );
	#endif
	#ifdef GL_SGIS_sharpen_texture
		swigIntConstant( GL_SGIS_sharpen_texture, "GL_SGIS_sharpen_texture" );
	#endif
	#ifdef GL_LINEAR_SHARPEN_SGIS
		swigIntConstant( GL_LINEAR_SHARPEN_SGIS, "GL_LINEAR_SHARPEN_SGIS" );
	#endif
	#ifdef GL_LINEAR_SHARPEN_ALPHA_SGIS
		swigIntConstant( GL_LINEAR_SHARPEN_ALPHA_SGIS, "GL_LINEAR_SHARPEN_ALPHA_SGIS" );
	#endif
	#ifdef GL_LINEAR_SHARPEN_COLOR_SGIS
		swigIntConstant( GL_LINEAR_SHARPEN_COLOR_SGIS, "GL_LINEAR_SHARPEN_COLOR_SGIS" );
	#endif
	#ifdef GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS
		swigIntConstant( GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS" );
	#endif
	#ifdef GL_SGIS_texture4D
		swigIntConstant( GL_SGIS_texture4D, "GL_SGIS_texture4D" );
	#endif
	#ifdef GL_PACK_SKIP_VOLUMES_SGIS
		swigIntConstant( GL_PACK_SKIP_VOLUMES_SGIS, "GL_PACK_SKIP_VOLUMES_SGIS" );
	#endif
	#ifdef GL_PACK_IMAGE_DEPTH_SGIS
		swigIntConstant( GL_PACK_IMAGE_DEPTH_SGIS, "GL_PACK_IMAGE_DEPTH_SGIS" );
	#endif
	#ifdef GL_UNPACK_SKIP_VOLUMES_SGIS
		swigIntConstant( GL_UNPACK_SKIP_VOLUMES_SGIS, "GL_UNPACK_SKIP_VOLUMES_SGIS" );
	#endif
	#ifdef GL_UNPACK_IMAGE_DEPTH_SGIS
		swigIntConstant( GL_UNPACK_IMAGE_DEPTH_SGIS, "GL_UNPACK_IMAGE_DEPTH_SGIS" );
	#endif
	#ifdef GL_TEXTURE_4D_SGIS
		swigIntConstant( GL_TEXTURE_4D_SGIS, "GL_TEXTURE_4D_SGIS" );
	#endif
	#ifdef GL_PROXY_TEXTURE_4D_SGIS
		swigIntConstant( GL_PROXY_TEXTURE_4D_SGIS, "GL_PROXY_TEXTURE_4D_SGIS" );
	#endif
	#ifdef GL_TEXTURE_4DSIZE_SGIS
		swigIntConstant( GL_TEXTURE_4DSIZE_SGIS, "GL_TEXTURE_4DSIZE_SGIS" );
	#endif
	#ifdef GL_TEXTURE_WRAP_Q_SGIS
		swigIntConstant( GL_TEXTURE_WRAP_Q_SGIS, "GL_TEXTURE_WRAP_Q_SGIS" );
	#endif
	#ifdef GL_MAX_4D_TEXTURE_SIZE_SGIS
		swigIntConstant( GL_MAX_4D_TEXTURE_SIZE_SGIS, "GL_MAX_4D_TEXTURE_SIZE_SGIS" );
	#endif
	#ifdef GL_TEXTURE_4D_BINDING_SGIS
		swigIntConstant( GL_TEXTURE_4D_BINDING_SGIS, "GL_TEXTURE_4D_BINDING_SGIS" );
	#endif
	#ifdef GL_SGIS_texture_border_clamp
		swigIntConstant( GL_SGIS_texture_border_clamp, "GL_SGIS_texture_border_clamp" );
	#endif
	#ifdef GL_CLAMP_TO_BORDER_SGIS
		swigIntConstant( GL_CLAMP_TO_BORDER_SGIS, "GL_CLAMP_TO_BORDER_SGIS" );
	#endif
	#ifdef GL_SGIS_texture_color_mask
		swigIntConstant( GL_SGIS_texture_color_mask, "GL_SGIS_texture_color_mask" );
	#endif
	#ifdef GL_TEXTURE_COLOR_WRITEMASK_SGIS
		swigIntConstant( GL_TEXTURE_COLOR_WRITEMASK_SGIS, "GL_TEXTURE_COLOR_WRITEMASK_SGIS" );
	#endif
	#ifdef GL_SGIS_texture_edge_clamp
		swigIntConstant( GL_SGIS_texture_edge_clamp, "GL_SGIS_texture_edge_clamp" );
	#endif
	#ifdef GL_CLAMP_TO_EDGE_SGIS
		swigIntConstant( GL_CLAMP_TO_EDGE_SGIS, "GL_CLAMP_TO_EDGE_SGIS" );
	#endif
	#ifdef GL_SGIS_texture_filter4
		swigIntConstant( GL_SGIS_texture_filter4, "GL_SGIS_texture_filter4" );
	#endif
	#ifdef GL_FILTER4_SGIS
		swigIntConstant( GL_FILTER4_SGIS, "GL_FILTER4_SGIS" );
	#endif
	#ifdef GL_TEXTURE_FILTER4_SIZE_SGIS
		swigIntConstant( GL_TEXTURE_FILTER4_SIZE_SGIS, "GL_TEXTURE_FILTER4_SIZE_SGIS" );
	#endif
	#ifdef GL_SGIS_texture_lod
		swigIntConstant( GL_SGIS_texture_lod, "GL_SGIS_texture_lod" );
	#endif
	#ifdef GL_TEXTURE_MIN_LOD_SGIS
		swigIntConstant( GL_TEXTURE_MIN_LOD_SGIS, "GL_TEXTURE_MIN_LOD_SGIS" );
	#endif
	#ifdef GL_TEXTURE_MAX_LOD_SGIS
		swigIntConstant( GL_TEXTURE_MAX_LOD_SGIS, "GL_TEXTURE_MAX_LOD_SGIS" );
	#endif
	#ifdef GL_TEXTURE_BASE_LEVEL_SGIS
		swigIntConstant( GL_TEXTURE_BASE_LEVEL_SGIS, "GL_TEXTURE_BASE_LEVEL_SGIS" );
	#endif
	#ifdef GL_TEXTURE_MAX_LEVEL_SGIS
		swigIntConstant( GL_TEXTURE_MAX_LEVEL_SGIS, "GL_TEXTURE_MAX_LEVEL_SGIS" );
	#endif
	#ifdef GL_SGIS_texture_select
		swigIntConstant( GL_SGIS_texture_select, "GL_SGIS_texture_select" );
	#endif
	#ifdef GL_DUAL_ALPHA4_SGIS
		swigIntConstant( GL_DUAL_ALPHA4_SGIS, "GL_DUAL_ALPHA4_SGIS" );
	#endif
	#ifdef GL_DUAL_ALPHA8_SGIS
		swigIntConstant( GL_DUAL_ALPHA8_SGIS, "GL_DUAL_ALPHA8_SGIS" );
	#endif
	#ifdef GL_DUAL_ALPHA12_SGIS
		swigIntConstant( GL_DUAL_ALPHA12_SGIS, "GL_DUAL_ALPHA12_SGIS" );
	#endif
	#ifdef GL_DUAL_ALPHA16_SGIS
		swigIntConstant( GL_DUAL_ALPHA16_SGIS, "GL_DUAL_ALPHA16_SGIS" );
	#endif
	#ifdef GL_DUAL_LUMINANCE4_SGIS
		swigIntConstant( GL_DUAL_LUMINANCE4_SGIS, "GL_DUAL_LUMINANCE4_SGIS" );
	#endif
	#ifdef GL_DUAL_LUMINANCE8_SGIS
		swigIntConstant( GL_DUAL_LUMINANCE8_SGIS, "GL_DUAL_LUMINANCE8_SGIS" );
	#endif
	#ifdef GL_DUAL_LUMINANCE12_SGIS
		swigIntConstant( GL_DUAL_LUMINANCE12_SGIS, "GL_DUAL_LUMINANCE12_SGIS" );
	#endif
	#ifdef GL_DUAL_LUMINANCE16_SGIS
		swigIntConstant( GL_DUAL_LUMINANCE16_SGIS, "GL_DUAL_LUMINANCE16_SGIS" );
	#endif
	#ifdef GL_DUAL_INTENSITY4_SGIS
		swigIntConstant( GL_DUAL_INTENSITY4_SGIS, "GL_DUAL_INTENSITY4_SGIS" );
	#endif
	#ifdef GL_DUAL_INTENSITY8_SGIS
		swigIntConstant( GL_DUAL_INTENSITY8_SGIS, "GL_DUAL_INTENSITY8_SGIS" );
	#endif
	#ifdef GL_DUAL_INTENSITY12_SGIS
		swigIntConstant( GL_DUAL_INTENSITY12_SGIS, "GL_DUAL_INTENSITY12_SGIS" );
	#endif
	#ifdef GL_DUAL_INTENSITY16_SGIS
		swigIntConstant( GL_DUAL_INTENSITY16_SGIS, "GL_DUAL_INTENSITY16_SGIS" );
	#endif
	#ifdef GL_DUAL_LUMINANCE_ALPHA4_SGIS
		swigIntConstant( GL_DUAL_LUMINANCE_ALPHA4_SGIS, "GL_DUAL_LUMINANCE_ALPHA4_SGIS" );
	#endif
	#ifdef GL_DUAL_LUMINANCE_ALPHA8_SGIS
		swigIntConstant( GL_DUAL_LUMINANCE_ALPHA8_SGIS, "GL_DUAL_LUMINANCE_ALPHA8_SGIS" );
	#endif
	#ifdef GL_QUAD_ALPHA4_SGIS
		swigIntConstant( GL_QUAD_ALPHA4_SGIS, "GL_QUAD_ALPHA4_SGIS" );
	#endif
	#ifdef GL_QUAD_ALPHA8_SGIS
		swigIntConstant( GL_QUAD_ALPHA8_SGIS, "GL_QUAD_ALPHA8_SGIS" );
	#endif
	#ifdef GL_QUAD_LUMINANCE4_SGIS
		swigIntConstant( GL_QUAD_LUMINANCE4_SGIS, "GL_QUAD_LUMINANCE4_SGIS" );
	#endif
	#ifdef GL_QUAD_LUMINANCE8_SGIS
		swigIntConstant( GL_QUAD_LUMINANCE8_SGIS, "GL_QUAD_LUMINANCE8_SGIS" );
	#endif
	#ifdef GL_QUAD_INTENSITY4_SGIS
		swigIntConstant( GL_QUAD_INTENSITY4_SGIS, "GL_QUAD_INTENSITY4_SGIS" );
	#endif
	#ifdef GL_QUAD_INTENSITY8_SGIS
		swigIntConstant( GL_QUAD_INTENSITY8_SGIS, "GL_QUAD_INTENSITY8_SGIS" );
	#endif
	#ifdef GL_DUAL_TEXTURE_SELECT_SGIS
		swigIntConstant( GL_DUAL_TEXTURE_SELECT_SGIS, "GL_DUAL_TEXTURE_SELECT_SGIS" );
	#endif
	#ifdef GL_QUAD_TEXTURE_SELECT_SGIS
		swigIntConstant( GL_QUAD_TEXTURE_SELECT_SGIS, "GL_QUAD_TEXTURE_SELECT_SGIS" );
	#endif
	#ifdef GL_SGIX_async
		swigIntConstant( GL_SGIX_async, "GL_SGIX_async" );
	#endif
	#ifdef GL_ASYNC_MARKER_SGIX
		swigIntConstant( GL_ASYNC_MARKER_SGIX, "GL_ASYNC_MARKER_SGIX" );
	#endif
	#ifdef GL_SGIX_async_histogram
		swigIntConstant( GL_SGIX_async_histogram, "GL_SGIX_async_histogram" );
	#endif
	#ifdef GL_ASYNC_HISTOGRAM_SGIX
		swigIntConstant( GL_ASYNC_HISTOGRAM_SGIX, "GL_ASYNC_HISTOGRAM_SGIX" );
	#endif
	#ifdef GL_MAX_ASYNC_HISTOGRAM_SGIX
		swigIntConstant( GL_MAX_ASYNC_HISTOGRAM_SGIX, "GL_MAX_ASYNC_HISTOGRAM_SGIX" );
	#endif
	#ifdef GL_SGIX_async_pixel
		swigIntConstant( GL_SGIX_async_pixel, "GL_SGIX_async_pixel" );
	#endif
	#ifdef GL_ASYNC_TEX_IMAGE_SGIX
		swigIntConstant( GL_ASYNC_TEX_IMAGE_SGIX, "GL_ASYNC_TEX_IMAGE_SGIX" );
	#endif
	#ifdef GL_ASYNC_DRAW_PIXELS_SGIX
		swigIntConstant( GL_ASYNC_DRAW_PIXELS_SGIX, "GL_ASYNC_DRAW_PIXELS_SGIX" );
	#endif
	#ifdef GL_ASYNC_READ_PIXELS_SGIX
		swigIntConstant( GL_ASYNC_READ_PIXELS_SGIX, "GL_ASYNC_READ_PIXELS_SGIX" );
	#endif
	#ifdef GL_MAX_ASYNC_TEX_IMAGE_SGIX
		swigIntConstant( GL_MAX_ASYNC_TEX_IMAGE_SGIX, "GL_MAX_ASYNC_TEX_IMAGE_SGIX" );
	#endif
	#ifdef GL_MAX_ASYNC_DRAW_PIXELS_SGIX
		swigIntConstant( GL_MAX_ASYNC_DRAW_PIXELS_SGIX, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX" );
	#endif
	#ifdef GL_MAX_ASYNC_READ_PIXELS_SGIX
		swigIntConstant( GL_MAX_ASYNC_READ_PIXELS_SGIX, "GL_MAX_ASYNC_READ_PIXELS_SGIX" );
	#endif
	#ifdef GL_SGIX_blend_alpha_minmax
		swigIntConstant( GL_SGIX_blend_alpha_minmax, "GL_SGIX_blend_alpha_minmax" );
	#endif
	#ifdef GL_ALPHA_MIN_SGIX
		swigIntConstant( GL_ALPHA_MIN_SGIX, "GL_ALPHA_MIN_SGIX" );
	#endif
	#ifdef GL_ALPHA_MAX_SGIX
		swigIntConstant( GL_ALPHA_MAX_SGIX, "GL_ALPHA_MAX_SGIX" );
	#endif
	#ifdef GL_SGIX_calligraphic_fragment
		swigIntConstant( GL_SGIX_calligraphic_fragment, "GL_SGIX_calligraphic_fragment" );
	#endif
	#ifdef GL_CALLIGRAPHIC_FRAGMENT_SGIX
		swigIntConstant( GL_CALLIGRAPHIC_FRAGMENT_SGIX, "GL_CALLIGRAPHIC_FRAGMENT_SGIX" );
	#endif
	#ifdef GL_SGIX_clipmap
		swigIntConstant( GL_SGIX_clipmap, "GL_SGIX_clipmap" );
	#endif
	#ifdef GL_LINEAR_CLIPMAP_LINEAR_SGIX
		swigIntConstant( GL_LINEAR_CLIPMAP_LINEAR_SGIX, "GL_LINEAR_CLIPMAP_LINEAR_SGIX" );
	#endif
	#ifdef GL_TEXTURE_CLIPMAP_CENTER_SGIX
		swigIntConstant( GL_TEXTURE_CLIPMAP_CENTER_SGIX, "GL_TEXTURE_CLIPMAP_CENTER_SGIX" );
	#endif
	#ifdef GL_TEXTURE_CLIPMAP_FRAME_SGIX
		swigIntConstant( GL_TEXTURE_CLIPMAP_FRAME_SGIX, "GL_TEXTURE_CLIPMAP_FRAME_SGIX" );
	#endif
	#ifdef GL_TEXTURE_CLIPMAP_OFFSET_SGIX
		swigIntConstant( GL_TEXTURE_CLIPMAP_OFFSET_SGIX, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX" );
	#endif
	#ifdef GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
		swigIntConstant( GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX" );
	#endif
	#ifdef GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
		swigIntConstant( GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX" );
	#endif
	#ifdef GL_TEXTURE_CLIPMAP_DEPTH_SGIX
		swigIntConstant( GL_TEXTURE_CLIPMAP_DEPTH_SGIX, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX" );
	#endif
	#ifdef GL_MAX_CLIPMAP_DEPTH_SGIX
		swigIntConstant( GL_MAX_CLIPMAP_DEPTH_SGIX, "GL_MAX_CLIPMAP_DEPTH_SGIX" );
	#endif
	#ifdef GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX
		swigIntConstant( GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX" );
	#endif
	#ifdef GL_NEAREST_CLIPMAP_NEAREST_SGIX
		swigIntConstant( GL_NEAREST_CLIPMAP_NEAREST_SGIX, "GL_NEAREST_CLIPMAP_NEAREST_SGIX" );
	#endif
	#ifdef GL_NEAREST_CLIPMAP_LINEAR_SGIX
		swigIntConstant( GL_NEAREST_CLIPMAP_LINEAR_SGIX, "GL_NEAREST_CLIPMAP_LINEAR_SGIX" );
	#endif
	#ifdef GL_LINEAR_CLIPMAP_NEAREST_SGIX
		swigIntConstant( GL_LINEAR_CLIPMAP_NEAREST_SGIX, "GL_LINEAR_CLIPMAP_NEAREST_SGIX" );
	#endif
	#ifdef GL_SGIX_convolution_accuracy
		swigIntConstant( GL_SGIX_convolution_accuracy, "GL_SGIX_convolution_accuracy" );
	#endif
	#ifdef GL_CONVOLUTION_HINT_SGIX
		swigIntConstant( GL_CONVOLUTION_HINT_SGIX, "GL_CONVOLUTION_HINT_SGIX" );
	#endif
	#ifdef GL_SGIX_depth_pass_instrument
		swigIntConstant( GL_SGIX_depth_pass_instrument, "GL_SGIX_depth_pass_instrument" );
	#endif
	#ifdef GL_SGIX_depth_texture
		swigIntConstant( GL_SGIX_depth_texture, "GL_SGIX_depth_texture" );
	#endif
	#ifdef GL_DEPTH_COMPONENT16_SGIX
		swigIntConstant( GL_DEPTH_COMPONENT16_SGIX, "GL_DEPTH_COMPONENT16_SGIX" );
	#endif
	#ifdef GL_DEPTH_COMPONENT24_SGIX
		swigIntConstant( GL_DEPTH_COMPONENT24_SGIX, "GL_DEPTH_COMPONENT24_SGIX" );
	#endif
	#ifdef GL_DEPTH_COMPONENT32_SGIX
		swigIntConstant( GL_DEPTH_COMPONENT32_SGIX, "GL_DEPTH_COMPONENT32_SGIX" );
	#endif
	#ifdef GL_SGIX_flush_raster
		swigIntConstant( GL_SGIX_flush_raster, "GL_SGIX_flush_raster" );
	#endif
	#ifdef GL_SGIX_fog_offset
		swigIntConstant( GL_SGIX_fog_offset, "GL_SGIX_fog_offset" );
	#endif
	#ifdef GL_FOG_OFFSET_SGIX
		swigIntConstant( GL_FOG_OFFSET_SGIX, "GL_FOG_OFFSET_SGIX" );
	#endif
	#ifdef GL_FOG_OFFSET_VALUE_SGIX
		swigIntConstant( GL_FOG_OFFSET_VALUE_SGIX, "GL_FOG_OFFSET_VALUE_SGIX" );
	#endif
	#ifdef GL_SGIX_fragment_lighting
		swigIntConstant( GL_SGIX_fragment_lighting, "GL_SGIX_fragment_lighting" );
	#endif
	#ifdef GL_FRAGMENT_LIGHTING_SGIX
		swigIntConstant( GL_FRAGMENT_LIGHTING_SGIX, "GL_FRAGMENT_LIGHTING_SGIX" );
	#endif
	#ifdef GL_FRAGMENT_COLOR_MATERIAL_SGIX
		swigIntConstant( GL_FRAGMENT_COLOR_MATERIAL_SGIX, "GL_FRAGMENT_COLOR_MATERIAL_SGIX" );
	#endif
	#ifdef GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX
		swigIntConstant( GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX" );
	#endif
	#ifdef GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX
		swigIntConstant( GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX" );
	#endif
	#ifdef GL_MAX_FRAGMENT_LIGHTS_SGIX
		swigIntConstant( GL_MAX_FRAGMENT_LIGHTS_SGIX, "GL_MAX_FRAGMENT_LIGHTS_SGIX" );
	#endif
	#ifdef GL_MAX_ACTIVE_LIGHTS_SGIX
		swigIntConstant( GL_MAX_ACTIVE_LIGHTS_SGIX, "GL_MAX_ACTIVE_LIGHTS_SGIX" );
	#endif
	#ifdef GL_CURRENT_RASTER_NORMAL_SGIX
		swigIntConstant( GL_CURRENT_RASTER_NORMAL_SGIX, "GL_CURRENT_RASTER_NORMAL_SGIX" );
	#endif
	#ifdef GL_LIGHT_ENV_MODE_SGIX
		swigIntConstant( GL_LIGHT_ENV_MODE_SGIX, "GL_LIGHT_ENV_MODE_SGIX" );
	#endif
	#ifdef GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
		swigIntConstant( GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX" );
	#endif
	#ifdef GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
		swigIntConstant( GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX" );
	#endif
	#ifdef GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
		swigIntConstant( GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX" );
	#endif
	#ifdef GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
		swigIntConstant( GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX" );
	#endif
	#ifdef GL_FRAGMENT_LIGHT0_SGIX
		swigIntConstant( GL_FRAGMENT_LIGHT0_SGIX, "GL_FRAGMENT_LIGHT0_SGIX" );
	#endif
	#ifdef GL_FRAGMENT_LIGHT1_SGIX
		swigIntConstant( GL_FRAGMENT_LIGHT1_SGIX, "GL_FRAGMENT_LIGHT1_SGIX" );
	#endif
	#ifdef GL_FRAGMENT_LIGHT2_SGIX
		swigIntConstant( GL_FRAGMENT_LIGHT2_SGIX, "GL_FRAGMENT_LIGHT2_SGIX" );
	#endif
	#ifdef GL_FRAGMENT_LIGHT3_SGIX
		swigIntConstant( GL_FRAGMENT_LIGHT3_SGIX, "GL_FRAGMENT_LIGHT3_SGIX" );
	#endif
	#ifdef GL_FRAGMENT_LIGHT4_SGIX
		swigIntConstant( GL_FRAGMENT_LIGHT4_SGIX, "GL_FRAGMENT_LIGHT4_SGIX" );
	#endif
	#ifdef GL_FRAGMENT_LIGHT5_SGIX
		swigIntConstant( GL_FRAGMENT_LIGHT5_SGIX, "GL_FRAGMENT_LIGHT5_SGIX" );
	#endif
	#ifdef GL_FRAGMENT_LIGHT6_SGIX
		swigIntConstant( GL_FRAGMENT_LIGHT6_SGIX, "GL_FRAGMENT_LIGHT6_SGIX" );
	#endif
	#ifdef GL_FRAGMENT_LIGHT7_SGIX
		swigIntConstant( GL_FRAGMENT_LIGHT7_SGIX, "GL_FRAGMENT_LIGHT7_SGIX" );
	#endif
	#ifdef GL_SGIX_framezoom
		swigIntConstant( GL_SGIX_framezoom, "GL_SGIX_framezoom" );
	#endif
	#ifdef GL_FRAMEZOOM_SGIX
		swigIntConstant( GL_FRAMEZOOM_SGIX, "GL_FRAMEZOOM_SGIX" );
	#endif
	#ifdef GL_FRAMEZOOM_FACTOR_SGIX
		swigIntConstant( GL_FRAMEZOOM_FACTOR_SGIX, "GL_FRAMEZOOM_FACTOR_SGIX" );
	#endif
	#ifdef GL_MAX_FRAMEZOOM_FACTOR_SGIX
		swigIntConstant( GL_MAX_FRAMEZOOM_FACTOR_SGIX, "GL_MAX_FRAMEZOOM_FACTOR_SGIX" );
	#endif
	#ifdef GL_SGIX_igloo_interface
		swigIntConstant( GL_SGIX_igloo_interface, "GL_SGIX_igloo_interface" );
	#endif
	#ifdef GL_SGIX_instruments
		swigIntConstant( GL_SGIX_instruments, "GL_SGIX_instruments" );
	#endif
	#ifdef GL_INSTRUMENT_BUFFER_POINTER_SGIX
		swigIntConstant( GL_INSTRUMENT_BUFFER_POINTER_SGIX, "GL_INSTRUMENT_BUFFER_POINTER_SGIX" );
	#endif
	#ifdef GL_INSTRUMENT_MEASUREMENTS_SGIX
		swigIntConstant( GL_INSTRUMENT_MEASUREMENTS_SGIX, "GL_INSTRUMENT_MEASUREMENTS_SGIX" );
	#endif
	#ifdef GL_SGIX_interlace
		swigIntConstant( GL_SGIX_interlace, "GL_SGIX_interlace" );
	#endif
	#ifdef GL_INTERLACE_SGIX
		swigIntConstant( GL_INTERLACE_SGIX, "GL_INTERLACE_SGIX" );
	#endif
	#ifdef GL_SGIX_ir_instrument1
		swigIntConstant( GL_SGIX_ir_instrument1, "GL_SGIX_ir_instrument1" );
	#endif
	#ifdef GL_IR_INSTRUMENT1_SGIX
		swigIntConstant( GL_IR_INSTRUMENT1_SGIX, "GL_IR_INSTRUMENT1_SGIX" );
	#endif
	#ifdef GL_SGIX_list_priority
		swigIntConstant( GL_SGIX_list_priority, "GL_SGIX_list_priority" );
	#endif
	#ifdef GL_LIST_PRIORITY_SGIX
		swigIntConstant( GL_LIST_PRIORITY_SGIX, "GL_LIST_PRIORITY_SGIX" );
	#endif
	#ifdef GL_SGIX_pixel_texture
		swigIntConstant( GL_SGIX_pixel_texture, "GL_SGIX_pixel_texture" );
	#endif
	#ifdef GL_PIXEL_TEX_GEN_SGIX
		swigIntConstant( GL_PIXEL_TEX_GEN_SGIX, "GL_PIXEL_TEX_GEN_SGIX" );
	#endif
	#ifdef GL_PIXEL_TEX_GEN_MODE_SGIX
		swigIntConstant( GL_PIXEL_TEX_GEN_MODE_SGIX, "GL_PIXEL_TEX_GEN_MODE_SGIX" );
	#endif
	#ifdef GL_SGIX_pixel_tiles
		swigIntConstant( GL_SGIX_pixel_tiles, "GL_SGIX_pixel_tiles" );
	#endif
	#ifdef GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX
		swigIntConstant( GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX" );
	#endif
	#ifdef GL_PIXEL_TILE_CACHE_INCREMENT_SGIX
		swigIntConstant( GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX" );
	#endif
	#ifdef GL_PIXEL_TILE_WIDTH_SGIX
		swigIntConstant( GL_PIXEL_TILE_WIDTH_SGIX, "GL_PIXEL_TILE_WIDTH_SGIX" );
	#endif
	#ifdef GL_PIXEL_TILE_HEIGHT_SGIX
		swigIntConstant( GL_PIXEL_TILE_HEIGHT_SGIX, "GL_PIXEL_TILE_HEIGHT_SGIX" );
	#endif
	#ifdef GL_PIXEL_TILE_GRID_WIDTH_SGIX
		swigIntConstant( GL_PIXEL_TILE_GRID_WIDTH_SGIX, "GL_PIXEL_TILE_GRID_WIDTH_SGIX" );
	#endif
	#ifdef GL_PIXEL_TILE_GRID_HEIGHT_SGIX
		swigIntConstant( GL_PIXEL_TILE_GRID_HEIGHT_SGIX, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX" );
	#endif
	#ifdef GL_PIXEL_TILE_GRID_DEPTH_SGIX
		swigIntConstant( GL_PIXEL_TILE_GRID_DEPTH_SGIX, "GL_PIXEL_TILE_GRID_DEPTH_SGIX" );
	#endif
	#ifdef GL_PIXEL_TILE_CACHE_SIZE_SGIX
		swigIntConstant( GL_PIXEL_TILE_CACHE_SIZE_SGIX, "GL_PIXEL_TILE_CACHE_SIZE_SGIX" );
	#endif
	#ifdef GL_SGIX_polynomial_ffd
		swigIntConstant( GL_SGIX_polynomial_ffd, "GL_SGIX_polynomial_ffd" );
	#endif
	#ifdef GL_TEXTURE_DEFORMATION_BIT_SGIX
		swigIntConstant( GL_TEXTURE_DEFORMATION_BIT_SGIX, "GL_TEXTURE_DEFORMATION_BIT_SGIX" );
	#endif
	#ifdef GL_GEOMETRY_DEFORMATION_BIT_SGIX
		swigIntConstant( GL_GEOMETRY_DEFORMATION_BIT_SGIX, "GL_GEOMETRY_DEFORMATION_BIT_SGIX" );
	#endif
	#ifdef GL_GEOMETRY_DEFORMATION_SGIX
		swigIntConstant( GL_GEOMETRY_DEFORMATION_SGIX, "GL_GEOMETRY_DEFORMATION_SGIX" );
	#endif
	#ifdef GL_TEXTURE_DEFORMATION_SGIX
		swigIntConstant( GL_TEXTURE_DEFORMATION_SGIX, "GL_TEXTURE_DEFORMATION_SGIX" );
	#endif
	#ifdef GL_DEFORMATIONS_MASK_SGIX
		swigIntConstant( GL_DEFORMATIONS_MASK_SGIX, "GL_DEFORMATIONS_MASK_SGIX" );
	#endif
	#ifdef GL_MAX_DEFORMATION_ORDER_SGIX
		swigIntConstant( GL_MAX_DEFORMATION_ORDER_SGIX, "GL_MAX_DEFORMATION_ORDER_SGIX" );
	#endif
	#ifdef GL_SGIX_reference_plane
		swigIntConstant( GL_SGIX_reference_plane, "GL_SGIX_reference_plane" );
	#endif
	#ifdef GL_REFERENCE_PLANE_SGIX
		swigIntConstant( GL_REFERENCE_PLANE_SGIX, "GL_REFERENCE_PLANE_SGIX" );
	#endif
	#ifdef GL_REFERENCE_PLANE_EQUATION_SGIX
		swigIntConstant( GL_REFERENCE_PLANE_EQUATION_SGIX, "GL_REFERENCE_PLANE_EQUATION_SGIX" );
	#endif
	#ifdef GL_SGIX_resample
		swigIntConstant( GL_SGIX_resample, "GL_SGIX_resample" );
	#endif
	#ifdef GL_PACK_RESAMPLE_SGIX
		swigIntConstant( GL_PACK_RESAMPLE_SGIX, "GL_PACK_RESAMPLE_SGIX" );
	#endif
	#ifdef GL_UNPACK_RESAMPLE_SGIX
		swigIntConstant( GL_UNPACK_RESAMPLE_SGIX, "GL_UNPACK_RESAMPLE_SGIX" );
	#endif
	#ifdef GL_RESAMPLE_REPLICATE_SGIX
		swigIntConstant( GL_RESAMPLE_REPLICATE_SGIX, "GL_RESAMPLE_REPLICATE_SGIX" );
	#endif
	#ifdef GL_RESAMPLE_ZERO_FILL_SGIX
		swigIntConstant( GL_RESAMPLE_ZERO_FILL_SGIX, "GL_RESAMPLE_ZERO_FILL_SGIX" );
	#endif
	#ifdef GL_RESAMPLE_DECIMATE_SGIX
		swigIntConstant( GL_RESAMPLE_DECIMATE_SGIX, "GL_RESAMPLE_DECIMATE_SGIX" );
	#endif
	#ifdef GL_SGIX_scalebias_hint
		swigIntConstant( GL_SGIX_scalebias_hint, "GL_SGIX_scalebias_hint" );
	#endif
	#ifdef GL_SCALEBIAS_HINT_SGIX
		swigIntConstant( GL_SCALEBIAS_HINT_SGIX, "GL_SCALEBIAS_HINT_SGIX" );
	#endif
	#ifdef GL_SGIX_shadow
		swigIntConstant( GL_SGIX_shadow, "GL_SGIX_shadow" );
	#endif
	#ifdef GL_TEXTURE_COMPARE_SGIX
		swigIntConstant( GL_TEXTURE_COMPARE_SGIX, "GL_TEXTURE_COMPARE_SGIX" );
	#endif
	#ifdef GL_TEXTURE_COMPARE_OPERATOR_SGIX
		swigIntConstant( GL_TEXTURE_COMPARE_OPERATOR_SGIX, "GL_TEXTURE_COMPARE_OPERATOR_SGIX" );
	#endif
	#ifdef GL_TEXTURE_LEQUAL_R_SGIX
		swigIntConstant( GL_TEXTURE_LEQUAL_R_SGIX, "GL_TEXTURE_LEQUAL_R_SGIX" );
	#endif
	#ifdef GL_TEXTURE_GEQUAL_R_SGIX
		swigIntConstant( GL_TEXTURE_GEQUAL_R_SGIX, "GL_TEXTURE_GEQUAL_R_SGIX" );
	#endif
	#ifdef GL_SGIX_shadow_ambient
		swigIntConstant( GL_SGIX_shadow_ambient, "GL_SGIX_shadow_ambient" );
	#endif
	#ifdef GL_SHADOW_AMBIENT_SGIX
		swigIntConstant( GL_SHADOW_AMBIENT_SGIX, "GL_SHADOW_AMBIENT_SGIX" );
	#endif
	#ifdef GL_SGIX_sprite
		swigIntConstant( GL_SGIX_sprite, "GL_SGIX_sprite" );
	#endif
	#ifdef GL_SPRITE_SGIX
		swigIntConstant( GL_SPRITE_SGIX, "GL_SPRITE_SGIX" );
	#endif
	#ifdef GL_SPRITE_MODE_SGIX
		swigIntConstant( GL_SPRITE_MODE_SGIX, "GL_SPRITE_MODE_SGIX" );
	#endif
	#ifdef GL_SPRITE_AXIS_SGIX
		swigIntConstant( GL_SPRITE_AXIS_SGIX, "GL_SPRITE_AXIS_SGIX" );
	#endif
	#ifdef GL_SPRITE_TRANSLATION_SGIX
		swigIntConstant( GL_SPRITE_TRANSLATION_SGIX, "GL_SPRITE_TRANSLATION_SGIX" );
	#endif
	#ifdef GL_SPRITE_AXIAL_SGIX
		swigIntConstant( GL_SPRITE_AXIAL_SGIX, "GL_SPRITE_AXIAL_SGIX" );
	#endif
	#ifdef GL_SPRITE_OBJECT_ALIGNED_SGIX
		swigIntConstant( GL_SPRITE_OBJECT_ALIGNED_SGIX, "GL_SPRITE_OBJECT_ALIGNED_SGIX" );
	#endif
	#ifdef GL_SPRITE_EYE_ALIGNED_SGIX
		swigIntConstant( GL_SPRITE_EYE_ALIGNED_SGIX, "GL_SPRITE_EYE_ALIGNED_SGIX" );
	#endif
	#ifdef GL_SGIX_subsample
		swigIntConstant( GL_SGIX_subsample, "GL_SGIX_subsample" );
	#endif
	#ifdef GL_PACK_SUBSAMPLE_RATE_SGIX
		swigIntConstant( GL_PACK_SUBSAMPLE_RATE_SGIX, "GL_PACK_SUBSAMPLE_RATE_SGIX" );
	#endif
	#ifdef GL_UNPACK_SUBSAMPLE_RATE_SGIX
		swigIntConstant( GL_UNPACK_SUBSAMPLE_RATE_SGIX, "GL_UNPACK_SUBSAMPLE_RATE_SGIX" );
	#endif
	#ifdef GL_PIXEL_SUBSAMPLE_4444_SGIX
		swigIntConstant( GL_PIXEL_SUBSAMPLE_4444_SGIX, "GL_PIXEL_SUBSAMPLE_4444_SGIX" );
	#endif
	#ifdef GL_PIXEL_SUBSAMPLE_2424_SGIX
		swigIntConstant( GL_PIXEL_SUBSAMPLE_2424_SGIX, "GL_PIXEL_SUBSAMPLE_2424_SGIX" );
	#endif
	#ifdef GL_PIXEL_SUBSAMPLE_4242_SGIX
		swigIntConstant( GL_PIXEL_SUBSAMPLE_4242_SGIX, "GL_PIXEL_SUBSAMPLE_4242_SGIX" );
	#endif
	#ifdef GL_SGIX_tag_sample_buffer
		swigIntConstant( GL_SGIX_tag_sample_buffer, "GL_SGIX_tag_sample_buffer" );
	#endif
	#ifdef GL_SGIX_texture_add_env
		swigIntConstant( GL_SGIX_texture_add_env, "GL_SGIX_texture_add_env" );
	#endif
	#ifdef GL_TEXTURE_ENV_BIAS_SGIX
		swigIntConstant( GL_TEXTURE_ENV_BIAS_SGIX, "GL_TEXTURE_ENV_BIAS_SGIX" );
	#endif
	#ifdef GL_SGIX_texture_coordinate_clamp
		swigIntConstant( GL_SGIX_texture_coordinate_clamp, "GL_SGIX_texture_coordinate_clamp" );
	#endif
	#ifdef GL_TEXTURE_MAX_CLAMP_S_SGIX
		swigIntConstant( GL_TEXTURE_MAX_CLAMP_S_SGIX, "GL_TEXTURE_MAX_CLAMP_S_SGIX" );
	#endif
	#ifdef GL_TEXTURE_MAX_CLAMP_T_SGIX
		swigIntConstant( GL_TEXTURE_MAX_CLAMP_T_SGIX, "GL_TEXTURE_MAX_CLAMP_T_SGIX" );
	#endif
	#ifdef GL_TEXTURE_MAX_CLAMP_R_SGIX
		swigIntConstant( GL_TEXTURE_MAX_CLAMP_R_SGIX, "GL_TEXTURE_MAX_CLAMP_R_SGIX" );
	#endif
	#ifdef GL_SGIX_texture_lod_bias
		swigIntConstant( GL_SGIX_texture_lod_bias, "GL_SGIX_texture_lod_bias" );
	#endif
	#ifdef GL_TEXTURE_LOD_BIAS_S_SGIX
		swigIntConstant( GL_TEXTURE_LOD_BIAS_S_SGIX, "GL_TEXTURE_LOD_BIAS_S_SGIX" );
	#endif
	#ifdef GL_TEXTURE_LOD_BIAS_T_SGIX
		swigIntConstant( GL_TEXTURE_LOD_BIAS_T_SGIX, "GL_TEXTURE_LOD_BIAS_T_SGIX" );
	#endif
	#ifdef GL_TEXTURE_LOD_BIAS_R_SGIX
		swigIntConstant( GL_TEXTURE_LOD_BIAS_R_SGIX, "GL_TEXTURE_LOD_BIAS_R_SGIX" );
	#endif
	#ifdef GL_SGIX_texture_multi_buffer
		swigIntConstant( GL_SGIX_texture_multi_buffer, "GL_SGIX_texture_multi_buffer" );
	#endif
	#ifdef GL_TEXTURE_MULTI_BUFFER_HINT_SGIX
		swigIntConstant( GL_TEXTURE_MULTI_BUFFER_HINT_SGIX, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX" );
	#endif
	#ifdef GL_SGIX_texture_scale_bias
		swigIntConstant( GL_SGIX_texture_scale_bias, "GL_SGIX_texture_scale_bias" );
	#endif
	#ifdef GL_POST_TEXTURE_FILTER_BIAS_SGIX
		swigIntConstant( GL_POST_TEXTURE_FILTER_BIAS_SGIX, "GL_POST_TEXTURE_FILTER_BIAS_SGIX" );
	#endif
	#ifdef GL_POST_TEXTURE_FILTER_SCALE_SGIX
		swigIntConstant( GL_POST_TEXTURE_FILTER_SCALE_SGIX, "GL_POST_TEXTURE_FILTER_SCALE_SGIX" );
	#endif
	#ifdef GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX
		swigIntConstant( GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX" );
	#endif
	#ifdef GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX
		swigIntConstant( GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX" );
	#endif
	#ifdef GL_SGIX_vertex_preclip
		swigIntConstant( GL_SGIX_vertex_preclip, "GL_SGIX_vertex_preclip" );
	#endif
	#ifdef GL_VERTEX_PRECLIP_SGIX
		swigIntConstant( GL_VERTEX_PRECLIP_SGIX, "GL_VERTEX_PRECLIP_SGIX" );
	#endif
	#ifdef GL_VERTEX_PRECLIP_HINT_SGIX
		swigIntConstant( GL_VERTEX_PRECLIP_HINT_SGIX, "GL_VERTEX_PRECLIP_HINT_SGIX" );
	#endif
	#ifdef GL_SGIX_ycrcb
		swigIntConstant( GL_SGIX_ycrcb, "GL_SGIX_ycrcb" );
	#endif
	#ifdef GL_YCRCB_422_SGIX
		swigIntConstant( GL_YCRCB_422_SGIX, "GL_YCRCB_422_SGIX" );
	#endif
	#ifdef GL_YCRCB_444_SGIX
		swigIntConstant( GL_YCRCB_444_SGIX, "GL_YCRCB_444_SGIX" );
	#endif
	#ifdef GL_SGIX_ycrcb_subsample
		swigIntConstant( GL_SGIX_ycrcb_subsample, "GL_SGIX_ycrcb_subsample" );
	#endif
	#ifdef GL_SGIX_ycrcba
		swigIntConstant( GL_SGIX_ycrcba, "GL_SGIX_ycrcba" );
	#endif
	#ifdef GL_YCRCB_SGIX
		swigIntConstant( GL_YCRCB_SGIX, "GL_YCRCB_SGIX" );
	#endif
	#ifdef GL_YCRCBA_SGIX
		swigIntConstant( GL_YCRCBA_SGIX, "GL_YCRCBA_SGIX" );
	#endif
	#ifdef GL_SGI_color_matrix
		swigIntConstant( GL_SGI_color_matrix, "GL_SGI_color_matrix" );
	#endif
	#ifdef GL_COLOR_MATRIX_SGI
		swigIntConstant( GL_COLOR_MATRIX_SGI, "GL_COLOR_MATRIX_SGI" );
	#endif
	#ifdef GL_COLOR_MATRIX_STACK_DEPTH_SGI
		swigIntConstant( GL_COLOR_MATRIX_STACK_DEPTH_SGI, "GL_COLOR_MATRIX_STACK_DEPTH_SGI" );
	#endif
	#ifdef GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
		swigIntConstant( GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI" );
	#endif
	#ifdef GL_POST_COLOR_MATRIX_RED_SCALE_SGI
		swigIntConstant( GL_POST_COLOR_MATRIX_RED_SCALE_SGI, "GL_POST_COLOR_MATRIX_RED_SCALE_SGI" );
	#endif
	#ifdef GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
		swigIntConstant( GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI" );
	#endif
	#ifdef GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
		swigIntConstant( GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI" );
	#endif
	#ifdef GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
		swigIntConstant( GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI" );
	#endif
	#ifdef GL_POST_COLOR_MATRIX_RED_BIAS_SGI
		swigIntConstant( GL_POST_COLOR_MATRIX_RED_BIAS_SGI, "GL_POST_COLOR_MATRIX_RED_BIAS_SGI" );
	#endif
	#ifdef GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
		swigIntConstant( GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI" );
	#endif
	#ifdef GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
		swigIntConstant( GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI" );
	#endif
	#ifdef GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
		swigIntConstant( GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI" );
	#endif
	#ifdef GL_SGI_color_table
		swigIntConstant( GL_SGI_color_table, "GL_SGI_color_table" );
	#endif
	#ifdef GL_COLOR_TABLE_SGI
		swigIntConstant( GL_COLOR_TABLE_SGI, "GL_COLOR_TABLE_SGI" );
	#endif
	#ifdef GL_POST_CONVOLUTION_COLOR_TABLE_SGI
		swigIntConstant( GL_POST_CONVOLUTION_COLOR_TABLE_SGI, "GL_POST_CONVOLUTION_COLOR_TABLE_SGI" );
	#endif
	#ifdef GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
		swigIntConstant( GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI" );
	#endif
	#ifdef GL_PROXY_COLOR_TABLE_SGI
		swigIntConstant( GL_PROXY_COLOR_TABLE_SGI, "GL_PROXY_COLOR_TABLE_SGI" );
	#endif
	#ifdef GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI
		swigIntConstant( GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI" );
	#endif
	#ifdef GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI
		swigIntConstant( GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI" );
	#endif
	#ifdef GL_COLOR_TABLE_SCALE_SGI
		swigIntConstant( GL_COLOR_TABLE_SCALE_SGI, "GL_COLOR_TABLE_SCALE_SGI" );
	#endif
	#ifdef GL_COLOR_TABLE_BIAS_SGI
		swigIntConstant( GL_COLOR_TABLE_BIAS_SGI, "GL_COLOR_TABLE_BIAS_SGI" );
	#endif
	#ifdef GL_COLOR_TABLE_FORMAT_SGI
		swigIntConstant( GL_COLOR_TABLE_FORMAT_SGI, "GL_COLOR_TABLE_FORMAT_SGI" );
	#endif
	#ifdef GL_COLOR_TABLE_WIDTH_SGI
		swigIntConstant( GL_COLOR_TABLE_WIDTH_SGI, "GL_COLOR_TABLE_WIDTH_SGI" );
	#endif
	#ifdef GL_COLOR_TABLE_RED_SIZE_SGI
		swigIntConstant( GL_COLOR_TABLE_RED_SIZE_SGI, "GL_COLOR_TABLE_RED_SIZE_SGI" );
	#endif
	#ifdef GL_COLOR_TABLE_GREEN_SIZE_SGI
		swigIntConstant( GL_COLOR_TABLE_GREEN_SIZE_SGI, "GL_COLOR_TABLE_GREEN_SIZE_SGI" );
	#endif
	#ifdef GL_COLOR_TABLE_BLUE_SIZE_SGI
		swigIntConstant( GL_COLOR_TABLE_BLUE_SIZE_SGI, "GL_COLOR_TABLE_BLUE_SIZE_SGI" );
	#endif
	#ifdef GL_COLOR_TABLE_ALPHA_SIZE_SGI
		swigIntConstant( GL_COLOR_TABLE_ALPHA_SIZE_SGI, "GL_COLOR_TABLE_ALPHA_SIZE_SGI" );
	#endif
	#ifdef GL_COLOR_TABLE_LUMINANCE_SIZE_SGI
		swigIntConstant( GL_COLOR_TABLE_LUMINANCE_SIZE_SGI, "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI" );
	#endif
	#ifdef GL_COLOR_TABLE_INTENSITY_SIZE_SGI
		swigIntConstant( GL_COLOR_TABLE_INTENSITY_SIZE_SGI, "GL_COLOR_TABLE_INTENSITY_SIZE_SGI" );
	#endif
	#ifdef GL_SGI_texture_color_table
		swigIntConstant( GL_SGI_texture_color_table, "GL_SGI_texture_color_table" );
	#endif
	#ifdef GL_TEXTURE_COLOR_TABLE_SGI
		swigIntConstant( GL_TEXTURE_COLOR_TABLE_SGI, "GL_TEXTURE_COLOR_TABLE_SGI" );
	#endif
	#ifdef GL_PROXY_TEXTURE_COLOR_TABLE_SGI
		swigIntConstant( GL_PROXY_TEXTURE_COLOR_TABLE_SGI, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI" );
	#endif
	#ifdef GL_SUNX_constant_data
		swigIntConstant( GL_SUNX_constant_data, "GL_SUNX_constant_data" );
	#endif
	#ifdef GL_UNPACK_CONSTANT_DATA_SUNX
		swigIntConstant( GL_UNPACK_CONSTANT_DATA_SUNX, "GL_UNPACK_CONSTANT_DATA_SUNX" );
	#endif
	#ifdef GL_TEXTURE_CONSTANT_DATA_SUNX
		swigIntConstant( GL_TEXTURE_CONSTANT_DATA_SUNX, "GL_TEXTURE_CONSTANT_DATA_SUNX" );
	#endif
	#ifdef GL_SUN_convolution_border_modes
		swigIntConstant( GL_SUN_convolution_border_modes, "GL_SUN_convolution_border_modes" );
	#endif
	#ifdef GL_WRAP_BORDER_SUN
		swigIntConstant( GL_WRAP_BORDER_SUN, "GL_WRAP_BORDER_SUN" );
	#endif
	#ifdef GL_SUN_global_alpha
		swigIntConstant( GL_SUN_global_alpha, "GL_SUN_global_alpha" );
	#endif
	#ifdef GL_GLOBAL_ALPHA_SUN
		swigIntConstant( GL_GLOBAL_ALPHA_SUN, "GL_GLOBAL_ALPHA_SUN" );
	#endif
	#ifdef GL_GLOBAL_ALPHA_FACTOR_SUN
		swigIntConstant( GL_GLOBAL_ALPHA_FACTOR_SUN, "GL_GLOBAL_ALPHA_FACTOR_SUN" );
	#endif
	#ifdef GL_SUN_mesh_array
		swigIntConstant( GL_SUN_mesh_array, "GL_SUN_mesh_array" );
	#endif
	#ifdef GL_QUAD_MESH_SUN
		swigIntConstant( GL_QUAD_MESH_SUN, "GL_QUAD_MESH_SUN" );
	#endif
	#ifdef GL_TRIANGLE_MESH_SUN
		swigIntConstant( GL_TRIANGLE_MESH_SUN, "GL_TRIANGLE_MESH_SUN" );
	#endif
	#ifdef GL_SUN_slice_accum
		swigIntConstant( GL_SUN_slice_accum, "GL_SUN_slice_accum" );
	#endif
	#ifdef GL_SLICE_ACCUM_SUN
		swigIntConstant( GL_SLICE_ACCUM_SUN, "GL_SLICE_ACCUM_SUN" );
	#endif
	#ifdef GL_SUN_triangle_list
		swigIntConstant( GL_SUN_triangle_list, "GL_SUN_triangle_list" );
	#endif
	#ifdef GL_RESTART_SUN
		swigIntConstant( GL_RESTART_SUN, "GL_RESTART_SUN" );
	#endif
	#ifdef GL_REPLACE_MIDDLE_SUN
		swigIntConstant( GL_REPLACE_MIDDLE_SUN, "GL_REPLACE_MIDDLE_SUN" );
	#endif
	#ifdef GL_REPLACE_OLDEST_SUN
		swigIntConstant( GL_REPLACE_OLDEST_SUN, "GL_REPLACE_OLDEST_SUN" );
	#endif
	#ifdef GL_TRIANGLE_LIST_SUN
		swigIntConstant( GL_TRIANGLE_LIST_SUN, "GL_TRIANGLE_LIST_SUN" );
	#endif
	#ifdef GL_REPLACEMENT_CODE_SUN
		swigIntConstant( GL_REPLACEMENT_CODE_SUN, "GL_REPLACEMENT_CODE_SUN" );
	#endif
	#ifdef GL_REPLACEMENT_CODE_ARRAY_SUN
		swigIntConstant( GL_REPLACEMENT_CODE_ARRAY_SUN, "GL_REPLACEMENT_CODE_ARRAY_SUN" );
	#endif
	#ifdef GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN
		swigIntConstant( GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN" );
	#endif
	#ifdef GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN
		swigIntConstant( GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN" );
	#endif
	#ifdef GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN
		swigIntConstant( GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN" );
	#endif
	#ifdef GL_R1UI_V3F_SUN
		swigIntConstant( GL_R1UI_V3F_SUN, "GL_R1UI_V3F_SUN" );
	#endif
	#ifdef GL_R1UI_C4UB_V3F_SUN
		swigIntConstant( GL_R1UI_C4UB_V3F_SUN, "GL_R1UI_C4UB_V3F_SUN" );
	#endif
	#ifdef GL_R1UI_C3F_V3F_SUN
		swigIntConstant( GL_R1UI_C3F_V3F_SUN, "GL_R1UI_C3F_V3F_SUN" );
	#endif
	#ifdef GL_R1UI_N3F_V3F_SUN
		swigIntConstant( GL_R1UI_N3F_V3F_SUN, "GL_R1UI_N3F_V3F_SUN" );
	#endif
	#ifdef GL_R1UI_C4F_N3F_V3F_SUN
		swigIntConstant( GL_R1UI_C4F_N3F_V3F_SUN, "GL_R1UI_C4F_N3F_V3F_SUN" );
	#endif
	#ifdef GL_R1UI_T2F_V3F_SUN
		swigIntConstant( GL_R1UI_T2F_V3F_SUN, "GL_R1UI_T2F_V3F_SUN" );
	#endif
	#ifdef GL_R1UI_T2F_N3F_V3F_SUN
		swigIntConstant( GL_R1UI_T2F_N3F_V3F_SUN, "GL_R1UI_T2F_N3F_V3F_SUN" );
	#endif
	#ifdef GL_R1UI_T2F_C4F_N3F_V3F_SUN
		swigIntConstant( GL_R1UI_T2F_C4F_N3F_V3F_SUN, "GL_R1UI_T2F_C4F_N3F_V3F_SUN" );
	#endif
	#ifdef GL_SUN_vertex
		swigIntConstant( GL_SUN_vertex, "GL_SUN_vertex" );
	#endif
	#ifdef GL_WIN_phong_shading
		swigIntConstant( GL_WIN_phong_shading, "GL_WIN_phong_shading" );
	#endif
	#ifdef GL_PHONG_WIN
		swigIntConstant( GL_PHONG_WIN, "GL_PHONG_WIN" );
	#endif
	#ifdef GL_PHONG_HINT_WIN
		swigIntConstant( GL_PHONG_HINT_WIN, "GL_PHONG_HINT_WIN" );
	#endif
	#ifdef GL_WIN_specular_fog
		swigIntConstant( GL_WIN_specular_fog, "GL_WIN_specular_fog" );
	#endif
	#ifdef GL_FOG_SPECULAR_TEXTURE_WIN
		swigIntConstant( GL_FOG_SPECULAR_TEXTURE_WIN, "GL_FOG_SPECULAR_TEXTURE_WIN" );
	#endif

	swigNewline();

	swigComment("----===< long constants >===-----\n");
	#ifdef GL_TIMEOUT_IGNORED
		swigUnsignedLongConstant( GL_TIMEOUT_IGNORED, "GL_TIMEOUT_IGNORED" );
	#endif

	swigNewline();

	swigComment("------===< functions >===-------\n");
	swigFunction( "c-function glClearIndex glClearIndex r -- void", "FUNCTION: glClearIndex ( c -- void )", "EXTERN: \"C\" void glClearIndex( float c );", "	( c -- )" );
	swigFunction( "c-function glClearColor glClearColor r r r r -- void", "FUNCTION: glClearColor ( red green blue alpha -- void )", "EXTERN: \"C\" void glClearColor( float red, float green, float blue, float alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glClear glClear u -- void", "FUNCTION: glClear ( mask -- void )", "EXTERN: \"C\" void glClear( int mask );", "	( mask -- )" );
	swigFunction( "c-function glIndexMask glIndexMask u -- void", "FUNCTION: glIndexMask ( mask -- void )", "EXTERN: \"C\" void glIndexMask( int mask );", "	( mask -- )" );
	swigFunction( "c-function glColorMask glColorMask u u u u -- void", "FUNCTION: glColorMask ( red green blue alpha -- void )", "EXTERN: \"C\" void glColorMask( char red, char green, char blue, char alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glAlphaFunc glAlphaFunc u r -- void", "FUNCTION: glAlphaFunc ( func ref -- void )", "EXTERN: \"C\" void glAlphaFunc( int func, float ref );", "	( func ref -- )" );
	swigFunction( "c-function glBlendFunc glBlendFunc u u -- void", "FUNCTION: glBlendFunc ( sfactor dfactor -- void )", "EXTERN: \"C\" void glBlendFunc( int sfactor, int dfactor );", "	( sfactor dfactor -- )" );
	swigFunction( "c-function glLogicOp glLogicOp u -- void", "FUNCTION: glLogicOp ( opcode -- void )", "EXTERN: \"C\" void glLogicOp( int opcode );", "	( opcode -- )" );
	swigFunction( "c-function glCullFace glCullFace u -- void", "FUNCTION: glCullFace ( mode -- void )", "EXTERN: \"C\" void glCullFace( int mode );", "	( mode -- )" );
	swigFunction( "c-function glFrontFace glFrontFace u -- void", "FUNCTION: glFrontFace ( mode -- void )", "EXTERN: \"C\" void glFrontFace( int mode );", "	( mode -- )" );
	swigFunction( "c-function glPointSize glPointSize r -- void", "FUNCTION: glPointSize ( size -- void )", "EXTERN: \"C\" void glPointSize( float size );", "	( size -- )" );
	swigFunction( "c-function glLineWidth glLineWidth r -- void", "FUNCTION: glLineWidth ( width -- void )", "EXTERN: \"C\" void glLineWidth( float width );", "	( width -- )" );
	swigFunction( "c-function glLineStipple glLineStipple n u -- void", "FUNCTION: glLineStipple ( factor pattern -- void )", "EXTERN: \"C\" void glLineStipple( int factor, short pattern );", "	( factor pattern -- )" );
	swigFunction( "c-function glPolygonMode glPolygonMode u u -- void", "FUNCTION: glPolygonMode ( face mode -- void )", "EXTERN: \"C\" void glPolygonMode( int face, int mode );", "	( face mode -- )" );
	swigFunction( "c-function glPolygonOffset glPolygonOffset r r -- void", "FUNCTION: glPolygonOffset ( factor units -- void )", "EXTERN: \"C\" void glPolygonOffset( float factor, float units );", "	( factor units -- )" );
	swigFunction( "c-function glPolygonStipple glPolygonStipple a -- void", "FUNCTION: glPolygonStipple ( mask -- void )", "EXTERN: \"C\" void glPolygonStipple( void * mask );", "	( mask -- )" );
	swigFunction( "c-function glGetPolygonStipple glGetPolygonStipple a -- void", "FUNCTION: glGetPolygonStipple ( mask -- void )", "EXTERN: \"C\" void glGetPolygonStipple( void * mask );", "	( mask -- )" );
	swigFunction( "c-function glEdgeFlag glEdgeFlag u -- void", "FUNCTION: glEdgeFlag ( flag -- void )", "EXTERN: \"C\" void glEdgeFlag( char flag );", "	( flag -- )" );
	swigFunction( "c-function glEdgeFlagv glEdgeFlagv a -- void", "FUNCTION: glEdgeFlagv ( flag -- void )", "EXTERN: \"C\" void glEdgeFlagv( void * flag );", "	( flag -- )" );
	swigFunction( "c-function glScissor glScissor n n n n -- void", "FUNCTION: glScissor ( x y width height -- void )", "EXTERN: \"C\" void glScissor( int x, int y, int width, int height );", "	( x y width height -- )" );
	swigFunction( "c-function glClipPlane glClipPlane u a -- void", "FUNCTION: glClipPlane ( plane equation -- void )", "EXTERN: \"C\" void glClipPlane( int plane, void * equation );", "	( plane equation -- )" );
	swigFunction( "c-function glGetClipPlane glGetClipPlane u a -- void", "FUNCTION: glGetClipPlane ( plane equation -- void )", "EXTERN: \"C\" void glGetClipPlane( int plane, void * equation );", "	( plane equation -- )" );
	swigFunction( "c-function glDrawBuffer glDrawBuffer u -- void", "FUNCTION: glDrawBuffer ( mode -- void )", "EXTERN: \"C\" void glDrawBuffer( int mode );", "	( mode -- )" );
	swigFunction( "c-function glReadBuffer glReadBuffer u -- void", "FUNCTION: glReadBuffer ( mode -- void )", "EXTERN: \"C\" void glReadBuffer( int mode );", "	( mode -- )" );
	swigFunction( "c-function glEnable glEnable u -- void", "FUNCTION: glEnable ( cap -- void )", "EXTERN: \"C\" void glEnable( int cap );", "	( cap -- )" );
	swigFunction( "c-function glDisable glDisable u -- void", "FUNCTION: glDisable ( cap -- void )", "EXTERN: \"C\" void glDisable( int cap );", "	( cap -- )" );
	swigFunction( "c-function glIsEnabled glIsEnabled u -- u", "FUNCTION: glIsEnabled ( cap -- u )", "EXTERN: \"C\" char glIsEnabled( int cap );", "	( cap -- )" );
	swigFunction( "c-function glEnableClientState glEnableClientState u -- void", "FUNCTION: glEnableClientState ( cap -- void )", "EXTERN: \"C\" void glEnableClientState( int cap );", "	( cap -- )" );
	swigFunction( "c-function glDisableClientState glDisableClientState u -- void", "FUNCTION: glDisableClientState ( cap -- void )", "EXTERN: \"C\" void glDisableClientState( int cap );", "	( cap -- )" );
	swigFunction( "c-function glGetBooleanv glGetBooleanv u a -- void", "FUNCTION: glGetBooleanv ( pname params -- void )", "EXTERN: \"C\" void glGetBooleanv( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glGetDoublev glGetDoublev u a -- void", "FUNCTION: glGetDoublev ( pname params -- void )", "EXTERN: \"C\" void glGetDoublev( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glGetFloatv glGetFloatv u a -- void", "FUNCTION: glGetFloatv ( pname params -- void )", "EXTERN: \"C\" void glGetFloatv( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glGetIntegerv glGetIntegerv u a -- void", "FUNCTION: glGetIntegerv ( pname params -- void )", "EXTERN: \"C\" void glGetIntegerv( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glPushAttrib glPushAttrib u -- void", "FUNCTION: glPushAttrib ( mask -- void )", "EXTERN: \"C\" void glPushAttrib( int mask );", "	( mask -- )" );
	swigFunction( "c-function glPopAttrib glPopAttrib  -- void", "FUNCTION: glPopAttrib (  -- void )", "EXTERN: \"C\" void glPopAttrib(  );", "	( -- )" );
	swigFunction( "c-function glPushClientAttrib glPushClientAttrib u -- void", "FUNCTION: glPushClientAttrib ( mask -- void )", "EXTERN: \"C\" void glPushClientAttrib( int mask );", "	( mask -- )" );
	swigFunction( "c-function glPopClientAttrib glPopClientAttrib  -- void", "FUNCTION: glPopClientAttrib (  -- void )", "EXTERN: \"C\" void glPopClientAttrib(  );", "	( -- )" );
	swigFunction( "c-function glRenderMode glRenderMode u -- n", "FUNCTION: glRenderMode ( mode -- n )", "EXTERN: \"C\" int glRenderMode( int mode );", "	( mode -- )" );
	swigFunction( "c-function glGetError glGetError  -- u", "FUNCTION: glGetError (  -- u )", "EXTERN: \"C\" int glGetError(  );", "	( -- )" );
	swigFunction( "c-function glGetString glGetString u -- a", "FUNCTION: glGetString ( name -- a )", "EXTERN: \"C\" void * glGetString( int name );", "	( name -- )" );
	swigFunction( "c-function glFinish glFinish  -- void", "FUNCTION: glFinish (  -- void )", "EXTERN: \"C\" void glFinish(  );", "	( -- )" );
	swigFunction( "c-function glFlush glFlush  -- void", "FUNCTION: glFlush (  -- void )", "EXTERN: \"C\" void glFlush(  );", "	( -- )" );
	swigFunction( "c-function glHint glHint u u -- void", "FUNCTION: glHint ( target mode -- void )", "EXTERN: \"C\" void glHint( int target, int mode );", "	( target mode -- )" );
	swigFunction( "c-function glClearDepth glClearDepth r -- void", "FUNCTION: glClearDepth ( depth -- void )", "EXTERN: \"C\" void glClearDepth( double depth );", "	( depth -- )" );
	swigFunction( "c-function glDepthFunc glDepthFunc u -- void", "FUNCTION: glDepthFunc ( func -- void )", "EXTERN: \"C\" void glDepthFunc( int func );", "	( func -- )" );
	swigFunction( "c-function glDepthMask glDepthMask u -- void", "FUNCTION: glDepthMask ( flag -- void )", "EXTERN: \"C\" void glDepthMask( char flag );", "	( flag -- )" );
	swigFunction( "c-function glDepthRange glDepthRange r r -- void", "FUNCTION: glDepthRange ( near_val far_val -- void )", "EXTERN: \"C\" void glDepthRange( double near_val, double far_val );", "	( near_val far_val -- )" );
	swigFunction( "c-function glClearAccum glClearAccum r r r r -- void", "FUNCTION: glClearAccum ( red green blue alpha -- void )", "EXTERN: \"C\" void glClearAccum( float red, float green, float blue, float alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glAccum glAccum u r -- void", "FUNCTION: glAccum ( op value -- void )", "EXTERN: \"C\" void glAccum( int op, float value );", "	( op value -- )" );
	swigFunction( "c-function glMatrixMode glMatrixMode u -- void", "FUNCTION: glMatrixMode ( mode -- void )", "EXTERN: \"C\" void glMatrixMode( int mode );", "	( mode -- )" );
	swigFunction( "c-function glOrtho glOrtho r r r r r r -- void", "FUNCTION: glOrtho ( left right bottom top near_val far_val -- void )", "EXTERN: \"C\" void glOrtho( double left, double right, double bottom, double top, double near_val, double far_val );", "	( left right bottom top near_val far_val -- )" );
	swigFunction( "c-function glFrustum glFrustum r r r r r r -- void", "FUNCTION: glFrustum ( left right bottom top near_val far_val -- void )", "EXTERN: \"C\" void glFrustum( double left, double right, double bottom, double top, double near_val, double far_val );", "	( left right bottom top near_val far_val -- )" );
	swigFunction( "c-function glViewport glViewport n n n n -- void", "FUNCTION: glViewport ( x y width height -- void )", "EXTERN: \"C\" void glViewport( int x, int y, int width, int height );", "	( x y width height -- )" );
	swigFunction( "c-function glPushMatrix glPushMatrix  -- void", "FUNCTION: glPushMatrix (  -- void )", "EXTERN: \"C\" void glPushMatrix(  );", "	( -- )" );
	swigFunction( "c-function glPopMatrix glPopMatrix  -- void", "FUNCTION: glPopMatrix (  -- void )", "EXTERN: \"C\" void glPopMatrix(  );", "	( -- )" );
	swigFunction( "c-function glLoadIdentity glLoadIdentity  -- void", "FUNCTION: glLoadIdentity (  -- void )", "EXTERN: \"C\" void glLoadIdentity(  );", "	( -- )" );
	swigFunction( "c-function glLoadMatrixd glLoadMatrixd a -- void", "FUNCTION: glLoadMatrixd ( m -- void )", "EXTERN: \"C\" void glLoadMatrixd( void * m );", "	( m -- )" );
	swigFunction( "c-function glLoadMatrixf glLoadMatrixf a -- void", "FUNCTION: glLoadMatrixf ( m -- void )", "EXTERN: \"C\" void glLoadMatrixf( void * m );", "	( m -- )" );
	swigFunction( "c-function glMultMatrixd glMultMatrixd a -- void", "FUNCTION: glMultMatrixd ( m -- void )", "EXTERN: \"C\" void glMultMatrixd( void * m );", "	( m -- )" );
	swigFunction( "c-function glMultMatrixf glMultMatrixf a -- void", "FUNCTION: glMultMatrixf ( m -- void )", "EXTERN: \"C\" void glMultMatrixf( void * m );", "	( m -- )" );
	swigFunction( "c-function glRotated glRotated r r r r -- void", "FUNCTION: glRotated ( angle x y z -- void )", "EXTERN: \"C\" void glRotated( double angle, double x, double y, double z );", "	( angle x y z -- )" );
	swigFunction( "c-function glRotatef glRotatef r r r r -- void", "FUNCTION: glRotatef ( angle x y z -- void )", "EXTERN: \"C\" void glRotatef( float angle, float x, float y, float z );", "	( angle x y z -- )" );
	swigFunction( "c-function glScaled glScaled r r r -- void", "FUNCTION: glScaled ( x y z -- void )", "EXTERN: \"C\" void glScaled( double x, double y, double z );", "	( x y z -- )" );
	swigFunction( "c-function glScalef glScalef r r r -- void", "FUNCTION: glScalef ( x y z -- void )", "EXTERN: \"C\" void glScalef( float x, float y, float z );", "	( x y z -- )" );
	swigFunction( "c-function glTranslated glTranslated r r r -- void", "FUNCTION: glTranslated ( x y z -- void )", "EXTERN: \"C\" void glTranslated( double x, double y, double z );", "	( x y z -- )" );
	swigFunction( "c-function glTranslatef glTranslatef r r r -- void", "FUNCTION: glTranslatef ( x y z -- void )", "EXTERN: \"C\" void glTranslatef( float x, float y, float z );", "	( x y z -- )" );
	swigFunction( "c-function glIsList glIsList u -- u", "FUNCTION: glIsList ( list -- u )", "EXTERN: \"C\" char glIsList( int list );", "	( list -- )" );
	swigFunction( "c-function glDeleteLists glDeleteLists u n -- void", "FUNCTION: glDeleteLists ( list range -- void )", "EXTERN: \"C\" void glDeleteLists( int list, int range );", "	( list range -- )" );
	swigFunction( "c-function glGenLists glGenLists n -- u", "FUNCTION: glGenLists ( range -- u )", "EXTERN: \"C\" int glGenLists( int range );", "	( range -- )" );
	swigFunction( "c-function glNewList glNewList u u -- void", "FUNCTION: glNewList ( list mode -- void )", "EXTERN: \"C\" void glNewList( int list, int mode );", "	( list mode -- )" );
	swigFunction( "c-function glEndList glEndList  -- void", "FUNCTION: glEndList (  -- void )", "EXTERN: \"C\" void glEndList(  );", "	( -- )" );
	swigFunction( "c-function glCallList glCallList u -- void", "FUNCTION: glCallList ( list -- void )", "EXTERN: \"C\" void glCallList( int list );", "	( list -- )" );
	swigFunction( "c-function glCallLists glCallLists n u a -- void", "FUNCTION: glCallLists ( n type lists -- void )", "EXTERN: \"C\" void glCallLists( int n, int type, void * lists );", "	( n type lists -- )" );
	swigFunction( "c-function glListBase glListBase u -- void", "FUNCTION: glListBase ( base -- void )", "EXTERN: \"C\" void glListBase( int base );", "	( base -- )" );
	swigFunction( "c-function glBegin glBegin u -- void", "FUNCTION: glBegin ( mode -- void )", "EXTERN: \"C\" void glBegin( int mode );", "	( mode -- )" );
	swigFunction( "c-function glEnd glEnd  -- void", "FUNCTION: glEnd (  -- void )", "EXTERN: \"C\" void glEnd(  );", "	( -- )" );
	swigFunction( "c-function glVertex2d glVertex2d r r -- void", "FUNCTION: glVertex2d ( x y -- void )", "EXTERN: \"C\" void glVertex2d( double x, double y );", "	( x y -- )" );
	swigFunction( "c-function glVertex2f glVertex2f r r -- void", "FUNCTION: glVertex2f ( x y -- void )", "EXTERN: \"C\" void glVertex2f( float x, float y );", "	( x y -- )" );
	swigFunction( "c-function glVertex2i glVertex2i n n -- void", "FUNCTION: glVertex2i ( x y -- void )", "EXTERN: \"C\" void glVertex2i( int x, int y );", "	( x y -- )" );
	swigFunction( "c-function glVertex2s glVertex2s n n -- void", "FUNCTION: glVertex2s ( x y -- void )", "EXTERN: \"C\" void glVertex2s( short x, short y );", "	( x y -- )" );
	swigFunction( "c-function glVertex3d glVertex3d r r r -- void", "FUNCTION: glVertex3d ( x y z -- void )", "EXTERN: \"C\" void glVertex3d( double x, double y, double z );", "	( x y z -- )" );
	swigFunction( "c-function glVertex3f glVertex3f r r r -- void", "FUNCTION: glVertex3f ( x y z -- void )", "EXTERN: \"C\" void glVertex3f( float x, float y, float z );", "	( x y z -- )" );
	swigFunction( "c-function glVertex3i glVertex3i n n n -- void", "FUNCTION: glVertex3i ( x y z -- void )", "EXTERN: \"C\" void glVertex3i( int x, int y, int z );", "	( x y z -- )" );
	swigFunction( "c-function glVertex3s glVertex3s n n n -- void", "FUNCTION: glVertex3s ( x y z -- void )", "EXTERN: \"C\" void glVertex3s( short x, short y, short z );", "	( x y z -- )" );
	swigFunction( "c-function glVertex4d glVertex4d r r r r -- void", "FUNCTION: glVertex4d ( x y z w -- void )", "EXTERN: \"C\" void glVertex4d( double x, double y, double z, double w );", "	( x y z w -- )" );
	swigFunction( "c-function glVertex4f glVertex4f r r r r -- void", "FUNCTION: glVertex4f ( x y z w -- void )", "EXTERN: \"C\" void glVertex4f( float x, float y, float z, float w );", "	( x y z w -- )" );
	swigFunction( "c-function glVertex4i glVertex4i n n n n -- void", "FUNCTION: glVertex4i ( x y z w -- void )", "EXTERN: \"C\" void glVertex4i( int x, int y, int z, int w );", "	( x y z w -- )" );
	swigFunction( "c-function glVertex4s glVertex4s n n n n -- void", "FUNCTION: glVertex4s ( x y z w -- void )", "EXTERN: \"C\" void glVertex4s( short x, short y, short z, short w );", "	( x y z w -- )" );
	swigFunction( "c-function glVertex2dv glVertex2dv a -- void", "FUNCTION: glVertex2dv ( v -- void )", "EXTERN: \"C\" void glVertex2dv( void * v );", "	( v -- )" );
	swigFunction( "c-function glVertex2fv glVertex2fv a -- void", "FUNCTION: glVertex2fv ( v -- void )", "EXTERN: \"C\" void glVertex2fv( void * v );", "	( v -- )" );
	swigFunction( "c-function glVertex2iv glVertex2iv a -- void", "FUNCTION: glVertex2iv ( v -- void )", "EXTERN: \"C\" void glVertex2iv( void * v );", "	( v -- )" );
	swigFunction( "c-function glVertex2sv glVertex2sv a -- void", "FUNCTION: glVertex2sv ( v -- void )", "EXTERN: \"C\" void glVertex2sv( void * v );", "	( v -- )" );
	swigFunction( "c-function glVertex3dv glVertex3dv a -- void", "FUNCTION: glVertex3dv ( v -- void )", "EXTERN: \"C\" void glVertex3dv( void * v );", "	( v -- )" );
	swigFunction( "c-function glVertex3fv glVertex3fv a -- void", "FUNCTION: glVertex3fv ( v -- void )", "EXTERN: \"C\" void glVertex3fv( void * v );", "	( v -- )" );
	swigFunction( "c-function glVertex3iv glVertex3iv a -- void", "FUNCTION: glVertex3iv ( v -- void )", "EXTERN: \"C\" void glVertex3iv( void * v );", "	( v -- )" );
	swigFunction( "c-function glVertex3sv glVertex3sv a -- void", "FUNCTION: glVertex3sv ( v -- void )", "EXTERN: \"C\" void glVertex3sv( void * v );", "	( v -- )" );
	swigFunction( "c-function glVertex4dv glVertex4dv a -- void", "FUNCTION: glVertex4dv ( v -- void )", "EXTERN: \"C\" void glVertex4dv( void * v );", "	( v -- )" );
	swigFunction( "c-function glVertex4fv glVertex4fv a -- void", "FUNCTION: glVertex4fv ( v -- void )", "EXTERN: \"C\" void glVertex4fv( void * v );", "	( v -- )" );
	swigFunction( "c-function glVertex4iv glVertex4iv a -- void", "FUNCTION: glVertex4iv ( v -- void )", "EXTERN: \"C\" void glVertex4iv( void * v );", "	( v -- )" );
	swigFunction( "c-function glVertex4sv glVertex4sv a -- void", "FUNCTION: glVertex4sv ( v -- void )", "EXTERN: \"C\" void glVertex4sv( void * v );", "	( v -- )" );
	swigFunction( "c-function glNormal3b glNormal3b n n n -- void", "FUNCTION: glNormal3b ( nx ny nz -- void )", "EXTERN: \"C\" void glNormal3b( char nx, char ny, char nz );", "	( nx ny nz -- )" );
	swigFunction( "c-function glNormal3d glNormal3d r r r -- void", "FUNCTION: glNormal3d ( nx ny nz -- void )", "EXTERN: \"C\" void glNormal3d( double nx, double ny, double nz );", "	( nx ny nz -- )" );
	swigFunction( "c-function glNormal3f glNormal3f r r r -- void", "FUNCTION: glNormal3f ( nx ny nz -- void )", "EXTERN: \"C\" void glNormal3f( float nx, float ny, float nz );", "	( nx ny nz -- )" );
	swigFunction( "c-function glNormal3i glNormal3i n n n -- void", "FUNCTION: glNormal3i ( nx ny nz -- void )", "EXTERN: \"C\" void glNormal3i( int nx, int ny, int nz );", "	( nx ny nz -- )" );
	swigFunction( "c-function glNormal3s glNormal3s n n n -- void", "FUNCTION: glNormal3s ( nx ny nz -- void )", "EXTERN: \"C\" void glNormal3s( short nx, short ny, short nz );", "	( nx ny nz -- )" );
	swigFunction( "c-function glNormal3bv glNormal3bv a -- void", "FUNCTION: glNormal3bv ( v -- void )", "EXTERN: \"C\" void glNormal3bv( void * v );", "	( v -- )" );
	swigFunction( "c-function glNormal3dv glNormal3dv a -- void", "FUNCTION: glNormal3dv ( v -- void )", "EXTERN: \"C\" void glNormal3dv( void * v );", "	( v -- )" );
	swigFunction( "c-function glNormal3fv glNormal3fv a -- void", "FUNCTION: glNormal3fv ( v -- void )", "EXTERN: \"C\" void glNormal3fv( void * v );", "	( v -- )" );
	swigFunction( "c-function glNormal3iv glNormal3iv a -- void", "FUNCTION: glNormal3iv ( v -- void )", "EXTERN: \"C\" void glNormal3iv( void * v );", "	( v -- )" );
	swigFunction( "c-function glNormal3sv glNormal3sv a -- void", "FUNCTION: glNormal3sv ( v -- void )", "EXTERN: \"C\" void glNormal3sv( void * v );", "	( v -- )" );
	swigFunction( "c-function glIndexd glIndexd r -- void", "FUNCTION: glIndexd ( c -- void )", "EXTERN: \"C\" void glIndexd( double c );", "	( c -- )" );
	swigFunction( "c-function glIndexf glIndexf r -- void", "FUNCTION: glIndexf ( c -- void )", "EXTERN: \"C\" void glIndexf( float c );", "	( c -- )" );
	swigFunction( "c-function glIndexi glIndexi n -- void", "FUNCTION: glIndexi ( c -- void )", "EXTERN: \"C\" void glIndexi( int c );", "	( c -- )" );
	swigFunction( "c-function glIndexs glIndexs n -- void", "FUNCTION: glIndexs ( c -- void )", "EXTERN: \"C\" void glIndexs( short c );", "	( c -- )" );
	swigFunction( "c-function glIndexub glIndexub u -- void", "FUNCTION: glIndexub ( c -- void )", "EXTERN: \"C\" void glIndexub( char c );", "	( c -- )" );
	swigFunction( "c-function glIndexdv glIndexdv a -- void", "FUNCTION: glIndexdv ( c -- void )", "EXTERN: \"C\" void glIndexdv( void * c );", "	( c -- )" );
	swigFunction( "c-function glIndexfv glIndexfv a -- void", "FUNCTION: glIndexfv ( c -- void )", "EXTERN: \"C\" void glIndexfv( void * c );", "	( c -- )" );
	swigFunction( "c-function glIndexiv glIndexiv a -- void", "FUNCTION: glIndexiv ( c -- void )", "EXTERN: \"C\" void glIndexiv( void * c );", "	( c -- )" );
	swigFunction( "c-function glIndexsv glIndexsv a -- void", "FUNCTION: glIndexsv ( c -- void )", "EXTERN: \"C\" void glIndexsv( void * c );", "	( c -- )" );
	swigFunction( "c-function glIndexubv glIndexubv a -- void", "FUNCTION: glIndexubv ( c -- void )", "EXTERN: \"C\" void glIndexubv( void * c );", "	( c -- )" );
	swigFunction( "c-function glColor3b glColor3b n n n -- void", "FUNCTION: glColor3b ( red green blue -- void )", "EXTERN: \"C\" void glColor3b( char red, char green, char blue );", "	( red green blue -- )" );
	swigFunction( "c-function glColor3d glColor3d r r r -- void", "FUNCTION: glColor3d ( red green blue -- void )", "EXTERN: \"C\" void glColor3d( double red, double green, double blue );", "	( red green blue -- )" );
	swigFunction( "c-function glColor3f glColor3f r r r -- void", "FUNCTION: glColor3f ( red green blue -- void )", "EXTERN: \"C\" void glColor3f( float red, float green, float blue );", "	( red green blue -- )" );
	swigFunction( "c-function glColor3i glColor3i n n n -- void", "FUNCTION: glColor3i ( red green blue -- void )", "EXTERN: \"C\" void glColor3i( int red, int green, int blue );", "	( red green blue -- )" );
	swigFunction( "c-function glColor3s glColor3s n n n -- void", "FUNCTION: glColor3s ( red green blue -- void )", "EXTERN: \"C\" void glColor3s( short red, short green, short blue );", "	( red green blue -- )" );
	swigFunction( "c-function glColor3ub glColor3ub u u u -- void", "FUNCTION: glColor3ub ( red green blue -- void )", "EXTERN: \"C\" void glColor3ub( char red, char green, char blue );", "	( red green blue -- )" );
	swigFunction( "c-function glColor3ui glColor3ui u u u -- void", "FUNCTION: glColor3ui ( red green blue -- void )", "EXTERN: \"C\" void glColor3ui( int red, int green, int blue );", "	( red green blue -- )" );
	swigFunction( "c-function glColor3us glColor3us u u u -- void", "FUNCTION: glColor3us ( red green blue -- void )", "EXTERN: \"C\" void glColor3us( short red, short green, short blue );", "	( red green blue -- )" );
	swigFunction( "c-function glColor4b glColor4b n n n n -- void", "FUNCTION: glColor4b ( red green blue alpha -- void )", "EXTERN: \"C\" void glColor4b( char red, char green, char blue, char alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glColor4d glColor4d r r r r -- void", "FUNCTION: glColor4d ( red green blue alpha -- void )", "EXTERN: \"C\" void glColor4d( double red, double green, double blue, double alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glColor4f glColor4f r r r r -- void", "FUNCTION: glColor4f ( red green blue alpha -- void )", "EXTERN: \"C\" void glColor4f( float red, float green, float blue, float alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glColor4i glColor4i n n n n -- void", "FUNCTION: glColor4i ( red green blue alpha -- void )", "EXTERN: \"C\" void glColor4i( int red, int green, int blue, int alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glColor4s glColor4s n n n n -- void", "FUNCTION: glColor4s ( red green blue alpha -- void )", "EXTERN: \"C\" void glColor4s( short red, short green, short blue, short alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glColor4ub glColor4ub u u u u -- void", "FUNCTION: glColor4ub ( red green blue alpha -- void )", "EXTERN: \"C\" void glColor4ub( char red, char green, char blue, char alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glColor4ui glColor4ui u u u u -- void", "FUNCTION: glColor4ui ( red green blue alpha -- void )", "EXTERN: \"C\" void glColor4ui( int red, int green, int blue, int alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glColor4us glColor4us u u u u -- void", "FUNCTION: glColor4us ( red green blue alpha -- void )", "EXTERN: \"C\" void glColor4us( short red, short green, short blue, short alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glColor3bv glColor3bv a -- void", "FUNCTION: glColor3bv ( v -- void )", "EXTERN: \"C\" void glColor3bv( void * v );", "	( v -- )" );
	swigFunction( "c-function glColor3dv glColor3dv a -- void", "FUNCTION: glColor3dv ( v -- void )", "EXTERN: \"C\" void glColor3dv( void * v );", "	( v -- )" );
	swigFunction( "c-function glColor3fv glColor3fv a -- void", "FUNCTION: glColor3fv ( v -- void )", "EXTERN: \"C\" void glColor3fv( void * v );", "	( v -- )" );
	swigFunction( "c-function glColor3iv glColor3iv a -- void", "FUNCTION: glColor3iv ( v -- void )", "EXTERN: \"C\" void glColor3iv( void * v );", "	( v -- )" );
	swigFunction( "c-function glColor3sv glColor3sv a -- void", "FUNCTION: glColor3sv ( v -- void )", "EXTERN: \"C\" void glColor3sv( void * v );", "	( v -- )" );
	swigFunction( "c-function glColor3ubv glColor3ubv a -- void", "FUNCTION: glColor3ubv ( v -- void )", "EXTERN: \"C\" void glColor3ubv( void * v );", "	( v -- )" );
	swigFunction( "c-function glColor3uiv glColor3uiv a -- void", "FUNCTION: glColor3uiv ( v -- void )", "EXTERN: \"C\" void glColor3uiv( void * v );", "	( v -- )" );
	swigFunction( "c-function glColor3usv glColor3usv a -- void", "FUNCTION: glColor3usv ( v -- void )", "EXTERN: \"C\" void glColor3usv( void * v );", "	( v -- )" );
	swigFunction( "c-function glColor4bv glColor4bv a -- void", "FUNCTION: glColor4bv ( v -- void )", "EXTERN: \"C\" void glColor4bv( void * v );", "	( v -- )" );
	swigFunction( "c-function glColor4dv glColor4dv a -- void", "FUNCTION: glColor4dv ( v -- void )", "EXTERN: \"C\" void glColor4dv( void * v );", "	( v -- )" );
	swigFunction( "c-function glColor4fv glColor4fv a -- void", "FUNCTION: glColor4fv ( v -- void )", "EXTERN: \"C\" void glColor4fv( void * v );", "	( v -- )" );
	swigFunction( "c-function glColor4iv glColor4iv a -- void", "FUNCTION: glColor4iv ( v -- void )", "EXTERN: \"C\" void glColor4iv( void * v );", "	( v -- )" );
	swigFunction( "c-function glColor4sv glColor4sv a -- void", "FUNCTION: glColor4sv ( v -- void )", "EXTERN: \"C\" void glColor4sv( void * v );", "	( v -- )" );
	swigFunction( "c-function glColor4ubv glColor4ubv a -- void", "FUNCTION: glColor4ubv ( v -- void )", "EXTERN: \"C\" void glColor4ubv( void * v );", "	( v -- )" );
	swigFunction( "c-function glColor4uiv glColor4uiv a -- void", "FUNCTION: glColor4uiv ( v -- void )", "EXTERN: \"C\" void glColor4uiv( void * v );", "	( v -- )" );
	swigFunction( "c-function glColor4usv glColor4usv a -- void", "FUNCTION: glColor4usv ( v -- void )", "EXTERN: \"C\" void glColor4usv( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord1d glTexCoord1d r -- void", "FUNCTION: glTexCoord1d ( s -- void )", "EXTERN: \"C\" void glTexCoord1d( double s );", "	( s -- )" );
	swigFunction( "c-function glTexCoord1f glTexCoord1f r -- void", "FUNCTION: glTexCoord1f ( s -- void )", "EXTERN: \"C\" void glTexCoord1f( float s );", "	( s -- )" );
	swigFunction( "c-function glTexCoord1i glTexCoord1i n -- void", "FUNCTION: glTexCoord1i ( s -- void )", "EXTERN: \"C\" void glTexCoord1i( int s );", "	( s -- )" );
	swigFunction( "c-function glTexCoord1s glTexCoord1s n -- void", "FUNCTION: glTexCoord1s ( s -- void )", "EXTERN: \"C\" void glTexCoord1s( short s );", "	( s -- )" );
	swigFunction( "c-function glTexCoord2d glTexCoord2d r r -- void", "FUNCTION: glTexCoord2d ( s t -- void )", "EXTERN: \"C\" void glTexCoord2d( double s, double t );", "	( s t -- )" );
	swigFunction( "c-function glTexCoord2f glTexCoord2f r r -- void", "FUNCTION: glTexCoord2f ( s t -- void )", "EXTERN: \"C\" void glTexCoord2f( float s, float t );", "	( s t -- )" );
	swigFunction( "c-function glTexCoord2i glTexCoord2i n n -- void", "FUNCTION: glTexCoord2i ( s t -- void )", "EXTERN: \"C\" void glTexCoord2i( int s, int t );", "	( s t -- )" );
	swigFunction( "c-function glTexCoord2s glTexCoord2s n n -- void", "FUNCTION: glTexCoord2s ( s t -- void )", "EXTERN: \"C\" void glTexCoord2s( short s, short t );", "	( s t -- )" );
	swigFunction( "c-function glTexCoord3d glTexCoord3d r r r -- void", "FUNCTION: glTexCoord3d ( s t r -- void )", "EXTERN: \"C\" void glTexCoord3d( double s, double t, double r );", "	( s t r -- )" );
	swigFunction( "c-function glTexCoord3f glTexCoord3f r r r -- void", "FUNCTION: glTexCoord3f ( s t r -- void )", "EXTERN: \"C\" void glTexCoord3f( float s, float t, float r );", "	( s t r -- )" );
	swigFunction( "c-function glTexCoord3i glTexCoord3i n n n -- void", "FUNCTION: glTexCoord3i ( s t r -- void )", "EXTERN: \"C\" void glTexCoord3i( int s, int t, int r );", "	( s t r -- )" );
	swigFunction( "c-function glTexCoord3s glTexCoord3s n n n -- void", "FUNCTION: glTexCoord3s ( s t r -- void )", "EXTERN: \"C\" void glTexCoord3s( short s, short t, short r );", "	( s t r -- )" );
	swigFunction( "c-function glTexCoord4d glTexCoord4d r r r r -- void", "FUNCTION: glTexCoord4d ( s t r q -- void )", "EXTERN: \"C\" void glTexCoord4d( double s, double t, double r, double q );", "	( s t r q -- )" );
	swigFunction( "c-function glTexCoord4f glTexCoord4f r r r r -- void", "FUNCTION: glTexCoord4f ( s t r q -- void )", "EXTERN: \"C\" void glTexCoord4f( float s, float t, float r, float q );", "	( s t r q -- )" );
	swigFunction( "c-function glTexCoord4i glTexCoord4i n n n n -- void", "FUNCTION: glTexCoord4i ( s t r q -- void )", "EXTERN: \"C\" void glTexCoord4i( int s, int t, int r, int q );", "	( s t r q -- )" );
	swigFunction( "c-function glTexCoord4s glTexCoord4s n n n n -- void", "FUNCTION: glTexCoord4s ( s t r q -- void )", "EXTERN: \"C\" void glTexCoord4s( short s, short t, short r, short q );", "	( s t r q -- )" );
	swigFunction( "c-function glTexCoord1dv glTexCoord1dv a -- void", "FUNCTION: glTexCoord1dv ( v -- void )", "EXTERN: \"C\" void glTexCoord1dv( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord1fv glTexCoord1fv a -- void", "FUNCTION: glTexCoord1fv ( v -- void )", "EXTERN: \"C\" void glTexCoord1fv( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord1iv glTexCoord1iv a -- void", "FUNCTION: glTexCoord1iv ( v -- void )", "EXTERN: \"C\" void glTexCoord1iv( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord1sv glTexCoord1sv a -- void", "FUNCTION: glTexCoord1sv ( v -- void )", "EXTERN: \"C\" void glTexCoord1sv( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord2dv glTexCoord2dv a -- void", "FUNCTION: glTexCoord2dv ( v -- void )", "EXTERN: \"C\" void glTexCoord2dv( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord2fv glTexCoord2fv a -- void", "FUNCTION: glTexCoord2fv ( v -- void )", "EXTERN: \"C\" void glTexCoord2fv( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord2iv glTexCoord2iv a -- void", "FUNCTION: glTexCoord2iv ( v -- void )", "EXTERN: \"C\" void glTexCoord2iv( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord2sv glTexCoord2sv a -- void", "FUNCTION: glTexCoord2sv ( v -- void )", "EXTERN: \"C\" void glTexCoord2sv( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord3dv glTexCoord3dv a -- void", "FUNCTION: glTexCoord3dv ( v -- void )", "EXTERN: \"C\" void glTexCoord3dv( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord3fv glTexCoord3fv a -- void", "FUNCTION: glTexCoord3fv ( v -- void )", "EXTERN: \"C\" void glTexCoord3fv( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord3iv glTexCoord3iv a -- void", "FUNCTION: glTexCoord3iv ( v -- void )", "EXTERN: \"C\" void glTexCoord3iv( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord3sv glTexCoord3sv a -- void", "FUNCTION: glTexCoord3sv ( v -- void )", "EXTERN: \"C\" void glTexCoord3sv( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord4dv glTexCoord4dv a -- void", "FUNCTION: glTexCoord4dv ( v -- void )", "EXTERN: \"C\" void glTexCoord4dv( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord4fv glTexCoord4fv a -- void", "FUNCTION: glTexCoord4fv ( v -- void )", "EXTERN: \"C\" void glTexCoord4fv( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord4iv glTexCoord4iv a -- void", "FUNCTION: glTexCoord4iv ( v -- void )", "EXTERN: \"C\" void glTexCoord4iv( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord4sv glTexCoord4sv a -- void", "FUNCTION: glTexCoord4sv ( v -- void )", "EXTERN: \"C\" void glTexCoord4sv( void * v );", "	( v -- )" );
	swigFunction( "c-function glRasterPos2d glRasterPos2d r r -- void", "FUNCTION: glRasterPos2d ( x y -- void )", "EXTERN: \"C\" void glRasterPos2d( double x, double y );", "	( x y -- )" );
	swigFunction( "c-function glRasterPos2f glRasterPos2f r r -- void", "FUNCTION: glRasterPos2f ( x y -- void )", "EXTERN: \"C\" void glRasterPos2f( float x, float y );", "	( x y -- )" );
	swigFunction( "c-function glRasterPos2i glRasterPos2i n n -- void", "FUNCTION: glRasterPos2i ( x y -- void )", "EXTERN: \"C\" void glRasterPos2i( int x, int y );", "	( x y -- )" );
	swigFunction( "c-function glRasterPos2s glRasterPos2s n n -- void", "FUNCTION: glRasterPos2s ( x y -- void )", "EXTERN: \"C\" void glRasterPos2s( short x, short y );", "	( x y -- )" );
	swigFunction( "c-function glRasterPos3d glRasterPos3d r r r -- void", "FUNCTION: glRasterPos3d ( x y z -- void )", "EXTERN: \"C\" void glRasterPos3d( double x, double y, double z );", "	( x y z -- )" );
	swigFunction( "c-function glRasterPos3f glRasterPos3f r r r -- void", "FUNCTION: glRasterPos3f ( x y z -- void )", "EXTERN: \"C\" void glRasterPos3f( float x, float y, float z );", "	( x y z -- )" );
	swigFunction( "c-function glRasterPos3i glRasterPos3i n n n -- void", "FUNCTION: glRasterPos3i ( x y z -- void )", "EXTERN: \"C\" void glRasterPos3i( int x, int y, int z );", "	( x y z -- )" );
	swigFunction( "c-function glRasterPos3s glRasterPos3s n n n -- void", "FUNCTION: glRasterPos3s ( x y z -- void )", "EXTERN: \"C\" void glRasterPos3s( short x, short y, short z );", "	( x y z -- )" );
	swigFunction( "c-function glRasterPos4d glRasterPos4d r r r r -- void", "FUNCTION: glRasterPos4d ( x y z w -- void )", "EXTERN: \"C\" void glRasterPos4d( double x, double y, double z, double w );", "	( x y z w -- )" );
	swigFunction( "c-function glRasterPos4f glRasterPos4f r r r r -- void", "FUNCTION: glRasterPos4f ( x y z w -- void )", "EXTERN: \"C\" void glRasterPos4f( float x, float y, float z, float w );", "	( x y z w -- )" );
	swigFunction( "c-function glRasterPos4i glRasterPos4i n n n n -- void", "FUNCTION: glRasterPos4i ( x y z w -- void )", "EXTERN: \"C\" void glRasterPos4i( int x, int y, int z, int w );", "	( x y z w -- )" );
	swigFunction( "c-function glRasterPos4s glRasterPos4s n n n n -- void", "FUNCTION: glRasterPos4s ( x y z w -- void )", "EXTERN: \"C\" void glRasterPos4s( short x, short y, short z, short w );", "	( x y z w -- )" );
	swigFunction( "c-function glRasterPos2dv glRasterPos2dv a -- void", "FUNCTION: glRasterPos2dv ( v -- void )", "EXTERN: \"C\" void glRasterPos2dv( void * v );", "	( v -- )" );
	swigFunction( "c-function glRasterPos2fv glRasterPos2fv a -- void", "FUNCTION: glRasterPos2fv ( v -- void )", "EXTERN: \"C\" void glRasterPos2fv( void * v );", "	( v -- )" );
	swigFunction( "c-function glRasterPos2iv glRasterPos2iv a -- void", "FUNCTION: glRasterPos2iv ( v -- void )", "EXTERN: \"C\" void glRasterPos2iv( void * v );", "	( v -- )" );
	swigFunction( "c-function glRasterPos2sv glRasterPos2sv a -- void", "FUNCTION: glRasterPos2sv ( v -- void )", "EXTERN: \"C\" void glRasterPos2sv( void * v );", "	( v -- )" );
	swigFunction( "c-function glRasterPos3dv glRasterPos3dv a -- void", "FUNCTION: glRasterPos3dv ( v -- void )", "EXTERN: \"C\" void glRasterPos3dv( void * v );", "	( v -- )" );
	swigFunction( "c-function glRasterPos3fv glRasterPos3fv a -- void", "FUNCTION: glRasterPos3fv ( v -- void )", "EXTERN: \"C\" void glRasterPos3fv( void * v );", "	( v -- )" );
	swigFunction( "c-function glRasterPos3iv glRasterPos3iv a -- void", "FUNCTION: glRasterPos3iv ( v -- void )", "EXTERN: \"C\" void glRasterPos3iv( void * v );", "	( v -- )" );
	swigFunction( "c-function glRasterPos3sv glRasterPos3sv a -- void", "FUNCTION: glRasterPos3sv ( v -- void )", "EXTERN: \"C\" void glRasterPos3sv( void * v );", "	( v -- )" );
	swigFunction( "c-function glRasterPos4dv glRasterPos4dv a -- void", "FUNCTION: glRasterPos4dv ( v -- void )", "EXTERN: \"C\" void glRasterPos4dv( void * v );", "	( v -- )" );
	swigFunction( "c-function glRasterPos4fv glRasterPos4fv a -- void", "FUNCTION: glRasterPos4fv ( v -- void )", "EXTERN: \"C\" void glRasterPos4fv( void * v );", "	( v -- )" );
	swigFunction( "c-function glRasterPos4iv glRasterPos4iv a -- void", "FUNCTION: glRasterPos4iv ( v -- void )", "EXTERN: \"C\" void glRasterPos4iv( void * v );", "	( v -- )" );
	swigFunction( "c-function glRasterPos4sv glRasterPos4sv a -- void", "FUNCTION: glRasterPos4sv ( v -- void )", "EXTERN: \"C\" void glRasterPos4sv( void * v );", "	( v -- )" );
	swigFunction( "c-function glRectd glRectd r r r r -- void", "FUNCTION: glRectd ( x1 y1 x2 y2 -- void )", "EXTERN: \"C\" void glRectd( double x1, double y1, double x2, double y2 );", "	( x1 y1 x2 y2 -- )" );
	swigFunction( "c-function glRectf glRectf r r r r -- void", "FUNCTION: glRectf ( x1 y1 x2 y2 -- void )", "EXTERN: \"C\" void glRectf( float x1, float y1, float x2, float y2 );", "	( x1 y1 x2 y2 -- )" );
	swigFunction( "c-function glRecti glRecti n n n n -- void", "FUNCTION: glRecti ( x1 y1 x2 y2 -- void )", "EXTERN: \"C\" void glRecti( int x1, int y1, int x2, int y2 );", "	( x1 y1 x2 y2 -- )" );
	swigFunction( "c-function glRects glRects n n n n -- void", "FUNCTION: glRects ( x1 y1 x2 y2 -- void )", "EXTERN: \"C\" void glRects( short x1, short y1, short x2, short y2 );", "	( x1 y1 x2 y2 -- )" );
	swigFunction( "c-function glRectdv glRectdv a a -- void", "FUNCTION: glRectdv ( v1 v2 -- void )", "EXTERN: \"C\" void glRectdv( void * v1, void * v2 );", "	( v1 v2 -- )" );
	swigFunction( "c-function glRectfv glRectfv a a -- void", "FUNCTION: glRectfv ( v1 v2 -- void )", "EXTERN: \"C\" void glRectfv( void * v1, void * v2 );", "	( v1 v2 -- )" );
	swigFunction( "c-function glRectiv glRectiv a a -- void", "FUNCTION: glRectiv ( v1 v2 -- void )", "EXTERN: \"C\" void glRectiv( void * v1, void * v2 );", "	( v1 v2 -- )" );
	swigFunction( "c-function glRectsv glRectsv a a -- void", "FUNCTION: glRectsv ( v1 v2 -- void )", "EXTERN: \"C\" void glRectsv( void * v1, void * v2 );", "	( v1 v2 -- )" );
	swigFunction( "c-function glVertexPointer glVertexPointer n u n a -- void", "FUNCTION: glVertexPointer ( size type stride ptr -- void )", "EXTERN: \"C\" void glVertexPointer( int size, int type, int stride, void * ptr );", "	( size type stride ptr -- )" );
	swigFunction( "c-function glNormalPointer glNormalPointer u n a -- void", "FUNCTION: glNormalPointer ( type stride ptr -- void )", "EXTERN: \"C\" void glNormalPointer( int type, int stride, void * ptr );", "	( type stride ptr -- )" );
	swigFunction( "c-function glColorPointer glColorPointer n u n a -- void", "FUNCTION: glColorPointer ( size type stride ptr -- void )", "EXTERN: \"C\" void glColorPointer( int size, int type, int stride, void * ptr );", "	( size type stride ptr -- )" );
	swigFunction( "c-function glIndexPointer glIndexPointer u n a -- void", "FUNCTION: glIndexPointer ( type stride ptr -- void )", "EXTERN: \"C\" void glIndexPointer( int type, int stride, void * ptr );", "	( type stride ptr -- )" );
	swigFunction( "c-function glTexCoordPointer glTexCoordPointer n u n a -- void", "FUNCTION: glTexCoordPointer ( size type stride ptr -- void )", "EXTERN: \"C\" void glTexCoordPointer( int size, int type, int stride, void * ptr );", "	( size type stride ptr -- )" );
	swigFunction( "c-function glEdgeFlagPointer glEdgeFlagPointer n a -- void", "FUNCTION: glEdgeFlagPointer ( stride ptr -- void )", "EXTERN: \"C\" void glEdgeFlagPointer( int stride, void * ptr );", "	( stride ptr -- )" );
	swigFunction( "c-function glGetPointerv glGetPointerv u a -- void", "FUNCTION: glGetPointerv ( pname params -- void )", "EXTERN: \"C\" void glGetPointerv( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glArrayElement glArrayElement n -- void", "FUNCTION: glArrayElement ( i -- void )", "EXTERN: \"C\" void glArrayElement( int i );", "	( i -- )" );
	swigFunction( "c-function glDrawArrays glDrawArrays u n n -- void", "FUNCTION: glDrawArrays ( mode first count -- void )", "EXTERN: \"C\" void glDrawArrays( int mode, int first, int count );", "	( mode first count -- )" );
	swigFunction( "c-function glDrawElements glDrawElements u n u a -- void", "FUNCTION: glDrawElements ( mode count type indices -- void )", "EXTERN: \"C\" void glDrawElements( int mode, int count, int type, void * indices );", "	( mode count type indices -- )" );
	swigFunction( "c-function glInterleavedArrays glInterleavedArrays u n a -- void", "FUNCTION: glInterleavedArrays ( format stride pointer -- void )", "EXTERN: \"C\" void glInterleavedArrays( int format, int stride, void * pointer );", "	( format stride pointer -- )" );
	swigFunction( "c-function glShadeModel glShadeModel u -- void", "FUNCTION: glShadeModel ( mode -- void )", "EXTERN: \"C\" void glShadeModel( int mode );", "	( mode -- )" );
	swigFunction( "c-function glLightf glLightf u u r -- void", "FUNCTION: glLightf ( light pname param -- void )", "EXTERN: \"C\" void glLightf( int light, int pname, float param );", "	( light pname param -- )" );
	swigFunction( "c-function glLighti glLighti u u n -- void", "FUNCTION: glLighti ( light pname param -- void )", "EXTERN: \"C\" void glLighti( int light, int pname, int param );", "	( light pname param -- )" );
	swigFunction( "c-function glLightfv glLightfv u u a -- void", "FUNCTION: glLightfv ( light pname params -- void )", "EXTERN: \"C\" void glLightfv( int light, int pname, void * params );", "	( light pname params -- )" );
	swigFunction( "c-function glLightiv glLightiv u u a -- void", "FUNCTION: glLightiv ( light pname params -- void )", "EXTERN: \"C\" void glLightiv( int light, int pname, void * params );", "	( light pname params -- )" );
	swigFunction( "c-function glGetLightfv glGetLightfv u u a -- void", "FUNCTION: glGetLightfv ( light pname params -- void )", "EXTERN: \"C\" void glGetLightfv( int light, int pname, void * params );", "	( light pname params -- )" );
	swigFunction( "c-function glGetLightiv glGetLightiv u u a -- void", "FUNCTION: glGetLightiv ( light pname params -- void )", "EXTERN: \"C\" void glGetLightiv( int light, int pname, void * params );", "	( light pname params -- )" );
	swigFunction( "c-function glLightModelf glLightModelf u r -- void", "FUNCTION: glLightModelf ( pname param -- void )", "EXTERN: \"C\" void glLightModelf( int pname, float param );", "	( pname param -- )" );
	swigFunction( "c-function glLightModeli glLightModeli u n -- void", "FUNCTION: glLightModeli ( pname param -- void )", "EXTERN: \"C\" void glLightModeli( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glLightModelfv glLightModelfv u a -- void", "FUNCTION: glLightModelfv ( pname params -- void )", "EXTERN: \"C\" void glLightModelfv( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glLightModeliv glLightModeliv u a -- void", "FUNCTION: glLightModeliv ( pname params -- void )", "EXTERN: \"C\" void glLightModeliv( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glMaterialf glMaterialf u u r -- void", "FUNCTION: glMaterialf ( face pname param -- void )", "EXTERN: \"C\" void glMaterialf( int face, int pname, float param );", "	( face pname param -- )" );
	swigFunction( "c-function glMateriali glMateriali u u n -- void", "FUNCTION: glMateriali ( face pname param -- void )", "EXTERN: \"C\" void glMateriali( int face, int pname, int param );", "	( face pname param -- )" );
	swigFunction( "c-function glMaterialfv glMaterialfv u u a -- void", "FUNCTION: glMaterialfv ( face pname params -- void )", "EXTERN: \"C\" void glMaterialfv( int face, int pname, void * params );", "	( face pname params -- )" );
	swigFunction( "c-function glMaterialiv glMaterialiv u u a -- void", "FUNCTION: glMaterialiv ( face pname params -- void )", "EXTERN: \"C\" void glMaterialiv( int face, int pname, void * params );", "	( face pname params -- )" );
	swigFunction( "c-function glGetMaterialfv glGetMaterialfv u u a -- void", "FUNCTION: glGetMaterialfv ( face pname params -- void )", "EXTERN: \"C\" void glGetMaterialfv( int face, int pname, void * params );", "	( face pname params -- )" );
	swigFunction( "c-function glGetMaterialiv glGetMaterialiv u u a -- void", "FUNCTION: glGetMaterialiv ( face pname params -- void )", "EXTERN: \"C\" void glGetMaterialiv( int face, int pname, void * params );", "	( face pname params -- )" );
	swigFunction( "c-function glColorMaterial glColorMaterial u u -- void", "FUNCTION: glColorMaterial ( face mode -- void )", "EXTERN: \"C\" void glColorMaterial( int face, int mode );", "	( face mode -- )" );
	swigFunction( "c-function glPixelZoom glPixelZoom r r -- void", "FUNCTION: glPixelZoom ( xfactor yfactor -- void )", "EXTERN: \"C\" void glPixelZoom( float xfactor, float yfactor );", "	( xfactor yfactor -- )" );
	swigFunction( "c-function glPixelStoref glPixelStoref u r -- void", "FUNCTION: glPixelStoref ( pname param -- void )", "EXTERN: \"C\" void glPixelStoref( int pname, float param );", "	( pname param -- )" );
	swigFunction( "c-function glPixelStorei glPixelStorei u n -- void", "FUNCTION: glPixelStorei ( pname param -- void )", "EXTERN: \"C\" void glPixelStorei( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glPixelTransferf glPixelTransferf u r -- void", "FUNCTION: glPixelTransferf ( pname param -- void )", "EXTERN: \"C\" void glPixelTransferf( int pname, float param );", "	( pname param -- )" );
	swigFunction( "c-function glPixelTransferi glPixelTransferi u n -- void", "FUNCTION: glPixelTransferi ( pname param -- void )", "EXTERN: \"C\" void glPixelTransferi( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glPixelMapfv glPixelMapfv u n a -- void", "FUNCTION: glPixelMapfv ( map mapsize values -- void )", "EXTERN: \"C\" void glPixelMapfv( int map, int mapsize, void * values );", "	( map mapsize values -- )" );
	swigFunction( "c-function glPixelMapuiv glPixelMapuiv u n a -- void", "FUNCTION: glPixelMapuiv ( map mapsize values -- void )", "EXTERN: \"C\" void glPixelMapuiv( int map, int mapsize, void * values );", "	( map mapsize values -- )" );
	swigFunction( "c-function glPixelMapusv glPixelMapusv u n a -- void", "FUNCTION: glPixelMapusv ( map mapsize values -- void )", "EXTERN: \"C\" void glPixelMapusv( int map, int mapsize, void * values );", "	( map mapsize values -- )" );
	swigFunction( "c-function glGetPixelMapfv glGetPixelMapfv u a -- void", "FUNCTION: glGetPixelMapfv ( map values -- void )", "EXTERN: \"C\" void glGetPixelMapfv( int map, void * values );", "	( map values -- )" );
	swigFunction( "c-function glGetPixelMapuiv glGetPixelMapuiv u a -- void", "FUNCTION: glGetPixelMapuiv ( map values -- void )", "EXTERN: \"C\" void glGetPixelMapuiv( int map, void * values );", "	( map values -- )" );
	swigFunction( "c-function glGetPixelMapusv glGetPixelMapusv u a -- void", "FUNCTION: glGetPixelMapusv ( map values -- void )", "EXTERN: \"C\" void glGetPixelMapusv( int map, void * values );", "	( map values -- )" );
	swigFunction( "c-function glBitmap glBitmap n n r r r r a -- void", "FUNCTION: glBitmap ( width height xorig yorig xmove ymove bitmap -- void )", "EXTERN: \"C\" void glBitmap( int width, int height, float xorig, float yorig, float xmove, float ymove, void * bitmap );", "	( width height xorig yorig xmove ymove bitmap -- )" );
	swigFunction( "c-function glReadPixels glReadPixels n n n n u u a -- void", "FUNCTION: glReadPixels ( x y width height format type pixels -- void )", "EXTERN: \"C\" void glReadPixels( int x, int y, int width, int height, int format, int type, void * pixels );", "	( x y width height format type pixels -- )" );
	swigFunction( "c-function glDrawPixels glDrawPixels n n u u a -- void", "FUNCTION: glDrawPixels ( width height format type pixels -- void )", "EXTERN: \"C\" void glDrawPixels( int width, int height, int format, int type, void * pixels );", "	( width height format type pixels -- )" );
	swigFunction( "c-function glCopyPixels glCopyPixels n n n n u -- void", "FUNCTION: glCopyPixels ( x y width height type -- void )", "EXTERN: \"C\" void glCopyPixels( int x, int y, int width, int height, int type );", "	( x y width height type -- )" );
	swigFunction( "c-function glStencilFunc glStencilFunc u n u -- void", "FUNCTION: glStencilFunc ( func ref mask -- void )", "EXTERN: \"C\" void glStencilFunc( int func, int ref, int mask );", "	( func ref mask -- )" );
	swigFunction( "c-function glStencilMask glStencilMask u -- void", "FUNCTION: glStencilMask ( mask -- void )", "EXTERN: \"C\" void glStencilMask( int mask );", "	( mask -- )" );
	swigFunction( "c-function glStencilOp glStencilOp u u u -- void", "FUNCTION: glStencilOp ( fail zfail zpass -- void )", "EXTERN: \"C\" void glStencilOp( int fail, int zfail, int zpass );", "	( fail zfail zpass -- )" );
	swigFunction( "c-function glClearStencil glClearStencil n -- void", "FUNCTION: glClearStencil ( s -- void )", "EXTERN: \"C\" void glClearStencil( int s );", "	( s -- )" );
	swigFunction( "c-function glTexGend glTexGend u u r -- void", "FUNCTION: glTexGend ( coord pname param -- void )", "EXTERN: \"C\" void glTexGend( int coord, int pname, double param );", "	( coord pname param -- )" );
	swigFunction( "c-function glTexGenf glTexGenf u u r -- void", "FUNCTION: glTexGenf ( coord pname param -- void )", "EXTERN: \"C\" void glTexGenf( int coord, int pname, float param );", "	( coord pname param -- )" );
	swigFunction( "c-function glTexGeni glTexGeni u u n -- void", "FUNCTION: glTexGeni ( coord pname param -- void )", "EXTERN: \"C\" void glTexGeni( int coord, int pname, int param );", "	( coord pname param -- )" );
	swigFunction( "c-function glTexGendv glTexGendv u u a -- void", "FUNCTION: glTexGendv ( coord pname params -- void )", "EXTERN: \"C\" void glTexGendv( int coord, int pname, void * params );", "	( coord pname params -- )" );
	swigFunction( "c-function glTexGenfv glTexGenfv u u a -- void", "FUNCTION: glTexGenfv ( coord pname params -- void )", "EXTERN: \"C\" void glTexGenfv( int coord, int pname, void * params );", "	( coord pname params -- )" );
	swigFunction( "c-function glTexGeniv glTexGeniv u u a -- void", "FUNCTION: glTexGeniv ( coord pname params -- void )", "EXTERN: \"C\" void glTexGeniv( int coord, int pname, void * params );", "	( coord pname params -- )" );
	swigFunction( "c-function glGetTexGendv glGetTexGendv u u a -- void", "FUNCTION: glGetTexGendv ( coord pname params -- void )", "EXTERN: \"C\" void glGetTexGendv( int coord, int pname, void * params );", "	( coord pname params -- )" );
	swigFunction( "c-function glGetTexGenfv glGetTexGenfv u u a -- void", "FUNCTION: glGetTexGenfv ( coord pname params -- void )", "EXTERN: \"C\" void glGetTexGenfv( int coord, int pname, void * params );", "	( coord pname params -- )" );
	swigFunction( "c-function glGetTexGeniv glGetTexGeniv u u a -- void", "FUNCTION: glGetTexGeniv ( coord pname params -- void )", "EXTERN: \"C\" void glGetTexGeniv( int coord, int pname, void * params );", "	( coord pname params -- )" );
	swigFunction( "c-function glTexEnvf glTexEnvf u u r -- void", "FUNCTION: glTexEnvf ( target pname param -- void )", "EXTERN: \"C\" void glTexEnvf( int target, int pname, float param );", "	( target pname param -- )" );
	swigFunction( "c-function glTexEnvi glTexEnvi u u n -- void", "FUNCTION: glTexEnvi ( target pname param -- void )", "EXTERN: \"C\" void glTexEnvi( int target, int pname, int param );", "	( target pname param -- )" );
	swigFunction( "c-function glTexEnvfv glTexEnvfv u u a -- void", "FUNCTION: glTexEnvfv ( target pname params -- void )", "EXTERN: \"C\" void glTexEnvfv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glTexEnviv glTexEnviv u u a -- void", "FUNCTION: glTexEnviv ( target pname params -- void )", "EXTERN: \"C\" void glTexEnviv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetTexEnvfv glGetTexEnvfv u u a -- void", "FUNCTION: glGetTexEnvfv ( target pname params -- void )", "EXTERN: \"C\" void glGetTexEnvfv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetTexEnviv glGetTexEnviv u u a -- void", "FUNCTION: glGetTexEnviv ( target pname params -- void )", "EXTERN: \"C\" void glGetTexEnviv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glTexParameterf glTexParameterf u u r -- void", "FUNCTION: glTexParameterf ( target pname param -- void )", "EXTERN: \"C\" void glTexParameterf( int target, int pname, float param );", "	( target pname param -- )" );
	swigFunction( "c-function glTexParameteri glTexParameteri u u n -- void", "FUNCTION: glTexParameteri ( target pname param -- void )", "EXTERN: \"C\" void glTexParameteri( int target, int pname, int param );", "	( target pname param -- )" );
	swigFunction( "c-function glTexParameterfv glTexParameterfv u u a -- void", "FUNCTION: glTexParameterfv ( target pname params -- void )", "EXTERN: \"C\" void glTexParameterfv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glTexParameteriv glTexParameteriv u u a -- void", "FUNCTION: glTexParameteriv ( target pname params -- void )", "EXTERN: \"C\" void glTexParameteriv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetTexParameterfv glGetTexParameterfv u u a -- void", "FUNCTION: glGetTexParameterfv ( target pname params -- void )", "EXTERN: \"C\" void glGetTexParameterfv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetTexParameteriv glGetTexParameteriv u u a -- void", "FUNCTION: glGetTexParameteriv ( target pname params -- void )", "EXTERN: \"C\" void glGetTexParameteriv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetTexLevelParameterfv glGetTexLevelParameterfv u n u a -- void", "FUNCTION: glGetTexLevelParameterfv ( target level pname params -- void )", "EXTERN: \"C\" void glGetTexLevelParameterfv( int target, int level, int pname, void * params );", "	( target level pname params -- )" );
	swigFunction( "c-function glGetTexLevelParameteriv glGetTexLevelParameteriv u n u a -- void", "FUNCTION: glGetTexLevelParameteriv ( target level pname params -- void )", "EXTERN: \"C\" void glGetTexLevelParameteriv( int target, int level, int pname, void * params );", "	( target level pname params -- )" );
	swigFunction( "c-function glTexImage1D glTexImage1D u n n n n u u a -- void", "FUNCTION: glTexImage1D ( target level internalFormat width border format type pixels -- void )", "EXTERN: \"C\" void glTexImage1D( int target, int level, int internalFormat, int width, int border, int format, int type, void * pixels );", "	( target level internalFormat width border format type pixels -- )" );
	swigFunction( "c-function glTexImage2D glTexImage2D u n n n n n u u a -- void", "FUNCTION: glTexImage2D ( target level internalFormat width height border format type pixels -- void )", "EXTERN: \"C\" void glTexImage2D( int target, int level, int internalFormat, int width, int height, int border, int format, int type, void * pixels );", "	( target level internalFormat width height border format type pixels -- )" );
	swigFunction( "c-function glGetTexImage glGetTexImage u n u u a -- void", "FUNCTION: glGetTexImage ( target level format type pixels -- void )", "EXTERN: \"C\" void glGetTexImage( int target, int level, int format, int type, void * pixels );", "	( target level format type pixels -- )" );
	swigFunction( "c-function glGenTextures glGenTextures n a -- void", "FUNCTION: glGenTextures ( n textures -- void )", "EXTERN: \"C\" void glGenTextures( int n, void * textures );", "	( n textures -- )" );
	swigFunction( "c-function glDeleteTextures glDeleteTextures n a -- void", "FUNCTION: glDeleteTextures ( n textures -- void )", "EXTERN: \"C\" void glDeleteTextures( int n, void * textures );", "	( n textures -- )" );
	swigFunction( "c-function glBindTexture glBindTexture u u -- void", "FUNCTION: glBindTexture ( target texture -- void )", "EXTERN: \"C\" void glBindTexture( int target, int texture );", "	( target texture -- )" );
	swigFunction( "c-function glPrioritizeTextures glPrioritizeTextures n a a -- void", "FUNCTION: glPrioritizeTextures ( n textures priorities -- void )", "EXTERN: \"C\" void glPrioritizeTextures( int n, void * textures, void * priorities );", "	( n textures priorities -- )" );
	swigFunction( "c-function glAreTexturesResident glAreTexturesResident n a a -- u", "FUNCTION: glAreTexturesResident ( n textures residences -- u )", "EXTERN: \"C\" char glAreTexturesResident( int n, void * textures, void * residences );", "	( n textures residences -- )" );
	swigFunction( "c-function glIsTexture glIsTexture u -- u", "FUNCTION: glIsTexture ( texture -- u )", "EXTERN: \"C\" char glIsTexture( int texture );", "	( texture -- )" );
	swigFunction( "c-function glTexSubImage1D glTexSubImage1D u n n n u u a -- void", "FUNCTION: glTexSubImage1D ( target level xoffset width format type pixels -- void )", "EXTERN: \"C\" void glTexSubImage1D( int target, int level, int xoffset, int width, int format, int type, void * pixels );", "	( target level xoffset width format type pixels -- )" );
	swigFunction( "c-function glTexSubImage2D glTexSubImage2D u n n n n n u u a -- void", "FUNCTION: glTexSubImage2D ( target level xoffset yoffset width height format type pixels -- void )", "EXTERN: \"C\" void glTexSubImage2D( int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, void * pixels );", "	( target level xoffset yoffset width height format type pixels -- )" );
	swigFunction( "c-function glCopyTexImage1D glCopyTexImage1D u n u n n n n -- void", "FUNCTION: glCopyTexImage1D ( target level internalformat x y width border -- void )", "EXTERN: \"C\" void glCopyTexImage1D( int target, int level, int internalformat, int x, int y, int width, int border );", "	( target level internalformat x y width border -- )" );
	swigFunction( "c-function glCopyTexImage2D glCopyTexImage2D u n u n n n n n -- void", "FUNCTION: glCopyTexImage2D ( target level internalformat x y width height border -- void )", "EXTERN: \"C\" void glCopyTexImage2D( int target, int level, int internalformat, int x, int y, int width, int height, int border );", "	( target level internalformat x y width height border -- )" );
	swigFunction( "c-function glCopyTexSubImage1D glCopyTexSubImage1D u n n n n n -- void", "FUNCTION: glCopyTexSubImage1D ( target level xoffset x y width -- void )", "EXTERN: \"C\" void glCopyTexSubImage1D( int target, int level, int xoffset, int x, int y, int width );", "	( target level xoffset x y width -- )" );
	swigFunction( "c-function glCopyTexSubImage2D glCopyTexSubImage2D u n n n n n n n -- void", "FUNCTION: glCopyTexSubImage2D ( target level xoffset yoffset x y width height -- void )", "EXTERN: \"C\" void glCopyTexSubImage2D( int target, int level, int xoffset, int yoffset, int x, int y, int width, int height );", "	( target level xoffset yoffset x y width height -- )" );
	swigFunction( "c-function glMap1d glMap1d u r r n n a -- void", "FUNCTION: glMap1d ( target u1 u2 stride order points -- void )", "EXTERN: \"C\" void glMap1d( int target, double u1, double u2, int stride, int order, void * points );", "	( target u1 u2 stride order points -- )" );
	swigFunction( "c-function glMap1f glMap1f u r r n n a -- void", "FUNCTION: glMap1f ( target u1 u2 stride order points -- void )", "EXTERN: \"C\" void glMap1f( int target, float u1, float u2, int stride, int order, void * points );", "	( target u1 u2 stride order points -- )" );
	swigFunction( "c-function glMap2d glMap2d u r r n n r r n n a -- void", "FUNCTION: glMap2d ( target u1 u2 ustride uorder v1 v2 vstride vorder points -- void )", "EXTERN: \"C\" void glMap2d( int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, void * points );", "	( target u1 u2 ustride uorder v1 v2 vstride vorder points -- )" );
	swigFunction( "c-function glMap2f glMap2f u r r n n r r n n a -- void", "FUNCTION: glMap2f ( target u1 u2 ustride uorder v1 v2 vstride vorder points -- void )", "EXTERN: \"C\" void glMap2f( int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, void * points );", "	( target u1 u2 ustride uorder v1 v2 vstride vorder points -- )" );
	swigFunction( "c-function glGetMapdv glGetMapdv u u a -- void", "FUNCTION: glGetMapdv ( target query v -- void )", "EXTERN: \"C\" void glGetMapdv( int target, int query, void * v );", "	( target query v -- )" );
	swigFunction( "c-function glGetMapfv glGetMapfv u u a -- void", "FUNCTION: glGetMapfv ( target query v -- void )", "EXTERN: \"C\" void glGetMapfv( int target, int query, void * v );", "	( target query v -- )" );
	swigFunction( "c-function glGetMapiv glGetMapiv u u a -- void", "FUNCTION: glGetMapiv ( target query v -- void )", "EXTERN: \"C\" void glGetMapiv( int target, int query, void * v );", "	( target query v -- )" );
	swigFunction( "c-function glEvalCoord1d glEvalCoord1d r -- void", "FUNCTION: glEvalCoord1d ( u -- void )", "EXTERN: \"C\" void glEvalCoord1d( double u );", "	( u -- )" );
	swigFunction( "c-function glEvalCoord1f glEvalCoord1f r -- void", "FUNCTION: glEvalCoord1f ( u -- void )", "EXTERN: \"C\" void glEvalCoord1f( float u );", "	( u -- )" );
	swigFunction( "c-function glEvalCoord1dv glEvalCoord1dv a -- void", "FUNCTION: glEvalCoord1dv ( u -- void )", "EXTERN: \"C\" void glEvalCoord1dv( void * u );", "	( u -- )" );
	swigFunction( "c-function glEvalCoord1fv glEvalCoord1fv a -- void", "FUNCTION: glEvalCoord1fv ( u -- void )", "EXTERN: \"C\" void glEvalCoord1fv( void * u );", "	( u -- )" );
	swigFunction( "c-function glEvalCoord2d glEvalCoord2d r r -- void", "FUNCTION: glEvalCoord2d ( u v -- void )", "EXTERN: \"C\" void glEvalCoord2d( double u, double v );", "	( u v -- )" );
	swigFunction( "c-function glEvalCoord2f glEvalCoord2f r r -- void", "FUNCTION: glEvalCoord2f ( u v -- void )", "EXTERN: \"C\" void glEvalCoord2f( float u, float v );", "	( u v -- )" );
	swigFunction( "c-function glEvalCoord2dv glEvalCoord2dv a -- void", "FUNCTION: glEvalCoord2dv ( u -- void )", "EXTERN: \"C\" void glEvalCoord2dv( void * u );", "	( u -- )" );
	swigFunction( "c-function glEvalCoord2fv glEvalCoord2fv a -- void", "FUNCTION: glEvalCoord2fv ( u -- void )", "EXTERN: \"C\" void glEvalCoord2fv( void * u );", "	( u -- )" );
	swigFunction( "c-function glMapGrid1d glMapGrid1d n r r -- void", "FUNCTION: glMapGrid1d ( un u1 u2 -- void )", "EXTERN: \"C\" void glMapGrid1d( int un, double u1, double u2 );", "	( un u1 u2 -- )" );
	swigFunction( "c-function glMapGrid1f glMapGrid1f n r r -- void", "FUNCTION: glMapGrid1f ( un u1 u2 -- void )", "EXTERN: \"C\" void glMapGrid1f( int un, float u1, float u2 );", "	( un u1 u2 -- )" );
	swigFunction( "c-function glMapGrid2d glMapGrid2d n r r n r r -- void", "FUNCTION: glMapGrid2d ( un u1 u2 vn v1 v2 -- void )", "EXTERN: \"C\" void glMapGrid2d( int un, double u1, double u2, int vn, double v1, double v2 );", "	( un u1 u2 vn v1 v2 -- )" );
	swigFunction( "c-function glMapGrid2f glMapGrid2f n r r n r r -- void", "FUNCTION: glMapGrid2f ( un u1 u2 vn v1 v2 -- void )", "EXTERN: \"C\" void glMapGrid2f( int un, float u1, float u2, int vn, float v1, float v2 );", "	( un u1 u2 vn v1 v2 -- )" );
	swigFunction( "c-function glEvalPoint1 glEvalPoint1 n -- void", "FUNCTION: glEvalPoint1 ( i -- void )", "EXTERN: \"C\" void glEvalPoint1( int i );", "	( i -- )" );
	swigFunction( "c-function glEvalPoint2 glEvalPoint2 n n -- void", "FUNCTION: glEvalPoint2 ( i j -- void )", "EXTERN: \"C\" void glEvalPoint2( int i, int j );", "	( i j -- )" );
	swigFunction( "c-function glEvalMesh1 glEvalMesh1 u n n -- void", "FUNCTION: glEvalMesh1 ( mode i1 i2 -- void )", "EXTERN: \"C\" void glEvalMesh1( int mode, int i1, int i2 );", "	( mode i1 i2 -- )" );
	swigFunction( "c-function glEvalMesh2 glEvalMesh2 u n n n n -- void", "FUNCTION: glEvalMesh2 ( mode i1 i2 j1 j2 -- void )", "EXTERN: \"C\" void glEvalMesh2( int mode, int i1, int i2, int j1, int j2 );", "	( mode i1 i2 j1 j2 -- )" );
	swigFunction( "c-function glFogf glFogf u r -- void", "FUNCTION: glFogf ( pname param -- void )", "EXTERN: \"C\" void glFogf( int pname, float param );", "	( pname param -- )" );
	swigFunction( "c-function glFogi glFogi u n -- void", "FUNCTION: glFogi ( pname param -- void )", "EXTERN: \"C\" void glFogi( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glFogfv glFogfv u a -- void", "FUNCTION: glFogfv ( pname params -- void )", "EXTERN: \"C\" void glFogfv( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glFogiv glFogiv u a -- void", "FUNCTION: glFogiv ( pname params -- void )", "EXTERN: \"C\" void glFogiv( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glFeedbackBuffer glFeedbackBuffer n u a -- void", "FUNCTION: glFeedbackBuffer ( size type buffer -- void )", "EXTERN: \"C\" void glFeedbackBuffer( int size, int type, void * buffer );", "	( size type buffer -- )" );
	swigFunction( "c-function glPassThrough glPassThrough r -- void", "FUNCTION: glPassThrough ( token -- void )", "EXTERN: \"C\" void glPassThrough( float token );", "	( token -- )" );
	swigFunction( "c-function glSelectBuffer glSelectBuffer n a -- void", "FUNCTION: glSelectBuffer ( size buffer -- void )", "EXTERN: \"C\" void glSelectBuffer( int size, void * buffer );", "	( size buffer -- )" );
	swigFunction( "c-function glInitNames glInitNames  -- void", "FUNCTION: glInitNames (  -- void )", "EXTERN: \"C\" void glInitNames(  );", "	( -- )" );
	swigFunction( "c-function glLoadName glLoadName u -- void", "FUNCTION: glLoadName ( name -- void )", "EXTERN: \"C\" void glLoadName( int name );", "	( name -- )" );
	swigFunction( "c-function glPushName glPushName u -- void", "FUNCTION: glPushName ( name -- void )", "EXTERN: \"C\" void glPushName( int name );", "	( name -- )" );
	swigFunction( "c-function glPopName glPopName  -- void", "FUNCTION: glPopName (  -- void )", "EXTERN: \"C\" void glPopName(  );", "	( -- )" );
	swigFunction( "c-function glDrawRangeElements glDrawRangeElements u u u n u a -- void", "FUNCTION: glDrawRangeElements ( mode start end count type indices -- void )", "EXTERN: \"C\" void glDrawRangeElements( int mode, int start, int end, int count, int type, void * indices );", "	( mode start end count type indices -- )" );
	swigFunction( "c-function glTexImage3D glTexImage3D u n n n n n n u u a -- void", "FUNCTION: glTexImage3D ( target level internalFormat width height depth border format type pixels -- void )", "EXTERN: \"C\" void glTexImage3D( int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, void * pixels );", "	( target level internalFormat width height depth border format type pixels -- )" );
	swigFunction( "c-function glTexSubImage3D glTexSubImage3D u n n n n n n n u u a -- void", "FUNCTION: glTexSubImage3D ( target level xoffset yoffset zoffset width height depth format type pixels -- void )", "EXTERN: \"C\" void glTexSubImage3D( int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, void * pixels );", "	( target level xoffset yoffset zoffset width height depth format type pixels -- )" );
	swigFunction( "c-function glCopyTexSubImage3D glCopyTexSubImage3D u n n n n n n n n -- void", "FUNCTION: glCopyTexSubImage3D ( target level xoffset yoffset zoffset x y width height -- void )", "EXTERN: \"C\" void glCopyTexSubImage3D( int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height );", "	( target level xoffset yoffset zoffset x y width height -- )" );
	swigFunction( "c-function glColorTable glColorTable u u n u u a -- void", "FUNCTION: glColorTable ( target internalformat width format type table -- void )", "EXTERN: \"C\" void glColorTable( int target, int internalformat, int width, int format, int type, void * table );", "	( target internalformat width format type table -- )" );
	swigFunction( "c-function glColorSubTable glColorSubTable u n n u u a -- void", "FUNCTION: glColorSubTable ( target start count format type data -- void )", "EXTERN: \"C\" void glColorSubTable( int target, int start, int count, int format, int type, void * data );", "	( target start count format type data -- )" );
	swigFunction( "c-function glColorTableParameteriv glColorTableParameteriv u u a -- void", "FUNCTION: glColorTableParameteriv ( target pname params -- void )", "EXTERN: \"C\" void glColorTableParameteriv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glColorTableParameterfv glColorTableParameterfv u u a -- void", "FUNCTION: glColorTableParameterfv ( target pname params -- void )", "EXTERN: \"C\" void glColorTableParameterfv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glCopyColorSubTable glCopyColorSubTable u n n n n -- void", "FUNCTION: glCopyColorSubTable ( target start x y width -- void )", "EXTERN: \"C\" void glCopyColorSubTable( int target, int start, int x, int y, int width );", "	( target start x y width -- )" );
	swigFunction( "c-function glCopyColorTable glCopyColorTable u u n n n -- void", "FUNCTION: glCopyColorTable ( target internalformat x y width -- void )", "EXTERN: \"C\" void glCopyColorTable( int target, int internalformat, int x, int y, int width );", "	( target internalformat x y width -- )" );
	swigFunction( "c-function glGetColorTable glGetColorTable u u u a -- void", "FUNCTION: glGetColorTable ( target format type table -- void )", "EXTERN: \"C\" void glGetColorTable( int target, int format, int type, void * table );", "	( target format type table -- )" );
	swigFunction( "c-function glGetColorTableParameterfv glGetColorTableParameterfv u u a -- void", "FUNCTION: glGetColorTableParameterfv ( target pname params -- void )", "EXTERN: \"C\" void glGetColorTableParameterfv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetColorTableParameteriv glGetColorTableParameteriv u u a -- void", "FUNCTION: glGetColorTableParameteriv ( target pname params -- void )", "EXTERN: \"C\" void glGetColorTableParameteriv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glBlendEquation glBlendEquation u -- void", "FUNCTION: glBlendEquation ( mode -- void )", "EXTERN: \"C\" void glBlendEquation( int mode );", "	( mode -- )" );
	swigFunction( "c-function glBlendColor glBlendColor r r r r -- void", "FUNCTION: glBlendColor ( red green blue alpha -- void )", "EXTERN: \"C\" void glBlendColor( float red, float green, float blue, float alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glHistogram glHistogram u n u u -- void", "FUNCTION: glHistogram ( target width internalformat sink -- void )", "EXTERN: \"C\" void glHistogram( int target, int width, int internalformat, char sink );", "	( target width internalformat sink -- )" );
	swigFunction( "c-function glResetHistogram glResetHistogram u -- void", "FUNCTION: glResetHistogram ( target -- void )", "EXTERN: \"C\" void glResetHistogram( int target );", "	( target -- )" );
	swigFunction( "c-function glGetHistogram glGetHistogram u u u u a -- void", "FUNCTION: glGetHistogram ( target reset format type values -- void )", "EXTERN: \"C\" void glGetHistogram( int target, char reset, int format, int type, void * values );", "	( target reset format type values -- )" );
	swigFunction( "c-function glGetHistogramParameterfv glGetHistogramParameterfv u u a -- void", "FUNCTION: glGetHistogramParameterfv ( target pname params -- void )", "EXTERN: \"C\" void glGetHistogramParameterfv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetHistogramParameteriv glGetHistogramParameteriv u u a -- void", "FUNCTION: glGetHistogramParameteriv ( target pname params -- void )", "EXTERN: \"C\" void glGetHistogramParameteriv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glMinmax glMinmax u u u -- void", "FUNCTION: glMinmax ( target internalformat sink -- void )", "EXTERN: \"C\" void glMinmax( int target, int internalformat, char sink );", "	( target internalformat sink -- )" );
	swigFunction( "c-function glResetMinmax glResetMinmax u -- void", "FUNCTION: glResetMinmax ( target -- void )", "EXTERN: \"C\" void glResetMinmax( int target );", "	( target -- )" );
	swigFunction( "c-function glGetMinmax glGetMinmax u u u u a -- void", "FUNCTION: glGetMinmax ( target reset format types values -- void )", "EXTERN: \"C\" void glGetMinmax( int target, char reset, int format, int types, void * values );", "	( target reset format types values -- )" );
	swigFunction( "c-function glGetMinmaxParameterfv glGetMinmaxParameterfv u u a -- void", "FUNCTION: glGetMinmaxParameterfv ( target pname params -- void )", "EXTERN: \"C\" void glGetMinmaxParameterfv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetMinmaxParameteriv glGetMinmaxParameteriv u u a -- void", "FUNCTION: glGetMinmaxParameteriv ( target pname params -- void )", "EXTERN: \"C\" void glGetMinmaxParameteriv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glConvolutionFilter1D glConvolutionFilter1D u u n u u a -- void", "FUNCTION: glConvolutionFilter1D ( target internalformat width format type image -- void )", "EXTERN: \"C\" void glConvolutionFilter1D( int target, int internalformat, int width, int format, int type, void * image );", "	( target internalformat width format type image -- )" );
	swigFunction( "c-function glConvolutionFilter2D glConvolutionFilter2D u u n n u u a -- void", "FUNCTION: glConvolutionFilter2D ( target internalformat width height format type image -- void )", "EXTERN: \"C\" void glConvolutionFilter2D( int target, int internalformat, int width, int height, int format, int type, void * image );", "	( target internalformat width height format type image -- )" );
	swigFunction( "c-function glConvolutionParameterf glConvolutionParameterf u u r -- void", "FUNCTION: glConvolutionParameterf ( target pname params -- void )", "EXTERN: \"C\" void glConvolutionParameterf( int target, int pname, float params );", "	( target pname params -- )" );
	swigFunction( "c-function glConvolutionParameterfv glConvolutionParameterfv u u a -- void", "FUNCTION: glConvolutionParameterfv ( target pname params -- void )", "EXTERN: \"C\" void glConvolutionParameterfv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glConvolutionParameteri glConvolutionParameteri u u n -- void", "FUNCTION: glConvolutionParameteri ( target pname params -- void )", "EXTERN: \"C\" void glConvolutionParameteri( int target, int pname, int params );", "	( target pname params -- )" );
	swigFunction( "c-function glConvolutionParameteriv glConvolutionParameteriv u u a -- void", "FUNCTION: glConvolutionParameteriv ( target pname params -- void )", "EXTERN: \"C\" void glConvolutionParameteriv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glCopyConvolutionFilter1D glCopyConvolutionFilter1D u u n n n -- void", "FUNCTION: glCopyConvolutionFilter1D ( target internalformat x y width -- void )", "EXTERN: \"C\" void glCopyConvolutionFilter1D( int target, int internalformat, int x, int y, int width );", "	( target internalformat x y width -- )" );
	swigFunction( "c-function glCopyConvolutionFilter2D glCopyConvolutionFilter2D u u n n n n -- void", "FUNCTION: glCopyConvolutionFilter2D ( target internalformat x y width height -- void )", "EXTERN: \"C\" void glCopyConvolutionFilter2D( int target, int internalformat, int x, int y, int width, int height );", "	( target internalformat x y width height -- )" );
	swigFunction( "c-function glGetConvolutionFilter glGetConvolutionFilter u u u a -- void", "FUNCTION: glGetConvolutionFilter ( target format type image -- void )", "EXTERN: \"C\" void glGetConvolutionFilter( int target, int format, int type, void * image );", "	( target format type image -- )" );
	swigFunction( "c-function glGetConvolutionParameterfv glGetConvolutionParameterfv u u a -- void", "FUNCTION: glGetConvolutionParameterfv ( target pname params -- void )", "EXTERN: \"C\" void glGetConvolutionParameterfv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetConvolutionParameteriv glGetConvolutionParameteriv u u a -- void", "FUNCTION: glGetConvolutionParameteriv ( target pname params -- void )", "EXTERN: \"C\" void glGetConvolutionParameteriv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glSeparableFilter2D glSeparableFilter2D u u n n u u a a -- void", "FUNCTION: glSeparableFilter2D ( target internalformat width height format type row column -- void )", "EXTERN: \"C\" void glSeparableFilter2D( int target, int internalformat, int width, int height, int format, int type, void * row, void * column );", "	( target internalformat width height format type row column -- )" );
	swigFunction( "c-function glGetSeparableFilter glGetSeparableFilter u u u a a a -- void", "FUNCTION: glGetSeparableFilter ( target format type row column span -- void )", "EXTERN: \"C\" void glGetSeparableFilter( int target, int format, int type, void * row, void * column, void * span );", "	( target format type row column span -- )" );
	swigFunction( "c-function glActiveTexture glActiveTexture u -- void", "FUNCTION: glActiveTexture ( texture -- void )", "EXTERN: \"C\" void glActiveTexture( int texture );", "	( texture -- )" );
	swigFunction( "c-function glClientActiveTexture glClientActiveTexture u -- void", "FUNCTION: glClientActiveTexture ( texture -- void )", "EXTERN: \"C\" void glClientActiveTexture( int texture );", "	( texture -- )" );
	swigFunction( "c-function glCompressedTexImage1D glCompressedTexImage1D u n u n n n a -- void", "FUNCTION: glCompressedTexImage1D ( target level internalformat width border imageSize data -- void )", "EXTERN: \"C\" void glCompressedTexImage1D( int target, int level, int internalformat, int width, int border, int imageSize, void * data );", "	( target level internalformat width border imageSize data -- )" );
	swigFunction( "c-function glCompressedTexImage2D glCompressedTexImage2D u n u n n n n a -- void", "FUNCTION: glCompressedTexImage2D ( target level internalformat width height border imageSize data -- void )", "EXTERN: \"C\" void glCompressedTexImage2D( int target, int level, int internalformat, int width, int height, int border, int imageSize, void * data );", "	( target level internalformat width height border imageSize data -- )" );
	swigFunction( "c-function glCompressedTexImage3D glCompressedTexImage3D u n u n n n n n a -- void", "FUNCTION: glCompressedTexImage3D ( target level internalformat width height depth border imageSize data -- void )", "EXTERN: \"C\" void glCompressedTexImage3D( int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, void * data );", "	( target level internalformat width height depth border imageSize data -- )" );
	swigFunction( "c-function glCompressedTexSubImage1D glCompressedTexSubImage1D u n n n u n a -- void", "FUNCTION: glCompressedTexSubImage1D ( target level xoffset width format imageSize data -- void )", "EXTERN: \"C\" void glCompressedTexSubImage1D( int target, int level, int xoffset, int width, int format, int imageSize, void * data );", "	( target level xoffset width format imageSize data -- )" );
	swigFunction( "c-function glCompressedTexSubImage2D glCompressedTexSubImage2D u n n n n n u n a -- void", "FUNCTION: glCompressedTexSubImage2D ( target level xoffset yoffset width height format imageSize data -- void )", "EXTERN: \"C\" void glCompressedTexSubImage2D( int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, void * data );", "	( target level xoffset yoffset width height format imageSize data -- )" );
	swigFunction( "c-function glCompressedTexSubImage3D glCompressedTexSubImage3D u n n n n n n n u n a -- void", "FUNCTION: glCompressedTexSubImage3D ( target level xoffset yoffset zoffset width height depth format imageSize data -- void )", "EXTERN: \"C\" void glCompressedTexSubImage3D( int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, void * data );", "	( target level xoffset yoffset zoffset width height depth format imageSize data -- )" );
	swigFunction( "c-function glGetCompressedTexImage glGetCompressedTexImage u n a -- void", "FUNCTION: glGetCompressedTexImage ( target lod img -- void )", "EXTERN: \"C\" void glGetCompressedTexImage( int target, int lod, void * img );", "	( target lod img -- )" );
	swigFunction( "c-function glMultiTexCoord1d glMultiTexCoord1d u r -- void", "FUNCTION: glMultiTexCoord1d ( target s -- void )", "EXTERN: \"C\" void glMultiTexCoord1d( int target, double s );", "	( target s -- )" );
	swigFunction( "c-function glMultiTexCoord1dv glMultiTexCoord1dv u a -- void", "FUNCTION: glMultiTexCoord1dv ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord1dv( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord1f glMultiTexCoord1f u r -- void", "FUNCTION: glMultiTexCoord1f ( target s -- void )", "EXTERN: \"C\" void glMultiTexCoord1f( int target, float s );", "	( target s -- )" );
	swigFunction( "c-function glMultiTexCoord1fv glMultiTexCoord1fv u a -- void", "FUNCTION: glMultiTexCoord1fv ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord1fv( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord1i glMultiTexCoord1i u n -- void", "FUNCTION: glMultiTexCoord1i ( target s -- void )", "EXTERN: \"C\" void glMultiTexCoord1i( int target, int s );", "	( target s -- )" );
	swigFunction( "c-function glMultiTexCoord1iv glMultiTexCoord1iv u a -- void", "FUNCTION: glMultiTexCoord1iv ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord1iv( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord1s glMultiTexCoord1s u n -- void", "FUNCTION: glMultiTexCoord1s ( target s -- void )", "EXTERN: \"C\" void glMultiTexCoord1s( int target, short s );", "	( target s -- )" );
	swigFunction( "c-function glMultiTexCoord1sv glMultiTexCoord1sv u a -- void", "FUNCTION: glMultiTexCoord1sv ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord1sv( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord2d glMultiTexCoord2d u r r -- void", "FUNCTION: glMultiTexCoord2d ( target s t -- void )", "EXTERN: \"C\" void glMultiTexCoord2d( int target, double s, double t );", "	( target s t -- )" );
	swigFunction( "c-function glMultiTexCoord2dv glMultiTexCoord2dv u a -- void", "FUNCTION: glMultiTexCoord2dv ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord2dv( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord2f glMultiTexCoord2f u r r -- void", "FUNCTION: glMultiTexCoord2f ( target s t -- void )", "EXTERN: \"C\" void glMultiTexCoord2f( int target, float s, float t );", "	( target s t -- )" );
	swigFunction( "c-function glMultiTexCoord2fv glMultiTexCoord2fv u a -- void", "FUNCTION: glMultiTexCoord2fv ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord2fv( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord2i glMultiTexCoord2i u n n -- void", "FUNCTION: glMultiTexCoord2i ( target s t -- void )", "EXTERN: \"C\" void glMultiTexCoord2i( int target, int s, int t );", "	( target s t -- )" );
	swigFunction( "c-function glMultiTexCoord2iv glMultiTexCoord2iv u a -- void", "FUNCTION: glMultiTexCoord2iv ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord2iv( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord2s glMultiTexCoord2s u n n -- void", "FUNCTION: glMultiTexCoord2s ( target s t -- void )", "EXTERN: \"C\" void glMultiTexCoord2s( int target, short s, short t );", "	( target s t -- )" );
	swigFunction( "c-function glMultiTexCoord2sv glMultiTexCoord2sv u a -- void", "FUNCTION: glMultiTexCoord2sv ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord2sv( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord3d glMultiTexCoord3d u r r r -- void", "FUNCTION: glMultiTexCoord3d ( target s t r -- void )", "EXTERN: \"C\" void glMultiTexCoord3d( int target, double s, double t, double r );", "	( target s t r -- )" );
	swigFunction( "c-function glMultiTexCoord3dv glMultiTexCoord3dv u a -- void", "FUNCTION: glMultiTexCoord3dv ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord3dv( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord3f glMultiTexCoord3f u r r r -- void", "FUNCTION: glMultiTexCoord3f ( target s t r -- void )", "EXTERN: \"C\" void glMultiTexCoord3f( int target, float s, float t, float r );", "	( target s t r -- )" );
	swigFunction( "c-function glMultiTexCoord3fv glMultiTexCoord3fv u a -- void", "FUNCTION: glMultiTexCoord3fv ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord3fv( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord3i glMultiTexCoord3i u n n n -- void", "FUNCTION: glMultiTexCoord3i ( target s t r -- void )", "EXTERN: \"C\" void glMultiTexCoord3i( int target, int s, int t, int r );", "	( target s t r -- )" );
	swigFunction( "c-function glMultiTexCoord3iv glMultiTexCoord3iv u a -- void", "FUNCTION: glMultiTexCoord3iv ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord3iv( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord3s glMultiTexCoord3s u n n n -- void", "FUNCTION: glMultiTexCoord3s ( target s t r -- void )", "EXTERN: \"C\" void glMultiTexCoord3s( int target, short s, short t, short r );", "	( target s t r -- )" );
	swigFunction( "c-function glMultiTexCoord3sv glMultiTexCoord3sv u a -- void", "FUNCTION: glMultiTexCoord3sv ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord3sv( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord4d glMultiTexCoord4d u r r r r -- void", "FUNCTION: glMultiTexCoord4d ( target s t r q -- void )", "EXTERN: \"C\" void glMultiTexCoord4d( int target, double s, double t, double r, double q );", "	( target s t r q -- )" );
	swigFunction( "c-function glMultiTexCoord4dv glMultiTexCoord4dv u a -- void", "FUNCTION: glMultiTexCoord4dv ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord4dv( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord4f glMultiTexCoord4f u r r r r -- void", "FUNCTION: glMultiTexCoord4f ( target s t r q -- void )", "EXTERN: \"C\" void glMultiTexCoord4f( int target, float s, float t, float r, float q );", "	( target s t r q -- )" );
	swigFunction( "c-function glMultiTexCoord4fv glMultiTexCoord4fv u a -- void", "FUNCTION: glMultiTexCoord4fv ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord4fv( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord4i glMultiTexCoord4i u n n n n -- void", "FUNCTION: glMultiTexCoord4i ( target s t r q -- void )", "EXTERN: \"C\" void glMultiTexCoord4i( int target, int s, int t, int r, int q );", "	( target s t r q -- )" );
	swigFunction( "c-function glMultiTexCoord4iv glMultiTexCoord4iv u a -- void", "FUNCTION: glMultiTexCoord4iv ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord4iv( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord4s glMultiTexCoord4s u n n n n -- void", "FUNCTION: glMultiTexCoord4s ( target s t r q -- void )", "EXTERN: \"C\" void glMultiTexCoord4s( int target, short s, short t, short r, short q );", "	( target s t r q -- )" );
	swigFunction( "c-function glMultiTexCoord4sv glMultiTexCoord4sv u a -- void", "FUNCTION: glMultiTexCoord4sv ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord4sv( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glLoadTransposeMatrixd glLoadTransposeMatrixd a -- void", "FUNCTION: glLoadTransposeMatrixd ( m -- void )", "EXTERN: \"C\" void glLoadTransposeMatrixd( void * m );", "	( m -- )" );
	swigFunction( "c-function glLoadTransposeMatrixf glLoadTransposeMatrixf a -- void", "FUNCTION: glLoadTransposeMatrixf ( m -- void )", "EXTERN: \"C\" void glLoadTransposeMatrixf( void * m );", "	( m -- )" );
	swigFunction( "c-function glMultTransposeMatrixd glMultTransposeMatrixd a -- void", "FUNCTION: glMultTransposeMatrixd ( m -- void )", "EXTERN: \"C\" void glMultTransposeMatrixd( void * m );", "	( m -- )" );
	swigFunction( "c-function glMultTransposeMatrixf glMultTransposeMatrixf a -- void", "FUNCTION: glMultTransposeMatrixf ( m -- void )", "EXTERN: \"C\" void glMultTransposeMatrixf( void * m );", "	( m -- )" );
	swigFunction( "c-function glSampleCoverage glSampleCoverage r u -- void", "FUNCTION: glSampleCoverage ( value invert -- void )", "EXTERN: \"C\" void glSampleCoverage( float value, char invert );", "	( value invert -- )" );
	swigFunction( "c-function glActiveTextureARB glActiveTextureARB u -- void", "FUNCTION: glActiveTextureARB ( texture -- void )", "EXTERN: \"C\" void glActiveTextureARB( int texture );", "	( texture -- )" );
	swigFunction( "c-function glClientActiveTextureARB glClientActiveTextureARB u -- void", "FUNCTION: glClientActiveTextureARB ( texture -- void )", "EXTERN: \"C\" void glClientActiveTextureARB( int texture );", "	( texture -- )" );
	swigFunction( "c-function glMultiTexCoord1dARB glMultiTexCoord1dARB u r -- void", "FUNCTION: glMultiTexCoord1dARB ( target s -- void )", "EXTERN: \"C\" void glMultiTexCoord1dARB( int target, double s );", "	( target s -- )" );
	swigFunction( "c-function glMultiTexCoord1dvARB glMultiTexCoord1dvARB u a -- void", "FUNCTION: glMultiTexCoord1dvARB ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord1dvARB( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord1fARB glMultiTexCoord1fARB u r -- void", "FUNCTION: glMultiTexCoord1fARB ( target s -- void )", "EXTERN: \"C\" void glMultiTexCoord1fARB( int target, float s );", "	( target s -- )" );
	swigFunction( "c-function glMultiTexCoord1fvARB glMultiTexCoord1fvARB u a -- void", "FUNCTION: glMultiTexCoord1fvARB ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord1fvARB( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord1iARB glMultiTexCoord1iARB u n -- void", "FUNCTION: glMultiTexCoord1iARB ( target s -- void )", "EXTERN: \"C\" void glMultiTexCoord1iARB( int target, int s );", "	( target s -- )" );
	swigFunction( "c-function glMultiTexCoord1ivARB glMultiTexCoord1ivARB u a -- void", "FUNCTION: glMultiTexCoord1ivARB ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord1ivARB( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord1sARB glMultiTexCoord1sARB u n -- void", "FUNCTION: glMultiTexCoord1sARB ( target s -- void )", "EXTERN: \"C\" void glMultiTexCoord1sARB( int target, short s );", "	( target s -- )" );
	swigFunction( "c-function glMultiTexCoord1svARB glMultiTexCoord1svARB u a -- void", "FUNCTION: glMultiTexCoord1svARB ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord1svARB( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord2dARB glMultiTexCoord2dARB u r r -- void", "FUNCTION: glMultiTexCoord2dARB ( target s t -- void )", "EXTERN: \"C\" void glMultiTexCoord2dARB( int target, double s, double t );", "	( target s t -- )" );
	swigFunction( "c-function glMultiTexCoord2dvARB glMultiTexCoord2dvARB u a -- void", "FUNCTION: glMultiTexCoord2dvARB ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord2dvARB( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord2fARB glMultiTexCoord2fARB u r r -- void", "FUNCTION: glMultiTexCoord2fARB ( target s t -- void )", "EXTERN: \"C\" void glMultiTexCoord2fARB( int target, float s, float t );", "	( target s t -- )" );
	swigFunction( "c-function glMultiTexCoord2fvARB glMultiTexCoord2fvARB u a -- void", "FUNCTION: glMultiTexCoord2fvARB ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord2fvARB( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord2iARB glMultiTexCoord2iARB u n n -- void", "FUNCTION: glMultiTexCoord2iARB ( target s t -- void )", "EXTERN: \"C\" void glMultiTexCoord2iARB( int target, int s, int t );", "	( target s t -- )" );
	swigFunction( "c-function glMultiTexCoord2ivARB glMultiTexCoord2ivARB u a -- void", "FUNCTION: glMultiTexCoord2ivARB ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord2ivARB( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord2sARB glMultiTexCoord2sARB u n n -- void", "FUNCTION: glMultiTexCoord2sARB ( target s t -- void )", "EXTERN: \"C\" void glMultiTexCoord2sARB( int target, short s, short t );", "	( target s t -- )" );
	swigFunction( "c-function glMultiTexCoord2svARB glMultiTexCoord2svARB u a -- void", "FUNCTION: glMultiTexCoord2svARB ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord2svARB( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord3dARB glMultiTexCoord3dARB u r r r -- void", "FUNCTION: glMultiTexCoord3dARB ( target s t r -- void )", "EXTERN: \"C\" void glMultiTexCoord3dARB( int target, double s, double t, double r );", "	( target s t r -- )" );
	swigFunction( "c-function glMultiTexCoord3dvARB glMultiTexCoord3dvARB u a -- void", "FUNCTION: glMultiTexCoord3dvARB ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord3dvARB( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord3fARB glMultiTexCoord3fARB u r r r -- void", "FUNCTION: glMultiTexCoord3fARB ( target s t r -- void )", "EXTERN: \"C\" void glMultiTexCoord3fARB( int target, float s, float t, float r );", "	( target s t r -- )" );
	swigFunction( "c-function glMultiTexCoord3fvARB glMultiTexCoord3fvARB u a -- void", "FUNCTION: glMultiTexCoord3fvARB ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord3fvARB( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord3iARB glMultiTexCoord3iARB u n n n -- void", "FUNCTION: glMultiTexCoord3iARB ( target s t r -- void )", "EXTERN: \"C\" void glMultiTexCoord3iARB( int target, int s, int t, int r );", "	( target s t r -- )" );
	swigFunction( "c-function glMultiTexCoord3ivARB glMultiTexCoord3ivARB u a -- void", "FUNCTION: glMultiTexCoord3ivARB ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord3ivARB( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord3sARB glMultiTexCoord3sARB u n n n -- void", "FUNCTION: glMultiTexCoord3sARB ( target s t r -- void )", "EXTERN: \"C\" void glMultiTexCoord3sARB( int target, short s, short t, short r );", "	( target s t r -- )" );
	swigFunction( "c-function glMultiTexCoord3svARB glMultiTexCoord3svARB u a -- void", "FUNCTION: glMultiTexCoord3svARB ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord3svARB( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord4dARB glMultiTexCoord4dARB u r r r r -- void", "FUNCTION: glMultiTexCoord4dARB ( target s t r q -- void )", "EXTERN: \"C\" void glMultiTexCoord4dARB( int target, double s, double t, double r, double q );", "	( target s t r q -- )" );
	swigFunction( "c-function glMultiTexCoord4dvARB glMultiTexCoord4dvARB u a -- void", "FUNCTION: glMultiTexCoord4dvARB ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord4dvARB( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord4fARB glMultiTexCoord4fARB u r r r r -- void", "FUNCTION: glMultiTexCoord4fARB ( target s t r q -- void )", "EXTERN: \"C\" void glMultiTexCoord4fARB( int target, float s, float t, float r, float q );", "	( target s t r q -- )" );
	swigFunction( "c-function glMultiTexCoord4fvARB glMultiTexCoord4fvARB u a -- void", "FUNCTION: glMultiTexCoord4fvARB ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord4fvARB( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord4iARB glMultiTexCoord4iARB u n n n n -- void", "FUNCTION: glMultiTexCoord4iARB ( target s t r q -- void )", "EXTERN: \"C\" void glMultiTexCoord4iARB( int target, int s, int t, int r, int q );", "	( target s t r q -- )" );
	swigFunction( "c-function glMultiTexCoord4ivARB glMultiTexCoord4ivARB u a -- void", "FUNCTION: glMultiTexCoord4ivARB ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord4ivARB( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord4sARB glMultiTexCoord4sARB u n n n n -- void", "FUNCTION: glMultiTexCoord4sARB ( target s t r q -- void )", "EXTERN: \"C\" void glMultiTexCoord4sARB( int target, short s, short t, short r, short q );", "	( target s t r q -- )" );
	swigFunction( "c-function glMultiTexCoord4svARB glMultiTexCoord4svARB u a -- void", "FUNCTION: glMultiTexCoord4svARB ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord4svARB( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glBlendEquationSeparateATI glBlendEquationSeparateATI u u -- void", "FUNCTION: glBlendEquationSeparateATI ( modeRGB modeA -- void )", "EXTERN: \"C\" void glBlendEquationSeparateATI( int modeRGB, int modeA );", "	( modeRGB modeA -- )" );
	swigFunction( "c-function glEGLImageTargetTexture2DOES glEGLImageTargetTexture2DOES u a -- void", "FUNCTION: glEGLImageTargetTexture2DOES ( target image -- void )", "EXTERN: \"C\" void glEGLImageTargetTexture2DOES( int target, void * image );", "	( target image -- )" );
	swigFunction( "c-function glEGLImageTargetRenderbufferStorageOES glEGLImageTargetRenderbufferStorageOES u a -- void", "FUNCTION: glEGLImageTargetRenderbufferStorageOES ( target image -- void )", "EXTERN: \"C\" void glEGLImageTargetRenderbufferStorageOES( int target, void * image );", "	( target image -- )" );
	swigFunction( "c-function glBlendFuncSeparate glBlendFuncSeparate u u u u -- void", "FUNCTION: glBlendFuncSeparate ( sfactorRGB dfactorRGB sfactorAlpha dfactorAlpha -- void )", "EXTERN: \"C\" void glBlendFuncSeparate( int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha );", "	( sfactorRGB dfactorRGB sfactorAlpha dfactorAlpha -- )" );
	swigFunction( "c-function glMultiDrawArrays glMultiDrawArrays u a a n -- void", "FUNCTION: glMultiDrawArrays ( mode first count drawcount -- void )", "EXTERN: \"C\" void glMultiDrawArrays( int mode, void * first, void * count, int drawcount );", "	( mode first count drawcount -- )" );
	swigFunction( "c-function glMultiDrawElements glMultiDrawElements u a u a n -- void", "FUNCTION: glMultiDrawElements ( mode count type indices drawcount -- void )", "EXTERN: \"C\" void glMultiDrawElements( int mode, void * count, int type, void * indices, int drawcount );", "	( mode count type indices drawcount -- )" );
	swigFunction( "c-function glPointParameterf glPointParameterf u r -- void", "FUNCTION: glPointParameterf ( pname param -- void )", "EXTERN: \"C\" void glPointParameterf( int pname, float param );", "	( pname param -- )" );
	swigFunction( "c-function glPointParameterfv glPointParameterfv u a -- void", "FUNCTION: glPointParameterfv ( pname params -- void )", "EXTERN: \"C\" void glPointParameterfv( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glPointParameteri glPointParameteri u n -- void", "FUNCTION: glPointParameteri ( pname param -- void )", "EXTERN: \"C\" void glPointParameteri( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glPointParameteriv glPointParameteriv u a -- void", "FUNCTION: glPointParameteriv ( pname params -- void )", "EXTERN: \"C\" void glPointParameteriv( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glFogCoordf glFogCoordf r -- void", "FUNCTION: glFogCoordf ( coord -- void )", "EXTERN: \"C\" void glFogCoordf( float coord );", "	( coord -- )" );
	swigFunction( "c-function glFogCoordfv glFogCoordfv a -- void", "FUNCTION: glFogCoordfv ( coord -- void )", "EXTERN: \"C\" void glFogCoordfv( void * coord );", "	( coord -- )" );
	swigFunction( "c-function glFogCoordd glFogCoordd r -- void", "FUNCTION: glFogCoordd ( coord -- void )", "EXTERN: \"C\" void glFogCoordd( double coord );", "	( coord -- )" );
	swigFunction( "c-function glFogCoorddv glFogCoorddv a -- void", "FUNCTION: glFogCoorddv ( coord -- void )", "EXTERN: \"C\" void glFogCoorddv( void * coord );", "	( coord -- )" );
	swigFunction( "c-function glFogCoordPointer glFogCoordPointer u n a -- void", "FUNCTION: glFogCoordPointer ( type stride pointer -- void )", "EXTERN: \"C\" void glFogCoordPointer( int type, int stride, void * pointer );", "	( type stride pointer -- )" );
	swigFunction( "c-function glSecondaryColor3b glSecondaryColor3b n n n -- void", "FUNCTION: glSecondaryColor3b ( red green blue -- void )", "EXTERN: \"C\" void glSecondaryColor3b( char red, char green, char blue );", "	( red green blue -- )" );
	swigFunction( "c-function glSecondaryColor3bv glSecondaryColor3bv a -- void", "FUNCTION: glSecondaryColor3bv ( v -- void )", "EXTERN: \"C\" void glSecondaryColor3bv( void * v );", "	( v -- )" );
	swigFunction( "c-function glSecondaryColor3d glSecondaryColor3d r r r -- void", "FUNCTION: glSecondaryColor3d ( red green blue -- void )", "EXTERN: \"C\" void glSecondaryColor3d( double red, double green, double blue );", "	( red green blue -- )" );
	swigFunction( "c-function glSecondaryColor3dv glSecondaryColor3dv a -- void", "FUNCTION: glSecondaryColor3dv ( v -- void )", "EXTERN: \"C\" void glSecondaryColor3dv( void * v );", "	( v -- )" );
	swigFunction( "c-function glSecondaryColor3f glSecondaryColor3f r r r -- void", "FUNCTION: glSecondaryColor3f ( red green blue -- void )", "EXTERN: \"C\" void glSecondaryColor3f( float red, float green, float blue );", "	( red green blue -- )" );
	swigFunction( "c-function glSecondaryColor3fv glSecondaryColor3fv a -- void", "FUNCTION: glSecondaryColor3fv ( v -- void )", "EXTERN: \"C\" void glSecondaryColor3fv( void * v );", "	( v -- )" );
	swigFunction( "c-function glSecondaryColor3i glSecondaryColor3i n n n -- void", "FUNCTION: glSecondaryColor3i ( red green blue -- void )", "EXTERN: \"C\" void glSecondaryColor3i( int red, int green, int blue );", "	( red green blue -- )" );
	swigFunction( "c-function glSecondaryColor3iv glSecondaryColor3iv a -- void", "FUNCTION: glSecondaryColor3iv ( v -- void )", "EXTERN: \"C\" void glSecondaryColor3iv( void * v );", "	( v -- )" );
	swigFunction( "c-function glSecondaryColor3s glSecondaryColor3s n n n -- void", "FUNCTION: glSecondaryColor3s ( red green blue -- void )", "EXTERN: \"C\" void glSecondaryColor3s( short red, short green, short blue );", "	( red green blue -- )" );
	swigFunction( "c-function glSecondaryColor3sv glSecondaryColor3sv a -- void", "FUNCTION: glSecondaryColor3sv ( v -- void )", "EXTERN: \"C\" void glSecondaryColor3sv( void * v );", "	( v -- )" );
	swigFunction( "c-function glSecondaryColor3ub glSecondaryColor3ub u u u -- void", "FUNCTION: glSecondaryColor3ub ( red green blue -- void )", "EXTERN: \"C\" void glSecondaryColor3ub( char red, char green, char blue );", "	( red green blue -- )" );
	swigFunction( "c-function glSecondaryColor3ubv glSecondaryColor3ubv a -- void", "FUNCTION: glSecondaryColor3ubv ( v -- void )", "EXTERN: \"C\" void glSecondaryColor3ubv( void * v );", "	( v -- )" );
	swigFunction( "c-function glSecondaryColor3ui glSecondaryColor3ui u u u -- void", "FUNCTION: glSecondaryColor3ui ( red green blue -- void )", "EXTERN: \"C\" void glSecondaryColor3ui( int red, int green, int blue );", "	( red green blue -- )" );
	swigFunction( "c-function glSecondaryColor3uiv glSecondaryColor3uiv a -- void", "FUNCTION: glSecondaryColor3uiv ( v -- void )", "EXTERN: \"C\" void glSecondaryColor3uiv( void * v );", "	( v -- )" );
	swigFunction( "c-function glSecondaryColor3us glSecondaryColor3us u u u -- void", "FUNCTION: glSecondaryColor3us ( red green blue -- void )", "EXTERN: \"C\" void glSecondaryColor3us( short red, short green, short blue );", "	( red green blue -- )" );
	swigFunction( "c-function glSecondaryColor3usv glSecondaryColor3usv a -- void", "FUNCTION: glSecondaryColor3usv ( v -- void )", "EXTERN: \"C\" void glSecondaryColor3usv( void * v );", "	( v -- )" );
	swigFunction( "c-function glSecondaryColorPointer glSecondaryColorPointer n u n a -- void", "FUNCTION: glSecondaryColorPointer ( size type stride pointer -- void )", "EXTERN: \"C\" void glSecondaryColorPointer( int size, int type, int stride, void * pointer );", "	( size type stride pointer -- )" );
	swigFunction( "c-function glWindowPos2d glWindowPos2d r r -- void", "FUNCTION: glWindowPos2d ( x y -- void )", "EXTERN: \"C\" void glWindowPos2d( double x, double y );", "	( x y -- )" );
	swigFunction( "c-function glWindowPos2dv glWindowPos2dv a -- void", "FUNCTION: glWindowPos2dv ( v -- void )", "EXTERN: \"C\" void glWindowPos2dv( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos2f glWindowPos2f r r -- void", "FUNCTION: glWindowPos2f ( x y -- void )", "EXTERN: \"C\" void glWindowPos2f( float x, float y );", "	( x y -- )" );
	swigFunction( "c-function glWindowPos2fv glWindowPos2fv a -- void", "FUNCTION: glWindowPos2fv ( v -- void )", "EXTERN: \"C\" void glWindowPos2fv( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos2i glWindowPos2i n n -- void", "FUNCTION: glWindowPos2i ( x y -- void )", "EXTERN: \"C\" void glWindowPos2i( int x, int y );", "	( x y -- )" );
	swigFunction( "c-function glWindowPos2iv glWindowPos2iv a -- void", "FUNCTION: glWindowPos2iv ( v -- void )", "EXTERN: \"C\" void glWindowPos2iv( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos2s glWindowPos2s n n -- void", "FUNCTION: glWindowPos2s ( x y -- void )", "EXTERN: \"C\" void glWindowPos2s( short x, short y );", "	( x y -- )" );
	swigFunction( "c-function glWindowPos2sv glWindowPos2sv a -- void", "FUNCTION: glWindowPos2sv ( v -- void )", "EXTERN: \"C\" void glWindowPos2sv( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos3d glWindowPos3d r r r -- void", "FUNCTION: glWindowPos3d ( x y z -- void )", "EXTERN: \"C\" void glWindowPos3d( double x, double y, double z );", "	( x y z -- )" );
	swigFunction( "c-function glWindowPos3dv glWindowPos3dv a -- void", "FUNCTION: glWindowPos3dv ( v -- void )", "EXTERN: \"C\" void glWindowPos3dv( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos3f glWindowPos3f r r r -- void", "FUNCTION: glWindowPos3f ( x y z -- void )", "EXTERN: \"C\" void glWindowPos3f( float x, float y, float z );", "	( x y z -- )" );
	swigFunction( "c-function glWindowPos3fv glWindowPos3fv a -- void", "FUNCTION: glWindowPos3fv ( v -- void )", "EXTERN: \"C\" void glWindowPos3fv( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos3i glWindowPos3i n n n -- void", "FUNCTION: glWindowPos3i ( x y z -- void )", "EXTERN: \"C\" void glWindowPos3i( int x, int y, int z );", "	( x y z -- )" );
	swigFunction( "c-function glWindowPos3iv glWindowPos3iv a -- void", "FUNCTION: glWindowPos3iv ( v -- void )", "EXTERN: \"C\" void glWindowPos3iv( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos3s glWindowPos3s n n n -- void", "FUNCTION: glWindowPos3s ( x y z -- void )", "EXTERN: \"C\" void glWindowPos3s( short x, short y, short z );", "	( x y z -- )" );
	swigFunction( "c-function glWindowPos3sv glWindowPos3sv a -- void", "FUNCTION: glWindowPos3sv ( v -- void )", "EXTERN: \"C\" void glWindowPos3sv( void * v );", "	( v -- )" );
	swigFunction( "c-function glGenQueries glGenQueries n a -- void", "FUNCTION: glGenQueries ( n ids -- void )", "EXTERN: \"C\" void glGenQueries( int n, void * ids );", "	( n ids -- )" );
	swigFunction( "c-function glDeleteQueries glDeleteQueries n a -- void", "FUNCTION: glDeleteQueries ( n ids -- void )", "EXTERN: \"C\" void glDeleteQueries( int n, void * ids );", "	( n ids -- )" );
	swigFunction( "c-function glIsQuery glIsQuery u -- u", "FUNCTION: glIsQuery ( id -- u )", "EXTERN: \"C\" char glIsQuery( int id );", "	( id -- )" );
	swigFunction( "c-function glBeginQuery glBeginQuery u u -- void", "FUNCTION: glBeginQuery ( target id -- void )", "EXTERN: \"C\" void glBeginQuery( int target, int id );", "	( target id -- )" );
	swigFunction( "c-function glEndQuery glEndQuery u -- void", "FUNCTION: glEndQuery ( target -- void )", "EXTERN: \"C\" void glEndQuery( int target );", "	( target -- )" );
	swigFunction( "c-function glGetQueryiv glGetQueryiv u u a -- void", "FUNCTION: glGetQueryiv ( target pname params -- void )", "EXTERN: \"C\" void glGetQueryiv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetQueryObjectiv glGetQueryObjectiv u u a -- void", "FUNCTION: glGetQueryObjectiv ( id pname params -- void )", "EXTERN: \"C\" void glGetQueryObjectiv( int id, int pname, void * params );", "	( id pname params -- )" );
	swigFunction( "c-function glGetQueryObjectuiv glGetQueryObjectuiv u u a -- void", "FUNCTION: glGetQueryObjectuiv ( id pname params -- void )", "EXTERN: \"C\" void glGetQueryObjectuiv( int id, int pname, void * params );", "	( id pname params -- )" );
	swigFunction( "c-function glBindBuffer glBindBuffer u u -- void", "FUNCTION: glBindBuffer ( target buffer -- void )", "EXTERN: \"C\" void glBindBuffer( int target, int buffer );", "	( target buffer -- )" );
	swigFunction( "c-function glDeleteBuffers glDeleteBuffers n a -- void", "FUNCTION: glDeleteBuffers ( n buffers -- void )", "EXTERN: \"C\" void glDeleteBuffers( int n, void * buffers );", "	( n buffers -- )" );
	swigFunction( "c-function glGenBuffers glGenBuffers n a -- void", "FUNCTION: glGenBuffers ( n buffers -- void )", "EXTERN: \"C\" void glGenBuffers( int n, void * buffers );", "	( n buffers -- )" );
	swigFunction( "c-function glIsBuffer glIsBuffer u -- u", "FUNCTION: glIsBuffer ( buffer -- u )", "EXTERN: \"C\" char glIsBuffer( int buffer );", "	( buffer -- )" );
	swigFunction( "c-function glBufferData glBufferData u n a u -- void", "FUNCTION: glBufferData ( target size data usage -- void )", "EXTERN: \"C\" void glBufferData( int target, long size, void * data, int usage );", "	( target size data usage -- )" );
	swigFunction( "c-function glBufferSubData glBufferSubData u n n a -- void", "FUNCTION: glBufferSubData ( target offset size data -- void )", "EXTERN: \"C\" void glBufferSubData( int target, long offset, long size, void * data );", "	( target offset size data -- )" );
	swigFunction( "c-function glGetBufferSubData glGetBufferSubData u n n a -- void", "FUNCTION: glGetBufferSubData ( target offset size data -- void )", "EXTERN: \"C\" void glGetBufferSubData( int target, long offset, long size, void * data );", "	( target offset size data -- )" );
	swigFunction( "c-function glMapBuffer glMapBuffer u u -- a", "FUNCTION: glMapBuffer ( target access -- a )", "EXTERN: \"C\" void * glMapBuffer( int target, int access );", "	( target access -- )" );
	swigFunction( "c-function glUnmapBuffer glUnmapBuffer u -- u", "FUNCTION: glUnmapBuffer ( target -- u )", "EXTERN: \"C\" char glUnmapBuffer( int target );", "	( target -- )" );
	swigFunction( "c-function glGetBufferParameteriv glGetBufferParameteriv u u a -- void", "FUNCTION: glGetBufferParameteriv ( target pname params -- void )", "EXTERN: \"C\" void glGetBufferParameteriv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetBufferPointerv glGetBufferPointerv u u a -- void", "FUNCTION: glGetBufferPointerv ( target pname params -- void )", "EXTERN: \"C\" void glGetBufferPointerv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glBlendEquationSeparate glBlendEquationSeparate u u -- void", "FUNCTION: glBlendEquationSeparate ( modeRGB modeAlpha -- void )", "EXTERN: \"C\" void glBlendEquationSeparate( int modeRGB, int modeAlpha );", "	( modeRGB modeAlpha -- )" );
	swigFunction( "c-function glDrawBuffers glDrawBuffers n a -- void", "FUNCTION: glDrawBuffers ( n bufs -- void )", "EXTERN: \"C\" void glDrawBuffers( int n, void * bufs );", "	( n bufs -- )" );
	swigFunction( "c-function glStencilOpSeparate glStencilOpSeparate u u u u -- void", "FUNCTION: glStencilOpSeparate ( face sfail dpfail dppass -- void )", "EXTERN: \"C\" void glStencilOpSeparate( int face, int sfail, int dpfail, int dppass );", "	( face sfail dpfail dppass -- )" );
	swigFunction( "c-function glStencilFuncSeparate glStencilFuncSeparate u u n u -- void", "FUNCTION: glStencilFuncSeparate ( face func ref mask -- void )", "EXTERN: \"C\" void glStencilFuncSeparate( int face, int func, int ref, int mask );", "	( face func ref mask -- )" );
	swigFunction( "c-function glStencilMaskSeparate glStencilMaskSeparate u u -- void", "FUNCTION: glStencilMaskSeparate ( face mask -- void )", "EXTERN: \"C\" void glStencilMaskSeparate( int face, int mask );", "	( face mask -- )" );
	swigFunction( "c-function glAttachShader glAttachShader u u -- void", "FUNCTION: glAttachShader ( program shader -- void )", "EXTERN: \"C\" void glAttachShader( int program, int shader );", "	( program shader -- )" );
	swigFunction( "c-function glBindAttribLocation glBindAttribLocation u u s -- void", "FUNCTION: glBindAttribLocation ( program index name -- void )", "EXTERN: \"C\" void glBindAttribLocation( int program, int index, char * name );", "	( program index name -- )" );
	swigFunction( "c-function glCompileShader glCompileShader u -- void", "FUNCTION: glCompileShader ( shader -- void )", "EXTERN: \"C\" void glCompileShader( int shader );", "	( shader -- )" );
	swigFunction( "c-function glCreateProgram glCreateProgram  -- u", "FUNCTION: glCreateProgram (  -- u )", "EXTERN: \"C\" int glCreateProgram(  );", "	( -- )" );
	swigFunction( "c-function glCreateShader glCreateShader u -- u", "FUNCTION: glCreateShader ( type -- u )", "EXTERN: \"C\" int glCreateShader( int type );", "	( type -- )" );
	swigFunction( "c-function glDeleteProgram glDeleteProgram u -- void", "FUNCTION: glDeleteProgram ( program -- void )", "EXTERN: \"C\" void glDeleteProgram( int program );", "	( program -- )" );
	swigFunction( "c-function glDeleteShader glDeleteShader u -- void", "FUNCTION: glDeleteShader ( shader -- void )", "EXTERN: \"C\" void glDeleteShader( int shader );", "	( shader -- )" );
	swigFunction( "c-function glDetachShader glDetachShader u u -- void", "FUNCTION: glDetachShader ( program shader -- void )", "EXTERN: \"C\" void glDetachShader( int program, int shader );", "	( program shader -- )" );
	swigFunction( "c-function glDisableVertexAttribArray glDisableVertexAttribArray u -- void", "FUNCTION: glDisableVertexAttribArray ( index -- void )", "EXTERN: \"C\" void glDisableVertexAttribArray( int index );", "	( index -- )" );
	swigFunction( "c-function glEnableVertexAttribArray glEnableVertexAttribArray u -- void", "FUNCTION: glEnableVertexAttribArray ( index -- void )", "EXTERN: \"C\" void glEnableVertexAttribArray( int index );", "	( index -- )" );
	swigFunction( "c-function glGetActiveAttrib glGetActiveAttrib u u n a a a a -- void", "FUNCTION: glGetActiveAttrib ( program index bufSize length size type name -- void )", "EXTERN: \"C\" void glGetActiveAttrib( int program, int index, int bufSize, void * length, void * size, void * type, void * name );", "	( program index bufSize length size type name -- )" );
	swigFunction( "c-function glGetActiveUniform glGetActiveUniform u u n a a a a -- void", "FUNCTION: glGetActiveUniform ( program index bufSize length size type name -- void )", "EXTERN: \"C\" void glGetActiveUniform( int program, int index, int bufSize, void * length, void * size, void * type, void * name );", "	( program index bufSize length size type name -- )" );
	swigFunction( "c-function glGetAttachedShaders glGetAttachedShaders u n a a -- void", "FUNCTION: glGetAttachedShaders ( program maxCount count shaders -- void )", "EXTERN: \"C\" void glGetAttachedShaders( int program, int maxCount, void * count, void * shaders );", "	( program maxCount count shaders -- )" );
	swigFunction( "c-function glGetAttribLocation glGetAttribLocation u s -- n", "FUNCTION: glGetAttribLocation ( program name -- n )", "EXTERN: \"C\" int glGetAttribLocation( int program, char * name );", "	( program name -- )" );
	swigFunction( "c-function glGetProgramiv glGetProgramiv u u a -- void", "FUNCTION: glGetProgramiv ( program pname params -- void )", "EXTERN: \"C\" void glGetProgramiv( int program, int pname, void * params );", "	( program pname params -- )" );
	swigFunction( "c-function glGetProgramInfoLog glGetProgramInfoLog u n a a -- void", "FUNCTION: glGetProgramInfoLog ( program bufSize length infoLog -- void )", "EXTERN: \"C\" void glGetProgramInfoLog( int program, int bufSize, void * length, void * infoLog );", "	( program bufSize length infoLog -- )" );
	swigFunction( "c-function glGetShaderiv glGetShaderiv u u a -- void", "FUNCTION: glGetShaderiv ( shader pname params -- void )", "EXTERN: \"C\" void glGetShaderiv( int shader, int pname, void * params );", "	( shader pname params -- )" );
	swigFunction( "c-function glGetShaderInfoLog glGetShaderInfoLog u n a a -- void", "FUNCTION: glGetShaderInfoLog ( shader bufSize length infoLog -- void )", "EXTERN: \"C\" void glGetShaderInfoLog( int shader, int bufSize, void * length, void * infoLog );", "	( shader bufSize length infoLog -- )" );
	swigFunction( "c-function glGetShaderSource glGetShaderSource u n a a -- void", "FUNCTION: glGetShaderSource ( shader bufSize length source -- void )", "EXTERN: \"C\" void glGetShaderSource( int shader, int bufSize, void * length, void * source );", "	( shader bufSize length source -- )" );
	swigFunction( "c-function glGetUniformLocation glGetUniformLocation u s -- n", "FUNCTION: glGetUniformLocation ( program name -- n )", "EXTERN: \"C\" int glGetUniformLocation( int program, char * name );", "	( program name -- )" );
	swigFunction( "c-function glGetUniformfv glGetUniformfv u n a -- void", "FUNCTION: glGetUniformfv ( program location params -- void )", "EXTERN: \"C\" void glGetUniformfv( int program, int location, void * params );", "	( program location params -- )" );
	swigFunction( "c-function glGetUniformiv glGetUniformiv u n a -- void", "FUNCTION: glGetUniformiv ( program location params -- void )", "EXTERN: \"C\" void glGetUniformiv( int program, int location, void * params );", "	( program location params -- )" );
	swigFunction( "c-function glGetVertexAttribdv glGetVertexAttribdv u u a -- void", "FUNCTION: glGetVertexAttribdv ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribdv( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glGetVertexAttribfv glGetVertexAttribfv u u a -- void", "FUNCTION: glGetVertexAttribfv ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribfv( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glGetVertexAttribiv glGetVertexAttribiv u u a -- void", "FUNCTION: glGetVertexAttribiv ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribiv( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glGetVertexAttribPointerv glGetVertexAttribPointerv u u a -- void", "FUNCTION: glGetVertexAttribPointerv ( index pname pointer -- void )", "EXTERN: \"C\" void glGetVertexAttribPointerv( int index, int pname, void * pointer );", "	( index pname pointer -- )" );
	swigFunction( "c-function glIsProgram glIsProgram u -- u", "FUNCTION: glIsProgram ( program -- u )", "EXTERN: \"C\" char glIsProgram( int program );", "	( program -- )" );
	swigFunction( "c-function glIsShader glIsShader u -- u", "FUNCTION: glIsShader ( shader -- u )", "EXTERN: \"C\" char glIsShader( int shader );", "	( shader -- )" );
	swigFunction( "c-function glLinkProgram glLinkProgram u -- void", "FUNCTION: glLinkProgram ( program -- void )", "EXTERN: \"C\" void glLinkProgram( int program );", "	( program -- )" );
	swigFunction( "c-function glShaderSource glShaderSource u n a a -- void", "FUNCTION: glShaderSource ( shader count string length -- void )", "EXTERN: \"C\" void glShaderSource( int shader, int count, void * string, void * length );", "	( shader count string length -- )" );
	swigFunction( "c-function glUseProgram glUseProgram u -- void", "FUNCTION: glUseProgram ( program -- void )", "EXTERN: \"C\" void glUseProgram( int program );", "	( program -- )" );
	swigFunction( "c-function glUniform1f glUniform1f n r -- void", "FUNCTION: glUniform1f ( location v0 -- void )", "EXTERN: \"C\" void glUniform1f( int location, float v0 );", "	( location v0 -- )" );
	swigFunction( "c-function glUniform2f glUniform2f n r r -- void", "FUNCTION: glUniform2f ( location v0 v1 -- void )", "EXTERN: \"C\" void glUniform2f( int location, float v0, float v1 );", "	( location v0 v1 -- )" );
	swigFunction( "c-function glUniform3f glUniform3f n r r r -- void", "FUNCTION: glUniform3f ( location v0 v1 v2 -- void )", "EXTERN: \"C\" void glUniform3f( int location, float v0, float v1, float v2 );", "	( location v0 v1 v2 -- )" );
	swigFunction( "c-function glUniform4f glUniform4f n r r r r -- void", "FUNCTION: glUniform4f ( location v0 v1 v2 v3 -- void )", "EXTERN: \"C\" void glUniform4f( int location, float v0, float v1, float v2, float v3 );", "	( location v0 v1 v2 v3 -- )" );
	swigFunction( "c-function glUniform1i glUniform1i n n -- void", "FUNCTION: glUniform1i ( location v0 -- void )", "EXTERN: \"C\" void glUniform1i( int location, int v0 );", "	( location v0 -- )" );
	swigFunction( "c-function glUniform2i glUniform2i n n n -- void", "FUNCTION: glUniform2i ( location v0 v1 -- void )", "EXTERN: \"C\" void glUniform2i( int location, int v0, int v1 );", "	( location v0 v1 -- )" );
	swigFunction( "c-function glUniform3i glUniform3i n n n n -- void", "FUNCTION: glUniform3i ( location v0 v1 v2 -- void )", "EXTERN: \"C\" void glUniform3i( int location, int v0, int v1, int v2 );", "	( location v0 v1 v2 -- )" );
	swigFunction( "c-function glUniform4i glUniform4i n n n n n -- void", "FUNCTION: glUniform4i ( location v0 v1 v2 v3 -- void )", "EXTERN: \"C\" void glUniform4i( int location, int v0, int v1, int v2, int v3 );", "	( location v0 v1 v2 v3 -- )" );
	swigFunction( "c-function glUniform1fv glUniform1fv n n a -- void", "FUNCTION: glUniform1fv ( location count value -- void )", "EXTERN: \"C\" void glUniform1fv( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform2fv glUniform2fv n n a -- void", "FUNCTION: glUniform2fv ( location count value -- void )", "EXTERN: \"C\" void glUniform2fv( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform3fv glUniform3fv n n a -- void", "FUNCTION: glUniform3fv ( location count value -- void )", "EXTERN: \"C\" void glUniform3fv( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform4fv glUniform4fv n n a -- void", "FUNCTION: glUniform4fv ( location count value -- void )", "EXTERN: \"C\" void glUniform4fv( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform1iv glUniform1iv n n a -- void", "FUNCTION: glUniform1iv ( location count value -- void )", "EXTERN: \"C\" void glUniform1iv( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform2iv glUniform2iv n n a -- void", "FUNCTION: glUniform2iv ( location count value -- void )", "EXTERN: \"C\" void glUniform2iv( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform3iv glUniform3iv n n a -- void", "FUNCTION: glUniform3iv ( location count value -- void )", "EXTERN: \"C\" void glUniform3iv( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform4iv glUniform4iv n n a -- void", "FUNCTION: glUniform4iv ( location count value -- void )", "EXTERN: \"C\" void glUniform4iv( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniformMatrix2fv glUniformMatrix2fv n n u a -- void", "FUNCTION: glUniformMatrix2fv ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix2fv( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glUniformMatrix3fv glUniformMatrix3fv n n u a -- void", "FUNCTION: glUniformMatrix3fv ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix3fv( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glUniformMatrix4fv glUniformMatrix4fv n n u a -- void", "FUNCTION: glUniformMatrix4fv ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix4fv( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glValidateProgram glValidateProgram u -- void", "FUNCTION: glValidateProgram ( program -- void )", "EXTERN: \"C\" void glValidateProgram( int program );", "	( program -- )" );
	swigFunction( "c-function glVertexAttrib1d glVertexAttrib1d u r -- void", "FUNCTION: glVertexAttrib1d ( index x -- void )", "EXTERN: \"C\" void glVertexAttrib1d( int index, double x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttrib1dv glVertexAttrib1dv u a -- void", "FUNCTION: glVertexAttrib1dv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib1dv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib1f glVertexAttrib1f u r -- void", "FUNCTION: glVertexAttrib1f ( index x -- void )", "EXTERN: \"C\" void glVertexAttrib1f( int index, float x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttrib1fv glVertexAttrib1fv u a -- void", "FUNCTION: glVertexAttrib1fv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib1fv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib1s glVertexAttrib1s u n -- void", "FUNCTION: glVertexAttrib1s ( index x -- void )", "EXTERN: \"C\" void glVertexAttrib1s( int index, short x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttrib1sv glVertexAttrib1sv u a -- void", "FUNCTION: glVertexAttrib1sv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib1sv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib2d glVertexAttrib2d u r r -- void", "FUNCTION: glVertexAttrib2d ( index x y -- void )", "EXTERN: \"C\" void glVertexAttrib2d( int index, double x, double y );", "	( index x y -- )" );
	swigFunction( "c-function glVertexAttrib2dv glVertexAttrib2dv u a -- void", "FUNCTION: glVertexAttrib2dv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib2dv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib2f glVertexAttrib2f u r r -- void", "FUNCTION: glVertexAttrib2f ( index x y -- void )", "EXTERN: \"C\" void glVertexAttrib2f( int index, float x, float y );", "	( index x y -- )" );
	swigFunction( "c-function glVertexAttrib2fv glVertexAttrib2fv u a -- void", "FUNCTION: glVertexAttrib2fv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib2fv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib2s glVertexAttrib2s u n n -- void", "FUNCTION: glVertexAttrib2s ( index x y -- void )", "EXTERN: \"C\" void glVertexAttrib2s( int index, short x, short y );", "	( index x y -- )" );
	swigFunction( "c-function glVertexAttrib2sv glVertexAttrib2sv u a -- void", "FUNCTION: glVertexAttrib2sv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib2sv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib3d glVertexAttrib3d u r r r -- void", "FUNCTION: glVertexAttrib3d ( index x y z -- void )", "EXTERN: \"C\" void glVertexAttrib3d( int index, double x, double y, double z );", "	( index x y z -- )" );
	swigFunction( "c-function glVertexAttrib3dv glVertexAttrib3dv u a -- void", "FUNCTION: glVertexAttrib3dv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib3dv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib3f glVertexAttrib3f u r r r -- void", "FUNCTION: glVertexAttrib3f ( index x y z -- void )", "EXTERN: \"C\" void glVertexAttrib3f( int index, float x, float y, float z );", "	( index x y z -- )" );
	swigFunction( "c-function glVertexAttrib3fv glVertexAttrib3fv u a -- void", "FUNCTION: glVertexAttrib3fv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib3fv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib3s glVertexAttrib3s u n n n -- void", "FUNCTION: glVertexAttrib3s ( index x y z -- void )", "EXTERN: \"C\" void glVertexAttrib3s( int index, short x, short y, short z );", "	( index x y z -- )" );
	swigFunction( "c-function glVertexAttrib3sv glVertexAttrib3sv u a -- void", "FUNCTION: glVertexAttrib3sv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib3sv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4Nbv glVertexAttrib4Nbv u a -- void", "FUNCTION: glVertexAttrib4Nbv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4Nbv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4Niv glVertexAttrib4Niv u a -- void", "FUNCTION: glVertexAttrib4Niv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4Niv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4Nsv glVertexAttrib4Nsv u a -- void", "FUNCTION: glVertexAttrib4Nsv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4Nsv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4Nub glVertexAttrib4Nub u u u u u -- void", "FUNCTION: glVertexAttrib4Nub ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttrib4Nub( int index, char x, char y, char z, char w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttrib4Nubv glVertexAttrib4Nubv u a -- void", "FUNCTION: glVertexAttrib4Nubv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4Nubv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4Nuiv glVertexAttrib4Nuiv u a -- void", "FUNCTION: glVertexAttrib4Nuiv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4Nuiv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4Nusv glVertexAttrib4Nusv u a -- void", "FUNCTION: glVertexAttrib4Nusv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4Nusv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4bv glVertexAttrib4bv u a -- void", "FUNCTION: glVertexAttrib4bv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4bv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4d glVertexAttrib4d u r r r r -- void", "FUNCTION: glVertexAttrib4d ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttrib4d( int index, double x, double y, double z, double w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttrib4dv glVertexAttrib4dv u a -- void", "FUNCTION: glVertexAttrib4dv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4dv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4f glVertexAttrib4f u r r r r -- void", "FUNCTION: glVertexAttrib4f ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttrib4f( int index, float x, float y, float z, float w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttrib4fv glVertexAttrib4fv u a -- void", "FUNCTION: glVertexAttrib4fv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4fv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4iv glVertexAttrib4iv u a -- void", "FUNCTION: glVertexAttrib4iv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4iv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4s glVertexAttrib4s u n n n n -- void", "FUNCTION: glVertexAttrib4s ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttrib4s( int index, short x, short y, short z, short w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttrib4sv glVertexAttrib4sv u a -- void", "FUNCTION: glVertexAttrib4sv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4sv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4ubv glVertexAttrib4ubv u a -- void", "FUNCTION: glVertexAttrib4ubv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4ubv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4uiv glVertexAttrib4uiv u a -- void", "FUNCTION: glVertexAttrib4uiv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4uiv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4usv glVertexAttrib4usv u a -- void", "FUNCTION: glVertexAttrib4usv ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4usv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribPointer glVertexAttribPointer u n u u n a -- void", "FUNCTION: glVertexAttribPointer ( index size type normalized stride pointer -- void )", "EXTERN: \"C\" void glVertexAttribPointer( int index, int size, int type, char normalized, int stride, void * pointer );", "	( index size type normalized stride pointer -- )" );
	swigFunction( "c-function glUniformMatrix2x3fv glUniformMatrix2x3fv n n u a -- void", "FUNCTION: glUniformMatrix2x3fv ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix2x3fv( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glUniformMatrix3x2fv glUniformMatrix3x2fv n n u a -- void", "FUNCTION: glUniformMatrix3x2fv ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix3x2fv( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glUniformMatrix2x4fv glUniformMatrix2x4fv n n u a -- void", "FUNCTION: glUniformMatrix2x4fv ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix2x4fv( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glUniformMatrix4x2fv glUniformMatrix4x2fv n n u a -- void", "FUNCTION: glUniformMatrix4x2fv ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix4x2fv( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glUniformMatrix3x4fv glUniformMatrix3x4fv n n u a -- void", "FUNCTION: glUniformMatrix3x4fv ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix3x4fv( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glUniformMatrix4x3fv glUniformMatrix4x3fv n n u a -- void", "FUNCTION: glUniformMatrix4x3fv ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix4x3fv( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glColorMaski glColorMaski u u u u u -- void", "FUNCTION: glColorMaski ( index r g b a -- void )", "EXTERN: \"C\" void glColorMaski( int index, char r, char g, char b, char a );", "	( index r g b a -- )" );
	swigFunction( "c-function glGetBooleani_v glGetBooleani_v u u a -- void", "FUNCTION: glGetBooleani_v ( target index data -- void )", "EXTERN: \"C\" void glGetBooleani_v( int target, int index, void * data );", "	( target index data -- )" );
	swigFunction( "c-function glGetIntegeri_v glGetIntegeri_v u u a -- void", "FUNCTION: glGetIntegeri_v ( target index data -- void )", "EXTERN: \"C\" void glGetIntegeri_v( int target, int index, void * data );", "	( target index data -- )" );
	swigFunction( "c-function glEnablei glEnablei u u -- void", "FUNCTION: glEnablei ( target index -- void )", "EXTERN: \"C\" void glEnablei( int target, int index );", "	( target index -- )" );
	swigFunction( "c-function glDisablei glDisablei u u -- void", "FUNCTION: glDisablei ( target index -- void )", "EXTERN: \"C\" void glDisablei( int target, int index );", "	( target index -- )" );
	swigFunction( "c-function glIsEnabledi glIsEnabledi u u -- u", "FUNCTION: glIsEnabledi ( target index -- u )", "EXTERN: \"C\" char glIsEnabledi( int target, int index );", "	( target index -- )" );
	swigFunction( "c-function glBeginTransformFeedback glBeginTransformFeedback u -- void", "FUNCTION: glBeginTransformFeedback ( primitiveMode -- void )", "EXTERN: \"C\" void glBeginTransformFeedback( int primitiveMode );", "	( primitiveMode -- )" );
	swigFunction( "c-function glEndTransformFeedback glEndTransformFeedback  -- void", "FUNCTION: glEndTransformFeedback (  -- void )", "EXTERN: \"C\" void glEndTransformFeedback(  );", "	( -- )" );
	swigFunction( "c-function glBindBufferRange glBindBufferRange u u u n n -- void", "FUNCTION: glBindBufferRange ( target index buffer offset size -- void )", "EXTERN: \"C\" void glBindBufferRange( int target, int index, int buffer, long offset, long size );", "	( target index buffer offset size -- )" );
	swigFunction( "c-function glBindBufferBase glBindBufferBase u u u -- void", "FUNCTION: glBindBufferBase ( target index buffer -- void )", "EXTERN: \"C\" void glBindBufferBase( int target, int index, int buffer );", "	( target index buffer -- )" );
	swigFunction( "c-function glTransformFeedbackVaryings glTransformFeedbackVaryings u n a u -- void", "FUNCTION: glTransformFeedbackVaryings ( program count varyings bufferMode -- void )", "EXTERN: \"C\" void glTransformFeedbackVaryings( int program, int count, void * varyings, int bufferMode );", "	( program count varyings bufferMode -- )" );
	swigFunction( "c-function glGetTransformFeedbackVarying glGetTransformFeedbackVarying u u n a a a a -- void", "FUNCTION: glGetTransformFeedbackVarying ( program index bufSize length size type name -- void )", "EXTERN: \"C\" void glGetTransformFeedbackVarying( int program, int index, int bufSize, void * length, void * size, void * type, void * name );", "	( program index bufSize length size type name -- )" );
	swigFunction( "c-function glClampColor glClampColor u u -- void", "FUNCTION: glClampColor ( target clamp -- void )", "EXTERN: \"C\" void glClampColor( int target, int clamp );", "	( target clamp -- )" );
	swigFunction( "c-function glBeginConditionalRender glBeginConditionalRender u u -- void", "FUNCTION: glBeginConditionalRender ( id mode -- void )", "EXTERN: \"C\" void glBeginConditionalRender( int id, int mode );", "	( id mode -- )" );
	swigFunction( "c-function glEndConditionalRender glEndConditionalRender  -- void", "FUNCTION: glEndConditionalRender (  -- void )", "EXTERN: \"C\" void glEndConditionalRender(  );", "	( -- )" );
	swigFunction( "c-function glVertexAttribIPointer glVertexAttribIPointer u n u n a -- void", "FUNCTION: glVertexAttribIPointer ( index size type stride pointer -- void )", "EXTERN: \"C\" void glVertexAttribIPointer( int index, int size, int type, int stride, void * pointer );", "	( index size type stride pointer -- )" );
	swigFunction( "c-function glGetVertexAttribIiv glGetVertexAttribIiv u u a -- void", "FUNCTION: glGetVertexAttribIiv ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribIiv( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glGetVertexAttribIuiv glGetVertexAttribIuiv u u a -- void", "FUNCTION: glGetVertexAttribIuiv ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribIuiv( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glVertexAttribI1i glVertexAttribI1i u n -- void", "FUNCTION: glVertexAttribI1i ( index x -- void )", "EXTERN: \"C\" void glVertexAttribI1i( int index, int x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttribI2i glVertexAttribI2i u n n -- void", "FUNCTION: glVertexAttribI2i ( index x y -- void )", "EXTERN: \"C\" void glVertexAttribI2i( int index, int x, int y );", "	( index x y -- )" );
	swigFunction( "c-function glVertexAttribI3i glVertexAttribI3i u n n n -- void", "FUNCTION: glVertexAttribI3i ( index x y z -- void )", "EXTERN: \"C\" void glVertexAttribI3i( int index, int x, int y, int z );", "	( index x y z -- )" );
	swigFunction( "c-function glVertexAttribI4i glVertexAttribI4i u n n n n -- void", "FUNCTION: glVertexAttribI4i ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttribI4i( int index, int x, int y, int z, int w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttribI1ui glVertexAttribI1ui u u -- void", "FUNCTION: glVertexAttribI1ui ( index x -- void )", "EXTERN: \"C\" void glVertexAttribI1ui( int index, int x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttribI2ui glVertexAttribI2ui u u u -- void", "FUNCTION: glVertexAttribI2ui ( index x y -- void )", "EXTERN: \"C\" void glVertexAttribI2ui( int index, int x, int y );", "	( index x y -- )" );
	swigFunction( "c-function glVertexAttribI3ui glVertexAttribI3ui u u u u -- void", "FUNCTION: glVertexAttribI3ui ( index x y z -- void )", "EXTERN: \"C\" void glVertexAttribI3ui( int index, int x, int y, int z );", "	( index x y z -- )" );
	swigFunction( "c-function glVertexAttribI4ui glVertexAttribI4ui u u u u u -- void", "FUNCTION: glVertexAttribI4ui ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttribI4ui( int index, int x, int y, int z, int w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttribI1iv glVertexAttribI1iv u a -- void", "FUNCTION: glVertexAttribI1iv ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI1iv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI2iv glVertexAttribI2iv u a -- void", "FUNCTION: glVertexAttribI2iv ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI2iv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI3iv glVertexAttribI3iv u a -- void", "FUNCTION: glVertexAttribI3iv ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI3iv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI4iv glVertexAttribI4iv u a -- void", "FUNCTION: glVertexAttribI4iv ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI4iv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI1uiv glVertexAttribI1uiv u a -- void", "FUNCTION: glVertexAttribI1uiv ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI1uiv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI2uiv glVertexAttribI2uiv u a -- void", "FUNCTION: glVertexAttribI2uiv ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI2uiv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI3uiv glVertexAttribI3uiv u a -- void", "FUNCTION: glVertexAttribI3uiv ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI3uiv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI4uiv glVertexAttribI4uiv u a -- void", "FUNCTION: glVertexAttribI4uiv ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI4uiv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI4bv glVertexAttribI4bv u a -- void", "FUNCTION: glVertexAttribI4bv ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI4bv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI4sv glVertexAttribI4sv u a -- void", "FUNCTION: glVertexAttribI4sv ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI4sv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI4ubv glVertexAttribI4ubv u a -- void", "FUNCTION: glVertexAttribI4ubv ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI4ubv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI4usv glVertexAttribI4usv u a -- void", "FUNCTION: glVertexAttribI4usv ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI4usv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glGetUniformuiv glGetUniformuiv u n a -- void", "FUNCTION: glGetUniformuiv ( program location params -- void )", "EXTERN: \"C\" void glGetUniformuiv( int program, int location, void * params );", "	( program location params -- )" );
	swigFunction( "c-function glBindFragDataLocation glBindFragDataLocation u u s -- void", "FUNCTION: glBindFragDataLocation ( program color name -- void )", "EXTERN: \"C\" void glBindFragDataLocation( int program, int color, char * name );", "	( program color name -- )" );
	swigFunction( "c-function glGetFragDataLocation glGetFragDataLocation u s -- n", "FUNCTION: glGetFragDataLocation ( program name -- n )", "EXTERN: \"C\" int glGetFragDataLocation( int program, char * name );", "	( program name -- )" );
	swigFunction( "c-function glUniform1ui glUniform1ui n u -- void", "FUNCTION: glUniform1ui ( location v0 -- void )", "EXTERN: \"C\" void glUniform1ui( int location, int v0 );", "	( location v0 -- )" );
	swigFunction( "c-function glUniform2ui glUniform2ui n u u -- void", "FUNCTION: glUniform2ui ( location v0 v1 -- void )", "EXTERN: \"C\" void glUniform2ui( int location, int v0, int v1 );", "	( location v0 v1 -- )" );
	swigFunction( "c-function glUniform3ui glUniform3ui n u u u -- void", "FUNCTION: glUniform3ui ( location v0 v1 v2 -- void )", "EXTERN: \"C\" void glUniform3ui( int location, int v0, int v1, int v2 );", "	( location v0 v1 v2 -- )" );
	swigFunction( "c-function glUniform4ui glUniform4ui n u u u u -- void", "FUNCTION: glUniform4ui ( location v0 v1 v2 v3 -- void )", "EXTERN: \"C\" void glUniform4ui( int location, int v0, int v1, int v2, int v3 );", "	( location v0 v1 v2 v3 -- )" );
	swigFunction( "c-function glUniform1uiv glUniform1uiv n n a -- void", "FUNCTION: glUniform1uiv ( location count value -- void )", "EXTERN: \"C\" void glUniform1uiv( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform2uiv glUniform2uiv n n a -- void", "FUNCTION: glUniform2uiv ( location count value -- void )", "EXTERN: \"C\" void glUniform2uiv( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform3uiv glUniform3uiv n n a -- void", "FUNCTION: glUniform3uiv ( location count value -- void )", "EXTERN: \"C\" void glUniform3uiv( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform4uiv glUniform4uiv n n a -- void", "FUNCTION: glUniform4uiv ( location count value -- void )", "EXTERN: \"C\" void glUniform4uiv( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glTexParameterIiv glTexParameterIiv u u a -- void", "FUNCTION: glTexParameterIiv ( target pname params -- void )", "EXTERN: \"C\" void glTexParameterIiv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glTexParameterIuiv glTexParameterIuiv u u a -- void", "FUNCTION: glTexParameterIuiv ( target pname params -- void )", "EXTERN: \"C\" void glTexParameterIuiv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetTexParameterIiv glGetTexParameterIiv u u a -- void", "FUNCTION: glGetTexParameterIiv ( target pname params -- void )", "EXTERN: \"C\" void glGetTexParameterIiv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetTexParameterIuiv glGetTexParameterIuiv u u a -- void", "FUNCTION: glGetTexParameterIuiv ( target pname params -- void )", "EXTERN: \"C\" void glGetTexParameterIuiv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glClearBufferiv glClearBufferiv u n a -- void", "FUNCTION: glClearBufferiv ( buffer drawbuffer value -- void )", "EXTERN: \"C\" void glClearBufferiv( int buffer, int drawbuffer, void * value );", "	( buffer drawbuffer value -- )" );
	swigFunction( "c-function glClearBufferuiv glClearBufferuiv u n a -- void", "FUNCTION: glClearBufferuiv ( buffer drawbuffer value -- void )", "EXTERN: \"C\" void glClearBufferuiv( int buffer, int drawbuffer, void * value );", "	( buffer drawbuffer value -- )" );
	swigFunction( "c-function glClearBufferfv glClearBufferfv u n a -- void", "FUNCTION: glClearBufferfv ( buffer drawbuffer value -- void )", "EXTERN: \"C\" void glClearBufferfv( int buffer, int drawbuffer, void * value );", "	( buffer drawbuffer value -- )" );
	swigFunction( "c-function glClearBufferfi glClearBufferfi u n r n -- void", "FUNCTION: glClearBufferfi ( buffer drawbuffer depth stencil -- void )", "EXTERN: \"C\" void glClearBufferfi( int buffer, int drawbuffer, float depth, int stencil );", "	( buffer drawbuffer depth stencil -- )" );
	swigFunction( "c-function glGetStringi glGetStringi u u -- a", "FUNCTION: glGetStringi ( name index -- a )", "EXTERN: \"C\" void * glGetStringi( int name, int index );", "	( name index -- )" );
	swigFunction( "c-function glIsRenderbuffer glIsRenderbuffer u -- u", "FUNCTION: glIsRenderbuffer ( renderbuffer -- u )", "EXTERN: \"C\" char glIsRenderbuffer( int renderbuffer );", "	( renderbuffer -- )" );
	swigFunction( "c-function glBindRenderbuffer glBindRenderbuffer u u -- void", "FUNCTION: glBindRenderbuffer ( target renderbuffer -- void )", "EXTERN: \"C\" void glBindRenderbuffer( int target, int renderbuffer );", "	( target renderbuffer -- )" );
	swigFunction( "c-function glDeleteRenderbuffers glDeleteRenderbuffers n a -- void", "FUNCTION: glDeleteRenderbuffers ( n renderbuffers -- void )", "EXTERN: \"C\" void glDeleteRenderbuffers( int n, void * renderbuffers );", "	( n renderbuffers -- )" );
	swigFunction( "c-function glGenRenderbuffers glGenRenderbuffers n a -- void", "FUNCTION: glGenRenderbuffers ( n renderbuffers -- void )", "EXTERN: \"C\" void glGenRenderbuffers( int n, void * renderbuffers );", "	( n renderbuffers -- )" );
	swigFunction( "c-function glRenderbufferStorage glRenderbufferStorage u u n n -- void", "FUNCTION: glRenderbufferStorage ( target internalformat width height -- void )", "EXTERN: \"C\" void glRenderbufferStorage( int target, int internalformat, int width, int height );", "	( target internalformat width height -- )" );
	swigFunction( "c-function glGetRenderbufferParameteriv glGetRenderbufferParameteriv u u a -- void", "FUNCTION: glGetRenderbufferParameteriv ( target pname params -- void )", "EXTERN: \"C\" void glGetRenderbufferParameteriv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glIsFramebuffer glIsFramebuffer u -- u", "FUNCTION: glIsFramebuffer ( framebuffer -- u )", "EXTERN: \"C\" char glIsFramebuffer( int framebuffer );", "	( framebuffer -- )" );
	swigFunction( "c-function glBindFramebuffer glBindFramebuffer u u -- void", "FUNCTION: glBindFramebuffer ( target framebuffer -- void )", "EXTERN: \"C\" void glBindFramebuffer( int target, int framebuffer );", "	( target framebuffer -- )" );
	swigFunction( "c-function glDeleteFramebuffers glDeleteFramebuffers n a -- void", "FUNCTION: glDeleteFramebuffers ( n framebuffers -- void )", "EXTERN: \"C\" void glDeleteFramebuffers( int n, void * framebuffers );", "	( n framebuffers -- )" );
	swigFunction( "c-function glGenFramebuffers glGenFramebuffers n a -- void", "FUNCTION: glGenFramebuffers ( n framebuffers -- void )", "EXTERN: \"C\" void glGenFramebuffers( int n, void * framebuffers );", "	( n framebuffers -- )" );
	swigFunction( "c-function glCheckFramebufferStatus glCheckFramebufferStatus u -- u", "FUNCTION: glCheckFramebufferStatus ( target -- u )", "EXTERN: \"C\" int glCheckFramebufferStatus( int target );", "	( target -- )" );
	swigFunction( "c-function glFramebufferTexture1D glFramebufferTexture1D u u u u n -- void", "FUNCTION: glFramebufferTexture1D ( target attachment textarget texture level -- void )", "EXTERN: \"C\" void glFramebufferTexture1D( int target, int attachment, int textarget, int texture, int level );", "	( target attachment textarget texture level -- )" );
	swigFunction( "c-function glFramebufferTexture2D glFramebufferTexture2D u u u u n -- void", "FUNCTION: glFramebufferTexture2D ( target attachment textarget texture level -- void )", "EXTERN: \"C\" void glFramebufferTexture2D( int target, int attachment, int textarget, int texture, int level );", "	( target attachment textarget texture level -- )" );
	swigFunction( "c-function glFramebufferTexture3D glFramebufferTexture3D u u u u n n -- void", "FUNCTION: glFramebufferTexture3D ( target attachment textarget texture level zoffset -- void )", "EXTERN: \"C\" void glFramebufferTexture3D( int target, int attachment, int textarget, int texture, int level, int zoffset );", "	( target attachment textarget texture level zoffset -- )" );
	swigFunction( "c-function glFramebufferRenderbuffer glFramebufferRenderbuffer u u u u -- void", "FUNCTION: glFramebufferRenderbuffer ( target attachment renderbuffertarget renderbuffer -- void )", "EXTERN: \"C\" void glFramebufferRenderbuffer( int target, int attachment, int renderbuffertarget, int renderbuffer );", "	( target attachment renderbuffertarget renderbuffer -- )" );
	swigFunction( "c-function glGetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv u u u a -- void", "FUNCTION: glGetFramebufferAttachmentParameteriv ( target attachment pname params -- void )", "EXTERN: \"C\" void glGetFramebufferAttachmentParameteriv( int target, int attachment, int pname, void * params );", "	( target attachment pname params -- )" );
	swigFunction( "c-function glGenerateMipmap glGenerateMipmap u -- void", "FUNCTION: glGenerateMipmap ( target -- void )", "EXTERN: \"C\" void glGenerateMipmap( int target );", "	( target -- )" );
	swigFunction( "c-function glBlitFramebuffer glBlitFramebuffer n n n n n n n n u u -- void", "FUNCTION: glBlitFramebuffer ( srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter -- void )", "EXTERN: \"C\" void glBlitFramebuffer( int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter );", "	( srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter -- )" );
	swigFunction( "c-function glRenderbufferStorageMultisample glRenderbufferStorageMultisample u n u n n -- void", "FUNCTION: glRenderbufferStorageMultisample ( target samples internalformat width height -- void )", "EXTERN: \"C\" void glRenderbufferStorageMultisample( int target, int samples, int internalformat, int width, int height );", "	( target samples internalformat width height -- )" );
	swigFunction( "c-function glFramebufferTextureLayer glFramebufferTextureLayer u u u n n -- void", "FUNCTION: glFramebufferTextureLayer ( target attachment texture level layer -- void )", "EXTERN: \"C\" void glFramebufferTextureLayer( int target, int attachment, int texture, int level, int layer );", "	( target attachment texture level layer -- )" );
	swigFunction( "c-function glMapBufferRange glMapBufferRange u n n u -- a", "FUNCTION: glMapBufferRange ( target offset length access -- a )", "EXTERN: \"C\" void * glMapBufferRange( int target, long offset, long length, int access );", "	( target offset length access -- )" );
	swigFunction( "c-function glFlushMappedBufferRange glFlushMappedBufferRange u n n -- void", "FUNCTION: glFlushMappedBufferRange ( target offset length -- void )", "EXTERN: \"C\" void glFlushMappedBufferRange( int target, long offset, long length );", "	( target offset length -- )" );
	swigFunction( "c-function glBindVertexArray glBindVertexArray u -- void", "FUNCTION: glBindVertexArray ( array -- void )", "EXTERN: \"C\" void glBindVertexArray( int array );", "	( array -- )" );
	swigFunction( "c-function glDeleteVertexArrays glDeleteVertexArrays n a -- void", "FUNCTION: glDeleteVertexArrays ( n arrays -- void )", "EXTERN: \"C\" void glDeleteVertexArrays( int n, void * arrays );", "	( n arrays -- )" );
	swigFunction( "c-function glGenVertexArrays glGenVertexArrays n a -- void", "FUNCTION: glGenVertexArrays ( n arrays -- void )", "EXTERN: \"C\" void glGenVertexArrays( int n, void * arrays );", "	( n arrays -- )" );
	swigFunction( "c-function glIsVertexArray glIsVertexArray u -- u", "FUNCTION: glIsVertexArray ( array -- u )", "EXTERN: \"C\" char glIsVertexArray( int array );", "	( array -- )" );
	swigFunction( "c-function glDrawArraysInstanced glDrawArraysInstanced u n n n -- void", "FUNCTION: glDrawArraysInstanced ( mode first count instancecount -- void )", "EXTERN: \"C\" void glDrawArraysInstanced( int mode, int first, int count, int instancecount );", "	( mode first count instancecount -- )" );
	swigFunction( "c-function glDrawElementsInstanced glDrawElementsInstanced u n u a n -- void", "FUNCTION: glDrawElementsInstanced ( mode count type indices instancecount -- void )", "EXTERN: \"C\" void glDrawElementsInstanced( int mode, int count, int type, void * indices, int instancecount );", "	( mode count type indices instancecount -- )" );
	swigFunction( "c-function glTexBuffer glTexBuffer u u u -- void", "FUNCTION: glTexBuffer ( target internalformat buffer -- void )", "EXTERN: \"C\" void glTexBuffer( int target, int internalformat, int buffer );", "	( target internalformat buffer -- )" );
	swigFunction( "c-function glPrimitiveRestartIndex glPrimitiveRestartIndex u -- void", "FUNCTION: glPrimitiveRestartIndex ( index -- void )", "EXTERN: \"C\" void glPrimitiveRestartIndex( int index );", "	( index -- )" );
	swigFunction( "c-function glCopyBufferSubData glCopyBufferSubData u u n n n -- void", "FUNCTION: glCopyBufferSubData ( readTarget writeTarget readOffset writeOffset size -- void )", "EXTERN: \"C\" void glCopyBufferSubData( int readTarget, int writeTarget, long readOffset, long writeOffset, long size );", "	( readTarget writeTarget readOffset writeOffset size -- )" );
	swigFunction( "c-function glGetUniformIndices glGetUniformIndices u n a a -- void", "FUNCTION: glGetUniformIndices ( program uniformCount uniformNames uniformIndices -- void )", "EXTERN: \"C\" void glGetUniformIndices( int program, int uniformCount, void * uniformNames, void * uniformIndices );", "	( program uniformCount uniformNames uniformIndices -- )" );
	swigFunction( "c-function glGetActiveUniformsiv glGetActiveUniformsiv u n a u a -- void", "FUNCTION: glGetActiveUniformsiv ( program uniformCount uniformIndices pname params -- void )", "EXTERN: \"C\" void glGetActiveUniformsiv( int program, int uniformCount, void * uniformIndices, int pname, void * params );", "	( program uniformCount uniformIndices pname params -- )" );
	swigFunction( "c-function glGetActiveUniformName glGetActiveUniformName u u n a a -- void", "FUNCTION: glGetActiveUniformName ( program uniformIndex bufSize length uniformName -- void )", "EXTERN: \"C\" void glGetActiveUniformName( int program, int uniformIndex, int bufSize, void * length, void * uniformName );", "	( program uniformIndex bufSize length uniformName -- )" );
	swigFunction( "c-function glGetUniformBlockIndex glGetUniformBlockIndex u s -- u", "FUNCTION: glGetUniformBlockIndex ( program uniformBlockName -- u )", "EXTERN: \"C\" int glGetUniformBlockIndex( int program, char * uniformBlockName );", "	( program uniformBlockName -- )" );
	swigFunction( "c-function glGetActiveUniformBlockiv glGetActiveUniformBlockiv u u u a -- void", "FUNCTION: glGetActiveUniformBlockiv ( program uniformBlockIndex pname params -- void )", "EXTERN: \"C\" void glGetActiveUniformBlockiv( int program, int uniformBlockIndex, int pname, void * params );", "	( program uniformBlockIndex pname params -- )" );
	swigFunction( "c-function glGetActiveUniformBlockName glGetActiveUniformBlockName u u n a a -- void", "FUNCTION: glGetActiveUniformBlockName ( program uniformBlockIndex bufSize length uniformBlockName -- void )", "EXTERN: \"C\" void glGetActiveUniformBlockName( int program, int uniformBlockIndex, int bufSize, void * length, void * uniformBlockName );", "	( program uniformBlockIndex bufSize length uniformBlockName -- )" );
	swigFunction( "c-function glUniformBlockBinding glUniformBlockBinding u u u -- void", "FUNCTION: glUniformBlockBinding ( program uniformBlockIndex uniformBlockBinding -- void )", "EXTERN: \"C\" void glUniformBlockBinding( int program, int uniformBlockIndex, int uniformBlockBinding );", "	( program uniformBlockIndex uniformBlockBinding -- )" );
	swigFunction( "c-function glDrawElementsBaseVertex glDrawElementsBaseVertex u n u a n -- void", "FUNCTION: glDrawElementsBaseVertex ( mode count type indices basevertex -- void )", "EXTERN: \"C\" void glDrawElementsBaseVertex( int mode, int count, int type, void * indices, int basevertex );", "	( mode count type indices basevertex -- )" );
	swigFunction( "c-function glDrawRangeElementsBaseVertex glDrawRangeElementsBaseVertex u u u n u a n -- void", "FUNCTION: glDrawRangeElementsBaseVertex ( mode start end count type indices basevertex -- void )", "EXTERN: \"C\" void glDrawRangeElementsBaseVertex( int mode, int start, int end, int count, int type, void * indices, int basevertex );", "	( mode start end count type indices basevertex -- )" );
	swigFunction( "c-function glDrawElementsInstancedBaseVertex glDrawElementsInstancedBaseVertex u n u a n n -- void", "FUNCTION: glDrawElementsInstancedBaseVertex ( mode count type indices instancecount basevertex -- void )", "EXTERN: \"C\" void glDrawElementsInstancedBaseVertex( int mode, int count, int type, void * indices, int instancecount, int basevertex );", "	( mode count type indices instancecount basevertex -- )" );
	swigFunction( "c-function glMultiDrawElementsBaseVertex glMultiDrawElementsBaseVertex u a u a n a -- void", "FUNCTION: glMultiDrawElementsBaseVertex ( mode count type indices drawcount basevertex -- void )", "EXTERN: \"C\" void glMultiDrawElementsBaseVertex( int mode, void * count, int type, void * indices, int drawcount, void * basevertex );", "	( mode count type indices drawcount basevertex -- )" );
	swigFunction( "c-function glProvokingVertex glProvokingVertex u -- void", "FUNCTION: glProvokingVertex ( mode -- void )", "EXTERN: \"C\" void glProvokingVertex( int mode );", "	( mode -- )" );
	swigFunction( "c-function glFenceSync glFenceSync u u -- a", "FUNCTION: glFenceSync ( condition flags -- a )", "EXTERN: \"C\" void * glFenceSync( int condition, int flags );", "	( condition flags -- )" );
	swigFunction( "c-function glIsSync glIsSync a -- u", "FUNCTION: glIsSync ( sync -- u )", "EXTERN: \"C\" char glIsSync( void * sync );", "	( sync -- )" );
	swigFunction( "c-function glDeleteSync glDeleteSync a -- void", "FUNCTION: glDeleteSync ( sync -- void )", "EXTERN: \"C\" void glDeleteSync( void * sync );", "	( sync -- )" );
	swigFunction( "c-function glClientWaitSync glClientWaitSync a u d -- u", "FUNCTION: glClientWaitSync ( sync flags timeout -- u )", "EXTERN: \"C\" int glClientWaitSync( void * sync, int flags, long long timeout );", "	( sync flags timeout -- )" );
	swigFunction( "c-function glWaitSync glWaitSync a u d -- void", "FUNCTION: glWaitSync ( sync flags timeout -- void )", "EXTERN: \"C\" void glWaitSync( void * sync, int flags, long long timeout );", "	( sync flags timeout -- )" );
	swigFunction( "c-function glGetInteger64v glGetInteger64v u a -- void", "FUNCTION: glGetInteger64v ( pname data -- void )", "EXTERN: \"C\" void glGetInteger64v( int pname, void * data );", "	( pname data -- )" );
	swigFunction( "c-function glGetSynciv glGetSynciv a u n a a -- void", "FUNCTION: glGetSynciv ( sync pname count length values -- void )", "EXTERN: \"C\" void glGetSynciv( void * sync, int pname, int count, void * length, void * values );", "	( sync pname count length values -- )" );
	swigFunction( "c-function glGetInteger64i_v glGetInteger64i_v u u a -- void", "FUNCTION: glGetInteger64i_v ( target index data -- void )", "EXTERN: \"C\" void glGetInteger64i_v( int target, int index, void * data );", "	( target index data -- )" );
	swigFunction( "c-function glGetBufferParameteri64v glGetBufferParameteri64v u u a -- void", "FUNCTION: glGetBufferParameteri64v ( target pname params -- void )", "EXTERN: \"C\" void glGetBufferParameteri64v( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glFramebufferTexture glFramebufferTexture u u u n -- void", "FUNCTION: glFramebufferTexture ( target attachment texture level -- void )", "EXTERN: \"C\" void glFramebufferTexture( int target, int attachment, int texture, int level );", "	( target attachment texture level -- )" );
	swigFunction( "c-function glTexImage2DMultisample glTexImage2DMultisample u n u n n u -- void", "FUNCTION: glTexImage2DMultisample ( target samples internalformat width height fixedsamplelocations -- void )", "EXTERN: \"C\" void glTexImage2DMultisample( int target, int samples, int internalformat, int width, int height, char fixedsamplelocations );", "	( target samples internalformat width height fixedsamplelocations -- )" );
	swigFunction( "c-function glTexImage3DMultisample glTexImage3DMultisample u n u n n n u -- void", "FUNCTION: glTexImage3DMultisample ( target samples internalformat width height depth fixedsamplelocations -- void )", "EXTERN: \"C\" void glTexImage3DMultisample( int target, int samples, int internalformat, int width, int height, int depth, char fixedsamplelocations );", "	( target samples internalformat width height depth fixedsamplelocations -- )" );
	swigFunction( "c-function glGetMultisamplefv glGetMultisamplefv u u a -- void", "FUNCTION: glGetMultisamplefv ( pname index val -- void )", "EXTERN: \"C\" void glGetMultisamplefv( int pname, int index, void * val );", "	( pname index val -- )" );
	swigFunction( "c-function glSampleMaski glSampleMaski u u -- void", "FUNCTION: glSampleMaski ( maskNumber mask -- void )", "EXTERN: \"C\" void glSampleMaski( int maskNumber, int mask );", "	( maskNumber mask -- )" );
	swigFunction( "c-function glBindFragDataLocationIndexed glBindFragDataLocationIndexed u u u s -- void", "FUNCTION: glBindFragDataLocationIndexed ( program colorNumber index name -- void )", "EXTERN: \"C\" void glBindFragDataLocationIndexed( int program, int colorNumber, int index, char * name );", "	( program colorNumber index name -- )" );
	swigFunction( "c-function glGetFragDataIndex glGetFragDataIndex u s -- n", "FUNCTION: glGetFragDataIndex ( program name -- n )", "EXTERN: \"C\" int glGetFragDataIndex( int program, char * name );", "	( program name -- )" );
	swigFunction( "c-function glGenSamplers glGenSamplers n a -- void", "FUNCTION: glGenSamplers ( count samplers -- void )", "EXTERN: \"C\" void glGenSamplers( int count, void * samplers );", "	( count samplers -- )" );
	swigFunction( "c-function glDeleteSamplers glDeleteSamplers n a -- void", "FUNCTION: glDeleteSamplers ( count samplers -- void )", "EXTERN: \"C\" void glDeleteSamplers( int count, void * samplers );", "	( count samplers -- )" );
	swigFunction( "c-function glIsSampler glIsSampler u -- u", "FUNCTION: glIsSampler ( sampler -- u )", "EXTERN: \"C\" char glIsSampler( int sampler );", "	( sampler -- )" );
	swigFunction( "c-function glBindSampler glBindSampler u u -- void", "FUNCTION: glBindSampler ( unit sampler -- void )", "EXTERN: \"C\" void glBindSampler( int unit, int sampler );", "	( unit sampler -- )" );
	swigFunction( "c-function glSamplerParameteri glSamplerParameteri u u n -- void", "FUNCTION: glSamplerParameteri ( sampler pname param -- void )", "EXTERN: \"C\" void glSamplerParameteri( int sampler, int pname, int param );", "	( sampler pname param -- )" );
	swigFunction( "c-function glSamplerParameteriv glSamplerParameteriv u u a -- void", "FUNCTION: glSamplerParameteriv ( sampler pname param -- void )", "EXTERN: \"C\" void glSamplerParameteriv( int sampler, int pname, void * param );", "	( sampler pname param -- )" );
	swigFunction( "c-function glSamplerParameterf glSamplerParameterf u u r -- void", "FUNCTION: glSamplerParameterf ( sampler pname param -- void )", "EXTERN: \"C\" void glSamplerParameterf( int sampler, int pname, float param );", "	( sampler pname param -- )" );
	swigFunction( "c-function glSamplerParameterfv glSamplerParameterfv u u a -- void", "FUNCTION: glSamplerParameterfv ( sampler pname param -- void )", "EXTERN: \"C\" void glSamplerParameterfv( int sampler, int pname, void * param );", "	( sampler pname param -- )" );
	swigFunction( "c-function glSamplerParameterIiv glSamplerParameterIiv u u a -- void", "FUNCTION: glSamplerParameterIiv ( sampler pname param -- void )", "EXTERN: \"C\" void glSamplerParameterIiv( int sampler, int pname, void * param );", "	( sampler pname param -- )" );
	swigFunction( "c-function glSamplerParameterIuiv glSamplerParameterIuiv u u a -- void", "FUNCTION: glSamplerParameterIuiv ( sampler pname param -- void )", "EXTERN: \"C\" void glSamplerParameterIuiv( int sampler, int pname, void * param );", "	( sampler pname param -- )" );
	swigFunction( "c-function glGetSamplerParameteriv glGetSamplerParameteriv u u a -- void", "FUNCTION: glGetSamplerParameteriv ( sampler pname params -- void )", "EXTERN: \"C\" void glGetSamplerParameteriv( int sampler, int pname, void * params );", "	( sampler pname params -- )" );
	swigFunction( "c-function glGetSamplerParameterIiv glGetSamplerParameterIiv u u a -- void", "FUNCTION: glGetSamplerParameterIiv ( sampler pname params -- void )", "EXTERN: \"C\" void glGetSamplerParameterIiv( int sampler, int pname, void * params );", "	( sampler pname params -- )" );
	swigFunction( "c-function glGetSamplerParameterfv glGetSamplerParameterfv u u a -- void", "FUNCTION: glGetSamplerParameterfv ( sampler pname params -- void )", "EXTERN: \"C\" void glGetSamplerParameterfv( int sampler, int pname, void * params );", "	( sampler pname params -- )" );
	swigFunction( "c-function glGetSamplerParameterIuiv glGetSamplerParameterIuiv u u a -- void", "FUNCTION: glGetSamplerParameterIuiv ( sampler pname params -- void )", "EXTERN: \"C\" void glGetSamplerParameterIuiv( int sampler, int pname, void * params );", "	( sampler pname params -- )" );
	swigFunction( "c-function glQueryCounter glQueryCounter u u -- void", "FUNCTION: glQueryCounter ( id target -- void )", "EXTERN: \"C\" void glQueryCounter( int id, int target );", "	( id target -- )" );
	swigFunction( "c-function glGetQueryObjecti64v glGetQueryObjecti64v u u a -- void", "FUNCTION: glGetQueryObjecti64v ( id pname params -- void )", "EXTERN: \"C\" void glGetQueryObjecti64v( int id, int pname, void * params );", "	( id pname params -- )" );
	swigFunction( "c-function glGetQueryObjectui64v glGetQueryObjectui64v u u a -- void", "FUNCTION: glGetQueryObjectui64v ( id pname params -- void )", "EXTERN: \"C\" void glGetQueryObjectui64v( int id, int pname, void * params );", "	( id pname params -- )" );
	swigFunction( "c-function glVertexAttribDivisor glVertexAttribDivisor u u -- void", "FUNCTION: glVertexAttribDivisor ( index divisor -- void )", "EXTERN: \"C\" void glVertexAttribDivisor( int index, int divisor );", "	( index divisor -- )" );
	swigFunction( "c-function glVertexAttribP1ui glVertexAttribP1ui u u u u -- void", "FUNCTION: glVertexAttribP1ui ( index type normalized value -- void )", "EXTERN: \"C\" void glVertexAttribP1ui( int index, int type, char normalized, int value );", "	( index type normalized value -- )" );
	swigFunction( "c-function glVertexAttribP1uiv glVertexAttribP1uiv u u u a -- void", "FUNCTION: glVertexAttribP1uiv ( index type normalized value -- void )", "EXTERN: \"C\" void glVertexAttribP1uiv( int index, int type, char normalized, void * value );", "	( index type normalized value -- )" );
	swigFunction( "c-function glVertexAttribP2ui glVertexAttribP2ui u u u u -- void", "FUNCTION: glVertexAttribP2ui ( index type normalized value -- void )", "EXTERN: \"C\" void glVertexAttribP2ui( int index, int type, char normalized, int value );", "	( index type normalized value -- )" );
	swigFunction( "c-function glVertexAttribP2uiv glVertexAttribP2uiv u u u a -- void", "FUNCTION: glVertexAttribP2uiv ( index type normalized value -- void )", "EXTERN: \"C\" void glVertexAttribP2uiv( int index, int type, char normalized, void * value );", "	( index type normalized value -- )" );
	swigFunction( "c-function glVertexAttribP3ui glVertexAttribP3ui u u u u -- void", "FUNCTION: glVertexAttribP3ui ( index type normalized value -- void )", "EXTERN: \"C\" void glVertexAttribP3ui( int index, int type, char normalized, int value );", "	( index type normalized value -- )" );
	swigFunction( "c-function glVertexAttribP3uiv glVertexAttribP3uiv u u u a -- void", "FUNCTION: glVertexAttribP3uiv ( index type normalized value -- void )", "EXTERN: \"C\" void glVertexAttribP3uiv( int index, int type, char normalized, void * value );", "	( index type normalized value -- )" );
	swigFunction( "c-function glVertexAttribP4ui glVertexAttribP4ui u u u u -- void", "FUNCTION: glVertexAttribP4ui ( index type normalized value -- void )", "EXTERN: \"C\" void glVertexAttribP4ui( int index, int type, char normalized, int value );", "	( index type normalized value -- )" );
	swigFunction( "c-function glVertexAttribP4uiv glVertexAttribP4uiv u u u a -- void", "FUNCTION: glVertexAttribP4uiv ( index type normalized value -- void )", "EXTERN: \"C\" void glVertexAttribP4uiv( int index, int type, char normalized, void * value );", "	( index type normalized value -- )" );
	swigFunction( "c-function glVertexP2ui glVertexP2ui u u -- void", "FUNCTION: glVertexP2ui ( type value -- void )", "EXTERN: \"C\" void glVertexP2ui( int type, int value );", "	( type value -- )" );
	swigFunction( "c-function glVertexP2uiv glVertexP2uiv u a -- void", "FUNCTION: glVertexP2uiv ( type value -- void )", "EXTERN: \"C\" void glVertexP2uiv( int type, void * value );", "	( type value -- )" );
	swigFunction( "c-function glVertexP3ui glVertexP3ui u u -- void", "FUNCTION: glVertexP3ui ( type value -- void )", "EXTERN: \"C\" void glVertexP3ui( int type, int value );", "	( type value -- )" );
	swigFunction( "c-function glVertexP3uiv glVertexP3uiv u a -- void", "FUNCTION: glVertexP3uiv ( type value -- void )", "EXTERN: \"C\" void glVertexP3uiv( int type, void * value );", "	( type value -- )" );
	swigFunction( "c-function glVertexP4ui glVertexP4ui u u -- void", "FUNCTION: glVertexP4ui ( type value -- void )", "EXTERN: \"C\" void glVertexP4ui( int type, int value );", "	( type value -- )" );
	swigFunction( "c-function glVertexP4uiv glVertexP4uiv u a -- void", "FUNCTION: glVertexP4uiv ( type value -- void )", "EXTERN: \"C\" void glVertexP4uiv( int type, void * value );", "	( type value -- )" );
	swigFunction( "c-function glTexCoordP1ui glTexCoordP1ui u u -- void", "FUNCTION: glTexCoordP1ui ( type coords -- void )", "EXTERN: \"C\" void glTexCoordP1ui( int type, int coords );", "	( type coords -- )" );
	swigFunction( "c-function glTexCoordP1uiv glTexCoordP1uiv u a -- void", "FUNCTION: glTexCoordP1uiv ( type coords -- void )", "EXTERN: \"C\" void glTexCoordP1uiv( int type, void * coords );", "	( type coords -- )" );
	swigFunction( "c-function glTexCoordP2ui glTexCoordP2ui u u -- void", "FUNCTION: glTexCoordP2ui ( type coords -- void )", "EXTERN: \"C\" void glTexCoordP2ui( int type, int coords );", "	( type coords -- )" );
	swigFunction( "c-function glTexCoordP2uiv glTexCoordP2uiv u a -- void", "FUNCTION: glTexCoordP2uiv ( type coords -- void )", "EXTERN: \"C\" void glTexCoordP2uiv( int type, void * coords );", "	( type coords -- )" );
	swigFunction( "c-function glTexCoordP3ui glTexCoordP3ui u u -- void", "FUNCTION: glTexCoordP3ui ( type coords -- void )", "EXTERN: \"C\" void glTexCoordP3ui( int type, int coords );", "	( type coords -- )" );
	swigFunction( "c-function glTexCoordP3uiv glTexCoordP3uiv u a -- void", "FUNCTION: glTexCoordP3uiv ( type coords -- void )", "EXTERN: \"C\" void glTexCoordP3uiv( int type, void * coords );", "	( type coords -- )" );
	swigFunction( "c-function glTexCoordP4ui glTexCoordP4ui u u -- void", "FUNCTION: glTexCoordP4ui ( type coords -- void )", "EXTERN: \"C\" void glTexCoordP4ui( int type, int coords );", "	( type coords -- )" );
	swigFunction( "c-function glTexCoordP4uiv glTexCoordP4uiv u a -- void", "FUNCTION: glTexCoordP4uiv ( type coords -- void )", "EXTERN: \"C\" void glTexCoordP4uiv( int type, void * coords );", "	( type coords -- )" );
	swigFunction( "c-function glMultiTexCoordP1ui glMultiTexCoordP1ui u u u -- void", "FUNCTION: glMultiTexCoordP1ui ( texture type coords -- void )", "EXTERN: \"C\" void glMultiTexCoordP1ui( int texture, int type, int coords );", "	( texture type coords -- )" );
	swigFunction( "c-function glMultiTexCoordP1uiv glMultiTexCoordP1uiv u u a -- void", "FUNCTION: glMultiTexCoordP1uiv ( texture type coords -- void )", "EXTERN: \"C\" void glMultiTexCoordP1uiv( int texture, int type, void * coords );", "	( texture type coords -- )" );
	swigFunction( "c-function glMultiTexCoordP2ui glMultiTexCoordP2ui u u u -- void", "FUNCTION: glMultiTexCoordP2ui ( texture type coords -- void )", "EXTERN: \"C\" void glMultiTexCoordP2ui( int texture, int type, int coords );", "	( texture type coords -- )" );
	swigFunction( "c-function glMultiTexCoordP2uiv glMultiTexCoordP2uiv u u a -- void", "FUNCTION: glMultiTexCoordP2uiv ( texture type coords -- void )", "EXTERN: \"C\" void glMultiTexCoordP2uiv( int texture, int type, void * coords );", "	( texture type coords -- )" );
	swigFunction( "c-function glMultiTexCoordP3ui glMultiTexCoordP3ui u u u -- void", "FUNCTION: glMultiTexCoordP3ui ( texture type coords -- void )", "EXTERN: \"C\" void glMultiTexCoordP3ui( int texture, int type, int coords );", "	( texture type coords -- )" );
	swigFunction( "c-function glMultiTexCoordP3uiv glMultiTexCoordP3uiv u u a -- void", "FUNCTION: glMultiTexCoordP3uiv ( texture type coords -- void )", "EXTERN: \"C\" void glMultiTexCoordP3uiv( int texture, int type, void * coords );", "	( texture type coords -- )" );
	swigFunction( "c-function glMultiTexCoordP4ui glMultiTexCoordP4ui u u u -- void", "FUNCTION: glMultiTexCoordP4ui ( texture type coords -- void )", "EXTERN: \"C\" void glMultiTexCoordP4ui( int texture, int type, int coords );", "	( texture type coords -- )" );
	swigFunction( "c-function glMultiTexCoordP4uiv glMultiTexCoordP4uiv u u a -- void", "FUNCTION: glMultiTexCoordP4uiv ( texture type coords -- void )", "EXTERN: \"C\" void glMultiTexCoordP4uiv( int texture, int type, void * coords );", "	( texture type coords -- )" );
	swigFunction( "c-function glNormalP3ui glNormalP3ui u u -- void", "FUNCTION: glNormalP3ui ( type coords -- void )", "EXTERN: \"C\" void glNormalP3ui( int type, int coords );", "	( type coords -- )" );
	swigFunction( "c-function glNormalP3uiv glNormalP3uiv u a -- void", "FUNCTION: glNormalP3uiv ( type coords -- void )", "EXTERN: \"C\" void glNormalP3uiv( int type, void * coords );", "	( type coords -- )" );
	swigFunction( "c-function glColorP3ui glColorP3ui u u -- void", "FUNCTION: glColorP3ui ( type color -- void )", "EXTERN: \"C\" void glColorP3ui( int type, int color );", "	( type color -- )" );
	swigFunction( "c-function glColorP3uiv glColorP3uiv u a -- void", "FUNCTION: glColorP3uiv ( type color -- void )", "EXTERN: \"C\" void glColorP3uiv( int type, void * color );", "	( type color -- )" );
	swigFunction( "c-function glColorP4ui glColorP4ui u u -- void", "FUNCTION: glColorP4ui ( type color -- void )", "EXTERN: \"C\" void glColorP4ui( int type, int color );", "	( type color -- )" );
	swigFunction( "c-function glColorP4uiv glColorP4uiv u a -- void", "FUNCTION: glColorP4uiv ( type color -- void )", "EXTERN: \"C\" void glColorP4uiv( int type, void * color );", "	( type color -- )" );
	swigFunction( "c-function glSecondaryColorP3ui glSecondaryColorP3ui u u -- void", "FUNCTION: glSecondaryColorP3ui ( type color -- void )", "EXTERN: \"C\" void glSecondaryColorP3ui( int type, int color );", "	( type color -- )" );
	swigFunction( "c-function glSecondaryColorP3uiv glSecondaryColorP3uiv u a -- void", "FUNCTION: glSecondaryColorP3uiv ( type color -- void )", "EXTERN: \"C\" void glSecondaryColorP3uiv( int type, void * color );", "	( type color -- )" );
	swigFunction( "c-function glMinSampleShading glMinSampleShading r -- void", "FUNCTION: glMinSampleShading ( value -- void )", "EXTERN: \"C\" void glMinSampleShading( float value );", "	( value -- )" );
	swigFunction( "c-function glBlendEquationi glBlendEquationi u u -- void", "FUNCTION: glBlendEquationi ( buf mode -- void )", "EXTERN: \"C\" void glBlendEquationi( int buf, int mode );", "	( buf mode -- )" );
	swigFunction( "c-function glBlendEquationSeparatei glBlendEquationSeparatei u u u -- void", "FUNCTION: glBlendEquationSeparatei ( buf modeRGB modeAlpha -- void )", "EXTERN: \"C\" void glBlendEquationSeparatei( int buf, int modeRGB, int modeAlpha );", "	( buf modeRGB modeAlpha -- )" );
	swigFunction( "c-function glBlendFunci glBlendFunci u u u -- void", "FUNCTION: glBlendFunci ( buf src dst -- void )", "EXTERN: \"C\" void glBlendFunci( int buf, int src, int dst );", "	( buf src dst -- )" );
	swigFunction( "c-function glBlendFuncSeparatei glBlendFuncSeparatei u u u u u -- void", "FUNCTION: glBlendFuncSeparatei ( buf srcRGB dstRGB srcAlpha dstAlpha -- void )", "EXTERN: \"C\" void glBlendFuncSeparatei( int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha );", "	( buf srcRGB dstRGB srcAlpha dstAlpha -- )" );
	swigFunction( "c-function glDrawArraysIndirect glDrawArraysIndirect u a -- void", "FUNCTION: glDrawArraysIndirect ( mode indirect -- void )", "EXTERN: \"C\" void glDrawArraysIndirect( int mode, void * indirect );", "	( mode indirect -- )" );
	swigFunction( "c-function glDrawElementsIndirect glDrawElementsIndirect u u a -- void", "FUNCTION: glDrawElementsIndirect ( mode type indirect -- void )", "EXTERN: \"C\" void glDrawElementsIndirect( int mode, int type, void * indirect );", "	( mode type indirect -- )" );
	swigFunction( "c-function glUniform1d glUniform1d n r -- void", "FUNCTION: glUniform1d ( location x -- void )", "EXTERN: \"C\" void glUniform1d( int location, double x );", "	( location x -- )" );
	swigFunction( "c-function glUniform2d glUniform2d n r r -- void", "FUNCTION: glUniform2d ( location x y -- void )", "EXTERN: \"C\" void glUniform2d( int location, double x, double y );", "	( location x y -- )" );
	swigFunction( "c-function glUniform3d glUniform3d n r r r -- void", "FUNCTION: glUniform3d ( location x y z -- void )", "EXTERN: \"C\" void glUniform3d( int location, double x, double y, double z );", "	( location x y z -- )" );
	swigFunction( "c-function glUniform4d glUniform4d n r r r r -- void", "FUNCTION: glUniform4d ( location x y z w -- void )", "EXTERN: \"C\" void glUniform4d( int location, double x, double y, double z, double w );", "	( location x y z w -- )" );
	swigFunction( "c-function glUniform1dv glUniform1dv n n a -- void", "FUNCTION: glUniform1dv ( location count value -- void )", "EXTERN: \"C\" void glUniform1dv( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform2dv glUniform2dv n n a -- void", "FUNCTION: glUniform2dv ( location count value -- void )", "EXTERN: \"C\" void glUniform2dv( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform3dv glUniform3dv n n a -- void", "FUNCTION: glUniform3dv ( location count value -- void )", "EXTERN: \"C\" void glUniform3dv( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform4dv glUniform4dv n n a -- void", "FUNCTION: glUniform4dv ( location count value -- void )", "EXTERN: \"C\" void glUniform4dv( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniformMatrix2dv glUniformMatrix2dv n n u a -- void", "FUNCTION: glUniformMatrix2dv ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix2dv( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glUniformMatrix3dv glUniformMatrix3dv n n u a -- void", "FUNCTION: glUniformMatrix3dv ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix3dv( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glUniformMatrix4dv glUniformMatrix4dv n n u a -- void", "FUNCTION: glUniformMatrix4dv ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix4dv( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glUniformMatrix2x3dv glUniformMatrix2x3dv n n u a -- void", "FUNCTION: glUniformMatrix2x3dv ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix2x3dv( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glUniformMatrix2x4dv glUniformMatrix2x4dv n n u a -- void", "FUNCTION: glUniformMatrix2x4dv ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix2x4dv( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glUniformMatrix3x2dv glUniformMatrix3x2dv n n u a -- void", "FUNCTION: glUniformMatrix3x2dv ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix3x2dv( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glUniformMatrix3x4dv glUniformMatrix3x4dv n n u a -- void", "FUNCTION: glUniformMatrix3x4dv ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix3x4dv( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glUniformMatrix4x2dv glUniformMatrix4x2dv n n u a -- void", "FUNCTION: glUniformMatrix4x2dv ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix4x2dv( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glUniformMatrix4x3dv glUniformMatrix4x3dv n n u a -- void", "FUNCTION: glUniformMatrix4x3dv ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix4x3dv( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glGetUniformdv glGetUniformdv u n a -- void", "FUNCTION: glGetUniformdv ( program location params -- void )", "EXTERN: \"C\" void glGetUniformdv( int program, int location, void * params );", "	( program location params -- )" );
	swigFunction( "c-function glGetSubroutineUniformLocation glGetSubroutineUniformLocation u u s -- n", "FUNCTION: glGetSubroutineUniformLocation ( program shadertype name -- n )", "EXTERN: \"C\" int glGetSubroutineUniformLocation( int program, int shadertype, char * name );", "	( program shadertype name -- )" );
	swigFunction( "c-function glGetSubroutineIndex glGetSubroutineIndex u u s -- u", "FUNCTION: glGetSubroutineIndex ( program shadertype name -- u )", "EXTERN: \"C\" int glGetSubroutineIndex( int program, int shadertype, char * name );", "	( program shadertype name -- )" );
	swigFunction( "c-function glGetActiveSubroutineUniformiv glGetActiveSubroutineUniformiv u u u u a -- void", "FUNCTION: glGetActiveSubroutineUniformiv ( program shadertype index pname values -- void )", "EXTERN: \"C\" void glGetActiveSubroutineUniformiv( int program, int shadertype, int index, int pname, void * values );", "	( program shadertype index pname values -- )" );
	swigFunction( "c-function glGetActiveSubroutineUniformName glGetActiveSubroutineUniformName u u u n a a -- void", "FUNCTION: glGetActiveSubroutineUniformName ( program shadertype index bufSize length name -- void )", "EXTERN: \"C\" void glGetActiveSubroutineUniformName( int program, int shadertype, int index, int bufSize, void * length, void * name );", "	( program shadertype index bufSize length name -- )" );
	swigFunction( "c-function glGetActiveSubroutineName glGetActiveSubroutineName u u u n a a -- void", "FUNCTION: glGetActiveSubroutineName ( program shadertype index bufSize length name -- void )", "EXTERN: \"C\" void glGetActiveSubroutineName( int program, int shadertype, int index, int bufSize, void * length, void * name );", "	( program shadertype index bufSize length name -- )" );
	swigFunction( "c-function glUniformSubroutinesuiv glUniformSubroutinesuiv u n a -- void", "FUNCTION: glUniformSubroutinesuiv ( shadertype count indices -- void )", "EXTERN: \"C\" void glUniformSubroutinesuiv( int shadertype, int count, void * indices );", "	( shadertype count indices -- )" );
	swigFunction( "c-function glGetUniformSubroutineuiv glGetUniformSubroutineuiv u n a -- void", "FUNCTION: glGetUniformSubroutineuiv ( shadertype location params -- void )", "EXTERN: \"C\" void glGetUniformSubroutineuiv( int shadertype, int location, void * params );", "	( shadertype location params -- )" );
	swigFunction( "c-function glGetProgramStageiv glGetProgramStageiv u u u a -- void", "FUNCTION: glGetProgramStageiv ( program shadertype pname values -- void )", "EXTERN: \"C\" void glGetProgramStageiv( int program, int shadertype, int pname, void * values );", "	( program shadertype pname values -- )" );
	swigFunction( "c-function glPatchParameteri glPatchParameteri u n -- void", "FUNCTION: glPatchParameteri ( pname value -- void )", "EXTERN: \"C\" void glPatchParameteri( int pname, int value );", "	( pname value -- )" );
	swigFunction( "c-function glPatchParameterfv glPatchParameterfv u a -- void", "FUNCTION: glPatchParameterfv ( pname values -- void )", "EXTERN: \"C\" void glPatchParameterfv( int pname, void * values );", "	( pname values -- )" );
	swigFunction( "c-function glBindTransformFeedback glBindTransformFeedback u u -- void", "FUNCTION: glBindTransformFeedback ( target id -- void )", "EXTERN: \"C\" void glBindTransformFeedback( int target, int id );", "	( target id -- )" );
	swigFunction( "c-function glDeleteTransformFeedbacks glDeleteTransformFeedbacks n a -- void", "FUNCTION: glDeleteTransformFeedbacks ( n ids -- void )", "EXTERN: \"C\" void glDeleteTransformFeedbacks( int n, void * ids );", "	( n ids -- )" );
	swigFunction( "c-function glGenTransformFeedbacks glGenTransformFeedbacks n a -- void", "FUNCTION: glGenTransformFeedbacks ( n ids -- void )", "EXTERN: \"C\" void glGenTransformFeedbacks( int n, void * ids );", "	( n ids -- )" );
	swigFunction( "c-function glIsTransformFeedback glIsTransformFeedback u -- u", "FUNCTION: glIsTransformFeedback ( id -- u )", "EXTERN: \"C\" char glIsTransformFeedback( int id );", "	( id -- )" );
	swigFunction( "c-function glPauseTransformFeedback glPauseTransformFeedback  -- void", "FUNCTION: glPauseTransformFeedback (  -- void )", "EXTERN: \"C\" void glPauseTransformFeedback(  );", "	( -- )" );
	swigFunction( "c-function glResumeTransformFeedback glResumeTransformFeedback  -- void", "FUNCTION: glResumeTransformFeedback (  -- void )", "EXTERN: \"C\" void glResumeTransformFeedback(  );", "	( -- )" );
	swigFunction( "c-function glDrawTransformFeedback glDrawTransformFeedback u u -- void", "FUNCTION: glDrawTransformFeedback ( mode id -- void )", "EXTERN: \"C\" void glDrawTransformFeedback( int mode, int id );", "	( mode id -- )" );
	swigFunction( "c-function glDrawTransformFeedbackStream glDrawTransformFeedbackStream u u u -- void", "FUNCTION: glDrawTransformFeedbackStream ( mode id stream -- void )", "EXTERN: \"C\" void glDrawTransformFeedbackStream( int mode, int id, int stream );", "	( mode id stream -- )" );
	swigFunction( "c-function glBeginQueryIndexed glBeginQueryIndexed u u u -- void", "FUNCTION: glBeginQueryIndexed ( target index id -- void )", "EXTERN: \"C\" void glBeginQueryIndexed( int target, int index, int id );", "	( target index id -- )" );
	swigFunction( "c-function glEndQueryIndexed glEndQueryIndexed u u -- void", "FUNCTION: glEndQueryIndexed ( target index -- void )", "EXTERN: \"C\" void glEndQueryIndexed( int target, int index );", "	( target index -- )" );
	swigFunction( "c-function glGetQueryIndexediv glGetQueryIndexediv u u u a -- void", "FUNCTION: glGetQueryIndexediv ( target index pname params -- void )", "EXTERN: \"C\" void glGetQueryIndexediv( int target, int index, int pname, void * params );", "	( target index pname params -- )" );
	swigFunction( "c-function glReleaseShaderCompiler glReleaseShaderCompiler  -- void", "FUNCTION: glReleaseShaderCompiler (  -- void )", "EXTERN: \"C\" void glReleaseShaderCompiler(  );", "	( -- )" );
	swigFunction( "c-function glShaderBinary glShaderBinary n a u a n -- void", "FUNCTION: glShaderBinary ( count shaders binaryFormat binary length -- void )", "EXTERN: \"C\" void glShaderBinary( int count, void * shaders, int binaryFormat, void * binary, int length );", "	( count shaders binaryFormat binary length -- )" );
	swigFunction( "c-function glGetShaderPrecisionFormat glGetShaderPrecisionFormat u u a a -- void", "FUNCTION: glGetShaderPrecisionFormat ( shadertype precisiontype range precision -- void )", "EXTERN: \"C\" void glGetShaderPrecisionFormat( int shadertype, int precisiontype, void * range, void * precision );", "	( shadertype precisiontype range precision -- )" );
	swigFunction( "c-function glDepthRangef glDepthRangef r r -- void", "FUNCTION: glDepthRangef ( n f -- void )", "EXTERN: \"C\" void glDepthRangef( float n, float f );", "	( n f -- )" );
	swigFunction( "c-function glClearDepthf glClearDepthf r -- void", "FUNCTION: glClearDepthf ( d -- void )", "EXTERN: \"C\" void glClearDepthf( float d );", "	( d -- )" );
	swigFunction( "c-function glGetProgramBinary glGetProgramBinary u n a a a -- void", "FUNCTION: glGetProgramBinary ( program bufSize length binaryFormat binary -- void )", "EXTERN: \"C\" void glGetProgramBinary( int program, int bufSize, void * length, void * binaryFormat, void * binary );", "	( program bufSize length binaryFormat binary -- )" );
	swigFunction( "c-function glProgramBinary glProgramBinary u u a n -- void", "FUNCTION: glProgramBinary ( program binaryFormat binary length -- void )", "EXTERN: \"C\" void glProgramBinary( int program, int binaryFormat, void * binary, int length );", "	( program binaryFormat binary length -- )" );
	swigFunction( "c-function glProgramParameteri glProgramParameteri u u n -- void", "FUNCTION: glProgramParameteri ( program pname value -- void )", "EXTERN: \"C\" void glProgramParameteri( int program, int pname, int value );", "	( program pname value -- )" );
	swigFunction( "c-function glUseProgramStages glUseProgramStages u u u -- void", "FUNCTION: glUseProgramStages ( pipeline stages program -- void )", "EXTERN: \"C\" void glUseProgramStages( int pipeline, int stages, int program );", "	( pipeline stages program -- )" );
	swigFunction( "c-function glActiveShaderProgram glActiveShaderProgram u u -- void", "FUNCTION: glActiveShaderProgram ( pipeline program -- void )", "EXTERN: \"C\" void glActiveShaderProgram( int pipeline, int program );", "	( pipeline program -- )" );
	swigFunction( "c-function glCreateShaderProgramv glCreateShaderProgramv u n a -- u", "FUNCTION: glCreateShaderProgramv ( type count strings -- u )", "EXTERN: \"C\" int glCreateShaderProgramv( int type, int count, void * strings );", "	( type count strings -- )" );
	swigFunction( "c-function glBindProgramPipeline glBindProgramPipeline u -- void", "FUNCTION: glBindProgramPipeline ( pipeline -- void )", "EXTERN: \"C\" void glBindProgramPipeline( int pipeline );", "	( pipeline -- )" );
	swigFunction( "c-function glDeleteProgramPipelines glDeleteProgramPipelines n a -- void", "FUNCTION: glDeleteProgramPipelines ( n pipelines -- void )", "EXTERN: \"C\" void glDeleteProgramPipelines( int n, void * pipelines );", "	( n pipelines -- )" );
	swigFunction( "c-function glGenProgramPipelines glGenProgramPipelines n a -- void", "FUNCTION: glGenProgramPipelines ( n pipelines -- void )", "EXTERN: \"C\" void glGenProgramPipelines( int n, void * pipelines );", "	( n pipelines -- )" );
	swigFunction( "c-function glIsProgramPipeline glIsProgramPipeline u -- u", "FUNCTION: glIsProgramPipeline ( pipeline -- u )", "EXTERN: \"C\" char glIsProgramPipeline( int pipeline );", "	( pipeline -- )" );
	swigFunction( "c-function glGetProgramPipelineiv glGetProgramPipelineiv u u a -- void", "FUNCTION: glGetProgramPipelineiv ( pipeline pname params -- void )", "EXTERN: \"C\" void glGetProgramPipelineiv( int pipeline, int pname, void * params );", "	( pipeline pname params -- )" );
	swigFunction( "c-function glProgramUniform1i glProgramUniform1i u n n -- void", "FUNCTION: glProgramUniform1i ( program location v0 -- void )", "EXTERN: \"C\" void glProgramUniform1i( int program, int location, int v0 );", "	( program location v0 -- )" );
	swigFunction( "c-function glProgramUniform1iv glProgramUniform1iv u n n a -- void", "FUNCTION: glProgramUniform1iv ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform1iv( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform1f glProgramUniform1f u n r -- void", "FUNCTION: glProgramUniform1f ( program location v0 -- void )", "EXTERN: \"C\" void glProgramUniform1f( int program, int location, float v0 );", "	( program location v0 -- )" );
	swigFunction( "c-function glProgramUniform1fv glProgramUniform1fv u n n a -- void", "FUNCTION: glProgramUniform1fv ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform1fv( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform1d glProgramUniform1d u n r -- void", "FUNCTION: glProgramUniform1d ( program location v0 -- void )", "EXTERN: \"C\" void glProgramUniform1d( int program, int location, double v0 );", "	( program location v0 -- )" );
	swigFunction( "c-function glProgramUniform1dv glProgramUniform1dv u n n a -- void", "FUNCTION: glProgramUniform1dv ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform1dv( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform1ui glProgramUniform1ui u n u -- void", "FUNCTION: glProgramUniform1ui ( program location v0 -- void )", "EXTERN: \"C\" void glProgramUniform1ui( int program, int location, int v0 );", "	( program location v0 -- )" );
	swigFunction( "c-function glProgramUniform1uiv glProgramUniform1uiv u n n a -- void", "FUNCTION: glProgramUniform1uiv ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform1uiv( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform2i glProgramUniform2i u n n n -- void", "FUNCTION: glProgramUniform2i ( program location v0 v1 -- void )", "EXTERN: \"C\" void glProgramUniform2i( int program, int location, int v0, int v1 );", "	( program location v0 v1 -- )" );
	swigFunction( "c-function glProgramUniform2iv glProgramUniform2iv u n n a -- void", "FUNCTION: glProgramUniform2iv ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform2iv( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform2f glProgramUniform2f u n r r -- void", "FUNCTION: glProgramUniform2f ( program location v0 v1 -- void )", "EXTERN: \"C\" void glProgramUniform2f( int program, int location, float v0, float v1 );", "	( program location v0 v1 -- )" );
	swigFunction( "c-function glProgramUniform2fv glProgramUniform2fv u n n a -- void", "FUNCTION: glProgramUniform2fv ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform2fv( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform2d glProgramUniform2d u n r r -- void", "FUNCTION: glProgramUniform2d ( program location v0 v1 -- void )", "EXTERN: \"C\" void glProgramUniform2d( int program, int location, double v0, double v1 );", "	( program location v0 v1 -- )" );
	swigFunction( "c-function glProgramUniform2dv glProgramUniform2dv u n n a -- void", "FUNCTION: glProgramUniform2dv ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform2dv( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform2ui glProgramUniform2ui u n u u -- void", "FUNCTION: glProgramUniform2ui ( program location v0 v1 -- void )", "EXTERN: \"C\" void glProgramUniform2ui( int program, int location, int v0, int v1 );", "	( program location v0 v1 -- )" );
	swigFunction( "c-function glProgramUniform2uiv glProgramUniform2uiv u n n a -- void", "FUNCTION: glProgramUniform2uiv ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform2uiv( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform3i glProgramUniform3i u n n n n -- void", "FUNCTION: glProgramUniform3i ( program location v0 v1 v2 -- void )", "EXTERN: \"C\" void glProgramUniform3i( int program, int location, int v0, int v1, int v2 );", "	( program location v0 v1 v2 -- )" );
	swigFunction( "c-function glProgramUniform3iv glProgramUniform3iv u n n a -- void", "FUNCTION: glProgramUniform3iv ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform3iv( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform3f glProgramUniform3f u n r r r -- void", "FUNCTION: glProgramUniform3f ( program location v0 v1 v2 -- void )", "EXTERN: \"C\" void glProgramUniform3f( int program, int location, float v0, float v1, float v2 );", "	( program location v0 v1 v2 -- )" );
	swigFunction( "c-function glProgramUniform3fv glProgramUniform3fv u n n a -- void", "FUNCTION: glProgramUniform3fv ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform3fv( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform3d glProgramUniform3d u n r r r -- void", "FUNCTION: glProgramUniform3d ( program location v0 v1 v2 -- void )", "EXTERN: \"C\" void glProgramUniform3d( int program, int location, double v0, double v1, double v2 );", "	( program location v0 v1 v2 -- )" );
	swigFunction( "c-function glProgramUniform3dv glProgramUniform3dv u n n a -- void", "FUNCTION: glProgramUniform3dv ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform3dv( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform3ui glProgramUniform3ui u n u u u -- void", "FUNCTION: glProgramUniform3ui ( program location v0 v1 v2 -- void )", "EXTERN: \"C\" void glProgramUniform3ui( int program, int location, int v0, int v1, int v2 );", "	( program location v0 v1 v2 -- )" );
	swigFunction( "c-function glProgramUniform3uiv glProgramUniform3uiv u n n a -- void", "FUNCTION: glProgramUniform3uiv ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform3uiv( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform4i glProgramUniform4i u n n n n n -- void", "FUNCTION: glProgramUniform4i ( program location v0 v1 v2 v3 -- void )", "EXTERN: \"C\" void glProgramUniform4i( int program, int location, int v0, int v1, int v2, int v3 );", "	( program location v0 v1 v2 v3 -- )" );
	swigFunction( "c-function glProgramUniform4iv glProgramUniform4iv u n n a -- void", "FUNCTION: glProgramUniform4iv ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform4iv( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform4f glProgramUniform4f u n r r r r -- void", "FUNCTION: glProgramUniform4f ( program location v0 v1 v2 v3 -- void )", "EXTERN: \"C\" void glProgramUniform4f( int program, int location, float v0, float v1, float v2, float v3 );", "	( program location v0 v1 v2 v3 -- )" );
	swigFunction( "c-function glProgramUniform4fv glProgramUniform4fv u n n a -- void", "FUNCTION: glProgramUniform4fv ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform4fv( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform4d glProgramUniform4d u n r r r r -- void", "FUNCTION: glProgramUniform4d ( program location v0 v1 v2 v3 -- void )", "EXTERN: \"C\" void glProgramUniform4d( int program, int location, double v0, double v1, double v2, double v3 );", "	( program location v0 v1 v2 v3 -- )" );
	swigFunction( "c-function glProgramUniform4dv glProgramUniform4dv u n n a -- void", "FUNCTION: glProgramUniform4dv ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform4dv( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform4ui glProgramUniform4ui u n u u u u -- void", "FUNCTION: glProgramUniform4ui ( program location v0 v1 v2 v3 -- void )", "EXTERN: \"C\" void glProgramUniform4ui( int program, int location, int v0, int v1, int v2, int v3 );", "	( program location v0 v1 v2 v3 -- )" );
	swigFunction( "c-function glProgramUniform4uiv glProgramUniform4uiv u n n a -- void", "FUNCTION: glProgramUniform4uiv ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform4uiv( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniformMatrix2fv glProgramUniformMatrix2fv u n n u a -- void", "FUNCTION: glProgramUniformMatrix2fv ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix2fv( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix3fv glProgramUniformMatrix3fv u n n u a -- void", "FUNCTION: glProgramUniformMatrix3fv ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix3fv( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix4fv glProgramUniformMatrix4fv u n n u a -- void", "FUNCTION: glProgramUniformMatrix4fv ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix4fv( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix2dv glProgramUniformMatrix2dv u n n u a -- void", "FUNCTION: glProgramUniformMatrix2dv ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix2dv( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix3dv glProgramUniformMatrix3dv u n n u a -- void", "FUNCTION: glProgramUniformMatrix3dv ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix3dv( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix4dv glProgramUniformMatrix4dv u n n u a -- void", "FUNCTION: glProgramUniformMatrix4dv ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix4dv( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix2x3fv glProgramUniformMatrix2x3fv u n n u a -- void", "FUNCTION: glProgramUniformMatrix2x3fv ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix2x3fv( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix3x2fv glProgramUniformMatrix3x2fv u n n u a -- void", "FUNCTION: glProgramUniformMatrix3x2fv ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix3x2fv( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix2x4fv glProgramUniformMatrix2x4fv u n n u a -- void", "FUNCTION: glProgramUniformMatrix2x4fv ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix2x4fv( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix4x2fv glProgramUniformMatrix4x2fv u n n u a -- void", "FUNCTION: glProgramUniformMatrix4x2fv ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix4x2fv( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix3x4fv glProgramUniformMatrix3x4fv u n n u a -- void", "FUNCTION: glProgramUniformMatrix3x4fv ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix3x4fv( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix4x3fv glProgramUniformMatrix4x3fv u n n u a -- void", "FUNCTION: glProgramUniformMatrix4x3fv ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix4x3fv( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix2x3dv glProgramUniformMatrix2x3dv u n n u a -- void", "FUNCTION: glProgramUniformMatrix2x3dv ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix2x3dv( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix3x2dv glProgramUniformMatrix3x2dv u n n u a -- void", "FUNCTION: glProgramUniformMatrix3x2dv ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix3x2dv( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix2x4dv glProgramUniformMatrix2x4dv u n n u a -- void", "FUNCTION: glProgramUniformMatrix2x4dv ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix2x4dv( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix4x2dv glProgramUniformMatrix4x2dv u n n u a -- void", "FUNCTION: glProgramUniformMatrix4x2dv ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix4x2dv( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix3x4dv glProgramUniformMatrix3x4dv u n n u a -- void", "FUNCTION: glProgramUniformMatrix3x4dv ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix3x4dv( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix4x3dv glProgramUniformMatrix4x3dv u n n u a -- void", "FUNCTION: glProgramUniformMatrix4x3dv ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix4x3dv( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glValidateProgramPipeline glValidateProgramPipeline u -- void", "FUNCTION: glValidateProgramPipeline ( pipeline -- void )", "EXTERN: \"C\" void glValidateProgramPipeline( int pipeline );", "	( pipeline -- )" );
	swigFunction( "c-function glGetProgramPipelineInfoLog glGetProgramPipelineInfoLog u n a a -- void", "FUNCTION: glGetProgramPipelineInfoLog ( pipeline bufSize length infoLog -- void )", "EXTERN: \"C\" void glGetProgramPipelineInfoLog( int pipeline, int bufSize, void * length, void * infoLog );", "	( pipeline bufSize length infoLog -- )" );
	swigFunction( "c-function glVertexAttribL1d glVertexAttribL1d u r -- void", "FUNCTION: glVertexAttribL1d ( index x -- void )", "EXTERN: \"C\" void glVertexAttribL1d( int index, double x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttribL2d glVertexAttribL2d u r r -- void", "FUNCTION: glVertexAttribL2d ( index x y -- void )", "EXTERN: \"C\" void glVertexAttribL2d( int index, double x, double y );", "	( index x y -- )" );
	swigFunction( "c-function glVertexAttribL3d glVertexAttribL3d u r r r -- void", "FUNCTION: glVertexAttribL3d ( index x y z -- void )", "EXTERN: \"C\" void glVertexAttribL3d( int index, double x, double y, double z );", "	( index x y z -- )" );
	swigFunction( "c-function glVertexAttribL4d glVertexAttribL4d u r r r r -- void", "FUNCTION: glVertexAttribL4d ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttribL4d( int index, double x, double y, double z, double w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttribL1dv glVertexAttribL1dv u a -- void", "FUNCTION: glVertexAttribL1dv ( index v -- void )", "EXTERN: \"C\" void glVertexAttribL1dv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribL2dv glVertexAttribL2dv u a -- void", "FUNCTION: glVertexAttribL2dv ( index v -- void )", "EXTERN: \"C\" void glVertexAttribL2dv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribL3dv glVertexAttribL3dv u a -- void", "FUNCTION: glVertexAttribL3dv ( index v -- void )", "EXTERN: \"C\" void glVertexAttribL3dv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribL4dv glVertexAttribL4dv u a -- void", "FUNCTION: glVertexAttribL4dv ( index v -- void )", "EXTERN: \"C\" void glVertexAttribL4dv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribLPointer glVertexAttribLPointer u n u n a -- void", "FUNCTION: glVertexAttribLPointer ( index size type stride pointer -- void )", "EXTERN: \"C\" void glVertexAttribLPointer( int index, int size, int type, int stride, void * pointer );", "	( index size type stride pointer -- )" );
	swigFunction( "c-function glGetVertexAttribLdv glGetVertexAttribLdv u u a -- void", "FUNCTION: glGetVertexAttribLdv ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribLdv( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glViewportArrayv glViewportArrayv u n a -- void", "FUNCTION: glViewportArrayv ( first count v -- void )", "EXTERN: \"C\" void glViewportArrayv( int first, int count, void * v );", "	( first count v -- )" );
	swigFunction( "c-function glViewportIndexedf glViewportIndexedf u r r r r -- void", "FUNCTION: glViewportIndexedf ( index x y w h -- void )", "EXTERN: \"C\" void glViewportIndexedf( int index, float x, float y, float w, float h );", "	( index x y w h -- )" );
	swigFunction( "c-function glViewportIndexedfv glViewportIndexedfv u a -- void", "FUNCTION: glViewportIndexedfv ( index v -- void )", "EXTERN: \"C\" void glViewportIndexedfv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glScissorArrayv glScissorArrayv u n a -- void", "FUNCTION: glScissorArrayv ( first count v -- void )", "EXTERN: \"C\" void glScissorArrayv( int first, int count, void * v );", "	( first count v -- )" );
	swigFunction( "c-function glScissorIndexed glScissorIndexed u n n n n -- void", "FUNCTION: glScissorIndexed ( index left bottom width height -- void )", "EXTERN: \"C\" void glScissorIndexed( int index, int left, int bottom, int width, int height );", "	( index left bottom width height -- )" );
	swigFunction( "c-function glScissorIndexedv glScissorIndexedv u a -- void", "FUNCTION: glScissorIndexedv ( index v -- void )", "EXTERN: \"C\" void glScissorIndexedv( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glDepthRangeArrayv glDepthRangeArrayv u n a -- void", "FUNCTION: glDepthRangeArrayv ( first count v -- void )", "EXTERN: \"C\" void glDepthRangeArrayv( int first, int count, void * v );", "	( first count v -- )" );
	swigFunction( "c-function glDepthRangeIndexed glDepthRangeIndexed u r r -- void", "FUNCTION: glDepthRangeIndexed ( index n f -- void )", "EXTERN: \"C\" void glDepthRangeIndexed( int index, double n, double f );", "	( index n f -- )" );
	swigFunction( "c-function glGetFloati_v glGetFloati_v u u a -- void", "FUNCTION: glGetFloati_v ( target index data -- void )", "EXTERN: \"C\" void glGetFloati_v( int target, int index, void * data );", "	( target index data -- )" );
	swigFunction( "c-function glGetDoublei_v glGetDoublei_v u u a -- void", "FUNCTION: glGetDoublei_v ( target index data -- void )", "EXTERN: \"C\" void glGetDoublei_v( int target, int index, void * data );", "	( target index data -- )" );
	swigFunction( "c-function glDrawArraysInstancedBaseInstance glDrawArraysInstancedBaseInstance u n n n u -- void", "FUNCTION: glDrawArraysInstancedBaseInstance ( mode first count instancecount baseinstance -- void )", "EXTERN: \"C\" void glDrawArraysInstancedBaseInstance( int mode, int first, int count, int instancecount, int baseinstance );", "	( mode first count instancecount baseinstance -- )" );
	swigFunction( "c-function glDrawElementsInstancedBaseInstance glDrawElementsInstancedBaseInstance u n u a n u -- void", "FUNCTION: glDrawElementsInstancedBaseInstance ( mode count type indices instancecount baseinstance -- void )", "EXTERN: \"C\" void glDrawElementsInstancedBaseInstance( int mode, int count, int type, void * indices, int instancecount, int baseinstance );", "	( mode count type indices instancecount baseinstance -- )" );
	swigFunction( "c-function glDrawElementsInstancedBaseVertexBaseInstance glDrawElementsInstancedBaseVertexBaseInstance u n u a n n u -- void", "FUNCTION: glDrawElementsInstancedBaseVertexBaseInstance ( mode count type indices instancecount basevertex baseinstance -- void )", "EXTERN: \"C\" void glDrawElementsInstancedBaseVertexBaseInstance( int mode, int count, int type, void * indices, int instancecount, int basevertex, int baseinstance );", "	( mode count type indices instancecount basevertex baseinstance -- )" );
	swigFunction( "c-function glGetInternalformativ glGetInternalformativ u u u n a -- void", "FUNCTION: glGetInternalformativ ( target internalformat pname count params -- void )", "EXTERN: \"C\" void glGetInternalformativ( int target, int internalformat, int pname, int count, void * params );", "	( target internalformat pname count params -- )" );
	swigFunction( "c-function glGetActiveAtomicCounterBufferiv glGetActiveAtomicCounterBufferiv u u u a -- void", "FUNCTION: glGetActiveAtomicCounterBufferiv ( program bufferIndex pname params -- void )", "EXTERN: \"C\" void glGetActiveAtomicCounterBufferiv( int program, int bufferIndex, int pname, void * params );", "	( program bufferIndex pname params -- )" );
	swigFunction( "c-function glBindImageTexture glBindImageTexture u u n u n u u -- void", "FUNCTION: glBindImageTexture ( unit texture level layered layer access format -- void )", "EXTERN: \"C\" void glBindImageTexture( int unit, int texture, int level, char layered, int layer, int access, int format );", "	( unit texture level layered layer access format -- )" );
	swigFunction( "c-function glMemoryBarrier glMemoryBarrier u -- void", "FUNCTION: glMemoryBarrier ( barriers -- void )", "EXTERN: \"C\" void glMemoryBarrier( int barriers );", "	( barriers -- )" );
	swigFunction( "c-function glTexStorage1D glTexStorage1D u n u n -- void", "FUNCTION: glTexStorage1D ( target levels internalformat width -- void )", "EXTERN: \"C\" void glTexStorage1D( int target, int levels, int internalformat, int width );", "	( target levels internalformat width -- )" );
	swigFunction( "c-function glTexStorage2D glTexStorage2D u n u n n -- void", "FUNCTION: glTexStorage2D ( target levels internalformat width height -- void )", "EXTERN: \"C\" void glTexStorage2D( int target, int levels, int internalformat, int width, int height );", "	( target levels internalformat width height -- )" );
	swigFunction( "c-function glTexStorage3D glTexStorage3D u n u n n n -- void", "FUNCTION: glTexStorage3D ( target levels internalformat width height depth -- void )", "EXTERN: \"C\" void glTexStorage3D( int target, int levels, int internalformat, int width, int height, int depth );", "	( target levels internalformat width height depth -- )" );
	swigFunction( "c-function glDrawTransformFeedbackInstanced glDrawTransformFeedbackInstanced u u n -- void", "FUNCTION: glDrawTransformFeedbackInstanced ( mode id instancecount -- void )", "EXTERN: \"C\" void glDrawTransformFeedbackInstanced( int mode, int id, int instancecount );", "	( mode id instancecount -- )" );
	swigFunction( "c-function glDrawTransformFeedbackStreamInstanced glDrawTransformFeedbackStreamInstanced u u u n -- void", "FUNCTION: glDrawTransformFeedbackStreamInstanced ( mode id stream instancecount -- void )", "EXTERN: \"C\" void glDrawTransformFeedbackStreamInstanced( int mode, int id, int stream, int instancecount );", "	( mode id stream instancecount -- )" );
	swigFunction( "c-function glClearBufferData glClearBufferData u u u u a -- void", "FUNCTION: glClearBufferData ( target internalformat format type data -- void )", "EXTERN: \"C\" void glClearBufferData( int target, int internalformat, int format, int type, void * data );", "	( target internalformat format type data -- )" );
	swigFunction( "c-function glClearBufferSubData glClearBufferSubData u u n n u u a -- void", "FUNCTION: glClearBufferSubData ( target internalformat offset size format type data -- void )", "EXTERN: \"C\" void glClearBufferSubData( int target, int internalformat, long offset, long size, int format, int type, void * data );", "	( target internalformat offset size format type data -- )" );
	swigFunction( "c-function glDispatchCompute glDispatchCompute u u u -- void", "FUNCTION: glDispatchCompute ( num_groups_x num_groups_y num_groups_z -- void )", "EXTERN: \"C\" void glDispatchCompute( int num_groups_x, int num_groups_y, int num_groups_z );", "	( num_groups_x num_groups_y num_groups_z -- )" );
	swigFunction( "c-function glDispatchComputeIndirect glDispatchComputeIndirect n -- void", "FUNCTION: glDispatchComputeIndirect ( indirect -- void )", "EXTERN: \"C\" void glDispatchComputeIndirect( long indirect );", "	( indirect -- )" );
	swigFunction( "c-function glCopyImageSubData glCopyImageSubData u u n n n n u u n n n n n n n -- void", "FUNCTION: glCopyImageSubData ( srcName srcTarget srcLevel srcX srcY srcZ dstName dstTarget dstLevel dstX dstY dstZ srcWidth srcHeight srcDepth -- void )", "EXTERN: \"C\" void glCopyImageSubData( int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth );", "	( srcName srcTarget srcLevel srcX srcY srcZ dstName dstTarget dstLevel dstX dstY dstZ srcWidth srcHeight srcDepth -- )" );
	swigFunction( "c-function glFramebufferParameteri glFramebufferParameteri u u n -- void", "FUNCTION: glFramebufferParameteri ( target pname param -- void )", "EXTERN: \"C\" void glFramebufferParameteri( int target, int pname, int param );", "	( target pname param -- )" );
	swigFunction( "c-function glGetFramebufferParameteriv glGetFramebufferParameteriv u u a -- void", "FUNCTION: glGetFramebufferParameteriv ( target pname params -- void )", "EXTERN: \"C\" void glGetFramebufferParameteriv( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetInternalformati64v glGetInternalformati64v u u u n a -- void", "FUNCTION: glGetInternalformati64v ( target internalformat pname count params -- void )", "EXTERN: \"C\" void glGetInternalformati64v( int target, int internalformat, int pname, int count, void * params );", "	( target internalformat pname count params -- )" );
	swigFunction( "c-function glInvalidateTexSubImage glInvalidateTexSubImage u n n n n n n n -- void", "FUNCTION: glInvalidateTexSubImage ( texture level xoffset yoffset zoffset width height depth -- void )", "EXTERN: \"C\" void glInvalidateTexSubImage( int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth );", "	( texture level xoffset yoffset zoffset width height depth -- )" );
	swigFunction( "c-function glInvalidateTexImage glInvalidateTexImage u n -- void", "FUNCTION: glInvalidateTexImage ( texture level -- void )", "EXTERN: \"C\" void glInvalidateTexImage( int texture, int level );", "	( texture level -- )" );
	swigFunction( "c-function glInvalidateBufferSubData glInvalidateBufferSubData u n n -- void", "FUNCTION: glInvalidateBufferSubData ( buffer offset length -- void )", "EXTERN: \"C\" void glInvalidateBufferSubData( int buffer, long offset, long length );", "	( buffer offset length -- )" );
	swigFunction( "c-function glInvalidateBufferData glInvalidateBufferData u -- void", "FUNCTION: glInvalidateBufferData ( buffer -- void )", "EXTERN: \"C\" void glInvalidateBufferData( int buffer );", "	( buffer -- )" );
	swigFunction( "c-function glInvalidateFramebuffer glInvalidateFramebuffer u n a -- void", "FUNCTION: glInvalidateFramebuffer ( target numAttachments attachments -- void )", "EXTERN: \"C\" void glInvalidateFramebuffer( int target, int numAttachments, void * attachments );", "	( target numAttachments attachments -- )" );
	swigFunction( "c-function glInvalidateSubFramebuffer glInvalidateSubFramebuffer u n a n n n n -- void", "FUNCTION: glInvalidateSubFramebuffer ( target numAttachments attachments x y width height -- void )", "EXTERN: \"C\" void glInvalidateSubFramebuffer( int target, int numAttachments, void * attachments, int x, int y, int width, int height );", "	( target numAttachments attachments x y width height -- )" );
	swigFunction( "c-function glMultiDrawArraysIndirect glMultiDrawArraysIndirect u a n n -- void", "FUNCTION: glMultiDrawArraysIndirect ( mode indirect drawcount stride -- void )", "EXTERN: \"C\" void glMultiDrawArraysIndirect( int mode, void * indirect, int drawcount, int stride );", "	( mode indirect drawcount stride -- )" );
	swigFunction( "c-function glMultiDrawElementsIndirect glMultiDrawElementsIndirect u u a n n -- void", "FUNCTION: glMultiDrawElementsIndirect ( mode type indirect drawcount stride -- void )", "EXTERN: \"C\" void glMultiDrawElementsIndirect( int mode, int type, void * indirect, int drawcount, int stride );", "	( mode type indirect drawcount stride -- )" );
	swigFunction( "c-function glGetProgramInterfaceiv glGetProgramInterfaceiv u u u a -- void", "FUNCTION: glGetProgramInterfaceiv ( program programInterface pname params -- void )", "EXTERN: \"C\" void glGetProgramInterfaceiv( int program, int programInterface, int pname, void * params );", "	( program programInterface pname params -- )" );
	swigFunction( "c-function glGetProgramResourceIndex glGetProgramResourceIndex u u s -- u", "FUNCTION: glGetProgramResourceIndex ( program programInterface name -- u )", "EXTERN: \"C\" int glGetProgramResourceIndex( int program, int programInterface, char * name );", "	( program programInterface name -- )" );
	swigFunction( "c-function glGetProgramResourceName glGetProgramResourceName u u u n a a -- void", "FUNCTION: glGetProgramResourceName ( program programInterface index bufSize length name -- void )", "EXTERN: \"C\" void glGetProgramResourceName( int program, int programInterface, int index, int bufSize, void * length, void * name );", "	( program programInterface index bufSize length name -- )" );
	swigFunction( "c-function glGetProgramResourceiv glGetProgramResourceiv u u u n a n a a -- void", "FUNCTION: glGetProgramResourceiv ( program programInterface index propCount props count length params -- void )", "EXTERN: \"C\" void glGetProgramResourceiv( int program, int programInterface, int index, int propCount, void * props, int count, void * length, void * params );", "	( program programInterface index propCount props count length params -- )" );
	swigFunction( "c-function glGetProgramResourceLocation glGetProgramResourceLocation u u s -- n", "FUNCTION: glGetProgramResourceLocation ( program programInterface name -- n )", "EXTERN: \"C\" int glGetProgramResourceLocation( int program, int programInterface, char * name );", "	( program programInterface name -- )" );
	swigFunction( "c-function glGetProgramResourceLocationIndex glGetProgramResourceLocationIndex u u s -- n", "FUNCTION: glGetProgramResourceLocationIndex ( program programInterface name -- n )", "EXTERN: \"C\" int glGetProgramResourceLocationIndex( int program, int programInterface, char * name );", "	( program programInterface name -- )" );
	swigFunction( "c-function glShaderStorageBlockBinding glShaderStorageBlockBinding u u u -- void", "FUNCTION: glShaderStorageBlockBinding ( program storageBlockIndex storageBlockBinding -- void )", "EXTERN: \"C\" void glShaderStorageBlockBinding( int program, int storageBlockIndex, int storageBlockBinding );", "	( program storageBlockIndex storageBlockBinding -- )" );
	swigFunction( "c-function glTexBufferRange glTexBufferRange u u u n n -- void", "FUNCTION: glTexBufferRange ( target internalformat buffer offset size -- void )", "EXTERN: \"C\" void glTexBufferRange( int target, int internalformat, int buffer, long offset, long size );", "	( target internalformat buffer offset size -- )" );
	swigFunction( "c-function glTexStorage2DMultisample glTexStorage2DMultisample u n u n n u -- void", "FUNCTION: glTexStorage2DMultisample ( target samples internalformat width height fixedsamplelocations -- void )", "EXTERN: \"C\" void glTexStorage2DMultisample( int target, int samples, int internalformat, int width, int height, char fixedsamplelocations );", "	( target samples internalformat width height fixedsamplelocations -- )" );
	swigFunction( "c-function glTexStorage3DMultisample glTexStorage3DMultisample u n u n n n u -- void", "FUNCTION: glTexStorage3DMultisample ( target samples internalformat width height depth fixedsamplelocations -- void )", "EXTERN: \"C\" void glTexStorage3DMultisample( int target, int samples, int internalformat, int width, int height, int depth, char fixedsamplelocations );", "	( target samples internalformat width height depth fixedsamplelocations -- )" );
	swigFunction( "c-function glTextureView glTextureView u u u u u u u u -- void", "FUNCTION: glTextureView ( texture target origtexture internalformat minlevel numlevels minlayer numlayers -- void )", "EXTERN: \"C\" void glTextureView( int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers );", "	( texture target origtexture internalformat minlevel numlevels minlayer numlayers -- )" );
	swigFunction( "c-function glBindVertexBuffer glBindVertexBuffer u u n n -- void", "FUNCTION: glBindVertexBuffer ( bindingindex buffer offset stride -- void )", "EXTERN: \"C\" void glBindVertexBuffer( int bindingindex, int buffer, long offset, int stride );", "	( bindingindex buffer offset stride -- )" );
	swigFunction( "c-function glVertexAttribFormat glVertexAttribFormat u n u u u -- void", "FUNCTION: glVertexAttribFormat ( attribindex size type normalized relativeoffset -- void )", "EXTERN: \"C\" void glVertexAttribFormat( int attribindex, int size, int type, char normalized, int relativeoffset );", "	( attribindex size type normalized relativeoffset -- )" );
	swigFunction( "c-function glVertexAttribIFormat glVertexAttribIFormat u n u u -- void", "FUNCTION: glVertexAttribIFormat ( attribindex size type relativeoffset -- void )", "EXTERN: \"C\" void glVertexAttribIFormat( int attribindex, int size, int type, int relativeoffset );", "	( attribindex size type relativeoffset -- )" );
	swigFunction( "c-function glVertexAttribLFormat glVertexAttribLFormat u n u u -- void", "FUNCTION: glVertexAttribLFormat ( attribindex size type relativeoffset -- void )", "EXTERN: \"C\" void glVertexAttribLFormat( int attribindex, int size, int type, int relativeoffset );", "	( attribindex size type relativeoffset -- )" );
	swigFunction( "c-function glVertexAttribBinding glVertexAttribBinding u u -- void", "FUNCTION: glVertexAttribBinding ( attribindex bindingindex -- void )", "EXTERN: \"C\" void glVertexAttribBinding( int attribindex, int bindingindex );", "	( attribindex bindingindex -- )" );
	swigFunction( "c-function glVertexBindingDivisor glVertexBindingDivisor u u -- void", "FUNCTION: glVertexBindingDivisor ( bindingindex divisor -- void )", "EXTERN: \"C\" void glVertexBindingDivisor( int bindingindex, int divisor );", "	( bindingindex divisor -- )" );
	swigFunction( "c-function glDebugMessageControl glDebugMessageControl u u u n a u -- void", "FUNCTION: glDebugMessageControl ( source type severity count ids enabled -- void )", "EXTERN: \"C\" void glDebugMessageControl( int source, int type, int severity, int count, void * ids, char enabled );", "	( source type severity count ids enabled -- )" );
	swigFunction( "c-function glDebugMessageInsert glDebugMessageInsert u u u u n s -- void", "FUNCTION: glDebugMessageInsert ( source type id severity length buf -- void )", "EXTERN: \"C\" void glDebugMessageInsert( int source, int type, int id, int severity, int length, char * buf );", "	( source type id severity length buf -- )" );
	swigFunction( "c-function glDebugMessageCallback glDebugMessageCallback a a -- void", "FUNCTION: glDebugMessageCallback ( callback userParam -- void )", "EXTERN: \"C\" void glDebugMessageCallback( void * callback, void * userParam );", "	( callback userParam -- )" );
	swigFunction( "c-function glGetDebugMessageLog glGetDebugMessageLog u n a a a a a a -- u", "FUNCTION: glGetDebugMessageLog ( count bufSize sources types ids severities lengths messageLog -- u )", "EXTERN: \"C\" int glGetDebugMessageLog( int count, int bufSize, void * sources, void * types, void * ids, void * severities, void * lengths, void * messageLog );", "	( count bufSize sources types ids severities lengths messageLog -- )" );
	swigFunction( "c-function glPushDebugGroup glPushDebugGroup u u n s -- void", "FUNCTION: glPushDebugGroup ( source id length message -- void )", "EXTERN: \"C\" void glPushDebugGroup( int source, int id, int length, char * message );", "	( source id length message -- )" );
	swigFunction( "c-function glPopDebugGroup glPopDebugGroup  -- void", "FUNCTION: glPopDebugGroup (  -- void )", "EXTERN: \"C\" void glPopDebugGroup(  );", "	( -- )" );
	swigFunction( "c-function glObjectLabel glObjectLabel u u n s -- void", "FUNCTION: glObjectLabel ( identifier name length label -- void )", "EXTERN: \"C\" void glObjectLabel( int identifier, int name, int length, char * label );", "	( identifier name length label -- )" );
	swigFunction( "c-function glGetObjectLabel glGetObjectLabel u u n a a -- void", "FUNCTION: glGetObjectLabel ( identifier name bufSize length label -- void )", "EXTERN: \"C\" void glGetObjectLabel( int identifier, int name, int bufSize, void * length, void * label );", "	( identifier name bufSize length label -- )" );
	swigFunction( "c-function glObjectPtrLabel glObjectPtrLabel a n s -- void", "FUNCTION: glObjectPtrLabel ( ptr length label -- void )", "EXTERN: \"C\" void glObjectPtrLabel( void * ptr, int length, char * label );", "	( ptr length label -- )" );
	swigFunction( "c-function glGetObjectPtrLabel glGetObjectPtrLabel a n a a -- void", "FUNCTION: glGetObjectPtrLabel ( ptr bufSize length label -- void )", "EXTERN: \"C\" void glGetObjectPtrLabel( void * ptr, int bufSize, void * length, void * label );", "	( ptr bufSize length label -- )" );
	swigFunction( "c-function glBufferStorage glBufferStorage u n a u -- void", "FUNCTION: glBufferStorage ( target size data flags -- void )", "EXTERN: \"C\" void glBufferStorage( int target, long size, void * data, int flags );", "	( target size data flags -- )" );
	swigFunction( "c-function glClearTexImage glClearTexImage u n u u a -- void", "FUNCTION: glClearTexImage ( texture level format type data -- void )", "EXTERN: \"C\" void glClearTexImage( int texture, int level, int format, int type, void * data );", "	( texture level format type data -- )" );
	swigFunction( "c-function glClearTexSubImage glClearTexSubImage u n n n n n n n u u a -- void", "FUNCTION: glClearTexSubImage ( texture level xoffset yoffset zoffset width height depth format type data -- void )", "EXTERN: \"C\" void glClearTexSubImage( int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, void * data );", "	( texture level xoffset yoffset zoffset width height depth format type data -- )" );
	swigFunction( "c-function glBindBuffersBase glBindBuffersBase u u n a -- void", "FUNCTION: glBindBuffersBase ( target first count buffers -- void )", "EXTERN: \"C\" void glBindBuffersBase( int target, int first, int count, void * buffers );", "	( target first count buffers -- )" );
	swigFunction( "c-function glBindBuffersRange glBindBuffersRange u u n a a a -- void", "FUNCTION: glBindBuffersRange ( target first count buffers offsets sizes -- void )", "EXTERN: \"C\" void glBindBuffersRange( int target, int first, int count, void * buffers, void * offsets, void * sizes );", "	( target first count buffers offsets sizes -- )" );
	swigFunction( "c-function glBindTextures glBindTextures u n a -- void", "FUNCTION: glBindTextures ( first count textures -- void )", "EXTERN: \"C\" void glBindTextures( int first, int count, void * textures );", "	( first count textures -- )" );
	swigFunction( "c-function glBindSamplers glBindSamplers u n a -- void", "FUNCTION: glBindSamplers ( first count samplers -- void )", "EXTERN: \"C\" void glBindSamplers( int first, int count, void * samplers );", "	( first count samplers -- )" );
	swigFunction( "c-function glBindImageTextures glBindImageTextures u n a -- void", "FUNCTION: glBindImageTextures ( first count textures -- void )", "EXTERN: \"C\" void glBindImageTextures( int first, int count, void * textures );", "	( first count textures -- )" );
	swigFunction( "c-function glBindVertexBuffers glBindVertexBuffers u n a a a -- void", "FUNCTION: glBindVertexBuffers ( first count buffers offsets strides -- void )", "EXTERN: \"C\" void glBindVertexBuffers( int first, int count, void * buffers, void * offsets, void * strides );", "	( first count buffers offsets strides -- )" );
	swigFunction( "c-function glClipControl glClipControl u u -- void", "FUNCTION: glClipControl ( origin depth -- void )", "EXTERN: \"C\" void glClipControl( int origin, int depth );", "	( origin depth -- )" );
	swigFunction( "c-function glCreateTransformFeedbacks glCreateTransformFeedbacks n a -- void", "FUNCTION: glCreateTransformFeedbacks ( n ids -- void )", "EXTERN: \"C\" void glCreateTransformFeedbacks( int n, void * ids );", "	( n ids -- )" );
	swigFunction( "c-function glTransformFeedbackBufferBase glTransformFeedbackBufferBase u u u -- void", "FUNCTION: glTransformFeedbackBufferBase ( xfb index buffer -- void )", "EXTERN: \"C\" void glTransformFeedbackBufferBase( int xfb, int index, int buffer );", "	( xfb index buffer -- )" );
	swigFunction( "c-function glTransformFeedbackBufferRange glTransformFeedbackBufferRange u u u n n -- void", "FUNCTION: glTransformFeedbackBufferRange ( xfb index buffer offset size -- void )", "EXTERN: \"C\" void glTransformFeedbackBufferRange( int xfb, int index, int buffer, long offset, long size );", "	( xfb index buffer offset size -- )" );
	swigFunction( "c-function glGetTransformFeedbackiv glGetTransformFeedbackiv u u a -- void", "FUNCTION: glGetTransformFeedbackiv ( xfb pname param -- void )", "EXTERN: \"C\" void glGetTransformFeedbackiv( int xfb, int pname, void * param );", "	( xfb pname param -- )" );
	swigFunction( "c-function glGetTransformFeedbacki_v glGetTransformFeedbacki_v u u u a -- void", "FUNCTION: glGetTransformFeedbacki_v ( xfb pname index param -- void )", "EXTERN: \"C\" void glGetTransformFeedbacki_v( int xfb, int pname, int index, void * param );", "	( xfb pname index param -- )" );
	swigFunction( "c-function glGetTransformFeedbacki64_v glGetTransformFeedbacki64_v u u u a -- void", "FUNCTION: glGetTransformFeedbacki64_v ( xfb pname index param -- void )", "EXTERN: \"C\" void glGetTransformFeedbacki64_v( int xfb, int pname, int index, void * param );", "	( xfb pname index param -- )" );
	swigFunction( "c-function glCreateBuffers glCreateBuffers n a -- void", "FUNCTION: glCreateBuffers ( n buffers -- void )", "EXTERN: \"C\" void glCreateBuffers( int n, void * buffers );", "	( n buffers -- )" );
	swigFunction( "c-function glNamedBufferStorage glNamedBufferStorage u n a u -- void", "FUNCTION: glNamedBufferStorage ( buffer size data flags -- void )", "EXTERN: \"C\" void glNamedBufferStorage( int buffer, long size, void * data, int flags );", "	( buffer size data flags -- )" );
	swigFunction( "c-function glNamedBufferData glNamedBufferData u n a u -- void", "FUNCTION: glNamedBufferData ( buffer size data usage -- void )", "EXTERN: \"C\" void glNamedBufferData( int buffer, long size, void * data, int usage );", "	( buffer size data usage -- )" );
	swigFunction( "c-function glNamedBufferSubData glNamedBufferSubData u n n a -- void", "FUNCTION: glNamedBufferSubData ( buffer offset size data -- void )", "EXTERN: \"C\" void glNamedBufferSubData( int buffer, long offset, long size, void * data );", "	( buffer offset size data -- )" );
	swigFunction( "c-function glCopyNamedBufferSubData glCopyNamedBufferSubData u u n n n -- void", "FUNCTION: glCopyNamedBufferSubData ( readBuffer writeBuffer readOffset writeOffset size -- void )", "EXTERN: \"C\" void glCopyNamedBufferSubData( int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size );", "	( readBuffer writeBuffer readOffset writeOffset size -- )" );
	swigFunction( "c-function glClearNamedBufferData glClearNamedBufferData u u u u a -- void", "FUNCTION: glClearNamedBufferData ( buffer internalformat format type data -- void )", "EXTERN: \"C\" void glClearNamedBufferData( int buffer, int internalformat, int format, int type, void * data );", "	( buffer internalformat format type data -- )" );
	swigFunction( "c-function glClearNamedBufferSubData glClearNamedBufferSubData u u n n u u a -- void", "FUNCTION: glClearNamedBufferSubData ( buffer internalformat offset size format type data -- void )", "EXTERN: \"C\" void glClearNamedBufferSubData( int buffer, int internalformat, long offset, long size, int format, int type, void * data );", "	( buffer internalformat offset size format type data -- )" );
	swigFunction( "c-function glMapNamedBuffer glMapNamedBuffer u u -- a", "FUNCTION: glMapNamedBuffer ( buffer access -- a )", "EXTERN: \"C\" void * glMapNamedBuffer( int buffer, int access );", "	( buffer access -- )" );
	swigFunction( "c-function glMapNamedBufferRange glMapNamedBufferRange u n n u -- a", "FUNCTION: glMapNamedBufferRange ( buffer offset length access -- a )", "EXTERN: \"C\" void * glMapNamedBufferRange( int buffer, long offset, long length, int access );", "	( buffer offset length access -- )" );
	swigFunction( "c-function glUnmapNamedBuffer glUnmapNamedBuffer u -- u", "FUNCTION: glUnmapNamedBuffer ( buffer -- u )", "EXTERN: \"C\" char glUnmapNamedBuffer( int buffer );", "	( buffer -- )" );
	swigFunction( "c-function glFlushMappedNamedBufferRange glFlushMappedNamedBufferRange u n n -- void", "FUNCTION: glFlushMappedNamedBufferRange ( buffer offset length -- void )", "EXTERN: \"C\" void glFlushMappedNamedBufferRange( int buffer, long offset, long length );", "	( buffer offset length -- )" );
	swigFunction( "c-function glGetNamedBufferParameteriv glGetNamedBufferParameteriv u u a -- void", "FUNCTION: glGetNamedBufferParameteriv ( buffer pname params -- void )", "EXTERN: \"C\" void glGetNamedBufferParameteriv( int buffer, int pname, void * params );", "	( buffer pname params -- )" );
	swigFunction( "c-function glGetNamedBufferParameteri64v glGetNamedBufferParameteri64v u u a -- void", "FUNCTION: glGetNamedBufferParameteri64v ( buffer pname params -- void )", "EXTERN: \"C\" void glGetNamedBufferParameteri64v( int buffer, int pname, void * params );", "	( buffer pname params -- )" );
	swigFunction( "c-function glGetNamedBufferPointerv glGetNamedBufferPointerv u u a -- void", "FUNCTION: glGetNamedBufferPointerv ( buffer pname params -- void )", "EXTERN: \"C\" void glGetNamedBufferPointerv( int buffer, int pname, void * params );", "	( buffer pname params -- )" );
	swigFunction( "c-function glGetNamedBufferSubData glGetNamedBufferSubData u n n a -- void", "FUNCTION: glGetNamedBufferSubData ( buffer offset size data -- void )", "EXTERN: \"C\" void glGetNamedBufferSubData( int buffer, long offset, long size, void * data );", "	( buffer offset size data -- )" );
	swigFunction( "c-function glCreateFramebuffers glCreateFramebuffers n a -- void", "FUNCTION: glCreateFramebuffers ( n framebuffers -- void )", "EXTERN: \"C\" void glCreateFramebuffers( int n, void * framebuffers );", "	( n framebuffers -- )" );
	swigFunction( "c-function glNamedFramebufferRenderbuffer glNamedFramebufferRenderbuffer u u u u -- void", "FUNCTION: glNamedFramebufferRenderbuffer ( framebuffer attachment renderbuffertarget renderbuffer -- void )", "EXTERN: \"C\" void glNamedFramebufferRenderbuffer( int framebuffer, int attachment, int renderbuffertarget, int renderbuffer );", "	( framebuffer attachment renderbuffertarget renderbuffer -- )" );
	swigFunction( "c-function glNamedFramebufferParameteri glNamedFramebufferParameteri u u n -- void", "FUNCTION: glNamedFramebufferParameteri ( framebuffer pname param -- void )", "EXTERN: \"C\" void glNamedFramebufferParameteri( int framebuffer, int pname, int param );", "	( framebuffer pname param -- )" );
	swigFunction( "c-function glNamedFramebufferTexture glNamedFramebufferTexture u u u n -- void", "FUNCTION: glNamedFramebufferTexture ( framebuffer attachment texture level -- void )", "EXTERN: \"C\" void glNamedFramebufferTexture( int framebuffer, int attachment, int texture, int level );", "	( framebuffer attachment texture level -- )" );
	swigFunction( "c-function glNamedFramebufferTextureLayer glNamedFramebufferTextureLayer u u u n n -- void", "FUNCTION: glNamedFramebufferTextureLayer ( framebuffer attachment texture level layer -- void )", "EXTERN: \"C\" void glNamedFramebufferTextureLayer( int framebuffer, int attachment, int texture, int level, int layer );", "	( framebuffer attachment texture level layer -- )" );
	swigFunction( "c-function glNamedFramebufferDrawBuffer glNamedFramebufferDrawBuffer u u -- void", "FUNCTION: glNamedFramebufferDrawBuffer ( framebuffer buf -- void )", "EXTERN: \"C\" void glNamedFramebufferDrawBuffer( int framebuffer, int buf );", "	( framebuffer buf -- )" );
	swigFunction( "c-function glNamedFramebufferDrawBuffers glNamedFramebufferDrawBuffers u n a -- void", "FUNCTION: glNamedFramebufferDrawBuffers ( framebuffer n bufs -- void )", "EXTERN: \"C\" void glNamedFramebufferDrawBuffers( int framebuffer, int n, void * bufs );", "	( framebuffer n bufs -- )" );
	swigFunction( "c-function glNamedFramebufferReadBuffer glNamedFramebufferReadBuffer u u -- void", "FUNCTION: glNamedFramebufferReadBuffer ( framebuffer src -- void )", "EXTERN: \"C\" void glNamedFramebufferReadBuffer( int framebuffer, int src );", "	( framebuffer src -- )" );
	swigFunction( "c-function glInvalidateNamedFramebufferData glInvalidateNamedFramebufferData u n a -- void", "FUNCTION: glInvalidateNamedFramebufferData ( framebuffer numAttachments attachments -- void )", "EXTERN: \"C\" void glInvalidateNamedFramebufferData( int framebuffer, int numAttachments, void * attachments );", "	( framebuffer numAttachments attachments -- )" );
	swigFunction( "c-function glInvalidateNamedFramebufferSubData glInvalidateNamedFramebufferSubData u n a n n n n -- void", "FUNCTION: glInvalidateNamedFramebufferSubData ( framebuffer numAttachments attachments x y width height -- void )", "EXTERN: \"C\" void glInvalidateNamedFramebufferSubData( int framebuffer, int numAttachments, void * attachments, int x, int y, int width, int height );", "	( framebuffer numAttachments attachments x y width height -- )" );
	swigFunction( "c-function glClearNamedFramebufferiv glClearNamedFramebufferiv u u n a -- void", "FUNCTION: glClearNamedFramebufferiv ( framebuffer buffer drawbuffer value -- void )", "EXTERN: \"C\" void glClearNamedFramebufferiv( int framebuffer, int buffer, int drawbuffer, void * value );", "	( framebuffer buffer drawbuffer value -- )" );
	swigFunction( "c-function glClearNamedFramebufferuiv glClearNamedFramebufferuiv u u n a -- void", "FUNCTION: glClearNamedFramebufferuiv ( framebuffer buffer drawbuffer value -- void )", "EXTERN: \"C\" void glClearNamedFramebufferuiv( int framebuffer, int buffer, int drawbuffer, void * value );", "	( framebuffer buffer drawbuffer value -- )" );
	swigFunction( "c-function glClearNamedFramebufferfv glClearNamedFramebufferfv u u n a -- void", "FUNCTION: glClearNamedFramebufferfv ( framebuffer buffer drawbuffer value -- void )", "EXTERN: \"C\" void glClearNamedFramebufferfv( int framebuffer, int buffer, int drawbuffer, void * value );", "	( framebuffer buffer drawbuffer value -- )" );
	swigFunction( "c-function glClearNamedFramebufferfi glClearNamedFramebufferfi u u n r n -- void", "FUNCTION: glClearNamedFramebufferfi ( framebuffer buffer drawbuffer depth stencil -- void )", "EXTERN: \"C\" void glClearNamedFramebufferfi( int framebuffer, int buffer, int drawbuffer, float depth, int stencil );", "	( framebuffer buffer drawbuffer depth stencil -- )" );
	swigFunction( "c-function glBlitNamedFramebuffer glBlitNamedFramebuffer u u n n n n n n n n u u -- void", "FUNCTION: glBlitNamedFramebuffer ( readFramebuffer drawFramebuffer srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter -- void )", "EXTERN: \"C\" void glBlitNamedFramebuffer( int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter );", "	( readFramebuffer drawFramebuffer srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter -- )" );
	swigFunction( "c-function glCheckNamedFramebufferStatus glCheckNamedFramebufferStatus u u -- u", "FUNCTION: glCheckNamedFramebufferStatus ( framebuffer target -- u )", "EXTERN: \"C\" int glCheckNamedFramebufferStatus( int framebuffer, int target );", "	( framebuffer target -- )" );
	swigFunction( "c-function glGetNamedFramebufferParameteriv glGetNamedFramebufferParameteriv u u a -- void", "FUNCTION: glGetNamedFramebufferParameteriv ( framebuffer pname param -- void )", "EXTERN: \"C\" void glGetNamedFramebufferParameteriv( int framebuffer, int pname, void * param );", "	( framebuffer pname param -- )" );
	swigFunction( "c-function glGetNamedFramebufferAttachmentParameteriv glGetNamedFramebufferAttachmentParameteriv u u u a -- void", "FUNCTION: glGetNamedFramebufferAttachmentParameteriv ( framebuffer attachment pname params -- void )", "EXTERN: \"C\" void glGetNamedFramebufferAttachmentParameteriv( int framebuffer, int attachment, int pname, void * params );", "	( framebuffer attachment pname params -- )" );
	swigFunction( "c-function glCreateRenderbuffers glCreateRenderbuffers n a -- void", "FUNCTION: glCreateRenderbuffers ( n renderbuffers -- void )", "EXTERN: \"C\" void glCreateRenderbuffers( int n, void * renderbuffers );", "	( n renderbuffers -- )" );
	swigFunction( "c-function glNamedRenderbufferStorage glNamedRenderbufferStorage u u n n -- void", "FUNCTION: glNamedRenderbufferStorage ( renderbuffer internalformat width height -- void )", "EXTERN: \"C\" void glNamedRenderbufferStorage( int renderbuffer, int internalformat, int width, int height );", "	( renderbuffer internalformat width height -- )" );
	swigFunction( "c-function glNamedRenderbufferStorageMultisample glNamedRenderbufferStorageMultisample u n u n n -- void", "FUNCTION: glNamedRenderbufferStorageMultisample ( renderbuffer samples internalformat width height -- void )", "EXTERN: \"C\" void glNamedRenderbufferStorageMultisample( int renderbuffer, int samples, int internalformat, int width, int height );", "	( renderbuffer samples internalformat width height -- )" );
	swigFunction( "c-function glGetNamedRenderbufferParameteriv glGetNamedRenderbufferParameteriv u u a -- void", "FUNCTION: glGetNamedRenderbufferParameteriv ( renderbuffer pname params -- void )", "EXTERN: \"C\" void glGetNamedRenderbufferParameteriv( int renderbuffer, int pname, void * params );", "	( renderbuffer pname params -- )" );
	swigFunction( "c-function glCreateTextures glCreateTextures u n a -- void", "FUNCTION: glCreateTextures ( target n textures -- void )", "EXTERN: \"C\" void glCreateTextures( int target, int n, void * textures );", "	( target n textures -- )" );
	swigFunction( "c-function glTextureBuffer glTextureBuffer u u u -- void", "FUNCTION: glTextureBuffer ( texture internalformat buffer -- void )", "EXTERN: \"C\" void glTextureBuffer( int texture, int internalformat, int buffer );", "	( texture internalformat buffer -- )" );
	swigFunction( "c-function glTextureBufferRange glTextureBufferRange u u u n n -- void", "FUNCTION: glTextureBufferRange ( texture internalformat buffer offset size -- void )", "EXTERN: \"C\" void glTextureBufferRange( int texture, int internalformat, int buffer, long offset, long size );", "	( texture internalformat buffer offset size -- )" );
	swigFunction( "c-function glTextureStorage1D glTextureStorage1D u n u n -- void", "FUNCTION: glTextureStorage1D ( texture levels internalformat width -- void )", "EXTERN: \"C\" void glTextureStorage1D( int texture, int levels, int internalformat, int width );", "	( texture levels internalformat width -- )" );
	swigFunction( "c-function glTextureStorage2D glTextureStorage2D u n u n n -- void", "FUNCTION: glTextureStorage2D ( texture levels internalformat width height -- void )", "EXTERN: \"C\" void glTextureStorage2D( int texture, int levels, int internalformat, int width, int height );", "	( texture levels internalformat width height -- )" );
	swigFunction( "c-function glTextureStorage3D glTextureStorage3D u n u n n n -- void", "FUNCTION: glTextureStorage3D ( texture levels internalformat width height depth -- void )", "EXTERN: \"C\" void glTextureStorage3D( int texture, int levels, int internalformat, int width, int height, int depth );", "	( texture levels internalformat width height depth -- )" );
	swigFunction( "c-function glTextureStorage2DMultisample glTextureStorage2DMultisample u n u n n u -- void", "FUNCTION: glTextureStorage2DMultisample ( texture samples internalformat width height fixedsamplelocations -- void )", "EXTERN: \"C\" void glTextureStorage2DMultisample( int texture, int samples, int internalformat, int width, int height, char fixedsamplelocations );", "	( texture samples internalformat width height fixedsamplelocations -- )" );
	swigFunction( "c-function glTextureStorage3DMultisample glTextureStorage3DMultisample u n u n n n u -- void", "FUNCTION: glTextureStorage3DMultisample ( texture samples internalformat width height depth fixedsamplelocations -- void )", "EXTERN: \"C\" void glTextureStorage3DMultisample( int texture, int samples, int internalformat, int width, int height, int depth, char fixedsamplelocations );", "	( texture samples internalformat width height depth fixedsamplelocations -- )" );
	swigFunction( "c-function glTextureSubImage1D glTextureSubImage1D u n n n u u a -- void", "FUNCTION: glTextureSubImage1D ( texture level xoffset width format type pixels -- void )", "EXTERN: \"C\" void glTextureSubImage1D( int texture, int level, int xoffset, int width, int format, int type, void * pixels );", "	( texture level xoffset width format type pixels -- )" );
	swigFunction( "c-function glTextureSubImage2D glTextureSubImage2D u n n n n n u u a -- void", "FUNCTION: glTextureSubImage2D ( texture level xoffset yoffset width height format type pixels -- void )", "EXTERN: \"C\" void glTextureSubImage2D( int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, void * pixels );", "	( texture level xoffset yoffset width height format type pixels -- )" );
	swigFunction( "c-function glTextureSubImage3D glTextureSubImage3D u n n n n n n n u u a -- void", "FUNCTION: glTextureSubImage3D ( texture level xoffset yoffset zoffset width height depth format type pixels -- void )", "EXTERN: \"C\" void glTextureSubImage3D( int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, void * pixels );", "	( texture level xoffset yoffset zoffset width height depth format type pixels -- )" );
	swigFunction( "c-function glCompressedTextureSubImage1D glCompressedTextureSubImage1D u n n n u n a -- void", "FUNCTION: glCompressedTextureSubImage1D ( texture level xoffset width format imageSize data -- void )", "EXTERN: \"C\" void glCompressedTextureSubImage1D( int texture, int level, int xoffset, int width, int format, int imageSize, void * data );", "	( texture level xoffset width format imageSize data -- )" );
	swigFunction( "c-function glCompressedTextureSubImage2D glCompressedTextureSubImage2D u n n n n n u n a -- void", "FUNCTION: glCompressedTextureSubImage2D ( texture level xoffset yoffset width height format imageSize data -- void )", "EXTERN: \"C\" void glCompressedTextureSubImage2D( int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, void * data );", "	( texture level xoffset yoffset width height format imageSize data -- )" );
	swigFunction( "c-function glCompressedTextureSubImage3D glCompressedTextureSubImage3D u n n n n n n n u n a -- void", "FUNCTION: glCompressedTextureSubImage3D ( texture level xoffset yoffset zoffset width height depth format imageSize data -- void )", "EXTERN: \"C\" void glCompressedTextureSubImage3D( int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, void * data );", "	( texture level xoffset yoffset zoffset width height depth format imageSize data -- )" );
	swigFunction( "c-function glCopyTextureSubImage1D glCopyTextureSubImage1D u n n n n n -- void", "FUNCTION: glCopyTextureSubImage1D ( texture level xoffset x y width -- void )", "EXTERN: \"C\" void glCopyTextureSubImage1D( int texture, int level, int xoffset, int x, int y, int width );", "	( texture level xoffset x y width -- )" );
	swigFunction( "c-function glCopyTextureSubImage2D glCopyTextureSubImage2D u n n n n n n n -- void", "FUNCTION: glCopyTextureSubImage2D ( texture level xoffset yoffset x y width height -- void )", "EXTERN: \"C\" void glCopyTextureSubImage2D( int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height );", "	( texture level xoffset yoffset x y width height -- )" );
	swigFunction( "c-function glCopyTextureSubImage3D glCopyTextureSubImage3D u n n n n n n n n -- void", "FUNCTION: glCopyTextureSubImage3D ( texture level xoffset yoffset zoffset x y width height -- void )", "EXTERN: \"C\" void glCopyTextureSubImage3D( int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height );", "	( texture level xoffset yoffset zoffset x y width height -- )" );
	swigFunction( "c-function glTextureParameterf glTextureParameterf u u r -- void", "FUNCTION: glTextureParameterf ( texture pname param -- void )", "EXTERN: \"C\" void glTextureParameterf( int texture, int pname, float param );", "	( texture pname param -- )" );
	swigFunction( "c-function glTextureParameterfv glTextureParameterfv u u a -- void", "FUNCTION: glTextureParameterfv ( texture pname param -- void )", "EXTERN: \"C\" void glTextureParameterfv( int texture, int pname, void * param );", "	( texture pname param -- )" );
	swigFunction( "c-function glTextureParameteri glTextureParameteri u u n -- void", "FUNCTION: glTextureParameteri ( texture pname param -- void )", "EXTERN: \"C\" void glTextureParameteri( int texture, int pname, int param );", "	( texture pname param -- )" );
	swigFunction( "c-function glTextureParameterIiv glTextureParameterIiv u u a -- void", "FUNCTION: glTextureParameterIiv ( texture pname params -- void )", "EXTERN: \"C\" void glTextureParameterIiv( int texture, int pname, void * params );", "	( texture pname params -- )" );
	swigFunction( "c-function glTextureParameterIuiv glTextureParameterIuiv u u a -- void", "FUNCTION: glTextureParameterIuiv ( texture pname params -- void )", "EXTERN: \"C\" void glTextureParameterIuiv( int texture, int pname, void * params );", "	( texture pname params -- )" );
	swigFunction( "c-function glTextureParameteriv glTextureParameteriv u u a -- void", "FUNCTION: glTextureParameteriv ( texture pname param -- void )", "EXTERN: \"C\" void glTextureParameteriv( int texture, int pname, void * param );", "	( texture pname param -- )" );
	swigFunction( "c-function glGenerateTextureMipmap glGenerateTextureMipmap u -- void", "FUNCTION: glGenerateTextureMipmap ( texture -- void )", "EXTERN: \"C\" void glGenerateTextureMipmap( int texture );", "	( texture -- )" );
	swigFunction( "c-function glBindTextureUnit glBindTextureUnit u u -- void", "FUNCTION: glBindTextureUnit ( unit texture -- void )", "EXTERN: \"C\" void glBindTextureUnit( int unit, int texture );", "	( unit texture -- )" );
	swigFunction( "c-function glGetTextureImage glGetTextureImage u n u u n a -- void", "FUNCTION: glGetTextureImage ( texture level format type bufSize pixels -- void )", "EXTERN: \"C\" void glGetTextureImage( int texture, int level, int format, int type, int bufSize, void * pixels );", "	( texture level format type bufSize pixels -- )" );
	swigFunction( "c-function glGetCompressedTextureImage glGetCompressedTextureImage u n n a -- void", "FUNCTION: glGetCompressedTextureImage ( texture level bufSize pixels -- void )", "EXTERN: \"C\" void glGetCompressedTextureImage( int texture, int level, int bufSize, void * pixels );", "	( texture level bufSize pixels -- )" );
	swigFunction( "c-function glGetTextureLevelParameterfv glGetTextureLevelParameterfv u n u a -- void", "FUNCTION: glGetTextureLevelParameterfv ( texture level pname params -- void )", "EXTERN: \"C\" void glGetTextureLevelParameterfv( int texture, int level, int pname, void * params );", "	( texture level pname params -- )" );
	swigFunction( "c-function glGetTextureLevelParameteriv glGetTextureLevelParameteriv u n u a -- void", "FUNCTION: glGetTextureLevelParameteriv ( texture level pname params -- void )", "EXTERN: \"C\" void glGetTextureLevelParameteriv( int texture, int level, int pname, void * params );", "	( texture level pname params -- )" );
	swigFunction( "c-function glGetTextureParameterfv glGetTextureParameterfv u u a -- void", "FUNCTION: glGetTextureParameterfv ( texture pname params -- void )", "EXTERN: \"C\" void glGetTextureParameterfv( int texture, int pname, void * params );", "	( texture pname params -- )" );
	swigFunction( "c-function glGetTextureParameterIiv glGetTextureParameterIiv u u a -- void", "FUNCTION: glGetTextureParameterIiv ( texture pname params -- void )", "EXTERN: \"C\" void glGetTextureParameterIiv( int texture, int pname, void * params );", "	( texture pname params -- )" );
	swigFunction( "c-function glGetTextureParameterIuiv glGetTextureParameterIuiv u u a -- void", "FUNCTION: glGetTextureParameterIuiv ( texture pname params -- void )", "EXTERN: \"C\" void glGetTextureParameterIuiv( int texture, int pname, void * params );", "	( texture pname params -- )" );
	swigFunction( "c-function glGetTextureParameteriv glGetTextureParameteriv u u a -- void", "FUNCTION: glGetTextureParameteriv ( texture pname params -- void )", "EXTERN: \"C\" void glGetTextureParameteriv( int texture, int pname, void * params );", "	( texture pname params -- )" );
	swigFunction( "c-function glCreateVertexArrays glCreateVertexArrays n a -- void", "FUNCTION: glCreateVertexArrays ( n arrays -- void )", "EXTERN: \"C\" void glCreateVertexArrays( int n, void * arrays );", "	( n arrays -- )" );
	swigFunction( "c-function glDisableVertexArrayAttrib glDisableVertexArrayAttrib u u -- void", "FUNCTION: glDisableVertexArrayAttrib ( vaobj index -- void )", "EXTERN: \"C\" void glDisableVertexArrayAttrib( int vaobj, int index );", "	( vaobj index -- )" );
	swigFunction( "c-function glEnableVertexArrayAttrib glEnableVertexArrayAttrib u u -- void", "FUNCTION: glEnableVertexArrayAttrib ( vaobj index -- void )", "EXTERN: \"C\" void glEnableVertexArrayAttrib( int vaobj, int index );", "	( vaobj index -- )" );
	swigFunction( "c-function glVertexArrayElementBuffer glVertexArrayElementBuffer u u -- void", "FUNCTION: glVertexArrayElementBuffer ( vaobj buffer -- void )", "EXTERN: \"C\" void glVertexArrayElementBuffer( int vaobj, int buffer );", "	( vaobj buffer -- )" );
	swigFunction( "c-function glVertexArrayVertexBuffer glVertexArrayVertexBuffer u u u n n -- void", "FUNCTION: glVertexArrayVertexBuffer ( vaobj bindingindex buffer offset stride -- void )", "EXTERN: \"C\" void glVertexArrayVertexBuffer( int vaobj, int bindingindex, int buffer, long offset, int stride );", "	( vaobj bindingindex buffer offset stride -- )" );
	swigFunction( "c-function glVertexArrayVertexBuffers glVertexArrayVertexBuffers u u n a a a -- void", "FUNCTION: glVertexArrayVertexBuffers ( vaobj first count buffers offsets strides -- void )", "EXTERN: \"C\" void glVertexArrayVertexBuffers( int vaobj, int first, int count, void * buffers, void * offsets, void * strides );", "	( vaobj first count buffers offsets strides -- )" );
	swigFunction( "c-function glVertexArrayAttribBinding glVertexArrayAttribBinding u u u -- void", "FUNCTION: glVertexArrayAttribBinding ( vaobj attribindex bindingindex -- void )", "EXTERN: \"C\" void glVertexArrayAttribBinding( int vaobj, int attribindex, int bindingindex );", "	( vaobj attribindex bindingindex -- )" );
	swigFunction( "c-function glVertexArrayAttribFormat glVertexArrayAttribFormat u u n u u u -- void", "FUNCTION: glVertexArrayAttribFormat ( vaobj attribindex size type normalized relativeoffset -- void )", "EXTERN: \"C\" void glVertexArrayAttribFormat( int vaobj, int attribindex, int size, int type, char normalized, int relativeoffset );", "	( vaobj attribindex size type normalized relativeoffset -- )" );
	swigFunction( "c-function glVertexArrayAttribIFormat glVertexArrayAttribIFormat u u n u u -- void", "FUNCTION: glVertexArrayAttribIFormat ( vaobj attribindex size type relativeoffset -- void )", "EXTERN: \"C\" void glVertexArrayAttribIFormat( int vaobj, int attribindex, int size, int type, int relativeoffset );", "	( vaobj attribindex size type relativeoffset -- )" );
	swigFunction( "c-function glVertexArrayAttribLFormat glVertexArrayAttribLFormat u u n u u -- void", "FUNCTION: glVertexArrayAttribLFormat ( vaobj attribindex size type relativeoffset -- void )", "EXTERN: \"C\" void glVertexArrayAttribLFormat( int vaobj, int attribindex, int size, int type, int relativeoffset );", "	( vaobj attribindex size type relativeoffset -- )" );
	swigFunction( "c-function glVertexArrayBindingDivisor glVertexArrayBindingDivisor u u u -- void", "FUNCTION: glVertexArrayBindingDivisor ( vaobj bindingindex divisor -- void )", "EXTERN: \"C\" void glVertexArrayBindingDivisor( int vaobj, int bindingindex, int divisor );", "	( vaobj bindingindex divisor -- )" );
	swigFunction( "c-function glGetVertexArrayiv glGetVertexArrayiv u u a -- void", "FUNCTION: glGetVertexArrayiv ( vaobj pname param -- void )", "EXTERN: \"C\" void glGetVertexArrayiv( int vaobj, int pname, void * param );", "	( vaobj pname param -- )" );
	swigFunction( "c-function glGetVertexArrayIndexediv glGetVertexArrayIndexediv u u u a -- void", "FUNCTION: glGetVertexArrayIndexediv ( vaobj index pname param -- void )", "EXTERN: \"C\" void glGetVertexArrayIndexediv( int vaobj, int index, int pname, void * param );", "	( vaobj index pname param -- )" );
	swigFunction( "c-function glGetVertexArrayIndexed64iv glGetVertexArrayIndexed64iv u u u a -- void", "FUNCTION: glGetVertexArrayIndexed64iv ( vaobj index pname param -- void )", "EXTERN: \"C\" void glGetVertexArrayIndexed64iv( int vaobj, int index, int pname, void * param );", "	( vaobj index pname param -- )" );
	swigFunction( "c-function glCreateSamplers glCreateSamplers n a -- void", "FUNCTION: glCreateSamplers ( n samplers -- void )", "EXTERN: \"C\" void glCreateSamplers( int n, void * samplers );", "	( n samplers -- )" );
	swigFunction( "c-function glCreateProgramPipelines glCreateProgramPipelines n a -- void", "FUNCTION: glCreateProgramPipelines ( n pipelines -- void )", "EXTERN: \"C\" void glCreateProgramPipelines( int n, void * pipelines );", "	( n pipelines -- )" );
	swigFunction( "c-function glCreateQueries glCreateQueries u n a -- void", "FUNCTION: glCreateQueries ( target n ids -- void )", "EXTERN: \"C\" void glCreateQueries( int target, int n, void * ids );", "	( target n ids -- )" );
	swigFunction( "c-function glGetQueryBufferObjecti64v glGetQueryBufferObjecti64v u u u n -- void", "FUNCTION: glGetQueryBufferObjecti64v ( id buffer pname offset -- void )", "EXTERN: \"C\" void glGetQueryBufferObjecti64v( int id, int buffer, int pname, long offset );", "	( id buffer pname offset -- )" );
	swigFunction( "c-function glGetQueryBufferObjectiv glGetQueryBufferObjectiv u u u n -- void", "FUNCTION: glGetQueryBufferObjectiv ( id buffer pname offset -- void )", "EXTERN: \"C\" void glGetQueryBufferObjectiv( int id, int buffer, int pname, long offset );", "	( id buffer pname offset -- )" );
	swigFunction( "c-function glGetQueryBufferObjectui64v glGetQueryBufferObjectui64v u u u n -- void", "FUNCTION: glGetQueryBufferObjectui64v ( id buffer pname offset -- void )", "EXTERN: \"C\" void glGetQueryBufferObjectui64v( int id, int buffer, int pname, long offset );", "	( id buffer pname offset -- )" );
	swigFunction( "c-function glGetQueryBufferObjectuiv glGetQueryBufferObjectuiv u u u n -- void", "FUNCTION: glGetQueryBufferObjectuiv ( id buffer pname offset -- void )", "EXTERN: \"C\" void glGetQueryBufferObjectuiv( int id, int buffer, int pname, long offset );", "	( id buffer pname offset -- )" );
	swigFunction( "c-function glMemoryBarrierByRegion glMemoryBarrierByRegion u -- void", "FUNCTION: glMemoryBarrierByRegion ( barriers -- void )", "EXTERN: \"C\" void glMemoryBarrierByRegion( int barriers );", "	( barriers -- )" );
	swigFunction( "c-function glGetTextureSubImage glGetTextureSubImage u n n n n n n n u u n a -- void", "FUNCTION: glGetTextureSubImage ( texture level xoffset yoffset zoffset width height depth format type bufSize pixels -- void )", "EXTERN: \"C\" void glGetTextureSubImage( int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, void * pixels );", "	( texture level xoffset yoffset zoffset width height depth format type bufSize pixels -- )" );
	swigFunction( "c-function glGetCompressedTextureSubImage glGetCompressedTextureSubImage u n n n n n n n n a -- void", "FUNCTION: glGetCompressedTextureSubImage ( texture level xoffset yoffset zoffset width height depth bufSize pixels -- void )", "EXTERN: \"C\" void glGetCompressedTextureSubImage( int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, void * pixels );", "	( texture level xoffset yoffset zoffset width height depth bufSize pixels -- )" );
	swigFunction( "c-function glGetGraphicsResetStatus glGetGraphicsResetStatus  -- u", "FUNCTION: glGetGraphicsResetStatus (  -- u )", "EXTERN: \"C\" int glGetGraphicsResetStatus(  );", "	( -- )" );
	swigFunction( "c-function glGetnCompressedTexImage glGetnCompressedTexImage u n n a -- void", "FUNCTION: glGetnCompressedTexImage ( target lod bufSize pixels -- void )", "EXTERN: \"C\" void glGetnCompressedTexImage( int target, int lod, int bufSize, void * pixels );", "	( target lod bufSize pixels -- )" );
	swigFunction( "c-function glGetnTexImage glGetnTexImage u n u u n a -- void", "FUNCTION: glGetnTexImage ( target level format type bufSize pixels -- void )", "EXTERN: \"C\" void glGetnTexImage( int target, int level, int format, int type, int bufSize, void * pixels );", "	( target level format type bufSize pixels -- )" );
	swigFunction( "c-function glGetnUniformdv glGetnUniformdv u n n a -- void", "FUNCTION: glGetnUniformdv ( program location bufSize params -- void )", "EXTERN: \"C\" void glGetnUniformdv( int program, int location, int bufSize, void * params );", "	( program location bufSize params -- )" );
	swigFunction( "c-function glGetnUniformfv glGetnUniformfv u n n a -- void", "FUNCTION: glGetnUniformfv ( program location bufSize params -- void )", "EXTERN: \"C\" void glGetnUniformfv( int program, int location, int bufSize, void * params );", "	( program location bufSize params -- )" );
	swigFunction( "c-function glGetnUniformiv glGetnUniformiv u n n a -- void", "FUNCTION: glGetnUniformiv ( program location bufSize params -- void )", "EXTERN: \"C\" void glGetnUniformiv( int program, int location, int bufSize, void * params );", "	( program location bufSize params -- )" );
	swigFunction( "c-function glGetnUniformuiv glGetnUniformuiv u n n a -- void", "FUNCTION: glGetnUniformuiv ( program location bufSize params -- void )", "EXTERN: \"C\" void glGetnUniformuiv( int program, int location, int bufSize, void * params );", "	( program location bufSize params -- )" );
	swigFunction( "c-function glReadnPixels glReadnPixels n n n n u u n a -- void", "FUNCTION: glReadnPixels ( x y width height format type bufSize data -- void )", "EXTERN: \"C\" void glReadnPixels( int x, int y, int width, int height, int format, int type, int bufSize, void * data );", "	( x y width height format type bufSize data -- )" );
	swigFunction( "c-function glGetnMapdv glGetnMapdv u u n a -- void", "FUNCTION: glGetnMapdv ( target query bufSize v -- void )", "EXTERN: \"C\" void glGetnMapdv( int target, int query, int bufSize, void * v );", "	( target query bufSize v -- )" );
	swigFunction( "c-function glGetnMapfv glGetnMapfv u u n a -- void", "FUNCTION: glGetnMapfv ( target query bufSize v -- void )", "EXTERN: \"C\" void glGetnMapfv( int target, int query, int bufSize, void * v );", "	( target query bufSize v -- )" );
	swigFunction( "c-function glGetnMapiv glGetnMapiv u u n a -- void", "FUNCTION: glGetnMapiv ( target query bufSize v -- void )", "EXTERN: \"C\" void glGetnMapiv( int target, int query, int bufSize, void * v );", "	( target query bufSize v -- )" );
	swigFunction( "c-function glGetnPixelMapfv glGetnPixelMapfv u n a -- void", "FUNCTION: glGetnPixelMapfv ( map bufSize values -- void )", "EXTERN: \"C\" void glGetnPixelMapfv( int map, int bufSize, void * values );", "	( map bufSize values -- )" );
	swigFunction( "c-function glGetnPixelMapuiv glGetnPixelMapuiv u n a -- void", "FUNCTION: glGetnPixelMapuiv ( map bufSize values -- void )", "EXTERN: \"C\" void glGetnPixelMapuiv( int map, int bufSize, void * values );", "	( map bufSize values -- )" );
	swigFunction( "c-function glGetnPixelMapusv glGetnPixelMapusv u n a -- void", "FUNCTION: glGetnPixelMapusv ( map bufSize values -- void )", "EXTERN: \"C\" void glGetnPixelMapusv( int map, int bufSize, void * values );", "	( map bufSize values -- )" );
	swigFunction( "c-function glGetnPolygonStipple glGetnPolygonStipple n a -- void", "FUNCTION: glGetnPolygonStipple ( bufSize pattern -- void )", "EXTERN: \"C\" void glGetnPolygonStipple( int bufSize, void * pattern );", "	( bufSize pattern -- )" );
	swigFunction( "c-function glGetnColorTable glGetnColorTable u u u n a -- void", "FUNCTION: glGetnColorTable ( target format type bufSize table -- void )", "EXTERN: \"C\" void glGetnColorTable( int target, int format, int type, int bufSize, void * table );", "	( target format type bufSize table -- )" );
	swigFunction( "c-function glGetnConvolutionFilter glGetnConvolutionFilter u u u n a -- void", "FUNCTION: glGetnConvolutionFilter ( target format type bufSize image -- void )", "EXTERN: \"C\" void glGetnConvolutionFilter( int target, int format, int type, int bufSize, void * image );", "	( target format type bufSize image -- )" );
	swigFunction( "c-function glGetnSeparableFilter glGetnSeparableFilter u u u n a n a a -- void", "FUNCTION: glGetnSeparableFilter ( target format type rowBufSize row columnBufSize column span -- void )", "EXTERN: \"C\" void glGetnSeparableFilter( int target, int format, int type, int rowBufSize, void * row, int columnBufSize, void * column, void * span );", "	( target format type rowBufSize row columnBufSize column span -- )" );
	swigFunction( "c-function glGetnHistogram glGetnHistogram u u u u n a -- void", "FUNCTION: glGetnHistogram ( target reset format type bufSize values -- void )", "EXTERN: \"C\" void glGetnHistogram( int target, char reset, int format, int type, int bufSize, void * values );", "	( target reset format type bufSize values -- )" );
	swigFunction( "c-function glGetnMinmax glGetnMinmax u u u u n a -- void", "FUNCTION: glGetnMinmax ( target reset format type bufSize values -- void )", "EXTERN: \"C\" void glGetnMinmax( int target, char reset, int format, int type, int bufSize, void * values );", "	( target reset format type bufSize values -- )" );
	swigFunction( "c-function glTextureBarrier glTextureBarrier  -- void", "FUNCTION: glTextureBarrier (  -- void )", "EXTERN: \"C\" void glTextureBarrier(  );", "	( -- )" );
	swigFunction( "c-function glSpecializeShader glSpecializeShader u s u a a -- void", "FUNCTION: glSpecializeShader ( shader pEntryPoint numSpecializationConstants pConstantIndex pConstantValue -- void )", "EXTERN: \"C\" void glSpecializeShader( int shader, char * pEntryPoint, int numSpecializationConstants, void * pConstantIndex, void * pConstantValue );", "	( shader pEntryPoint numSpecializationConstants pConstantIndex pConstantValue -- )" );
	swigFunction( "c-function glMultiDrawArraysIndirectCount glMultiDrawArraysIndirectCount u a n n n -- void", "FUNCTION: glMultiDrawArraysIndirectCount ( mode indirect drawcount maxdrawcount stride -- void )", "EXTERN: \"C\" void glMultiDrawArraysIndirectCount( int mode, void * indirect, long drawcount, int maxdrawcount, int stride );", "	( mode indirect drawcount maxdrawcount stride -- )" );
	swigFunction( "c-function glMultiDrawElementsIndirectCount glMultiDrawElementsIndirectCount u u a n n n -- void", "FUNCTION: glMultiDrawElementsIndirectCount ( mode type indirect drawcount maxdrawcount stride -- void )", "EXTERN: \"C\" void glMultiDrawElementsIndirectCount( int mode, int type, void * indirect, long drawcount, int maxdrawcount, int stride );", "	( mode type indirect drawcount maxdrawcount stride -- )" );
	swigFunction( "c-function glPolygonOffsetClamp glPolygonOffsetClamp r r r -- void", "FUNCTION: glPolygonOffsetClamp ( factor units clamp -- void )", "EXTERN: \"C\" void glPolygonOffsetClamp( float factor, float units, float clamp );", "	( factor units clamp -- )" );
	swigFunction( "c-function glPrimitiveBoundingBoxARB glPrimitiveBoundingBoxARB r r r r r r r r -- void", "FUNCTION: glPrimitiveBoundingBoxARB ( minX minY minZ minW maxX maxY maxZ maxW -- void )", "EXTERN: \"C\" void glPrimitiveBoundingBoxARB( float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW );", "	( minX minY minZ minW maxX maxY maxZ maxW -- )" );
	swigFunction( "c-function glGetTextureHandleARB glGetTextureHandleARB u -- d", "FUNCTION: glGetTextureHandleARB ( texture -- d )", "EXTERN: \"C\" long long glGetTextureHandleARB( int texture );", "	( texture -- )" );
	swigFunction( "c-function glGetTextureSamplerHandleARB glGetTextureSamplerHandleARB u u -- d", "FUNCTION: glGetTextureSamplerHandleARB ( texture sampler -- d )", "EXTERN: \"C\" long long glGetTextureSamplerHandleARB( int texture, int sampler );", "	( texture sampler -- )" );
	swigFunction( "c-function glMakeTextureHandleResidentARB glMakeTextureHandleResidentARB d -- void", "FUNCTION: glMakeTextureHandleResidentARB ( handle -- void )", "EXTERN: \"C\" void glMakeTextureHandleResidentARB( long long handle );", "	( handle -- )" );
	swigFunction( "c-function glMakeTextureHandleNonResidentARB glMakeTextureHandleNonResidentARB d -- void", "FUNCTION: glMakeTextureHandleNonResidentARB ( handle -- void )", "EXTERN: \"C\" void glMakeTextureHandleNonResidentARB( long long handle );", "	( handle -- )" );
	swigFunction( "c-function glGetImageHandleARB glGetImageHandleARB u n u n u -- d", "FUNCTION: glGetImageHandleARB ( texture level layered layer format -- d )", "EXTERN: \"C\" long long glGetImageHandleARB( int texture, int level, char layered, int layer, int format );", "	( texture level layered layer format -- )" );
	swigFunction( "c-function glMakeImageHandleResidentARB glMakeImageHandleResidentARB d u -- void", "FUNCTION: glMakeImageHandleResidentARB ( handle access -- void )", "EXTERN: \"C\" void glMakeImageHandleResidentARB( long long handle, int access );", "	( handle access -- )" );
	swigFunction( "c-function glMakeImageHandleNonResidentARB glMakeImageHandleNonResidentARB d -- void", "FUNCTION: glMakeImageHandleNonResidentARB ( handle -- void )", "EXTERN: \"C\" void glMakeImageHandleNonResidentARB( long long handle );", "	( handle -- )" );
	swigFunction( "c-function glUniformHandleui64ARB glUniformHandleui64ARB n d -- void", "FUNCTION: glUniformHandleui64ARB ( location value -- void )", "EXTERN: \"C\" void glUniformHandleui64ARB( int location, long long value );", "	( location value -- )" );
	swigFunction( "c-function glUniformHandleui64vARB glUniformHandleui64vARB n n a -- void", "FUNCTION: glUniformHandleui64vARB ( location count value -- void )", "EXTERN: \"C\" void glUniformHandleui64vARB( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glProgramUniformHandleui64ARB glProgramUniformHandleui64ARB u n d -- void", "FUNCTION: glProgramUniformHandleui64ARB ( program location value -- void )", "EXTERN: \"C\" void glProgramUniformHandleui64ARB( int program, int location, long long value );", "	( program location value -- )" );
	swigFunction( "c-function glProgramUniformHandleui64vARB glProgramUniformHandleui64vARB u n n a -- void", "FUNCTION: glProgramUniformHandleui64vARB ( program location count values -- void )", "EXTERN: \"C\" void glProgramUniformHandleui64vARB( int program, int location, int count, void * values );", "	( program location count values -- )" );
	swigFunction( "c-function glIsTextureHandleResidentARB glIsTextureHandleResidentARB d -- u", "FUNCTION: glIsTextureHandleResidentARB ( handle -- u )", "EXTERN: \"C\" char glIsTextureHandleResidentARB( long long handle );", "	( handle -- )" );
	swigFunction( "c-function glIsImageHandleResidentARB glIsImageHandleResidentARB d -- u", "FUNCTION: glIsImageHandleResidentARB ( handle -- u )", "EXTERN: \"C\" char glIsImageHandleResidentARB( long long handle );", "	( handle -- )" );
	swigFunction( "c-function glVertexAttribL1ui64ARB glVertexAttribL1ui64ARB u d -- void", "FUNCTION: glVertexAttribL1ui64ARB ( index x -- void )", "EXTERN: \"C\" void glVertexAttribL1ui64ARB( int index, long long x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttribL1ui64vARB glVertexAttribL1ui64vARB u a -- void", "FUNCTION: glVertexAttribL1ui64vARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttribL1ui64vARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glGetVertexAttribLui64vARB glGetVertexAttribLui64vARB u u a -- void", "FUNCTION: glGetVertexAttribLui64vARB ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribLui64vARB( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glCreateSyncFromCLeventARB glCreateSyncFromCLeventARB a a u -- a", "FUNCTION: glCreateSyncFromCLeventARB ( context event flags -- a )", "EXTERN: \"C\" void * glCreateSyncFromCLeventARB( void * context, void * event, int flags );", "	( context event flags -- )" );
	swigFunction( "c-function glClampColorARB glClampColorARB u u -- void", "FUNCTION: glClampColorARB ( target clamp -- void )", "EXTERN: \"C\" void glClampColorARB( int target, int clamp );", "	( target clamp -- )" );
	swigFunction( "c-function glDispatchComputeGroupSizeARB glDispatchComputeGroupSizeARB u u u u u u -- void", "FUNCTION: glDispatchComputeGroupSizeARB ( num_groups_x num_groups_y num_groups_z group_size_x group_size_y group_size_z -- void )", "EXTERN: \"C\" void glDispatchComputeGroupSizeARB( int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z );", "	( num_groups_x num_groups_y num_groups_z group_size_x group_size_y group_size_z -- )" );
	swigFunction( "c-function glDebugMessageControlARB glDebugMessageControlARB u u u n a u -- void", "FUNCTION: glDebugMessageControlARB ( source type severity count ids enabled -- void )", "EXTERN: \"C\" void glDebugMessageControlARB( int source, int type, int severity, int count, void * ids, char enabled );", "	( source type severity count ids enabled -- )" );
	swigFunction( "c-function glDebugMessageInsertARB glDebugMessageInsertARB u u u u n s -- void", "FUNCTION: glDebugMessageInsertARB ( source type id severity length buf -- void )", "EXTERN: \"C\" void glDebugMessageInsertARB( int source, int type, int id, int severity, int length, char * buf );", "	( source type id severity length buf -- )" );
	swigFunction( "c-function glDebugMessageCallbackARB glDebugMessageCallbackARB a a -- void", "FUNCTION: glDebugMessageCallbackARB ( callback userParam -- void )", "EXTERN: \"C\" void glDebugMessageCallbackARB( void * callback, void * userParam );", "	( callback userParam -- )" );
	swigFunction( "c-function glGetDebugMessageLogARB glGetDebugMessageLogARB u n a a a a a a -- u", "FUNCTION: glGetDebugMessageLogARB ( count bufSize sources types ids severities lengths messageLog -- u )", "EXTERN: \"C\" int glGetDebugMessageLogARB( int count, int bufSize, void * sources, void * types, void * ids, void * severities, void * lengths, void * messageLog );", "	( count bufSize sources types ids severities lengths messageLog -- )" );
	swigFunction( "c-function glDrawBuffersARB glDrawBuffersARB n a -- void", "FUNCTION: glDrawBuffersARB ( n bufs -- void )", "EXTERN: \"C\" void glDrawBuffersARB( int n, void * bufs );", "	( n bufs -- )" );
	swigFunction( "c-function glBlendEquationiARB glBlendEquationiARB u u -- void", "FUNCTION: glBlendEquationiARB ( buf mode -- void )", "EXTERN: \"C\" void glBlendEquationiARB( int buf, int mode );", "	( buf mode -- )" );
	swigFunction( "c-function glBlendEquationSeparateiARB glBlendEquationSeparateiARB u u u -- void", "FUNCTION: glBlendEquationSeparateiARB ( buf modeRGB modeAlpha -- void )", "EXTERN: \"C\" void glBlendEquationSeparateiARB( int buf, int modeRGB, int modeAlpha );", "	( buf modeRGB modeAlpha -- )" );
	swigFunction( "c-function glBlendFunciARB glBlendFunciARB u u u -- void", "FUNCTION: glBlendFunciARB ( buf src dst -- void )", "EXTERN: \"C\" void glBlendFunciARB( int buf, int src, int dst );", "	( buf src dst -- )" );
	swigFunction( "c-function glBlendFuncSeparateiARB glBlendFuncSeparateiARB u u u u u -- void", "FUNCTION: glBlendFuncSeparateiARB ( buf srcRGB dstRGB srcAlpha dstAlpha -- void )", "EXTERN: \"C\" void glBlendFuncSeparateiARB( int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha );", "	( buf srcRGB dstRGB srcAlpha dstAlpha -- )" );
	swigFunction( "c-function glDrawArraysInstancedARB glDrawArraysInstancedARB u n n n -- void", "FUNCTION: glDrawArraysInstancedARB ( mode first count primcount -- void )", "EXTERN: \"C\" void glDrawArraysInstancedARB( int mode, int first, int count, int primcount );", "	( mode first count primcount -- )" );
	swigFunction( "c-function glDrawElementsInstancedARB glDrawElementsInstancedARB u n u a n -- void", "FUNCTION: glDrawElementsInstancedARB ( mode count type indices primcount -- void )", "EXTERN: \"C\" void glDrawElementsInstancedARB( int mode, int count, int type, void * indices, int primcount );", "	( mode count type indices primcount -- )" );
	swigFunction( "c-function glProgramStringARB glProgramStringARB u u n a -- void", "FUNCTION: glProgramStringARB ( target format len string -- void )", "EXTERN: \"C\" void glProgramStringARB( int target, int format, int len, void * string );", "	( target format len string -- )" );
	swigFunction( "c-function glBindProgramARB glBindProgramARB u u -- void", "FUNCTION: glBindProgramARB ( target program -- void )", "EXTERN: \"C\" void glBindProgramARB( int target, int program );", "	( target program -- )" );
	swigFunction( "c-function glDeleteProgramsARB glDeleteProgramsARB n a -- void", "FUNCTION: glDeleteProgramsARB ( n programs -- void )", "EXTERN: \"C\" void glDeleteProgramsARB( int n, void * programs );", "	( n programs -- )" );
	swigFunction( "c-function glGenProgramsARB glGenProgramsARB n a -- void", "FUNCTION: glGenProgramsARB ( n programs -- void )", "EXTERN: \"C\" void glGenProgramsARB( int n, void * programs );", "	( n programs -- )" );
	swigFunction( "c-function glProgramEnvParameter4dARB glProgramEnvParameter4dARB u u r r r r -- void", "FUNCTION: glProgramEnvParameter4dARB ( target index x y z w -- void )", "EXTERN: \"C\" void glProgramEnvParameter4dARB( int target, int index, double x, double y, double z, double w );", "	( target index x y z w -- )" );
	swigFunction( "c-function glProgramEnvParameter4dvARB glProgramEnvParameter4dvARB u u a -- void", "FUNCTION: glProgramEnvParameter4dvARB ( target index params -- void )", "EXTERN: \"C\" void glProgramEnvParameter4dvARB( int target, int index, void * params );", "	( target index params -- )" );
	swigFunction( "c-function glProgramEnvParameter4fARB glProgramEnvParameter4fARB u u r r r r -- void", "FUNCTION: glProgramEnvParameter4fARB ( target index x y z w -- void )", "EXTERN: \"C\" void glProgramEnvParameter4fARB( int target, int index, float x, float y, float z, float w );", "	( target index x y z w -- )" );
	swigFunction( "c-function glProgramEnvParameter4fvARB glProgramEnvParameter4fvARB u u a -- void", "FUNCTION: glProgramEnvParameter4fvARB ( target index params -- void )", "EXTERN: \"C\" void glProgramEnvParameter4fvARB( int target, int index, void * params );", "	( target index params -- )" );
	swigFunction( "c-function glProgramLocalParameter4dARB glProgramLocalParameter4dARB u u r r r r -- void", "FUNCTION: glProgramLocalParameter4dARB ( target index x y z w -- void )", "EXTERN: \"C\" void glProgramLocalParameter4dARB( int target, int index, double x, double y, double z, double w );", "	( target index x y z w -- )" );
	swigFunction( "c-function glProgramLocalParameter4dvARB glProgramLocalParameter4dvARB u u a -- void", "FUNCTION: glProgramLocalParameter4dvARB ( target index params -- void )", "EXTERN: \"C\" void glProgramLocalParameter4dvARB( int target, int index, void * params );", "	( target index params -- )" );
	swigFunction( "c-function glProgramLocalParameter4fARB glProgramLocalParameter4fARB u u r r r r -- void", "FUNCTION: glProgramLocalParameter4fARB ( target index x y z w -- void )", "EXTERN: \"C\" void glProgramLocalParameter4fARB( int target, int index, float x, float y, float z, float w );", "	( target index x y z w -- )" );
	swigFunction( "c-function glProgramLocalParameter4fvARB glProgramLocalParameter4fvARB u u a -- void", "FUNCTION: glProgramLocalParameter4fvARB ( target index params -- void )", "EXTERN: \"C\" void glProgramLocalParameter4fvARB( int target, int index, void * params );", "	( target index params -- )" );
	swigFunction( "c-function glGetProgramEnvParameterdvARB glGetProgramEnvParameterdvARB u u a -- void", "FUNCTION: glGetProgramEnvParameterdvARB ( target index params -- void )", "EXTERN: \"C\" void glGetProgramEnvParameterdvARB( int target, int index, void * params );", "	( target index params -- )" );
	swigFunction( "c-function glGetProgramEnvParameterfvARB glGetProgramEnvParameterfvARB u u a -- void", "FUNCTION: glGetProgramEnvParameterfvARB ( target index params -- void )", "EXTERN: \"C\" void glGetProgramEnvParameterfvARB( int target, int index, void * params );", "	( target index params -- )" );
	swigFunction( "c-function glGetProgramLocalParameterdvARB glGetProgramLocalParameterdvARB u u a -- void", "FUNCTION: glGetProgramLocalParameterdvARB ( target index params -- void )", "EXTERN: \"C\" void glGetProgramLocalParameterdvARB( int target, int index, void * params );", "	( target index params -- )" );
	swigFunction( "c-function glGetProgramLocalParameterfvARB glGetProgramLocalParameterfvARB u u a -- void", "FUNCTION: glGetProgramLocalParameterfvARB ( target index params -- void )", "EXTERN: \"C\" void glGetProgramLocalParameterfvARB( int target, int index, void * params );", "	( target index params -- )" );
	swigFunction( "c-function glGetProgramivARB glGetProgramivARB u u a -- void", "FUNCTION: glGetProgramivARB ( target pname params -- void )", "EXTERN: \"C\" void glGetProgramivARB( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetProgramStringARB glGetProgramStringARB u u a -- void", "FUNCTION: glGetProgramStringARB ( target pname string -- void )", "EXTERN: \"C\" void glGetProgramStringARB( int target, int pname, void * string );", "	( target pname string -- )" );
	swigFunction( "c-function glIsProgramARB glIsProgramARB u -- u", "FUNCTION: glIsProgramARB ( program -- u )", "EXTERN: \"C\" char glIsProgramARB( int program );", "	( program -- )" );
	swigFunction( "c-function glProgramParameteriARB glProgramParameteriARB u u n -- void", "FUNCTION: glProgramParameteriARB ( program pname value -- void )", "EXTERN: \"C\" void glProgramParameteriARB( int program, int pname, int value );", "	( program pname value -- )" );
	swigFunction( "c-function glFramebufferTextureARB glFramebufferTextureARB u u u n -- void", "FUNCTION: glFramebufferTextureARB ( target attachment texture level -- void )", "EXTERN: \"C\" void glFramebufferTextureARB( int target, int attachment, int texture, int level );", "	( target attachment texture level -- )" );
	swigFunction( "c-function glFramebufferTextureLayerARB glFramebufferTextureLayerARB u u u n n -- void", "FUNCTION: glFramebufferTextureLayerARB ( target attachment texture level layer -- void )", "EXTERN: \"C\" void glFramebufferTextureLayerARB( int target, int attachment, int texture, int level, int layer );", "	( target attachment texture level layer -- )" );
	swigFunction( "c-function glFramebufferTextureFaceARB glFramebufferTextureFaceARB u u u n u -- void", "FUNCTION: glFramebufferTextureFaceARB ( target attachment texture level face -- void )", "EXTERN: \"C\" void glFramebufferTextureFaceARB( int target, int attachment, int texture, int level, int face );", "	( target attachment texture level face -- )" );
	swigFunction( "c-function glSpecializeShaderARB glSpecializeShaderARB u s u a a -- void", "FUNCTION: glSpecializeShaderARB ( shader pEntryPoint numSpecializationConstants pConstantIndex pConstantValue -- void )", "EXTERN: \"C\" void glSpecializeShaderARB( int shader, char * pEntryPoint, int numSpecializationConstants, void * pConstantIndex, void * pConstantValue );", "	( shader pEntryPoint numSpecializationConstants pConstantIndex pConstantValue -- )" );
	swigFunction( "c-function glUniform1i64ARB glUniform1i64ARB n d -- void", "FUNCTION: glUniform1i64ARB ( location x -- void )", "EXTERN: \"C\" void glUniform1i64ARB( int location, long long x );", "	( location x -- )" );
	swigFunction( "c-function glUniform2i64ARB glUniform2i64ARB n d d -- void", "FUNCTION: glUniform2i64ARB ( location x y -- void )", "EXTERN: \"C\" void glUniform2i64ARB( int location, long long x, long long y );", "	( location x y -- )" );
	swigFunction( "c-function glUniform3i64ARB glUniform3i64ARB n d d d -- void", "FUNCTION: glUniform3i64ARB ( location x y z -- void )", "EXTERN: \"C\" void glUniform3i64ARB( int location, long long x, long long y, long long z );", "	( location x y z -- )" );
	swigFunction( "c-function glUniform4i64ARB glUniform4i64ARB n d d d d -- void", "FUNCTION: glUniform4i64ARB ( location x y z w -- void )", "EXTERN: \"C\" void glUniform4i64ARB( int location, long long x, long long y, long long z, long long w );", "	( location x y z w -- )" );
	swigFunction( "c-function glUniform1i64vARB glUniform1i64vARB n n a -- void", "FUNCTION: glUniform1i64vARB ( location count value -- void )", "EXTERN: \"C\" void glUniform1i64vARB( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform2i64vARB glUniform2i64vARB n n a -- void", "FUNCTION: glUniform2i64vARB ( location count value -- void )", "EXTERN: \"C\" void glUniform2i64vARB( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform3i64vARB glUniform3i64vARB n n a -- void", "FUNCTION: glUniform3i64vARB ( location count value -- void )", "EXTERN: \"C\" void glUniform3i64vARB( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform4i64vARB glUniform4i64vARB n n a -- void", "FUNCTION: glUniform4i64vARB ( location count value -- void )", "EXTERN: \"C\" void glUniform4i64vARB( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform1ui64ARB glUniform1ui64ARB n d -- void", "FUNCTION: glUniform1ui64ARB ( location x -- void )", "EXTERN: \"C\" void glUniform1ui64ARB( int location, long long x );", "	( location x -- )" );
	swigFunction( "c-function glUniform2ui64ARB glUniform2ui64ARB n d d -- void", "FUNCTION: glUniform2ui64ARB ( location x y -- void )", "EXTERN: \"C\" void glUniform2ui64ARB( int location, long long x, long long y );", "	( location x y -- )" );
	swigFunction( "c-function glUniform3ui64ARB glUniform3ui64ARB n d d d -- void", "FUNCTION: glUniform3ui64ARB ( location x y z -- void )", "EXTERN: \"C\" void glUniform3ui64ARB( int location, long long x, long long y, long long z );", "	( location x y z -- )" );
	swigFunction( "c-function glUniform4ui64ARB glUniform4ui64ARB n d d d d -- void", "FUNCTION: glUniform4ui64ARB ( location x y z w -- void )", "EXTERN: \"C\" void glUniform4ui64ARB( int location, long long x, long long y, long long z, long long w );", "	( location x y z w -- )" );
	swigFunction( "c-function glUniform1ui64vARB glUniform1ui64vARB n n a -- void", "FUNCTION: glUniform1ui64vARB ( location count value -- void )", "EXTERN: \"C\" void glUniform1ui64vARB( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform2ui64vARB glUniform2ui64vARB n n a -- void", "FUNCTION: glUniform2ui64vARB ( location count value -- void )", "EXTERN: \"C\" void glUniform2ui64vARB( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform3ui64vARB glUniform3ui64vARB n n a -- void", "FUNCTION: glUniform3ui64vARB ( location count value -- void )", "EXTERN: \"C\" void glUniform3ui64vARB( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform4ui64vARB glUniform4ui64vARB n n a -- void", "FUNCTION: glUniform4ui64vARB ( location count value -- void )", "EXTERN: \"C\" void glUniform4ui64vARB( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glGetUniformi64vARB glGetUniformi64vARB u n a -- void", "FUNCTION: glGetUniformi64vARB ( program location params -- void )", "EXTERN: \"C\" void glGetUniformi64vARB( int program, int location, void * params );", "	( program location params -- )" );
	swigFunction( "c-function glGetUniformui64vARB glGetUniformui64vARB u n a -- void", "FUNCTION: glGetUniformui64vARB ( program location params -- void )", "EXTERN: \"C\" void glGetUniformui64vARB( int program, int location, void * params );", "	( program location params -- )" );
	swigFunction( "c-function glGetnUniformi64vARB glGetnUniformi64vARB u n n a -- void", "FUNCTION: glGetnUniformi64vARB ( program location bufSize params -- void )", "EXTERN: \"C\" void glGetnUniformi64vARB( int program, int location, int bufSize, void * params );", "	( program location bufSize params -- )" );
	swigFunction( "c-function glGetnUniformui64vARB glGetnUniformui64vARB u n n a -- void", "FUNCTION: glGetnUniformui64vARB ( program location bufSize params -- void )", "EXTERN: \"C\" void glGetnUniformui64vARB( int program, int location, int bufSize, void * params );", "	( program location bufSize params -- )" );
	swigFunction( "c-function glProgramUniform1i64ARB glProgramUniform1i64ARB u n d -- void", "FUNCTION: glProgramUniform1i64ARB ( program location x -- void )", "EXTERN: \"C\" void glProgramUniform1i64ARB( int program, int location, long long x );", "	( program location x -- )" );
	swigFunction( "c-function glProgramUniform2i64ARB glProgramUniform2i64ARB u n d d -- void", "FUNCTION: glProgramUniform2i64ARB ( program location x y -- void )", "EXTERN: \"C\" void glProgramUniform2i64ARB( int program, int location, long long x, long long y );", "	( program location x y -- )" );
	swigFunction( "c-function glProgramUniform3i64ARB glProgramUniform3i64ARB u n d d d -- void", "FUNCTION: glProgramUniform3i64ARB ( program location x y z -- void )", "EXTERN: \"C\" void glProgramUniform3i64ARB( int program, int location, long long x, long long y, long long z );", "	( program location x y z -- )" );
	swigFunction( "c-function glProgramUniform4i64ARB glProgramUniform4i64ARB u n d d d d -- void", "FUNCTION: glProgramUniform4i64ARB ( program location x y z w -- void )", "EXTERN: \"C\" void glProgramUniform4i64ARB( int program, int location, long long x, long long y, long long z, long long w );", "	( program location x y z w -- )" );
	swigFunction( "c-function glProgramUniform1i64vARB glProgramUniform1i64vARB u n n a -- void", "FUNCTION: glProgramUniform1i64vARB ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform1i64vARB( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform2i64vARB glProgramUniform2i64vARB u n n a -- void", "FUNCTION: glProgramUniform2i64vARB ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform2i64vARB( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform3i64vARB glProgramUniform3i64vARB u n n a -- void", "FUNCTION: glProgramUniform3i64vARB ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform3i64vARB( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform4i64vARB glProgramUniform4i64vARB u n n a -- void", "FUNCTION: glProgramUniform4i64vARB ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform4i64vARB( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform1ui64ARB glProgramUniform1ui64ARB u n d -- void", "FUNCTION: glProgramUniform1ui64ARB ( program location x -- void )", "EXTERN: \"C\" void glProgramUniform1ui64ARB( int program, int location, long long x );", "	( program location x -- )" );
	swigFunction( "c-function glProgramUniform2ui64ARB glProgramUniform2ui64ARB u n d d -- void", "FUNCTION: glProgramUniform2ui64ARB ( program location x y -- void )", "EXTERN: \"C\" void glProgramUniform2ui64ARB( int program, int location, long long x, long long y );", "	( program location x y -- )" );
	swigFunction( "c-function glProgramUniform3ui64ARB glProgramUniform3ui64ARB u n d d d -- void", "FUNCTION: glProgramUniform3ui64ARB ( program location x y z -- void )", "EXTERN: \"C\" void glProgramUniform3ui64ARB( int program, int location, long long x, long long y, long long z );", "	( program location x y z -- )" );
	swigFunction( "c-function glProgramUniform4ui64ARB glProgramUniform4ui64ARB u n d d d d -- void", "FUNCTION: glProgramUniform4ui64ARB ( program location x y z w -- void )", "EXTERN: \"C\" void glProgramUniform4ui64ARB( int program, int location, long long x, long long y, long long z, long long w );", "	( program location x y z w -- )" );
	swigFunction( "c-function glProgramUniform1ui64vARB glProgramUniform1ui64vARB u n n a -- void", "FUNCTION: glProgramUniform1ui64vARB ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform1ui64vARB( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform2ui64vARB glProgramUniform2ui64vARB u n n a -- void", "FUNCTION: glProgramUniform2ui64vARB ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform2ui64vARB( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform3ui64vARB glProgramUniform3ui64vARB u n n a -- void", "FUNCTION: glProgramUniform3ui64vARB ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform3ui64vARB( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform4ui64vARB glProgramUniform4ui64vARB u n n a -- void", "FUNCTION: glProgramUniform4ui64vARB ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform4ui64vARB( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glMultiDrawArraysIndirectCountARB glMultiDrawArraysIndirectCountARB u a n n n -- void", "FUNCTION: glMultiDrawArraysIndirectCountARB ( mode indirect drawcount maxdrawcount stride -- void )", "EXTERN: \"C\" void glMultiDrawArraysIndirectCountARB( int mode, void * indirect, long drawcount, int maxdrawcount, int stride );", "	( mode indirect drawcount maxdrawcount stride -- )" );
	swigFunction( "c-function glMultiDrawElementsIndirectCountARB glMultiDrawElementsIndirectCountARB u u a n n n -- void", "FUNCTION: glMultiDrawElementsIndirectCountARB ( mode type indirect drawcount maxdrawcount stride -- void )", "EXTERN: \"C\" void glMultiDrawElementsIndirectCountARB( int mode, int type, void * indirect, long drawcount, int maxdrawcount, int stride );", "	( mode type indirect drawcount maxdrawcount stride -- )" );
	swigFunction( "c-function glVertexAttribDivisorARB glVertexAttribDivisorARB u u -- void", "FUNCTION: glVertexAttribDivisorARB ( index divisor -- void )", "EXTERN: \"C\" void glVertexAttribDivisorARB( int index, int divisor );", "	( index divisor -- )" );
	swigFunction( "c-function glCurrentPaletteMatrixARB glCurrentPaletteMatrixARB n -- void", "FUNCTION: glCurrentPaletteMatrixARB ( index -- void )", "EXTERN: \"C\" void glCurrentPaletteMatrixARB( int index );", "	( index -- )" );
	swigFunction( "c-function glMatrixIndexubvARB glMatrixIndexubvARB n a -- void", "FUNCTION: glMatrixIndexubvARB ( size indices -- void )", "EXTERN: \"C\" void glMatrixIndexubvARB( int size, void * indices );", "	( size indices -- )" );
	swigFunction( "c-function glMatrixIndexusvARB glMatrixIndexusvARB n a -- void", "FUNCTION: glMatrixIndexusvARB ( size indices -- void )", "EXTERN: \"C\" void glMatrixIndexusvARB( int size, void * indices );", "	( size indices -- )" );
	swigFunction( "c-function glMatrixIndexuivARB glMatrixIndexuivARB n a -- void", "FUNCTION: glMatrixIndexuivARB ( size indices -- void )", "EXTERN: \"C\" void glMatrixIndexuivARB( int size, void * indices );", "	( size indices -- )" );
	swigFunction( "c-function glMatrixIndexPointerARB glMatrixIndexPointerARB n u n a -- void", "FUNCTION: glMatrixIndexPointerARB ( size type stride pointer -- void )", "EXTERN: \"C\" void glMatrixIndexPointerARB( int size, int type, int stride, void * pointer );", "	( size type stride pointer -- )" );
	swigFunction( "c-function glSampleCoverageARB glSampleCoverageARB r u -- void", "FUNCTION: glSampleCoverageARB ( value invert -- void )", "EXTERN: \"C\" void glSampleCoverageARB( float value, char invert );", "	( value invert -- )" );
	swigFunction( "c-function glGenQueriesARB glGenQueriesARB n a -- void", "FUNCTION: glGenQueriesARB ( n ids -- void )", "EXTERN: \"C\" void glGenQueriesARB( int n, void * ids );", "	( n ids -- )" );
	swigFunction( "c-function glDeleteQueriesARB glDeleteQueriesARB n a -- void", "FUNCTION: glDeleteQueriesARB ( n ids -- void )", "EXTERN: \"C\" void glDeleteQueriesARB( int n, void * ids );", "	( n ids -- )" );
	swigFunction( "c-function glIsQueryARB glIsQueryARB u -- u", "FUNCTION: glIsQueryARB ( id -- u )", "EXTERN: \"C\" char glIsQueryARB( int id );", "	( id -- )" );
	swigFunction( "c-function glBeginQueryARB glBeginQueryARB u u -- void", "FUNCTION: glBeginQueryARB ( target id -- void )", "EXTERN: \"C\" void glBeginQueryARB( int target, int id );", "	( target id -- )" );
	swigFunction( "c-function glEndQueryARB glEndQueryARB u -- void", "FUNCTION: glEndQueryARB ( target -- void )", "EXTERN: \"C\" void glEndQueryARB( int target );", "	( target -- )" );
	swigFunction( "c-function glGetQueryivARB glGetQueryivARB u u a -- void", "FUNCTION: glGetQueryivARB ( target pname params -- void )", "EXTERN: \"C\" void glGetQueryivARB( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetQueryObjectivARB glGetQueryObjectivARB u u a -- void", "FUNCTION: glGetQueryObjectivARB ( id pname params -- void )", "EXTERN: \"C\" void glGetQueryObjectivARB( int id, int pname, void * params );", "	( id pname params -- )" );
	swigFunction( "c-function glGetQueryObjectuivARB glGetQueryObjectuivARB u u a -- void", "FUNCTION: glGetQueryObjectuivARB ( id pname params -- void )", "EXTERN: \"C\" void glGetQueryObjectuivARB( int id, int pname, void * params );", "	( id pname params -- )" );
	swigFunction( "c-function glMaxShaderCompilerThreadsARB glMaxShaderCompilerThreadsARB u -- void", "FUNCTION: glMaxShaderCompilerThreadsARB ( count -- void )", "EXTERN: \"C\" void glMaxShaderCompilerThreadsARB( int count );", "	( count -- )" );
	swigFunction( "c-function glPointParameterfARB glPointParameterfARB u r -- void", "FUNCTION: glPointParameterfARB ( pname param -- void )", "EXTERN: \"C\" void glPointParameterfARB( int pname, float param );", "	( pname param -- )" );
	swigFunction( "c-function glPointParameterfvARB glPointParameterfvARB u a -- void", "FUNCTION: glPointParameterfvARB ( pname params -- void )", "EXTERN: \"C\" void glPointParameterfvARB( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glGetGraphicsResetStatusARB glGetGraphicsResetStatusARB  -- u", "FUNCTION: glGetGraphicsResetStatusARB (  -- u )", "EXTERN: \"C\" int glGetGraphicsResetStatusARB(  );", "	( -- )" );
	swigFunction( "c-function glGetnTexImageARB glGetnTexImageARB u n u u n a -- void", "FUNCTION: glGetnTexImageARB ( target level format type bufSize img -- void )", "EXTERN: \"C\" void glGetnTexImageARB( int target, int level, int format, int type, int bufSize, void * img );", "	( target level format type bufSize img -- )" );
	swigFunction( "c-function glReadnPixelsARB glReadnPixelsARB n n n n u u n a -- void", "FUNCTION: glReadnPixelsARB ( x y width height format type bufSize data -- void )", "EXTERN: \"C\" void glReadnPixelsARB( int x, int y, int width, int height, int format, int type, int bufSize, void * data );", "	( x y width height format type bufSize data -- )" );
	swigFunction( "c-function glGetnCompressedTexImageARB glGetnCompressedTexImageARB u n n a -- void", "FUNCTION: glGetnCompressedTexImageARB ( target lod bufSize img -- void )", "EXTERN: \"C\" void glGetnCompressedTexImageARB( int target, int lod, int bufSize, void * img );", "	( target lod bufSize img -- )" );
	swigFunction( "c-function glGetnUniformfvARB glGetnUniformfvARB u n n a -- void", "FUNCTION: glGetnUniformfvARB ( program location bufSize params -- void )", "EXTERN: \"C\" void glGetnUniformfvARB( int program, int location, int bufSize, void * params );", "	( program location bufSize params -- )" );
	swigFunction( "c-function glGetnUniformivARB glGetnUniformivARB u n n a -- void", "FUNCTION: glGetnUniformivARB ( program location bufSize params -- void )", "EXTERN: \"C\" void glGetnUniformivARB( int program, int location, int bufSize, void * params );", "	( program location bufSize params -- )" );
	swigFunction( "c-function glGetnUniformuivARB glGetnUniformuivARB u n n a -- void", "FUNCTION: glGetnUniformuivARB ( program location bufSize params -- void )", "EXTERN: \"C\" void glGetnUniformuivARB( int program, int location, int bufSize, void * params );", "	( program location bufSize params -- )" );
	swigFunction( "c-function glGetnUniformdvARB glGetnUniformdvARB u n n a -- void", "FUNCTION: glGetnUniformdvARB ( program location bufSize params -- void )", "EXTERN: \"C\" void glGetnUniformdvARB( int program, int location, int bufSize, void * params );", "	( program location bufSize params -- )" );
	swigFunction( "c-function glGetnMapdvARB glGetnMapdvARB u u n a -- void", "FUNCTION: glGetnMapdvARB ( target query bufSize v -- void )", "EXTERN: \"C\" void glGetnMapdvARB( int target, int query, int bufSize, void * v );", "	( target query bufSize v -- )" );
	swigFunction( "c-function glGetnMapfvARB glGetnMapfvARB u u n a -- void", "FUNCTION: glGetnMapfvARB ( target query bufSize v -- void )", "EXTERN: \"C\" void glGetnMapfvARB( int target, int query, int bufSize, void * v );", "	( target query bufSize v -- )" );
	swigFunction( "c-function glGetnMapivARB glGetnMapivARB u u n a -- void", "FUNCTION: glGetnMapivARB ( target query bufSize v -- void )", "EXTERN: \"C\" void glGetnMapivARB( int target, int query, int bufSize, void * v );", "	( target query bufSize v -- )" );
	swigFunction( "c-function glGetnPixelMapfvARB glGetnPixelMapfvARB u n a -- void", "FUNCTION: glGetnPixelMapfvARB ( map bufSize values -- void )", "EXTERN: \"C\" void glGetnPixelMapfvARB( int map, int bufSize, void * values );", "	( map bufSize values -- )" );
	swigFunction( "c-function glGetnPixelMapuivARB glGetnPixelMapuivARB u n a -- void", "FUNCTION: glGetnPixelMapuivARB ( map bufSize values -- void )", "EXTERN: \"C\" void glGetnPixelMapuivARB( int map, int bufSize, void * values );", "	( map bufSize values -- )" );
	swigFunction( "c-function glGetnPixelMapusvARB glGetnPixelMapusvARB u n a -- void", "FUNCTION: glGetnPixelMapusvARB ( map bufSize values -- void )", "EXTERN: \"C\" void glGetnPixelMapusvARB( int map, int bufSize, void * values );", "	( map bufSize values -- )" );
	swigFunction( "c-function glGetnPolygonStippleARB glGetnPolygonStippleARB n a -- void", "FUNCTION: glGetnPolygonStippleARB ( bufSize pattern -- void )", "EXTERN: \"C\" void glGetnPolygonStippleARB( int bufSize, void * pattern );", "	( bufSize pattern -- )" );
	swigFunction( "c-function glGetnColorTableARB glGetnColorTableARB u u u n a -- void", "FUNCTION: glGetnColorTableARB ( target format type bufSize table -- void )", "EXTERN: \"C\" void glGetnColorTableARB( int target, int format, int type, int bufSize, void * table );", "	( target format type bufSize table -- )" );
	swigFunction( "c-function glGetnConvolutionFilterARB glGetnConvolutionFilterARB u u u n a -- void", "FUNCTION: glGetnConvolutionFilterARB ( target format type bufSize image -- void )", "EXTERN: \"C\" void glGetnConvolutionFilterARB( int target, int format, int type, int bufSize, void * image );", "	( target format type bufSize image -- )" );
	swigFunction( "c-function glGetnSeparableFilterARB glGetnSeparableFilterARB u u u n a n a a -- void", "FUNCTION: glGetnSeparableFilterARB ( target format type rowBufSize row columnBufSize column span -- void )", "EXTERN: \"C\" void glGetnSeparableFilterARB( int target, int format, int type, int rowBufSize, void * row, int columnBufSize, void * column, void * span );", "	( target format type rowBufSize row columnBufSize column span -- )" );
	swigFunction( "c-function glGetnHistogramARB glGetnHistogramARB u u u u n a -- void", "FUNCTION: glGetnHistogramARB ( target reset format type bufSize values -- void )", "EXTERN: \"C\" void glGetnHistogramARB( int target, char reset, int format, int type, int bufSize, void * values );", "	( target reset format type bufSize values -- )" );
	swigFunction( "c-function glGetnMinmaxARB glGetnMinmaxARB u u u u n a -- void", "FUNCTION: glGetnMinmaxARB ( target reset format type bufSize values -- void )", "EXTERN: \"C\" void glGetnMinmaxARB( int target, char reset, int format, int type, int bufSize, void * values );", "	( target reset format type bufSize values -- )" );
	swigFunction( "c-function glFramebufferSampleLocationsfvARB glFramebufferSampleLocationsfvARB u u n a -- void", "FUNCTION: glFramebufferSampleLocationsfvARB ( target start count v -- void )", "EXTERN: \"C\" void glFramebufferSampleLocationsfvARB( int target, int start, int count, void * v );", "	( target start count v -- )" );
	swigFunction( "c-function glNamedFramebufferSampleLocationsfvARB glNamedFramebufferSampleLocationsfvARB u u n a -- void", "FUNCTION: glNamedFramebufferSampleLocationsfvARB ( framebuffer start count v -- void )", "EXTERN: \"C\" void glNamedFramebufferSampleLocationsfvARB( int framebuffer, int start, int count, void * v );", "	( framebuffer start count v -- )" );
	swigFunction( "c-function glEvaluateDepthValuesARB glEvaluateDepthValuesARB  -- void", "FUNCTION: glEvaluateDepthValuesARB (  -- void )", "EXTERN: \"C\" void glEvaluateDepthValuesARB(  );", "	( -- )" );
	swigFunction( "c-function glMinSampleShadingARB glMinSampleShadingARB r -- void", "FUNCTION: glMinSampleShadingARB ( value -- void )", "EXTERN: \"C\" void glMinSampleShadingARB( float value );", "	( value -- )" );
	swigFunction( "c-function glDeleteObjectARB glDeleteObjectARB a -- void", "FUNCTION: glDeleteObjectARB ( obj -- void )", "EXTERN: \"C\" void glDeleteObjectARB( void * obj );", "	( obj -- )" );
	swigFunction( "c-function glGetHandleARB glGetHandleARB u -- a", "FUNCTION: glGetHandleARB ( pname -- a )", "EXTERN: \"C\" void * glGetHandleARB( int pname );", "	( pname -- )" );
	swigFunction( "c-function glDetachObjectARB glDetachObjectARB a a -- void", "FUNCTION: glDetachObjectARB ( containerObj attachedObj -- void )", "EXTERN: \"C\" void glDetachObjectARB( void * containerObj, void * attachedObj );", "	( containerObj attachedObj -- )" );
	swigFunction( "c-function glCreateShaderObjectARB glCreateShaderObjectARB u -- a", "FUNCTION: glCreateShaderObjectARB ( shaderType -- a )", "EXTERN: \"C\" void * glCreateShaderObjectARB( int shaderType );", "	( shaderType -- )" );
	swigFunction( "c-function glShaderSourceARB glShaderSourceARB a n a a -- void", "FUNCTION: glShaderSourceARB ( shaderObj count string length -- void )", "EXTERN: \"C\" void glShaderSourceARB( void * shaderObj, int count, void * string, void * length );", "	( shaderObj count string length -- )" );
	swigFunction( "c-function glCompileShaderARB glCompileShaderARB a -- void", "FUNCTION: glCompileShaderARB ( shaderObj -- void )", "EXTERN: \"C\" void glCompileShaderARB( void * shaderObj );", "	( shaderObj -- )" );
	swigFunction( "c-function glCreateProgramObjectARB glCreateProgramObjectARB  -- a", "FUNCTION: glCreateProgramObjectARB (  -- a )", "EXTERN: \"C\" void * glCreateProgramObjectARB(  );", "	( -- )" );
	swigFunction( "c-function glAttachObjectARB glAttachObjectARB a a -- void", "FUNCTION: glAttachObjectARB ( containerObj obj -- void )", "EXTERN: \"C\" void glAttachObjectARB( void * containerObj, void * obj );", "	( containerObj obj -- )" );
	swigFunction( "c-function glLinkProgramARB glLinkProgramARB a -- void", "FUNCTION: glLinkProgramARB ( programObj -- void )", "EXTERN: \"C\" void glLinkProgramARB( void * programObj );", "	( programObj -- )" );
	swigFunction( "c-function glUseProgramObjectARB glUseProgramObjectARB a -- void", "FUNCTION: glUseProgramObjectARB ( programObj -- void )", "EXTERN: \"C\" void glUseProgramObjectARB( void * programObj );", "	( programObj -- )" );
	swigFunction( "c-function glValidateProgramARB glValidateProgramARB a -- void", "FUNCTION: glValidateProgramARB ( programObj -- void )", "EXTERN: \"C\" void glValidateProgramARB( void * programObj );", "	( programObj -- )" );
	swigFunction( "c-function glUniform1fARB glUniform1fARB n r -- void", "FUNCTION: glUniform1fARB ( location v0 -- void )", "EXTERN: \"C\" void glUniform1fARB( int location, float v0 );", "	( location v0 -- )" );
	swigFunction( "c-function glUniform2fARB glUniform2fARB n r r -- void", "FUNCTION: glUniform2fARB ( location v0 v1 -- void )", "EXTERN: \"C\" void glUniform2fARB( int location, float v0, float v1 );", "	( location v0 v1 -- )" );
	swigFunction( "c-function glUniform3fARB glUniform3fARB n r r r -- void", "FUNCTION: glUniform3fARB ( location v0 v1 v2 -- void )", "EXTERN: \"C\" void glUniform3fARB( int location, float v0, float v1, float v2 );", "	( location v0 v1 v2 -- )" );
	swigFunction( "c-function glUniform4fARB glUniform4fARB n r r r r -- void", "FUNCTION: glUniform4fARB ( location v0 v1 v2 v3 -- void )", "EXTERN: \"C\" void glUniform4fARB( int location, float v0, float v1, float v2, float v3 );", "	( location v0 v1 v2 v3 -- )" );
	swigFunction( "c-function glUniform1iARB glUniform1iARB n n -- void", "FUNCTION: glUniform1iARB ( location v0 -- void )", "EXTERN: \"C\" void glUniform1iARB( int location, int v0 );", "	( location v0 -- )" );
	swigFunction( "c-function glUniform2iARB glUniform2iARB n n n -- void", "FUNCTION: glUniform2iARB ( location v0 v1 -- void )", "EXTERN: \"C\" void glUniform2iARB( int location, int v0, int v1 );", "	( location v0 v1 -- )" );
	swigFunction( "c-function glUniform3iARB glUniform3iARB n n n n -- void", "FUNCTION: glUniform3iARB ( location v0 v1 v2 -- void )", "EXTERN: \"C\" void glUniform3iARB( int location, int v0, int v1, int v2 );", "	( location v0 v1 v2 -- )" );
	swigFunction( "c-function glUniform4iARB glUniform4iARB n n n n n -- void", "FUNCTION: glUniform4iARB ( location v0 v1 v2 v3 -- void )", "EXTERN: \"C\" void glUniform4iARB( int location, int v0, int v1, int v2, int v3 );", "	( location v0 v1 v2 v3 -- )" );
	swigFunction( "c-function glUniform1fvARB glUniform1fvARB n n a -- void", "FUNCTION: glUniform1fvARB ( location count value -- void )", "EXTERN: \"C\" void glUniform1fvARB( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform2fvARB glUniform2fvARB n n a -- void", "FUNCTION: glUniform2fvARB ( location count value -- void )", "EXTERN: \"C\" void glUniform2fvARB( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform3fvARB glUniform3fvARB n n a -- void", "FUNCTION: glUniform3fvARB ( location count value -- void )", "EXTERN: \"C\" void glUniform3fvARB( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform4fvARB glUniform4fvARB n n a -- void", "FUNCTION: glUniform4fvARB ( location count value -- void )", "EXTERN: \"C\" void glUniform4fvARB( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform1ivARB glUniform1ivARB n n a -- void", "FUNCTION: glUniform1ivARB ( location count value -- void )", "EXTERN: \"C\" void glUniform1ivARB( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform2ivARB glUniform2ivARB n n a -- void", "FUNCTION: glUniform2ivARB ( location count value -- void )", "EXTERN: \"C\" void glUniform2ivARB( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform3ivARB glUniform3ivARB n n a -- void", "FUNCTION: glUniform3ivARB ( location count value -- void )", "EXTERN: \"C\" void glUniform3ivARB( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform4ivARB glUniform4ivARB n n a -- void", "FUNCTION: glUniform4ivARB ( location count value -- void )", "EXTERN: \"C\" void glUniform4ivARB( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniformMatrix2fvARB glUniformMatrix2fvARB n n u a -- void", "FUNCTION: glUniformMatrix2fvARB ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix2fvARB( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glUniformMatrix3fvARB glUniformMatrix3fvARB n n u a -- void", "FUNCTION: glUniformMatrix3fvARB ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix3fvARB( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glUniformMatrix4fvARB glUniformMatrix4fvARB n n u a -- void", "FUNCTION: glUniformMatrix4fvARB ( location count transpose value -- void )", "EXTERN: \"C\" void glUniformMatrix4fvARB( int location, int count, char transpose, void * value );", "	( location count transpose value -- )" );
	swigFunction( "c-function glGetObjectParameterfvARB glGetObjectParameterfvARB a u a -- void", "FUNCTION: glGetObjectParameterfvARB ( obj pname params -- void )", "EXTERN: \"C\" void glGetObjectParameterfvARB( void * obj, int pname, void * params );", "	( obj pname params -- )" );
	swigFunction( "c-function glGetObjectParameterivARB glGetObjectParameterivARB a u a -- void", "FUNCTION: glGetObjectParameterivARB ( obj pname params -- void )", "EXTERN: \"C\" void glGetObjectParameterivARB( void * obj, int pname, void * params );", "	( obj pname params -- )" );
	swigFunction( "c-function glGetInfoLogARB glGetInfoLogARB a n a a -- void", "FUNCTION: glGetInfoLogARB ( obj maxLength length infoLog -- void )", "EXTERN: \"C\" void glGetInfoLogARB( void * obj, int maxLength, void * length, void * infoLog );", "	( obj maxLength length infoLog -- )" );
	swigFunction( "c-function glGetAttachedObjectsARB glGetAttachedObjectsARB a n a a -- void", "FUNCTION: glGetAttachedObjectsARB ( containerObj maxCount count obj -- void )", "EXTERN: \"C\" void glGetAttachedObjectsARB( void * containerObj, int maxCount, void * count, void * obj );", "	( containerObj maxCount count obj -- )" );
	swigFunction( "c-function glGetUniformLocationARB glGetUniformLocationARB a s -- n", "FUNCTION: glGetUniformLocationARB ( programObj name -- n )", "EXTERN: \"C\" int glGetUniformLocationARB( void * programObj, char * name );", "	( programObj name -- )" );
	swigFunction( "c-function glGetActiveUniformARB glGetActiveUniformARB a u n a a a a -- void", "FUNCTION: glGetActiveUniformARB ( programObj index maxLength length size type name -- void )", "EXTERN: \"C\" void glGetActiveUniformARB( void * programObj, int index, int maxLength, void * length, void * size, void * type, void * name );", "	( programObj index maxLength length size type name -- )" );
	swigFunction( "c-function glGetUniformfvARB glGetUniformfvARB a n a -- void", "FUNCTION: glGetUniformfvARB ( programObj location params -- void )", "EXTERN: \"C\" void glGetUniformfvARB( void * programObj, int location, void * params );", "	( programObj location params -- )" );
	swigFunction( "c-function glGetUniformivARB glGetUniformivARB a n a -- void", "FUNCTION: glGetUniformivARB ( programObj location params -- void )", "EXTERN: \"C\" void glGetUniformivARB( void * programObj, int location, void * params );", "	( programObj location params -- )" );
	swigFunction( "c-function glGetShaderSourceARB glGetShaderSourceARB a n a a -- void", "FUNCTION: glGetShaderSourceARB ( obj maxLength length source -- void )", "EXTERN: \"C\" void glGetShaderSourceARB( void * obj, int maxLength, void * length, void * source );", "	( obj maxLength length source -- )" );
	swigFunction( "c-function glNamedStringARB glNamedStringARB u n s n s -- void", "FUNCTION: glNamedStringARB ( type namelen name stringlen string -- void )", "EXTERN: \"C\" void glNamedStringARB( int type, int namelen, char * name, int stringlen, char * string );", "	( type namelen name stringlen string -- )" );
	swigFunction( "c-function glDeleteNamedStringARB glDeleteNamedStringARB n s -- void", "FUNCTION: glDeleteNamedStringARB ( namelen name -- void )", "EXTERN: \"C\" void glDeleteNamedStringARB( int namelen, char * name );", "	( namelen name -- )" );
	swigFunction( "c-function glCompileShaderIncludeARB glCompileShaderIncludeARB u n a a -- void", "FUNCTION: glCompileShaderIncludeARB ( shader count path length -- void )", "EXTERN: \"C\" void glCompileShaderIncludeARB( int shader, int count, void * path, void * length );", "	( shader count path length -- )" );
	swigFunction( "c-function glIsNamedStringARB glIsNamedStringARB n s -- u", "FUNCTION: glIsNamedStringARB ( namelen name -- u )", "EXTERN: \"C\" char glIsNamedStringARB( int namelen, char * name );", "	( namelen name -- )" );
	swigFunction( "c-function glGetNamedStringARB glGetNamedStringARB n s n a a -- void", "FUNCTION: glGetNamedStringARB ( namelen name bufSize stringlen string -- void )", "EXTERN: \"C\" void glGetNamedStringARB( int namelen, char * name, int bufSize, void * stringlen, void * string );", "	( namelen name bufSize stringlen string -- )" );
	swigFunction( "c-function glGetNamedStringivARB glGetNamedStringivARB n s u a -- void", "FUNCTION: glGetNamedStringivARB ( namelen name pname params -- void )", "EXTERN: \"C\" void glGetNamedStringivARB( int namelen, char * name, int pname, void * params );", "	( namelen name pname params -- )" );
	swigFunction( "c-function glBufferPageCommitmentARB glBufferPageCommitmentARB u n n u -- void", "FUNCTION: glBufferPageCommitmentARB ( target offset size commit -- void )", "EXTERN: \"C\" void glBufferPageCommitmentARB( int target, long offset, long size, char commit );", "	( target offset size commit -- )" );
	swigFunction( "c-function glNamedBufferPageCommitmentEXT glNamedBufferPageCommitmentEXT u n n u -- void", "FUNCTION: glNamedBufferPageCommitmentEXT ( buffer offset size commit -- void )", "EXTERN: \"C\" void glNamedBufferPageCommitmentEXT( int buffer, long offset, long size, char commit );", "	( buffer offset size commit -- )" );
	swigFunction( "c-function glNamedBufferPageCommitmentARB glNamedBufferPageCommitmentARB u n n u -- void", "FUNCTION: glNamedBufferPageCommitmentARB ( buffer offset size commit -- void )", "EXTERN: \"C\" void glNamedBufferPageCommitmentARB( int buffer, long offset, long size, char commit );", "	( buffer offset size commit -- )" );
	swigFunction( "c-function glTexPageCommitmentARB glTexPageCommitmentARB u n n n n n n n u -- void", "FUNCTION: glTexPageCommitmentARB ( target level xoffset yoffset zoffset width height depth commit -- void )", "EXTERN: \"C\" void glTexPageCommitmentARB( int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, char commit );", "	( target level xoffset yoffset zoffset width height depth commit -- )" );
	swigFunction( "c-function glTexBufferARB glTexBufferARB u u u -- void", "FUNCTION: glTexBufferARB ( target internalformat buffer -- void )", "EXTERN: \"C\" void glTexBufferARB( int target, int internalformat, int buffer );", "	( target internalformat buffer -- )" );
	swigFunction( "c-function glCompressedTexImage3DARB glCompressedTexImage3DARB u n u n n n n n a -- void", "FUNCTION: glCompressedTexImage3DARB ( target level internalformat width height depth border imageSize data -- void )", "EXTERN: \"C\" void glCompressedTexImage3DARB( int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, void * data );", "	( target level internalformat width height depth border imageSize data -- )" );
	swigFunction( "c-function glCompressedTexImage2DARB glCompressedTexImage2DARB u n u n n n n a -- void", "FUNCTION: glCompressedTexImage2DARB ( target level internalformat width height border imageSize data -- void )", "EXTERN: \"C\" void glCompressedTexImage2DARB( int target, int level, int internalformat, int width, int height, int border, int imageSize, void * data );", "	( target level internalformat width height border imageSize data -- )" );
	swigFunction( "c-function glCompressedTexImage1DARB glCompressedTexImage1DARB u n u n n n a -- void", "FUNCTION: glCompressedTexImage1DARB ( target level internalformat width border imageSize data -- void )", "EXTERN: \"C\" void glCompressedTexImage1DARB( int target, int level, int internalformat, int width, int border, int imageSize, void * data );", "	( target level internalformat width border imageSize data -- )" );
	swigFunction( "c-function glCompressedTexSubImage3DARB glCompressedTexSubImage3DARB u n n n n n n n u n a -- void", "FUNCTION: glCompressedTexSubImage3DARB ( target level xoffset yoffset zoffset width height depth format imageSize data -- void )", "EXTERN: \"C\" void glCompressedTexSubImage3DARB( int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, void * data );", "	( target level xoffset yoffset zoffset width height depth format imageSize data -- )" );
	swigFunction( "c-function glCompressedTexSubImage2DARB glCompressedTexSubImage2DARB u n n n n n u n a -- void", "FUNCTION: glCompressedTexSubImage2DARB ( target level xoffset yoffset width height format imageSize data -- void )", "EXTERN: \"C\" void glCompressedTexSubImage2DARB( int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, void * data );", "	( target level xoffset yoffset width height format imageSize data -- )" );
	swigFunction( "c-function glCompressedTexSubImage1DARB glCompressedTexSubImage1DARB u n n n u n a -- void", "FUNCTION: glCompressedTexSubImage1DARB ( target level xoffset width format imageSize data -- void )", "EXTERN: \"C\" void glCompressedTexSubImage1DARB( int target, int level, int xoffset, int width, int format, int imageSize, void * data );", "	( target level xoffset width format imageSize data -- )" );
	swigFunction( "c-function glGetCompressedTexImageARB glGetCompressedTexImageARB u n a -- void", "FUNCTION: glGetCompressedTexImageARB ( target level img -- void )", "EXTERN: \"C\" void glGetCompressedTexImageARB( int target, int level, void * img );", "	( target level img -- )" );
	swigFunction( "c-function glLoadTransposeMatrixfARB glLoadTransposeMatrixfARB a -- void", "FUNCTION: glLoadTransposeMatrixfARB ( m -- void )", "EXTERN: \"C\" void glLoadTransposeMatrixfARB( void * m );", "	( m -- )" );
	swigFunction( "c-function glLoadTransposeMatrixdARB glLoadTransposeMatrixdARB a -- void", "FUNCTION: glLoadTransposeMatrixdARB ( m -- void )", "EXTERN: \"C\" void glLoadTransposeMatrixdARB( void * m );", "	( m -- )" );
	swigFunction( "c-function glMultTransposeMatrixfARB glMultTransposeMatrixfARB a -- void", "FUNCTION: glMultTransposeMatrixfARB ( m -- void )", "EXTERN: \"C\" void glMultTransposeMatrixfARB( void * m );", "	( m -- )" );
	swigFunction( "c-function glMultTransposeMatrixdARB glMultTransposeMatrixdARB a -- void", "FUNCTION: glMultTransposeMatrixdARB ( m -- void )", "EXTERN: \"C\" void glMultTransposeMatrixdARB( void * m );", "	( m -- )" );
	swigFunction( "c-function glWeightbvARB glWeightbvARB n a -- void", "FUNCTION: glWeightbvARB ( size weights -- void )", "EXTERN: \"C\" void glWeightbvARB( int size, void * weights );", "	( size weights -- )" );
	swigFunction( "c-function glWeightsvARB glWeightsvARB n a -- void", "FUNCTION: glWeightsvARB ( size weights -- void )", "EXTERN: \"C\" void glWeightsvARB( int size, void * weights );", "	( size weights -- )" );
	swigFunction( "c-function glWeightivARB glWeightivARB n a -- void", "FUNCTION: glWeightivARB ( size weights -- void )", "EXTERN: \"C\" void glWeightivARB( int size, void * weights );", "	( size weights -- )" );
	swigFunction( "c-function glWeightfvARB glWeightfvARB n a -- void", "FUNCTION: glWeightfvARB ( size weights -- void )", "EXTERN: \"C\" void glWeightfvARB( int size, void * weights );", "	( size weights -- )" );
	swigFunction( "c-function glWeightdvARB glWeightdvARB n a -- void", "FUNCTION: glWeightdvARB ( size weights -- void )", "EXTERN: \"C\" void glWeightdvARB( int size, void * weights );", "	( size weights -- )" );
	swigFunction( "c-function glWeightubvARB glWeightubvARB n a -- void", "FUNCTION: glWeightubvARB ( size weights -- void )", "EXTERN: \"C\" void glWeightubvARB( int size, void * weights );", "	( size weights -- )" );
	swigFunction( "c-function glWeightusvARB glWeightusvARB n a -- void", "FUNCTION: glWeightusvARB ( size weights -- void )", "EXTERN: \"C\" void glWeightusvARB( int size, void * weights );", "	( size weights -- )" );
	swigFunction( "c-function glWeightuivARB glWeightuivARB n a -- void", "FUNCTION: glWeightuivARB ( size weights -- void )", "EXTERN: \"C\" void glWeightuivARB( int size, void * weights );", "	( size weights -- )" );
	swigFunction( "c-function glWeightPointerARB glWeightPointerARB n u n a -- void", "FUNCTION: glWeightPointerARB ( size type stride pointer -- void )", "EXTERN: \"C\" void glWeightPointerARB( int size, int type, int stride, void * pointer );", "	( size type stride pointer -- )" );
	swigFunction( "c-function glVertexBlendARB glVertexBlendARB n -- void", "FUNCTION: glVertexBlendARB ( count -- void )", "EXTERN: \"C\" void glVertexBlendARB( int count );", "	( count -- )" );
	swigFunction( "c-function glBindBufferARB glBindBufferARB u u -- void", "FUNCTION: glBindBufferARB ( target buffer -- void )", "EXTERN: \"C\" void glBindBufferARB( int target, int buffer );", "	( target buffer -- )" );
	swigFunction( "c-function glDeleteBuffersARB glDeleteBuffersARB n a -- void", "FUNCTION: glDeleteBuffersARB ( n buffers -- void )", "EXTERN: \"C\" void glDeleteBuffersARB( int n, void * buffers );", "	( n buffers -- )" );
	swigFunction( "c-function glGenBuffersARB glGenBuffersARB n a -- void", "FUNCTION: glGenBuffersARB ( n buffers -- void )", "EXTERN: \"C\" void glGenBuffersARB( int n, void * buffers );", "	( n buffers -- )" );
	swigFunction( "c-function glIsBufferARB glIsBufferARB u -- u", "FUNCTION: glIsBufferARB ( buffer -- u )", "EXTERN: \"C\" char glIsBufferARB( int buffer );", "	( buffer -- )" );
	swigFunction( "c-function glBufferDataARB glBufferDataARB u n a u -- void", "FUNCTION: glBufferDataARB ( target size data usage -- void )", "EXTERN: \"C\" void glBufferDataARB( int target, long size, void * data, int usage );", "	( target size data usage -- )" );
	swigFunction( "c-function glBufferSubDataARB glBufferSubDataARB u n n a -- void", "FUNCTION: glBufferSubDataARB ( target offset size data -- void )", "EXTERN: \"C\" void glBufferSubDataARB( int target, long offset, long size, void * data );", "	( target offset size data -- )" );
	swigFunction( "c-function glGetBufferSubDataARB glGetBufferSubDataARB u n n a -- void", "FUNCTION: glGetBufferSubDataARB ( target offset size data -- void )", "EXTERN: \"C\" void glGetBufferSubDataARB( int target, long offset, long size, void * data );", "	( target offset size data -- )" );
	swigFunction( "c-function glMapBufferARB glMapBufferARB u u -- a", "FUNCTION: glMapBufferARB ( target access -- a )", "EXTERN: \"C\" void * glMapBufferARB( int target, int access );", "	( target access -- )" );
	swigFunction( "c-function glUnmapBufferARB glUnmapBufferARB u -- u", "FUNCTION: glUnmapBufferARB ( target -- u )", "EXTERN: \"C\" char glUnmapBufferARB( int target );", "	( target -- )" );
	swigFunction( "c-function glGetBufferParameterivARB glGetBufferParameterivARB u u a -- void", "FUNCTION: glGetBufferParameterivARB ( target pname params -- void )", "EXTERN: \"C\" void glGetBufferParameterivARB( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetBufferPointervARB glGetBufferPointervARB u u a -- void", "FUNCTION: glGetBufferPointervARB ( target pname params -- void )", "EXTERN: \"C\" void glGetBufferPointervARB( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glVertexAttrib1dARB glVertexAttrib1dARB u r -- void", "FUNCTION: glVertexAttrib1dARB ( index x -- void )", "EXTERN: \"C\" void glVertexAttrib1dARB( int index, double x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttrib1dvARB glVertexAttrib1dvARB u a -- void", "FUNCTION: glVertexAttrib1dvARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib1dvARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib1fARB glVertexAttrib1fARB u r -- void", "FUNCTION: glVertexAttrib1fARB ( index x -- void )", "EXTERN: \"C\" void glVertexAttrib1fARB( int index, float x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttrib1fvARB glVertexAttrib1fvARB u a -- void", "FUNCTION: glVertexAttrib1fvARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib1fvARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib1sARB glVertexAttrib1sARB u n -- void", "FUNCTION: glVertexAttrib1sARB ( index x -- void )", "EXTERN: \"C\" void glVertexAttrib1sARB( int index, short x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttrib1svARB glVertexAttrib1svARB u a -- void", "FUNCTION: glVertexAttrib1svARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib1svARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib2dARB glVertexAttrib2dARB u r r -- void", "FUNCTION: glVertexAttrib2dARB ( index x y -- void )", "EXTERN: \"C\" void glVertexAttrib2dARB( int index, double x, double y );", "	( index x y -- )" );
	swigFunction( "c-function glVertexAttrib2dvARB glVertexAttrib2dvARB u a -- void", "FUNCTION: glVertexAttrib2dvARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib2dvARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib2fARB glVertexAttrib2fARB u r r -- void", "FUNCTION: glVertexAttrib2fARB ( index x y -- void )", "EXTERN: \"C\" void glVertexAttrib2fARB( int index, float x, float y );", "	( index x y -- )" );
	swigFunction( "c-function glVertexAttrib2fvARB glVertexAttrib2fvARB u a -- void", "FUNCTION: glVertexAttrib2fvARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib2fvARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib2sARB glVertexAttrib2sARB u n n -- void", "FUNCTION: glVertexAttrib2sARB ( index x y -- void )", "EXTERN: \"C\" void glVertexAttrib2sARB( int index, short x, short y );", "	( index x y -- )" );
	swigFunction( "c-function glVertexAttrib2svARB glVertexAttrib2svARB u a -- void", "FUNCTION: glVertexAttrib2svARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib2svARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib3dARB glVertexAttrib3dARB u r r r -- void", "FUNCTION: glVertexAttrib3dARB ( index x y z -- void )", "EXTERN: \"C\" void glVertexAttrib3dARB( int index, double x, double y, double z );", "	( index x y z -- )" );
	swigFunction( "c-function glVertexAttrib3dvARB glVertexAttrib3dvARB u a -- void", "FUNCTION: glVertexAttrib3dvARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib3dvARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib3fARB glVertexAttrib3fARB u r r r -- void", "FUNCTION: glVertexAttrib3fARB ( index x y z -- void )", "EXTERN: \"C\" void glVertexAttrib3fARB( int index, float x, float y, float z );", "	( index x y z -- )" );
	swigFunction( "c-function glVertexAttrib3fvARB glVertexAttrib3fvARB u a -- void", "FUNCTION: glVertexAttrib3fvARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib3fvARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib3sARB glVertexAttrib3sARB u n n n -- void", "FUNCTION: glVertexAttrib3sARB ( index x y z -- void )", "EXTERN: \"C\" void glVertexAttrib3sARB( int index, short x, short y, short z );", "	( index x y z -- )" );
	swigFunction( "c-function glVertexAttrib3svARB glVertexAttrib3svARB u a -- void", "FUNCTION: glVertexAttrib3svARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib3svARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4NbvARB glVertexAttrib4NbvARB u a -- void", "FUNCTION: glVertexAttrib4NbvARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4NbvARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4NivARB glVertexAttrib4NivARB u a -- void", "FUNCTION: glVertexAttrib4NivARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4NivARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4NsvARB glVertexAttrib4NsvARB u a -- void", "FUNCTION: glVertexAttrib4NsvARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4NsvARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4NubARB glVertexAttrib4NubARB u u u u u -- void", "FUNCTION: glVertexAttrib4NubARB ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttrib4NubARB( int index, char x, char y, char z, char w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttrib4NubvARB glVertexAttrib4NubvARB u a -- void", "FUNCTION: glVertexAttrib4NubvARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4NubvARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4NuivARB glVertexAttrib4NuivARB u a -- void", "FUNCTION: glVertexAttrib4NuivARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4NuivARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4NusvARB glVertexAttrib4NusvARB u a -- void", "FUNCTION: glVertexAttrib4NusvARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4NusvARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4bvARB glVertexAttrib4bvARB u a -- void", "FUNCTION: glVertexAttrib4bvARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4bvARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4dARB glVertexAttrib4dARB u r r r r -- void", "FUNCTION: glVertexAttrib4dARB ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttrib4dARB( int index, double x, double y, double z, double w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttrib4dvARB glVertexAttrib4dvARB u a -- void", "FUNCTION: glVertexAttrib4dvARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4dvARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4fARB glVertexAttrib4fARB u r r r r -- void", "FUNCTION: glVertexAttrib4fARB ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttrib4fARB( int index, float x, float y, float z, float w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttrib4fvARB glVertexAttrib4fvARB u a -- void", "FUNCTION: glVertexAttrib4fvARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4fvARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4ivARB glVertexAttrib4ivARB u a -- void", "FUNCTION: glVertexAttrib4ivARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4ivARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4sARB glVertexAttrib4sARB u n n n n -- void", "FUNCTION: glVertexAttrib4sARB ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttrib4sARB( int index, short x, short y, short z, short w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttrib4svARB glVertexAttrib4svARB u a -- void", "FUNCTION: glVertexAttrib4svARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4svARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4ubvARB glVertexAttrib4ubvARB u a -- void", "FUNCTION: glVertexAttrib4ubvARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4ubvARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4uivARB glVertexAttrib4uivARB u a -- void", "FUNCTION: glVertexAttrib4uivARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4uivARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4usvARB glVertexAttrib4usvARB u a -- void", "FUNCTION: glVertexAttrib4usvARB ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4usvARB( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribPointerARB glVertexAttribPointerARB u n u u n a -- void", "FUNCTION: glVertexAttribPointerARB ( index size type normalized stride pointer -- void )", "EXTERN: \"C\" void glVertexAttribPointerARB( int index, int size, int type, char normalized, int stride, void * pointer );", "	( index size type normalized stride pointer -- )" );
	swigFunction( "c-function glEnableVertexAttribArrayARB glEnableVertexAttribArrayARB u -- void", "FUNCTION: glEnableVertexAttribArrayARB ( index -- void )", "EXTERN: \"C\" void glEnableVertexAttribArrayARB( int index );", "	( index -- )" );
	swigFunction( "c-function glDisableVertexAttribArrayARB glDisableVertexAttribArrayARB u -- void", "FUNCTION: glDisableVertexAttribArrayARB ( index -- void )", "EXTERN: \"C\" void glDisableVertexAttribArrayARB( int index );", "	( index -- )" );
	swigFunction( "c-function glGetVertexAttribdvARB glGetVertexAttribdvARB u u a -- void", "FUNCTION: glGetVertexAttribdvARB ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribdvARB( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glGetVertexAttribfvARB glGetVertexAttribfvARB u u a -- void", "FUNCTION: glGetVertexAttribfvARB ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribfvARB( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glGetVertexAttribivARB glGetVertexAttribivARB u u a -- void", "FUNCTION: glGetVertexAttribivARB ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribivARB( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glGetVertexAttribPointervARB glGetVertexAttribPointervARB u u a -- void", "FUNCTION: glGetVertexAttribPointervARB ( index pname pointer -- void )", "EXTERN: \"C\" void glGetVertexAttribPointervARB( int index, int pname, void * pointer );", "	( index pname pointer -- )" );
	swigFunction( "c-function glBindAttribLocationARB glBindAttribLocationARB a u s -- void", "FUNCTION: glBindAttribLocationARB ( programObj index name -- void )", "EXTERN: \"C\" void glBindAttribLocationARB( void * programObj, int index, char * name );", "	( programObj index name -- )" );
	swigFunction( "c-function glGetActiveAttribARB glGetActiveAttribARB a u n a a a a -- void", "FUNCTION: glGetActiveAttribARB ( programObj index maxLength length size type name -- void )", "EXTERN: \"C\" void glGetActiveAttribARB( void * programObj, int index, int maxLength, void * length, void * size, void * type, void * name );", "	( programObj index maxLength length size type name -- )" );
	swigFunction( "c-function glGetAttribLocationARB glGetAttribLocationARB a s -- n", "FUNCTION: glGetAttribLocationARB ( programObj name -- n )", "EXTERN: \"C\" int glGetAttribLocationARB( void * programObj, char * name );", "	( programObj name -- )" );
	swigFunction( "c-function glDepthRangeArraydvNV glDepthRangeArraydvNV u n a -- void", "FUNCTION: glDepthRangeArraydvNV ( first count v -- void )", "EXTERN: \"C\" void glDepthRangeArraydvNV( int first, int count, void * v );", "	( first count v -- )" );
	swigFunction( "c-function glDepthRangeIndexeddNV glDepthRangeIndexeddNV u r r -- void", "FUNCTION: glDepthRangeIndexeddNV ( index n f -- void )", "EXTERN: \"C\" void glDepthRangeIndexeddNV( int index, double n, double f );", "	( index n f -- )" );
	swigFunction( "c-function glWindowPos2dARB glWindowPos2dARB r r -- void", "FUNCTION: glWindowPos2dARB ( x y -- void )", "EXTERN: \"C\" void glWindowPos2dARB( double x, double y );", "	( x y -- )" );
	swigFunction( "c-function glWindowPos2dvARB glWindowPos2dvARB a -- void", "FUNCTION: glWindowPos2dvARB ( v -- void )", "EXTERN: \"C\" void glWindowPos2dvARB( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos2fARB glWindowPos2fARB r r -- void", "FUNCTION: glWindowPos2fARB ( x y -- void )", "EXTERN: \"C\" void glWindowPos2fARB( float x, float y );", "	( x y -- )" );
	swigFunction( "c-function glWindowPos2fvARB glWindowPos2fvARB a -- void", "FUNCTION: glWindowPos2fvARB ( v -- void )", "EXTERN: \"C\" void glWindowPos2fvARB( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos2iARB glWindowPos2iARB n n -- void", "FUNCTION: glWindowPos2iARB ( x y -- void )", "EXTERN: \"C\" void glWindowPos2iARB( int x, int y );", "	( x y -- )" );
	swigFunction( "c-function glWindowPos2ivARB glWindowPos2ivARB a -- void", "FUNCTION: glWindowPos2ivARB ( v -- void )", "EXTERN: \"C\" void glWindowPos2ivARB( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos2sARB glWindowPos2sARB n n -- void", "FUNCTION: glWindowPos2sARB ( x y -- void )", "EXTERN: \"C\" void glWindowPos2sARB( short x, short y );", "	( x y -- )" );
	swigFunction( "c-function glWindowPos2svARB glWindowPos2svARB a -- void", "FUNCTION: glWindowPos2svARB ( v -- void )", "EXTERN: \"C\" void glWindowPos2svARB( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos3dARB glWindowPos3dARB r r r -- void", "FUNCTION: glWindowPos3dARB ( x y z -- void )", "EXTERN: \"C\" void glWindowPos3dARB( double x, double y, double z );", "	( x y z -- )" );
	swigFunction( "c-function glWindowPos3dvARB glWindowPos3dvARB a -- void", "FUNCTION: glWindowPos3dvARB ( v -- void )", "EXTERN: \"C\" void glWindowPos3dvARB( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos3fARB glWindowPos3fARB r r r -- void", "FUNCTION: glWindowPos3fARB ( x y z -- void )", "EXTERN: \"C\" void glWindowPos3fARB( float x, float y, float z );", "	( x y z -- )" );
	swigFunction( "c-function glWindowPos3fvARB glWindowPos3fvARB a -- void", "FUNCTION: glWindowPos3fvARB ( v -- void )", "EXTERN: \"C\" void glWindowPos3fvARB( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos3iARB glWindowPos3iARB n n n -- void", "FUNCTION: glWindowPos3iARB ( x y z -- void )", "EXTERN: \"C\" void glWindowPos3iARB( int x, int y, int z );", "	( x y z -- )" );
	swigFunction( "c-function glWindowPos3ivARB glWindowPos3ivARB a -- void", "FUNCTION: glWindowPos3ivARB ( v -- void )", "EXTERN: \"C\" void glWindowPos3ivARB( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos3sARB glWindowPos3sARB n n n -- void", "FUNCTION: glWindowPos3sARB ( x y z -- void )", "EXTERN: \"C\" void glWindowPos3sARB( short x, short y, short z );", "	( x y z -- )" );
	swigFunction( "c-function glWindowPos3svARB glWindowPos3svARB a -- void", "FUNCTION: glWindowPos3svARB ( v -- void )", "EXTERN: \"C\" void glWindowPos3svARB( void * v );", "	( v -- )" );
	swigFunction( "c-function glBlendBarrierKHR glBlendBarrierKHR  -- void", "FUNCTION: glBlendBarrierKHR (  -- void )", "EXTERN: \"C\" void glBlendBarrierKHR(  );", "	( -- )" );
	swigFunction( "c-function glMaxShaderCompilerThreadsKHR glMaxShaderCompilerThreadsKHR u -- void", "FUNCTION: glMaxShaderCompilerThreadsKHR ( count -- void )", "EXTERN: \"C\" void glMaxShaderCompilerThreadsKHR( int count );", "	( count -- )" );
	swigFunction( "c-function glMultiTexCoord1bOES glMultiTexCoord1bOES u n -- void", "FUNCTION: glMultiTexCoord1bOES ( texture s -- void )", "EXTERN: \"C\" void glMultiTexCoord1bOES( int texture, char s );", "	( texture s -- )" );
	swigFunction( "c-function glMultiTexCoord1bvOES glMultiTexCoord1bvOES u a -- void", "FUNCTION: glMultiTexCoord1bvOES ( texture coords -- void )", "EXTERN: \"C\" void glMultiTexCoord1bvOES( int texture, void * coords );", "	( texture coords -- )" );
	swigFunction( "c-function glMultiTexCoord2bOES glMultiTexCoord2bOES u n n -- void", "FUNCTION: glMultiTexCoord2bOES ( texture s t -- void )", "EXTERN: \"C\" void glMultiTexCoord2bOES( int texture, char s, char t );", "	( texture s t -- )" );
	swigFunction( "c-function glMultiTexCoord2bvOES glMultiTexCoord2bvOES u a -- void", "FUNCTION: glMultiTexCoord2bvOES ( texture coords -- void )", "EXTERN: \"C\" void glMultiTexCoord2bvOES( int texture, void * coords );", "	( texture coords -- )" );
	swigFunction( "c-function glMultiTexCoord3bOES glMultiTexCoord3bOES u n n n -- void", "FUNCTION: glMultiTexCoord3bOES ( texture s t r -- void )", "EXTERN: \"C\" void glMultiTexCoord3bOES( int texture, char s, char t, char r );", "	( texture s t r -- )" );
	swigFunction( "c-function glMultiTexCoord3bvOES glMultiTexCoord3bvOES u a -- void", "FUNCTION: glMultiTexCoord3bvOES ( texture coords -- void )", "EXTERN: \"C\" void glMultiTexCoord3bvOES( int texture, void * coords );", "	( texture coords -- )" );
	swigFunction( "c-function glMultiTexCoord4bOES glMultiTexCoord4bOES u n n n n -- void", "FUNCTION: glMultiTexCoord4bOES ( texture s t r q -- void )", "EXTERN: \"C\" void glMultiTexCoord4bOES( int texture, char s, char t, char r, char q );", "	( texture s t r q -- )" );
	swigFunction( "c-function glMultiTexCoord4bvOES glMultiTexCoord4bvOES u a -- void", "FUNCTION: glMultiTexCoord4bvOES ( texture coords -- void )", "EXTERN: \"C\" void glMultiTexCoord4bvOES( int texture, void * coords );", "	( texture coords -- )" );
	swigFunction( "c-function glTexCoord1bOES glTexCoord1bOES n -- void", "FUNCTION: glTexCoord1bOES ( s -- void )", "EXTERN: \"C\" void glTexCoord1bOES( char s );", "	( s -- )" );
	swigFunction( "c-function glTexCoord1bvOES glTexCoord1bvOES a -- void", "FUNCTION: glTexCoord1bvOES ( coords -- void )", "EXTERN: \"C\" void glTexCoord1bvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glTexCoord2bOES glTexCoord2bOES n n -- void", "FUNCTION: glTexCoord2bOES ( s t -- void )", "EXTERN: \"C\" void glTexCoord2bOES( char s, char t );", "	( s t -- )" );
	swigFunction( "c-function glTexCoord2bvOES glTexCoord2bvOES a -- void", "FUNCTION: glTexCoord2bvOES ( coords -- void )", "EXTERN: \"C\" void glTexCoord2bvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glTexCoord3bOES glTexCoord3bOES n n n -- void", "FUNCTION: glTexCoord3bOES ( s t r -- void )", "EXTERN: \"C\" void glTexCoord3bOES( char s, char t, char r );", "	( s t r -- )" );
	swigFunction( "c-function glTexCoord3bvOES glTexCoord3bvOES a -- void", "FUNCTION: glTexCoord3bvOES ( coords -- void )", "EXTERN: \"C\" void glTexCoord3bvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glTexCoord4bOES glTexCoord4bOES n n n n -- void", "FUNCTION: glTexCoord4bOES ( s t r q -- void )", "EXTERN: \"C\" void glTexCoord4bOES( char s, char t, char r, char q );", "	( s t r q -- )" );
	swigFunction( "c-function glTexCoord4bvOES glTexCoord4bvOES a -- void", "FUNCTION: glTexCoord4bvOES ( coords -- void )", "EXTERN: \"C\" void glTexCoord4bvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glVertex2bOES glVertex2bOES n n -- void", "FUNCTION: glVertex2bOES ( x y -- void )", "EXTERN: \"C\" void glVertex2bOES( char x, char y );", "	( x y -- )" );
	swigFunction( "c-function glVertex2bvOES glVertex2bvOES a -- void", "FUNCTION: glVertex2bvOES ( coords -- void )", "EXTERN: \"C\" void glVertex2bvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glVertex3bOES glVertex3bOES n n n -- void", "FUNCTION: glVertex3bOES ( x y z -- void )", "EXTERN: \"C\" void glVertex3bOES( char x, char y, char z );", "	( x y z -- )" );
	swigFunction( "c-function glVertex3bvOES glVertex3bvOES a -- void", "FUNCTION: glVertex3bvOES ( coords -- void )", "EXTERN: \"C\" void glVertex3bvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glVertex4bOES glVertex4bOES n n n n -- void", "FUNCTION: glVertex4bOES ( x y z w -- void )", "EXTERN: \"C\" void glVertex4bOES( char x, char y, char z, char w );", "	( x y z w -- )" );
	swigFunction( "c-function glVertex4bvOES glVertex4bvOES a -- void", "FUNCTION: glVertex4bvOES ( coords -- void )", "EXTERN: \"C\" void glVertex4bvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glAlphaFuncxOES glAlphaFuncxOES u n -- void", "FUNCTION: glAlphaFuncxOES ( func ref -- void )", "EXTERN: \"C\" void glAlphaFuncxOES( int func, int ref );", "	( func ref -- )" );
	swigFunction( "c-function glClearColorxOES glClearColorxOES n n n n -- void", "FUNCTION: glClearColorxOES ( red green blue alpha -- void )", "EXTERN: \"C\" void glClearColorxOES( int red, int green, int blue, int alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glClearDepthxOES glClearDepthxOES n -- void", "FUNCTION: glClearDepthxOES ( depth -- void )", "EXTERN: \"C\" void glClearDepthxOES( int depth );", "	( depth -- )" );
	swigFunction( "c-function glClipPlanexOES glClipPlanexOES u a -- void", "FUNCTION: glClipPlanexOES ( plane equation -- void )", "EXTERN: \"C\" void glClipPlanexOES( int plane, void * equation );", "	( plane equation -- )" );
	swigFunction( "c-function glColor4xOES glColor4xOES n n n n -- void", "FUNCTION: glColor4xOES ( red green blue alpha -- void )", "EXTERN: \"C\" void glColor4xOES( int red, int green, int blue, int alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glDepthRangexOES glDepthRangexOES n n -- void", "FUNCTION: glDepthRangexOES ( n f -- void )", "EXTERN: \"C\" void glDepthRangexOES( int n, int f );", "	( n f -- )" );
	swigFunction( "c-function glFogxOES glFogxOES u n -- void", "FUNCTION: glFogxOES ( pname param -- void )", "EXTERN: \"C\" void glFogxOES( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glFogxvOES glFogxvOES u a -- void", "FUNCTION: glFogxvOES ( pname param -- void )", "EXTERN: \"C\" void glFogxvOES( int pname, void * param );", "	( pname param -- )" );
	swigFunction( "c-function glFrustumxOES glFrustumxOES n n n n n n -- void", "FUNCTION: glFrustumxOES ( l r b t n f -- void )", "EXTERN: \"C\" void glFrustumxOES( int l, int r, int b, int t, int n, int f );", "	( l r b t n f -- )" );
	swigFunction( "c-function glGetClipPlanexOES glGetClipPlanexOES u a -- void", "FUNCTION: glGetClipPlanexOES ( plane equation -- void )", "EXTERN: \"C\" void glGetClipPlanexOES( int plane, void * equation );", "	( plane equation -- )" );
	swigFunction( "c-function glGetFixedvOES glGetFixedvOES u a -- void", "FUNCTION: glGetFixedvOES ( pname params -- void )", "EXTERN: \"C\" void glGetFixedvOES( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glGetTexEnvxvOES glGetTexEnvxvOES u u a -- void", "FUNCTION: glGetTexEnvxvOES ( target pname params -- void )", "EXTERN: \"C\" void glGetTexEnvxvOES( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetTexParameterxvOES glGetTexParameterxvOES u u a -- void", "FUNCTION: glGetTexParameterxvOES ( target pname params -- void )", "EXTERN: \"C\" void glGetTexParameterxvOES( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glLightModelxOES glLightModelxOES u n -- void", "FUNCTION: glLightModelxOES ( pname param -- void )", "EXTERN: \"C\" void glLightModelxOES( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glLightModelxvOES glLightModelxvOES u a -- void", "FUNCTION: glLightModelxvOES ( pname param -- void )", "EXTERN: \"C\" void glLightModelxvOES( int pname, void * param );", "	( pname param -- )" );
	swigFunction( "c-function glLightxOES glLightxOES u u n -- void", "FUNCTION: glLightxOES ( light pname param -- void )", "EXTERN: \"C\" void glLightxOES( int light, int pname, int param );", "	( light pname param -- )" );
	swigFunction( "c-function glLightxvOES glLightxvOES u u a -- void", "FUNCTION: glLightxvOES ( light pname params -- void )", "EXTERN: \"C\" void glLightxvOES( int light, int pname, void * params );", "	( light pname params -- )" );
	swigFunction( "c-function glLineWidthxOES glLineWidthxOES n -- void", "FUNCTION: glLineWidthxOES ( width -- void )", "EXTERN: \"C\" void glLineWidthxOES( int width );", "	( width -- )" );
	swigFunction( "c-function glLoadMatrixxOES glLoadMatrixxOES a -- void", "FUNCTION: glLoadMatrixxOES ( m -- void )", "EXTERN: \"C\" void glLoadMatrixxOES( void * m );", "	( m -- )" );
	swigFunction( "c-function glMaterialxOES glMaterialxOES u u n -- void", "FUNCTION: glMaterialxOES ( face pname param -- void )", "EXTERN: \"C\" void glMaterialxOES( int face, int pname, int param );", "	( face pname param -- )" );
	swigFunction( "c-function glMaterialxvOES glMaterialxvOES u u a -- void", "FUNCTION: glMaterialxvOES ( face pname param -- void )", "EXTERN: \"C\" void glMaterialxvOES( int face, int pname, void * param );", "	( face pname param -- )" );
	swigFunction( "c-function glMultMatrixxOES glMultMatrixxOES a -- void", "FUNCTION: glMultMatrixxOES ( m -- void )", "EXTERN: \"C\" void glMultMatrixxOES( void * m );", "	( m -- )" );
	swigFunction( "c-function glMultiTexCoord4xOES glMultiTexCoord4xOES u n n n n -- void", "FUNCTION: glMultiTexCoord4xOES ( texture s t r q -- void )", "EXTERN: \"C\" void glMultiTexCoord4xOES( int texture, int s, int t, int r, int q );", "	( texture s t r q -- )" );
	swigFunction( "c-function glNormal3xOES glNormal3xOES n n n -- void", "FUNCTION: glNormal3xOES ( nx ny nz -- void )", "EXTERN: \"C\" void glNormal3xOES( int nx, int ny, int nz );", "	( nx ny nz -- )" );
	swigFunction( "c-function glOrthoxOES glOrthoxOES n n n n n n -- void", "FUNCTION: glOrthoxOES ( l r b t n f -- void )", "EXTERN: \"C\" void glOrthoxOES( int l, int r, int b, int t, int n, int f );", "	( l r b t n f -- )" );
	swigFunction( "c-function glPointParameterxvOES glPointParameterxvOES u a -- void", "FUNCTION: glPointParameterxvOES ( pname params -- void )", "EXTERN: \"C\" void glPointParameterxvOES( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glPointSizexOES glPointSizexOES n -- void", "FUNCTION: glPointSizexOES ( size -- void )", "EXTERN: \"C\" void glPointSizexOES( int size );", "	( size -- )" );
	swigFunction( "c-function glPolygonOffsetxOES glPolygonOffsetxOES n n -- void", "FUNCTION: glPolygonOffsetxOES ( factor units -- void )", "EXTERN: \"C\" void glPolygonOffsetxOES( int factor, int units );", "	( factor units -- )" );
	swigFunction( "c-function glRotatexOES glRotatexOES n n n n -- void", "FUNCTION: glRotatexOES ( angle x y z -- void )", "EXTERN: \"C\" void glRotatexOES( int angle, int x, int y, int z );", "	( angle x y z -- )" );
	swigFunction( "c-function glScalexOES glScalexOES n n n -- void", "FUNCTION: glScalexOES ( x y z -- void )", "EXTERN: \"C\" void glScalexOES( int x, int y, int z );", "	( x y z -- )" );
	swigFunction( "c-function glTexEnvxOES glTexEnvxOES u u n -- void", "FUNCTION: glTexEnvxOES ( target pname param -- void )", "EXTERN: \"C\" void glTexEnvxOES( int target, int pname, int param );", "	( target pname param -- )" );
	swigFunction( "c-function glTexEnvxvOES glTexEnvxvOES u u a -- void", "FUNCTION: glTexEnvxvOES ( target pname params -- void )", "EXTERN: \"C\" void glTexEnvxvOES( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glTexParameterxOES glTexParameterxOES u u n -- void", "FUNCTION: glTexParameterxOES ( target pname param -- void )", "EXTERN: \"C\" void glTexParameterxOES( int target, int pname, int param );", "	( target pname param -- )" );
	swigFunction( "c-function glTexParameterxvOES glTexParameterxvOES u u a -- void", "FUNCTION: glTexParameterxvOES ( target pname params -- void )", "EXTERN: \"C\" void glTexParameterxvOES( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glTranslatexOES glTranslatexOES n n n -- void", "FUNCTION: glTranslatexOES ( x y z -- void )", "EXTERN: \"C\" void glTranslatexOES( int x, int y, int z );", "	( x y z -- )" );
	swigFunction( "c-function glAccumxOES glAccumxOES u n -- void", "FUNCTION: glAccumxOES ( op value -- void )", "EXTERN: \"C\" void glAccumxOES( int op, int value );", "	( op value -- )" );
	swigFunction( "c-function glBitmapxOES glBitmapxOES n n n n n n a -- void", "FUNCTION: glBitmapxOES ( width height xorig yorig xmove ymove bitmap -- void )", "EXTERN: \"C\" void glBitmapxOES( int width, int height, int xorig, int yorig, int xmove, int ymove, void * bitmap );", "	( width height xorig yorig xmove ymove bitmap -- )" );
	swigFunction( "c-function glBlendColorxOES glBlendColorxOES n n n n -- void", "FUNCTION: glBlendColorxOES ( red green blue alpha -- void )", "EXTERN: \"C\" void glBlendColorxOES( int red, int green, int blue, int alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glClearAccumxOES glClearAccumxOES n n n n -- void", "FUNCTION: glClearAccumxOES ( red green blue alpha -- void )", "EXTERN: \"C\" void glClearAccumxOES( int red, int green, int blue, int alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glColor3xOES glColor3xOES n n n -- void", "FUNCTION: glColor3xOES ( red green blue -- void )", "EXTERN: \"C\" void glColor3xOES( int red, int green, int blue );", "	( red green blue -- )" );
	swigFunction( "c-function glColor3xvOES glColor3xvOES a -- void", "FUNCTION: glColor3xvOES ( components -- void )", "EXTERN: \"C\" void glColor3xvOES( void * components );", "	( components -- )" );
	swigFunction( "c-function glColor4xvOES glColor4xvOES a -- void", "FUNCTION: glColor4xvOES ( components -- void )", "EXTERN: \"C\" void glColor4xvOES( void * components );", "	( components -- )" );
	swigFunction( "c-function glConvolutionParameterxOES glConvolutionParameterxOES u u n -- void", "FUNCTION: glConvolutionParameterxOES ( target pname param -- void )", "EXTERN: \"C\" void glConvolutionParameterxOES( int target, int pname, int param );", "	( target pname param -- )" );
	swigFunction( "c-function glConvolutionParameterxvOES glConvolutionParameterxvOES u u a -- void", "FUNCTION: glConvolutionParameterxvOES ( target pname params -- void )", "EXTERN: \"C\" void glConvolutionParameterxvOES( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glEvalCoord1xOES glEvalCoord1xOES n -- void", "FUNCTION: glEvalCoord1xOES ( u -- void )", "EXTERN: \"C\" void glEvalCoord1xOES( int u );", "	( u -- )" );
	swigFunction( "c-function glEvalCoord1xvOES glEvalCoord1xvOES a -- void", "FUNCTION: glEvalCoord1xvOES ( coords -- void )", "EXTERN: \"C\" void glEvalCoord1xvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glEvalCoord2xOES glEvalCoord2xOES n n -- void", "FUNCTION: glEvalCoord2xOES ( u v -- void )", "EXTERN: \"C\" void glEvalCoord2xOES( int u, int v );", "	( u v -- )" );
	swigFunction( "c-function glEvalCoord2xvOES glEvalCoord2xvOES a -- void", "FUNCTION: glEvalCoord2xvOES ( coords -- void )", "EXTERN: \"C\" void glEvalCoord2xvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glFeedbackBufferxOES glFeedbackBufferxOES n u a -- void", "FUNCTION: glFeedbackBufferxOES ( n type buffer -- void )", "EXTERN: \"C\" void glFeedbackBufferxOES( int n, int type, void * buffer );", "	( n type buffer -- )" );
	swigFunction( "c-function glGetConvolutionParameterxvOES glGetConvolutionParameterxvOES u u a -- void", "FUNCTION: glGetConvolutionParameterxvOES ( target pname params -- void )", "EXTERN: \"C\" void glGetConvolutionParameterxvOES( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetHistogramParameterxvOES glGetHistogramParameterxvOES u u a -- void", "FUNCTION: glGetHistogramParameterxvOES ( target pname params -- void )", "EXTERN: \"C\" void glGetHistogramParameterxvOES( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetLightxOES glGetLightxOES u u a -- void", "FUNCTION: glGetLightxOES ( light pname params -- void )", "EXTERN: \"C\" void glGetLightxOES( int light, int pname, void * params );", "	( light pname params -- )" );
	swigFunction( "c-function glGetMapxvOES glGetMapxvOES u u a -- void", "FUNCTION: glGetMapxvOES ( target query v -- void )", "EXTERN: \"C\" void glGetMapxvOES( int target, int query, void * v );", "	( target query v -- )" );
	swigFunction( "c-function glGetMaterialxOES glGetMaterialxOES u u n -- void", "FUNCTION: glGetMaterialxOES ( face pname param -- void )", "EXTERN: \"C\" void glGetMaterialxOES( int face, int pname, int param );", "	( face pname param -- )" );
	swigFunction( "c-function glGetPixelMapxv glGetPixelMapxv u n a -- void", "FUNCTION: glGetPixelMapxv ( map size values -- void )", "EXTERN: \"C\" void glGetPixelMapxv( int map, int size, void * values );", "	( map size values -- )" );
	swigFunction( "c-function glGetTexGenxvOES glGetTexGenxvOES u u a -- void", "FUNCTION: glGetTexGenxvOES ( coord pname params -- void )", "EXTERN: \"C\" void glGetTexGenxvOES( int coord, int pname, void * params );", "	( coord pname params -- )" );
	swigFunction( "c-function glGetTexLevelParameterxvOES glGetTexLevelParameterxvOES u n u a -- void", "FUNCTION: glGetTexLevelParameterxvOES ( target level pname params -- void )", "EXTERN: \"C\" void glGetTexLevelParameterxvOES( int target, int level, int pname, void * params );", "	( target level pname params -- )" );
	swigFunction( "c-function glIndexxOES glIndexxOES n -- void", "FUNCTION: glIndexxOES ( component -- void )", "EXTERN: \"C\" void glIndexxOES( int component );", "	( component -- )" );
	swigFunction( "c-function glIndexxvOES glIndexxvOES a -- void", "FUNCTION: glIndexxvOES ( component -- void )", "EXTERN: \"C\" void glIndexxvOES( void * component );", "	( component -- )" );
	swigFunction( "c-function glLoadTransposeMatrixxOES glLoadTransposeMatrixxOES a -- void", "FUNCTION: glLoadTransposeMatrixxOES ( m -- void )", "EXTERN: \"C\" void glLoadTransposeMatrixxOES( void * m );", "	( m -- )" );
	swigFunction( "c-function glMap1xOES glMap1xOES u n n n n n -- void", "FUNCTION: glMap1xOES ( target u1 u2 stride order points -- void )", "EXTERN: \"C\" void glMap1xOES( int target, int u1, int u2, int stride, int order, int points );", "	( target u1 u2 stride order points -- )" );
	swigFunction( "c-function glMap2xOES glMap2xOES u n n n n n n n n n -- void", "FUNCTION: glMap2xOES ( target u1 u2 ustride uorder v1 v2 vstride vorder points -- void )", "EXTERN: \"C\" void glMap2xOES( int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, int points );", "	( target u1 u2 ustride uorder v1 v2 vstride vorder points -- )" );
	swigFunction( "c-function glMapGrid1xOES glMapGrid1xOES n n n -- void", "FUNCTION: glMapGrid1xOES ( n u1 u2 -- void )", "EXTERN: \"C\" void glMapGrid1xOES( int n, int u1, int u2 );", "	( n u1 u2 -- )" );
	swigFunction( "c-function glMapGrid2xOES glMapGrid2xOES n n n n n -- void", "FUNCTION: glMapGrid2xOES ( n u1 u2 v1 v2 -- void )", "EXTERN: \"C\" void glMapGrid2xOES( int n, int u1, int u2, int v1, int v2 );", "	( n u1 u2 v1 v2 -- )" );
	swigFunction( "c-function glMultTransposeMatrixxOES glMultTransposeMatrixxOES a -- void", "FUNCTION: glMultTransposeMatrixxOES ( m -- void )", "EXTERN: \"C\" void glMultTransposeMatrixxOES( void * m );", "	( m -- )" );
	swigFunction( "c-function glMultiTexCoord1xOES glMultiTexCoord1xOES u n -- void", "FUNCTION: glMultiTexCoord1xOES ( texture s -- void )", "EXTERN: \"C\" void glMultiTexCoord1xOES( int texture, int s );", "	( texture s -- )" );
	swigFunction( "c-function glMultiTexCoord1xvOES glMultiTexCoord1xvOES u a -- void", "FUNCTION: glMultiTexCoord1xvOES ( texture coords -- void )", "EXTERN: \"C\" void glMultiTexCoord1xvOES( int texture, void * coords );", "	( texture coords -- )" );
	swigFunction( "c-function glMultiTexCoord2xOES glMultiTexCoord2xOES u n n -- void", "FUNCTION: glMultiTexCoord2xOES ( texture s t -- void )", "EXTERN: \"C\" void glMultiTexCoord2xOES( int texture, int s, int t );", "	( texture s t -- )" );
	swigFunction( "c-function glMultiTexCoord2xvOES glMultiTexCoord2xvOES u a -- void", "FUNCTION: glMultiTexCoord2xvOES ( texture coords -- void )", "EXTERN: \"C\" void glMultiTexCoord2xvOES( int texture, void * coords );", "	( texture coords -- )" );
	swigFunction( "c-function glMultiTexCoord3xOES glMultiTexCoord3xOES u n n n -- void", "FUNCTION: glMultiTexCoord3xOES ( texture s t r -- void )", "EXTERN: \"C\" void glMultiTexCoord3xOES( int texture, int s, int t, int r );", "	( texture s t r -- )" );
	swigFunction( "c-function glMultiTexCoord3xvOES glMultiTexCoord3xvOES u a -- void", "FUNCTION: glMultiTexCoord3xvOES ( texture coords -- void )", "EXTERN: \"C\" void glMultiTexCoord3xvOES( int texture, void * coords );", "	( texture coords -- )" );
	swigFunction( "c-function glMultiTexCoord4xvOES glMultiTexCoord4xvOES u a -- void", "FUNCTION: glMultiTexCoord4xvOES ( texture coords -- void )", "EXTERN: \"C\" void glMultiTexCoord4xvOES( int texture, void * coords );", "	( texture coords -- )" );
	swigFunction( "c-function glNormal3xvOES glNormal3xvOES a -- void", "FUNCTION: glNormal3xvOES ( coords -- void )", "EXTERN: \"C\" void glNormal3xvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glPassThroughxOES glPassThroughxOES n -- void", "FUNCTION: glPassThroughxOES ( token -- void )", "EXTERN: \"C\" void glPassThroughxOES( int token );", "	( token -- )" );
	swigFunction( "c-function glPixelMapx glPixelMapx u n a -- void", "FUNCTION: glPixelMapx ( map size values -- void )", "EXTERN: \"C\" void glPixelMapx( int map, int size, void * values );", "	( map size values -- )" );
	swigFunction( "c-function glPixelStorex glPixelStorex u n -- void", "FUNCTION: glPixelStorex ( pname param -- void )", "EXTERN: \"C\" void glPixelStorex( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glPixelTransferxOES glPixelTransferxOES u n -- void", "FUNCTION: glPixelTransferxOES ( pname param -- void )", "EXTERN: \"C\" void glPixelTransferxOES( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glPixelZoomxOES glPixelZoomxOES n n -- void", "FUNCTION: glPixelZoomxOES ( xfactor yfactor -- void )", "EXTERN: \"C\" void glPixelZoomxOES( int xfactor, int yfactor );", "	( xfactor yfactor -- )" );
	swigFunction( "c-function glPrioritizeTexturesxOES glPrioritizeTexturesxOES n a a -- void", "FUNCTION: glPrioritizeTexturesxOES ( n textures priorities -- void )", "EXTERN: \"C\" void glPrioritizeTexturesxOES( int n, void * textures, void * priorities );", "	( n textures priorities -- )" );
	swigFunction( "c-function glRasterPos2xOES glRasterPos2xOES n n -- void", "FUNCTION: glRasterPos2xOES ( x y -- void )", "EXTERN: \"C\" void glRasterPos2xOES( int x, int y );", "	( x y -- )" );
	swigFunction( "c-function glRasterPos2xvOES glRasterPos2xvOES a -- void", "FUNCTION: glRasterPos2xvOES ( coords -- void )", "EXTERN: \"C\" void glRasterPos2xvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glRasterPos3xOES glRasterPos3xOES n n n -- void", "FUNCTION: glRasterPos3xOES ( x y z -- void )", "EXTERN: \"C\" void glRasterPos3xOES( int x, int y, int z );", "	( x y z -- )" );
	swigFunction( "c-function glRasterPos3xvOES glRasterPos3xvOES a -- void", "FUNCTION: glRasterPos3xvOES ( coords -- void )", "EXTERN: \"C\" void glRasterPos3xvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glRasterPos4xOES glRasterPos4xOES n n n n -- void", "FUNCTION: glRasterPos4xOES ( x y z w -- void )", "EXTERN: \"C\" void glRasterPos4xOES( int x, int y, int z, int w );", "	( x y z w -- )" );
	swigFunction( "c-function glRasterPos4xvOES glRasterPos4xvOES a -- void", "FUNCTION: glRasterPos4xvOES ( coords -- void )", "EXTERN: \"C\" void glRasterPos4xvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glRectxOES glRectxOES n n n n -- void", "FUNCTION: glRectxOES ( x1 y1 x2 y2 -- void )", "EXTERN: \"C\" void glRectxOES( int x1, int y1, int x2, int y2 );", "	( x1 y1 x2 y2 -- )" );
	swigFunction( "c-function glRectxvOES glRectxvOES a a -- void", "FUNCTION: glRectxvOES ( v1 v2 -- void )", "EXTERN: \"C\" void glRectxvOES( void * v1, void * v2 );", "	( v1 v2 -- )" );
	swigFunction( "c-function glTexCoord1xOES glTexCoord1xOES n -- void", "FUNCTION: glTexCoord1xOES ( s -- void )", "EXTERN: \"C\" void glTexCoord1xOES( int s );", "	( s -- )" );
	swigFunction( "c-function glTexCoord1xvOES glTexCoord1xvOES a -- void", "FUNCTION: glTexCoord1xvOES ( coords -- void )", "EXTERN: \"C\" void glTexCoord1xvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glTexCoord2xOES glTexCoord2xOES n n -- void", "FUNCTION: glTexCoord2xOES ( s t -- void )", "EXTERN: \"C\" void glTexCoord2xOES( int s, int t );", "	( s t -- )" );
	swigFunction( "c-function glTexCoord2xvOES glTexCoord2xvOES a -- void", "FUNCTION: glTexCoord2xvOES ( coords -- void )", "EXTERN: \"C\" void glTexCoord2xvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glTexCoord3xOES glTexCoord3xOES n n n -- void", "FUNCTION: glTexCoord3xOES ( s t r -- void )", "EXTERN: \"C\" void glTexCoord3xOES( int s, int t, int r );", "	( s t r -- )" );
	swigFunction( "c-function glTexCoord3xvOES glTexCoord3xvOES a -- void", "FUNCTION: glTexCoord3xvOES ( coords -- void )", "EXTERN: \"C\" void glTexCoord3xvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glTexCoord4xOES glTexCoord4xOES n n n n -- void", "FUNCTION: glTexCoord4xOES ( s t r q -- void )", "EXTERN: \"C\" void glTexCoord4xOES( int s, int t, int r, int q );", "	( s t r q -- )" );
	swigFunction( "c-function glTexCoord4xvOES glTexCoord4xvOES a -- void", "FUNCTION: glTexCoord4xvOES ( coords -- void )", "EXTERN: \"C\" void glTexCoord4xvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glTexGenxOES glTexGenxOES u u n -- void", "FUNCTION: glTexGenxOES ( coord pname param -- void )", "EXTERN: \"C\" void glTexGenxOES( int coord, int pname, int param );", "	( coord pname param -- )" );
	swigFunction( "c-function glTexGenxvOES glTexGenxvOES u u a -- void", "FUNCTION: glTexGenxvOES ( coord pname params -- void )", "EXTERN: \"C\" void glTexGenxvOES( int coord, int pname, void * params );", "	( coord pname params -- )" );
	swigFunction( "c-function glVertex2xOES glVertex2xOES n -- void", "FUNCTION: glVertex2xOES ( x -- void )", "EXTERN: \"C\" void glVertex2xOES( int x );", "	( x -- )" );
	swigFunction( "c-function glVertex2xvOES glVertex2xvOES a -- void", "FUNCTION: glVertex2xvOES ( coords -- void )", "EXTERN: \"C\" void glVertex2xvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glVertex3xOES glVertex3xOES n n -- void", "FUNCTION: glVertex3xOES ( x y -- void )", "EXTERN: \"C\" void glVertex3xOES( int x, int y );", "	( x y -- )" );
	swigFunction( "c-function glVertex3xvOES glVertex3xvOES a -- void", "FUNCTION: glVertex3xvOES ( coords -- void )", "EXTERN: \"C\" void glVertex3xvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glVertex4xOES glVertex4xOES n n n -- void", "FUNCTION: glVertex4xOES ( x y z -- void )", "EXTERN: \"C\" void glVertex4xOES( int x, int y, int z );", "	( x y z -- )" );
	swigFunction( "c-function glVertex4xvOES glVertex4xvOES a -- void", "FUNCTION: glVertex4xvOES ( coords -- void )", "EXTERN: \"C\" void glVertex4xvOES( void * coords );", "	( coords -- )" );
	swigFunction( "c-function glQueryMatrixxOES glQueryMatrixxOES a a -- u", "FUNCTION: glQueryMatrixxOES ( mantissa exponent -- u )", "EXTERN: \"C\" int glQueryMatrixxOES( void * mantissa, void * exponent );", "	( mantissa exponent -- )" );
	swigFunction( "c-function glClearDepthfOES glClearDepthfOES r -- void", "FUNCTION: glClearDepthfOES ( depth -- void )", "EXTERN: \"C\" void glClearDepthfOES( float depth );", "	( depth -- )" );
	swigFunction( "c-function glClipPlanefOES glClipPlanefOES u a -- void", "FUNCTION: glClipPlanefOES ( plane equation -- void )", "EXTERN: \"C\" void glClipPlanefOES( int plane, void * equation );", "	( plane equation -- )" );
	swigFunction( "c-function glDepthRangefOES glDepthRangefOES r r -- void", "FUNCTION: glDepthRangefOES ( n f -- void )", "EXTERN: \"C\" void glDepthRangefOES( float n, float f );", "	( n f -- )" );
	swigFunction( "c-function glFrustumfOES glFrustumfOES r r r r r r -- void", "FUNCTION: glFrustumfOES ( l r b t n f -- void )", "EXTERN: \"C\" void glFrustumfOES( float l, float r, float b, float t, float n, float f );", "	( l r b t n f -- )" );
	swigFunction( "c-function glGetClipPlanefOES glGetClipPlanefOES u a -- void", "FUNCTION: glGetClipPlanefOES ( plane equation -- void )", "EXTERN: \"C\" void glGetClipPlanefOES( int plane, void * equation );", "	( plane equation -- )" );
	swigFunction( "c-function glOrthofOES glOrthofOES r r r r r r -- void", "FUNCTION: glOrthofOES ( l r b t n f -- void )", "EXTERN: \"C\" void glOrthofOES( float l, float r, float b, float t, float n, float f );", "	( l r b t n f -- )" );
	swigFunction( "c-function glTbufferMask3DFX glTbufferMask3DFX u -- void", "FUNCTION: glTbufferMask3DFX ( mask -- void )", "EXTERN: \"C\" void glTbufferMask3DFX( int mask );", "	( mask -- )" );
	swigFunction( "c-function glDebugMessageEnableAMD glDebugMessageEnableAMD u u n a u -- void", "FUNCTION: glDebugMessageEnableAMD ( category severity count ids enabled -- void )", "EXTERN: \"C\" void glDebugMessageEnableAMD( int category, int severity, int count, void * ids, char enabled );", "	( category severity count ids enabled -- )" );
	swigFunction( "c-function glDebugMessageInsertAMD glDebugMessageInsertAMD u u u n s -- void", "FUNCTION: glDebugMessageInsertAMD ( category severity id length buf -- void )", "EXTERN: \"C\" void glDebugMessageInsertAMD( int category, int severity, int id, int length, char * buf );", "	( category severity id length buf -- )" );
	swigFunction( "c-function glDebugMessageCallbackAMD glDebugMessageCallbackAMD a a -- void", "FUNCTION: glDebugMessageCallbackAMD ( callback userParam -- void )", "EXTERN: \"C\" void glDebugMessageCallbackAMD( void * callback, void * userParam );", "	( callback userParam -- )" );
	swigFunction( "c-function glGetDebugMessageLogAMD glGetDebugMessageLogAMD u n a a a a a -- u", "FUNCTION: glGetDebugMessageLogAMD ( count bufSize categories severities ids lengths message -- u )", "EXTERN: \"C\" int glGetDebugMessageLogAMD( int count, int bufSize, void * categories, void * severities, void * ids, void * lengths, void * message );", "	( count bufSize categories severities ids lengths message -- )" );
	swigFunction( "c-function glBlendFuncIndexedAMD glBlendFuncIndexedAMD u u u -- void", "FUNCTION: glBlendFuncIndexedAMD ( buf src dst -- void )", "EXTERN: \"C\" void glBlendFuncIndexedAMD( int buf, int src, int dst );", "	( buf src dst -- )" );
	swigFunction( "c-function glBlendFuncSeparateIndexedAMD glBlendFuncSeparateIndexedAMD u u u u u -- void", "FUNCTION: glBlendFuncSeparateIndexedAMD ( buf srcRGB dstRGB srcAlpha dstAlpha -- void )", "EXTERN: \"C\" void glBlendFuncSeparateIndexedAMD( int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha );", "	( buf srcRGB dstRGB srcAlpha dstAlpha -- )" );
	swigFunction( "c-function glBlendEquationIndexedAMD glBlendEquationIndexedAMD u u -- void", "FUNCTION: glBlendEquationIndexedAMD ( buf mode -- void )", "EXTERN: \"C\" void glBlendEquationIndexedAMD( int buf, int mode );", "	( buf mode -- )" );
	swigFunction( "c-function glBlendEquationSeparateIndexedAMD glBlendEquationSeparateIndexedAMD u u u -- void", "FUNCTION: glBlendEquationSeparateIndexedAMD ( buf modeRGB modeAlpha -- void )", "EXTERN: \"C\" void glBlendEquationSeparateIndexedAMD( int buf, int modeRGB, int modeAlpha );", "	( buf modeRGB modeAlpha -- )" );
	swigFunction( "c-function glRenderbufferStorageMultisampleAdvancedAMD glRenderbufferStorageMultisampleAdvancedAMD u n n u n n -- void", "FUNCTION: glRenderbufferStorageMultisampleAdvancedAMD ( target samples storageSamples internalformat width height -- void )", "EXTERN: \"C\" void glRenderbufferStorageMultisampleAdvancedAMD( int target, int samples, int storageSamples, int internalformat, int width, int height );", "	( target samples storageSamples internalformat width height -- )" );
	swigFunction( "c-function glNamedRenderbufferStorageMultisampleAdvancedAMD glNamedRenderbufferStorageMultisampleAdvancedAMD u n n u n n -- void", "FUNCTION: glNamedRenderbufferStorageMultisampleAdvancedAMD ( renderbuffer samples storageSamples internalformat width height -- void )", "EXTERN: \"C\" void glNamedRenderbufferStorageMultisampleAdvancedAMD( int renderbuffer, int samples, int storageSamples, int internalformat, int width, int height );", "	( renderbuffer samples storageSamples internalformat width height -- )" );
	swigFunction( "c-function glFramebufferSamplePositionsfvAMD glFramebufferSamplePositionsfvAMD u u u a -- void", "FUNCTION: glFramebufferSamplePositionsfvAMD ( target numsamples pixelindex values -- void )", "EXTERN: \"C\" void glFramebufferSamplePositionsfvAMD( int target, int numsamples, int pixelindex, void * values );", "	( target numsamples pixelindex values -- )" );
	swigFunction( "c-function glNamedFramebufferSamplePositionsfvAMD glNamedFramebufferSamplePositionsfvAMD u u u a -- void", "FUNCTION: glNamedFramebufferSamplePositionsfvAMD ( framebuffer numsamples pixelindex values -- void )", "EXTERN: \"C\" void glNamedFramebufferSamplePositionsfvAMD( int framebuffer, int numsamples, int pixelindex, void * values );", "	( framebuffer numsamples pixelindex values -- )" );
	swigFunction( "c-function glGetFramebufferParameterfvAMD glGetFramebufferParameterfvAMD u u u u n a -- void", "FUNCTION: glGetFramebufferParameterfvAMD ( target pname numsamples pixelindex size values -- void )", "EXTERN: \"C\" void glGetFramebufferParameterfvAMD( int target, int pname, int numsamples, int pixelindex, int size, void * values );", "	( target pname numsamples pixelindex size values -- )" );
	swigFunction( "c-function glGetNamedFramebufferParameterfvAMD glGetNamedFramebufferParameterfvAMD u u u u n a -- void", "FUNCTION: glGetNamedFramebufferParameterfvAMD ( framebuffer pname numsamples pixelindex size values -- void )", "EXTERN: \"C\" void glGetNamedFramebufferParameterfvAMD( int framebuffer, int pname, int numsamples, int pixelindex, int size, void * values );", "	( framebuffer pname numsamples pixelindex size values -- )" );
	swigFunction( "c-function glUniform1i64NV glUniform1i64NV n d -- void", "FUNCTION: glUniform1i64NV ( location x -- void )", "EXTERN: \"C\" void glUniform1i64NV( int location, long long x );", "	( location x -- )" );
	swigFunction( "c-function glUniform2i64NV glUniform2i64NV n d d -- void", "FUNCTION: glUniform2i64NV ( location x y -- void )", "EXTERN: \"C\" void glUniform2i64NV( int location, long long x, long long y );", "	( location x y -- )" );
	swigFunction( "c-function glUniform3i64NV glUniform3i64NV n d d d -- void", "FUNCTION: glUniform3i64NV ( location x y z -- void )", "EXTERN: \"C\" void glUniform3i64NV( int location, long long x, long long y, long long z );", "	( location x y z -- )" );
	swigFunction( "c-function glUniform4i64NV glUniform4i64NV n d d d d -- void", "FUNCTION: glUniform4i64NV ( location x y z w -- void )", "EXTERN: \"C\" void glUniform4i64NV( int location, long long x, long long y, long long z, long long w );", "	( location x y z w -- )" );
	swigFunction( "c-function glUniform1i64vNV glUniform1i64vNV n n a -- void", "FUNCTION: glUniform1i64vNV ( location count value -- void )", "EXTERN: \"C\" void glUniform1i64vNV( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform2i64vNV glUniform2i64vNV n n a -- void", "FUNCTION: glUniform2i64vNV ( location count value -- void )", "EXTERN: \"C\" void glUniform2i64vNV( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform3i64vNV glUniform3i64vNV n n a -- void", "FUNCTION: glUniform3i64vNV ( location count value -- void )", "EXTERN: \"C\" void glUniform3i64vNV( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform4i64vNV glUniform4i64vNV n n a -- void", "FUNCTION: glUniform4i64vNV ( location count value -- void )", "EXTERN: \"C\" void glUniform4i64vNV( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform1ui64NV glUniform1ui64NV n d -- void", "FUNCTION: glUniform1ui64NV ( location x -- void )", "EXTERN: \"C\" void glUniform1ui64NV( int location, long long x );", "	( location x -- )" );
	swigFunction( "c-function glUniform2ui64NV glUniform2ui64NV n d d -- void", "FUNCTION: glUniform2ui64NV ( location x y -- void )", "EXTERN: \"C\" void glUniform2ui64NV( int location, long long x, long long y );", "	( location x y -- )" );
	swigFunction( "c-function glUniform3ui64NV glUniform3ui64NV n d d d -- void", "FUNCTION: glUniform3ui64NV ( location x y z -- void )", "EXTERN: \"C\" void glUniform3ui64NV( int location, long long x, long long y, long long z );", "	( location x y z -- )" );
	swigFunction( "c-function glUniform4ui64NV glUniform4ui64NV n d d d d -- void", "FUNCTION: glUniform4ui64NV ( location x y z w -- void )", "EXTERN: \"C\" void glUniform4ui64NV( int location, long long x, long long y, long long z, long long w );", "	( location x y z w -- )" );
	swigFunction( "c-function glUniform1ui64vNV glUniform1ui64vNV n n a -- void", "FUNCTION: glUniform1ui64vNV ( location count value -- void )", "EXTERN: \"C\" void glUniform1ui64vNV( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform2ui64vNV glUniform2ui64vNV n n a -- void", "FUNCTION: glUniform2ui64vNV ( location count value -- void )", "EXTERN: \"C\" void glUniform2ui64vNV( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform3ui64vNV glUniform3ui64vNV n n a -- void", "FUNCTION: glUniform3ui64vNV ( location count value -- void )", "EXTERN: \"C\" void glUniform3ui64vNV( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform4ui64vNV glUniform4ui64vNV n n a -- void", "FUNCTION: glUniform4ui64vNV ( location count value -- void )", "EXTERN: \"C\" void glUniform4ui64vNV( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glGetUniformi64vNV glGetUniformi64vNV u n a -- void", "FUNCTION: glGetUniformi64vNV ( program location params -- void )", "EXTERN: \"C\" void glGetUniformi64vNV( int program, int location, void * params );", "	( program location params -- )" );
	swigFunction( "c-function glGetUniformui64vNV glGetUniformui64vNV u n a -- void", "FUNCTION: glGetUniformui64vNV ( program location params -- void )", "EXTERN: \"C\" void glGetUniformui64vNV( int program, int location, void * params );", "	( program location params -- )" );
	swigFunction( "c-function glProgramUniform1i64NV glProgramUniform1i64NV u n d -- void", "FUNCTION: glProgramUniform1i64NV ( program location x -- void )", "EXTERN: \"C\" void glProgramUniform1i64NV( int program, int location, long long x );", "	( program location x -- )" );
	swigFunction( "c-function glProgramUniform2i64NV glProgramUniform2i64NV u n d d -- void", "FUNCTION: glProgramUniform2i64NV ( program location x y -- void )", "EXTERN: \"C\" void glProgramUniform2i64NV( int program, int location, long long x, long long y );", "	( program location x y -- )" );
	swigFunction( "c-function glProgramUniform3i64NV glProgramUniform3i64NV u n d d d -- void", "FUNCTION: glProgramUniform3i64NV ( program location x y z -- void )", "EXTERN: \"C\" void glProgramUniform3i64NV( int program, int location, long long x, long long y, long long z );", "	( program location x y z -- )" );
	swigFunction( "c-function glProgramUniform4i64NV glProgramUniform4i64NV u n d d d d -- void", "FUNCTION: glProgramUniform4i64NV ( program location x y z w -- void )", "EXTERN: \"C\" void glProgramUniform4i64NV( int program, int location, long long x, long long y, long long z, long long w );", "	( program location x y z w -- )" );
	swigFunction( "c-function glProgramUniform1i64vNV glProgramUniform1i64vNV u n n a -- void", "FUNCTION: glProgramUniform1i64vNV ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform1i64vNV( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform2i64vNV glProgramUniform2i64vNV u n n a -- void", "FUNCTION: glProgramUniform2i64vNV ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform2i64vNV( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform3i64vNV glProgramUniform3i64vNV u n n a -- void", "FUNCTION: glProgramUniform3i64vNV ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform3i64vNV( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform4i64vNV glProgramUniform4i64vNV u n n a -- void", "FUNCTION: glProgramUniform4i64vNV ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform4i64vNV( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform1ui64NV glProgramUniform1ui64NV u n d -- void", "FUNCTION: glProgramUniform1ui64NV ( program location x -- void )", "EXTERN: \"C\" void glProgramUniform1ui64NV( int program, int location, long long x );", "	( program location x -- )" );
	swigFunction( "c-function glProgramUniform2ui64NV glProgramUniform2ui64NV u n d d -- void", "FUNCTION: glProgramUniform2ui64NV ( program location x y -- void )", "EXTERN: \"C\" void glProgramUniform2ui64NV( int program, int location, long long x, long long y );", "	( program location x y -- )" );
	swigFunction( "c-function glProgramUniform3ui64NV glProgramUniform3ui64NV u n d d d -- void", "FUNCTION: glProgramUniform3ui64NV ( program location x y z -- void )", "EXTERN: \"C\" void glProgramUniform3ui64NV( int program, int location, long long x, long long y, long long z );", "	( program location x y z -- )" );
	swigFunction( "c-function glProgramUniform4ui64NV glProgramUniform4ui64NV u n d d d d -- void", "FUNCTION: glProgramUniform4ui64NV ( program location x y z w -- void )", "EXTERN: \"C\" void glProgramUniform4ui64NV( int program, int location, long long x, long long y, long long z, long long w );", "	( program location x y z w -- )" );
	swigFunction( "c-function glProgramUniform1ui64vNV glProgramUniform1ui64vNV u n n a -- void", "FUNCTION: glProgramUniform1ui64vNV ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform1ui64vNV( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform2ui64vNV glProgramUniform2ui64vNV u n n a -- void", "FUNCTION: glProgramUniform2ui64vNV ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform2ui64vNV( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform3ui64vNV glProgramUniform3ui64vNV u n n a -- void", "FUNCTION: glProgramUniform3ui64vNV ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform3ui64vNV( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform4ui64vNV glProgramUniform4ui64vNV u n n a -- void", "FUNCTION: glProgramUniform4ui64vNV ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform4ui64vNV( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glVertexAttribParameteriAMD glVertexAttribParameteriAMD u u n -- void", "FUNCTION: glVertexAttribParameteriAMD ( index pname param -- void )", "EXTERN: \"C\" void glVertexAttribParameteriAMD( int index, int pname, int param );", "	( index pname param -- )" );
	swigFunction( "c-function glMultiDrawArraysIndirectAMD glMultiDrawArraysIndirectAMD u a n n -- void", "FUNCTION: glMultiDrawArraysIndirectAMD ( mode indirect primcount stride -- void )", "EXTERN: \"C\" void glMultiDrawArraysIndirectAMD( int mode, void * indirect, int primcount, int stride );", "	( mode indirect primcount stride -- )" );
	swigFunction( "c-function glMultiDrawElementsIndirectAMD glMultiDrawElementsIndirectAMD u u a n n -- void", "FUNCTION: glMultiDrawElementsIndirectAMD ( mode type indirect primcount stride -- void )", "EXTERN: \"C\" void glMultiDrawElementsIndirectAMD( int mode, int type, void * indirect, int primcount, int stride );", "	( mode type indirect primcount stride -- )" );
	swigFunction( "c-function glGenNamesAMD glGenNamesAMD u u a -- void", "FUNCTION: glGenNamesAMD ( identifier num names -- void )", "EXTERN: \"C\" void glGenNamesAMD( int identifier, int num, void * names );", "	( identifier num names -- )" );
	swigFunction( "c-function glDeleteNamesAMD glDeleteNamesAMD u u a -- void", "FUNCTION: glDeleteNamesAMD ( identifier num names -- void )", "EXTERN: \"C\" void glDeleteNamesAMD( int identifier, int num, void * names );", "	( identifier num names -- )" );
	swigFunction( "c-function glIsNameAMD glIsNameAMD u u -- u", "FUNCTION: glIsNameAMD ( identifier name -- u )", "EXTERN: \"C\" char glIsNameAMD( int identifier, int name );", "	( identifier name -- )" );
	swigFunction( "c-function glQueryObjectParameteruiAMD glQueryObjectParameteruiAMD u u u u -- void", "FUNCTION: glQueryObjectParameteruiAMD ( target id pname param -- void )", "EXTERN: \"C\" void glQueryObjectParameteruiAMD( int target, int id, int pname, int param );", "	( target id pname param -- )" );
	swigFunction( "c-function glGetPerfMonitorGroupsAMD glGetPerfMonitorGroupsAMD a n a -- void", "FUNCTION: glGetPerfMonitorGroupsAMD ( numGroups groupsSize groups -- void )", "EXTERN: \"C\" void glGetPerfMonitorGroupsAMD( void * numGroups, int groupsSize, void * groups );", "	( numGroups groupsSize groups -- )" );
	swigFunction( "c-function glGetPerfMonitorCountersAMD glGetPerfMonitorCountersAMD u a a n a -- void", "FUNCTION: glGetPerfMonitorCountersAMD ( group numCounters maxActiveCounters counterSize counters -- void )", "EXTERN: \"C\" void glGetPerfMonitorCountersAMD( int group, void * numCounters, void * maxActiveCounters, int counterSize, void * counters );", "	( group numCounters maxActiveCounters counterSize counters -- )" );
	swigFunction( "c-function glGetPerfMonitorGroupStringAMD glGetPerfMonitorGroupStringAMD u n a a -- void", "FUNCTION: glGetPerfMonitorGroupStringAMD ( group bufSize length groupString -- void )", "EXTERN: \"C\" void glGetPerfMonitorGroupStringAMD( int group, int bufSize, void * length, void * groupString );", "	( group bufSize length groupString -- )" );
	swigFunction( "c-function glGetPerfMonitorCounterStringAMD glGetPerfMonitorCounterStringAMD u u n a a -- void", "FUNCTION: glGetPerfMonitorCounterStringAMD ( group counter bufSize length counterString -- void )", "EXTERN: \"C\" void glGetPerfMonitorCounterStringAMD( int group, int counter, int bufSize, void * length, void * counterString );", "	( group counter bufSize length counterString -- )" );
	swigFunction( "c-function glGetPerfMonitorCounterInfoAMD glGetPerfMonitorCounterInfoAMD u u u a -- void", "FUNCTION: glGetPerfMonitorCounterInfoAMD ( group counter pname data -- void )", "EXTERN: \"C\" void glGetPerfMonitorCounterInfoAMD( int group, int counter, int pname, void * data );", "	( group counter pname data -- )" );
	swigFunction( "c-function glGenPerfMonitorsAMD glGenPerfMonitorsAMD n a -- void", "FUNCTION: glGenPerfMonitorsAMD ( n monitors -- void )", "EXTERN: \"C\" void glGenPerfMonitorsAMD( int n, void * monitors );", "	( n monitors -- )" );
	swigFunction( "c-function glDeletePerfMonitorsAMD glDeletePerfMonitorsAMD n a -- void", "FUNCTION: glDeletePerfMonitorsAMD ( n monitors -- void )", "EXTERN: \"C\" void glDeletePerfMonitorsAMD( int n, void * monitors );", "	( n monitors -- )" );
	swigFunction( "c-function glSelectPerfMonitorCountersAMD glSelectPerfMonitorCountersAMD u u u n a -- void", "FUNCTION: glSelectPerfMonitorCountersAMD ( monitor enable group numCounters counterList -- void )", "EXTERN: \"C\" void glSelectPerfMonitorCountersAMD( int monitor, char enable, int group, int numCounters, void * counterList );", "	( monitor enable group numCounters counterList -- )" );
	swigFunction( "c-function glBeginPerfMonitorAMD glBeginPerfMonitorAMD u -- void", "FUNCTION: glBeginPerfMonitorAMD ( monitor -- void )", "EXTERN: \"C\" void glBeginPerfMonitorAMD( int monitor );", "	( monitor -- )" );
	swigFunction( "c-function glEndPerfMonitorAMD glEndPerfMonitorAMD u -- void", "FUNCTION: glEndPerfMonitorAMD ( monitor -- void )", "EXTERN: \"C\" void glEndPerfMonitorAMD( int monitor );", "	( monitor -- )" );
	swigFunction( "c-function glGetPerfMonitorCounterDataAMD glGetPerfMonitorCounterDataAMD u u n a a -- void", "FUNCTION: glGetPerfMonitorCounterDataAMD ( monitor pname dataSize data bytesWritten -- void )", "EXTERN: \"C\" void glGetPerfMonitorCounterDataAMD( int monitor, int pname, int dataSize, void * data, void * bytesWritten );", "	( monitor pname dataSize data bytesWritten -- )" );
	swigFunction( "c-function glSetMultisamplefvAMD glSetMultisamplefvAMD u u a -- void", "FUNCTION: glSetMultisamplefvAMD ( pname index val -- void )", "EXTERN: \"C\" void glSetMultisamplefvAMD( int pname, int index, void * val );", "	( pname index val -- )" );
	swigFunction( "c-function glTexStorageSparseAMD glTexStorageSparseAMD u u n n n n u -- void", "FUNCTION: glTexStorageSparseAMD ( target internalFormat width height depth layers flags -- void )", "EXTERN: \"C\" void glTexStorageSparseAMD( int target, int internalFormat, int width, int height, int depth, int layers, int flags );", "	( target internalFormat width height depth layers flags -- )" );
	swigFunction( "c-function glTextureStorageSparseAMD glTextureStorageSparseAMD u u u n n n n u -- void", "FUNCTION: glTextureStorageSparseAMD ( texture target internalFormat width height depth layers flags -- void )", "EXTERN: \"C\" void glTextureStorageSparseAMD( int texture, int target, int internalFormat, int width, int height, int depth, int layers, int flags );", "	( texture target internalFormat width height depth layers flags -- )" );
	swigFunction( "c-function glStencilOpValueAMD glStencilOpValueAMD u u -- void", "FUNCTION: glStencilOpValueAMD ( face value -- void )", "EXTERN: \"C\" void glStencilOpValueAMD( int face, int value );", "	( face value -- )" );
	swigFunction( "c-function glTessellationFactorAMD glTessellationFactorAMD r -- void", "FUNCTION: glTessellationFactorAMD ( factor -- void )", "EXTERN: \"C\" void glTessellationFactorAMD( float factor );", "	( factor -- )" );
	swigFunction( "c-function glTessellationModeAMD glTessellationModeAMD u -- void", "FUNCTION: glTessellationModeAMD ( mode -- void )", "EXTERN: \"C\" void glTessellationModeAMD( int mode );", "	( mode -- )" );
	swigFunction( "c-function glElementPointerAPPLE glElementPointerAPPLE u a -- void", "FUNCTION: glElementPointerAPPLE ( type pointer -- void )", "EXTERN: \"C\" void glElementPointerAPPLE( int type, void * pointer );", "	( type pointer -- )" );
	swigFunction( "c-function glDrawElementArrayAPPLE glDrawElementArrayAPPLE u n n -- void", "FUNCTION: glDrawElementArrayAPPLE ( mode first count -- void )", "EXTERN: \"C\" void glDrawElementArrayAPPLE( int mode, int first, int count );", "	( mode first count -- )" );
	swigFunction( "c-function glDrawRangeElementArrayAPPLE glDrawRangeElementArrayAPPLE u u u n n -- void", "FUNCTION: glDrawRangeElementArrayAPPLE ( mode start end first count -- void )", "EXTERN: \"C\" void glDrawRangeElementArrayAPPLE( int mode, int start, int end, int first, int count );", "	( mode start end first count -- )" );
	swigFunction( "c-function glMultiDrawElementArrayAPPLE glMultiDrawElementArrayAPPLE u a a n -- void", "FUNCTION: glMultiDrawElementArrayAPPLE ( mode first count primcount -- void )", "EXTERN: \"C\" void glMultiDrawElementArrayAPPLE( int mode, void * first, void * count, int primcount );", "	( mode first count primcount -- )" );
	swigFunction( "c-function glMultiDrawRangeElementArrayAPPLE glMultiDrawRangeElementArrayAPPLE u u u a a n -- void", "FUNCTION: glMultiDrawRangeElementArrayAPPLE ( mode start end first count primcount -- void )", "EXTERN: \"C\" void glMultiDrawRangeElementArrayAPPLE( int mode, int start, int end, void * first, void * count, int primcount );", "	( mode start end first count primcount -- )" );
	swigFunction( "c-function glGenFencesAPPLE glGenFencesAPPLE n a -- void", "FUNCTION: glGenFencesAPPLE ( n fences -- void )", "EXTERN: \"C\" void glGenFencesAPPLE( int n, void * fences );", "	( n fences -- )" );
	swigFunction( "c-function glDeleteFencesAPPLE glDeleteFencesAPPLE n a -- void", "FUNCTION: glDeleteFencesAPPLE ( n fences -- void )", "EXTERN: \"C\" void glDeleteFencesAPPLE( int n, void * fences );", "	( n fences -- )" );
	swigFunction( "c-function glSetFenceAPPLE glSetFenceAPPLE u -- void", "FUNCTION: glSetFenceAPPLE ( fence -- void )", "EXTERN: \"C\" void glSetFenceAPPLE( int fence );", "	( fence -- )" );
	swigFunction( "c-function glIsFenceAPPLE glIsFenceAPPLE u -- u", "FUNCTION: glIsFenceAPPLE ( fence -- u )", "EXTERN: \"C\" char glIsFenceAPPLE( int fence );", "	( fence -- )" );
	swigFunction( "c-function glTestFenceAPPLE glTestFenceAPPLE u -- u", "FUNCTION: glTestFenceAPPLE ( fence -- u )", "EXTERN: \"C\" char glTestFenceAPPLE( int fence );", "	( fence -- )" );
	swigFunction( "c-function glFinishFenceAPPLE glFinishFenceAPPLE u -- void", "FUNCTION: glFinishFenceAPPLE ( fence -- void )", "EXTERN: \"C\" void glFinishFenceAPPLE( int fence );", "	( fence -- )" );
	swigFunction( "c-function glTestObjectAPPLE glTestObjectAPPLE u u -- u", "FUNCTION: glTestObjectAPPLE ( object name -- u )", "EXTERN: \"C\" char glTestObjectAPPLE( int object, int name );", "	( object name -- )" );
	swigFunction( "c-function glFinishObjectAPPLE glFinishObjectAPPLE u n -- void", "FUNCTION: glFinishObjectAPPLE ( object name -- void )", "EXTERN: \"C\" void glFinishObjectAPPLE( int object, int name );", "	( object name -- )" );
	swigFunction( "c-function glBufferParameteriAPPLE glBufferParameteriAPPLE u u n -- void", "FUNCTION: glBufferParameteriAPPLE ( target pname param -- void )", "EXTERN: \"C\" void glBufferParameteriAPPLE( int target, int pname, int param );", "	( target pname param -- )" );
	swigFunction( "c-function glFlushMappedBufferRangeAPPLE glFlushMappedBufferRangeAPPLE u n n -- void", "FUNCTION: glFlushMappedBufferRangeAPPLE ( target offset size -- void )", "EXTERN: \"C\" void glFlushMappedBufferRangeAPPLE( int target, long offset, long size );", "	( target offset size -- )" );
	swigFunction( "c-function glObjectPurgeableAPPLE glObjectPurgeableAPPLE u u u -- u", "FUNCTION: glObjectPurgeableAPPLE ( objectType name option -- u )", "EXTERN: \"C\" int glObjectPurgeableAPPLE( int objectType, int name, int option );", "	( objectType name option -- )" );
	swigFunction( "c-function glObjectUnpurgeableAPPLE glObjectUnpurgeableAPPLE u u u -- u", "FUNCTION: glObjectUnpurgeableAPPLE ( objectType name option -- u )", "EXTERN: \"C\" int glObjectUnpurgeableAPPLE( int objectType, int name, int option );", "	( objectType name option -- )" );
	swigFunction( "c-function glGetObjectParameterivAPPLE glGetObjectParameterivAPPLE u u u a -- void", "FUNCTION: glGetObjectParameterivAPPLE ( objectType name pname params -- void )", "EXTERN: \"C\" void glGetObjectParameterivAPPLE( int objectType, int name, int pname, void * params );", "	( objectType name pname params -- )" );
	swigFunction( "c-function glTextureRangeAPPLE glTextureRangeAPPLE u n a -- void", "FUNCTION: glTextureRangeAPPLE ( target length pointer -- void )", "EXTERN: \"C\" void glTextureRangeAPPLE( int target, int length, void * pointer );", "	( target length pointer -- )" );
	swigFunction( "c-function glGetTexParameterPointervAPPLE glGetTexParameterPointervAPPLE u u a -- void", "FUNCTION: glGetTexParameterPointervAPPLE ( target pname params -- void )", "EXTERN: \"C\" void glGetTexParameterPointervAPPLE( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glBindVertexArrayAPPLE glBindVertexArrayAPPLE u -- void", "FUNCTION: glBindVertexArrayAPPLE ( array -- void )", "EXTERN: \"C\" void glBindVertexArrayAPPLE( int array );", "	( array -- )" );
	swigFunction( "c-function glDeleteVertexArraysAPPLE glDeleteVertexArraysAPPLE n a -- void", "FUNCTION: glDeleteVertexArraysAPPLE ( n arrays -- void )", "EXTERN: \"C\" void glDeleteVertexArraysAPPLE( int n, void * arrays );", "	( n arrays -- )" );
	swigFunction( "c-function glGenVertexArraysAPPLE glGenVertexArraysAPPLE n a -- void", "FUNCTION: glGenVertexArraysAPPLE ( n arrays -- void )", "EXTERN: \"C\" void glGenVertexArraysAPPLE( int n, void * arrays );", "	( n arrays -- )" );
	swigFunction( "c-function glIsVertexArrayAPPLE glIsVertexArrayAPPLE u -- u", "FUNCTION: glIsVertexArrayAPPLE ( array -- u )", "EXTERN: \"C\" char glIsVertexArrayAPPLE( int array );", "	( array -- )" );
	swigFunction( "c-function glVertexArrayRangeAPPLE glVertexArrayRangeAPPLE n a -- void", "FUNCTION: glVertexArrayRangeAPPLE ( length pointer -- void )", "EXTERN: \"C\" void glVertexArrayRangeAPPLE( int length, void * pointer );", "	( length pointer -- )" );
	swigFunction( "c-function glFlushVertexArrayRangeAPPLE glFlushVertexArrayRangeAPPLE n a -- void", "FUNCTION: glFlushVertexArrayRangeAPPLE ( length pointer -- void )", "EXTERN: \"C\" void glFlushVertexArrayRangeAPPLE( int length, void * pointer );", "	( length pointer -- )" );
	swigFunction( "c-function glVertexArrayParameteriAPPLE glVertexArrayParameteriAPPLE u n -- void", "FUNCTION: glVertexArrayParameteriAPPLE ( pname param -- void )", "EXTERN: \"C\" void glVertexArrayParameteriAPPLE( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glEnableVertexAttribAPPLE glEnableVertexAttribAPPLE u u -- void", "FUNCTION: glEnableVertexAttribAPPLE ( index pname -- void )", "EXTERN: \"C\" void glEnableVertexAttribAPPLE( int index, int pname );", "	( index pname -- )" );
	swigFunction( "c-function glDisableVertexAttribAPPLE glDisableVertexAttribAPPLE u u -- void", "FUNCTION: glDisableVertexAttribAPPLE ( index pname -- void )", "EXTERN: \"C\" void glDisableVertexAttribAPPLE( int index, int pname );", "	( index pname -- )" );
	swigFunction( "c-function glIsVertexAttribEnabledAPPLE glIsVertexAttribEnabledAPPLE u u -- u", "FUNCTION: glIsVertexAttribEnabledAPPLE ( index pname -- u )", "EXTERN: \"C\" char glIsVertexAttribEnabledAPPLE( int index, int pname );", "	( index pname -- )" );
	swigFunction( "c-function glMapVertexAttrib1dAPPLE glMapVertexAttrib1dAPPLE u u r r n n a -- void", "FUNCTION: glMapVertexAttrib1dAPPLE ( index size u1 u2 stride order points -- void )", "EXTERN: \"C\" void glMapVertexAttrib1dAPPLE( int index, int size, double u1, double u2, int stride, int order, void * points );", "	( index size u1 u2 stride order points -- )" );
	swigFunction( "c-function glMapVertexAttrib1fAPPLE glMapVertexAttrib1fAPPLE u u r r n n a -- void", "FUNCTION: glMapVertexAttrib1fAPPLE ( index size u1 u2 stride order points -- void )", "EXTERN: \"C\" void glMapVertexAttrib1fAPPLE( int index, int size, float u1, float u2, int stride, int order, void * points );", "	( index size u1 u2 stride order points -- )" );
	swigFunction( "c-function glMapVertexAttrib2dAPPLE glMapVertexAttrib2dAPPLE u u r r n n r r n n a -- void", "FUNCTION: glMapVertexAttrib2dAPPLE ( index size u1 u2 ustride uorder v1 v2 vstride vorder points -- void )", "EXTERN: \"C\" void glMapVertexAttrib2dAPPLE( int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, void * points );", "	( index size u1 u2 ustride uorder v1 v2 vstride vorder points -- )" );
	swigFunction( "c-function glMapVertexAttrib2fAPPLE glMapVertexAttrib2fAPPLE u u r r n n r r n n a -- void", "FUNCTION: glMapVertexAttrib2fAPPLE ( index size u1 u2 ustride uorder v1 v2 vstride vorder points -- void )", "EXTERN: \"C\" void glMapVertexAttrib2fAPPLE( int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, void * points );", "	( index size u1 u2 ustride uorder v1 v2 vstride vorder points -- )" );
	swigFunction( "c-function glDrawBuffersATI glDrawBuffersATI n a -- void", "FUNCTION: glDrawBuffersATI ( n bufs -- void )", "EXTERN: \"C\" void glDrawBuffersATI( int n, void * bufs );", "	( n bufs -- )" );
	swigFunction( "c-function glElementPointerATI glElementPointerATI u a -- void", "FUNCTION: glElementPointerATI ( type pointer -- void )", "EXTERN: \"C\" void glElementPointerATI( int type, void * pointer );", "	( type pointer -- )" );
	swigFunction( "c-function glDrawElementArrayATI glDrawElementArrayATI u n -- void", "FUNCTION: glDrawElementArrayATI ( mode count -- void )", "EXTERN: \"C\" void glDrawElementArrayATI( int mode, int count );", "	( mode count -- )" );
	swigFunction( "c-function glDrawRangeElementArrayATI glDrawRangeElementArrayATI u u u n -- void", "FUNCTION: glDrawRangeElementArrayATI ( mode start end count -- void )", "EXTERN: \"C\" void glDrawRangeElementArrayATI( int mode, int start, int end, int count );", "	( mode start end count -- )" );
	swigFunction( "c-function glTexBumpParameterivATI glTexBumpParameterivATI u a -- void", "FUNCTION: glTexBumpParameterivATI ( pname param -- void )", "EXTERN: \"C\" void glTexBumpParameterivATI( int pname, void * param );", "	( pname param -- )" );
	swigFunction( "c-function glTexBumpParameterfvATI glTexBumpParameterfvATI u a -- void", "FUNCTION: glTexBumpParameterfvATI ( pname param -- void )", "EXTERN: \"C\" void glTexBumpParameterfvATI( int pname, void * param );", "	( pname param -- )" );
	swigFunction( "c-function glGetTexBumpParameterivATI glGetTexBumpParameterivATI u a -- void", "FUNCTION: glGetTexBumpParameterivATI ( pname param -- void )", "EXTERN: \"C\" void glGetTexBumpParameterivATI( int pname, void * param );", "	( pname param -- )" );
	swigFunction( "c-function glGetTexBumpParameterfvATI glGetTexBumpParameterfvATI u a -- void", "FUNCTION: glGetTexBumpParameterfvATI ( pname param -- void )", "EXTERN: \"C\" void glGetTexBumpParameterfvATI( int pname, void * param );", "	( pname param -- )" );
	swigFunction( "c-function glGenFragmentShadersATI glGenFragmentShadersATI u -- u", "FUNCTION: glGenFragmentShadersATI ( range -- u )", "EXTERN: \"C\" int glGenFragmentShadersATI( int range );", "	( range -- )" );
	swigFunction( "c-function glBindFragmentShaderATI glBindFragmentShaderATI u -- void", "FUNCTION: glBindFragmentShaderATI ( id -- void )", "EXTERN: \"C\" void glBindFragmentShaderATI( int id );", "	( id -- )" );
	swigFunction( "c-function glDeleteFragmentShaderATI glDeleteFragmentShaderATI u -- void", "FUNCTION: glDeleteFragmentShaderATI ( id -- void )", "EXTERN: \"C\" void glDeleteFragmentShaderATI( int id );", "	( id -- )" );
	swigFunction( "c-function glBeginFragmentShaderATI glBeginFragmentShaderATI  -- void", "FUNCTION: glBeginFragmentShaderATI (  -- void )", "EXTERN: \"C\" void glBeginFragmentShaderATI(  );", "	( -- )" );
	swigFunction( "c-function glEndFragmentShaderATI glEndFragmentShaderATI  -- void", "FUNCTION: glEndFragmentShaderATI (  -- void )", "EXTERN: \"C\" void glEndFragmentShaderATI(  );", "	( -- )" );
	swigFunction( "c-function glPassTexCoordATI glPassTexCoordATI u u u -- void", "FUNCTION: glPassTexCoordATI ( dst coord swizzle -- void )", "EXTERN: \"C\" void glPassTexCoordATI( int dst, int coord, int swizzle );", "	( dst coord swizzle -- )" );
	swigFunction( "c-function glSampleMapATI glSampleMapATI u u u -- void", "FUNCTION: glSampleMapATI ( dst interp swizzle -- void )", "EXTERN: \"C\" void glSampleMapATI( int dst, int interp, int swizzle );", "	( dst interp swizzle -- )" );
	swigFunction( "c-function glColorFragmentOp1ATI glColorFragmentOp1ATI u u u u u u u -- void", "FUNCTION: glColorFragmentOp1ATI ( op dst dstMask dstMod arg1 arg1Rep arg1Mod -- void )", "EXTERN: \"C\" void glColorFragmentOp1ATI( int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod );", "	( op dst dstMask dstMod arg1 arg1Rep arg1Mod -- )" );
	swigFunction( "c-function glColorFragmentOp2ATI glColorFragmentOp2ATI u u u u u u u u u u -- void", "FUNCTION: glColorFragmentOp2ATI ( op dst dstMask dstMod arg1 arg1Rep arg1Mod arg2 arg2Rep arg2Mod -- void )", "EXTERN: \"C\" void glColorFragmentOp2ATI( int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod );", "	( op dst dstMask dstMod arg1 arg1Rep arg1Mod arg2 arg2Rep arg2Mod -- )" );
	swigFunction( "c-function glColorFragmentOp3ATI glColorFragmentOp3ATI u u u u u u u u u u u u u -- void", "FUNCTION: glColorFragmentOp3ATI ( op dst dstMask dstMod arg1 arg1Rep arg1Mod arg2 arg2Rep arg2Mod arg3 arg3Rep arg3Mod -- void )", "EXTERN: \"C\" void glColorFragmentOp3ATI( int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod );", "	( op dst dstMask dstMod arg1 arg1Rep arg1Mod arg2 arg2Rep arg2Mod arg3 arg3Rep arg3Mod -- )" );
	swigFunction( "c-function glAlphaFragmentOp1ATI glAlphaFragmentOp1ATI u u u u u u -- void", "FUNCTION: glAlphaFragmentOp1ATI ( op dst dstMod arg1 arg1Rep arg1Mod -- void )", "EXTERN: \"C\" void glAlphaFragmentOp1ATI( int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod );", "	( op dst dstMod arg1 arg1Rep arg1Mod -- )" );
	swigFunction( "c-function glAlphaFragmentOp2ATI glAlphaFragmentOp2ATI u u u u u u u u u -- void", "FUNCTION: glAlphaFragmentOp2ATI ( op dst dstMod arg1 arg1Rep arg1Mod arg2 arg2Rep arg2Mod -- void )", "EXTERN: \"C\" void glAlphaFragmentOp2ATI( int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod );", "	( op dst dstMod arg1 arg1Rep arg1Mod arg2 arg2Rep arg2Mod -- )" );
	swigFunction( "c-function glAlphaFragmentOp3ATI glAlphaFragmentOp3ATI u u u u u u u u u u u u -- void", "FUNCTION: glAlphaFragmentOp3ATI ( op dst dstMod arg1 arg1Rep arg1Mod arg2 arg2Rep arg2Mod arg3 arg3Rep arg3Mod -- void )", "EXTERN: \"C\" void glAlphaFragmentOp3ATI( int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod );", "	( op dst dstMod arg1 arg1Rep arg1Mod arg2 arg2Rep arg2Mod arg3 arg3Rep arg3Mod -- )" );
	swigFunction( "c-function glSetFragmentShaderConstantATI glSetFragmentShaderConstantATI u a -- void", "FUNCTION: glSetFragmentShaderConstantATI ( dst value -- void )", "EXTERN: \"C\" void glSetFragmentShaderConstantATI( int dst, void * value );", "	( dst value -- )" );
	swigFunction( "c-function glMapObjectBufferATI glMapObjectBufferATI u -- a", "FUNCTION: glMapObjectBufferATI ( buffer -- a )", "EXTERN: \"C\" void * glMapObjectBufferATI( int buffer );", "	( buffer -- )" );
	swigFunction( "c-function glUnmapObjectBufferATI glUnmapObjectBufferATI u -- void", "FUNCTION: glUnmapObjectBufferATI ( buffer -- void )", "EXTERN: \"C\" void glUnmapObjectBufferATI( int buffer );", "	( buffer -- )" );
	swigFunction( "c-function glPNTrianglesiATI glPNTrianglesiATI u n -- void", "FUNCTION: glPNTrianglesiATI ( pname param -- void )", "EXTERN: \"C\" void glPNTrianglesiATI( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glPNTrianglesfATI glPNTrianglesfATI u r -- void", "FUNCTION: glPNTrianglesfATI ( pname param -- void )", "EXTERN: \"C\" void glPNTrianglesfATI( int pname, float param );", "	( pname param -- )" );
	swigFunction( "c-function glStencilOpSeparateATI glStencilOpSeparateATI u u u u -- void", "FUNCTION: glStencilOpSeparateATI ( face sfail dpfail dppass -- void )", "EXTERN: \"C\" void glStencilOpSeparateATI( int face, int sfail, int dpfail, int dppass );", "	( face sfail dpfail dppass -- )" );
	swigFunction( "c-function glStencilFuncSeparateATI glStencilFuncSeparateATI u u n u -- void", "FUNCTION: glStencilFuncSeparateATI ( frontfunc backfunc ref mask -- void )", "EXTERN: \"C\" void glStencilFuncSeparateATI( int frontfunc, int backfunc, int ref, int mask );", "	( frontfunc backfunc ref mask -- )" );
	swigFunction( "c-function glNewObjectBufferATI glNewObjectBufferATI n a u -- u", "FUNCTION: glNewObjectBufferATI ( size pointer usage -- u )", "EXTERN: \"C\" int glNewObjectBufferATI( int size, void * pointer, int usage );", "	( size pointer usage -- )" );
	swigFunction( "c-function glIsObjectBufferATI glIsObjectBufferATI u -- u", "FUNCTION: glIsObjectBufferATI ( buffer -- u )", "EXTERN: \"C\" char glIsObjectBufferATI( int buffer );", "	( buffer -- )" );
	swigFunction( "c-function glUpdateObjectBufferATI glUpdateObjectBufferATI u u n a u -- void", "FUNCTION: glUpdateObjectBufferATI ( buffer offset size pointer preserve -- void )", "EXTERN: \"C\" void glUpdateObjectBufferATI( int buffer, int offset, int size, void * pointer, int preserve );", "	( buffer offset size pointer preserve -- )" );
	swigFunction( "c-function glGetObjectBufferfvATI glGetObjectBufferfvATI u u a -- void", "FUNCTION: glGetObjectBufferfvATI ( buffer pname params -- void )", "EXTERN: \"C\" void glGetObjectBufferfvATI( int buffer, int pname, void * params );", "	( buffer pname params -- )" );
	swigFunction( "c-function glGetObjectBufferivATI glGetObjectBufferivATI u u a -- void", "FUNCTION: glGetObjectBufferivATI ( buffer pname params -- void )", "EXTERN: \"C\" void glGetObjectBufferivATI( int buffer, int pname, void * params );", "	( buffer pname params -- )" );
	swigFunction( "c-function glFreeObjectBufferATI glFreeObjectBufferATI u -- void", "FUNCTION: glFreeObjectBufferATI ( buffer -- void )", "EXTERN: \"C\" void glFreeObjectBufferATI( int buffer );", "	( buffer -- )" );
	swigFunction( "c-function glArrayObjectATI glArrayObjectATI u n u n u u -- void", "FUNCTION: glArrayObjectATI ( array size type stride buffer offset -- void )", "EXTERN: \"C\" void glArrayObjectATI( int array, int size, int type, int stride, int buffer, int offset );", "	( array size type stride buffer offset -- )" );
	swigFunction( "c-function glGetArrayObjectfvATI glGetArrayObjectfvATI u u a -- void", "FUNCTION: glGetArrayObjectfvATI ( array pname params -- void )", "EXTERN: \"C\" void glGetArrayObjectfvATI( int array, int pname, void * params );", "	( array pname params -- )" );
	swigFunction( "c-function glGetArrayObjectivATI glGetArrayObjectivATI u u a -- void", "FUNCTION: glGetArrayObjectivATI ( array pname params -- void )", "EXTERN: \"C\" void glGetArrayObjectivATI( int array, int pname, void * params );", "	( array pname params -- )" );
	swigFunction( "c-function glVariantArrayObjectATI glVariantArrayObjectATI u u n u u -- void", "FUNCTION: glVariantArrayObjectATI ( id type stride buffer offset -- void )", "EXTERN: \"C\" void glVariantArrayObjectATI( int id, int type, int stride, int buffer, int offset );", "	( id type stride buffer offset -- )" );
	swigFunction( "c-function glGetVariantArrayObjectfvATI glGetVariantArrayObjectfvATI u u a -- void", "FUNCTION: glGetVariantArrayObjectfvATI ( id pname params -- void )", "EXTERN: \"C\" void glGetVariantArrayObjectfvATI( int id, int pname, void * params );", "	( id pname params -- )" );
	swigFunction( "c-function glGetVariantArrayObjectivATI glGetVariantArrayObjectivATI u u a -- void", "FUNCTION: glGetVariantArrayObjectivATI ( id pname params -- void )", "EXTERN: \"C\" void glGetVariantArrayObjectivATI( int id, int pname, void * params );", "	( id pname params -- )" );
	swigFunction( "c-function glVertexAttribArrayObjectATI glVertexAttribArrayObjectATI u n u u n u u -- void", "FUNCTION: glVertexAttribArrayObjectATI ( index size type normalized stride buffer offset -- void )", "EXTERN: \"C\" void glVertexAttribArrayObjectATI( int index, int size, int type, char normalized, int stride, int buffer, int offset );", "	( index size type normalized stride buffer offset -- )" );
	swigFunction( "c-function glGetVertexAttribArrayObjectfvATI glGetVertexAttribArrayObjectfvATI u u a -- void", "FUNCTION: glGetVertexAttribArrayObjectfvATI ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribArrayObjectfvATI( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glGetVertexAttribArrayObjectivATI glGetVertexAttribArrayObjectivATI u u a -- void", "FUNCTION: glGetVertexAttribArrayObjectivATI ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribArrayObjectivATI( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glVertexStream1sATI glVertexStream1sATI u n -- void", "FUNCTION: glVertexStream1sATI ( stream x -- void )", "EXTERN: \"C\" void glVertexStream1sATI( int stream, short x );", "	( stream x -- )" );
	swigFunction( "c-function glVertexStream1svATI glVertexStream1svATI u a -- void", "FUNCTION: glVertexStream1svATI ( stream coords -- void )", "EXTERN: \"C\" void glVertexStream1svATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glVertexStream1iATI glVertexStream1iATI u n -- void", "FUNCTION: glVertexStream1iATI ( stream x -- void )", "EXTERN: \"C\" void glVertexStream1iATI( int stream, int x );", "	( stream x -- )" );
	swigFunction( "c-function glVertexStream1ivATI glVertexStream1ivATI u a -- void", "FUNCTION: glVertexStream1ivATI ( stream coords -- void )", "EXTERN: \"C\" void glVertexStream1ivATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glVertexStream1fATI glVertexStream1fATI u r -- void", "FUNCTION: glVertexStream1fATI ( stream x -- void )", "EXTERN: \"C\" void glVertexStream1fATI( int stream, float x );", "	( stream x -- )" );
	swigFunction( "c-function glVertexStream1fvATI glVertexStream1fvATI u a -- void", "FUNCTION: glVertexStream1fvATI ( stream coords -- void )", "EXTERN: \"C\" void glVertexStream1fvATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glVertexStream1dATI glVertexStream1dATI u r -- void", "FUNCTION: glVertexStream1dATI ( stream x -- void )", "EXTERN: \"C\" void glVertexStream1dATI( int stream, double x );", "	( stream x -- )" );
	swigFunction( "c-function glVertexStream1dvATI glVertexStream1dvATI u a -- void", "FUNCTION: glVertexStream1dvATI ( stream coords -- void )", "EXTERN: \"C\" void glVertexStream1dvATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glVertexStream2sATI glVertexStream2sATI u n n -- void", "FUNCTION: glVertexStream2sATI ( stream x y -- void )", "EXTERN: \"C\" void glVertexStream2sATI( int stream, short x, short y );", "	( stream x y -- )" );
	swigFunction( "c-function glVertexStream2svATI glVertexStream2svATI u a -- void", "FUNCTION: glVertexStream2svATI ( stream coords -- void )", "EXTERN: \"C\" void glVertexStream2svATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glVertexStream2iATI glVertexStream2iATI u n n -- void", "FUNCTION: glVertexStream2iATI ( stream x y -- void )", "EXTERN: \"C\" void glVertexStream2iATI( int stream, int x, int y );", "	( stream x y -- )" );
	swigFunction( "c-function glVertexStream2ivATI glVertexStream2ivATI u a -- void", "FUNCTION: glVertexStream2ivATI ( stream coords -- void )", "EXTERN: \"C\" void glVertexStream2ivATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glVertexStream2fATI glVertexStream2fATI u r r -- void", "FUNCTION: glVertexStream2fATI ( stream x y -- void )", "EXTERN: \"C\" void glVertexStream2fATI( int stream, float x, float y );", "	( stream x y -- )" );
	swigFunction( "c-function glVertexStream2fvATI glVertexStream2fvATI u a -- void", "FUNCTION: glVertexStream2fvATI ( stream coords -- void )", "EXTERN: \"C\" void glVertexStream2fvATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glVertexStream2dATI glVertexStream2dATI u r r -- void", "FUNCTION: glVertexStream2dATI ( stream x y -- void )", "EXTERN: \"C\" void glVertexStream2dATI( int stream, double x, double y );", "	( stream x y -- )" );
	swigFunction( "c-function glVertexStream2dvATI glVertexStream2dvATI u a -- void", "FUNCTION: glVertexStream2dvATI ( stream coords -- void )", "EXTERN: \"C\" void glVertexStream2dvATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glVertexStream3sATI glVertexStream3sATI u n n n -- void", "FUNCTION: glVertexStream3sATI ( stream x y z -- void )", "EXTERN: \"C\" void glVertexStream3sATI( int stream, short x, short y, short z );", "	( stream x y z -- )" );
	swigFunction( "c-function glVertexStream3svATI glVertexStream3svATI u a -- void", "FUNCTION: glVertexStream3svATI ( stream coords -- void )", "EXTERN: \"C\" void glVertexStream3svATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glVertexStream3iATI glVertexStream3iATI u n n n -- void", "FUNCTION: glVertexStream3iATI ( stream x y z -- void )", "EXTERN: \"C\" void glVertexStream3iATI( int stream, int x, int y, int z );", "	( stream x y z -- )" );
	swigFunction( "c-function glVertexStream3ivATI glVertexStream3ivATI u a -- void", "FUNCTION: glVertexStream3ivATI ( stream coords -- void )", "EXTERN: \"C\" void glVertexStream3ivATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glVertexStream3fATI glVertexStream3fATI u r r r -- void", "FUNCTION: glVertexStream3fATI ( stream x y z -- void )", "EXTERN: \"C\" void glVertexStream3fATI( int stream, float x, float y, float z );", "	( stream x y z -- )" );
	swigFunction( "c-function glVertexStream3fvATI glVertexStream3fvATI u a -- void", "FUNCTION: glVertexStream3fvATI ( stream coords -- void )", "EXTERN: \"C\" void glVertexStream3fvATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glVertexStream3dATI glVertexStream3dATI u r r r -- void", "FUNCTION: glVertexStream3dATI ( stream x y z -- void )", "EXTERN: \"C\" void glVertexStream3dATI( int stream, double x, double y, double z );", "	( stream x y z -- )" );
	swigFunction( "c-function glVertexStream3dvATI glVertexStream3dvATI u a -- void", "FUNCTION: glVertexStream3dvATI ( stream coords -- void )", "EXTERN: \"C\" void glVertexStream3dvATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glVertexStream4sATI glVertexStream4sATI u n n n n -- void", "FUNCTION: glVertexStream4sATI ( stream x y z w -- void )", "EXTERN: \"C\" void glVertexStream4sATI( int stream, short x, short y, short z, short w );", "	( stream x y z w -- )" );
	swigFunction( "c-function glVertexStream4svATI glVertexStream4svATI u a -- void", "FUNCTION: glVertexStream4svATI ( stream coords -- void )", "EXTERN: \"C\" void glVertexStream4svATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glVertexStream4iATI glVertexStream4iATI u n n n n -- void", "FUNCTION: glVertexStream4iATI ( stream x y z w -- void )", "EXTERN: \"C\" void glVertexStream4iATI( int stream, int x, int y, int z, int w );", "	( stream x y z w -- )" );
	swigFunction( "c-function glVertexStream4ivATI glVertexStream4ivATI u a -- void", "FUNCTION: glVertexStream4ivATI ( stream coords -- void )", "EXTERN: \"C\" void glVertexStream4ivATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glVertexStream4fATI glVertexStream4fATI u r r r r -- void", "FUNCTION: glVertexStream4fATI ( stream x y z w -- void )", "EXTERN: \"C\" void glVertexStream4fATI( int stream, float x, float y, float z, float w );", "	( stream x y z w -- )" );
	swigFunction( "c-function glVertexStream4fvATI glVertexStream4fvATI u a -- void", "FUNCTION: glVertexStream4fvATI ( stream coords -- void )", "EXTERN: \"C\" void glVertexStream4fvATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glVertexStream4dATI glVertexStream4dATI u r r r r -- void", "FUNCTION: glVertexStream4dATI ( stream x y z w -- void )", "EXTERN: \"C\" void glVertexStream4dATI( int stream, double x, double y, double z, double w );", "	( stream x y z w -- )" );
	swigFunction( "c-function glVertexStream4dvATI glVertexStream4dvATI u a -- void", "FUNCTION: glVertexStream4dvATI ( stream coords -- void )", "EXTERN: \"C\" void glVertexStream4dvATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glNormalStream3bATI glNormalStream3bATI u n n n -- void", "FUNCTION: glNormalStream3bATI ( stream nx ny nz -- void )", "EXTERN: \"C\" void glNormalStream3bATI( int stream, char nx, char ny, char nz );", "	( stream nx ny nz -- )" );
	swigFunction( "c-function glNormalStream3bvATI glNormalStream3bvATI u a -- void", "FUNCTION: glNormalStream3bvATI ( stream coords -- void )", "EXTERN: \"C\" void glNormalStream3bvATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glNormalStream3sATI glNormalStream3sATI u n n n -- void", "FUNCTION: glNormalStream3sATI ( stream nx ny nz -- void )", "EXTERN: \"C\" void glNormalStream3sATI( int stream, short nx, short ny, short nz );", "	( stream nx ny nz -- )" );
	swigFunction( "c-function glNormalStream3svATI glNormalStream3svATI u a -- void", "FUNCTION: glNormalStream3svATI ( stream coords -- void )", "EXTERN: \"C\" void glNormalStream3svATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glNormalStream3iATI glNormalStream3iATI u n n n -- void", "FUNCTION: glNormalStream3iATI ( stream nx ny nz -- void )", "EXTERN: \"C\" void glNormalStream3iATI( int stream, int nx, int ny, int nz );", "	( stream nx ny nz -- )" );
	swigFunction( "c-function glNormalStream3ivATI glNormalStream3ivATI u a -- void", "FUNCTION: glNormalStream3ivATI ( stream coords -- void )", "EXTERN: \"C\" void glNormalStream3ivATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glNormalStream3fATI glNormalStream3fATI u r r r -- void", "FUNCTION: glNormalStream3fATI ( stream nx ny nz -- void )", "EXTERN: \"C\" void glNormalStream3fATI( int stream, float nx, float ny, float nz );", "	( stream nx ny nz -- )" );
	swigFunction( "c-function glNormalStream3fvATI glNormalStream3fvATI u a -- void", "FUNCTION: glNormalStream3fvATI ( stream coords -- void )", "EXTERN: \"C\" void glNormalStream3fvATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glNormalStream3dATI glNormalStream3dATI u r r r -- void", "FUNCTION: glNormalStream3dATI ( stream nx ny nz -- void )", "EXTERN: \"C\" void glNormalStream3dATI( int stream, double nx, double ny, double nz );", "	( stream nx ny nz -- )" );
	swigFunction( "c-function glNormalStream3dvATI glNormalStream3dvATI u a -- void", "FUNCTION: glNormalStream3dvATI ( stream coords -- void )", "EXTERN: \"C\" void glNormalStream3dvATI( int stream, void * coords );", "	( stream coords -- )" );
	swigFunction( "c-function glClientActiveVertexStreamATI glClientActiveVertexStreamATI u -- void", "FUNCTION: glClientActiveVertexStreamATI ( stream -- void )", "EXTERN: \"C\" void glClientActiveVertexStreamATI( int stream );", "	( stream -- )" );
	swigFunction( "c-function glVertexBlendEnviATI glVertexBlendEnviATI u n -- void", "FUNCTION: glVertexBlendEnviATI ( pname param -- void )", "EXTERN: \"C\" void glVertexBlendEnviATI( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glVertexBlendEnvfATI glVertexBlendEnvfATI u r -- void", "FUNCTION: glVertexBlendEnvfATI ( pname param -- void )", "EXTERN: \"C\" void glVertexBlendEnvfATI( int pname, float param );", "	( pname param -- )" );
	swigFunction( "c-function glEGLImageTargetTexStorageEXT glEGLImageTargetTexStorageEXT u a a -- void", "FUNCTION: glEGLImageTargetTexStorageEXT ( target image attrib_list -- void )", "EXTERN: \"C\" void glEGLImageTargetTexStorageEXT( int target, void * image, void * attrib_list );", "	( target image attrib_list -- )" );
	swigFunction( "c-function glEGLImageTargetTextureStorageEXT glEGLImageTargetTextureStorageEXT u a a -- void", "FUNCTION: glEGLImageTargetTextureStorageEXT ( texture image attrib_list -- void )", "EXTERN: \"C\" void glEGLImageTargetTextureStorageEXT( int texture, void * image, void * attrib_list );", "	( texture image attrib_list -- )" );
	swigFunction( "c-function glUniformBufferEXT glUniformBufferEXT u n u -- void", "FUNCTION: glUniformBufferEXT ( program location buffer -- void )", "EXTERN: \"C\" void glUniformBufferEXT( int program, int location, int buffer );", "	( program location buffer -- )" );
	swigFunction( "c-function glGetUniformBufferSizeEXT glGetUniformBufferSizeEXT u n -- n", "FUNCTION: glGetUniformBufferSizeEXT ( program location -- n )", "EXTERN: \"C\" int glGetUniformBufferSizeEXT( int program, int location );", "	( program location -- )" );
	swigFunction( "c-function glGetUniformOffsetEXT glGetUniformOffsetEXT u n -- n", "FUNCTION: glGetUniformOffsetEXT ( program location -- n )", "EXTERN: \"C\" long glGetUniformOffsetEXT( int program, int location );", "	( program location -- )" );
	swigFunction( "c-function glBlendColorEXT glBlendColorEXT r r r r -- void", "FUNCTION: glBlendColorEXT ( red green blue alpha -- void )", "EXTERN: \"C\" void glBlendColorEXT( float red, float green, float blue, float alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glBlendEquationSeparateEXT glBlendEquationSeparateEXT u u -- void", "FUNCTION: glBlendEquationSeparateEXT ( modeRGB modeAlpha -- void )", "EXTERN: \"C\" void glBlendEquationSeparateEXT( int modeRGB, int modeAlpha );", "	( modeRGB modeAlpha -- )" );
	swigFunction( "c-function glBlendFuncSeparateEXT glBlendFuncSeparateEXT u u u u -- void", "FUNCTION: glBlendFuncSeparateEXT ( sfactorRGB dfactorRGB sfactorAlpha dfactorAlpha -- void )", "EXTERN: \"C\" void glBlendFuncSeparateEXT( int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha );", "	( sfactorRGB dfactorRGB sfactorAlpha dfactorAlpha -- )" );
	swigFunction( "c-function glBlendEquationEXT glBlendEquationEXT u -- void", "FUNCTION: glBlendEquationEXT ( mode -- void )", "EXTERN: \"C\" void glBlendEquationEXT( int mode );", "	( mode -- )" );
	swigFunction( "c-function glColorSubTableEXT glColorSubTableEXT u n n u u a -- void", "FUNCTION: glColorSubTableEXT ( target start count format type data -- void )", "EXTERN: \"C\" void glColorSubTableEXT( int target, int start, int count, int format, int type, void * data );", "	( target start count format type data -- )" );
	swigFunction( "c-function glCopyColorSubTableEXT glCopyColorSubTableEXT u n n n n -- void", "FUNCTION: glCopyColorSubTableEXT ( target start x y width -- void )", "EXTERN: \"C\" void glCopyColorSubTableEXT( int target, int start, int x, int y, int width );", "	( target start x y width -- )" );
	swigFunction( "c-function glLockArraysEXT glLockArraysEXT n n -- void", "FUNCTION: glLockArraysEXT ( first count -- void )", "EXTERN: \"C\" void glLockArraysEXT( int first, int count );", "	( first count -- )" );
	swigFunction( "c-function glUnlockArraysEXT glUnlockArraysEXT  -- void", "FUNCTION: glUnlockArraysEXT (  -- void )", "EXTERN: \"C\" void glUnlockArraysEXT(  );", "	( -- )" );
	swigFunction( "c-function glConvolutionFilter1DEXT glConvolutionFilter1DEXT u u n u u a -- void", "FUNCTION: glConvolutionFilter1DEXT ( target internalformat width format type image -- void )", "EXTERN: \"C\" void glConvolutionFilter1DEXT( int target, int internalformat, int width, int format, int type, void * image );", "	( target internalformat width format type image -- )" );
	swigFunction( "c-function glConvolutionFilter2DEXT glConvolutionFilter2DEXT u u n n u u a -- void", "FUNCTION: glConvolutionFilter2DEXT ( target internalformat width height format type image -- void )", "EXTERN: \"C\" void glConvolutionFilter2DEXT( int target, int internalformat, int width, int height, int format, int type, void * image );", "	( target internalformat width height format type image -- )" );
	swigFunction( "c-function glConvolutionParameterfEXT glConvolutionParameterfEXT u u r -- void", "FUNCTION: glConvolutionParameterfEXT ( target pname params -- void )", "EXTERN: \"C\" void glConvolutionParameterfEXT( int target, int pname, float params );", "	( target pname params -- )" );
	swigFunction( "c-function glConvolutionParameterfvEXT glConvolutionParameterfvEXT u u a -- void", "FUNCTION: glConvolutionParameterfvEXT ( target pname params -- void )", "EXTERN: \"C\" void glConvolutionParameterfvEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glConvolutionParameteriEXT glConvolutionParameteriEXT u u n -- void", "FUNCTION: glConvolutionParameteriEXT ( target pname params -- void )", "EXTERN: \"C\" void glConvolutionParameteriEXT( int target, int pname, int params );", "	( target pname params -- )" );
	swigFunction( "c-function glConvolutionParameterivEXT glConvolutionParameterivEXT u u a -- void", "FUNCTION: glConvolutionParameterivEXT ( target pname params -- void )", "EXTERN: \"C\" void glConvolutionParameterivEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glCopyConvolutionFilter1DEXT glCopyConvolutionFilter1DEXT u u n n n -- void", "FUNCTION: glCopyConvolutionFilter1DEXT ( target internalformat x y width -- void )", "EXTERN: \"C\" void glCopyConvolutionFilter1DEXT( int target, int internalformat, int x, int y, int width );", "	( target internalformat x y width -- )" );
	swigFunction( "c-function glCopyConvolutionFilter2DEXT glCopyConvolutionFilter2DEXT u u n n n n -- void", "FUNCTION: glCopyConvolutionFilter2DEXT ( target internalformat x y width height -- void )", "EXTERN: \"C\" void glCopyConvolutionFilter2DEXT( int target, int internalformat, int x, int y, int width, int height );", "	( target internalformat x y width height -- )" );
	swigFunction( "c-function glGetConvolutionFilterEXT glGetConvolutionFilterEXT u u u a -- void", "FUNCTION: glGetConvolutionFilterEXT ( target format type image -- void )", "EXTERN: \"C\" void glGetConvolutionFilterEXT( int target, int format, int type, void * image );", "	( target format type image -- )" );
	swigFunction( "c-function glGetConvolutionParameterfvEXT glGetConvolutionParameterfvEXT u u a -- void", "FUNCTION: glGetConvolutionParameterfvEXT ( target pname params -- void )", "EXTERN: \"C\" void glGetConvolutionParameterfvEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetConvolutionParameterivEXT glGetConvolutionParameterivEXT u u a -- void", "FUNCTION: glGetConvolutionParameterivEXT ( target pname params -- void )", "EXTERN: \"C\" void glGetConvolutionParameterivEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetSeparableFilterEXT glGetSeparableFilterEXT u u u a a a -- void", "FUNCTION: glGetSeparableFilterEXT ( target format type row column span -- void )", "EXTERN: \"C\" void glGetSeparableFilterEXT( int target, int format, int type, void * row, void * column, void * span );", "	( target format type row column span -- )" );
	swigFunction( "c-function glSeparableFilter2DEXT glSeparableFilter2DEXT u u n n u u a a -- void", "FUNCTION: glSeparableFilter2DEXT ( target internalformat width height format type row column -- void )", "EXTERN: \"C\" void glSeparableFilter2DEXT( int target, int internalformat, int width, int height, int format, int type, void * row, void * column );", "	( target internalformat width height format type row column -- )" );
	swigFunction( "c-function glTangent3bEXT glTangent3bEXT n n n -- void", "FUNCTION: glTangent3bEXT ( tx ty tz -- void )", "EXTERN: \"C\" void glTangent3bEXT( char tx, char ty, char tz );", "	( tx ty tz -- )" );
	swigFunction( "c-function glTangent3bvEXT glTangent3bvEXT a -- void", "FUNCTION: glTangent3bvEXT ( v -- void )", "EXTERN: \"C\" void glTangent3bvEXT( void * v );", "	( v -- )" );
	swigFunction( "c-function glTangent3dEXT glTangent3dEXT r r r -- void", "FUNCTION: glTangent3dEXT ( tx ty tz -- void )", "EXTERN: \"C\" void glTangent3dEXT( double tx, double ty, double tz );", "	( tx ty tz -- )" );
	swigFunction( "c-function glTangent3dvEXT glTangent3dvEXT a -- void", "FUNCTION: glTangent3dvEXT ( v -- void )", "EXTERN: \"C\" void glTangent3dvEXT( void * v );", "	( v -- )" );
	swigFunction( "c-function glTangent3fEXT glTangent3fEXT r r r -- void", "FUNCTION: glTangent3fEXT ( tx ty tz -- void )", "EXTERN: \"C\" void glTangent3fEXT( float tx, float ty, float tz );", "	( tx ty tz -- )" );
	swigFunction( "c-function glTangent3fvEXT glTangent3fvEXT a -- void", "FUNCTION: glTangent3fvEXT ( v -- void )", "EXTERN: \"C\" void glTangent3fvEXT( void * v );", "	( v -- )" );
	swigFunction( "c-function glTangent3iEXT glTangent3iEXT n n n -- void", "FUNCTION: glTangent3iEXT ( tx ty tz -- void )", "EXTERN: \"C\" void glTangent3iEXT( int tx, int ty, int tz );", "	( tx ty tz -- )" );
	swigFunction( "c-function glTangent3ivEXT glTangent3ivEXT a -- void", "FUNCTION: glTangent3ivEXT ( v -- void )", "EXTERN: \"C\" void glTangent3ivEXT( void * v );", "	( v -- )" );
	swigFunction( "c-function glTangent3sEXT glTangent3sEXT n n n -- void", "FUNCTION: glTangent3sEXT ( tx ty tz -- void )", "EXTERN: \"C\" void glTangent3sEXT( short tx, short ty, short tz );", "	( tx ty tz -- )" );
	swigFunction( "c-function glTangent3svEXT glTangent3svEXT a -- void", "FUNCTION: glTangent3svEXT ( v -- void )", "EXTERN: \"C\" void glTangent3svEXT( void * v );", "	( v -- )" );
	swigFunction( "c-function glBinormal3bEXT glBinormal3bEXT n n n -- void", "FUNCTION: glBinormal3bEXT ( bx by bz -- void )", "EXTERN: \"C\" void glBinormal3bEXT( char bx, char by, char bz );", "	( bx by bz -- )" );
	swigFunction( "c-function glBinormal3bvEXT glBinormal3bvEXT a -- void", "FUNCTION: glBinormal3bvEXT ( v -- void )", "EXTERN: \"C\" void glBinormal3bvEXT( void * v );", "	( v -- )" );
	swigFunction( "c-function glBinormal3dEXT glBinormal3dEXT r r r -- void", "FUNCTION: glBinormal3dEXT ( bx by bz -- void )", "EXTERN: \"C\" void glBinormal3dEXT( double bx, double by, double bz );", "	( bx by bz -- )" );
	swigFunction( "c-function glBinormal3dvEXT glBinormal3dvEXT a -- void", "FUNCTION: glBinormal3dvEXT ( v -- void )", "EXTERN: \"C\" void glBinormal3dvEXT( void * v );", "	( v -- )" );
	swigFunction( "c-function glBinormal3fEXT glBinormal3fEXT r r r -- void", "FUNCTION: glBinormal3fEXT ( bx by bz -- void )", "EXTERN: \"C\" void glBinormal3fEXT( float bx, float by, float bz );", "	( bx by bz -- )" );
	swigFunction( "c-function glBinormal3fvEXT glBinormal3fvEXT a -- void", "FUNCTION: glBinormal3fvEXT ( v -- void )", "EXTERN: \"C\" void glBinormal3fvEXT( void * v );", "	( v -- )" );
	swigFunction( "c-function glBinormal3iEXT glBinormal3iEXT n n n -- void", "FUNCTION: glBinormal3iEXT ( bx by bz -- void )", "EXTERN: \"C\" void glBinormal3iEXT( int bx, int by, int bz );", "	( bx by bz -- )" );
	swigFunction( "c-function glBinormal3ivEXT glBinormal3ivEXT a -- void", "FUNCTION: glBinormal3ivEXT ( v -- void )", "EXTERN: \"C\" void glBinormal3ivEXT( void * v );", "	( v -- )" );
	swigFunction( "c-function glBinormal3sEXT glBinormal3sEXT n n n -- void", "FUNCTION: glBinormal3sEXT ( bx by bz -- void )", "EXTERN: \"C\" void glBinormal3sEXT( short bx, short by, short bz );", "	( bx by bz -- )" );
	swigFunction( "c-function glBinormal3svEXT glBinormal3svEXT a -- void", "FUNCTION: glBinormal3svEXT ( v -- void )", "EXTERN: \"C\" void glBinormal3svEXT( void * v );", "	( v -- )" );
	swigFunction( "c-function glTangentPointerEXT glTangentPointerEXT u n a -- void", "FUNCTION: glTangentPointerEXT ( type stride pointer -- void )", "EXTERN: \"C\" void glTangentPointerEXT( int type, int stride, void * pointer );", "	( type stride pointer -- )" );
	swigFunction( "c-function glBinormalPointerEXT glBinormalPointerEXT u n a -- void", "FUNCTION: glBinormalPointerEXT ( type stride pointer -- void )", "EXTERN: \"C\" void glBinormalPointerEXT( int type, int stride, void * pointer );", "	( type stride pointer -- )" );
	swigFunction( "c-function glCopyTexImage1DEXT glCopyTexImage1DEXT u n u n n n n -- void", "FUNCTION: glCopyTexImage1DEXT ( target level internalformat x y width border -- void )", "EXTERN: \"C\" void glCopyTexImage1DEXT( int target, int level, int internalformat, int x, int y, int width, int border );", "	( target level internalformat x y width border -- )" );
	swigFunction( "c-function glCopyTexImage2DEXT glCopyTexImage2DEXT u n u n n n n n -- void", "FUNCTION: glCopyTexImage2DEXT ( target level internalformat x y width height border -- void )", "EXTERN: \"C\" void glCopyTexImage2DEXT( int target, int level, int internalformat, int x, int y, int width, int height, int border );", "	( target level internalformat x y width height border -- )" );
	swigFunction( "c-function glCopyTexSubImage1DEXT glCopyTexSubImage1DEXT u n n n n n -- void", "FUNCTION: glCopyTexSubImage1DEXT ( target level xoffset x y width -- void )", "EXTERN: \"C\" void glCopyTexSubImage1DEXT( int target, int level, int xoffset, int x, int y, int width );", "	( target level xoffset x y width -- )" );
	swigFunction( "c-function glCopyTexSubImage2DEXT glCopyTexSubImage2DEXT u n n n n n n n -- void", "FUNCTION: glCopyTexSubImage2DEXT ( target level xoffset yoffset x y width height -- void )", "EXTERN: \"C\" void glCopyTexSubImage2DEXT( int target, int level, int xoffset, int yoffset, int x, int y, int width, int height );", "	( target level xoffset yoffset x y width height -- )" );
	swigFunction( "c-function glCopyTexSubImage3DEXT glCopyTexSubImage3DEXT u n n n n n n n n -- void", "FUNCTION: glCopyTexSubImage3DEXT ( target level xoffset yoffset zoffset x y width height -- void )", "EXTERN: \"C\" void glCopyTexSubImage3DEXT( int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height );", "	( target level xoffset yoffset zoffset x y width height -- )" );
	swigFunction( "c-function glCullParameterdvEXT glCullParameterdvEXT u a -- void", "FUNCTION: glCullParameterdvEXT ( pname params -- void )", "EXTERN: \"C\" void glCullParameterdvEXT( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glCullParameterfvEXT glCullParameterfvEXT u a -- void", "FUNCTION: glCullParameterfvEXT ( pname params -- void )", "EXTERN: \"C\" void glCullParameterfvEXT( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glLabelObjectEXT glLabelObjectEXT u u n s -- void", "FUNCTION: glLabelObjectEXT ( type object length label -- void )", "EXTERN: \"C\" void glLabelObjectEXT( int type, int object, int length, char * label );", "	( type object length label -- )" );
	swigFunction( "c-function glGetObjectLabelEXT glGetObjectLabelEXT u u n a a -- void", "FUNCTION: glGetObjectLabelEXT ( type object bufSize length label -- void )", "EXTERN: \"C\" void glGetObjectLabelEXT( int type, int object, int bufSize, void * length, void * label );", "	( type object bufSize length label -- )" );
	swigFunction( "c-function glInsertEventMarkerEXT glInsertEventMarkerEXT n s -- void", "FUNCTION: glInsertEventMarkerEXT ( length marker -- void )", "EXTERN: \"C\" void glInsertEventMarkerEXT( int length, char * marker );", "	( length marker -- )" );
	swigFunction( "c-function glPushGroupMarkerEXT glPushGroupMarkerEXT n s -- void", "FUNCTION: glPushGroupMarkerEXT ( length marker -- void )", "EXTERN: \"C\" void glPushGroupMarkerEXT( int length, char * marker );", "	( length marker -- )" );
	swigFunction( "c-function glPopGroupMarkerEXT glPopGroupMarkerEXT  -- void", "FUNCTION: glPopGroupMarkerEXT (  -- void )", "EXTERN: \"C\" void glPopGroupMarkerEXT(  );", "	( -- )" );
	swigFunction( "c-function glDepthBoundsEXT glDepthBoundsEXT r r -- void", "FUNCTION: glDepthBoundsEXT ( zmin zmax -- void )", "EXTERN: \"C\" void glDepthBoundsEXT( double zmin, double zmax );", "	( zmin zmax -- )" );
	swigFunction( "c-function glMatrixLoadfEXT glMatrixLoadfEXT u a -- void", "FUNCTION: glMatrixLoadfEXT ( mode m -- void )", "EXTERN: \"C\" void glMatrixLoadfEXT( int mode, void * m );", "	( mode m -- )" );
	swigFunction( "c-function glMatrixLoaddEXT glMatrixLoaddEXT u a -- void", "FUNCTION: glMatrixLoaddEXT ( mode m -- void )", "EXTERN: \"C\" void glMatrixLoaddEXT( int mode, void * m );", "	( mode m -- )" );
	swigFunction( "c-function glMatrixMultfEXT glMatrixMultfEXT u a -- void", "FUNCTION: glMatrixMultfEXT ( mode m -- void )", "EXTERN: \"C\" void glMatrixMultfEXT( int mode, void * m );", "	( mode m -- )" );
	swigFunction( "c-function glMatrixMultdEXT glMatrixMultdEXT u a -- void", "FUNCTION: glMatrixMultdEXT ( mode m -- void )", "EXTERN: \"C\" void glMatrixMultdEXT( int mode, void * m );", "	( mode m -- )" );
	swigFunction( "c-function glMatrixLoadIdentityEXT glMatrixLoadIdentityEXT u -- void", "FUNCTION: glMatrixLoadIdentityEXT ( mode -- void )", "EXTERN: \"C\" void glMatrixLoadIdentityEXT( int mode );", "	( mode -- )" );
	swigFunction( "c-function glMatrixRotatefEXT glMatrixRotatefEXT u r r r r -- void", "FUNCTION: glMatrixRotatefEXT ( mode angle x y z -- void )", "EXTERN: \"C\" void glMatrixRotatefEXT( int mode, float angle, float x, float y, float z );", "	( mode angle x y z -- )" );
	swigFunction( "c-function glMatrixRotatedEXT glMatrixRotatedEXT u r r r r -- void", "FUNCTION: glMatrixRotatedEXT ( mode angle x y z -- void )", "EXTERN: \"C\" void glMatrixRotatedEXT( int mode, double angle, double x, double y, double z );", "	( mode angle x y z -- )" );
	swigFunction( "c-function glMatrixScalefEXT glMatrixScalefEXT u r r r -- void", "FUNCTION: glMatrixScalefEXT ( mode x y z -- void )", "EXTERN: \"C\" void glMatrixScalefEXT( int mode, float x, float y, float z );", "	( mode x y z -- )" );
	swigFunction( "c-function glMatrixScaledEXT glMatrixScaledEXT u r r r -- void", "FUNCTION: glMatrixScaledEXT ( mode x y z -- void )", "EXTERN: \"C\" void glMatrixScaledEXT( int mode, double x, double y, double z );", "	( mode x y z -- )" );
	swigFunction( "c-function glMatrixTranslatefEXT glMatrixTranslatefEXT u r r r -- void", "FUNCTION: glMatrixTranslatefEXT ( mode x y z -- void )", "EXTERN: \"C\" void glMatrixTranslatefEXT( int mode, float x, float y, float z );", "	( mode x y z -- )" );
	swigFunction( "c-function glMatrixTranslatedEXT glMatrixTranslatedEXT u r r r -- void", "FUNCTION: glMatrixTranslatedEXT ( mode x y z -- void )", "EXTERN: \"C\" void glMatrixTranslatedEXT( int mode, double x, double y, double z );", "	( mode x y z -- )" );
	swigFunction( "c-function glMatrixFrustumEXT glMatrixFrustumEXT u r r r r r r -- void", "FUNCTION: glMatrixFrustumEXT ( mode left right bottom top zNear zFar -- void )", "EXTERN: \"C\" void glMatrixFrustumEXT( int mode, double left, double right, double bottom, double top, double zNear, double zFar );", "	( mode left right bottom top zNear zFar -- )" );
	swigFunction( "c-function glMatrixOrthoEXT glMatrixOrthoEXT u r r r r r r -- void", "FUNCTION: glMatrixOrthoEXT ( mode left right bottom top zNear zFar -- void )", "EXTERN: \"C\" void glMatrixOrthoEXT( int mode, double left, double right, double bottom, double top, double zNear, double zFar );", "	( mode left right bottom top zNear zFar -- )" );
	swigFunction( "c-function glMatrixPopEXT glMatrixPopEXT u -- void", "FUNCTION: glMatrixPopEXT ( mode -- void )", "EXTERN: \"C\" void glMatrixPopEXT( int mode );", "	( mode -- )" );
	swigFunction( "c-function glMatrixPushEXT glMatrixPushEXT u -- void", "FUNCTION: glMatrixPushEXT ( mode -- void )", "EXTERN: \"C\" void glMatrixPushEXT( int mode );", "	( mode -- )" );
	swigFunction( "c-function glClientAttribDefaultEXT glClientAttribDefaultEXT u -- void", "FUNCTION: glClientAttribDefaultEXT ( mask -- void )", "EXTERN: \"C\" void glClientAttribDefaultEXT( int mask );", "	( mask -- )" );
	swigFunction( "c-function glPushClientAttribDefaultEXT glPushClientAttribDefaultEXT u -- void", "FUNCTION: glPushClientAttribDefaultEXT ( mask -- void )", "EXTERN: \"C\" void glPushClientAttribDefaultEXT( int mask );", "	( mask -- )" );
	swigFunction( "c-function glTextureParameterfEXT glTextureParameterfEXT u u u r -- void", "FUNCTION: glTextureParameterfEXT ( texture target pname param -- void )", "EXTERN: \"C\" void glTextureParameterfEXT( int texture, int target, int pname, float param );", "	( texture target pname param -- )" );
	swigFunction( "c-function glTextureParameterfvEXT glTextureParameterfvEXT u u u a -- void", "FUNCTION: glTextureParameterfvEXT ( texture target pname params -- void )", "EXTERN: \"C\" void glTextureParameterfvEXT( int texture, int target, int pname, void * params );", "	( texture target pname params -- )" );
	swigFunction( "c-function glTextureParameteriEXT glTextureParameteriEXT u u u n -- void", "FUNCTION: glTextureParameteriEXT ( texture target pname param -- void )", "EXTERN: \"C\" void glTextureParameteriEXT( int texture, int target, int pname, int param );", "	( texture target pname param -- )" );
	swigFunction( "c-function glTextureParameterivEXT glTextureParameterivEXT u u u a -- void", "FUNCTION: glTextureParameterivEXT ( texture target pname params -- void )", "EXTERN: \"C\" void glTextureParameterivEXT( int texture, int target, int pname, void * params );", "	( texture target pname params -- )" );
	swigFunction( "c-function glTextureImage1DEXT glTextureImage1DEXT u u n n n n u u a -- void", "FUNCTION: glTextureImage1DEXT ( texture target level internalformat width border format type pixels -- void )", "EXTERN: \"C\" void glTextureImage1DEXT( int texture, int target, int level, int internalformat, int width, int border, int format, int type, void * pixels );", "	( texture target level internalformat width border format type pixels -- )" );
	swigFunction( "c-function glTextureImage2DEXT glTextureImage2DEXT u u n n n n n u u a -- void", "FUNCTION: glTextureImage2DEXT ( texture target level internalformat width height border format type pixels -- void )", "EXTERN: \"C\" void glTextureImage2DEXT( int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, void * pixels );", "	( texture target level internalformat width height border format type pixels -- )" );
	swigFunction( "c-function glTextureSubImage1DEXT glTextureSubImage1DEXT u u n n n u u a -- void", "FUNCTION: glTextureSubImage1DEXT ( texture target level xoffset width format type pixels -- void )", "EXTERN: \"C\" void glTextureSubImage1DEXT( int texture, int target, int level, int xoffset, int width, int format, int type, void * pixels );", "	( texture target level xoffset width format type pixels -- )" );
	swigFunction( "c-function glTextureSubImage2DEXT glTextureSubImage2DEXT u u n n n n n u u a -- void", "FUNCTION: glTextureSubImage2DEXT ( texture target level xoffset yoffset width height format type pixels -- void )", "EXTERN: \"C\" void glTextureSubImage2DEXT( int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, void * pixels );", "	( texture target level xoffset yoffset width height format type pixels -- )" );
	swigFunction( "c-function glCopyTextureImage1DEXT glCopyTextureImage1DEXT u u n u n n n n -- void", "FUNCTION: glCopyTextureImage1DEXT ( texture target level internalformat x y width border -- void )", "EXTERN: \"C\" void glCopyTextureImage1DEXT( int texture, int target, int level, int internalformat, int x, int y, int width, int border );", "	( texture target level internalformat x y width border -- )" );
	swigFunction( "c-function glCopyTextureImage2DEXT glCopyTextureImage2DEXT u u n u n n n n n -- void", "FUNCTION: glCopyTextureImage2DEXT ( texture target level internalformat x y width height border -- void )", "EXTERN: \"C\" void glCopyTextureImage2DEXT( int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border );", "	( texture target level internalformat x y width height border -- )" );
	swigFunction( "c-function glCopyTextureSubImage1DEXT glCopyTextureSubImage1DEXT u u n n n n n -- void", "FUNCTION: glCopyTextureSubImage1DEXT ( texture target level xoffset x y width -- void )", "EXTERN: \"C\" void glCopyTextureSubImage1DEXT( int texture, int target, int level, int xoffset, int x, int y, int width );", "	( texture target level xoffset x y width -- )" );
	swigFunction( "c-function glCopyTextureSubImage2DEXT glCopyTextureSubImage2DEXT u u n n n n n n n -- void", "FUNCTION: glCopyTextureSubImage2DEXT ( texture target level xoffset yoffset x y width height -- void )", "EXTERN: \"C\" void glCopyTextureSubImage2DEXT( int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height );", "	( texture target level xoffset yoffset x y width height -- )" );
	swigFunction( "c-function glGetTextureImageEXT glGetTextureImageEXT u u n u u a -- void", "FUNCTION: glGetTextureImageEXT ( texture target level format type pixels -- void )", "EXTERN: \"C\" void glGetTextureImageEXT( int texture, int target, int level, int format, int type, void * pixels );", "	( texture target level format type pixels -- )" );
	swigFunction( "c-function glGetTextureParameterfvEXT glGetTextureParameterfvEXT u u u a -- void", "FUNCTION: glGetTextureParameterfvEXT ( texture target pname params -- void )", "EXTERN: \"C\" void glGetTextureParameterfvEXT( int texture, int target, int pname, void * params );", "	( texture target pname params -- )" );
	swigFunction( "c-function glGetTextureParameterivEXT glGetTextureParameterivEXT u u u a -- void", "FUNCTION: glGetTextureParameterivEXT ( texture target pname params -- void )", "EXTERN: \"C\" void glGetTextureParameterivEXT( int texture, int target, int pname, void * params );", "	( texture target pname params -- )" );
	swigFunction( "c-function glGetTextureLevelParameterfvEXT glGetTextureLevelParameterfvEXT u u n u a -- void", "FUNCTION: glGetTextureLevelParameterfvEXT ( texture target level pname params -- void )", "EXTERN: \"C\" void glGetTextureLevelParameterfvEXT( int texture, int target, int level, int pname, void * params );", "	( texture target level pname params -- )" );
	swigFunction( "c-function glGetTextureLevelParameterivEXT glGetTextureLevelParameterivEXT u u n u a -- void", "FUNCTION: glGetTextureLevelParameterivEXT ( texture target level pname params -- void )", "EXTERN: \"C\" void glGetTextureLevelParameterivEXT( int texture, int target, int level, int pname, void * params );", "	( texture target level pname params -- )" );
	swigFunction( "c-function glTextureImage3DEXT glTextureImage3DEXT u u n n n n n n u u a -- void", "FUNCTION: glTextureImage3DEXT ( texture target level internalformat width height depth border format type pixels -- void )", "EXTERN: \"C\" void glTextureImage3DEXT( int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, void * pixels );", "	( texture target level internalformat width height depth border format type pixels -- )" );
	swigFunction( "c-function glTextureSubImage3DEXT glTextureSubImage3DEXT u u n n n n n n n u u a -- void", "FUNCTION: glTextureSubImage3DEXT ( texture target level xoffset yoffset zoffset width height depth format type pixels -- void )", "EXTERN: \"C\" void glTextureSubImage3DEXT( int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, void * pixels );", "	( texture target level xoffset yoffset zoffset width height depth format type pixels -- )" );
	swigFunction( "c-function glCopyTextureSubImage3DEXT glCopyTextureSubImage3DEXT u u n n n n n n n n -- void", "FUNCTION: glCopyTextureSubImage3DEXT ( texture target level xoffset yoffset zoffset x y width height -- void )", "EXTERN: \"C\" void glCopyTextureSubImage3DEXT( int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height );", "	( texture target level xoffset yoffset zoffset x y width height -- )" );
	swigFunction( "c-function glBindMultiTextureEXT glBindMultiTextureEXT u u u -- void", "FUNCTION: glBindMultiTextureEXT ( texunit target texture -- void )", "EXTERN: \"C\" void glBindMultiTextureEXT( int texunit, int target, int texture );", "	( texunit target texture -- )" );
	swigFunction( "c-function glMultiTexCoordPointerEXT glMultiTexCoordPointerEXT u n u n a -- void", "FUNCTION: glMultiTexCoordPointerEXT ( texunit size type stride pointer -- void )", "EXTERN: \"C\" void glMultiTexCoordPointerEXT( int texunit, int size, int type, int stride, void * pointer );", "	( texunit size type stride pointer -- )" );
	swigFunction( "c-function glMultiTexEnvfEXT glMultiTexEnvfEXT u u u r -- void", "FUNCTION: glMultiTexEnvfEXT ( texunit target pname param -- void )", "EXTERN: \"C\" void glMultiTexEnvfEXT( int texunit, int target, int pname, float param );", "	( texunit target pname param -- )" );
	swigFunction( "c-function glMultiTexEnvfvEXT glMultiTexEnvfvEXT u u u a -- void", "FUNCTION: glMultiTexEnvfvEXT ( texunit target pname params -- void )", "EXTERN: \"C\" void glMultiTexEnvfvEXT( int texunit, int target, int pname, void * params );", "	( texunit target pname params -- )" );
	swigFunction( "c-function glMultiTexEnviEXT glMultiTexEnviEXT u u u n -- void", "FUNCTION: glMultiTexEnviEXT ( texunit target pname param -- void )", "EXTERN: \"C\" void glMultiTexEnviEXT( int texunit, int target, int pname, int param );", "	( texunit target pname param -- )" );
	swigFunction( "c-function glMultiTexEnvivEXT glMultiTexEnvivEXT u u u a -- void", "FUNCTION: glMultiTexEnvivEXT ( texunit target pname params -- void )", "EXTERN: \"C\" void glMultiTexEnvivEXT( int texunit, int target, int pname, void * params );", "	( texunit target pname params -- )" );
	swigFunction( "c-function glMultiTexGendEXT glMultiTexGendEXT u u u r -- void", "FUNCTION: glMultiTexGendEXT ( texunit coord pname param -- void )", "EXTERN: \"C\" void glMultiTexGendEXT( int texunit, int coord, int pname, double param );", "	( texunit coord pname param -- )" );
	swigFunction( "c-function glMultiTexGendvEXT glMultiTexGendvEXT u u u a -- void", "FUNCTION: glMultiTexGendvEXT ( texunit coord pname params -- void )", "EXTERN: \"C\" void glMultiTexGendvEXT( int texunit, int coord, int pname, void * params );", "	( texunit coord pname params -- )" );
	swigFunction( "c-function glMultiTexGenfEXT glMultiTexGenfEXT u u u r -- void", "FUNCTION: glMultiTexGenfEXT ( texunit coord pname param -- void )", "EXTERN: \"C\" void glMultiTexGenfEXT( int texunit, int coord, int pname, float param );", "	( texunit coord pname param -- )" );
	swigFunction( "c-function glMultiTexGenfvEXT glMultiTexGenfvEXT u u u a -- void", "FUNCTION: glMultiTexGenfvEXT ( texunit coord pname params -- void )", "EXTERN: \"C\" void glMultiTexGenfvEXT( int texunit, int coord, int pname, void * params );", "	( texunit coord pname params -- )" );
	swigFunction( "c-function glMultiTexGeniEXT glMultiTexGeniEXT u u u n -- void", "FUNCTION: glMultiTexGeniEXT ( texunit coord pname param -- void )", "EXTERN: \"C\" void glMultiTexGeniEXT( int texunit, int coord, int pname, int param );", "	( texunit coord pname param -- )" );
	swigFunction( "c-function glMultiTexGenivEXT glMultiTexGenivEXT u u u a -- void", "FUNCTION: glMultiTexGenivEXT ( texunit coord pname params -- void )", "EXTERN: \"C\" void glMultiTexGenivEXT( int texunit, int coord, int pname, void * params );", "	( texunit coord pname params -- )" );
	swigFunction( "c-function glGetMultiTexEnvfvEXT glGetMultiTexEnvfvEXT u u u a -- void", "FUNCTION: glGetMultiTexEnvfvEXT ( texunit target pname params -- void )", "EXTERN: \"C\" void glGetMultiTexEnvfvEXT( int texunit, int target, int pname, void * params );", "	( texunit target pname params -- )" );
	swigFunction( "c-function glGetMultiTexEnvivEXT glGetMultiTexEnvivEXT u u u a -- void", "FUNCTION: glGetMultiTexEnvivEXT ( texunit target pname params -- void )", "EXTERN: \"C\" void glGetMultiTexEnvivEXT( int texunit, int target, int pname, void * params );", "	( texunit target pname params -- )" );
	swigFunction( "c-function glGetMultiTexGendvEXT glGetMultiTexGendvEXT u u u a -- void", "FUNCTION: glGetMultiTexGendvEXT ( texunit coord pname params -- void )", "EXTERN: \"C\" void glGetMultiTexGendvEXT( int texunit, int coord, int pname, void * params );", "	( texunit coord pname params -- )" );
	swigFunction( "c-function glGetMultiTexGenfvEXT glGetMultiTexGenfvEXT u u u a -- void", "FUNCTION: glGetMultiTexGenfvEXT ( texunit coord pname params -- void )", "EXTERN: \"C\" void glGetMultiTexGenfvEXT( int texunit, int coord, int pname, void * params );", "	( texunit coord pname params -- )" );
	swigFunction( "c-function glGetMultiTexGenivEXT glGetMultiTexGenivEXT u u u a -- void", "FUNCTION: glGetMultiTexGenivEXT ( texunit coord pname params -- void )", "EXTERN: \"C\" void glGetMultiTexGenivEXT( int texunit, int coord, int pname, void * params );", "	( texunit coord pname params -- )" );
	swigFunction( "c-function glMultiTexParameteriEXT glMultiTexParameteriEXT u u u n -- void", "FUNCTION: glMultiTexParameteriEXT ( texunit target pname param -- void )", "EXTERN: \"C\" void glMultiTexParameteriEXT( int texunit, int target, int pname, int param );", "	( texunit target pname param -- )" );
	swigFunction( "c-function glMultiTexParameterivEXT glMultiTexParameterivEXT u u u a -- void", "FUNCTION: glMultiTexParameterivEXT ( texunit target pname params -- void )", "EXTERN: \"C\" void glMultiTexParameterivEXT( int texunit, int target, int pname, void * params );", "	( texunit target pname params -- )" );
	swigFunction( "c-function glMultiTexParameterfEXT glMultiTexParameterfEXT u u u r -- void", "FUNCTION: glMultiTexParameterfEXT ( texunit target pname param -- void )", "EXTERN: \"C\" void glMultiTexParameterfEXT( int texunit, int target, int pname, float param );", "	( texunit target pname param -- )" );
	swigFunction( "c-function glMultiTexParameterfvEXT glMultiTexParameterfvEXT u u u a -- void", "FUNCTION: glMultiTexParameterfvEXT ( texunit target pname params -- void )", "EXTERN: \"C\" void glMultiTexParameterfvEXT( int texunit, int target, int pname, void * params );", "	( texunit target pname params -- )" );
	swigFunction( "c-function glMultiTexImage1DEXT glMultiTexImage1DEXT u u n n n n u u a -- void", "FUNCTION: glMultiTexImage1DEXT ( texunit target level internalformat width border format type pixels -- void )", "EXTERN: \"C\" void glMultiTexImage1DEXT( int texunit, int target, int level, int internalformat, int width, int border, int format, int type, void * pixels );", "	( texunit target level internalformat width border format type pixels -- )" );
	swigFunction( "c-function glMultiTexImage2DEXT glMultiTexImage2DEXT u u n n n n n u u a -- void", "FUNCTION: glMultiTexImage2DEXT ( texunit target level internalformat width height border format type pixels -- void )", "EXTERN: \"C\" void glMultiTexImage2DEXT( int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, void * pixels );", "	( texunit target level internalformat width height border format type pixels -- )" );
	swigFunction( "c-function glMultiTexSubImage1DEXT glMultiTexSubImage1DEXT u u n n n u u a -- void", "FUNCTION: glMultiTexSubImage1DEXT ( texunit target level xoffset width format type pixels -- void )", "EXTERN: \"C\" void glMultiTexSubImage1DEXT( int texunit, int target, int level, int xoffset, int width, int format, int type, void * pixels );", "	( texunit target level xoffset width format type pixels -- )" );
	swigFunction( "c-function glMultiTexSubImage2DEXT glMultiTexSubImage2DEXT u u n n n n n u u a -- void", "FUNCTION: glMultiTexSubImage2DEXT ( texunit target level xoffset yoffset width height format type pixels -- void )", "EXTERN: \"C\" void glMultiTexSubImage2DEXT( int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, void * pixels );", "	( texunit target level xoffset yoffset width height format type pixels -- )" );
	swigFunction( "c-function glCopyMultiTexImage1DEXT glCopyMultiTexImage1DEXT u u n u n n n n -- void", "FUNCTION: glCopyMultiTexImage1DEXT ( texunit target level internalformat x y width border -- void )", "EXTERN: \"C\" void glCopyMultiTexImage1DEXT( int texunit, int target, int level, int internalformat, int x, int y, int width, int border );", "	( texunit target level internalformat x y width border -- )" );
	swigFunction( "c-function glCopyMultiTexImage2DEXT glCopyMultiTexImage2DEXT u u n u n n n n n -- void", "FUNCTION: glCopyMultiTexImage2DEXT ( texunit target level internalformat x y width height border -- void )", "EXTERN: \"C\" void glCopyMultiTexImage2DEXT( int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border );", "	( texunit target level internalformat x y width height border -- )" );
	swigFunction( "c-function glCopyMultiTexSubImage1DEXT glCopyMultiTexSubImage1DEXT u u n n n n n -- void", "FUNCTION: glCopyMultiTexSubImage1DEXT ( texunit target level xoffset x y width -- void )", "EXTERN: \"C\" void glCopyMultiTexSubImage1DEXT( int texunit, int target, int level, int xoffset, int x, int y, int width );", "	( texunit target level xoffset x y width -- )" );
	swigFunction( "c-function glCopyMultiTexSubImage2DEXT glCopyMultiTexSubImage2DEXT u u n n n n n n n -- void", "FUNCTION: glCopyMultiTexSubImage2DEXT ( texunit target level xoffset yoffset x y width height -- void )", "EXTERN: \"C\" void glCopyMultiTexSubImage2DEXT( int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height );", "	( texunit target level xoffset yoffset x y width height -- )" );
	swigFunction( "c-function glGetMultiTexImageEXT glGetMultiTexImageEXT u u n u u a -- void", "FUNCTION: glGetMultiTexImageEXT ( texunit target level format type pixels -- void )", "EXTERN: \"C\" void glGetMultiTexImageEXT( int texunit, int target, int level, int format, int type, void * pixels );", "	( texunit target level format type pixels -- )" );
	swigFunction( "c-function glGetMultiTexParameterfvEXT glGetMultiTexParameterfvEXT u u u a -- void", "FUNCTION: glGetMultiTexParameterfvEXT ( texunit target pname params -- void )", "EXTERN: \"C\" void glGetMultiTexParameterfvEXT( int texunit, int target, int pname, void * params );", "	( texunit target pname params -- )" );
	swigFunction( "c-function glGetMultiTexParameterivEXT glGetMultiTexParameterivEXT u u u a -- void", "FUNCTION: glGetMultiTexParameterivEXT ( texunit target pname params -- void )", "EXTERN: \"C\" void glGetMultiTexParameterivEXT( int texunit, int target, int pname, void * params );", "	( texunit target pname params -- )" );
	swigFunction( "c-function glGetMultiTexLevelParameterfvEXT glGetMultiTexLevelParameterfvEXT u u n u a -- void", "FUNCTION: glGetMultiTexLevelParameterfvEXT ( texunit target level pname params -- void )", "EXTERN: \"C\" void glGetMultiTexLevelParameterfvEXT( int texunit, int target, int level, int pname, void * params );", "	( texunit target level pname params -- )" );
	swigFunction( "c-function glGetMultiTexLevelParameterivEXT glGetMultiTexLevelParameterivEXT u u n u a -- void", "FUNCTION: glGetMultiTexLevelParameterivEXT ( texunit target level pname params -- void )", "EXTERN: \"C\" void glGetMultiTexLevelParameterivEXT( int texunit, int target, int level, int pname, void * params );", "	( texunit target level pname params -- )" );
	swigFunction( "c-function glMultiTexImage3DEXT glMultiTexImage3DEXT u u n n n n n n u u a -- void", "FUNCTION: glMultiTexImage3DEXT ( texunit target level internalformat width height depth border format type pixels -- void )", "EXTERN: \"C\" void glMultiTexImage3DEXT( int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, void * pixels );", "	( texunit target level internalformat width height depth border format type pixels -- )" );
	swigFunction( "c-function glMultiTexSubImage3DEXT glMultiTexSubImage3DEXT u u n n n n n n n u u a -- void", "FUNCTION: glMultiTexSubImage3DEXT ( texunit target level xoffset yoffset zoffset width height depth format type pixels -- void )", "EXTERN: \"C\" void glMultiTexSubImage3DEXT( int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, void * pixels );", "	( texunit target level xoffset yoffset zoffset width height depth format type pixels -- )" );
	swigFunction( "c-function glCopyMultiTexSubImage3DEXT glCopyMultiTexSubImage3DEXT u u n n n n n n n n -- void", "FUNCTION: glCopyMultiTexSubImage3DEXT ( texunit target level xoffset yoffset zoffset x y width height -- void )", "EXTERN: \"C\" void glCopyMultiTexSubImage3DEXT( int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height );", "	( texunit target level xoffset yoffset zoffset x y width height -- )" );
	swigFunction( "c-function glEnableClientStateIndexedEXT glEnableClientStateIndexedEXT u u -- void", "FUNCTION: glEnableClientStateIndexedEXT ( array index -- void )", "EXTERN: \"C\" void glEnableClientStateIndexedEXT( int array, int index );", "	( array index -- )" );
	swigFunction( "c-function glDisableClientStateIndexedEXT glDisableClientStateIndexedEXT u u -- void", "FUNCTION: glDisableClientStateIndexedEXT ( array index -- void )", "EXTERN: \"C\" void glDisableClientStateIndexedEXT( int array, int index );", "	( array index -- )" );
	swigFunction( "c-function glGetFloatIndexedvEXT glGetFloatIndexedvEXT u u a -- void", "FUNCTION: glGetFloatIndexedvEXT ( target index data -- void )", "EXTERN: \"C\" void glGetFloatIndexedvEXT( int target, int index, void * data );", "	( target index data -- )" );
	swigFunction( "c-function glGetDoubleIndexedvEXT glGetDoubleIndexedvEXT u u a -- void", "FUNCTION: glGetDoubleIndexedvEXT ( target index data -- void )", "EXTERN: \"C\" void glGetDoubleIndexedvEXT( int target, int index, void * data );", "	( target index data -- )" );
	swigFunction( "c-function glGetPointerIndexedvEXT glGetPointerIndexedvEXT u u a -- void", "FUNCTION: glGetPointerIndexedvEXT ( target index data -- void )", "EXTERN: \"C\" void glGetPointerIndexedvEXT( int target, int index, void * data );", "	( target index data -- )" );
	swigFunction( "c-function glEnableIndexedEXT glEnableIndexedEXT u u -- void", "FUNCTION: glEnableIndexedEXT ( target index -- void )", "EXTERN: \"C\" void glEnableIndexedEXT( int target, int index );", "	( target index -- )" );
	swigFunction( "c-function glDisableIndexedEXT glDisableIndexedEXT u u -- void", "FUNCTION: glDisableIndexedEXT ( target index -- void )", "EXTERN: \"C\" void glDisableIndexedEXT( int target, int index );", "	( target index -- )" );
	swigFunction( "c-function glIsEnabledIndexedEXT glIsEnabledIndexedEXT u u -- u", "FUNCTION: glIsEnabledIndexedEXT ( target index -- u )", "EXTERN: \"C\" char glIsEnabledIndexedEXT( int target, int index );", "	( target index -- )" );
	swigFunction( "c-function glGetIntegerIndexedvEXT glGetIntegerIndexedvEXT u u a -- void", "FUNCTION: glGetIntegerIndexedvEXT ( target index data -- void )", "EXTERN: \"C\" void glGetIntegerIndexedvEXT( int target, int index, void * data );", "	( target index data -- )" );
	swigFunction( "c-function glGetBooleanIndexedvEXT glGetBooleanIndexedvEXT u u a -- void", "FUNCTION: glGetBooleanIndexedvEXT ( target index data -- void )", "EXTERN: \"C\" void glGetBooleanIndexedvEXT( int target, int index, void * data );", "	( target index data -- )" );
	swigFunction( "c-function glCompressedTextureImage3DEXT glCompressedTextureImage3DEXT u u n u n n n n n a -- void", "FUNCTION: glCompressedTextureImage3DEXT ( texture target level internalformat width height depth border imageSize bits -- void )", "EXTERN: \"C\" void glCompressedTextureImage3DEXT( int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, void * bits );", "	( texture target level internalformat width height depth border imageSize bits -- )" );
	swigFunction( "c-function glCompressedTextureImage2DEXT glCompressedTextureImage2DEXT u u n u n n n n a -- void", "FUNCTION: glCompressedTextureImage2DEXT ( texture target level internalformat width height border imageSize bits -- void )", "EXTERN: \"C\" void glCompressedTextureImage2DEXT( int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, void * bits );", "	( texture target level internalformat width height border imageSize bits -- )" );
	swigFunction( "c-function glCompressedTextureImage1DEXT glCompressedTextureImage1DEXT u u n u n n n a -- void", "FUNCTION: glCompressedTextureImage1DEXT ( texture target level internalformat width border imageSize bits -- void )", "EXTERN: \"C\" void glCompressedTextureImage1DEXT( int texture, int target, int level, int internalformat, int width, int border, int imageSize, void * bits );", "	( texture target level internalformat width border imageSize bits -- )" );
	swigFunction( "c-function glCompressedTextureSubImage3DEXT glCompressedTextureSubImage3DEXT u u n n n n n n n u n a -- void", "FUNCTION: glCompressedTextureSubImage3DEXT ( texture target level xoffset yoffset zoffset width height depth format imageSize bits -- void )", "EXTERN: \"C\" void glCompressedTextureSubImage3DEXT( int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, void * bits );", "	( texture target level xoffset yoffset zoffset width height depth format imageSize bits -- )" );
	swigFunction( "c-function glCompressedTextureSubImage2DEXT glCompressedTextureSubImage2DEXT u u n n n n n u n a -- void", "FUNCTION: glCompressedTextureSubImage2DEXT ( texture target level xoffset yoffset width height format imageSize bits -- void )", "EXTERN: \"C\" void glCompressedTextureSubImage2DEXT( int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, void * bits );", "	( texture target level xoffset yoffset width height format imageSize bits -- )" );
	swigFunction( "c-function glCompressedTextureSubImage1DEXT glCompressedTextureSubImage1DEXT u u n n n u n a -- void", "FUNCTION: glCompressedTextureSubImage1DEXT ( texture target level xoffset width format imageSize bits -- void )", "EXTERN: \"C\" void glCompressedTextureSubImage1DEXT( int texture, int target, int level, int xoffset, int width, int format, int imageSize, void * bits );", "	( texture target level xoffset width format imageSize bits -- )" );
	swigFunction( "c-function glGetCompressedTextureImageEXT glGetCompressedTextureImageEXT u u n a -- void", "FUNCTION: glGetCompressedTextureImageEXT ( texture target lod img -- void )", "EXTERN: \"C\" void glGetCompressedTextureImageEXT( int texture, int target, int lod, void * img );", "	( texture target lod img -- )" );
	swigFunction( "c-function glCompressedMultiTexImage3DEXT glCompressedMultiTexImage3DEXT u u n u n n n n n a -- void", "FUNCTION: glCompressedMultiTexImage3DEXT ( texunit target level internalformat width height depth border imageSize bits -- void )", "EXTERN: \"C\" void glCompressedMultiTexImage3DEXT( int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, void * bits );", "	( texunit target level internalformat width height depth border imageSize bits -- )" );
	swigFunction( "c-function glCompressedMultiTexImage2DEXT glCompressedMultiTexImage2DEXT u u n u n n n n a -- void", "FUNCTION: glCompressedMultiTexImage2DEXT ( texunit target level internalformat width height border imageSize bits -- void )", "EXTERN: \"C\" void glCompressedMultiTexImage2DEXT( int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, void * bits );", "	( texunit target level internalformat width height border imageSize bits -- )" );
	swigFunction( "c-function glCompressedMultiTexImage1DEXT glCompressedMultiTexImage1DEXT u u n u n n n a -- void", "FUNCTION: glCompressedMultiTexImage1DEXT ( texunit target level internalformat width border imageSize bits -- void )", "EXTERN: \"C\" void glCompressedMultiTexImage1DEXT( int texunit, int target, int level, int internalformat, int width, int border, int imageSize, void * bits );", "	( texunit target level internalformat width border imageSize bits -- )" );
	swigFunction( "c-function glCompressedMultiTexSubImage3DEXT glCompressedMultiTexSubImage3DEXT u u n n n n n n n u n a -- void", "FUNCTION: glCompressedMultiTexSubImage3DEXT ( texunit target level xoffset yoffset zoffset width height depth format imageSize bits -- void )", "EXTERN: \"C\" void glCompressedMultiTexSubImage3DEXT( int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, void * bits );", "	( texunit target level xoffset yoffset zoffset width height depth format imageSize bits -- )" );
	swigFunction( "c-function glCompressedMultiTexSubImage2DEXT glCompressedMultiTexSubImage2DEXT u u n n n n n u n a -- void", "FUNCTION: glCompressedMultiTexSubImage2DEXT ( texunit target level xoffset yoffset width height format imageSize bits -- void )", "EXTERN: \"C\" void glCompressedMultiTexSubImage2DEXT( int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, void * bits );", "	( texunit target level xoffset yoffset width height format imageSize bits -- )" );
	swigFunction( "c-function glCompressedMultiTexSubImage1DEXT glCompressedMultiTexSubImage1DEXT u u n n n u n a -- void", "FUNCTION: glCompressedMultiTexSubImage1DEXT ( texunit target level xoffset width format imageSize bits -- void )", "EXTERN: \"C\" void glCompressedMultiTexSubImage1DEXT( int texunit, int target, int level, int xoffset, int width, int format, int imageSize, void * bits );", "	( texunit target level xoffset width format imageSize bits -- )" );
	swigFunction( "c-function glGetCompressedMultiTexImageEXT glGetCompressedMultiTexImageEXT u u n a -- void", "FUNCTION: glGetCompressedMultiTexImageEXT ( texunit target lod img -- void )", "EXTERN: \"C\" void glGetCompressedMultiTexImageEXT( int texunit, int target, int lod, void * img );", "	( texunit target lod img -- )" );
	swigFunction( "c-function glMatrixLoadTransposefEXT glMatrixLoadTransposefEXT u a -- void", "FUNCTION: glMatrixLoadTransposefEXT ( mode m -- void )", "EXTERN: \"C\" void glMatrixLoadTransposefEXT( int mode, void * m );", "	( mode m -- )" );
	swigFunction( "c-function glMatrixLoadTransposedEXT glMatrixLoadTransposedEXT u a -- void", "FUNCTION: glMatrixLoadTransposedEXT ( mode m -- void )", "EXTERN: \"C\" void glMatrixLoadTransposedEXT( int mode, void * m );", "	( mode m -- )" );
	swigFunction( "c-function glMatrixMultTransposefEXT glMatrixMultTransposefEXT u a -- void", "FUNCTION: glMatrixMultTransposefEXT ( mode m -- void )", "EXTERN: \"C\" void glMatrixMultTransposefEXT( int mode, void * m );", "	( mode m -- )" );
	swigFunction( "c-function glMatrixMultTransposedEXT glMatrixMultTransposedEXT u a -- void", "FUNCTION: glMatrixMultTransposedEXT ( mode m -- void )", "EXTERN: \"C\" void glMatrixMultTransposedEXT( int mode, void * m );", "	( mode m -- )" );
	swigFunction( "c-function glNamedBufferDataEXT glNamedBufferDataEXT u n a u -- void", "FUNCTION: glNamedBufferDataEXT ( buffer size data usage -- void )", "EXTERN: \"C\" void glNamedBufferDataEXT( int buffer, long size, void * data, int usage );", "	( buffer size data usage -- )" );
	swigFunction( "c-function glNamedBufferSubDataEXT glNamedBufferSubDataEXT u n n a -- void", "FUNCTION: glNamedBufferSubDataEXT ( buffer offset size data -- void )", "EXTERN: \"C\" void glNamedBufferSubDataEXT( int buffer, long offset, long size, void * data );", "	( buffer offset size data -- )" );
	swigFunction( "c-function glMapNamedBufferEXT glMapNamedBufferEXT u u -- a", "FUNCTION: glMapNamedBufferEXT ( buffer access -- a )", "EXTERN: \"C\" void * glMapNamedBufferEXT( int buffer, int access );", "	( buffer access -- )" );
	swigFunction( "c-function glUnmapNamedBufferEXT glUnmapNamedBufferEXT u -- u", "FUNCTION: glUnmapNamedBufferEXT ( buffer -- u )", "EXTERN: \"C\" char glUnmapNamedBufferEXT( int buffer );", "	( buffer -- )" );
	swigFunction( "c-function glGetNamedBufferParameterivEXT glGetNamedBufferParameterivEXT u u a -- void", "FUNCTION: glGetNamedBufferParameterivEXT ( buffer pname params -- void )", "EXTERN: \"C\" void glGetNamedBufferParameterivEXT( int buffer, int pname, void * params );", "	( buffer pname params -- )" );
	swigFunction( "c-function glGetNamedBufferPointervEXT glGetNamedBufferPointervEXT u u a -- void", "FUNCTION: glGetNamedBufferPointervEXT ( buffer pname params -- void )", "EXTERN: \"C\" void glGetNamedBufferPointervEXT( int buffer, int pname, void * params );", "	( buffer pname params -- )" );
	swigFunction( "c-function glGetNamedBufferSubDataEXT glGetNamedBufferSubDataEXT u n n a -- void", "FUNCTION: glGetNamedBufferSubDataEXT ( buffer offset size data -- void )", "EXTERN: \"C\" void glGetNamedBufferSubDataEXT( int buffer, long offset, long size, void * data );", "	( buffer offset size data -- )" );
	swigFunction( "c-function glProgramUniform1fEXT glProgramUniform1fEXT u n r -- void", "FUNCTION: glProgramUniform1fEXT ( program location v0 -- void )", "EXTERN: \"C\" void glProgramUniform1fEXT( int program, int location, float v0 );", "	( program location v0 -- )" );
	swigFunction( "c-function glProgramUniform2fEXT glProgramUniform2fEXT u n r r -- void", "FUNCTION: glProgramUniform2fEXT ( program location v0 v1 -- void )", "EXTERN: \"C\" void glProgramUniform2fEXT( int program, int location, float v0, float v1 );", "	( program location v0 v1 -- )" );
	swigFunction( "c-function glProgramUniform3fEXT glProgramUniform3fEXT u n r r r -- void", "FUNCTION: glProgramUniform3fEXT ( program location v0 v1 v2 -- void )", "EXTERN: \"C\" void glProgramUniform3fEXT( int program, int location, float v0, float v1, float v2 );", "	( program location v0 v1 v2 -- )" );
	swigFunction( "c-function glProgramUniform4fEXT glProgramUniform4fEXT u n r r r r -- void", "FUNCTION: glProgramUniform4fEXT ( program location v0 v1 v2 v3 -- void )", "EXTERN: \"C\" void glProgramUniform4fEXT( int program, int location, float v0, float v1, float v2, float v3 );", "	( program location v0 v1 v2 v3 -- )" );
	swigFunction( "c-function glProgramUniform1iEXT glProgramUniform1iEXT u n n -- void", "FUNCTION: glProgramUniform1iEXT ( program location v0 -- void )", "EXTERN: \"C\" void glProgramUniform1iEXT( int program, int location, int v0 );", "	( program location v0 -- )" );
	swigFunction( "c-function glProgramUniform2iEXT glProgramUniform2iEXT u n n n -- void", "FUNCTION: glProgramUniform2iEXT ( program location v0 v1 -- void )", "EXTERN: \"C\" void glProgramUniform2iEXT( int program, int location, int v0, int v1 );", "	( program location v0 v1 -- )" );
	swigFunction( "c-function glProgramUniform3iEXT glProgramUniform3iEXT u n n n n -- void", "FUNCTION: glProgramUniform3iEXT ( program location v0 v1 v2 -- void )", "EXTERN: \"C\" void glProgramUniform3iEXT( int program, int location, int v0, int v1, int v2 );", "	( program location v0 v1 v2 -- )" );
	swigFunction( "c-function glProgramUniform4iEXT glProgramUniform4iEXT u n n n n n -- void", "FUNCTION: glProgramUniform4iEXT ( program location v0 v1 v2 v3 -- void )", "EXTERN: \"C\" void glProgramUniform4iEXT( int program, int location, int v0, int v1, int v2, int v3 );", "	( program location v0 v1 v2 v3 -- )" );
	swigFunction( "c-function glProgramUniform1fvEXT glProgramUniform1fvEXT u n n a -- void", "FUNCTION: glProgramUniform1fvEXT ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform1fvEXT( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform2fvEXT glProgramUniform2fvEXT u n n a -- void", "FUNCTION: glProgramUniform2fvEXT ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform2fvEXT( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform3fvEXT glProgramUniform3fvEXT u n n a -- void", "FUNCTION: glProgramUniform3fvEXT ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform3fvEXT( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform4fvEXT glProgramUniform4fvEXT u n n a -- void", "FUNCTION: glProgramUniform4fvEXT ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform4fvEXT( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform1ivEXT glProgramUniform1ivEXT u n n a -- void", "FUNCTION: glProgramUniform1ivEXT ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform1ivEXT( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform2ivEXT glProgramUniform2ivEXT u n n a -- void", "FUNCTION: glProgramUniform2ivEXT ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform2ivEXT( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform3ivEXT glProgramUniform3ivEXT u n n a -- void", "FUNCTION: glProgramUniform3ivEXT ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform3ivEXT( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform4ivEXT glProgramUniform4ivEXT u n n a -- void", "FUNCTION: glProgramUniform4ivEXT ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform4ivEXT( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniformMatrix2fvEXT glProgramUniformMatrix2fvEXT u n n u a -- void", "FUNCTION: glProgramUniformMatrix2fvEXT ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix2fvEXT( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix3fvEXT glProgramUniformMatrix3fvEXT u n n u a -- void", "FUNCTION: glProgramUniformMatrix3fvEXT ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix3fvEXT( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix4fvEXT glProgramUniformMatrix4fvEXT u n n u a -- void", "FUNCTION: glProgramUniformMatrix4fvEXT ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix4fvEXT( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix2x3fvEXT glProgramUniformMatrix2x3fvEXT u n n u a -- void", "FUNCTION: glProgramUniformMatrix2x3fvEXT ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix2x3fvEXT( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix3x2fvEXT glProgramUniformMatrix3x2fvEXT u n n u a -- void", "FUNCTION: glProgramUniformMatrix3x2fvEXT ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix3x2fvEXT( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix2x4fvEXT glProgramUniformMatrix2x4fvEXT u n n u a -- void", "FUNCTION: glProgramUniformMatrix2x4fvEXT ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix2x4fvEXT( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix4x2fvEXT glProgramUniformMatrix4x2fvEXT u n n u a -- void", "FUNCTION: glProgramUniformMatrix4x2fvEXT ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix4x2fvEXT( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix3x4fvEXT glProgramUniformMatrix3x4fvEXT u n n u a -- void", "FUNCTION: glProgramUniformMatrix3x4fvEXT ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix3x4fvEXT( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix4x3fvEXT glProgramUniformMatrix4x3fvEXT u n n u a -- void", "FUNCTION: glProgramUniformMatrix4x3fvEXT ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix4x3fvEXT( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glTextureBufferEXT glTextureBufferEXT u u u u -- void", "FUNCTION: glTextureBufferEXT ( texture target internalformat buffer -- void )", "EXTERN: \"C\" void glTextureBufferEXT( int texture, int target, int internalformat, int buffer );", "	( texture target internalformat buffer -- )" );
	swigFunction( "c-function glMultiTexBufferEXT glMultiTexBufferEXT u u u u -- void", "FUNCTION: glMultiTexBufferEXT ( texunit target internalformat buffer -- void )", "EXTERN: \"C\" void glMultiTexBufferEXT( int texunit, int target, int internalformat, int buffer );", "	( texunit target internalformat buffer -- )" );
	swigFunction( "c-function glTextureParameterIivEXT glTextureParameterIivEXT u u u a -- void", "FUNCTION: glTextureParameterIivEXT ( texture target pname params -- void )", "EXTERN: \"C\" void glTextureParameterIivEXT( int texture, int target, int pname, void * params );", "	( texture target pname params -- )" );
	swigFunction( "c-function glTextureParameterIuivEXT glTextureParameterIuivEXT u u u a -- void", "FUNCTION: glTextureParameterIuivEXT ( texture target pname params -- void )", "EXTERN: \"C\" void glTextureParameterIuivEXT( int texture, int target, int pname, void * params );", "	( texture target pname params -- )" );
	swigFunction( "c-function glGetTextureParameterIivEXT glGetTextureParameterIivEXT u u u a -- void", "FUNCTION: glGetTextureParameterIivEXT ( texture target pname params -- void )", "EXTERN: \"C\" void glGetTextureParameterIivEXT( int texture, int target, int pname, void * params );", "	( texture target pname params -- )" );
	swigFunction( "c-function glGetTextureParameterIuivEXT glGetTextureParameterIuivEXT u u u a -- void", "FUNCTION: glGetTextureParameterIuivEXT ( texture target pname params -- void )", "EXTERN: \"C\" void glGetTextureParameterIuivEXT( int texture, int target, int pname, void * params );", "	( texture target pname params -- )" );
	swigFunction( "c-function glMultiTexParameterIivEXT glMultiTexParameterIivEXT u u u a -- void", "FUNCTION: glMultiTexParameterIivEXT ( texunit target pname params -- void )", "EXTERN: \"C\" void glMultiTexParameterIivEXT( int texunit, int target, int pname, void * params );", "	( texunit target pname params -- )" );
	swigFunction( "c-function glMultiTexParameterIuivEXT glMultiTexParameterIuivEXT u u u a -- void", "FUNCTION: glMultiTexParameterIuivEXT ( texunit target pname params -- void )", "EXTERN: \"C\" void glMultiTexParameterIuivEXT( int texunit, int target, int pname, void * params );", "	( texunit target pname params -- )" );
	swigFunction( "c-function glGetMultiTexParameterIivEXT glGetMultiTexParameterIivEXT u u u a -- void", "FUNCTION: glGetMultiTexParameterIivEXT ( texunit target pname params -- void )", "EXTERN: \"C\" void glGetMultiTexParameterIivEXT( int texunit, int target, int pname, void * params );", "	( texunit target pname params -- )" );
	swigFunction( "c-function glGetMultiTexParameterIuivEXT glGetMultiTexParameterIuivEXT u u u a -- void", "FUNCTION: glGetMultiTexParameterIuivEXT ( texunit target pname params -- void )", "EXTERN: \"C\" void glGetMultiTexParameterIuivEXT( int texunit, int target, int pname, void * params );", "	( texunit target pname params -- )" );
	swigFunction( "c-function glProgramUniform1uiEXT glProgramUniform1uiEXT u n u -- void", "FUNCTION: glProgramUniform1uiEXT ( program location v0 -- void )", "EXTERN: \"C\" void glProgramUniform1uiEXT( int program, int location, int v0 );", "	( program location v0 -- )" );
	swigFunction( "c-function glProgramUniform2uiEXT glProgramUniform2uiEXT u n u u -- void", "FUNCTION: glProgramUniform2uiEXT ( program location v0 v1 -- void )", "EXTERN: \"C\" void glProgramUniform2uiEXT( int program, int location, int v0, int v1 );", "	( program location v0 v1 -- )" );
	swigFunction( "c-function glProgramUniform3uiEXT glProgramUniform3uiEXT u n u u u -- void", "FUNCTION: glProgramUniform3uiEXT ( program location v0 v1 v2 -- void )", "EXTERN: \"C\" void glProgramUniform3uiEXT( int program, int location, int v0, int v1, int v2 );", "	( program location v0 v1 v2 -- )" );
	swigFunction( "c-function glProgramUniform4uiEXT glProgramUniform4uiEXT u n u u u u -- void", "FUNCTION: glProgramUniform4uiEXT ( program location v0 v1 v2 v3 -- void )", "EXTERN: \"C\" void glProgramUniform4uiEXT( int program, int location, int v0, int v1, int v2, int v3 );", "	( program location v0 v1 v2 v3 -- )" );
	swigFunction( "c-function glProgramUniform1uivEXT glProgramUniform1uivEXT u n n a -- void", "FUNCTION: glProgramUniform1uivEXT ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform1uivEXT( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform2uivEXT glProgramUniform2uivEXT u n n a -- void", "FUNCTION: glProgramUniform2uivEXT ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform2uivEXT( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform3uivEXT glProgramUniform3uivEXT u n n a -- void", "FUNCTION: glProgramUniform3uivEXT ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform3uivEXT( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform4uivEXT glProgramUniform4uivEXT u n n a -- void", "FUNCTION: glProgramUniform4uivEXT ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform4uivEXT( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glNamedProgramLocalParameters4fvEXT glNamedProgramLocalParameters4fvEXT u u u n a -- void", "FUNCTION: glNamedProgramLocalParameters4fvEXT ( program target index count params -- void )", "EXTERN: \"C\" void glNamedProgramLocalParameters4fvEXT( int program, int target, int index, int count, void * params );", "	( program target index count params -- )" );
	swigFunction( "c-function glNamedProgramLocalParameterI4iEXT glNamedProgramLocalParameterI4iEXT u u u n n n n -- void", "FUNCTION: glNamedProgramLocalParameterI4iEXT ( program target index x y z w -- void )", "EXTERN: \"C\" void glNamedProgramLocalParameterI4iEXT( int program, int target, int index, int x, int y, int z, int w );", "	( program target index x y z w -- )" );
	swigFunction( "c-function glNamedProgramLocalParameterI4ivEXT glNamedProgramLocalParameterI4ivEXT u u u a -- void", "FUNCTION: glNamedProgramLocalParameterI4ivEXT ( program target index params -- void )", "EXTERN: \"C\" void glNamedProgramLocalParameterI4ivEXT( int program, int target, int index, void * params );", "	( program target index params -- )" );
	swigFunction( "c-function glNamedProgramLocalParametersI4ivEXT glNamedProgramLocalParametersI4ivEXT u u u n a -- void", "FUNCTION: glNamedProgramLocalParametersI4ivEXT ( program target index count params -- void )", "EXTERN: \"C\" void glNamedProgramLocalParametersI4ivEXT( int program, int target, int index, int count, void * params );", "	( program target index count params -- )" );
	swigFunction( "c-function glNamedProgramLocalParameterI4uiEXT glNamedProgramLocalParameterI4uiEXT u u u u u u u -- void", "FUNCTION: glNamedProgramLocalParameterI4uiEXT ( program target index x y z w -- void )", "EXTERN: \"C\" void glNamedProgramLocalParameterI4uiEXT( int program, int target, int index, int x, int y, int z, int w );", "	( program target index x y z w -- )" );
	swigFunction( "c-function glNamedProgramLocalParameterI4uivEXT glNamedProgramLocalParameterI4uivEXT u u u a -- void", "FUNCTION: glNamedProgramLocalParameterI4uivEXT ( program target index params -- void )", "EXTERN: \"C\" void glNamedProgramLocalParameterI4uivEXT( int program, int target, int index, void * params );", "	( program target index params -- )" );
	swigFunction( "c-function glNamedProgramLocalParametersI4uivEXT glNamedProgramLocalParametersI4uivEXT u u u n a -- void", "FUNCTION: glNamedProgramLocalParametersI4uivEXT ( program target index count params -- void )", "EXTERN: \"C\" void glNamedProgramLocalParametersI4uivEXT( int program, int target, int index, int count, void * params );", "	( program target index count params -- )" );
	swigFunction( "c-function glGetNamedProgramLocalParameterIivEXT glGetNamedProgramLocalParameterIivEXT u u u a -- void", "FUNCTION: glGetNamedProgramLocalParameterIivEXT ( program target index params -- void )", "EXTERN: \"C\" void glGetNamedProgramLocalParameterIivEXT( int program, int target, int index, void * params );", "	( program target index params -- )" );
	swigFunction( "c-function glGetNamedProgramLocalParameterIuivEXT glGetNamedProgramLocalParameterIuivEXT u u u a -- void", "FUNCTION: glGetNamedProgramLocalParameterIuivEXT ( program target index params -- void )", "EXTERN: \"C\" void glGetNamedProgramLocalParameterIuivEXT( int program, int target, int index, void * params );", "	( program target index params -- )" );
	swigFunction( "c-function glEnableClientStateiEXT glEnableClientStateiEXT u u -- void", "FUNCTION: glEnableClientStateiEXT ( array index -- void )", "EXTERN: \"C\" void glEnableClientStateiEXT( int array, int index );", "	( array index -- )" );
	swigFunction( "c-function glDisableClientStateiEXT glDisableClientStateiEXT u u -- void", "FUNCTION: glDisableClientStateiEXT ( array index -- void )", "EXTERN: \"C\" void glDisableClientStateiEXT( int array, int index );", "	( array index -- )" );
	swigFunction( "c-function glGetFloati_vEXT glGetFloati_vEXT u u a -- void", "FUNCTION: glGetFloati_vEXT ( pname index params -- void )", "EXTERN: \"C\" void glGetFloati_vEXT( int pname, int index, void * params );", "	( pname index params -- )" );
	swigFunction( "c-function glGetDoublei_vEXT glGetDoublei_vEXT u u a -- void", "FUNCTION: glGetDoublei_vEXT ( pname index params -- void )", "EXTERN: \"C\" void glGetDoublei_vEXT( int pname, int index, void * params );", "	( pname index params -- )" );
	swigFunction( "c-function glGetPointeri_vEXT glGetPointeri_vEXT u u a -- void", "FUNCTION: glGetPointeri_vEXT ( pname index params -- void )", "EXTERN: \"C\" void glGetPointeri_vEXT( int pname, int index, void * params );", "	( pname index params -- )" );
	swigFunction( "c-function glNamedProgramStringEXT glNamedProgramStringEXT u u u n a -- void", "FUNCTION: glNamedProgramStringEXT ( program target format len string -- void )", "EXTERN: \"C\" void glNamedProgramStringEXT( int program, int target, int format, int len, void * string );", "	( program target format len string -- )" );
	swigFunction( "c-function glNamedProgramLocalParameter4dEXT glNamedProgramLocalParameter4dEXT u u u r r r r -- void", "FUNCTION: glNamedProgramLocalParameter4dEXT ( program target index x y z w -- void )", "EXTERN: \"C\" void glNamedProgramLocalParameter4dEXT( int program, int target, int index, double x, double y, double z, double w );", "	( program target index x y z w -- )" );
	swigFunction( "c-function glNamedProgramLocalParameter4dvEXT glNamedProgramLocalParameter4dvEXT u u u a -- void", "FUNCTION: glNamedProgramLocalParameter4dvEXT ( program target index params -- void )", "EXTERN: \"C\" void glNamedProgramLocalParameter4dvEXT( int program, int target, int index, void * params );", "	( program target index params -- )" );
	swigFunction( "c-function glNamedProgramLocalParameter4fEXT glNamedProgramLocalParameter4fEXT u u u r r r r -- void", "FUNCTION: glNamedProgramLocalParameter4fEXT ( program target index x y z w -- void )", "EXTERN: \"C\" void glNamedProgramLocalParameter4fEXT( int program, int target, int index, float x, float y, float z, float w );", "	( program target index x y z w -- )" );
	swigFunction( "c-function glNamedProgramLocalParameter4fvEXT glNamedProgramLocalParameter4fvEXT u u u a -- void", "FUNCTION: glNamedProgramLocalParameter4fvEXT ( program target index params -- void )", "EXTERN: \"C\" void glNamedProgramLocalParameter4fvEXT( int program, int target, int index, void * params );", "	( program target index params -- )" );
	swigFunction( "c-function glGetNamedProgramLocalParameterdvEXT glGetNamedProgramLocalParameterdvEXT u u u a -- void", "FUNCTION: glGetNamedProgramLocalParameterdvEXT ( program target index params -- void )", "EXTERN: \"C\" void glGetNamedProgramLocalParameterdvEXT( int program, int target, int index, void * params );", "	( program target index params -- )" );
	swigFunction( "c-function glGetNamedProgramLocalParameterfvEXT glGetNamedProgramLocalParameterfvEXT u u u a -- void", "FUNCTION: glGetNamedProgramLocalParameterfvEXT ( program target index params -- void )", "EXTERN: \"C\" void glGetNamedProgramLocalParameterfvEXT( int program, int target, int index, void * params );", "	( program target index params -- )" );
	swigFunction( "c-function glGetNamedProgramivEXT glGetNamedProgramivEXT u u u a -- void", "FUNCTION: glGetNamedProgramivEXT ( program target pname params -- void )", "EXTERN: \"C\" void glGetNamedProgramivEXT( int program, int target, int pname, void * params );", "	( program target pname params -- )" );
	swigFunction( "c-function glGetNamedProgramStringEXT glGetNamedProgramStringEXT u u u a -- void", "FUNCTION: glGetNamedProgramStringEXT ( program target pname string -- void )", "EXTERN: \"C\" void glGetNamedProgramStringEXT( int program, int target, int pname, void * string );", "	( program target pname string -- )" );
	swigFunction( "c-function glNamedRenderbufferStorageEXT glNamedRenderbufferStorageEXT u u n n -- void", "FUNCTION: glNamedRenderbufferStorageEXT ( renderbuffer internalformat width height -- void )", "EXTERN: \"C\" void glNamedRenderbufferStorageEXT( int renderbuffer, int internalformat, int width, int height );", "	( renderbuffer internalformat width height -- )" );
	swigFunction( "c-function glGetNamedRenderbufferParameterivEXT glGetNamedRenderbufferParameterivEXT u u a -- void", "FUNCTION: glGetNamedRenderbufferParameterivEXT ( renderbuffer pname params -- void )", "EXTERN: \"C\" void glGetNamedRenderbufferParameterivEXT( int renderbuffer, int pname, void * params );", "	( renderbuffer pname params -- )" );
	swigFunction( "c-function glNamedRenderbufferStorageMultisampleEXT glNamedRenderbufferStorageMultisampleEXT u n u n n -- void", "FUNCTION: glNamedRenderbufferStorageMultisampleEXT ( renderbuffer samples internalformat width height -- void )", "EXTERN: \"C\" void glNamedRenderbufferStorageMultisampleEXT( int renderbuffer, int samples, int internalformat, int width, int height );", "	( renderbuffer samples internalformat width height -- )" );
	swigFunction( "c-function glNamedRenderbufferStorageMultisampleCoverageEXT glNamedRenderbufferStorageMultisampleCoverageEXT u n n u n n -- void", "FUNCTION: glNamedRenderbufferStorageMultisampleCoverageEXT ( renderbuffer coverageSamples colorSamples internalformat width height -- void )", "EXTERN: \"C\" void glNamedRenderbufferStorageMultisampleCoverageEXT( int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height );", "	( renderbuffer coverageSamples colorSamples internalformat width height -- )" );
	swigFunction( "c-function glCheckNamedFramebufferStatusEXT glCheckNamedFramebufferStatusEXT u u -- u", "FUNCTION: glCheckNamedFramebufferStatusEXT ( framebuffer target -- u )", "EXTERN: \"C\" int glCheckNamedFramebufferStatusEXT( int framebuffer, int target );", "	( framebuffer target -- )" );
	swigFunction( "c-function glNamedFramebufferTexture1DEXT glNamedFramebufferTexture1DEXT u u u u n -- void", "FUNCTION: glNamedFramebufferTexture1DEXT ( framebuffer attachment textarget texture level -- void )", "EXTERN: \"C\" void glNamedFramebufferTexture1DEXT( int framebuffer, int attachment, int textarget, int texture, int level );", "	( framebuffer attachment textarget texture level -- )" );
	swigFunction( "c-function glNamedFramebufferTexture2DEXT glNamedFramebufferTexture2DEXT u u u u n -- void", "FUNCTION: glNamedFramebufferTexture2DEXT ( framebuffer attachment textarget texture level -- void )", "EXTERN: \"C\" void glNamedFramebufferTexture2DEXT( int framebuffer, int attachment, int textarget, int texture, int level );", "	( framebuffer attachment textarget texture level -- )" );
	swigFunction( "c-function glNamedFramebufferTexture3DEXT glNamedFramebufferTexture3DEXT u u u u n n -- void", "FUNCTION: glNamedFramebufferTexture3DEXT ( framebuffer attachment textarget texture level zoffset -- void )", "EXTERN: \"C\" void glNamedFramebufferTexture3DEXT( int framebuffer, int attachment, int textarget, int texture, int level, int zoffset );", "	( framebuffer attachment textarget texture level zoffset -- )" );
	swigFunction( "c-function glNamedFramebufferRenderbufferEXT glNamedFramebufferRenderbufferEXT u u u u -- void", "FUNCTION: glNamedFramebufferRenderbufferEXT ( framebuffer attachment renderbuffertarget renderbuffer -- void )", "EXTERN: \"C\" void glNamedFramebufferRenderbufferEXT( int framebuffer, int attachment, int renderbuffertarget, int renderbuffer );", "	( framebuffer attachment renderbuffertarget renderbuffer -- )" );
	swigFunction( "c-function glGetNamedFramebufferAttachmentParameterivEXT glGetNamedFramebufferAttachmentParameterivEXT u u u a -- void", "FUNCTION: glGetNamedFramebufferAttachmentParameterivEXT ( framebuffer attachment pname params -- void )", "EXTERN: \"C\" void glGetNamedFramebufferAttachmentParameterivEXT( int framebuffer, int attachment, int pname, void * params );", "	( framebuffer attachment pname params -- )" );
	swigFunction( "c-function glGenerateTextureMipmapEXT glGenerateTextureMipmapEXT u u -- void", "FUNCTION: glGenerateTextureMipmapEXT ( texture target -- void )", "EXTERN: \"C\" void glGenerateTextureMipmapEXT( int texture, int target );", "	( texture target -- )" );
	swigFunction( "c-function glGenerateMultiTexMipmapEXT glGenerateMultiTexMipmapEXT u u -- void", "FUNCTION: glGenerateMultiTexMipmapEXT ( texunit target -- void )", "EXTERN: \"C\" void glGenerateMultiTexMipmapEXT( int texunit, int target );", "	( texunit target -- )" );
	swigFunction( "c-function glFramebufferDrawBufferEXT glFramebufferDrawBufferEXT u u -- void", "FUNCTION: glFramebufferDrawBufferEXT ( framebuffer mode -- void )", "EXTERN: \"C\" void glFramebufferDrawBufferEXT( int framebuffer, int mode );", "	( framebuffer mode -- )" );
	swigFunction( "c-function glFramebufferDrawBuffersEXT glFramebufferDrawBuffersEXT u n a -- void", "FUNCTION: glFramebufferDrawBuffersEXT ( framebuffer n bufs -- void )", "EXTERN: \"C\" void glFramebufferDrawBuffersEXT( int framebuffer, int n, void * bufs );", "	( framebuffer n bufs -- )" );
	swigFunction( "c-function glFramebufferReadBufferEXT glFramebufferReadBufferEXT u u -- void", "FUNCTION: glFramebufferReadBufferEXT ( framebuffer mode -- void )", "EXTERN: \"C\" void glFramebufferReadBufferEXT( int framebuffer, int mode );", "	( framebuffer mode -- )" );
	swigFunction( "c-function glGetFramebufferParameterivEXT glGetFramebufferParameterivEXT u u a -- void", "FUNCTION: glGetFramebufferParameterivEXT ( framebuffer pname params -- void )", "EXTERN: \"C\" void glGetFramebufferParameterivEXT( int framebuffer, int pname, void * params );", "	( framebuffer pname params -- )" );
	swigFunction( "c-function glNamedCopyBufferSubDataEXT glNamedCopyBufferSubDataEXT u u n n n -- void", "FUNCTION: glNamedCopyBufferSubDataEXT ( readBuffer writeBuffer readOffset writeOffset size -- void )", "EXTERN: \"C\" void glNamedCopyBufferSubDataEXT( int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size );", "	( readBuffer writeBuffer readOffset writeOffset size -- )" );
	swigFunction( "c-function glNamedFramebufferTextureEXT glNamedFramebufferTextureEXT u u u n -- void", "FUNCTION: glNamedFramebufferTextureEXT ( framebuffer attachment texture level -- void )", "EXTERN: \"C\" void glNamedFramebufferTextureEXT( int framebuffer, int attachment, int texture, int level );", "	( framebuffer attachment texture level -- )" );
	swigFunction( "c-function glNamedFramebufferTextureLayerEXT glNamedFramebufferTextureLayerEXT u u u n n -- void", "FUNCTION: glNamedFramebufferTextureLayerEXT ( framebuffer attachment texture level layer -- void )", "EXTERN: \"C\" void glNamedFramebufferTextureLayerEXT( int framebuffer, int attachment, int texture, int level, int layer );", "	( framebuffer attachment texture level layer -- )" );
	swigFunction( "c-function glNamedFramebufferTextureFaceEXT glNamedFramebufferTextureFaceEXT u u u n u -- void", "FUNCTION: glNamedFramebufferTextureFaceEXT ( framebuffer attachment texture level face -- void )", "EXTERN: \"C\" void glNamedFramebufferTextureFaceEXT( int framebuffer, int attachment, int texture, int level, int face );", "	( framebuffer attachment texture level face -- )" );
	swigFunction( "c-function glTextureRenderbufferEXT glTextureRenderbufferEXT u u u -- void", "FUNCTION: glTextureRenderbufferEXT ( texture target renderbuffer -- void )", "EXTERN: \"C\" void glTextureRenderbufferEXT( int texture, int target, int renderbuffer );", "	( texture target renderbuffer -- )" );
	swigFunction( "c-function glMultiTexRenderbufferEXT glMultiTexRenderbufferEXT u u u -- void", "FUNCTION: glMultiTexRenderbufferEXT ( texunit target renderbuffer -- void )", "EXTERN: \"C\" void glMultiTexRenderbufferEXT( int texunit, int target, int renderbuffer );", "	( texunit target renderbuffer -- )" );
	swigFunction( "c-function glVertexArrayVertexOffsetEXT glVertexArrayVertexOffsetEXT u u n u n n -- void", "FUNCTION: glVertexArrayVertexOffsetEXT ( vaobj buffer size type stride offset -- void )", "EXTERN: \"C\" void glVertexArrayVertexOffsetEXT( int vaobj, int buffer, int size, int type, int stride, long offset );", "	( vaobj buffer size type stride offset -- )" );
	swigFunction( "c-function glVertexArrayColorOffsetEXT glVertexArrayColorOffsetEXT u u n u n n -- void", "FUNCTION: glVertexArrayColorOffsetEXT ( vaobj buffer size type stride offset -- void )", "EXTERN: \"C\" void glVertexArrayColorOffsetEXT( int vaobj, int buffer, int size, int type, int stride, long offset );", "	( vaobj buffer size type stride offset -- )" );
	swigFunction( "c-function glVertexArrayEdgeFlagOffsetEXT glVertexArrayEdgeFlagOffsetEXT u u n n -- void", "FUNCTION: glVertexArrayEdgeFlagOffsetEXT ( vaobj buffer stride offset -- void )", "EXTERN: \"C\" void glVertexArrayEdgeFlagOffsetEXT( int vaobj, int buffer, int stride, long offset );", "	( vaobj buffer stride offset -- )" );
	swigFunction( "c-function glVertexArrayIndexOffsetEXT glVertexArrayIndexOffsetEXT u u u n n -- void", "FUNCTION: glVertexArrayIndexOffsetEXT ( vaobj buffer type stride offset -- void )", "EXTERN: \"C\" void glVertexArrayIndexOffsetEXT( int vaobj, int buffer, int type, int stride, long offset );", "	( vaobj buffer type stride offset -- )" );
	swigFunction( "c-function glVertexArrayNormalOffsetEXT glVertexArrayNormalOffsetEXT u u u n n -- void", "FUNCTION: glVertexArrayNormalOffsetEXT ( vaobj buffer type stride offset -- void )", "EXTERN: \"C\" void glVertexArrayNormalOffsetEXT( int vaobj, int buffer, int type, int stride, long offset );", "	( vaobj buffer type stride offset -- )" );
	swigFunction( "c-function glVertexArrayTexCoordOffsetEXT glVertexArrayTexCoordOffsetEXT u u n u n n -- void", "FUNCTION: glVertexArrayTexCoordOffsetEXT ( vaobj buffer size type stride offset -- void )", "EXTERN: \"C\" void glVertexArrayTexCoordOffsetEXT( int vaobj, int buffer, int size, int type, int stride, long offset );", "	( vaobj buffer size type stride offset -- )" );
	swigFunction( "c-function glVertexArrayMultiTexCoordOffsetEXT glVertexArrayMultiTexCoordOffsetEXT u u u n u n n -- void", "FUNCTION: glVertexArrayMultiTexCoordOffsetEXT ( vaobj buffer texunit size type stride offset -- void )", "EXTERN: \"C\" void glVertexArrayMultiTexCoordOffsetEXT( int vaobj, int buffer, int texunit, int size, int type, int stride, long offset );", "	( vaobj buffer texunit size type stride offset -- )" );
	swigFunction( "c-function glVertexArrayFogCoordOffsetEXT glVertexArrayFogCoordOffsetEXT u u u n n -- void", "FUNCTION: glVertexArrayFogCoordOffsetEXT ( vaobj buffer type stride offset -- void )", "EXTERN: \"C\" void glVertexArrayFogCoordOffsetEXT( int vaobj, int buffer, int type, int stride, long offset );", "	( vaobj buffer type stride offset -- )" );
	swigFunction( "c-function glVertexArraySecondaryColorOffsetEXT glVertexArraySecondaryColorOffsetEXT u u n u n n -- void", "FUNCTION: glVertexArraySecondaryColorOffsetEXT ( vaobj buffer size type stride offset -- void )", "EXTERN: \"C\" void glVertexArraySecondaryColorOffsetEXT( int vaobj, int buffer, int size, int type, int stride, long offset );", "	( vaobj buffer size type stride offset -- )" );
	swigFunction( "c-function glVertexArrayVertexAttribOffsetEXT glVertexArrayVertexAttribOffsetEXT u u u n u u n n -- void", "FUNCTION: glVertexArrayVertexAttribOffsetEXT ( vaobj buffer index size type normalized stride offset -- void )", "EXTERN: \"C\" void glVertexArrayVertexAttribOffsetEXT( int vaobj, int buffer, int index, int size, int type, char normalized, int stride, long offset );", "	( vaobj buffer index size type normalized stride offset -- )" );
	swigFunction( "c-function glVertexArrayVertexAttribIOffsetEXT glVertexArrayVertexAttribIOffsetEXT u u u n u n n -- void", "FUNCTION: glVertexArrayVertexAttribIOffsetEXT ( vaobj buffer index size type stride offset -- void )", "EXTERN: \"C\" void glVertexArrayVertexAttribIOffsetEXT( int vaobj, int buffer, int index, int size, int type, int stride, long offset );", "	( vaobj buffer index size type stride offset -- )" );
	swigFunction( "c-function glEnableVertexArrayEXT glEnableVertexArrayEXT u u -- void", "FUNCTION: glEnableVertexArrayEXT ( vaobj array -- void )", "EXTERN: \"C\" void glEnableVertexArrayEXT( int vaobj, int array );", "	( vaobj array -- )" );
	swigFunction( "c-function glDisableVertexArrayEXT glDisableVertexArrayEXT u u -- void", "FUNCTION: glDisableVertexArrayEXT ( vaobj array -- void )", "EXTERN: \"C\" void glDisableVertexArrayEXT( int vaobj, int array );", "	( vaobj array -- )" );
	swigFunction( "c-function glEnableVertexArrayAttribEXT glEnableVertexArrayAttribEXT u u -- void", "FUNCTION: glEnableVertexArrayAttribEXT ( vaobj index -- void )", "EXTERN: \"C\" void glEnableVertexArrayAttribEXT( int vaobj, int index );", "	( vaobj index -- )" );
	swigFunction( "c-function glDisableVertexArrayAttribEXT glDisableVertexArrayAttribEXT u u -- void", "FUNCTION: glDisableVertexArrayAttribEXT ( vaobj index -- void )", "EXTERN: \"C\" void glDisableVertexArrayAttribEXT( int vaobj, int index );", "	( vaobj index -- )" );
	swigFunction( "c-function glGetVertexArrayIntegervEXT glGetVertexArrayIntegervEXT u u a -- void", "FUNCTION: glGetVertexArrayIntegervEXT ( vaobj pname param -- void )", "EXTERN: \"C\" void glGetVertexArrayIntegervEXT( int vaobj, int pname, void * param );", "	( vaobj pname param -- )" );
	swigFunction( "c-function glGetVertexArrayPointervEXT glGetVertexArrayPointervEXT u u a -- void", "FUNCTION: glGetVertexArrayPointervEXT ( vaobj pname param -- void )", "EXTERN: \"C\" void glGetVertexArrayPointervEXT( int vaobj, int pname, void * param );", "	( vaobj pname param -- )" );
	swigFunction( "c-function glGetVertexArrayIntegeri_vEXT glGetVertexArrayIntegeri_vEXT u u u a -- void", "FUNCTION: glGetVertexArrayIntegeri_vEXT ( vaobj index pname param -- void )", "EXTERN: \"C\" void glGetVertexArrayIntegeri_vEXT( int vaobj, int index, int pname, void * param );", "	( vaobj index pname param -- )" );
	swigFunction( "c-function glGetVertexArrayPointeri_vEXT glGetVertexArrayPointeri_vEXT u u u a -- void", "FUNCTION: glGetVertexArrayPointeri_vEXT ( vaobj index pname param -- void )", "EXTERN: \"C\" void glGetVertexArrayPointeri_vEXT( int vaobj, int index, int pname, void * param );", "	( vaobj index pname param -- )" );
	swigFunction( "c-function glMapNamedBufferRangeEXT glMapNamedBufferRangeEXT u n n u -- a", "FUNCTION: glMapNamedBufferRangeEXT ( buffer offset length access -- a )", "EXTERN: \"C\" void * glMapNamedBufferRangeEXT( int buffer, long offset, long length, int access );", "	( buffer offset length access -- )" );
	swigFunction( "c-function glFlushMappedNamedBufferRangeEXT glFlushMappedNamedBufferRangeEXT u n n -- void", "FUNCTION: glFlushMappedNamedBufferRangeEXT ( buffer offset length -- void )", "EXTERN: \"C\" void glFlushMappedNamedBufferRangeEXT( int buffer, long offset, long length );", "	( buffer offset length -- )" );
	swigFunction( "c-function glNamedBufferStorageEXT glNamedBufferStorageEXT u n a u -- void", "FUNCTION: glNamedBufferStorageEXT ( buffer size data flags -- void )", "EXTERN: \"C\" void glNamedBufferStorageEXT( int buffer, long size, void * data, int flags );", "	( buffer size data flags -- )" );
	swigFunction( "c-function glClearNamedBufferDataEXT glClearNamedBufferDataEXT u u u u a -- void", "FUNCTION: glClearNamedBufferDataEXT ( buffer internalformat format type data -- void )", "EXTERN: \"C\" void glClearNamedBufferDataEXT( int buffer, int internalformat, int format, int type, void * data );", "	( buffer internalformat format type data -- )" );
	swigFunction( "c-function glClearNamedBufferSubDataEXT glClearNamedBufferSubDataEXT u u n n u u a -- void", "FUNCTION: glClearNamedBufferSubDataEXT ( buffer internalformat offset size format type data -- void )", "EXTERN: \"C\" void glClearNamedBufferSubDataEXT( int buffer, int internalformat, long offset, long size, int format, int type, void * data );", "	( buffer internalformat offset size format type data -- )" );
	swigFunction( "c-function glNamedFramebufferParameteriEXT glNamedFramebufferParameteriEXT u u n -- void", "FUNCTION: glNamedFramebufferParameteriEXT ( framebuffer pname param -- void )", "EXTERN: \"C\" void glNamedFramebufferParameteriEXT( int framebuffer, int pname, int param );", "	( framebuffer pname param -- )" );
	swigFunction( "c-function glGetNamedFramebufferParameterivEXT glGetNamedFramebufferParameterivEXT u u a -- void", "FUNCTION: glGetNamedFramebufferParameterivEXT ( framebuffer pname params -- void )", "EXTERN: \"C\" void glGetNamedFramebufferParameterivEXT( int framebuffer, int pname, void * params );", "	( framebuffer pname params -- )" );
	swigFunction( "c-function glProgramUniform1dEXT glProgramUniform1dEXT u n r -- void", "FUNCTION: glProgramUniform1dEXT ( program location x -- void )", "EXTERN: \"C\" void glProgramUniform1dEXT( int program, int location, double x );", "	( program location x -- )" );
	swigFunction( "c-function glProgramUniform2dEXT glProgramUniform2dEXT u n r r -- void", "FUNCTION: glProgramUniform2dEXT ( program location x y -- void )", "EXTERN: \"C\" void glProgramUniform2dEXT( int program, int location, double x, double y );", "	( program location x y -- )" );
	swigFunction( "c-function glProgramUniform3dEXT glProgramUniform3dEXT u n r r r -- void", "FUNCTION: glProgramUniform3dEXT ( program location x y z -- void )", "EXTERN: \"C\" void glProgramUniform3dEXT( int program, int location, double x, double y, double z );", "	( program location x y z -- )" );
	swigFunction( "c-function glProgramUniform4dEXT glProgramUniform4dEXT u n r r r r -- void", "FUNCTION: glProgramUniform4dEXT ( program location x y z w -- void )", "EXTERN: \"C\" void glProgramUniform4dEXT( int program, int location, double x, double y, double z, double w );", "	( program location x y z w -- )" );
	swigFunction( "c-function glProgramUniform1dvEXT glProgramUniform1dvEXT u n n a -- void", "FUNCTION: glProgramUniform1dvEXT ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform1dvEXT( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform2dvEXT glProgramUniform2dvEXT u n n a -- void", "FUNCTION: glProgramUniform2dvEXT ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform2dvEXT( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform3dvEXT glProgramUniform3dvEXT u n n a -- void", "FUNCTION: glProgramUniform3dvEXT ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform3dvEXT( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniform4dvEXT glProgramUniform4dvEXT u n n a -- void", "FUNCTION: glProgramUniform4dvEXT ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniform4dvEXT( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glProgramUniformMatrix2dvEXT glProgramUniformMatrix2dvEXT u n n u a -- void", "FUNCTION: glProgramUniformMatrix2dvEXT ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix2dvEXT( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix3dvEXT glProgramUniformMatrix3dvEXT u n n u a -- void", "FUNCTION: glProgramUniformMatrix3dvEXT ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix3dvEXT( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix4dvEXT glProgramUniformMatrix4dvEXT u n n u a -- void", "FUNCTION: glProgramUniformMatrix4dvEXT ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix4dvEXT( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix2x3dvEXT glProgramUniformMatrix2x3dvEXT u n n u a -- void", "FUNCTION: glProgramUniformMatrix2x3dvEXT ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix2x3dvEXT( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix2x4dvEXT glProgramUniformMatrix2x4dvEXT u n n u a -- void", "FUNCTION: glProgramUniformMatrix2x4dvEXT ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix2x4dvEXT( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix3x2dvEXT glProgramUniformMatrix3x2dvEXT u n n u a -- void", "FUNCTION: glProgramUniformMatrix3x2dvEXT ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix3x2dvEXT( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix3x4dvEXT glProgramUniformMatrix3x4dvEXT u n n u a -- void", "FUNCTION: glProgramUniformMatrix3x4dvEXT ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix3x4dvEXT( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix4x2dvEXT glProgramUniformMatrix4x2dvEXT u n n u a -- void", "FUNCTION: glProgramUniformMatrix4x2dvEXT ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix4x2dvEXT( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glProgramUniformMatrix4x3dvEXT glProgramUniformMatrix4x3dvEXT u n n u a -- void", "FUNCTION: glProgramUniformMatrix4x3dvEXT ( program location count transpose value -- void )", "EXTERN: \"C\" void glProgramUniformMatrix4x3dvEXT( int program, int location, int count, char transpose, void * value );", "	( program location count transpose value -- )" );
	swigFunction( "c-function glTextureBufferRangeEXT glTextureBufferRangeEXT u u u u n n -- void", "FUNCTION: glTextureBufferRangeEXT ( texture target internalformat buffer offset size -- void )", "EXTERN: \"C\" void glTextureBufferRangeEXT( int texture, int target, int internalformat, int buffer, long offset, long size );", "	( texture target internalformat buffer offset size -- )" );
	swigFunction( "c-function glTextureStorage1DEXT glTextureStorage1DEXT u u n u n -- void", "FUNCTION: glTextureStorage1DEXT ( texture target levels internalformat width -- void )", "EXTERN: \"C\" void glTextureStorage1DEXT( int texture, int target, int levels, int internalformat, int width );", "	( texture target levels internalformat width -- )" );
	swigFunction( "c-function glTextureStorage2DEXT glTextureStorage2DEXT u u n u n n -- void", "FUNCTION: glTextureStorage2DEXT ( texture target levels internalformat width height -- void )", "EXTERN: \"C\" void glTextureStorage2DEXT( int texture, int target, int levels, int internalformat, int width, int height );", "	( texture target levels internalformat width height -- )" );
	swigFunction( "c-function glTextureStorage3DEXT glTextureStorage3DEXT u u n u n n n -- void", "FUNCTION: glTextureStorage3DEXT ( texture target levels internalformat width height depth -- void )", "EXTERN: \"C\" void glTextureStorage3DEXT( int texture, int target, int levels, int internalformat, int width, int height, int depth );", "	( texture target levels internalformat width height depth -- )" );
	swigFunction( "c-function glTextureStorage2DMultisampleEXT glTextureStorage2DMultisampleEXT u u n u n n u -- void", "FUNCTION: glTextureStorage2DMultisampleEXT ( texture target samples internalformat width height fixedsamplelocations -- void )", "EXTERN: \"C\" void glTextureStorage2DMultisampleEXT( int texture, int target, int samples, int internalformat, int width, int height, char fixedsamplelocations );", "	( texture target samples internalformat width height fixedsamplelocations -- )" );
	swigFunction( "c-function glTextureStorage3DMultisampleEXT glTextureStorage3DMultisampleEXT u u n u n n n u -- void", "FUNCTION: glTextureStorage3DMultisampleEXT ( texture target samples internalformat width height depth fixedsamplelocations -- void )", "EXTERN: \"C\" void glTextureStorage3DMultisampleEXT( int texture, int target, int samples, int internalformat, int width, int height, int depth, char fixedsamplelocations );", "	( texture target samples internalformat width height depth fixedsamplelocations -- )" );
	swigFunction( "c-function glVertexArrayBindVertexBufferEXT glVertexArrayBindVertexBufferEXT u u u n n -- void", "FUNCTION: glVertexArrayBindVertexBufferEXT ( vaobj bindingindex buffer offset stride -- void )", "EXTERN: \"C\" void glVertexArrayBindVertexBufferEXT( int vaobj, int bindingindex, int buffer, long offset, int stride );", "	( vaobj bindingindex buffer offset stride -- )" );
	swigFunction( "c-function glVertexArrayVertexAttribFormatEXT glVertexArrayVertexAttribFormatEXT u u n u u u -- void", "FUNCTION: glVertexArrayVertexAttribFormatEXT ( vaobj attribindex size type normalized relativeoffset -- void )", "EXTERN: \"C\" void glVertexArrayVertexAttribFormatEXT( int vaobj, int attribindex, int size, int type, char normalized, int relativeoffset );", "	( vaobj attribindex size type normalized relativeoffset -- )" );
	swigFunction( "c-function glVertexArrayVertexAttribIFormatEXT glVertexArrayVertexAttribIFormatEXT u u n u u -- void", "FUNCTION: glVertexArrayVertexAttribIFormatEXT ( vaobj attribindex size type relativeoffset -- void )", "EXTERN: \"C\" void glVertexArrayVertexAttribIFormatEXT( int vaobj, int attribindex, int size, int type, int relativeoffset );", "	( vaobj attribindex size type relativeoffset -- )" );
	swigFunction( "c-function glVertexArrayVertexAttribLFormatEXT glVertexArrayVertexAttribLFormatEXT u u n u u -- void", "FUNCTION: glVertexArrayVertexAttribLFormatEXT ( vaobj attribindex size type relativeoffset -- void )", "EXTERN: \"C\" void glVertexArrayVertexAttribLFormatEXT( int vaobj, int attribindex, int size, int type, int relativeoffset );", "	( vaobj attribindex size type relativeoffset -- )" );
	swigFunction( "c-function glVertexArrayVertexAttribBindingEXT glVertexArrayVertexAttribBindingEXT u u u -- void", "FUNCTION: glVertexArrayVertexAttribBindingEXT ( vaobj attribindex bindingindex -- void )", "EXTERN: \"C\" void glVertexArrayVertexAttribBindingEXT( int vaobj, int attribindex, int bindingindex );", "	( vaobj attribindex bindingindex -- )" );
	swigFunction( "c-function glVertexArrayVertexBindingDivisorEXT glVertexArrayVertexBindingDivisorEXT u u u -- void", "FUNCTION: glVertexArrayVertexBindingDivisorEXT ( vaobj bindingindex divisor -- void )", "EXTERN: \"C\" void glVertexArrayVertexBindingDivisorEXT( int vaobj, int bindingindex, int divisor );", "	( vaobj bindingindex divisor -- )" );
	swigFunction( "c-function glVertexArrayVertexAttribLOffsetEXT glVertexArrayVertexAttribLOffsetEXT u u u n u n n -- void", "FUNCTION: glVertexArrayVertexAttribLOffsetEXT ( vaobj buffer index size type stride offset -- void )", "EXTERN: \"C\" void glVertexArrayVertexAttribLOffsetEXT( int vaobj, int buffer, int index, int size, int type, int stride, long offset );", "	( vaobj buffer index size type stride offset -- )" );
	swigFunction( "c-function glTexturePageCommitmentEXT glTexturePageCommitmentEXT u n n n n n n n u -- void", "FUNCTION: glTexturePageCommitmentEXT ( texture level xoffset yoffset zoffset width height depth commit -- void )", "EXTERN: \"C\" void glTexturePageCommitmentEXT( int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, char commit );", "	( texture level xoffset yoffset zoffset width height depth commit -- )" );
	swigFunction( "c-function glVertexArrayVertexAttribDivisorEXT glVertexArrayVertexAttribDivisorEXT u u u -- void", "FUNCTION: glVertexArrayVertexAttribDivisorEXT ( vaobj index divisor -- void )", "EXTERN: \"C\" void glVertexArrayVertexAttribDivisorEXT( int vaobj, int index, int divisor );", "	( vaobj index divisor -- )" );
	swigFunction( "c-function glColorMaskIndexedEXT glColorMaskIndexedEXT u u u u u -- void", "FUNCTION: glColorMaskIndexedEXT ( index r g b a -- void )", "EXTERN: \"C\" void glColorMaskIndexedEXT( int index, char r, char g, char b, char a );", "	( index r g b a -- )" );
	swigFunction( "c-function glDrawArraysInstancedEXT glDrawArraysInstancedEXT u n n n -- void", "FUNCTION: glDrawArraysInstancedEXT ( mode start count primcount -- void )", "EXTERN: \"C\" void glDrawArraysInstancedEXT( int mode, int start, int count, int primcount );", "	( mode start count primcount -- )" );
	swigFunction( "c-function glDrawElementsInstancedEXT glDrawElementsInstancedEXT u n u a n -- void", "FUNCTION: glDrawElementsInstancedEXT ( mode count type indices primcount -- void )", "EXTERN: \"C\" void glDrawElementsInstancedEXT( int mode, int count, int type, void * indices, int primcount );", "	( mode count type indices primcount -- )" );
	swigFunction( "c-function glDrawRangeElementsEXT glDrawRangeElementsEXT u u u n u a -- void", "FUNCTION: glDrawRangeElementsEXT ( mode start end count type indices -- void )", "EXTERN: \"C\" void glDrawRangeElementsEXT( int mode, int start, int end, int count, int type, void * indices );", "	( mode start end count type indices -- )" );
	swigFunction( "c-function glBufferStorageExternalEXT glBufferStorageExternalEXT u n n a u -- void", "FUNCTION: glBufferStorageExternalEXT ( target offset size clientBuffer flags -- void )", "EXTERN: \"C\" void glBufferStorageExternalEXT( int target, long offset, long size, void * clientBuffer, int flags );", "	( target offset size clientBuffer flags -- )" );
	swigFunction( "c-function glNamedBufferStorageExternalEXT glNamedBufferStorageExternalEXT u n n a u -- void", "FUNCTION: glNamedBufferStorageExternalEXT ( buffer offset size clientBuffer flags -- void )", "EXTERN: \"C\" void glNamedBufferStorageExternalEXT( int buffer, long offset, long size, void * clientBuffer, int flags );", "	( buffer offset size clientBuffer flags -- )" );
	swigFunction( "c-function glFogCoordfEXT glFogCoordfEXT r -- void", "FUNCTION: glFogCoordfEXT ( coord -- void )", "EXTERN: \"C\" void glFogCoordfEXT( float coord );", "	( coord -- )" );
	swigFunction( "c-function glFogCoordfvEXT glFogCoordfvEXT a -- void", "FUNCTION: glFogCoordfvEXT ( coord -- void )", "EXTERN: \"C\" void glFogCoordfvEXT( void * coord );", "	( coord -- )" );
	swigFunction( "c-function glFogCoorddEXT glFogCoorddEXT r -- void", "FUNCTION: glFogCoorddEXT ( coord -- void )", "EXTERN: \"C\" void glFogCoorddEXT( double coord );", "	( coord -- )" );
	swigFunction( "c-function glFogCoorddvEXT glFogCoorddvEXT a -- void", "FUNCTION: glFogCoorddvEXT ( coord -- void )", "EXTERN: \"C\" void glFogCoorddvEXT( void * coord );", "	( coord -- )" );
	swigFunction( "c-function glFogCoordPointerEXT glFogCoordPointerEXT u n a -- void", "FUNCTION: glFogCoordPointerEXT ( type stride pointer -- void )", "EXTERN: \"C\" void glFogCoordPointerEXT( int type, int stride, void * pointer );", "	( type stride pointer -- )" );
	swigFunction( "c-function glBlitFramebufferEXT glBlitFramebufferEXT n n n n n n n n u u -- void", "FUNCTION: glBlitFramebufferEXT ( srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter -- void )", "EXTERN: \"C\" void glBlitFramebufferEXT( int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter );", "	( srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter -- )" );
	swigFunction( "c-function glBlitFramebufferLayersEXT glBlitFramebufferLayersEXT n n n n n n n n u u -- void", "FUNCTION: glBlitFramebufferLayersEXT ( srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter -- void )", "EXTERN: \"C\" void glBlitFramebufferLayersEXT( int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter );", "	( srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter -- )" );
	swigFunction( "c-function glBlitFramebufferLayerEXT glBlitFramebufferLayerEXT n n n n n n n n n n u u -- void", "FUNCTION: glBlitFramebufferLayerEXT ( srcX0 srcY0 srcX1 srcY1 srcLayer dstX0 dstY0 dstX1 dstY1 dstLayer mask filter -- void )", "EXTERN: \"C\" void glBlitFramebufferLayerEXT( int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, int filter );", "	( srcX0 srcY0 srcX1 srcY1 srcLayer dstX0 dstY0 dstX1 dstY1 dstLayer mask filter -- )" );
	swigFunction( "c-function glRenderbufferStorageMultisampleEXT glRenderbufferStorageMultisampleEXT u n u n n -- void", "FUNCTION: glRenderbufferStorageMultisampleEXT ( target samples internalformat width height -- void )", "EXTERN: \"C\" void glRenderbufferStorageMultisampleEXT( int target, int samples, int internalformat, int width, int height );", "	( target samples internalformat width height -- )" );
	swigFunction( "c-function glIsRenderbufferEXT glIsRenderbufferEXT u -- u", "FUNCTION: glIsRenderbufferEXT ( renderbuffer -- u )", "EXTERN: \"C\" char glIsRenderbufferEXT( int renderbuffer );", "	( renderbuffer -- )" );
	swigFunction( "c-function glBindRenderbufferEXT glBindRenderbufferEXT u u -- void", "FUNCTION: glBindRenderbufferEXT ( target renderbuffer -- void )", "EXTERN: \"C\" void glBindRenderbufferEXT( int target, int renderbuffer );", "	( target renderbuffer -- )" );
	swigFunction( "c-function glDeleteRenderbuffersEXT glDeleteRenderbuffersEXT n a -- void", "FUNCTION: glDeleteRenderbuffersEXT ( n renderbuffers -- void )", "EXTERN: \"C\" void glDeleteRenderbuffersEXT( int n, void * renderbuffers );", "	( n renderbuffers -- )" );
	swigFunction( "c-function glGenRenderbuffersEXT glGenRenderbuffersEXT n a -- void", "FUNCTION: glGenRenderbuffersEXT ( n renderbuffers -- void )", "EXTERN: \"C\" void glGenRenderbuffersEXT( int n, void * renderbuffers );", "	( n renderbuffers -- )" );
	swigFunction( "c-function glRenderbufferStorageEXT glRenderbufferStorageEXT u u n n -- void", "FUNCTION: glRenderbufferStorageEXT ( target internalformat width height -- void )", "EXTERN: \"C\" void glRenderbufferStorageEXT( int target, int internalformat, int width, int height );", "	( target internalformat width height -- )" );
	swigFunction( "c-function glGetRenderbufferParameterivEXT glGetRenderbufferParameterivEXT u u a -- void", "FUNCTION: glGetRenderbufferParameterivEXT ( target pname params -- void )", "EXTERN: \"C\" void glGetRenderbufferParameterivEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glIsFramebufferEXT glIsFramebufferEXT u -- u", "FUNCTION: glIsFramebufferEXT ( framebuffer -- u )", "EXTERN: \"C\" char glIsFramebufferEXT( int framebuffer );", "	( framebuffer -- )" );
	swigFunction( "c-function glBindFramebufferEXT glBindFramebufferEXT u u -- void", "FUNCTION: glBindFramebufferEXT ( target framebuffer -- void )", "EXTERN: \"C\" void glBindFramebufferEXT( int target, int framebuffer );", "	( target framebuffer -- )" );
	swigFunction( "c-function glDeleteFramebuffersEXT glDeleteFramebuffersEXT n a -- void", "FUNCTION: glDeleteFramebuffersEXT ( n framebuffers -- void )", "EXTERN: \"C\" void glDeleteFramebuffersEXT( int n, void * framebuffers );", "	( n framebuffers -- )" );
	swigFunction( "c-function glGenFramebuffersEXT glGenFramebuffersEXT n a -- void", "FUNCTION: glGenFramebuffersEXT ( n framebuffers -- void )", "EXTERN: \"C\" void glGenFramebuffersEXT( int n, void * framebuffers );", "	( n framebuffers -- )" );
	swigFunction( "c-function glCheckFramebufferStatusEXT glCheckFramebufferStatusEXT u -- u", "FUNCTION: glCheckFramebufferStatusEXT ( target -- u )", "EXTERN: \"C\" int glCheckFramebufferStatusEXT( int target );", "	( target -- )" );
	swigFunction( "c-function glFramebufferTexture1DEXT glFramebufferTexture1DEXT u u u u n -- void", "FUNCTION: glFramebufferTexture1DEXT ( target attachment textarget texture level -- void )", "EXTERN: \"C\" void glFramebufferTexture1DEXT( int target, int attachment, int textarget, int texture, int level );", "	( target attachment textarget texture level -- )" );
	swigFunction( "c-function glFramebufferTexture2DEXT glFramebufferTexture2DEXT u u u u n -- void", "FUNCTION: glFramebufferTexture2DEXT ( target attachment textarget texture level -- void )", "EXTERN: \"C\" void glFramebufferTexture2DEXT( int target, int attachment, int textarget, int texture, int level );", "	( target attachment textarget texture level -- )" );
	swigFunction( "c-function glFramebufferTexture3DEXT glFramebufferTexture3DEXT u u u u n n -- void", "FUNCTION: glFramebufferTexture3DEXT ( target attachment textarget texture level zoffset -- void )", "EXTERN: \"C\" void glFramebufferTexture3DEXT( int target, int attachment, int textarget, int texture, int level, int zoffset );", "	( target attachment textarget texture level zoffset -- )" );
	swigFunction( "c-function glFramebufferRenderbufferEXT glFramebufferRenderbufferEXT u u u u -- void", "FUNCTION: glFramebufferRenderbufferEXT ( target attachment renderbuffertarget renderbuffer -- void )", "EXTERN: \"C\" void glFramebufferRenderbufferEXT( int target, int attachment, int renderbuffertarget, int renderbuffer );", "	( target attachment renderbuffertarget renderbuffer -- )" );
	swigFunction( "c-function glGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameterivEXT u u u a -- void", "FUNCTION: glGetFramebufferAttachmentParameterivEXT ( target attachment pname params -- void )", "EXTERN: \"C\" void glGetFramebufferAttachmentParameterivEXT( int target, int attachment, int pname, void * params );", "	( target attachment pname params -- )" );
	swigFunction( "c-function glGenerateMipmapEXT glGenerateMipmapEXT u -- void", "FUNCTION: glGenerateMipmapEXT ( target -- void )", "EXTERN: \"C\" void glGenerateMipmapEXT( int target );", "	( target -- )" );
	swigFunction( "c-function glProgramParameteriEXT glProgramParameteriEXT u u n -- void", "FUNCTION: glProgramParameteriEXT ( program pname value -- void )", "EXTERN: \"C\" void glProgramParameteriEXT( int program, int pname, int value );", "	( program pname value -- )" );
	swigFunction( "c-function glProgramEnvParameters4fvEXT glProgramEnvParameters4fvEXT u u n a -- void", "FUNCTION: glProgramEnvParameters4fvEXT ( target index count params -- void )", "EXTERN: \"C\" void glProgramEnvParameters4fvEXT( int target, int index, int count, void * params );", "	( target index count params -- )" );
	swigFunction( "c-function glProgramLocalParameters4fvEXT glProgramLocalParameters4fvEXT u u n a -- void", "FUNCTION: glProgramLocalParameters4fvEXT ( target index count params -- void )", "EXTERN: \"C\" void glProgramLocalParameters4fvEXT( int target, int index, int count, void * params );", "	( target index count params -- )" );
	swigFunction( "c-function glGetUniformuivEXT glGetUniformuivEXT u n a -- void", "FUNCTION: glGetUniformuivEXT ( program location params -- void )", "EXTERN: \"C\" void glGetUniformuivEXT( int program, int location, void * params );", "	( program location params -- )" );
	swigFunction( "c-function glBindFragDataLocationEXT glBindFragDataLocationEXT u u s -- void", "FUNCTION: glBindFragDataLocationEXT ( program color name -- void )", "EXTERN: \"C\" void glBindFragDataLocationEXT( int program, int color, char * name );", "	( program color name -- )" );
	swigFunction( "c-function glGetFragDataLocationEXT glGetFragDataLocationEXT u s -- n", "FUNCTION: glGetFragDataLocationEXT ( program name -- n )", "EXTERN: \"C\" int glGetFragDataLocationEXT( int program, char * name );", "	( program name -- )" );
	swigFunction( "c-function glUniform1uiEXT glUniform1uiEXT n u -- void", "FUNCTION: glUniform1uiEXT ( location v0 -- void )", "EXTERN: \"C\" void glUniform1uiEXT( int location, int v0 );", "	( location v0 -- )" );
	swigFunction( "c-function glUniform2uiEXT glUniform2uiEXT n u u -- void", "FUNCTION: glUniform2uiEXT ( location v0 v1 -- void )", "EXTERN: \"C\" void glUniform2uiEXT( int location, int v0, int v1 );", "	( location v0 v1 -- )" );
	swigFunction( "c-function glUniform3uiEXT glUniform3uiEXT n u u u -- void", "FUNCTION: glUniform3uiEXT ( location v0 v1 v2 -- void )", "EXTERN: \"C\" void glUniform3uiEXT( int location, int v0, int v1, int v2 );", "	( location v0 v1 v2 -- )" );
	swigFunction( "c-function glUniform4uiEXT glUniform4uiEXT n u u u u -- void", "FUNCTION: glUniform4uiEXT ( location v0 v1 v2 v3 -- void )", "EXTERN: \"C\" void glUniform4uiEXT( int location, int v0, int v1, int v2, int v3 );", "	( location v0 v1 v2 v3 -- )" );
	swigFunction( "c-function glUniform1uivEXT glUniform1uivEXT n n a -- void", "FUNCTION: glUniform1uivEXT ( location count value -- void )", "EXTERN: \"C\" void glUniform1uivEXT( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform2uivEXT glUniform2uivEXT n n a -- void", "FUNCTION: glUniform2uivEXT ( location count value -- void )", "EXTERN: \"C\" void glUniform2uivEXT( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform3uivEXT glUniform3uivEXT n n a -- void", "FUNCTION: glUniform3uivEXT ( location count value -- void )", "EXTERN: \"C\" void glUniform3uivEXT( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glUniform4uivEXT glUniform4uivEXT n n a -- void", "FUNCTION: glUniform4uivEXT ( location count value -- void )", "EXTERN: \"C\" void glUniform4uivEXT( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glVertexAttribI1iEXT glVertexAttribI1iEXT u n -- void", "FUNCTION: glVertexAttribI1iEXT ( index x -- void )", "EXTERN: \"C\" void glVertexAttribI1iEXT( int index, int x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttribI2iEXT glVertexAttribI2iEXT u n n -- void", "FUNCTION: glVertexAttribI2iEXT ( index x y -- void )", "EXTERN: \"C\" void glVertexAttribI2iEXT( int index, int x, int y );", "	( index x y -- )" );
	swigFunction( "c-function glVertexAttribI3iEXT glVertexAttribI3iEXT u n n n -- void", "FUNCTION: glVertexAttribI3iEXT ( index x y z -- void )", "EXTERN: \"C\" void glVertexAttribI3iEXT( int index, int x, int y, int z );", "	( index x y z -- )" );
	swigFunction( "c-function glVertexAttribI4iEXT glVertexAttribI4iEXT u n n n n -- void", "FUNCTION: glVertexAttribI4iEXT ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttribI4iEXT( int index, int x, int y, int z, int w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttribI1uiEXT glVertexAttribI1uiEXT u u -- void", "FUNCTION: glVertexAttribI1uiEXT ( index x -- void )", "EXTERN: \"C\" void glVertexAttribI1uiEXT( int index, int x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttribI2uiEXT glVertexAttribI2uiEXT u u u -- void", "FUNCTION: glVertexAttribI2uiEXT ( index x y -- void )", "EXTERN: \"C\" void glVertexAttribI2uiEXT( int index, int x, int y );", "	( index x y -- )" );
	swigFunction( "c-function glVertexAttribI3uiEXT glVertexAttribI3uiEXT u u u u -- void", "FUNCTION: glVertexAttribI3uiEXT ( index x y z -- void )", "EXTERN: \"C\" void glVertexAttribI3uiEXT( int index, int x, int y, int z );", "	( index x y z -- )" );
	swigFunction( "c-function glVertexAttribI4uiEXT glVertexAttribI4uiEXT u u u u u -- void", "FUNCTION: glVertexAttribI4uiEXT ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttribI4uiEXT( int index, int x, int y, int z, int w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttribI1ivEXT glVertexAttribI1ivEXT u a -- void", "FUNCTION: glVertexAttribI1ivEXT ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI1ivEXT( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI2ivEXT glVertexAttribI2ivEXT u a -- void", "FUNCTION: glVertexAttribI2ivEXT ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI2ivEXT( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI3ivEXT glVertexAttribI3ivEXT u a -- void", "FUNCTION: glVertexAttribI3ivEXT ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI3ivEXT( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI4ivEXT glVertexAttribI4ivEXT u a -- void", "FUNCTION: glVertexAttribI4ivEXT ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI4ivEXT( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI1uivEXT glVertexAttribI1uivEXT u a -- void", "FUNCTION: glVertexAttribI1uivEXT ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI1uivEXT( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI2uivEXT glVertexAttribI2uivEXT u a -- void", "FUNCTION: glVertexAttribI2uivEXT ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI2uivEXT( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI3uivEXT glVertexAttribI3uivEXT u a -- void", "FUNCTION: glVertexAttribI3uivEXT ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI3uivEXT( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI4uivEXT glVertexAttribI4uivEXT u a -- void", "FUNCTION: glVertexAttribI4uivEXT ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI4uivEXT( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI4bvEXT glVertexAttribI4bvEXT u a -- void", "FUNCTION: glVertexAttribI4bvEXT ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI4bvEXT( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI4svEXT glVertexAttribI4svEXT u a -- void", "FUNCTION: glVertexAttribI4svEXT ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI4svEXT( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI4ubvEXT glVertexAttribI4ubvEXT u a -- void", "FUNCTION: glVertexAttribI4ubvEXT ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI4ubvEXT( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribI4usvEXT glVertexAttribI4usvEXT u a -- void", "FUNCTION: glVertexAttribI4usvEXT ( index v -- void )", "EXTERN: \"C\" void glVertexAttribI4usvEXT( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribIPointerEXT glVertexAttribIPointerEXT u n u n a -- void", "FUNCTION: glVertexAttribIPointerEXT ( index size type stride pointer -- void )", "EXTERN: \"C\" void glVertexAttribIPointerEXT( int index, int size, int type, int stride, void * pointer );", "	( index size type stride pointer -- )" );
	swigFunction( "c-function glGetVertexAttribIivEXT glGetVertexAttribIivEXT u u a -- void", "FUNCTION: glGetVertexAttribIivEXT ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribIivEXT( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glGetVertexAttribIuivEXT glGetVertexAttribIuivEXT u u a -- void", "FUNCTION: glGetVertexAttribIuivEXT ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribIuivEXT( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glGetHistogramEXT glGetHistogramEXT u u u u a -- void", "FUNCTION: glGetHistogramEXT ( target reset format type values -- void )", "EXTERN: \"C\" void glGetHistogramEXT( int target, char reset, int format, int type, void * values );", "	( target reset format type values -- )" );
	swigFunction( "c-function glGetHistogramParameterfvEXT glGetHistogramParameterfvEXT u u a -- void", "FUNCTION: glGetHistogramParameterfvEXT ( target pname params -- void )", "EXTERN: \"C\" void glGetHistogramParameterfvEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetHistogramParameterivEXT glGetHistogramParameterivEXT u u a -- void", "FUNCTION: glGetHistogramParameterivEXT ( target pname params -- void )", "EXTERN: \"C\" void glGetHistogramParameterivEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetMinmaxEXT glGetMinmaxEXT u u u u a -- void", "FUNCTION: glGetMinmaxEXT ( target reset format type values -- void )", "EXTERN: \"C\" void glGetMinmaxEXT( int target, char reset, int format, int type, void * values );", "	( target reset format type values -- )" );
	swigFunction( "c-function glGetMinmaxParameterfvEXT glGetMinmaxParameterfvEXT u u a -- void", "FUNCTION: glGetMinmaxParameterfvEXT ( target pname params -- void )", "EXTERN: \"C\" void glGetMinmaxParameterfvEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetMinmaxParameterivEXT glGetMinmaxParameterivEXT u u a -- void", "FUNCTION: glGetMinmaxParameterivEXT ( target pname params -- void )", "EXTERN: \"C\" void glGetMinmaxParameterivEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glHistogramEXT glHistogramEXT u n u u -- void", "FUNCTION: glHistogramEXT ( target width internalformat sink -- void )", "EXTERN: \"C\" void glHistogramEXT( int target, int width, int internalformat, char sink );", "	( target width internalformat sink -- )" );
	swigFunction( "c-function glMinmaxEXT glMinmaxEXT u u u -- void", "FUNCTION: glMinmaxEXT ( target internalformat sink -- void )", "EXTERN: \"C\" void glMinmaxEXT( int target, int internalformat, char sink );", "	( target internalformat sink -- )" );
	swigFunction( "c-function glResetHistogramEXT glResetHistogramEXT u -- void", "FUNCTION: glResetHistogramEXT ( target -- void )", "EXTERN: \"C\" void glResetHistogramEXT( int target );", "	( target -- )" );
	swigFunction( "c-function glResetMinmaxEXT glResetMinmaxEXT u -- void", "FUNCTION: glResetMinmaxEXT ( target -- void )", "EXTERN: \"C\" void glResetMinmaxEXT( int target );", "	( target -- )" );
	swigFunction( "c-function glIndexFuncEXT glIndexFuncEXT u r -- void", "FUNCTION: glIndexFuncEXT ( func ref -- void )", "EXTERN: \"C\" void glIndexFuncEXT( int func, float ref );", "	( func ref -- )" );
	swigFunction( "c-function glIndexMaterialEXT glIndexMaterialEXT u u -- void", "FUNCTION: glIndexMaterialEXT ( face mode -- void )", "EXTERN: \"C\" void glIndexMaterialEXT( int face, int mode );", "	( face mode -- )" );
	swigFunction( "c-function glApplyTextureEXT glApplyTextureEXT u -- void", "FUNCTION: glApplyTextureEXT ( mode -- void )", "EXTERN: \"C\" void glApplyTextureEXT( int mode );", "	( mode -- )" );
	swigFunction( "c-function glTextureLightEXT glTextureLightEXT u -- void", "FUNCTION: glTextureLightEXT ( pname -- void )", "EXTERN: \"C\" void glTextureLightEXT( int pname );", "	( pname -- )" );
	swigFunction( "c-function glTextureMaterialEXT glTextureMaterialEXT u u -- void", "FUNCTION: glTextureMaterialEXT ( face mode -- void )", "EXTERN: \"C\" void glTextureMaterialEXT( int face, int mode );", "	( face mode -- )" );
	swigFunction( "c-function glGetUnsignedBytevEXT glGetUnsignedBytevEXT u a -- void", "FUNCTION: glGetUnsignedBytevEXT ( pname data -- void )", "EXTERN: \"C\" void glGetUnsignedBytevEXT( int pname, void * data );", "	( pname data -- )" );
	swigFunction( "c-function glGetUnsignedBytei_vEXT glGetUnsignedBytei_vEXT u u a -- void", "FUNCTION: glGetUnsignedBytei_vEXT ( target index data -- void )", "EXTERN: \"C\" void glGetUnsignedBytei_vEXT( int target, int index, void * data );", "	( target index data -- )" );
	swigFunction( "c-function glDeleteMemoryObjectsEXT glDeleteMemoryObjectsEXT n a -- void", "FUNCTION: glDeleteMemoryObjectsEXT ( n memoryObjects -- void )", "EXTERN: \"C\" void glDeleteMemoryObjectsEXT( int n, void * memoryObjects );", "	( n memoryObjects -- )" );
	swigFunction( "c-function glIsMemoryObjectEXT glIsMemoryObjectEXT u -- u", "FUNCTION: glIsMemoryObjectEXT ( memoryObject -- u )", "EXTERN: \"C\" char glIsMemoryObjectEXT( int memoryObject );", "	( memoryObject -- )" );
	swigFunction( "c-function glCreateMemoryObjectsEXT glCreateMemoryObjectsEXT n a -- void", "FUNCTION: glCreateMemoryObjectsEXT ( n memoryObjects -- void )", "EXTERN: \"C\" void glCreateMemoryObjectsEXT( int n, void * memoryObjects );", "	( n memoryObjects -- )" );
	swigFunction( "c-function glMemoryObjectParameterivEXT glMemoryObjectParameterivEXT u u a -- void", "FUNCTION: glMemoryObjectParameterivEXT ( memoryObject pname params -- void )", "EXTERN: \"C\" void glMemoryObjectParameterivEXT( int memoryObject, int pname, void * params );", "	( memoryObject pname params -- )" );
	swigFunction( "c-function glGetMemoryObjectParameterivEXT glGetMemoryObjectParameterivEXT u u a -- void", "FUNCTION: glGetMemoryObjectParameterivEXT ( memoryObject pname params -- void )", "EXTERN: \"C\" void glGetMemoryObjectParameterivEXT( int memoryObject, int pname, void * params );", "	( memoryObject pname params -- )" );
	swigFunction( "c-function glTexStorageMem2DEXT glTexStorageMem2DEXT u n u n n u d -- void", "FUNCTION: glTexStorageMem2DEXT ( target levels internalFormat width height memory offset -- void )", "EXTERN: \"C\" void glTexStorageMem2DEXT( int target, int levels, int internalFormat, int width, int height, int memory, long long offset );", "	( target levels internalFormat width height memory offset -- )" );
	swigFunction( "c-function glTexStorageMem2DMultisampleEXT glTexStorageMem2DMultisampleEXT u n u n n u u d -- void", "FUNCTION: glTexStorageMem2DMultisampleEXT ( target samples internalFormat width height fixedSampleLocations memory offset -- void )", "EXTERN: \"C\" void glTexStorageMem2DMultisampleEXT( int target, int samples, int internalFormat, int width, int height, char fixedSampleLocations, int memory, long long offset );", "	( target samples internalFormat width height fixedSampleLocations memory offset -- )" );
	swigFunction( "c-function glTexStorageMem3DEXT glTexStorageMem3DEXT u n u n n n u d -- void", "FUNCTION: glTexStorageMem3DEXT ( target levels internalFormat width height depth memory offset -- void )", "EXTERN: \"C\" void glTexStorageMem3DEXT( int target, int levels, int internalFormat, int width, int height, int depth, int memory, long long offset );", "	( target levels internalFormat width height depth memory offset -- )" );
	swigFunction( "c-function glTexStorageMem3DMultisampleEXT glTexStorageMem3DMultisampleEXT u n u n n n u u d -- void", "FUNCTION: glTexStorageMem3DMultisampleEXT ( target samples internalFormat width height depth fixedSampleLocations memory offset -- void )", "EXTERN: \"C\" void glTexStorageMem3DMultisampleEXT( int target, int samples, int internalFormat, int width, int height, int depth, char fixedSampleLocations, int memory, long long offset );", "	( target samples internalFormat width height depth fixedSampleLocations memory offset -- )" );
	swigFunction( "c-function glBufferStorageMemEXT glBufferStorageMemEXT u n u d -- void", "FUNCTION: glBufferStorageMemEXT ( target size memory offset -- void )", "EXTERN: \"C\" void glBufferStorageMemEXT( int target, long size, int memory, long long offset );", "	( target size memory offset -- )" );
	swigFunction( "c-function glTextureStorageMem2DEXT glTextureStorageMem2DEXT u n u n n u d -- void", "FUNCTION: glTextureStorageMem2DEXT ( texture levels internalFormat width height memory offset -- void )", "EXTERN: \"C\" void glTextureStorageMem2DEXT( int texture, int levels, int internalFormat, int width, int height, int memory, long long offset );", "	( texture levels internalFormat width height memory offset -- )" );
	swigFunction( "c-function glTextureStorageMem2DMultisampleEXT glTextureStorageMem2DMultisampleEXT u n u n n u u d -- void", "FUNCTION: glTextureStorageMem2DMultisampleEXT ( texture samples internalFormat width height fixedSampleLocations memory offset -- void )", "EXTERN: \"C\" void glTextureStorageMem2DMultisampleEXT( int texture, int samples, int internalFormat, int width, int height, char fixedSampleLocations, int memory, long long offset );", "	( texture samples internalFormat width height fixedSampleLocations memory offset -- )" );
	swigFunction( "c-function glTextureStorageMem3DEXT glTextureStorageMem3DEXT u n u n n n u d -- void", "FUNCTION: glTextureStorageMem3DEXT ( texture levels internalFormat width height depth memory offset -- void )", "EXTERN: \"C\" void glTextureStorageMem3DEXT( int texture, int levels, int internalFormat, int width, int height, int depth, int memory, long long offset );", "	( texture levels internalFormat width height depth memory offset -- )" );
	swigFunction( "c-function glTextureStorageMem3DMultisampleEXT glTextureStorageMem3DMultisampleEXT u n u n n n u u d -- void", "FUNCTION: glTextureStorageMem3DMultisampleEXT ( texture samples internalFormat width height depth fixedSampleLocations memory offset -- void )", "EXTERN: \"C\" void glTextureStorageMem3DMultisampleEXT( int texture, int samples, int internalFormat, int width, int height, int depth, char fixedSampleLocations, int memory, long long offset );", "	( texture samples internalFormat width height depth fixedSampleLocations memory offset -- )" );
	swigFunction( "c-function glNamedBufferStorageMemEXT glNamedBufferStorageMemEXT u n u d -- void", "FUNCTION: glNamedBufferStorageMemEXT ( buffer size memory offset -- void )", "EXTERN: \"C\" void glNamedBufferStorageMemEXT( int buffer, long size, int memory, long long offset );", "	( buffer size memory offset -- )" );
	swigFunction( "c-function glTexStorageMem1DEXT glTexStorageMem1DEXT u n u n u d -- void", "FUNCTION: glTexStorageMem1DEXT ( target levels internalFormat width memory offset -- void )", "EXTERN: \"C\" void glTexStorageMem1DEXT( int target, int levels, int internalFormat, int width, int memory, long long offset );", "	( target levels internalFormat width memory offset -- )" );
	swigFunction( "c-function glTextureStorageMem1DEXT glTextureStorageMem1DEXT u n u n u d -- void", "FUNCTION: glTextureStorageMem1DEXT ( texture levels internalFormat width memory offset -- void )", "EXTERN: \"C\" void glTextureStorageMem1DEXT( int texture, int levels, int internalFormat, int width, int memory, long long offset );", "	( texture levels internalFormat width memory offset -- )" );
	swigFunction( "c-function glImportMemoryFdEXT glImportMemoryFdEXT u d u n -- void", "FUNCTION: glImportMemoryFdEXT ( memory size handleType fd -- void )", "EXTERN: \"C\" void glImportMemoryFdEXT( int memory, long long size, int handleType, int fd );", "	( memory size handleType fd -- )" );
	swigFunction( "c-function glImportMemoryWin32HandleEXT glImportMemoryWin32HandleEXT u d u a -- void", "FUNCTION: glImportMemoryWin32HandleEXT ( memory size handleType handle -- void )", "EXTERN: \"C\" void glImportMemoryWin32HandleEXT( int memory, long long size, int handleType, void * handle );", "	( memory size handleType handle -- )" );
	swigFunction( "c-function glImportMemoryWin32NameEXT glImportMemoryWin32NameEXT u d u a -- void", "FUNCTION: glImportMemoryWin32NameEXT ( memory size handleType name -- void )", "EXTERN: \"C\" void glImportMemoryWin32NameEXT( int memory, long long size, int handleType, void * name );", "	( memory size handleType name -- )" );
	swigFunction( "c-function glMultiDrawArraysEXT glMultiDrawArraysEXT u a a n -- void", "FUNCTION: glMultiDrawArraysEXT ( mode first count primcount -- void )", "EXTERN: \"C\" void glMultiDrawArraysEXT( int mode, void * first, void * count, int primcount );", "	( mode first count primcount -- )" );
	swigFunction( "c-function glMultiDrawElementsEXT glMultiDrawElementsEXT u a u a n -- void", "FUNCTION: glMultiDrawElementsEXT ( mode count type indices primcount -- void )", "EXTERN: \"C\" void glMultiDrawElementsEXT( int mode, void * count, int type, void * indices, int primcount );", "	( mode count type indices primcount -- )" );
	swigFunction( "c-function glSampleMaskEXT glSampleMaskEXT r u -- void", "FUNCTION: glSampleMaskEXT ( value invert -- void )", "EXTERN: \"C\" void glSampleMaskEXT( float value, char invert );", "	( value invert -- )" );
	swigFunction( "c-function glSamplePatternEXT glSamplePatternEXT u -- void", "FUNCTION: glSamplePatternEXT ( pattern -- void )", "EXTERN: \"C\" void glSamplePatternEXT( int pattern );", "	( pattern -- )" );
	swigFunction( "c-function glColorTableEXT glColorTableEXT u u n u u a -- void", "FUNCTION: glColorTableEXT ( target internalFormat width format type table -- void )", "EXTERN: \"C\" void glColorTableEXT( int target, int internalFormat, int width, int format, int type, void * table );", "	( target internalFormat width format type table -- )" );
	swigFunction( "c-function glGetColorTableEXT glGetColorTableEXT u u u a -- void", "FUNCTION: glGetColorTableEXT ( target format type data -- void )", "EXTERN: \"C\" void glGetColorTableEXT( int target, int format, int type, void * data );", "	( target format type data -- )" );
	swigFunction( "c-function glGetColorTableParameterivEXT glGetColorTableParameterivEXT u u a -- void", "FUNCTION: glGetColorTableParameterivEXT ( target pname params -- void )", "EXTERN: \"C\" void glGetColorTableParameterivEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetColorTableParameterfvEXT glGetColorTableParameterfvEXT u u a -- void", "FUNCTION: glGetColorTableParameterfvEXT ( target pname params -- void )", "EXTERN: \"C\" void glGetColorTableParameterfvEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glPixelTransformParameteriEXT glPixelTransformParameteriEXT u u n -- void", "FUNCTION: glPixelTransformParameteriEXT ( target pname param -- void )", "EXTERN: \"C\" void glPixelTransformParameteriEXT( int target, int pname, int param );", "	( target pname param -- )" );
	swigFunction( "c-function glPixelTransformParameterfEXT glPixelTransformParameterfEXT u u r -- void", "FUNCTION: glPixelTransformParameterfEXT ( target pname param -- void )", "EXTERN: \"C\" void glPixelTransformParameterfEXT( int target, int pname, float param );", "	( target pname param -- )" );
	swigFunction( "c-function glPixelTransformParameterivEXT glPixelTransformParameterivEXT u u a -- void", "FUNCTION: glPixelTransformParameterivEXT ( target pname params -- void )", "EXTERN: \"C\" void glPixelTransformParameterivEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glPixelTransformParameterfvEXT glPixelTransformParameterfvEXT u u a -- void", "FUNCTION: glPixelTransformParameterfvEXT ( target pname params -- void )", "EXTERN: \"C\" void glPixelTransformParameterfvEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetPixelTransformParameterivEXT glGetPixelTransformParameterivEXT u u a -- void", "FUNCTION: glGetPixelTransformParameterivEXT ( target pname params -- void )", "EXTERN: \"C\" void glGetPixelTransformParameterivEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetPixelTransformParameterfvEXT glGetPixelTransformParameterfvEXT u u a -- void", "FUNCTION: glGetPixelTransformParameterfvEXT ( target pname params -- void )", "EXTERN: \"C\" void glGetPixelTransformParameterfvEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glPointParameterfEXT glPointParameterfEXT u r -- void", "FUNCTION: glPointParameterfEXT ( pname param -- void )", "EXTERN: \"C\" void glPointParameterfEXT( int pname, float param );", "	( pname param -- )" );
	swigFunction( "c-function glPointParameterfvEXT glPointParameterfvEXT u a -- void", "FUNCTION: glPointParameterfvEXT ( pname params -- void )", "EXTERN: \"C\" void glPointParameterfvEXT( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glPolygonOffsetEXT glPolygonOffsetEXT r r -- void", "FUNCTION: glPolygonOffsetEXT ( factor bias -- void )", "EXTERN: \"C\" void glPolygonOffsetEXT( float factor, float bias );", "	( factor bias -- )" );
	swigFunction( "c-function glPolygonOffsetClampEXT glPolygonOffsetClampEXT r r r -- void", "FUNCTION: glPolygonOffsetClampEXT ( factor units clamp -- void )", "EXTERN: \"C\" void glPolygonOffsetClampEXT( float factor, float units, float clamp );", "	( factor units clamp -- )" );
	swigFunction( "c-function glProvokingVertexEXT glProvokingVertexEXT u -- void", "FUNCTION: glProvokingVertexEXT ( mode -- void )", "EXTERN: \"C\" void glProvokingVertexEXT( int mode );", "	( mode -- )" );
	swigFunction( "c-function glRasterSamplesEXT glRasterSamplesEXT u u -- void", "FUNCTION: glRasterSamplesEXT ( samples fixedsamplelocations -- void )", "EXTERN: \"C\" void glRasterSamplesEXT( int samples, char fixedsamplelocations );", "	( samples fixedsamplelocations -- )" );
	swigFunction( "c-function glSecondaryColor3bEXT glSecondaryColor3bEXT n n n -- void", "FUNCTION: glSecondaryColor3bEXT ( red green blue -- void )", "EXTERN: \"C\" void glSecondaryColor3bEXT( char red, char green, char blue );", "	( red green blue -- )" );
	swigFunction( "c-function glSecondaryColor3bvEXT glSecondaryColor3bvEXT a -- void", "FUNCTION: glSecondaryColor3bvEXT ( v -- void )", "EXTERN: \"C\" void glSecondaryColor3bvEXT( void * v );", "	( v -- )" );
	swigFunction( "c-function glSecondaryColor3dEXT glSecondaryColor3dEXT r r r -- void", "FUNCTION: glSecondaryColor3dEXT ( red green blue -- void )", "EXTERN: \"C\" void glSecondaryColor3dEXT( double red, double green, double blue );", "	( red green blue -- )" );
	swigFunction( "c-function glSecondaryColor3dvEXT glSecondaryColor3dvEXT a -- void", "FUNCTION: glSecondaryColor3dvEXT ( v -- void )", "EXTERN: \"C\" void glSecondaryColor3dvEXT( void * v );", "	( v -- )" );
	swigFunction( "c-function glSecondaryColor3fEXT glSecondaryColor3fEXT r r r -- void", "FUNCTION: glSecondaryColor3fEXT ( red green blue -- void )", "EXTERN: \"C\" void glSecondaryColor3fEXT( float red, float green, float blue );", "	( red green blue -- )" );
	swigFunction( "c-function glSecondaryColor3fvEXT glSecondaryColor3fvEXT a -- void", "FUNCTION: glSecondaryColor3fvEXT ( v -- void )", "EXTERN: \"C\" void glSecondaryColor3fvEXT( void * v );", "	( v -- )" );
	swigFunction( "c-function glSecondaryColor3iEXT glSecondaryColor3iEXT n n n -- void", "FUNCTION: glSecondaryColor3iEXT ( red green blue -- void )", "EXTERN: \"C\" void glSecondaryColor3iEXT( int red, int green, int blue );", "	( red green blue -- )" );
	swigFunction( "c-function glSecondaryColor3ivEXT glSecondaryColor3ivEXT a -- void", "FUNCTION: glSecondaryColor3ivEXT ( v -- void )", "EXTERN: \"C\" void glSecondaryColor3ivEXT( void * v );", "	( v -- )" );
	swigFunction( "c-function glSecondaryColor3sEXT glSecondaryColor3sEXT n n n -- void", "FUNCTION: glSecondaryColor3sEXT ( red green blue -- void )", "EXTERN: \"C\" void glSecondaryColor3sEXT( short red, short green, short blue );", "	( red green blue -- )" );
	swigFunction( "c-function glSecondaryColor3svEXT glSecondaryColor3svEXT a -- void", "FUNCTION: glSecondaryColor3svEXT ( v -- void )", "EXTERN: \"C\" void glSecondaryColor3svEXT( void * v );", "	( v -- )" );
	swigFunction( "c-function glSecondaryColor3ubEXT glSecondaryColor3ubEXT u u u -- void", "FUNCTION: glSecondaryColor3ubEXT ( red green blue -- void )", "EXTERN: \"C\" void glSecondaryColor3ubEXT( char red, char green, char blue );", "	( red green blue -- )" );
	swigFunction( "c-function glSecondaryColor3ubvEXT glSecondaryColor3ubvEXT a -- void", "FUNCTION: glSecondaryColor3ubvEXT ( v -- void )", "EXTERN: \"C\" void glSecondaryColor3ubvEXT( void * v );", "	( v -- )" );
	swigFunction( "c-function glSecondaryColor3uiEXT glSecondaryColor3uiEXT u u u -- void", "FUNCTION: glSecondaryColor3uiEXT ( red green blue -- void )", "EXTERN: \"C\" void glSecondaryColor3uiEXT( int red, int green, int blue );", "	( red green blue -- )" );
	swigFunction( "c-function glSecondaryColor3uivEXT glSecondaryColor3uivEXT a -- void", "FUNCTION: glSecondaryColor3uivEXT ( v -- void )", "EXTERN: \"C\" void glSecondaryColor3uivEXT( void * v );", "	( v -- )" );
	swigFunction( "c-function glSecondaryColor3usEXT glSecondaryColor3usEXT u u u -- void", "FUNCTION: glSecondaryColor3usEXT ( red green blue -- void )", "EXTERN: \"C\" void glSecondaryColor3usEXT( short red, short green, short blue );", "	( red green blue -- )" );
	swigFunction( "c-function glSecondaryColor3usvEXT glSecondaryColor3usvEXT a -- void", "FUNCTION: glSecondaryColor3usvEXT ( v -- void )", "EXTERN: \"C\" void glSecondaryColor3usvEXT( void * v );", "	( v -- )" );
	swigFunction( "c-function glSecondaryColorPointerEXT glSecondaryColorPointerEXT n u n a -- void", "FUNCTION: glSecondaryColorPointerEXT ( size type stride pointer -- void )", "EXTERN: \"C\" void glSecondaryColorPointerEXT( int size, int type, int stride, void * pointer );", "	( size type stride pointer -- )" );
	swigFunction( "c-function glGenSemaphoresEXT glGenSemaphoresEXT n a -- void", "FUNCTION: glGenSemaphoresEXT ( n semaphores -- void )", "EXTERN: \"C\" void glGenSemaphoresEXT( int n, void * semaphores );", "	( n semaphores -- )" );
	swigFunction( "c-function glDeleteSemaphoresEXT glDeleteSemaphoresEXT n a -- void", "FUNCTION: glDeleteSemaphoresEXT ( n semaphores -- void )", "EXTERN: \"C\" void glDeleteSemaphoresEXT( int n, void * semaphores );", "	( n semaphores -- )" );
	swigFunction( "c-function glIsSemaphoreEXT glIsSemaphoreEXT u -- u", "FUNCTION: glIsSemaphoreEXT ( semaphore -- u )", "EXTERN: \"C\" char glIsSemaphoreEXT( int semaphore );", "	( semaphore -- )" );
	swigFunction( "c-function glSemaphoreParameterui64vEXT glSemaphoreParameterui64vEXT u u a -- void", "FUNCTION: glSemaphoreParameterui64vEXT ( semaphore pname params -- void )", "EXTERN: \"C\" void glSemaphoreParameterui64vEXT( int semaphore, int pname, void * params );", "	( semaphore pname params -- )" );
	swigFunction( "c-function glGetSemaphoreParameterui64vEXT glGetSemaphoreParameterui64vEXT u u a -- void", "FUNCTION: glGetSemaphoreParameterui64vEXT ( semaphore pname params -- void )", "EXTERN: \"C\" void glGetSemaphoreParameterui64vEXT( int semaphore, int pname, void * params );", "	( semaphore pname params -- )" );
	swigFunction( "c-function glWaitSemaphoreEXT glWaitSemaphoreEXT u u a u a a -- void", "FUNCTION: glWaitSemaphoreEXT ( semaphore numBufferBarriers buffers numTextureBarriers textures srcLayouts -- void )", "EXTERN: \"C\" void glWaitSemaphoreEXT( int semaphore, int numBufferBarriers, void * buffers, int numTextureBarriers, void * textures, void * srcLayouts );", "	( semaphore numBufferBarriers buffers numTextureBarriers textures srcLayouts -- )" );
	swigFunction( "c-function glSignalSemaphoreEXT glSignalSemaphoreEXT u u a u a a -- void", "FUNCTION: glSignalSemaphoreEXT ( semaphore numBufferBarriers buffers numTextureBarriers textures dstLayouts -- void )", "EXTERN: \"C\" void glSignalSemaphoreEXT( int semaphore, int numBufferBarriers, void * buffers, int numTextureBarriers, void * textures, void * dstLayouts );", "	( semaphore numBufferBarriers buffers numTextureBarriers textures dstLayouts -- )" );
	swigFunction( "c-function glImportSemaphoreFdEXT glImportSemaphoreFdEXT u u n -- void", "FUNCTION: glImportSemaphoreFdEXT ( semaphore handleType fd -- void )", "EXTERN: \"C\" void glImportSemaphoreFdEXT( int semaphore, int handleType, int fd );", "	( semaphore handleType fd -- )" );
	swigFunction( "c-function glImportSemaphoreWin32HandleEXT glImportSemaphoreWin32HandleEXT u u a -- void", "FUNCTION: glImportSemaphoreWin32HandleEXT ( semaphore handleType handle -- void )", "EXTERN: \"C\" void glImportSemaphoreWin32HandleEXT( int semaphore, int handleType, void * handle );", "	( semaphore handleType handle -- )" );
	swigFunction( "c-function glImportSemaphoreWin32NameEXT glImportSemaphoreWin32NameEXT u u a -- void", "FUNCTION: glImportSemaphoreWin32NameEXT ( semaphore handleType name -- void )", "EXTERN: \"C\" void glImportSemaphoreWin32NameEXT( int semaphore, int handleType, void * name );", "	( semaphore handleType name -- )" );
	swigFunction( "c-function glUseShaderProgramEXT glUseShaderProgramEXT u u -- void", "FUNCTION: glUseShaderProgramEXT ( type program -- void )", "EXTERN: \"C\" void glUseShaderProgramEXT( int type, int program );", "	( type program -- )" );
	swigFunction( "c-function glActiveProgramEXT glActiveProgramEXT u -- void", "FUNCTION: glActiveProgramEXT ( program -- void )", "EXTERN: \"C\" void glActiveProgramEXT( int program );", "	( program -- )" );
	swigFunction( "c-function glCreateShaderProgramEXT glCreateShaderProgramEXT u s -- u", "FUNCTION: glCreateShaderProgramEXT ( type string -- u )", "EXTERN: \"C\" int glCreateShaderProgramEXT( int type, char * string );", "	( type string -- )" );
	swigFunction( "c-function glFramebufferFetchBarrierEXT glFramebufferFetchBarrierEXT  -- void", "FUNCTION: glFramebufferFetchBarrierEXT (  -- void )", "EXTERN: \"C\" void glFramebufferFetchBarrierEXT(  );", "	( -- )" );
	swigFunction( "c-function glBindImageTextureEXT glBindImageTextureEXT u u n u n u n -- void", "FUNCTION: glBindImageTextureEXT ( index texture level layered layer access format -- void )", "EXTERN: \"C\" void glBindImageTextureEXT( int index, int texture, int level, char layered, int layer, int access, int format );", "	( index texture level layered layer access format -- )" );
	swigFunction( "c-function glMemoryBarrierEXT glMemoryBarrierEXT u -- void", "FUNCTION: glMemoryBarrierEXT ( barriers -- void )", "EXTERN: \"C\" void glMemoryBarrierEXT( int barriers );", "	( barriers -- )" );
	swigFunction( "c-function glStencilClearTagEXT glStencilClearTagEXT n u -- void", "FUNCTION: glStencilClearTagEXT ( stencilTagBits stencilClearTag -- void )", "EXTERN: \"C\" void glStencilClearTagEXT( int stencilTagBits, int stencilClearTag );", "	( stencilTagBits stencilClearTag -- )" );
	swigFunction( "c-function glActiveStencilFaceEXT glActiveStencilFaceEXT u -- void", "FUNCTION: glActiveStencilFaceEXT ( face -- void )", "EXTERN: \"C\" void glActiveStencilFaceEXT( int face );", "	( face -- )" );
	swigFunction( "c-function glTexSubImage1DEXT glTexSubImage1DEXT u n n n u u a -- void", "FUNCTION: glTexSubImage1DEXT ( target level xoffset width format type pixels -- void )", "EXTERN: \"C\" void glTexSubImage1DEXT( int target, int level, int xoffset, int width, int format, int type, void * pixels );", "	( target level xoffset width format type pixels -- )" );
	swigFunction( "c-function glTexSubImage2DEXT glTexSubImage2DEXT u n n n n n u u a -- void", "FUNCTION: glTexSubImage2DEXT ( target level xoffset yoffset width height format type pixels -- void )", "EXTERN: \"C\" void glTexSubImage2DEXT( int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, void * pixels );", "	( target level xoffset yoffset width height format type pixels -- )" );
	swigFunction( "c-function glTexImage3DEXT glTexImage3DEXT u n u n n n n u u a -- void", "FUNCTION: glTexImage3DEXT ( target level internalformat width height depth border format type pixels -- void )", "EXTERN: \"C\" void glTexImage3DEXT( int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, void * pixels );", "	( target level internalformat width height depth border format type pixels -- )" );
	swigFunction( "c-function glTexSubImage3DEXT glTexSubImage3DEXT u n n n n n n n u u a -- void", "FUNCTION: glTexSubImage3DEXT ( target level xoffset yoffset zoffset width height depth format type pixels -- void )", "EXTERN: \"C\" void glTexSubImage3DEXT( int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, void * pixels );", "	( target level xoffset yoffset zoffset width height depth format type pixels -- )" );
	swigFunction( "c-function glFramebufferTextureLayerEXT glFramebufferTextureLayerEXT u u u n n -- void", "FUNCTION: glFramebufferTextureLayerEXT ( target attachment texture level layer -- void )", "EXTERN: \"C\" void glFramebufferTextureLayerEXT( int target, int attachment, int texture, int level, int layer );", "	( target attachment texture level layer -- )" );
	swigFunction( "c-function glTexBufferEXT glTexBufferEXT u u u -- void", "FUNCTION: glTexBufferEXT ( target internalformat buffer -- void )", "EXTERN: \"C\" void glTexBufferEXT( int target, int internalformat, int buffer );", "	( target internalformat buffer -- )" );
	swigFunction( "c-function glTexParameterIivEXT glTexParameterIivEXT u u a -- void", "FUNCTION: glTexParameterIivEXT ( target pname params -- void )", "EXTERN: \"C\" void glTexParameterIivEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glTexParameterIuivEXT glTexParameterIuivEXT u u a -- void", "FUNCTION: glTexParameterIuivEXT ( target pname params -- void )", "EXTERN: \"C\" void glTexParameterIuivEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetTexParameterIivEXT glGetTexParameterIivEXT u u a -- void", "FUNCTION: glGetTexParameterIivEXT ( target pname params -- void )", "EXTERN: \"C\" void glGetTexParameterIivEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetTexParameterIuivEXT glGetTexParameterIuivEXT u u a -- void", "FUNCTION: glGetTexParameterIuivEXT ( target pname params -- void )", "EXTERN: \"C\" void glGetTexParameterIuivEXT( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glClearColorIiEXT glClearColorIiEXT n n n n -- void", "FUNCTION: glClearColorIiEXT ( red green blue alpha -- void )", "EXTERN: \"C\" void glClearColorIiEXT( int red, int green, int blue, int alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glClearColorIuiEXT glClearColorIuiEXT u u u u -- void", "FUNCTION: glClearColorIuiEXT ( red green blue alpha -- void )", "EXTERN: \"C\" void glClearColorIuiEXT( int red, int green, int blue, int alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glAreTexturesResidentEXT glAreTexturesResidentEXT n a a -- u", "FUNCTION: glAreTexturesResidentEXT ( n textures residences -- u )", "EXTERN: \"C\" char glAreTexturesResidentEXT( int n, void * textures, void * residences );", "	( n textures residences -- )" );
	swigFunction( "c-function glBindTextureEXT glBindTextureEXT u u -- void", "FUNCTION: glBindTextureEXT ( target texture -- void )", "EXTERN: \"C\" void glBindTextureEXT( int target, int texture );", "	( target texture -- )" );
	swigFunction( "c-function glDeleteTexturesEXT glDeleteTexturesEXT n a -- void", "FUNCTION: glDeleteTexturesEXT ( n textures -- void )", "EXTERN: \"C\" void glDeleteTexturesEXT( int n, void * textures );", "	( n textures -- )" );
	swigFunction( "c-function glGenTexturesEXT glGenTexturesEXT n a -- void", "FUNCTION: glGenTexturesEXT ( n textures -- void )", "EXTERN: \"C\" void glGenTexturesEXT( int n, void * textures );", "	( n textures -- )" );
	swigFunction( "c-function glIsTextureEXT glIsTextureEXT u -- u", "FUNCTION: glIsTextureEXT ( texture -- u )", "EXTERN: \"C\" char glIsTextureEXT( int texture );", "	( texture -- )" );
	swigFunction( "c-function glPrioritizeTexturesEXT glPrioritizeTexturesEXT n a a -- void", "FUNCTION: glPrioritizeTexturesEXT ( n textures priorities -- void )", "EXTERN: \"C\" void glPrioritizeTexturesEXT( int n, void * textures, void * priorities );", "	( n textures priorities -- )" );
	swigFunction( "c-function glTextureNormalEXT glTextureNormalEXT u -- void", "FUNCTION: glTextureNormalEXT ( mode -- void )", "EXTERN: \"C\" void glTextureNormalEXT( int mode );", "	( mode -- )" );
	swigFunction( "c-function glTexStorage1DEXT glTexStorage1DEXT u n u n -- void", "FUNCTION: glTexStorage1DEXT ( target levels internalformat width -- void )", "EXTERN: \"C\" void glTexStorage1DEXT( int target, int levels, int internalformat, int width );", "	( target levels internalformat width -- )" );
	swigFunction( "c-function glTexStorage2DEXT glTexStorage2DEXT u n u n n -- void", "FUNCTION: glTexStorage2DEXT ( target levels internalformat width height -- void )", "EXTERN: \"C\" void glTexStorage2DEXT( int target, int levels, int internalformat, int width, int height );", "	( target levels internalformat width height -- )" );
	swigFunction( "c-function glTexStorage3DEXT glTexStorage3DEXT u n u n n n -- void", "FUNCTION: glTexStorage3DEXT ( target levels internalformat width height depth -- void )", "EXTERN: \"C\" void glTexStorage3DEXT( int target, int levels, int internalformat, int width, int height, int depth );", "	( target levels internalformat width height depth -- )" );
	swigFunction( "c-function glGetQueryObjecti64vEXT glGetQueryObjecti64vEXT u u a -- void", "FUNCTION: glGetQueryObjecti64vEXT ( id pname params -- void )", "EXTERN: \"C\" void glGetQueryObjecti64vEXT( int id, int pname, void * params );", "	( id pname params -- )" );
	swigFunction( "c-function glGetQueryObjectui64vEXT glGetQueryObjectui64vEXT u u a -- void", "FUNCTION: glGetQueryObjectui64vEXT ( id pname params -- void )", "EXTERN: \"C\" void glGetQueryObjectui64vEXT( int id, int pname, void * params );", "	( id pname params -- )" );
	swigFunction( "c-function glBeginTransformFeedbackEXT glBeginTransformFeedbackEXT u -- void", "FUNCTION: glBeginTransformFeedbackEXT ( primitiveMode -- void )", "EXTERN: \"C\" void glBeginTransformFeedbackEXT( int primitiveMode );", "	( primitiveMode -- )" );
	swigFunction( "c-function glEndTransformFeedbackEXT glEndTransformFeedbackEXT  -- void", "FUNCTION: glEndTransformFeedbackEXT (  -- void )", "EXTERN: \"C\" void glEndTransformFeedbackEXT(  );", "	( -- )" );
	swigFunction( "c-function glBindBufferRangeEXT glBindBufferRangeEXT u u u n n -- void", "FUNCTION: glBindBufferRangeEXT ( target index buffer offset size -- void )", "EXTERN: \"C\" void glBindBufferRangeEXT( int target, int index, int buffer, long offset, long size );", "	( target index buffer offset size -- )" );
	swigFunction( "c-function glBindBufferOffsetEXT glBindBufferOffsetEXT u u u n -- void", "FUNCTION: glBindBufferOffsetEXT ( target index buffer offset -- void )", "EXTERN: \"C\" void glBindBufferOffsetEXT( int target, int index, int buffer, long offset );", "	( target index buffer offset -- )" );
	swigFunction( "c-function glBindBufferBaseEXT glBindBufferBaseEXT u u u -- void", "FUNCTION: glBindBufferBaseEXT ( target index buffer -- void )", "EXTERN: \"C\" void glBindBufferBaseEXT( int target, int index, int buffer );", "	( target index buffer -- )" );
	swigFunction( "c-function glTransformFeedbackVaryingsEXT glTransformFeedbackVaryingsEXT u n a u -- void", "FUNCTION: glTransformFeedbackVaryingsEXT ( program count varyings bufferMode -- void )", "EXTERN: \"C\" void glTransformFeedbackVaryingsEXT( int program, int count, void * varyings, int bufferMode );", "	( program count varyings bufferMode -- )" );
	swigFunction( "c-function glGetTransformFeedbackVaryingEXT glGetTransformFeedbackVaryingEXT u u n a a a a -- void", "FUNCTION: glGetTransformFeedbackVaryingEXT ( program index bufSize length size type name -- void )", "EXTERN: \"C\" void glGetTransformFeedbackVaryingEXT( int program, int index, int bufSize, void * length, void * size, void * type, void * name );", "	( program index bufSize length size type name -- )" );
	swigFunction( "c-function glArrayElementEXT glArrayElementEXT n -- void", "FUNCTION: glArrayElementEXT ( i -- void )", "EXTERN: \"C\" void glArrayElementEXT( int i );", "	( i -- )" );
	swigFunction( "c-function glColorPointerEXT glColorPointerEXT n u n n a -- void", "FUNCTION: glColorPointerEXT ( size type stride count pointer -- void )", "EXTERN: \"C\" void glColorPointerEXT( int size, int type, int stride, int count, void * pointer );", "	( size type stride count pointer -- )" );
	swigFunction( "c-function glDrawArraysEXT glDrawArraysEXT u n n -- void", "FUNCTION: glDrawArraysEXT ( mode first count -- void )", "EXTERN: \"C\" void glDrawArraysEXT( int mode, int first, int count );", "	( mode first count -- )" );
	swigFunction( "c-function glEdgeFlagPointerEXT glEdgeFlagPointerEXT n n a -- void", "FUNCTION: glEdgeFlagPointerEXT ( stride count pointer -- void )", "EXTERN: \"C\" void glEdgeFlagPointerEXT( int stride, int count, void * pointer );", "	( stride count pointer -- )" );
	swigFunction( "c-function glGetPointervEXT glGetPointervEXT u a -- void", "FUNCTION: glGetPointervEXT ( pname params -- void )", "EXTERN: \"C\" void glGetPointervEXT( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glIndexPointerEXT glIndexPointerEXT u n n a -- void", "FUNCTION: glIndexPointerEXT ( type stride count pointer -- void )", "EXTERN: \"C\" void glIndexPointerEXT( int type, int stride, int count, void * pointer );", "	( type stride count pointer -- )" );
	swigFunction( "c-function glNormalPointerEXT glNormalPointerEXT u n n a -- void", "FUNCTION: glNormalPointerEXT ( type stride count pointer -- void )", "EXTERN: \"C\" void glNormalPointerEXT( int type, int stride, int count, void * pointer );", "	( type stride count pointer -- )" );
	swigFunction( "c-function glTexCoordPointerEXT glTexCoordPointerEXT n u n n a -- void", "FUNCTION: glTexCoordPointerEXT ( size type stride count pointer -- void )", "EXTERN: \"C\" void glTexCoordPointerEXT( int size, int type, int stride, int count, void * pointer );", "	( size type stride count pointer -- )" );
	swigFunction( "c-function glVertexPointerEXT glVertexPointerEXT n u n n a -- void", "FUNCTION: glVertexPointerEXT ( size type stride count pointer -- void )", "EXTERN: \"C\" void glVertexPointerEXT( int size, int type, int stride, int count, void * pointer );", "	( size type stride count pointer -- )" );
	swigFunction( "c-function glVertexAttribL1dEXT glVertexAttribL1dEXT u r -- void", "FUNCTION: glVertexAttribL1dEXT ( index x -- void )", "EXTERN: \"C\" void glVertexAttribL1dEXT( int index, double x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttribL2dEXT glVertexAttribL2dEXT u r r -- void", "FUNCTION: glVertexAttribL2dEXT ( index x y -- void )", "EXTERN: \"C\" void glVertexAttribL2dEXT( int index, double x, double y );", "	( index x y -- )" );
	swigFunction( "c-function glVertexAttribL3dEXT glVertexAttribL3dEXT u r r r -- void", "FUNCTION: glVertexAttribL3dEXT ( index x y z -- void )", "EXTERN: \"C\" void glVertexAttribL3dEXT( int index, double x, double y, double z );", "	( index x y z -- )" );
	swigFunction( "c-function glVertexAttribL4dEXT glVertexAttribL4dEXT u r r r r -- void", "FUNCTION: glVertexAttribL4dEXT ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttribL4dEXT( int index, double x, double y, double z, double w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttribL1dvEXT glVertexAttribL1dvEXT u a -- void", "FUNCTION: glVertexAttribL1dvEXT ( index v -- void )", "EXTERN: \"C\" void glVertexAttribL1dvEXT( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribL2dvEXT glVertexAttribL2dvEXT u a -- void", "FUNCTION: glVertexAttribL2dvEXT ( index v -- void )", "EXTERN: \"C\" void glVertexAttribL2dvEXT( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribL3dvEXT glVertexAttribL3dvEXT u a -- void", "FUNCTION: glVertexAttribL3dvEXT ( index v -- void )", "EXTERN: \"C\" void glVertexAttribL3dvEXT( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribL4dvEXT glVertexAttribL4dvEXT u a -- void", "FUNCTION: glVertexAttribL4dvEXT ( index v -- void )", "EXTERN: \"C\" void glVertexAttribL4dvEXT( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribLPointerEXT glVertexAttribLPointerEXT u n u n a -- void", "FUNCTION: glVertexAttribLPointerEXT ( index size type stride pointer -- void )", "EXTERN: \"C\" void glVertexAttribLPointerEXT( int index, int size, int type, int stride, void * pointer );", "	( index size type stride pointer -- )" );
	swigFunction( "c-function glGetVertexAttribLdvEXT glGetVertexAttribLdvEXT u u a -- void", "FUNCTION: glGetVertexAttribLdvEXT ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribLdvEXT( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glBeginVertexShaderEXT glBeginVertexShaderEXT  -- void", "FUNCTION: glBeginVertexShaderEXT (  -- void )", "EXTERN: \"C\" void glBeginVertexShaderEXT(  );", "	( -- )" );
	swigFunction( "c-function glEndVertexShaderEXT glEndVertexShaderEXT  -- void", "FUNCTION: glEndVertexShaderEXT (  -- void )", "EXTERN: \"C\" void glEndVertexShaderEXT(  );", "	( -- )" );
	swigFunction( "c-function glBindVertexShaderEXT glBindVertexShaderEXT u -- void", "FUNCTION: glBindVertexShaderEXT ( id -- void )", "EXTERN: \"C\" void glBindVertexShaderEXT( int id );", "	( id -- )" );
	swigFunction( "c-function glGenVertexShadersEXT glGenVertexShadersEXT u -- u", "FUNCTION: glGenVertexShadersEXT ( range -- u )", "EXTERN: \"C\" int glGenVertexShadersEXT( int range );", "	( range -- )" );
	swigFunction( "c-function glDeleteVertexShaderEXT glDeleteVertexShaderEXT u -- void", "FUNCTION: glDeleteVertexShaderEXT ( id -- void )", "EXTERN: \"C\" void glDeleteVertexShaderEXT( int id );", "	( id -- )" );
	swigFunction( "c-function glShaderOp1EXT glShaderOp1EXT u u u -- void", "FUNCTION: glShaderOp1EXT ( op res arg1 -- void )", "EXTERN: \"C\" void glShaderOp1EXT( int op, int res, int arg1 );", "	( op res arg1 -- )" );
	swigFunction( "c-function glShaderOp2EXT glShaderOp2EXT u u u u -- void", "FUNCTION: glShaderOp2EXT ( op res arg1 arg2 -- void )", "EXTERN: \"C\" void glShaderOp2EXT( int op, int res, int arg1, int arg2 );", "	( op res arg1 arg2 -- )" );
	swigFunction( "c-function glShaderOp3EXT glShaderOp3EXT u u u u u -- void", "FUNCTION: glShaderOp3EXT ( op res arg1 arg2 arg3 -- void )", "EXTERN: \"C\" void glShaderOp3EXT( int op, int res, int arg1, int arg2, int arg3 );", "	( op res arg1 arg2 arg3 -- )" );
	swigFunction( "c-function glSwizzleEXT glSwizzleEXT u u u u u u -- void", "FUNCTION: glSwizzleEXT ( res in outX outY outZ outW -- void )", "EXTERN: \"C\" void glSwizzleEXT( int res, int in, int outX, int outY, int outZ, int outW );", "	( res in outX outY outZ outW -- )" );
	swigFunction( "c-function glWriteMaskEXT glWriteMaskEXT u u u u u u -- void", "FUNCTION: glWriteMaskEXT ( res in outX outY outZ outW -- void )", "EXTERN: \"C\" void glWriteMaskEXT( int res, int in, int outX, int outY, int outZ, int outW );", "	( res in outX outY outZ outW -- )" );
	swigFunction( "c-function glInsertComponentEXT glInsertComponentEXT u u u -- void", "FUNCTION: glInsertComponentEXT ( res src num -- void )", "EXTERN: \"C\" void glInsertComponentEXT( int res, int src, int num );", "	( res src num -- )" );
	swigFunction( "c-function glExtractComponentEXT glExtractComponentEXT u u u -- void", "FUNCTION: glExtractComponentEXT ( res src num -- void )", "EXTERN: \"C\" void glExtractComponentEXT( int res, int src, int num );", "	( res src num -- )" );
	swigFunction( "c-function glGenSymbolsEXT glGenSymbolsEXT u u u u -- u", "FUNCTION: glGenSymbolsEXT ( datatype storagetype range components -- u )", "EXTERN: \"C\" int glGenSymbolsEXT( int datatype, int storagetype, int range, int components );", "	( datatype storagetype range components -- )" );
	swigFunction( "c-function glSetInvariantEXT glSetInvariantEXT u u a -- void", "FUNCTION: glSetInvariantEXT ( id type addr -- void )", "EXTERN: \"C\" void glSetInvariantEXT( int id, int type, void * addr );", "	( id type addr -- )" );
	swigFunction( "c-function glSetLocalConstantEXT glSetLocalConstantEXT u u a -- void", "FUNCTION: glSetLocalConstantEXT ( id type addr -- void )", "EXTERN: \"C\" void glSetLocalConstantEXT( int id, int type, void * addr );", "	( id type addr -- )" );
	swigFunction( "c-function glVariantbvEXT glVariantbvEXT u a -- void", "FUNCTION: glVariantbvEXT ( id addr -- void )", "EXTERN: \"C\" void glVariantbvEXT( int id, void * addr );", "	( id addr -- )" );
	swigFunction( "c-function glVariantsvEXT glVariantsvEXT u a -- void", "FUNCTION: glVariantsvEXT ( id addr -- void )", "EXTERN: \"C\" void glVariantsvEXT( int id, void * addr );", "	( id addr -- )" );
	swigFunction( "c-function glVariantivEXT glVariantivEXT u a -- void", "FUNCTION: glVariantivEXT ( id addr -- void )", "EXTERN: \"C\" void glVariantivEXT( int id, void * addr );", "	( id addr -- )" );
	swigFunction( "c-function glVariantfvEXT glVariantfvEXT u a -- void", "FUNCTION: glVariantfvEXT ( id addr -- void )", "EXTERN: \"C\" void glVariantfvEXT( int id, void * addr );", "	( id addr -- )" );
	swigFunction( "c-function glVariantdvEXT glVariantdvEXT u a -- void", "FUNCTION: glVariantdvEXT ( id addr -- void )", "EXTERN: \"C\" void glVariantdvEXT( int id, void * addr );", "	( id addr -- )" );
	swigFunction( "c-function glVariantubvEXT glVariantubvEXT u a -- void", "FUNCTION: glVariantubvEXT ( id addr -- void )", "EXTERN: \"C\" void glVariantubvEXT( int id, void * addr );", "	( id addr -- )" );
	swigFunction( "c-function glVariantusvEXT glVariantusvEXT u a -- void", "FUNCTION: glVariantusvEXT ( id addr -- void )", "EXTERN: \"C\" void glVariantusvEXT( int id, void * addr );", "	( id addr -- )" );
	swigFunction( "c-function glVariantuivEXT glVariantuivEXT u a -- void", "FUNCTION: glVariantuivEXT ( id addr -- void )", "EXTERN: \"C\" void glVariantuivEXT( int id, void * addr );", "	( id addr -- )" );
	swigFunction( "c-function glVariantPointerEXT glVariantPointerEXT u u u a -- void", "FUNCTION: glVariantPointerEXT ( id type stride addr -- void )", "EXTERN: \"C\" void glVariantPointerEXT( int id, int type, int stride, void * addr );", "	( id type stride addr -- )" );
	swigFunction( "c-function glEnableVariantClientStateEXT glEnableVariantClientStateEXT u -- void", "FUNCTION: glEnableVariantClientStateEXT ( id -- void )", "EXTERN: \"C\" void glEnableVariantClientStateEXT( int id );", "	( id -- )" );
	swigFunction( "c-function glDisableVariantClientStateEXT glDisableVariantClientStateEXT u -- void", "FUNCTION: glDisableVariantClientStateEXT ( id -- void )", "EXTERN: \"C\" void glDisableVariantClientStateEXT( int id );", "	( id -- )" );
	swigFunction( "c-function glBindLightParameterEXT glBindLightParameterEXT u u -- u", "FUNCTION: glBindLightParameterEXT ( light value -- u )", "EXTERN: \"C\" int glBindLightParameterEXT( int light, int value );", "	( light value -- )" );
	swigFunction( "c-function glBindMaterialParameterEXT glBindMaterialParameterEXT u u -- u", "FUNCTION: glBindMaterialParameterEXT ( face value -- u )", "EXTERN: \"C\" int glBindMaterialParameterEXT( int face, int value );", "	( face value -- )" );
	swigFunction( "c-function glBindTexGenParameterEXT glBindTexGenParameterEXT u u u -- u", "FUNCTION: glBindTexGenParameterEXT ( unit coord value -- u )", "EXTERN: \"C\" int glBindTexGenParameterEXT( int unit, int coord, int value );", "	( unit coord value -- )" );
	swigFunction( "c-function glBindTextureUnitParameterEXT glBindTextureUnitParameterEXT u u -- u", "FUNCTION: glBindTextureUnitParameterEXT ( unit value -- u )", "EXTERN: \"C\" int glBindTextureUnitParameterEXT( int unit, int value );", "	( unit value -- )" );
	swigFunction( "c-function glBindParameterEXT glBindParameterEXT u -- u", "FUNCTION: glBindParameterEXT ( value -- u )", "EXTERN: \"C\" int glBindParameterEXT( int value );", "	( value -- )" );
	swigFunction( "c-function glIsVariantEnabledEXT glIsVariantEnabledEXT u u -- u", "FUNCTION: glIsVariantEnabledEXT ( id cap -- u )", "EXTERN: \"C\" char glIsVariantEnabledEXT( int id, int cap );", "	( id cap -- )" );
	swigFunction( "c-function glGetVariantBooleanvEXT glGetVariantBooleanvEXT u u a -- void", "FUNCTION: glGetVariantBooleanvEXT ( id value data -- void )", "EXTERN: \"C\" void glGetVariantBooleanvEXT( int id, int value, void * data );", "	( id value data -- )" );
	swigFunction( "c-function glGetVariantIntegervEXT glGetVariantIntegervEXT u u a -- void", "FUNCTION: glGetVariantIntegervEXT ( id value data -- void )", "EXTERN: \"C\" void glGetVariantIntegervEXT( int id, int value, void * data );", "	( id value data -- )" );
	swigFunction( "c-function glGetVariantFloatvEXT glGetVariantFloatvEXT u u a -- void", "FUNCTION: glGetVariantFloatvEXT ( id value data -- void )", "EXTERN: \"C\" void glGetVariantFloatvEXT( int id, int value, void * data );", "	( id value data -- )" );
	swigFunction( "c-function glGetVariantPointervEXT glGetVariantPointervEXT u u a -- void", "FUNCTION: glGetVariantPointervEXT ( id value data -- void )", "EXTERN: \"C\" void glGetVariantPointervEXT( int id, int value, void * data );", "	( id value data -- )" );
	swigFunction( "c-function glGetInvariantBooleanvEXT glGetInvariantBooleanvEXT u u a -- void", "FUNCTION: glGetInvariantBooleanvEXT ( id value data -- void )", "EXTERN: \"C\" void glGetInvariantBooleanvEXT( int id, int value, void * data );", "	( id value data -- )" );
	swigFunction( "c-function glGetInvariantIntegervEXT glGetInvariantIntegervEXT u u a -- void", "FUNCTION: glGetInvariantIntegervEXT ( id value data -- void )", "EXTERN: \"C\" void glGetInvariantIntegervEXT( int id, int value, void * data );", "	( id value data -- )" );
	swigFunction( "c-function glGetInvariantFloatvEXT glGetInvariantFloatvEXT u u a -- void", "FUNCTION: glGetInvariantFloatvEXT ( id value data -- void )", "EXTERN: \"C\" void glGetInvariantFloatvEXT( int id, int value, void * data );", "	( id value data -- )" );
	swigFunction( "c-function glGetLocalConstantBooleanvEXT glGetLocalConstantBooleanvEXT u u a -- void", "FUNCTION: glGetLocalConstantBooleanvEXT ( id value data -- void )", "EXTERN: \"C\" void glGetLocalConstantBooleanvEXT( int id, int value, void * data );", "	( id value data -- )" );
	swigFunction( "c-function glGetLocalConstantIntegervEXT glGetLocalConstantIntegervEXT u u a -- void", "FUNCTION: glGetLocalConstantIntegervEXT ( id value data -- void )", "EXTERN: \"C\" void glGetLocalConstantIntegervEXT( int id, int value, void * data );", "	( id value data -- )" );
	swigFunction( "c-function glGetLocalConstantFloatvEXT glGetLocalConstantFloatvEXT u u a -- void", "FUNCTION: glGetLocalConstantFloatvEXT ( id value data -- void )", "EXTERN: \"C\" void glGetLocalConstantFloatvEXT( int id, int value, void * data );", "	( id value data -- )" );
	swigFunction( "c-function glVertexWeightfEXT glVertexWeightfEXT r -- void", "FUNCTION: glVertexWeightfEXT ( weight -- void )", "EXTERN: \"C\" void glVertexWeightfEXT( float weight );", "	( weight -- )" );
	swigFunction( "c-function glVertexWeightfvEXT glVertexWeightfvEXT a -- void", "FUNCTION: glVertexWeightfvEXT ( weight -- void )", "EXTERN: \"C\" void glVertexWeightfvEXT( void * weight );", "	( weight -- )" );
	swigFunction( "c-function glVertexWeightPointerEXT glVertexWeightPointerEXT n u n a -- void", "FUNCTION: glVertexWeightPointerEXT ( size type stride pointer -- void )", "EXTERN: \"C\" void glVertexWeightPointerEXT( int size, int type, int stride, void * pointer );", "	( size type stride pointer -- )" );
	swigFunction( "c-function glAcquireKeyedMutexWin32EXT glAcquireKeyedMutexWin32EXT u d u -- u", "FUNCTION: glAcquireKeyedMutexWin32EXT ( memory key timeout -- u )", "EXTERN: \"C\" char glAcquireKeyedMutexWin32EXT( int memory, long long key, int timeout );", "	( memory key timeout -- )" );
	swigFunction( "c-function glReleaseKeyedMutexWin32EXT glReleaseKeyedMutexWin32EXT u d -- u", "FUNCTION: glReleaseKeyedMutexWin32EXT ( memory key -- u )", "EXTERN: \"C\" char glReleaseKeyedMutexWin32EXT( int memory, long long key );", "	( memory key -- )" );
	swigFunction( "c-function glWindowRectanglesEXT glWindowRectanglesEXT u n a -- void", "FUNCTION: glWindowRectanglesEXT ( mode count box -- void )", "EXTERN: \"C\" void glWindowRectanglesEXT( int mode, int count, void * box );", "	( mode count box -- )" );
	swigFunction( "c-function glImportSyncEXT glImportSyncEXT u n u -- a", "FUNCTION: glImportSyncEXT ( external_sync_type external_sync flags -- a )", "EXTERN: \"C\" void * glImportSyncEXT( int external_sync_type, long external_sync, int flags );", "	( external_sync_type external_sync flags -- )" );
	swigFunction( "c-function glFrameTerminatorGREMEDY glFrameTerminatorGREMEDY  -- void", "FUNCTION: glFrameTerminatorGREMEDY (  -- void )", "EXTERN: \"C\" void glFrameTerminatorGREMEDY(  );", "	( -- )" );
	swigFunction( "c-function glStringMarkerGREMEDY glStringMarkerGREMEDY n a -- void", "FUNCTION: glStringMarkerGREMEDY ( len string -- void )", "EXTERN: \"C\" void glStringMarkerGREMEDY( int len, void * string );", "	( len string -- )" );
	swigFunction( "c-function glImageTransformParameteriHP glImageTransformParameteriHP u u n -- void", "FUNCTION: glImageTransformParameteriHP ( target pname param -- void )", "EXTERN: \"C\" void glImageTransformParameteriHP( int target, int pname, int param );", "	( target pname param -- )" );
	swigFunction( "c-function glImageTransformParameterfHP glImageTransformParameterfHP u u r -- void", "FUNCTION: glImageTransformParameterfHP ( target pname param -- void )", "EXTERN: \"C\" void glImageTransformParameterfHP( int target, int pname, float param );", "	( target pname param -- )" );
	swigFunction( "c-function glImageTransformParameterivHP glImageTransformParameterivHP u u a -- void", "FUNCTION: glImageTransformParameterivHP ( target pname params -- void )", "EXTERN: \"C\" void glImageTransformParameterivHP( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glImageTransformParameterfvHP glImageTransformParameterfvHP u u a -- void", "FUNCTION: glImageTransformParameterfvHP ( target pname params -- void )", "EXTERN: \"C\" void glImageTransformParameterfvHP( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetImageTransformParameterivHP glGetImageTransformParameterivHP u u a -- void", "FUNCTION: glGetImageTransformParameterivHP ( target pname params -- void )", "EXTERN: \"C\" void glGetImageTransformParameterivHP( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetImageTransformParameterfvHP glGetImageTransformParameterfvHP u u a -- void", "FUNCTION: glGetImageTransformParameterfvHP ( target pname params -- void )", "EXTERN: \"C\" void glGetImageTransformParameterfvHP( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glMultiModeDrawArraysIBM glMultiModeDrawArraysIBM a a a n n -- void", "FUNCTION: glMultiModeDrawArraysIBM ( mode first count primcount modestride -- void )", "EXTERN: \"C\" void glMultiModeDrawArraysIBM( void * mode, void * first, void * count, int primcount, int modestride );", "	( mode first count primcount modestride -- )" );
	swigFunction( "c-function glMultiModeDrawElementsIBM glMultiModeDrawElementsIBM a a u a n n -- void", "FUNCTION: glMultiModeDrawElementsIBM ( mode count type indices primcount modestride -- void )", "EXTERN: \"C\" void glMultiModeDrawElementsIBM( void * mode, void * count, int type, void * indices, int primcount, int modestride );", "	( mode count type indices primcount modestride -- )" );
	swigFunction( "c-function glFlushStaticDataIBM glFlushStaticDataIBM u -- void", "FUNCTION: glFlushStaticDataIBM ( target -- void )", "EXTERN: \"C\" void glFlushStaticDataIBM( int target );", "	( target -- )" );
	swigFunction( "c-function glColorPointerListIBM glColorPointerListIBM n u n a n -- void", "FUNCTION: glColorPointerListIBM ( size type stride pointer ptrstride -- void )", "EXTERN: \"C\" void glColorPointerListIBM( int size, int type, int stride, void * pointer, int ptrstride );", "	( size type stride pointer ptrstride -- )" );
	swigFunction( "c-function glSecondaryColorPointerListIBM glSecondaryColorPointerListIBM n u n a n -- void", "FUNCTION: glSecondaryColorPointerListIBM ( size type stride pointer ptrstride -- void )", "EXTERN: \"C\" void glSecondaryColorPointerListIBM( int size, int type, int stride, void * pointer, int ptrstride );", "	( size type stride pointer ptrstride -- )" );
	swigFunction( "c-function glEdgeFlagPointerListIBM glEdgeFlagPointerListIBM n a n -- void", "FUNCTION: glEdgeFlagPointerListIBM ( stride pointer ptrstride -- void )", "EXTERN: \"C\" void glEdgeFlagPointerListIBM( int stride, void * pointer, int ptrstride );", "	( stride pointer ptrstride -- )" );
	swigFunction( "c-function glFogCoordPointerListIBM glFogCoordPointerListIBM u n a n -- void", "FUNCTION: glFogCoordPointerListIBM ( type stride pointer ptrstride -- void )", "EXTERN: \"C\" void glFogCoordPointerListIBM( int type, int stride, void * pointer, int ptrstride );", "	( type stride pointer ptrstride -- )" );
	swigFunction( "c-function glIndexPointerListIBM glIndexPointerListIBM u n a n -- void", "FUNCTION: glIndexPointerListIBM ( type stride pointer ptrstride -- void )", "EXTERN: \"C\" void glIndexPointerListIBM( int type, int stride, void * pointer, int ptrstride );", "	( type stride pointer ptrstride -- )" );
	swigFunction( "c-function glNormalPointerListIBM glNormalPointerListIBM u n a n -- void", "FUNCTION: glNormalPointerListIBM ( type stride pointer ptrstride -- void )", "EXTERN: \"C\" void glNormalPointerListIBM( int type, int stride, void * pointer, int ptrstride );", "	( type stride pointer ptrstride -- )" );
	swigFunction( "c-function glTexCoordPointerListIBM glTexCoordPointerListIBM n u n a n -- void", "FUNCTION: glTexCoordPointerListIBM ( size type stride pointer ptrstride -- void )", "EXTERN: \"C\" void glTexCoordPointerListIBM( int size, int type, int stride, void * pointer, int ptrstride );", "	( size type stride pointer ptrstride -- )" );
	swigFunction( "c-function glVertexPointerListIBM glVertexPointerListIBM n u n a n -- void", "FUNCTION: glVertexPointerListIBM ( size type stride pointer ptrstride -- void )", "EXTERN: \"C\" void glVertexPointerListIBM( int size, int type, int stride, void * pointer, int ptrstride );", "	( size type stride pointer ptrstride -- )" );
	swigFunction( "c-function glBlendFuncSeparateINGR glBlendFuncSeparateINGR u u u u -- void", "FUNCTION: glBlendFuncSeparateINGR ( sfactorRGB dfactorRGB sfactorAlpha dfactorAlpha -- void )", "EXTERN: \"C\" void glBlendFuncSeparateINGR( int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha );", "	( sfactorRGB dfactorRGB sfactorAlpha dfactorAlpha -- )" );
	swigFunction( "c-function glApplyFramebufferAttachmentCMAAINTEL glApplyFramebufferAttachmentCMAAINTEL  -- void", "FUNCTION: glApplyFramebufferAttachmentCMAAINTEL (  -- void )", "EXTERN: \"C\" void glApplyFramebufferAttachmentCMAAINTEL(  );", "	( -- )" );
	swigFunction( "c-function glSyncTextureINTEL glSyncTextureINTEL u -- void", "FUNCTION: glSyncTextureINTEL ( texture -- void )", "EXTERN: \"C\" void glSyncTextureINTEL( int texture );", "	( texture -- )" );
	swigFunction( "c-function glUnmapTexture2DINTEL glUnmapTexture2DINTEL u n -- void", "FUNCTION: glUnmapTexture2DINTEL ( texture level -- void )", "EXTERN: \"C\" void glUnmapTexture2DINTEL( int texture, int level );", "	( texture level -- )" );
	swigFunction( "c-function glMapTexture2DINTEL glMapTexture2DINTEL u n u a a -- a", "FUNCTION: glMapTexture2DINTEL ( texture level access stride layout -- a )", "EXTERN: \"C\" void * glMapTexture2DINTEL( int texture, int level, int access, void * stride, void * layout );", "	( texture level access stride layout -- )" );
	swigFunction( "c-function glVertexPointervINTEL glVertexPointervINTEL n u a -- void", "FUNCTION: glVertexPointervINTEL ( size type pointer -- void )", "EXTERN: \"C\" void glVertexPointervINTEL( int size, int type, void * pointer );", "	( size type pointer -- )" );
	swigFunction( "c-function glNormalPointervINTEL glNormalPointervINTEL u a -- void", "FUNCTION: glNormalPointervINTEL ( type pointer -- void )", "EXTERN: \"C\" void glNormalPointervINTEL( int type, void * pointer );", "	( type pointer -- )" );
	swigFunction( "c-function glColorPointervINTEL glColorPointervINTEL n u a -- void", "FUNCTION: glColorPointervINTEL ( size type pointer -- void )", "EXTERN: \"C\" void glColorPointervINTEL( int size, int type, void * pointer );", "	( size type pointer -- )" );
	swigFunction( "c-function glTexCoordPointervINTEL glTexCoordPointervINTEL n u a -- void", "FUNCTION: glTexCoordPointervINTEL ( size type pointer -- void )", "EXTERN: \"C\" void glTexCoordPointervINTEL( int size, int type, void * pointer );", "	( size type pointer -- )" );
	swigFunction( "c-function glBeginPerfQueryINTEL glBeginPerfQueryINTEL u -- void", "FUNCTION: glBeginPerfQueryINTEL ( queryHandle -- void )", "EXTERN: \"C\" void glBeginPerfQueryINTEL( int queryHandle );", "	( queryHandle -- )" );
	swigFunction( "c-function glCreatePerfQueryINTEL glCreatePerfQueryINTEL u a -- void", "FUNCTION: glCreatePerfQueryINTEL ( queryId queryHandle -- void )", "EXTERN: \"C\" void glCreatePerfQueryINTEL( int queryId, void * queryHandle );", "	( queryId queryHandle -- )" );
	swigFunction( "c-function glDeletePerfQueryINTEL glDeletePerfQueryINTEL u -- void", "FUNCTION: glDeletePerfQueryINTEL ( queryHandle -- void )", "EXTERN: \"C\" void glDeletePerfQueryINTEL( int queryHandle );", "	( queryHandle -- )" );
	swigFunction( "c-function glEndPerfQueryINTEL glEndPerfQueryINTEL u -- void", "FUNCTION: glEndPerfQueryINTEL ( queryHandle -- void )", "EXTERN: \"C\" void glEndPerfQueryINTEL( int queryHandle );", "	( queryHandle -- )" );
	swigFunction( "c-function glGetFirstPerfQueryIdINTEL glGetFirstPerfQueryIdINTEL a -- void", "FUNCTION: glGetFirstPerfQueryIdINTEL ( queryId -- void )", "EXTERN: \"C\" void glGetFirstPerfQueryIdINTEL( void * queryId );", "	( queryId -- )" );
	swigFunction( "c-function glGetNextPerfQueryIdINTEL glGetNextPerfQueryIdINTEL u a -- void", "FUNCTION: glGetNextPerfQueryIdINTEL ( queryId nextQueryId -- void )", "EXTERN: \"C\" void glGetNextPerfQueryIdINTEL( int queryId, void * nextQueryId );", "	( queryId nextQueryId -- )" );
	swigFunction( "c-function glGetPerfCounterInfoINTEL glGetPerfCounterInfoINTEL u u u a u a a a a a a -- void", "FUNCTION: glGetPerfCounterInfoINTEL ( queryId counterId counterNameLength counterName counterDescLength counterDesc counterOffset counterDataSize counterTypeEnum counterDataTypeEnum rawCounterMaxValue -- void )", "EXTERN: \"C\" void glGetPerfCounterInfoINTEL( int queryId, int counterId, int counterNameLength, void * counterName, int counterDescLength, void * counterDesc, void * counterOffset, void * counterDataSize, void * counterTypeEnum, void * counterDataTypeEnum, void * rawCounterMaxValue );", "	( queryId counterId counterNameLength counterName counterDescLength counterDesc counterOffset counterDataSize counterTypeEnum counterDataTypeEnum rawCounterMaxValue -- )" );
	swigFunction( "c-function glGetPerfQueryDataINTEL glGetPerfQueryDataINTEL u u n a a -- void", "FUNCTION: glGetPerfQueryDataINTEL ( queryHandle flags dataSize data bytesWritten -- void )", "EXTERN: \"C\" void glGetPerfQueryDataINTEL( int queryHandle, int flags, int dataSize, void * data, void * bytesWritten );", "	( queryHandle flags dataSize data bytesWritten -- )" );
	swigFunction( "c-function glGetPerfQueryIdByNameINTEL glGetPerfQueryIdByNameINTEL a a -- void", "FUNCTION: glGetPerfQueryIdByNameINTEL ( queryName queryId -- void )", "EXTERN: \"C\" void glGetPerfQueryIdByNameINTEL( void * queryName, void * queryId );", "	( queryName queryId -- )" );
	swigFunction( "c-function glGetPerfQueryInfoINTEL glGetPerfQueryInfoINTEL u u a a a a a -- void", "FUNCTION: glGetPerfQueryInfoINTEL ( queryId queryNameLength queryName dataSize noCounters noInstances capsMask -- void )", "EXTERN: \"C\" void glGetPerfQueryInfoINTEL( int queryId, int queryNameLength, void * queryName, void * dataSize, void * noCounters, void * noInstances, void * capsMask );", "	( queryId queryNameLength queryName dataSize noCounters noInstances capsMask -- )" );
	swigFunction( "c-function glFramebufferParameteriMESA glFramebufferParameteriMESA u u n -- void", "FUNCTION: glFramebufferParameteriMESA ( target pname param -- void )", "EXTERN: \"C\" void glFramebufferParameteriMESA( int target, int pname, int param );", "	( target pname param -- )" );
	swigFunction( "c-function glGetFramebufferParameterivMESA glGetFramebufferParameterivMESA u u a -- void", "FUNCTION: glGetFramebufferParameterivMESA ( target pname params -- void )", "EXTERN: \"C\" void glGetFramebufferParameterivMESA( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glResizeBuffersMESA glResizeBuffersMESA  -- void", "FUNCTION: glResizeBuffersMESA (  -- void )", "EXTERN: \"C\" void glResizeBuffersMESA(  );", "	( -- )" );
	swigFunction( "c-function glWindowPos2dMESA glWindowPos2dMESA r r -- void", "FUNCTION: glWindowPos2dMESA ( x y -- void )", "EXTERN: \"C\" void glWindowPos2dMESA( double x, double y );", "	( x y -- )" );
	swigFunction( "c-function glWindowPos2dvMESA glWindowPos2dvMESA a -- void", "FUNCTION: glWindowPos2dvMESA ( v -- void )", "EXTERN: \"C\" void glWindowPos2dvMESA( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos2fMESA glWindowPos2fMESA r r -- void", "FUNCTION: glWindowPos2fMESA ( x y -- void )", "EXTERN: \"C\" void glWindowPos2fMESA( float x, float y );", "	( x y -- )" );
	swigFunction( "c-function glWindowPos2fvMESA glWindowPos2fvMESA a -- void", "FUNCTION: glWindowPos2fvMESA ( v -- void )", "EXTERN: \"C\" void glWindowPos2fvMESA( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos2iMESA glWindowPos2iMESA n n -- void", "FUNCTION: glWindowPos2iMESA ( x y -- void )", "EXTERN: \"C\" void glWindowPos2iMESA( int x, int y );", "	( x y -- )" );
	swigFunction( "c-function glWindowPos2ivMESA glWindowPos2ivMESA a -- void", "FUNCTION: glWindowPos2ivMESA ( v -- void )", "EXTERN: \"C\" void glWindowPos2ivMESA( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos2sMESA glWindowPos2sMESA n n -- void", "FUNCTION: glWindowPos2sMESA ( x y -- void )", "EXTERN: \"C\" void glWindowPos2sMESA( short x, short y );", "	( x y -- )" );
	swigFunction( "c-function glWindowPos2svMESA glWindowPos2svMESA a -- void", "FUNCTION: glWindowPos2svMESA ( v -- void )", "EXTERN: \"C\" void glWindowPos2svMESA( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos3dMESA glWindowPos3dMESA r r r -- void", "FUNCTION: glWindowPos3dMESA ( x y z -- void )", "EXTERN: \"C\" void glWindowPos3dMESA( double x, double y, double z );", "	( x y z -- )" );
	swigFunction( "c-function glWindowPos3dvMESA glWindowPos3dvMESA a -- void", "FUNCTION: glWindowPos3dvMESA ( v -- void )", "EXTERN: \"C\" void glWindowPos3dvMESA( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos3fMESA glWindowPos3fMESA r r r -- void", "FUNCTION: glWindowPos3fMESA ( x y z -- void )", "EXTERN: \"C\" void glWindowPos3fMESA( float x, float y, float z );", "	( x y z -- )" );
	swigFunction( "c-function glWindowPos3fvMESA glWindowPos3fvMESA a -- void", "FUNCTION: glWindowPos3fvMESA ( v -- void )", "EXTERN: \"C\" void glWindowPos3fvMESA( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos3iMESA glWindowPos3iMESA n n n -- void", "FUNCTION: glWindowPos3iMESA ( x y z -- void )", "EXTERN: \"C\" void glWindowPos3iMESA( int x, int y, int z );", "	( x y z -- )" );
	swigFunction( "c-function glWindowPos3ivMESA glWindowPos3ivMESA a -- void", "FUNCTION: glWindowPos3ivMESA ( v -- void )", "EXTERN: \"C\" void glWindowPos3ivMESA( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos3sMESA glWindowPos3sMESA n n n -- void", "FUNCTION: glWindowPos3sMESA ( x y z -- void )", "EXTERN: \"C\" void glWindowPos3sMESA( short x, short y, short z );", "	( x y z -- )" );
	swigFunction( "c-function glWindowPos3svMESA glWindowPos3svMESA a -- void", "FUNCTION: glWindowPos3svMESA ( v -- void )", "EXTERN: \"C\" void glWindowPos3svMESA( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos4dMESA glWindowPos4dMESA r r r r -- void", "FUNCTION: glWindowPos4dMESA ( x y z w -- void )", "EXTERN: \"C\" void glWindowPos4dMESA( double x, double y, double z, double w );", "	( x y z w -- )" );
	swigFunction( "c-function glWindowPos4dvMESA glWindowPos4dvMESA a -- void", "FUNCTION: glWindowPos4dvMESA ( v -- void )", "EXTERN: \"C\" void glWindowPos4dvMESA( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos4fMESA glWindowPos4fMESA r r r r -- void", "FUNCTION: glWindowPos4fMESA ( x y z w -- void )", "EXTERN: \"C\" void glWindowPos4fMESA( float x, float y, float z, float w );", "	( x y z w -- )" );
	swigFunction( "c-function glWindowPos4fvMESA glWindowPos4fvMESA a -- void", "FUNCTION: glWindowPos4fvMESA ( v -- void )", "EXTERN: \"C\" void glWindowPos4fvMESA( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos4iMESA glWindowPos4iMESA n n n n -- void", "FUNCTION: glWindowPos4iMESA ( x y z w -- void )", "EXTERN: \"C\" void glWindowPos4iMESA( int x, int y, int z, int w );", "	( x y z w -- )" );
	swigFunction( "c-function glWindowPos4ivMESA glWindowPos4ivMESA a -- void", "FUNCTION: glWindowPos4ivMESA ( v -- void )", "EXTERN: \"C\" void glWindowPos4ivMESA( void * v );", "	( v -- )" );
	swigFunction( "c-function glWindowPos4sMESA glWindowPos4sMESA n n n n -- void", "FUNCTION: glWindowPos4sMESA ( x y z w -- void )", "EXTERN: \"C\" void glWindowPos4sMESA( short x, short y, short z, short w );", "	( x y z w -- )" );
	swigFunction( "c-function glWindowPos4svMESA glWindowPos4svMESA a -- void", "FUNCTION: glWindowPos4svMESA ( v -- void )", "EXTERN: \"C\" void glWindowPos4svMESA( void * v );", "	( v -- )" );
	swigFunction( "c-function glBeginConditionalRenderNVX glBeginConditionalRenderNVX u -- void", "FUNCTION: glBeginConditionalRenderNVX ( id -- void )", "EXTERN: \"C\" void glBeginConditionalRenderNVX( int id );", "	( id -- )" );
	swigFunction( "c-function glEndConditionalRenderNVX glEndConditionalRenderNVX  -- void", "FUNCTION: glEndConditionalRenderNVX (  -- void )", "EXTERN: \"C\" void glEndConditionalRenderNVX(  );", "	( -- )" );
	swigFunction( "c-function glUploadGpuMaskNVX glUploadGpuMaskNVX u -- void", "FUNCTION: glUploadGpuMaskNVX ( mask -- void )", "EXTERN: \"C\" void glUploadGpuMaskNVX( int mask );", "	( mask -- )" );
	swigFunction( "c-function glMulticastViewportArrayvNVX glMulticastViewportArrayvNVX u u n a -- void", "FUNCTION: glMulticastViewportArrayvNVX ( gpu first count v -- void )", "EXTERN: \"C\" void glMulticastViewportArrayvNVX( int gpu, int first, int count, void * v );", "	( gpu first count v -- )" );
	swigFunction( "c-function glMulticastViewportPositionWScaleNVX glMulticastViewportPositionWScaleNVX u u r r -- void", "FUNCTION: glMulticastViewportPositionWScaleNVX ( gpu index xcoeff ycoeff -- void )", "EXTERN: \"C\" void glMulticastViewportPositionWScaleNVX( int gpu, int index, float xcoeff, float ycoeff );", "	( gpu index xcoeff ycoeff -- )" );
	swigFunction( "c-function glMulticastScissorArrayvNVX glMulticastScissorArrayvNVX u u n a -- void", "FUNCTION: glMulticastScissorArrayvNVX ( gpu first count v -- void )", "EXTERN: \"C\" void glMulticastScissorArrayvNVX( int gpu, int first, int count, void * v );", "	( gpu first count v -- )" );
	swigFunction( "c-function glAsyncCopyBufferSubDataNVX glAsyncCopyBufferSubDataNVX n a a u u u u n n n n a a -- u", "FUNCTION: glAsyncCopyBufferSubDataNVX ( waitSemaphoreCount waitSemaphoreArray fenceValueArray readGpu writeGpuMask readBuffer writeBuffer readOffset writeOffset size signalSemaphoreCount signalSemaphoreArray signalValueArray -- u )", "EXTERN: \"C\" int glAsyncCopyBufferSubDataNVX( int waitSemaphoreCount, void * waitSemaphoreArray, void * fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, void * signalSemaphoreArray, void * signalValueArray );", "	( waitSemaphoreCount waitSemaphoreArray fenceValueArray readGpu writeGpuMask readBuffer writeBuffer readOffset writeOffset size signalSemaphoreCount signalSemaphoreArray signalValueArray -- )" );
	swigFunction( "c-function glAsyncCopyImageSubDataNVX glAsyncCopyImageSubDataNVX n a a u u u u n n n n u u n n n n n n n n a a -- u", "FUNCTION: glAsyncCopyImageSubDataNVX ( waitSemaphoreCount waitSemaphoreArray waitValueArray srcGpu dstGpuMask srcName srcTarget srcLevel srcX srcY srcZ dstName dstTarget dstLevel dstX dstY dstZ srcWidth srcHeight srcDepth signalSemaphoreCount signalSemaphoreArray signalValueArray -- u )", "EXTERN: \"C\" int glAsyncCopyImageSubDataNVX( int waitSemaphoreCount, void * waitSemaphoreArray, void * waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, void * signalSemaphoreArray, void * signalValueArray );", "	( waitSemaphoreCount waitSemaphoreArray waitValueArray srcGpu dstGpuMask srcName srcTarget srcLevel srcX srcY srcZ dstName dstTarget dstLevel dstX dstY dstZ srcWidth srcHeight srcDepth signalSemaphoreCount signalSemaphoreArray signalValueArray -- )" );
	swigFunction( "c-function glLGPUNamedBufferSubDataNVX glLGPUNamedBufferSubDataNVX u u n n a -- void", "FUNCTION: glLGPUNamedBufferSubDataNVX ( gpuMask buffer offset size data -- void )", "EXTERN: \"C\" void glLGPUNamedBufferSubDataNVX( int gpuMask, int buffer, long offset, long size, void * data );", "	( gpuMask buffer offset size data -- )" );
	swigFunction( "c-function glLGPUCopyImageSubDataNVX glLGPUCopyImageSubDataNVX u u u u n n n n u u n n n n n n n -- void", "FUNCTION: glLGPUCopyImageSubDataNVX ( sourceGpu destinationGpuMask srcName srcTarget srcLevel srcX srxY srcZ dstName dstTarget dstLevel dstX dstY dstZ width height depth -- void )", "EXTERN: \"C\" void glLGPUCopyImageSubDataNVX( int sourceGpu, int destinationGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srxY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth );", "	( sourceGpu destinationGpuMask srcName srcTarget srcLevel srcX srxY srcZ dstName dstTarget dstLevel dstX dstY dstZ width height depth -- )" );
	swigFunction( "c-function glLGPUInterlockNVX glLGPUInterlockNVX  -- void", "FUNCTION: glLGPUInterlockNVX (  -- void )", "EXTERN: \"C\" void glLGPUInterlockNVX(  );", "	( -- )" );
	swigFunction( "c-function glCreateProgressFenceNVX glCreateProgressFenceNVX  -- u", "FUNCTION: glCreateProgressFenceNVX (  -- u )", "EXTERN: \"C\" int glCreateProgressFenceNVX(  );", "	( -- )" );
	swigFunction( "c-function glSignalSemaphoreui64NVX glSignalSemaphoreui64NVX u n a a -- void", "FUNCTION: glSignalSemaphoreui64NVX ( signalGpu fenceObjectCount semaphoreArray fenceValueArray -- void )", "EXTERN: \"C\" void glSignalSemaphoreui64NVX( int signalGpu, int fenceObjectCount, void * semaphoreArray, void * fenceValueArray );", "	( signalGpu fenceObjectCount semaphoreArray fenceValueArray -- )" );
	swigFunction( "c-function glWaitSemaphoreui64NVX glWaitSemaphoreui64NVX u n a a -- void", "FUNCTION: glWaitSemaphoreui64NVX ( waitGpu fenceObjectCount semaphoreArray fenceValueArray -- void )", "EXTERN: \"C\" void glWaitSemaphoreui64NVX( int waitGpu, int fenceObjectCount, void * semaphoreArray, void * fenceValueArray );", "	( waitGpu fenceObjectCount semaphoreArray fenceValueArray -- )" );
	swigFunction( "c-function glClientWaitSemaphoreui64NVX glClientWaitSemaphoreui64NVX n a a -- void", "FUNCTION: glClientWaitSemaphoreui64NVX ( fenceObjectCount semaphoreArray fenceValueArray -- void )", "EXTERN: \"C\" void glClientWaitSemaphoreui64NVX( int fenceObjectCount, void * semaphoreArray, void * fenceValueArray );", "	( fenceObjectCount semaphoreArray fenceValueArray -- )" );
	swigFunction( "c-function glAlphaToCoverageDitherControlNV glAlphaToCoverageDitherControlNV u -- void", "FUNCTION: glAlphaToCoverageDitherControlNV ( mode -- void )", "EXTERN: \"C\" void glAlphaToCoverageDitherControlNV( int mode );", "	( mode -- )" );
	swigFunction( "c-function glMultiDrawArraysIndirectBindlessNV glMultiDrawArraysIndirectBindlessNV u a n n n -- void", "FUNCTION: glMultiDrawArraysIndirectBindlessNV ( mode indirect drawCount stride vertexBufferCount -- void )", "EXTERN: \"C\" void glMultiDrawArraysIndirectBindlessNV( int mode, void * indirect, int drawCount, int stride, int vertexBufferCount );", "	( mode indirect drawCount stride vertexBufferCount -- )" );
	swigFunction( "c-function glMultiDrawElementsIndirectBindlessNV glMultiDrawElementsIndirectBindlessNV u u a n n n -- void", "FUNCTION: glMultiDrawElementsIndirectBindlessNV ( mode type indirect drawCount stride vertexBufferCount -- void )", "EXTERN: \"C\" void glMultiDrawElementsIndirectBindlessNV( int mode, int type, void * indirect, int drawCount, int stride, int vertexBufferCount );", "	( mode type indirect drawCount stride vertexBufferCount -- )" );
	swigFunction( "c-function glMultiDrawArraysIndirectBindlessCountNV glMultiDrawArraysIndirectBindlessCountNV u a n n n n -- void", "FUNCTION: glMultiDrawArraysIndirectBindlessCountNV ( mode indirect drawCount maxDrawCount stride vertexBufferCount -- void )", "EXTERN: \"C\" void glMultiDrawArraysIndirectBindlessCountNV( int mode, void * indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount );", "	( mode indirect drawCount maxDrawCount stride vertexBufferCount -- )" );
	swigFunction( "c-function glMultiDrawElementsIndirectBindlessCountNV glMultiDrawElementsIndirectBindlessCountNV u u a n n n n -- void", "FUNCTION: glMultiDrawElementsIndirectBindlessCountNV ( mode type indirect drawCount maxDrawCount stride vertexBufferCount -- void )", "EXTERN: \"C\" void glMultiDrawElementsIndirectBindlessCountNV( int mode, int type, void * indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount );", "	( mode type indirect drawCount maxDrawCount stride vertexBufferCount -- )" );
	swigFunction( "c-function glGetTextureHandleNV glGetTextureHandleNV u -- d", "FUNCTION: glGetTextureHandleNV ( texture -- d )", "EXTERN: \"C\" long long glGetTextureHandleNV( int texture );", "	( texture -- )" );
	swigFunction( "c-function glGetTextureSamplerHandleNV glGetTextureSamplerHandleNV u u -- d", "FUNCTION: glGetTextureSamplerHandleNV ( texture sampler -- d )", "EXTERN: \"C\" long long glGetTextureSamplerHandleNV( int texture, int sampler );", "	( texture sampler -- )" );
	swigFunction( "c-function glMakeTextureHandleResidentNV glMakeTextureHandleResidentNV d -- void", "FUNCTION: glMakeTextureHandleResidentNV ( handle -- void )", "EXTERN: \"C\" void glMakeTextureHandleResidentNV( long long handle );", "	( handle -- )" );
	swigFunction( "c-function glMakeTextureHandleNonResidentNV glMakeTextureHandleNonResidentNV d -- void", "FUNCTION: glMakeTextureHandleNonResidentNV ( handle -- void )", "EXTERN: \"C\" void glMakeTextureHandleNonResidentNV( long long handle );", "	( handle -- )" );
	swigFunction( "c-function glGetImageHandleNV glGetImageHandleNV u n u n u -- d", "FUNCTION: glGetImageHandleNV ( texture level layered layer format -- d )", "EXTERN: \"C\" long long glGetImageHandleNV( int texture, int level, char layered, int layer, int format );", "	( texture level layered layer format -- )" );
	swigFunction( "c-function glMakeImageHandleResidentNV glMakeImageHandleResidentNV d u -- void", "FUNCTION: glMakeImageHandleResidentNV ( handle access -- void )", "EXTERN: \"C\" void glMakeImageHandleResidentNV( long long handle, int access );", "	( handle access -- )" );
	swigFunction( "c-function glMakeImageHandleNonResidentNV glMakeImageHandleNonResidentNV d -- void", "FUNCTION: glMakeImageHandleNonResidentNV ( handle -- void )", "EXTERN: \"C\" void glMakeImageHandleNonResidentNV( long long handle );", "	( handle -- )" );
	swigFunction( "c-function glUniformHandleui64NV glUniformHandleui64NV n d -- void", "FUNCTION: glUniformHandleui64NV ( location value -- void )", "EXTERN: \"C\" void glUniformHandleui64NV( int location, long long value );", "	( location value -- )" );
	swigFunction( "c-function glUniformHandleui64vNV glUniformHandleui64vNV n n a -- void", "FUNCTION: glUniformHandleui64vNV ( location count value -- void )", "EXTERN: \"C\" void glUniformHandleui64vNV( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glProgramUniformHandleui64NV glProgramUniformHandleui64NV u n d -- void", "FUNCTION: glProgramUniformHandleui64NV ( program location value -- void )", "EXTERN: \"C\" void glProgramUniformHandleui64NV( int program, int location, long long value );", "	( program location value -- )" );
	swigFunction( "c-function glProgramUniformHandleui64vNV glProgramUniformHandleui64vNV u n n a -- void", "FUNCTION: glProgramUniformHandleui64vNV ( program location count values -- void )", "EXTERN: \"C\" void glProgramUniformHandleui64vNV( int program, int location, int count, void * values );", "	( program location count values -- )" );
	swigFunction( "c-function glIsTextureHandleResidentNV glIsTextureHandleResidentNV d -- u", "FUNCTION: glIsTextureHandleResidentNV ( handle -- u )", "EXTERN: \"C\" char glIsTextureHandleResidentNV( long long handle );", "	( handle -- )" );
	swigFunction( "c-function glIsImageHandleResidentNV glIsImageHandleResidentNV d -- u", "FUNCTION: glIsImageHandleResidentNV ( handle -- u )", "EXTERN: \"C\" char glIsImageHandleResidentNV( long long handle );", "	( handle -- )" );
	swigFunction( "c-function glBlendParameteriNV glBlendParameteriNV u n -- void", "FUNCTION: glBlendParameteriNV ( pname value -- void )", "EXTERN: \"C\" void glBlendParameteriNV( int pname, int value );", "	( pname value -- )" );
	swigFunction( "c-function glBlendBarrierNV glBlendBarrierNV  -- void", "FUNCTION: glBlendBarrierNV (  -- void )", "EXTERN: \"C\" void glBlendBarrierNV(  );", "	( -- )" );
	swigFunction( "c-function glViewportPositionWScaleNV glViewportPositionWScaleNV u r r -- void", "FUNCTION: glViewportPositionWScaleNV ( index xcoeff ycoeff -- void )", "EXTERN: \"C\" void glViewportPositionWScaleNV( int index, float xcoeff, float ycoeff );", "	( index xcoeff ycoeff -- )" );
	swigFunction( "c-function glCreateStatesNV glCreateStatesNV n a -- void", "FUNCTION: glCreateStatesNV ( n states -- void )", "EXTERN: \"C\" void glCreateStatesNV( int n, void * states );", "	( n states -- )" );
	swigFunction( "c-function glDeleteStatesNV glDeleteStatesNV n a -- void", "FUNCTION: glDeleteStatesNV ( n states -- void )", "EXTERN: \"C\" void glDeleteStatesNV( int n, void * states );", "	( n states -- )" );
	swigFunction( "c-function glIsStateNV glIsStateNV u -- u", "FUNCTION: glIsStateNV ( state -- u )", "EXTERN: \"C\" char glIsStateNV( int state );", "	( state -- )" );
	swigFunction( "c-function glStateCaptureNV glStateCaptureNV u u -- void", "FUNCTION: glStateCaptureNV ( state mode -- void )", "EXTERN: \"C\" void glStateCaptureNV( int state, int mode );", "	( state mode -- )" );
	swigFunction( "c-function glGetCommandHeaderNV glGetCommandHeaderNV u u -- u", "FUNCTION: glGetCommandHeaderNV ( tokenID size -- u )", "EXTERN: \"C\" int glGetCommandHeaderNV( int tokenID, int size );", "	( tokenID size -- )" );
	swigFunction( "c-function glGetStageIndexNV glGetStageIndexNV u -- u", "FUNCTION: glGetStageIndexNV ( shadertype -- u )", "EXTERN: \"C\" short glGetStageIndexNV( int shadertype );", "	( shadertype -- )" );
	swigFunction( "c-function glDrawCommandsNV glDrawCommandsNV u u a a u -- void", "FUNCTION: glDrawCommandsNV ( primitiveMode buffer indirects sizes count -- void )", "EXTERN: \"C\" void glDrawCommandsNV( int primitiveMode, int buffer, void * indirects, void * sizes, int count );", "	( primitiveMode buffer indirects sizes count -- )" );
	swigFunction( "c-function glDrawCommandsAddressNV glDrawCommandsAddressNV u a a u -- void", "FUNCTION: glDrawCommandsAddressNV ( primitiveMode indirects sizes count -- void )", "EXTERN: \"C\" void glDrawCommandsAddressNV( int primitiveMode, void * indirects, void * sizes, int count );", "	( primitiveMode indirects sizes count -- )" );
	swigFunction( "c-function glDrawCommandsStatesNV glDrawCommandsStatesNV u a a a a u -- void", "FUNCTION: glDrawCommandsStatesNV ( buffer indirects sizes states fbos count -- void )", "EXTERN: \"C\" void glDrawCommandsStatesNV( int buffer, void * indirects, void * sizes, void * states, void * fbos, int count );", "	( buffer indirects sizes states fbos count -- )" );
	swigFunction( "c-function glDrawCommandsStatesAddressNV glDrawCommandsStatesAddressNV a a a a u -- void", "FUNCTION: glDrawCommandsStatesAddressNV ( indirects sizes states fbos count -- void )", "EXTERN: \"C\" void glDrawCommandsStatesAddressNV( void * indirects, void * sizes, void * states, void * fbos, int count );", "	( indirects sizes states fbos count -- )" );
	swigFunction( "c-function glCreateCommandListsNV glCreateCommandListsNV n a -- void", "FUNCTION: glCreateCommandListsNV ( n lists -- void )", "EXTERN: \"C\" void glCreateCommandListsNV( int n, void * lists );", "	( n lists -- )" );
	swigFunction( "c-function glDeleteCommandListsNV glDeleteCommandListsNV n a -- void", "FUNCTION: glDeleteCommandListsNV ( n lists -- void )", "EXTERN: \"C\" void glDeleteCommandListsNV( int n, void * lists );", "	( n lists -- )" );
	swigFunction( "c-function glIsCommandListNV glIsCommandListNV u -- u", "FUNCTION: glIsCommandListNV ( list -- u )", "EXTERN: \"C\" char glIsCommandListNV( int list );", "	( list -- )" );
	swigFunction( "c-function glListDrawCommandsStatesClientNV glListDrawCommandsStatesClientNV u u a a a a u -- void", "FUNCTION: glListDrawCommandsStatesClientNV ( list segment indirects sizes states fbos count -- void )", "EXTERN: \"C\" void glListDrawCommandsStatesClientNV( int list, int segment, void * indirects, void * sizes, void * states, void * fbos, int count );", "	( list segment indirects sizes states fbos count -- )" );
	swigFunction( "c-function glCommandListSegmentsNV glCommandListSegmentsNV u u -- void", "FUNCTION: glCommandListSegmentsNV ( list segments -- void )", "EXTERN: \"C\" void glCommandListSegmentsNV( int list, int segments );", "	( list segments -- )" );
	swigFunction( "c-function glCompileCommandListNV glCompileCommandListNV u -- void", "FUNCTION: glCompileCommandListNV ( list -- void )", "EXTERN: \"C\" void glCompileCommandListNV( int list );", "	( list -- )" );
	swigFunction( "c-function glCallCommandListNV glCallCommandListNV u -- void", "FUNCTION: glCallCommandListNV ( list -- void )", "EXTERN: \"C\" void glCallCommandListNV( int list );", "	( list -- )" );
	swigFunction( "c-function glBeginConditionalRenderNV glBeginConditionalRenderNV u u -- void", "FUNCTION: glBeginConditionalRenderNV ( id mode -- void )", "EXTERN: \"C\" void glBeginConditionalRenderNV( int id, int mode );", "	( id mode -- )" );
	swigFunction( "c-function glEndConditionalRenderNV glEndConditionalRenderNV  -- void", "FUNCTION: glEndConditionalRenderNV (  -- void )", "EXTERN: \"C\" void glEndConditionalRenderNV(  );", "	( -- )" );
	swigFunction( "c-function glSubpixelPrecisionBiasNV glSubpixelPrecisionBiasNV u u -- void", "FUNCTION: glSubpixelPrecisionBiasNV ( xbits ybits -- void )", "EXTERN: \"C\" void glSubpixelPrecisionBiasNV( int xbits, int ybits );", "	( xbits ybits -- )" );
	swigFunction( "c-function glConservativeRasterParameterfNV glConservativeRasterParameterfNV u r -- void", "FUNCTION: glConservativeRasterParameterfNV ( pname value -- void )", "EXTERN: \"C\" void glConservativeRasterParameterfNV( int pname, float value );", "	( pname value -- )" );
	swigFunction( "c-function glConservativeRasterParameteriNV glConservativeRasterParameteriNV u n -- void", "FUNCTION: glConservativeRasterParameteriNV ( pname param -- void )", "EXTERN: \"C\" void glConservativeRasterParameteriNV( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glCopyImageSubDataNV glCopyImageSubDataNV u u n n n n u u n n n n n n n -- void", "FUNCTION: glCopyImageSubDataNV ( srcName srcTarget srcLevel srcX srcY srcZ dstName dstTarget dstLevel dstX dstY dstZ width height depth -- void )", "EXTERN: \"C\" void glCopyImageSubDataNV( int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth );", "	( srcName srcTarget srcLevel srcX srcY srcZ dstName dstTarget dstLevel dstX dstY dstZ width height depth -- )" );
	swigFunction( "c-function glDepthRangedNV glDepthRangedNV r r -- void", "FUNCTION: glDepthRangedNV ( zNear zFar -- void )", "EXTERN: \"C\" void glDepthRangedNV( double zNear, double zFar );", "	( zNear zFar -- )" );
	swigFunction( "c-function glClearDepthdNV glClearDepthdNV r -- void", "FUNCTION: glClearDepthdNV ( depth -- void )", "EXTERN: \"C\" void glClearDepthdNV( double depth );", "	( depth -- )" );
	swigFunction( "c-function glDepthBoundsdNV glDepthBoundsdNV r r -- void", "FUNCTION: glDepthBoundsdNV ( zmin zmax -- void )", "EXTERN: \"C\" void glDepthBoundsdNV( double zmin, double zmax );", "	( zmin zmax -- )" );
	swigFunction( "c-function glDrawTextureNV glDrawTextureNV u u r r r r r r r r r -- void", "FUNCTION: glDrawTextureNV ( texture sampler x0 y0 x1 y1 z s0 t0 s1 t1 -- void )", "EXTERN: \"C\" void glDrawTextureNV( int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1 );", "	( texture sampler x0 y0 x1 y1 z s0 t0 s1 t1 -- )" );
	swigFunction( "c-function glDrawVkImageNV glDrawVkImageNV d u r r r r r r r r r -- void", "FUNCTION: glDrawVkImageNV ( vkImage sampler x0 y0 x1 y1 z s0 t0 s1 t1 -- void )", "EXTERN: \"C\" void glDrawVkImageNV( long long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1 );", "	( vkImage sampler x0 y0 x1 y1 z s0 t0 s1 t1 -- )" );
	swigFunction( "c-function glGetVkProcAddrNV glGetVkProcAddrNV s -- a", "FUNCTION: glGetVkProcAddrNV ( name -- a )", "EXTERN: \"C\" void * glGetVkProcAddrNV( char * name );", "	( name -- )" );
	swigFunction( "c-function glWaitVkSemaphoreNV glWaitVkSemaphoreNV d -- void", "FUNCTION: glWaitVkSemaphoreNV ( vkSemaphore -- void )", "EXTERN: \"C\" void glWaitVkSemaphoreNV( long long vkSemaphore );", "	( vkSemaphore -- )" );
	swigFunction( "c-function glSignalVkSemaphoreNV glSignalVkSemaphoreNV d -- void", "FUNCTION: glSignalVkSemaphoreNV ( vkSemaphore -- void )", "EXTERN: \"C\" void glSignalVkSemaphoreNV( long long vkSemaphore );", "	( vkSemaphore -- )" );
	swigFunction( "c-function glSignalVkFenceNV glSignalVkFenceNV d -- void", "FUNCTION: glSignalVkFenceNV ( vkFence -- void )", "EXTERN: \"C\" void glSignalVkFenceNV( long long vkFence );", "	( vkFence -- )" );
	swigFunction( "c-function glMapControlPointsNV glMapControlPointsNV u u u n n n n u a -- void", "FUNCTION: glMapControlPointsNV ( target index type ustride vstride uorder vorder packed points -- void )", "EXTERN: \"C\" void glMapControlPointsNV( int target, int index, int type, int ustride, int vstride, int uorder, int vorder, char packed, void * points );", "	( target index type ustride vstride uorder vorder packed points -- )" );
	swigFunction( "c-function glMapParameterivNV glMapParameterivNV u u a -- void", "FUNCTION: glMapParameterivNV ( target pname params -- void )", "EXTERN: \"C\" void glMapParameterivNV( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glMapParameterfvNV glMapParameterfvNV u u a -- void", "FUNCTION: glMapParameterfvNV ( target pname params -- void )", "EXTERN: \"C\" void glMapParameterfvNV( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetMapControlPointsNV glGetMapControlPointsNV u u u n n u a -- void", "FUNCTION: glGetMapControlPointsNV ( target index type ustride vstride packed points -- void )", "EXTERN: \"C\" void glGetMapControlPointsNV( int target, int index, int type, int ustride, int vstride, char packed, void * points );", "	( target index type ustride vstride packed points -- )" );
	swigFunction( "c-function glGetMapParameterivNV glGetMapParameterivNV u u a -- void", "FUNCTION: glGetMapParameterivNV ( target pname params -- void )", "EXTERN: \"C\" void glGetMapParameterivNV( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetMapParameterfvNV glGetMapParameterfvNV u u a -- void", "FUNCTION: glGetMapParameterfvNV ( target pname params -- void )", "EXTERN: \"C\" void glGetMapParameterfvNV( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetMapAttribParameterivNV glGetMapAttribParameterivNV u u u a -- void", "FUNCTION: glGetMapAttribParameterivNV ( target index pname params -- void )", "EXTERN: \"C\" void glGetMapAttribParameterivNV( int target, int index, int pname, void * params );", "	( target index pname params -- )" );
	swigFunction( "c-function glGetMapAttribParameterfvNV glGetMapAttribParameterfvNV u u u a -- void", "FUNCTION: glGetMapAttribParameterfvNV ( target index pname params -- void )", "EXTERN: \"C\" void glGetMapAttribParameterfvNV( int target, int index, int pname, void * params );", "	( target index pname params -- )" );
	swigFunction( "c-function glEvalMapsNV glEvalMapsNV u u -- void", "FUNCTION: glEvalMapsNV ( target mode -- void )", "EXTERN: \"C\" void glEvalMapsNV( int target, int mode );", "	( target mode -- )" );
	swigFunction( "c-function glGetMultisamplefvNV glGetMultisamplefvNV u u a -- void", "FUNCTION: glGetMultisamplefvNV ( pname index val -- void )", "EXTERN: \"C\" void glGetMultisamplefvNV( int pname, int index, void * val );", "	( pname index val -- )" );
	swigFunction( "c-function glSampleMaskIndexedNV glSampleMaskIndexedNV u u -- void", "FUNCTION: glSampleMaskIndexedNV ( index mask -- void )", "EXTERN: \"C\" void glSampleMaskIndexedNV( int index, int mask );", "	( index mask -- )" );
	swigFunction( "c-function glTexRenderbufferNV glTexRenderbufferNV u u -- void", "FUNCTION: glTexRenderbufferNV ( target renderbuffer -- void )", "EXTERN: \"C\" void glTexRenderbufferNV( int target, int renderbuffer );", "	( target renderbuffer -- )" );
	swigFunction( "c-function glDeleteFencesNV glDeleteFencesNV n a -- void", "FUNCTION: glDeleteFencesNV ( n fences -- void )", "EXTERN: \"C\" void glDeleteFencesNV( int n, void * fences );", "	( n fences -- )" );
	swigFunction( "c-function glGenFencesNV glGenFencesNV n a -- void", "FUNCTION: glGenFencesNV ( n fences -- void )", "EXTERN: \"C\" void glGenFencesNV( int n, void * fences );", "	( n fences -- )" );
	swigFunction( "c-function glIsFenceNV glIsFenceNV u -- u", "FUNCTION: glIsFenceNV ( fence -- u )", "EXTERN: \"C\" char glIsFenceNV( int fence );", "	( fence -- )" );
	swigFunction( "c-function glTestFenceNV glTestFenceNV u -- u", "FUNCTION: glTestFenceNV ( fence -- u )", "EXTERN: \"C\" char glTestFenceNV( int fence );", "	( fence -- )" );
	swigFunction( "c-function glGetFenceivNV glGetFenceivNV u u a -- void", "FUNCTION: glGetFenceivNV ( fence pname params -- void )", "EXTERN: \"C\" void glGetFenceivNV( int fence, int pname, void * params );", "	( fence pname params -- )" );
	swigFunction( "c-function glFinishFenceNV glFinishFenceNV u -- void", "FUNCTION: glFinishFenceNV ( fence -- void )", "EXTERN: \"C\" void glFinishFenceNV( int fence );", "	( fence -- )" );
	swigFunction( "c-function glSetFenceNV glSetFenceNV u u -- void", "FUNCTION: glSetFenceNV ( fence condition -- void )", "EXTERN: \"C\" void glSetFenceNV( int fence, int condition );", "	( fence condition -- )" );
	swigFunction( "c-function glFragmentCoverageColorNV glFragmentCoverageColorNV u -- void", "FUNCTION: glFragmentCoverageColorNV ( color -- void )", "EXTERN: \"C\" void glFragmentCoverageColorNV( int color );", "	( color -- )" );
	swigFunction( "c-function glProgramNamedParameter4fNV glProgramNamedParameter4fNV u n a r r r r -- void", "FUNCTION: glProgramNamedParameter4fNV ( id len name x y z w -- void )", "EXTERN: \"C\" void glProgramNamedParameter4fNV( int id, int len, void * name, float x, float y, float z, float w );", "	( id len name x y z w -- )" );
	swigFunction( "c-function glProgramNamedParameter4fvNV glProgramNamedParameter4fvNV u n a a -- void", "FUNCTION: glProgramNamedParameter4fvNV ( id len name v -- void )", "EXTERN: \"C\" void glProgramNamedParameter4fvNV( int id, int len, void * name, void * v );", "	( id len name v -- )" );
	swigFunction( "c-function glProgramNamedParameter4dNV glProgramNamedParameter4dNV u n a r r r r -- void", "FUNCTION: glProgramNamedParameter4dNV ( id len name x y z w -- void )", "EXTERN: \"C\" void glProgramNamedParameter4dNV( int id, int len, void * name, double x, double y, double z, double w );", "	( id len name x y z w -- )" );
	swigFunction( "c-function glProgramNamedParameter4dvNV glProgramNamedParameter4dvNV u n a a -- void", "FUNCTION: glProgramNamedParameter4dvNV ( id len name v -- void )", "EXTERN: \"C\" void glProgramNamedParameter4dvNV( int id, int len, void * name, void * v );", "	( id len name v -- )" );
	swigFunction( "c-function glGetProgramNamedParameterfvNV glGetProgramNamedParameterfvNV u n a a -- void", "FUNCTION: glGetProgramNamedParameterfvNV ( id len name params -- void )", "EXTERN: \"C\" void glGetProgramNamedParameterfvNV( int id, int len, void * name, void * params );", "	( id len name params -- )" );
	swigFunction( "c-function glGetProgramNamedParameterdvNV glGetProgramNamedParameterdvNV u n a a -- void", "FUNCTION: glGetProgramNamedParameterdvNV ( id len name params -- void )", "EXTERN: \"C\" void glGetProgramNamedParameterdvNV( int id, int len, void * name, void * params );", "	( id len name params -- )" );
	swigFunction( "c-function glCoverageModulationTableNV glCoverageModulationTableNV n a -- void", "FUNCTION: glCoverageModulationTableNV ( n v -- void )", "EXTERN: \"C\" void glCoverageModulationTableNV( int n, void * v );", "	( n v -- )" );
	swigFunction( "c-function glGetCoverageModulationTableNV glGetCoverageModulationTableNV n a -- void", "FUNCTION: glGetCoverageModulationTableNV ( bufSize v -- void )", "EXTERN: \"C\" void glGetCoverageModulationTableNV( int bufSize, void * v );", "	( bufSize v -- )" );
	swigFunction( "c-function glCoverageModulationNV glCoverageModulationNV u -- void", "FUNCTION: glCoverageModulationNV ( components -- void )", "EXTERN: \"C\" void glCoverageModulationNV( int components );", "	( components -- )" );
	swigFunction( "c-function glRenderbufferStorageMultisampleCoverageNV glRenderbufferStorageMultisampleCoverageNV u n n u n n -- void", "FUNCTION: glRenderbufferStorageMultisampleCoverageNV ( target coverageSamples colorSamples internalformat width height -- void )", "EXTERN: \"C\" void glRenderbufferStorageMultisampleCoverageNV( int target, int coverageSamples, int colorSamples, int internalformat, int width, int height );", "	( target coverageSamples colorSamples internalformat width height -- )" );
	swigFunction( "c-function glProgramVertexLimitNV glProgramVertexLimitNV u n -- void", "FUNCTION: glProgramVertexLimitNV ( target limit -- void )", "EXTERN: \"C\" void glProgramVertexLimitNV( int target, int limit );", "	( target limit -- )" );
	swigFunction( "c-function glFramebufferTextureEXT glFramebufferTextureEXT u u u n -- void", "FUNCTION: glFramebufferTextureEXT ( target attachment texture level -- void )", "EXTERN: \"C\" void glFramebufferTextureEXT( int target, int attachment, int texture, int level );", "	( target attachment texture level -- )" );
	swigFunction( "c-function glFramebufferTextureFaceEXT glFramebufferTextureFaceEXT u u u n u -- void", "FUNCTION: glFramebufferTextureFaceEXT ( target attachment texture level face -- void )", "EXTERN: \"C\" void glFramebufferTextureFaceEXT( int target, int attachment, int texture, int level, int face );", "	( target attachment texture level face -- )" );
	swigFunction( "c-function glRenderGpuMaskNV glRenderGpuMaskNV u -- void", "FUNCTION: glRenderGpuMaskNV ( mask -- void )", "EXTERN: \"C\" void glRenderGpuMaskNV( int mask );", "	( mask -- )" );
	swigFunction( "c-function glMulticastBufferSubDataNV glMulticastBufferSubDataNV u u n n a -- void", "FUNCTION: glMulticastBufferSubDataNV ( gpuMask buffer offset size data -- void )", "EXTERN: \"C\" void glMulticastBufferSubDataNV( int gpuMask, int buffer, long offset, long size, void * data );", "	( gpuMask buffer offset size data -- )" );
	swigFunction( "c-function glMulticastCopyBufferSubDataNV glMulticastCopyBufferSubDataNV u u u u n n n -- void", "FUNCTION: glMulticastCopyBufferSubDataNV ( readGpu writeGpuMask readBuffer writeBuffer readOffset writeOffset size -- void )", "EXTERN: \"C\" void glMulticastCopyBufferSubDataNV( int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size );", "	( readGpu writeGpuMask readBuffer writeBuffer readOffset writeOffset size -- )" );
	swigFunction( "c-function glMulticastCopyImageSubDataNV glMulticastCopyImageSubDataNV u u u u n n n n u u n n n n n n n -- void", "FUNCTION: glMulticastCopyImageSubDataNV ( srcGpu dstGpuMask srcName srcTarget srcLevel srcX srcY srcZ dstName dstTarget dstLevel dstX dstY dstZ srcWidth srcHeight srcDepth -- void )", "EXTERN: \"C\" void glMulticastCopyImageSubDataNV( int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth );", "	( srcGpu dstGpuMask srcName srcTarget srcLevel srcX srcY srcZ dstName dstTarget dstLevel dstX dstY dstZ srcWidth srcHeight srcDepth -- )" );
	swigFunction( "c-function glMulticastBlitFramebufferNV glMulticastBlitFramebufferNV u u n n n n n n n n u u -- void", "FUNCTION: glMulticastBlitFramebufferNV ( srcGpu dstGpu srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter -- void )", "EXTERN: \"C\" void glMulticastBlitFramebufferNV( int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter );", "	( srcGpu dstGpu srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter -- )" );
	swigFunction( "c-function glMulticastFramebufferSampleLocationsfvNV glMulticastFramebufferSampleLocationsfvNV u u u n a -- void", "FUNCTION: glMulticastFramebufferSampleLocationsfvNV ( gpu framebuffer start count v -- void )", "EXTERN: \"C\" void glMulticastFramebufferSampleLocationsfvNV( int gpu, int framebuffer, int start, int count, void * v );", "	( gpu framebuffer start count v -- )" );
	swigFunction( "c-function glMulticastBarrierNV glMulticastBarrierNV  -- void", "FUNCTION: glMulticastBarrierNV (  -- void )", "EXTERN: \"C\" void glMulticastBarrierNV(  );", "	( -- )" );
	swigFunction( "c-function glMulticastWaitSyncNV glMulticastWaitSyncNV u u -- void", "FUNCTION: glMulticastWaitSyncNV ( signalGpu waitGpuMask -- void )", "EXTERN: \"C\" void glMulticastWaitSyncNV( int signalGpu, int waitGpuMask );", "	( signalGpu waitGpuMask -- )" );
	swigFunction( "c-function glMulticastGetQueryObjectivNV glMulticastGetQueryObjectivNV u u u a -- void", "FUNCTION: glMulticastGetQueryObjectivNV ( gpu id pname params -- void )", "EXTERN: \"C\" void glMulticastGetQueryObjectivNV( int gpu, int id, int pname, void * params );", "	( gpu id pname params -- )" );
	swigFunction( "c-function glMulticastGetQueryObjectuivNV glMulticastGetQueryObjectuivNV u u u a -- void", "FUNCTION: glMulticastGetQueryObjectuivNV ( gpu id pname params -- void )", "EXTERN: \"C\" void glMulticastGetQueryObjectuivNV( int gpu, int id, int pname, void * params );", "	( gpu id pname params -- )" );
	swigFunction( "c-function glMulticastGetQueryObjecti64vNV glMulticastGetQueryObjecti64vNV u u u a -- void", "FUNCTION: glMulticastGetQueryObjecti64vNV ( gpu id pname params -- void )", "EXTERN: \"C\" void glMulticastGetQueryObjecti64vNV( int gpu, int id, int pname, void * params );", "	( gpu id pname params -- )" );
	swigFunction( "c-function glMulticastGetQueryObjectui64vNV glMulticastGetQueryObjectui64vNV u u u a -- void", "FUNCTION: glMulticastGetQueryObjectui64vNV ( gpu id pname params -- void )", "EXTERN: \"C\" void glMulticastGetQueryObjectui64vNV( int gpu, int id, int pname, void * params );", "	( gpu id pname params -- )" );
	swigFunction( "c-function glProgramLocalParameterI4iNV glProgramLocalParameterI4iNV u u n n n n -- void", "FUNCTION: glProgramLocalParameterI4iNV ( target index x y z w -- void )", "EXTERN: \"C\" void glProgramLocalParameterI4iNV( int target, int index, int x, int y, int z, int w );", "	( target index x y z w -- )" );
	swigFunction( "c-function glProgramLocalParameterI4ivNV glProgramLocalParameterI4ivNV u u a -- void", "FUNCTION: glProgramLocalParameterI4ivNV ( target index params -- void )", "EXTERN: \"C\" void glProgramLocalParameterI4ivNV( int target, int index, void * params );", "	( target index params -- )" );
	swigFunction( "c-function glProgramLocalParametersI4ivNV glProgramLocalParametersI4ivNV u u n a -- void", "FUNCTION: glProgramLocalParametersI4ivNV ( target index count params -- void )", "EXTERN: \"C\" void glProgramLocalParametersI4ivNV( int target, int index, int count, void * params );", "	( target index count params -- )" );
	swigFunction( "c-function glProgramLocalParameterI4uiNV glProgramLocalParameterI4uiNV u u u u u u -- void", "FUNCTION: glProgramLocalParameterI4uiNV ( target index x y z w -- void )", "EXTERN: \"C\" void glProgramLocalParameterI4uiNV( int target, int index, int x, int y, int z, int w );", "	( target index x y z w -- )" );
	swigFunction( "c-function glProgramLocalParameterI4uivNV glProgramLocalParameterI4uivNV u u a -- void", "FUNCTION: glProgramLocalParameterI4uivNV ( target index params -- void )", "EXTERN: \"C\" void glProgramLocalParameterI4uivNV( int target, int index, void * params );", "	( target index params -- )" );
	swigFunction( "c-function glProgramLocalParametersI4uivNV glProgramLocalParametersI4uivNV u u n a -- void", "FUNCTION: glProgramLocalParametersI4uivNV ( target index count params -- void )", "EXTERN: \"C\" void glProgramLocalParametersI4uivNV( int target, int index, int count, void * params );", "	( target index count params -- )" );
	swigFunction( "c-function glProgramEnvParameterI4iNV glProgramEnvParameterI4iNV u u n n n n -- void", "FUNCTION: glProgramEnvParameterI4iNV ( target index x y z w -- void )", "EXTERN: \"C\" void glProgramEnvParameterI4iNV( int target, int index, int x, int y, int z, int w );", "	( target index x y z w -- )" );
	swigFunction( "c-function glProgramEnvParameterI4ivNV glProgramEnvParameterI4ivNV u u a -- void", "FUNCTION: glProgramEnvParameterI4ivNV ( target index params -- void )", "EXTERN: \"C\" void glProgramEnvParameterI4ivNV( int target, int index, void * params );", "	( target index params -- )" );
	swigFunction( "c-function glProgramEnvParametersI4ivNV glProgramEnvParametersI4ivNV u u n a -- void", "FUNCTION: glProgramEnvParametersI4ivNV ( target index count params -- void )", "EXTERN: \"C\" void glProgramEnvParametersI4ivNV( int target, int index, int count, void * params );", "	( target index count params -- )" );
	swigFunction( "c-function glProgramEnvParameterI4uiNV glProgramEnvParameterI4uiNV u u u u u u -- void", "FUNCTION: glProgramEnvParameterI4uiNV ( target index x y z w -- void )", "EXTERN: \"C\" void glProgramEnvParameterI4uiNV( int target, int index, int x, int y, int z, int w );", "	( target index x y z w -- )" );
	swigFunction( "c-function glProgramEnvParameterI4uivNV glProgramEnvParameterI4uivNV u u a -- void", "FUNCTION: glProgramEnvParameterI4uivNV ( target index params -- void )", "EXTERN: \"C\" void glProgramEnvParameterI4uivNV( int target, int index, void * params );", "	( target index params -- )" );
	swigFunction( "c-function glProgramEnvParametersI4uivNV glProgramEnvParametersI4uivNV u u n a -- void", "FUNCTION: glProgramEnvParametersI4uivNV ( target index count params -- void )", "EXTERN: \"C\" void glProgramEnvParametersI4uivNV( int target, int index, int count, void * params );", "	( target index count params -- )" );
	swigFunction( "c-function glGetProgramLocalParameterIivNV glGetProgramLocalParameterIivNV u u a -- void", "FUNCTION: glGetProgramLocalParameterIivNV ( target index params -- void )", "EXTERN: \"C\" void glGetProgramLocalParameterIivNV( int target, int index, void * params );", "	( target index params -- )" );
	swigFunction( "c-function glGetProgramLocalParameterIuivNV glGetProgramLocalParameterIuivNV u u a -- void", "FUNCTION: glGetProgramLocalParameterIuivNV ( target index params -- void )", "EXTERN: \"C\" void glGetProgramLocalParameterIuivNV( int target, int index, void * params );", "	( target index params -- )" );
	swigFunction( "c-function glGetProgramEnvParameterIivNV glGetProgramEnvParameterIivNV u u a -- void", "FUNCTION: glGetProgramEnvParameterIivNV ( target index params -- void )", "EXTERN: \"C\" void glGetProgramEnvParameterIivNV( int target, int index, void * params );", "	( target index params -- )" );
	swigFunction( "c-function glGetProgramEnvParameterIuivNV glGetProgramEnvParameterIuivNV u u a -- void", "FUNCTION: glGetProgramEnvParameterIuivNV ( target index params -- void )", "EXTERN: \"C\" void glGetProgramEnvParameterIuivNV( int target, int index, void * params );", "	( target index params -- )" );
	swigFunction( "c-function glProgramSubroutineParametersuivNV glProgramSubroutineParametersuivNV u n a -- void", "FUNCTION: glProgramSubroutineParametersuivNV ( target count params -- void )", "EXTERN: \"C\" void glProgramSubroutineParametersuivNV( int target, int count, void * params );", "	( target count params -- )" );
	swigFunction( "c-function glGetProgramSubroutineParameteruivNV glGetProgramSubroutineParameteruivNV u u a -- void", "FUNCTION: glGetProgramSubroutineParameteruivNV ( target index param -- void )", "EXTERN: \"C\" void glGetProgramSubroutineParameteruivNV( int target, int index, void * param );", "	( target index param -- )" );
	swigFunction( "c-function glVertex2hNV glVertex2hNV u u -- void", "FUNCTION: glVertex2hNV ( x y -- void )", "EXTERN: \"C\" void glVertex2hNV( short x, short y );", "	( x y -- )" );
	swigFunction( "c-function glVertex2hvNV glVertex2hvNV a -- void", "FUNCTION: glVertex2hvNV ( v -- void )", "EXTERN: \"C\" void glVertex2hvNV( void * v );", "	( v -- )" );
	swigFunction( "c-function glVertex3hNV glVertex3hNV u u u -- void", "FUNCTION: glVertex3hNV ( x y z -- void )", "EXTERN: \"C\" void glVertex3hNV( short x, short y, short z );", "	( x y z -- )" );
	swigFunction( "c-function glVertex3hvNV glVertex3hvNV a -- void", "FUNCTION: glVertex3hvNV ( v -- void )", "EXTERN: \"C\" void glVertex3hvNV( void * v );", "	( v -- )" );
	swigFunction( "c-function glVertex4hNV glVertex4hNV u u u u -- void", "FUNCTION: glVertex4hNV ( x y z w -- void )", "EXTERN: \"C\" void glVertex4hNV( short x, short y, short z, short w );", "	( x y z w -- )" );
	swigFunction( "c-function glVertex4hvNV glVertex4hvNV a -- void", "FUNCTION: glVertex4hvNV ( v -- void )", "EXTERN: \"C\" void glVertex4hvNV( void * v );", "	( v -- )" );
	swigFunction( "c-function glNormal3hNV glNormal3hNV u u u -- void", "FUNCTION: glNormal3hNV ( nx ny nz -- void )", "EXTERN: \"C\" void glNormal3hNV( short nx, short ny, short nz );", "	( nx ny nz -- )" );
	swigFunction( "c-function glNormal3hvNV glNormal3hvNV a -- void", "FUNCTION: glNormal3hvNV ( v -- void )", "EXTERN: \"C\" void glNormal3hvNV( void * v );", "	( v -- )" );
	swigFunction( "c-function glColor3hNV glColor3hNV u u u -- void", "FUNCTION: glColor3hNV ( red green blue -- void )", "EXTERN: \"C\" void glColor3hNV( short red, short green, short blue );", "	( red green blue -- )" );
	swigFunction( "c-function glColor3hvNV glColor3hvNV a -- void", "FUNCTION: glColor3hvNV ( v -- void )", "EXTERN: \"C\" void glColor3hvNV( void * v );", "	( v -- )" );
	swigFunction( "c-function glColor4hNV glColor4hNV u u u u -- void", "FUNCTION: glColor4hNV ( red green blue alpha -- void )", "EXTERN: \"C\" void glColor4hNV( short red, short green, short blue, short alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glColor4hvNV glColor4hvNV a -- void", "FUNCTION: glColor4hvNV ( v -- void )", "EXTERN: \"C\" void glColor4hvNV( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord1hNV glTexCoord1hNV u -- void", "FUNCTION: glTexCoord1hNV ( s -- void )", "EXTERN: \"C\" void glTexCoord1hNV( short s );", "	( s -- )" );
	swigFunction( "c-function glTexCoord1hvNV glTexCoord1hvNV a -- void", "FUNCTION: glTexCoord1hvNV ( v -- void )", "EXTERN: \"C\" void glTexCoord1hvNV( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord2hNV glTexCoord2hNV u u -- void", "FUNCTION: glTexCoord2hNV ( s t -- void )", "EXTERN: \"C\" void glTexCoord2hNV( short s, short t );", "	( s t -- )" );
	swigFunction( "c-function glTexCoord2hvNV glTexCoord2hvNV a -- void", "FUNCTION: glTexCoord2hvNV ( v -- void )", "EXTERN: \"C\" void glTexCoord2hvNV( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord3hNV glTexCoord3hNV u u u -- void", "FUNCTION: glTexCoord3hNV ( s t r -- void )", "EXTERN: \"C\" void glTexCoord3hNV( short s, short t, short r );", "	( s t r -- )" );
	swigFunction( "c-function glTexCoord3hvNV glTexCoord3hvNV a -- void", "FUNCTION: glTexCoord3hvNV ( v -- void )", "EXTERN: \"C\" void glTexCoord3hvNV( void * v );", "	( v -- )" );
	swigFunction( "c-function glTexCoord4hNV glTexCoord4hNV u u u u -- void", "FUNCTION: glTexCoord4hNV ( s t r q -- void )", "EXTERN: \"C\" void glTexCoord4hNV( short s, short t, short r, short q );", "	( s t r q -- )" );
	swigFunction( "c-function glTexCoord4hvNV glTexCoord4hvNV a -- void", "FUNCTION: glTexCoord4hvNV ( v -- void )", "EXTERN: \"C\" void glTexCoord4hvNV( void * v );", "	( v -- )" );
	swigFunction( "c-function glMultiTexCoord1hNV glMultiTexCoord1hNV u u -- void", "FUNCTION: glMultiTexCoord1hNV ( target s -- void )", "EXTERN: \"C\" void glMultiTexCoord1hNV( int target, short s );", "	( target s -- )" );
	swigFunction( "c-function glMultiTexCoord1hvNV glMultiTexCoord1hvNV u a -- void", "FUNCTION: glMultiTexCoord1hvNV ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord1hvNV( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord2hNV glMultiTexCoord2hNV u u u -- void", "FUNCTION: glMultiTexCoord2hNV ( target s t -- void )", "EXTERN: \"C\" void glMultiTexCoord2hNV( int target, short s, short t );", "	( target s t -- )" );
	swigFunction( "c-function glMultiTexCoord2hvNV glMultiTexCoord2hvNV u a -- void", "FUNCTION: glMultiTexCoord2hvNV ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord2hvNV( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord3hNV glMultiTexCoord3hNV u u u u -- void", "FUNCTION: glMultiTexCoord3hNV ( target s t r -- void )", "EXTERN: \"C\" void glMultiTexCoord3hNV( int target, short s, short t, short r );", "	( target s t r -- )" );
	swigFunction( "c-function glMultiTexCoord3hvNV glMultiTexCoord3hvNV u a -- void", "FUNCTION: glMultiTexCoord3hvNV ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord3hvNV( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glMultiTexCoord4hNV glMultiTexCoord4hNV u u u u u -- void", "FUNCTION: glMultiTexCoord4hNV ( target s t r q -- void )", "EXTERN: \"C\" void glMultiTexCoord4hNV( int target, short s, short t, short r, short q );", "	( target s t r q -- )" );
	swigFunction( "c-function glMultiTexCoord4hvNV glMultiTexCoord4hvNV u a -- void", "FUNCTION: glMultiTexCoord4hvNV ( target v -- void )", "EXTERN: \"C\" void glMultiTexCoord4hvNV( int target, void * v );", "	( target v -- )" );
	swigFunction( "c-function glVertexAttrib1hNV glVertexAttrib1hNV u u -- void", "FUNCTION: glVertexAttrib1hNV ( index x -- void )", "EXTERN: \"C\" void glVertexAttrib1hNV( int index, short x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttrib1hvNV glVertexAttrib1hvNV u a -- void", "FUNCTION: glVertexAttrib1hvNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib1hvNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib2hNV glVertexAttrib2hNV u u u -- void", "FUNCTION: glVertexAttrib2hNV ( index x y -- void )", "EXTERN: \"C\" void glVertexAttrib2hNV( int index, short x, short y );", "	( index x y -- )" );
	swigFunction( "c-function glVertexAttrib2hvNV glVertexAttrib2hvNV u a -- void", "FUNCTION: glVertexAttrib2hvNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib2hvNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib3hNV glVertexAttrib3hNV u u u u -- void", "FUNCTION: glVertexAttrib3hNV ( index x y z -- void )", "EXTERN: \"C\" void glVertexAttrib3hNV( int index, short x, short y, short z );", "	( index x y z -- )" );
	swigFunction( "c-function glVertexAttrib3hvNV glVertexAttrib3hvNV u a -- void", "FUNCTION: glVertexAttrib3hvNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib3hvNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4hNV glVertexAttrib4hNV u u u u u -- void", "FUNCTION: glVertexAttrib4hNV ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttrib4hNV( int index, short x, short y, short z, short w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttrib4hvNV glVertexAttrib4hvNV u a -- void", "FUNCTION: glVertexAttrib4hvNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4hvNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribs1hvNV glVertexAttribs1hvNV u n a -- void", "FUNCTION: glVertexAttribs1hvNV ( index n v -- void )", "EXTERN: \"C\" void glVertexAttribs1hvNV( int index, int n, void * v );", "	( index n v -- )" );
	swigFunction( "c-function glVertexAttribs2hvNV glVertexAttribs2hvNV u n a -- void", "FUNCTION: glVertexAttribs2hvNV ( index n v -- void )", "EXTERN: \"C\" void glVertexAttribs2hvNV( int index, int n, void * v );", "	( index n v -- )" );
	swigFunction( "c-function glVertexAttribs3hvNV glVertexAttribs3hvNV u n a -- void", "FUNCTION: glVertexAttribs3hvNV ( index n v -- void )", "EXTERN: \"C\" void glVertexAttribs3hvNV( int index, int n, void * v );", "	( index n v -- )" );
	swigFunction( "c-function glVertexAttribs4hvNV glVertexAttribs4hvNV u n a -- void", "FUNCTION: glVertexAttribs4hvNV ( index n v -- void )", "EXTERN: \"C\" void glVertexAttribs4hvNV( int index, int n, void * v );", "	( index n v -- )" );
	swigFunction( "c-function glFogCoordhNV glFogCoordhNV u -- void", "FUNCTION: glFogCoordhNV ( fog -- void )", "EXTERN: \"C\" void glFogCoordhNV( short fog );", "	( fog -- )" );
	swigFunction( "c-function glFogCoordhvNV glFogCoordhvNV a -- void", "FUNCTION: glFogCoordhvNV ( fog -- void )", "EXTERN: \"C\" void glFogCoordhvNV( void * fog );", "	( fog -- )" );
	swigFunction( "c-function glSecondaryColor3hNV glSecondaryColor3hNV u u u -- void", "FUNCTION: glSecondaryColor3hNV ( red green blue -- void )", "EXTERN: \"C\" void glSecondaryColor3hNV( short red, short green, short blue );", "	( red green blue -- )" );
	swigFunction( "c-function glSecondaryColor3hvNV glSecondaryColor3hvNV a -- void", "FUNCTION: glSecondaryColor3hvNV ( v -- void )", "EXTERN: \"C\" void glSecondaryColor3hvNV( void * v );", "	( v -- )" );
	swigFunction( "c-function glVertexWeighthNV glVertexWeighthNV u -- void", "FUNCTION: glVertexWeighthNV ( weight -- void )", "EXTERN: \"C\" void glVertexWeighthNV( short weight );", "	( weight -- )" );
	swigFunction( "c-function glVertexWeighthvNV glVertexWeighthvNV a -- void", "FUNCTION: glVertexWeighthvNV ( weight -- void )", "EXTERN: \"C\" void glVertexWeighthvNV( void * weight );", "	( weight -- )" );
	swigFunction( "c-function glGetInternalformatSampleivNV glGetInternalformatSampleivNV u u n u n a -- void", "FUNCTION: glGetInternalformatSampleivNV ( target internalformat samples pname count params -- void )", "EXTERN: \"C\" void glGetInternalformatSampleivNV( int target, int internalformat, int samples, int pname, int count, void * params );", "	( target internalformat samples pname count params -- )" );
	swigFunction( "c-function glGetMemoryObjectDetachedResourcesuivNV glGetMemoryObjectDetachedResourcesuivNV u u n n a -- void", "FUNCTION: glGetMemoryObjectDetachedResourcesuivNV ( memory pname first count params -- void )", "EXTERN: \"C\" void glGetMemoryObjectDetachedResourcesuivNV( int memory, int pname, int first, int count, void * params );", "	( memory pname first count params -- )" );
	swigFunction( "c-function glResetMemoryObjectParameterNV glResetMemoryObjectParameterNV u u -- void", "FUNCTION: glResetMemoryObjectParameterNV ( memory pname -- void )", "EXTERN: \"C\" void glResetMemoryObjectParameterNV( int memory, int pname );", "	( memory pname -- )" );
	swigFunction( "c-function glTexAttachMemoryNV glTexAttachMemoryNV u u d -- void", "FUNCTION: glTexAttachMemoryNV ( target memory offset -- void )", "EXTERN: \"C\" void glTexAttachMemoryNV( int target, int memory, long long offset );", "	( target memory offset -- )" );
	swigFunction( "c-function glBufferAttachMemoryNV glBufferAttachMemoryNV u u d -- void", "FUNCTION: glBufferAttachMemoryNV ( target memory offset -- void )", "EXTERN: \"C\" void glBufferAttachMemoryNV( int target, int memory, long long offset );", "	( target memory offset -- )" );
	swigFunction( "c-function glTextureAttachMemoryNV glTextureAttachMemoryNV u u d -- void", "FUNCTION: glTextureAttachMemoryNV ( texture memory offset -- void )", "EXTERN: \"C\" void glTextureAttachMemoryNV( int texture, int memory, long long offset );", "	( texture memory offset -- )" );
	swigFunction( "c-function glNamedBufferAttachMemoryNV glNamedBufferAttachMemoryNV u u d -- void", "FUNCTION: glNamedBufferAttachMemoryNV ( buffer memory offset -- void )", "EXTERN: \"C\" void glNamedBufferAttachMemoryNV( int buffer, int memory, long long offset );", "	( buffer memory offset -- )" );
	swigFunction( "c-function glBufferPageCommitmentMemNV glBufferPageCommitmentMemNV u n n u d u -- void", "FUNCTION: glBufferPageCommitmentMemNV ( target offset size memory memOffset commit -- void )", "EXTERN: \"C\" void glBufferPageCommitmentMemNV( int target, long offset, long size, int memory, long long memOffset, char commit );", "	( target offset size memory memOffset commit -- )" );
	swigFunction( "c-function glTexPageCommitmentMemNV glTexPageCommitmentMemNV u n n n n n n n n u d u -- void", "FUNCTION: glTexPageCommitmentMemNV ( target layer level xoffset yoffset zoffset width height depth memory offset commit -- void )", "EXTERN: \"C\" void glTexPageCommitmentMemNV( int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long long offset, char commit );", "	( target layer level xoffset yoffset zoffset width height depth memory offset commit -- )" );
	swigFunction( "c-function glNamedBufferPageCommitmentMemNV glNamedBufferPageCommitmentMemNV u n n u d u -- void", "FUNCTION: glNamedBufferPageCommitmentMemNV ( buffer offset size memory memOffset commit -- void )", "EXTERN: \"C\" void glNamedBufferPageCommitmentMemNV( int buffer, long offset, long size, int memory, long long memOffset, char commit );", "	( buffer offset size memory memOffset commit -- )" );
	swigFunction( "c-function glTexturePageCommitmentMemNV glTexturePageCommitmentMemNV u n n n n n n n n u d u -- void", "FUNCTION: glTexturePageCommitmentMemNV ( texture layer level xoffset yoffset zoffset width height depth memory offset commit -- void )", "EXTERN: \"C\" void glTexturePageCommitmentMemNV( int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long long offset, char commit );", "	( texture layer level xoffset yoffset zoffset width height depth memory offset commit -- )" );
	swigFunction( "c-function glDrawMeshTasksNV glDrawMeshTasksNV u u -- void", "FUNCTION: glDrawMeshTasksNV ( first count -- void )", "EXTERN: \"C\" void glDrawMeshTasksNV( int first, int count );", "	( first count -- )" );
	swigFunction( "c-function glDrawMeshTasksIndirectNV glDrawMeshTasksIndirectNV n -- void", "FUNCTION: glDrawMeshTasksIndirectNV ( indirect -- void )", "EXTERN: \"C\" void glDrawMeshTasksIndirectNV( long indirect );", "	( indirect -- )" );
	swigFunction( "c-function glMultiDrawMeshTasksIndirectNV glMultiDrawMeshTasksIndirectNV n n n -- void", "FUNCTION: glMultiDrawMeshTasksIndirectNV ( indirect drawcount stride -- void )", "EXTERN: \"C\" void glMultiDrawMeshTasksIndirectNV( long indirect, int drawcount, int stride );", "	( indirect drawcount stride -- )" );
	swigFunction( "c-function glMultiDrawMeshTasksIndirectCountNV glMultiDrawMeshTasksIndirectCountNV n n n n -- void", "FUNCTION: glMultiDrawMeshTasksIndirectCountNV ( indirect drawcount maxdrawcount stride -- void )", "EXTERN: \"C\" void glMultiDrawMeshTasksIndirectCountNV( long indirect, long drawcount, int maxdrawcount, int stride );", "	( indirect drawcount maxdrawcount stride -- )" );
	swigFunction( "c-function glGenOcclusionQueriesNV glGenOcclusionQueriesNV n a -- void", "FUNCTION: glGenOcclusionQueriesNV ( n ids -- void )", "EXTERN: \"C\" void glGenOcclusionQueriesNV( int n, void * ids );", "	( n ids -- )" );
	swigFunction( "c-function glDeleteOcclusionQueriesNV glDeleteOcclusionQueriesNV n a -- void", "FUNCTION: glDeleteOcclusionQueriesNV ( n ids -- void )", "EXTERN: \"C\" void glDeleteOcclusionQueriesNV( int n, void * ids );", "	( n ids -- )" );
	swigFunction( "c-function glIsOcclusionQueryNV glIsOcclusionQueryNV u -- u", "FUNCTION: glIsOcclusionQueryNV ( id -- u )", "EXTERN: \"C\" char glIsOcclusionQueryNV( int id );", "	( id -- )" );
	swigFunction( "c-function glBeginOcclusionQueryNV glBeginOcclusionQueryNV u -- void", "FUNCTION: glBeginOcclusionQueryNV ( id -- void )", "EXTERN: \"C\" void glBeginOcclusionQueryNV( int id );", "	( id -- )" );
	swigFunction( "c-function glEndOcclusionQueryNV glEndOcclusionQueryNV  -- void", "FUNCTION: glEndOcclusionQueryNV (  -- void )", "EXTERN: \"C\" void glEndOcclusionQueryNV(  );", "	( -- )" );
	swigFunction( "c-function glGetOcclusionQueryivNV glGetOcclusionQueryivNV u u a -- void", "FUNCTION: glGetOcclusionQueryivNV ( id pname params -- void )", "EXTERN: \"C\" void glGetOcclusionQueryivNV( int id, int pname, void * params );", "	( id pname params -- )" );
	swigFunction( "c-function glGetOcclusionQueryuivNV glGetOcclusionQueryuivNV u u a -- void", "FUNCTION: glGetOcclusionQueryuivNV ( id pname params -- void )", "EXTERN: \"C\" void glGetOcclusionQueryuivNV( int id, int pname, void * params );", "	( id pname params -- )" );
	swigFunction( "c-function glProgramBufferParametersfvNV glProgramBufferParametersfvNV u u u n a -- void", "FUNCTION: glProgramBufferParametersfvNV ( target bindingIndex wordIndex count params -- void )", "EXTERN: \"C\" void glProgramBufferParametersfvNV( int target, int bindingIndex, int wordIndex, int count, void * params );", "	( target bindingIndex wordIndex count params -- )" );
	swigFunction( "c-function glProgramBufferParametersIivNV glProgramBufferParametersIivNV u u u n a -- void", "FUNCTION: glProgramBufferParametersIivNV ( target bindingIndex wordIndex count params -- void )", "EXTERN: \"C\" void glProgramBufferParametersIivNV( int target, int bindingIndex, int wordIndex, int count, void * params );", "	( target bindingIndex wordIndex count params -- )" );
	swigFunction( "c-function glProgramBufferParametersIuivNV glProgramBufferParametersIuivNV u u u n a -- void", "FUNCTION: glProgramBufferParametersIuivNV ( target bindingIndex wordIndex count params -- void )", "EXTERN: \"C\" void glProgramBufferParametersIuivNV( int target, int bindingIndex, int wordIndex, int count, void * params );", "	( target bindingIndex wordIndex count params -- )" );
	swigFunction( "c-function glGenPathsNV glGenPathsNV n -- u", "FUNCTION: glGenPathsNV ( range -- u )", "EXTERN: \"C\" int glGenPathsNV( int range );", "	( range -- )" );
	swigFunction( "c-function glDeletePathsNV glDeletePathsNV u n -- void", "FUNCTION: glDeletePathsNV ( path range -- void )", "EXTERN: \"C\" void glDeletePathsNV( int path, int range );", "	( path range -- )" );
	swigFunction( "c-function glIsPathNV glIsPathNV u -- u", "FUNCTION: glIsPathNV ( path -- u )", "EXTERN: \"C\" char glIsPathNV( int path );", "	( path -- )" );
	swigFunction( "c-function glPathCommandsNV glPathCommandsNV u n a n u a -- void", "FUNCTION: glPathCommandsNV ( path numCommands commands numCoords coordType coords -- void )", "EXTERN: \"C\" void glPathCommandsNV( int path, int numCommands, void * commands, int numCoords, int coordType, void * coords );", "	( path numCommands commands numCoords coordType coords -- )" );
	swigFunction( "c-function glPathCoordsNV glPathCoordsNV u n u a -- void", "FUNCTION: glPathCoordsNV ( path numCoords coordType coords -- void )", "EXTERN: \"C\" void glPathCoordsNV( int path, int numCoords, int coordType, void * coords );", "	( path numCoords coordType coords -- )" );
	swigFunction( "c-function glPathSubCommandsNV glPathSubCommandsNV u n n n a n u a -- void", "FUNCTION: glPathSubCommandsNV ( path commandStart commandsToDelete numCommands commands numCoords coordType coords -- void )", "EXTERN: \"C\" void glPathSubCommandsNV( int path, int commandStart, int commandsToDelete, int numCommands, void * commands, int numCoords, int coordType, void * coords );", "	( path commandStart commandsToDelete numCommands commands numCoords coordType coords -- )" );
	swigFunction( "c-function glPathSubCoordsNV glPathSubCoordsNV u n n u a -- void", "FUNCTION: glPathSubCoordsNV ( path coordStart numCoords coordType coords -- void )", "EXTERN: \"C\" void glPathSubCoordsNV( int path, int coordStart, int numCoords, int coordType, void * coords );", "	( path coordStart numCoords coordType coords -- )" );
	swigFunction( "c-function glPathStringNV glPathStringNV u u n a -- void", "FUNCTION: glPathStringNV ( path format length pathString -- void )", "EXTERN: \"C\" void glPathStringNV( int path, int format, int length, void * pathString );", "	( path format length pathString -- )" );
	swigFunction( "c-function glPathGlyphsNV glPathGlyphsNV u u a u n u a u u r -- void", "FUNCTION: glPathGlyphsNV ( firstPathName fontTarget fontName fontStyle numGlyphs type charcodes handleMissingGlyphs pathParameterTemplate emScale -- void )", "EXTERN: \"C\" void glPathGlyphsNV( int firstPathName, int fontTarget, void * fontName, int fontStyle, int numGlyphs, int type, void * charcodes, int handleMissingGlyphs, int pathParameterTemplate, float emScale );", "	( firstPathName fontTarget fontName fontStyle numGlyphs type charcodes handleMissingGlyphs pathParameterTemplate emScale -- )" );
	swigFunction( "c-function glPathGlyphRangeNV glPathGlyphRangeNV u u a u u n u u r -- void", "FUNCTION: glPathGlyphRangeNV ( firstPathName fontTarget fontName fontStyle firstGlyph numGlyphs handleMissingGlyphs pathParameterTemplate emScale -- void )", "EXTERN: \"C\" void glPathGlyphRangeNV( int firstPathName, int fontTarget, void * fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, float emScale );", "	( firstPathName fontTarget fontName fontStyle firstGlyph numGlyphs handleMissingGlyphs pathParameterTemplate emScale -- )" );
	swigFunction( "c-function glWeightPathsNV glWeightPathsNV u n a a -- void", "FUNCTION: glWeightPathsNV ( resultPath numPaths paths weights -- void )", "EXTERN: \"C\" void glWeightPathsNV( int resultPath, int numPaths, void * paths, void * weights );", "	( resultPath numPaths paths weights -- )" );
	swigFunction( "c-function glCopyPathNV glCopyPathNV u u -- void", "FUNCTION: glCopyPathNV ( resultPath srcPath -- void )", "EXTERN: \"C\" void glCopyPathNV( int resultPath, int srcPath );", "	( resultPath srcPath -- )" );
	swigFunction( "c-function glInterpolatePathsNV glInterpolatePathsNV u u u r -- void", "FUNCTION: glInterpolatePathsNV ( resultPath pathA pathB weight -- void )", "EXTERN: \"C\" void glInterpolatePathsNV( int resultPath, int pathA, int pathB, float weight );", "	( resultPath pathA pathB weight -- )" );
	swigFunction( "c-function glTransformPathNV glTransformPathNV u u u a -- void", "FUNCTION: glTransformPathNV ( resultPath srcPath transformType transformValues -- void )", "EXTERN: \"C\" void glTransformPathNV( int resultPath, int srcPath, int transformType, void * transformValues );", "	( resultPath srcPath transformType transformValues -- )" );
	swigFunction( "c-function glPathParameterivNV glPathParameterivNV u u a -- void", "FUNCTION: glPathParameterivNV ( path pname value -- void )", "EXTERN: \"C\" void glPathParameterivNV( int path, int pname, void * value );", "	( path pname value -- )" );
	swigFunction( "c-function glPathParameteriNV glPathParameteriNV u u n -- void", "FUNCTION: glPathParameteriNV ( path pname value -- void )", "EXTERN: \"C\" void glPathParameteriNV( int path, int pname, int value );", "	( path pname value -- )" );
	swigFunction( "c-function glPathParameterfvNV glPathParameterfvNV u u a -- void", "FUNCTION: glPathParameterfvNV ( path pname value -- void )", "EXTERN: \"C\" void glPathParameterfvNV( int path, int pname, void * value );", "	( path pname value -- )" );
	swigFunction( "c-function glPathParameterfNV glPathParameterfNV u u r -- void", "FUNCTION: glPathParameterfNV ( path pname value -- void )", "EXTERN: \"C\" void glPathParameterfNV( int path, int pname, float value );", "	( path pname value -- )" );
	swigFunction( "c-function glPathDashArrayNV glPathDashArrayNV u n a -- void", "FUNCTION: glPathDashArrayNV ( path dashCount dashArray -- void )", "EXTERN: \"C\" void glPathDashArrayNV( int path, int dashCount, void * dashArray );", "	( path dashCount dashArray -- )" );
	swigFunction( "c-function glPathStencilFuncNV glPathStencilFuncNV u n u -- void", "FUNCTION: glPathStencilFuncNV ( func ref mask -- void )", "EXTERN: \"C\" void glPathStencilFuncNV( int func, int ref, int mask );", "	( func ref mask -- )" );
	swigFunction( "c-function glPathStencilDepthOffsetNV glPathStencilDepthOffsetNV r r -- void", "FUNCTION: glPathStencilDepthOffsetNV ( factor units -- void )", "EXTERN: \"C\" void glPathStencilDepthOffsetNV( float factor, float units );", "	( factor units -- )" );
	swigFunction( "c-function glStencilFillPathNV glStencilFillPathNV u u u -- void", "FUNCTION: glStencilFillPathNV ( path fillMode mask -- void )", "EXTERN: \"C\" void glStencilFillPathNV( int path, int fillMode, int mask );", "	( path fillMode mask -- )" );
	swigFunction( "c-function glStencilStrokePathNV glStencilStrokePathNV u n u -- void", "FUNCTION: glStencilStrokePathNV ( path reference mask -- void )", "EXTERN: \"C\" void glStencilStrokePathNV( int path, int reference, int mask );", "	( path reference mask -- )" );
	swigFunction( "c-function glStencilFillPathInstancedNV glStencilFillPathInstancedNV n u a u u u u a -- void", "FUNCTION: glStencilFillPathInstancedNV ( numPaths pathNameType paths pathBase fillMode mask transformType transformValues -- void )", "EXTERN: \"C\" void glStencilFillPathInstancedNV( int numPaths, int pathNameType, void * paths, int pathBase, int fillMode, int mask, int transformType, void * transformValues );", "	( numPaths pathNameType paths pathBase fillMode mask transformType transformValues -- )" );
	swigFunction( "c-function glStencilStrokePathInstancedNV glStencilStrokePathInstancedNV n u a u n u u a -- void", "FUNCTION: glStencilStrokePathInstancedNV ( numPaths pathNameType paths pathBase reference mask transformType transformValues -- void )", "EXTERN: \"C\" void glStencilStrokePathInstancedNV( int numPaths, int pathNameType, void * paths, int pathBase, int reference, int mask, int transformType, void * transformValues );", "	( numPaths pathNameType paths pathBase reference mask transformType transformValues -- )" );
	swigFunction( "c-function glPathCoverDepthFuncNV glPathCoverDepthFuncNV u -- void", "FUNCTION: glPathCoverDepthFuncNV ( func -- void )", "EXTERN: \"C\" void glPathCoverDepthFuncNV( int func );", "	( func -- )" );
	swigFunction( "c-function glCoverFillPathNV glCoverFillPathNV u u -- void", "FUNCTION: glCoverFillPathNV ( path coverMode -- void )", "EXTERN: \"C\" void glCoverFillPathNV( int path, int coverMode );", "	( path coverMode -- )" );
	swigFunction( "c-function glCoverStrokePathNV glCoverStrokePathNV u u -- void", "FUNCTION: glCoverStrokePathNV ( path coverMode -- void )", "EXTERN: \"C\" void glCoverStrokePathNV( int path, int coverMode );", "	( path coverMode -- )" );
	swigFunction( "c-function glCoverFillPathInstancedNV glCoverFillPathInstancedNV n u a u u u a -- void", "FUNCTION: glCoverFillPathInstancedNV ( numPaths pathNameType paths pathBase coverMode transformType transformValues -- void )", "EXTERN: \"C\" void glCoverFillPathInstancedNV( int numPaths, int pathNameType, void * paths, int pathBase, int coverMode, int transformType, void * transformValues );", "	( numPaths pathNameType paths pathBase coverMode transformType transformValues -- )" );
	swigFunction( "c-function glCoverStrokePathInstancedNV glCoverStrokePathInstancedNV n u a u u u a -- void", "FUNCTION: glCoverStrokePathInstancedNV ( numPaths pathNameType paths pathBase coverMode transformType transformValues -- void )", "EXTERN: \"C\" void glCoverStrokePathInstancedNV( int numPaths, int pathNameType, void * paths, int pathBase, int coverMode, int transformType, void * transformValues );", "	( numPaths pathNameType paths pathBase coverMode transformType transformValues -- )" );
	swigFunction( "c-function glGetPathParameterivNV glGetPathParameterivNV u u a -- void", "FUNCTION: glGetPathParameterivNV ( path pname value -- void )", "EXTERN: \"C\" void glGetPathParameterivNV( int path, int pname, void * value );", "	( path pname value -- )" );
	swigFunction( "c-function glGetPathParameterfvNV glGetPathParameterfvNV u u a -- void", "FUNCTION: glGetPathParameterfvNV ( path pname value -- void )", "EXTERN: \"C\" void glGetPathParameterfvNV( int path, int pname, void * value );", "	( path pname value -- )" );
	swigFunction( "c-function glGetPathCommandsNV glGetPathCommandsNV u a -- void", "FUNCTION: glGetPathCommandsNV ( path commands -- void )", "EXTERN: \"C\" void glGetPathCommandsNV( int path, void * commands );", "	( path commands -- )" );
	swigFunction( "c-function glGetPathCoordsNV glGetPathCoordsNV u a -- void", "FUNCTION: glGetPathCoordsNV ( path coords -- void )", "EXTERN: \"C\" void glGetPathCoordsNV( int path, void * coords );", "	( path coords -- )" );
	swigFunction( "c-function glGetPathDashArrayNV glGetPathDashArrayNV u a -- void", "FUNCTION: glGetPathDashArrayNV ( path dashArray -- void )", "EXTERN: \"C\" void glGetPathDashArrayNV( int path, void * dashArray );", "	( path dashArray -- )" );
	swigFunction( "c-function glGetPathMetricsNV glGetPathMetricsNV u n u a u n a -- void", "FUNCTION: glGetPathMetricsNV ( metricQueryMask numPaths pathNameType paths pathBase stride metrics -- void )", "EXTERN: \"C\" void glGetPathMetricsNV( int metricQueryMask, int numPaths, int pathNameType, void * paths, int pathBase, int stride, void * metrics );", "	( metricQueryMask numPaths pathNameType paths pathBase stride metrics -- )" );
	swigFunction( "c-function glGetPathMetricRangeNV glGetPathMetricRangeNV u u n n a -- void", "FUNCTION: glGetPathMetricRangeNV ( metricQueryMask firstPathName numPaths stride metrics -- void )", "EXTERN: \"C\" void glGetPathMetricRangeNV( int metricQueryMask, int firstPathName, int numPaths, int stride, void * metrics );", "	( metricQueryMask firstPathName numPaths stride metrics -- )" );
	swigFunction( "c-function glGetPathSpacingNV glGetPathSpacingNV u n u a u r r u a -- void", "FUNCTION: glGetPathSpacingNV ( pathListMode numPaths pathNameType paths pathBase advanceScale kerningScale transformType returnedSpacing -- void )", "EXTERN: \"C\" void glGetPathSpacingNV( int pathListMode, int numPaths, int pathNameType, void * paths, int pathBase, float advanceScale, float kerningScale, int transformType, void * returnedSpacing );", "	( pathListMode numPaths pathNameType paths pathBase advanceScale kerningScale transformType returnedSpacing -- )" );
	swigFunction( "c-function glIsPointInFillPathNV glIsPointInFillPathNV u u r r -- u", "FUNCTION: glIsPointInFillPathNV ( path mask x y -- u )", "EXTERN: \"C\" char glIsPointInFillPathNV( int path, int mask, float x, float y );", "	( path mask x y -- )" );
	swigFunction( "c-function glIsPointInStrokePathNV glIsPointInStrokePathNV u r r -- u", "FUNCTION: glIsPointInStrokePathNV ( path x y -- u )", "EXTERN: \"C\" char glIsPointInStrokePathNV( int path, float x, float y );", "	( path x y -- )" );
	swigFunction( "c-function glGetPathLengthNV glGetPathLengthNV u n n -- r", "FUNCTION: glGetPathLengthNV ( path startSegment numSegments -- r )", "EXTERN: \"C\" float glGetPathLengthNV( int path, int startSegment, int numSegments );", "	( path startSegment numSegments -- )" );
	swigFunction( "c-function glPointAlongPathNV glPointAlongPathNV u n n r a a a a -- u", "FUNCTION: glPointAlongPathNV ( path startSegment numSegments distance x y tangentX tangentY -- u )", "EXTERN: \"C\" char glPointAlongPathNV( int path, int startSegment, int numSegments, float distance, void * x, void * y, void * tangentX, void * tangentY );", "	( path startSegment numSegments distance x y tangentX tangentY -- )" );
	swigFunction( "c-function glMatrixLoad3x2fNV glMatrixLoad3x2fNV u a -- void", "FUNCTION: glMatrixLoad3x2fNV ( matrixMode m -- void )", "EXTERN: \"C\" void glMatrixLoad3x2fNV( int matrixMode, void * m );", "	( matrixMode m -- )" );
	swigFunction( "c-function glMatrixLoad3x3fNV glMatrixLoad3x3fNV u a -- void", "FUNCTION: glMatrixLoad3x3fNV ( matrixMode m -- void )", "EXTERN: \"C\" void glMatrixLoad3x3fNV( int matrixMode, void * m );", "	( matrixMode m -- )" );
	swigFunction( "c-function glMatrixLoadTranspose3x3fNV glMatrixLoadTranspose3x3fNV u a -- void", "FUNCTION: glMatrixLoadTranspose3x3fNV ( matrixMode m -- void )", "EXTERN: \"C\" void glMatrixLoadTranspose3x3fNV( int matrixMode, void * m );", "	( matrixMode m -- )" );
	swigFunction( "c-function glMatrixMult3x2fNV glMatrixMult3x2fNV u a -- void", "FUNCTION: glMatrixMult3x2fNV ( matrixMode m -- void )", "EXTERN: \"C\" void glMatrixMult3x2fNV( int matrixMode, void * m );", "	( matrixMode m -- )" );
	swigFunction( "c-function glMatrixMult3x3fNV glMatrixMult3x3fNV u a -- void", "FUNCTION: glMatrixMult3x3fNV ( matrixMode m -- void )", "EXTERN: \"C\" void glMatrixMult3x3fNV( int matrixMode, void * m );", "	( matrixMode m -- )" );
	swigFunction( "c-function glMatrixMultTranspose3x3fNV glMatrixMultTranspose3x3fNV u a -- void", "FUNCTION: glMatrixMultTranspose3x3fNV ( matrixMode m -- void )", "EXTERN: \"C\" void glMatrixMultTranspose3x3fNV( int matrixMode, void * m );", "	( matrixMode m -- )" );
	swigFunction( "c-function glStencilThenCoverFillPathNV glStencilThenCoverFillPathNV u u u u -- void", "FUNCTION: glStencilThenCoverFillPathNV ( path fillMode mask coverMode -- void )", "EXTERN: \"C\" void glStencilThenCoverFillPathNV( int path, int fillMode, int mask, int coverMode );", "	( path fillMode mask coverMode -- )" );
	swigFunction( "c-function glStencilThenCoverStrokePathNV glStencilThenCoverStrokePathNV u n u u -- void", "FUNCTION: glStencilThenCoverStrokePathNV ( path reference mask coverMode -- void )", "EXTERN: \"C\" void glStencilThenCoverStrokePathNV( int path, int reference, int mask, int coverMode );", "	( path reference mask coverMode -- )" );
	swigFunction( "c-function glStencilThenCoverFillPathInstancedNV glStencilThenCoverFillPathInstancedNV n u a u u u u u a -- void", "FUNCTION: glStencilThenCoverFillPathInstancedNV ( numPaths pathNameType paths pathBase fillMode mask coverMode transformType transformValues -- void )", "EXTERN: \"C\" void glStencilThenCoverFillPathInstancedNV( int numPaths, int pathNameType, void * paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, void * transformValues );", "	( numPaths pathNameType paths pathBase fillMode mask coverMode transformType transformValues -- )" );
	swigFunction( "c-function glStencilThenCoverStrokePathInstancedNV glStencilThenCoverStrokePathInstancedNV n u a u n u u u a -- void", "FUNCTION: glStencilThenCoverStrokePathInstancedNV ( numPaths pathNameType paths pathBase reference mask coverMode transformType transformValues -- void )", "EXTERN: \"C\" void glStencilThenCoverStrokePathInstancedNV( int numPaths, int pathNameType, void * paths, int pathBase, int reference, int mask, int coverMode, int transformType, void * transformValues );", "	( numPaths pathNameType paths pathBase reference mask coverMode transformType transformValues -- )" );
	swigFunction( "c-function glPathGlyphIndexRangeNV glPathGlyphIndexRangeNV u a u u r a -- u", "FUNCTION: glPathGlyphIndexRangeNV ( fontTarget fontName fontStyle pathParameterTemplate emScale baseAndCount -- u )", "EXTERN: \"C\" int glPathGlyphIndexRangeNV( int fontTarget, void * fontName, int fontStyle, int pathParameterTemplate, float emScale, void * baseAndCount );", "	( fontTarget fontName fontStyle pathParameterTemplate emScale baseAndCount -- )" );
	swigFunction( "c-function glPathGlyphIndexArrayNV glPathGlyphIndexArrayNV u u a u u n u r -- u", "FUNCTION: glPathGlyphIndexArrayNV ( firstPathName fontTarget fontName fontStyle firstGlyphIndex numGlyphs pathParameterTemplate emScale -- u )", "EXTERN: \"C\" int glPathGlyphIndexArrayNV( int firstPathName, int fontTarget, void * fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale );", "	( firstPathName fontTarget fontName fontStyle firstGlyphIndex numGlyphs pathParameterTemplate emScale -- )" );
	swigFunction( "c-function glPathMemoryGlyphIndexArrayNV glPathMemoryGlyphIndexArrayNV u u n a n u n u r -- u", "FUNCTION: glPathMemoryGlyphIndexArrayNV ( firstPathName fontTarget fontSize fontData faceIndex firstGlyphIndex numGlyphs pathParameterTemplate emScale -- u )", "EXTERN: \"C\" int glPathMemoryGlyphIndexArrayNV( int firstPathName, int fontTarget, long fontSize, void * fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale );", "	( firstPathName fontTarget fontSize fontData faceIndex firstGlyphIndex numGlyphs pathParameterTemplate emScale -- )" );
	swigFunction( "c-function glProgramPathFragmentInputGenNV glProgramPathFragmentInputGenNV u n u n a -- void", "FUNCTION: glProgramPathFragmentInputGenNV ( program location genMode components coeffs -- void )", "EXTERN: \"C\" void glProgramPathFragmentInputGenNV( int program, int location, int genMode, int components, void * coeffs );", "	( program location genMode components coeffs -- )" );
	swigFunction( "c-function glGetProgramResourcefvNV glGetProgramResourcefvNV u u u n a n a a -- void", "FUNCTION: glGetProgramResourcefvNV ( program programInterface index propCount props count length params -- void )", "EXTERN: \"C\" void glGetProgramResourcefvNV( int program, int programInterface, int index, int propCount, void * props, int count, void * length, void * params );", "	( program programInterface index propCount props count length params -- )" );
	swigFunction( "c-function glPathColorGenNV glPathColorGenNV u u u a -- void", "FUNCTION: glPathColorGenNV ( color genMode colorFormat coeffs -- void )", "EXTERN: \"C\" void glPathColorGenNV( int color, int genMode, int colorFormat, void * coeffs );", "	( color genMode colorFormat coeffs -- )" );
	swigFunction( "c-function glPathTexGenNV glPathTexGenNV u u n a -- void", "FUNCTION: glPathTexGenNV ( texCoordSet genMode components coeffs -- void )", "EXTERN: \"C\" void glPathTexGenNV( int texCoordSet, int genMode, int components, void * coeffs );", "	( texCoordSet genMode components coeffs -- )" );
	swigFunction( "c-function glPathFogGenNV glPathFogGenNV u -- void", "FUNCTION: glPathFogGenNV ( genMode -- void )", "EXTERN: \"C\" void glPathFogGenNV( int genMode );", "	( genMode -- )" );
	swigFunction( "c-function glGetPathColorGenivNV glGetPathColorGenivNV u u a -- void", "FUNCTION: glGetPathColorGenivNV ( color pname value -- void )", "EXTERN: \"C\" void glGetPathColorGenivNV( int color, int pname, void * value );", "	( color pname value -- )" );
	swigFunction( "c-function glGetPathColorGenfvNV glGetPathColorGenfvNV u u a -- void", "FUNCTION: glGetPathColorGenfvNV ( color pname value -- void )", "EXTERN: \"C\" void glGetPathColorGenfvNV( int color, int pname, void * value );", "	( color pname value -- )" );
	swigFunction( "c-function glGetPathTexGenivNV glGetPathTexGenivNV u u a -- void", "FUNCTION: glGetPathTexGenivNV ( texCoordSet pname value -- void )", "EXTERN: \"C\" void glGetPathTexGenivNV( int texCoordSet, int pname, void * value );", "	( texCoordSet pname value -- )" );
	swigFunction( "c-function glGetPathTexGenfvNV glGetPathTexGenfvNV u u a -- void", "FUNCTION: glGetPathTexGenfvNV ( texCoordSet pname value -- void )", "EXTERN: \"C\" void glGetPathTexGenfvNV( int texCoordSet, int pname, void * value );", "	( texCoordSet pname value -- )" );
	swigFunction( "c-function glPixelDataRangeNV glPixelDataRangeNV u n a -- void", "FUNCTION: glPixelDataRangeNV ( target length pointer -- void )", "EXTERN: \"C\" void glPixelDataRangeNV( int target, int length, void * pointer );", "	( target length pointer -- )" );
	swigFunction( "c-function glFlushPixelDataRangeNV glFlushPixelDataRangeNV u -- void", "FUNCTION: glFlushPixelDataRangeNV ( target -- void )", "EXTERN: \"C\" void glFlushPixelDataRangeNV( int target );", "	( target -- )" );
	swigFunction( "c-function glPointParameteriNV glPointParameteriNV u n -- void", "FUNCTION: glPointParameteriNV ( pname param -- void )", "EXTERN: \"C\" void glPointParameteriNV( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glPointParameterivNV glPointParameterivNV u a -- void", "FUNCTION: glPointParameterivNV ( pname params -- void )", "EXTERN: \"C\" void glPointParameterivNV( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glPresentFrameKeyedNV glPresentFrameKeyedNV u d u u u u u u u u u -- void", "FUNCTION: glPresentFrameKeyedNV ( video_slot minPresentTime beginPresentTimeId presentDurationId type target0 fill0 key0 target1 fill1 key1 -- void )", "EXTERN: \"C\" void glPresentFrameKeyedNV( int video_slot, long long minPresentTime, int beginPresentTimeId, int presentDurationId, int type, int target0, int fill0, int key0, int target1, int fill1, int key1 );", "	( video_slot minPresentTime beginPresentTimeId presentDurationId type target0 fill0 key0 target1 fill1 key1 -- )" );
	swigFunction( "c-function glPresentFrameDualFillNV glPresentFrameDualFillNV u d u u u u u u u u u u u -- void", "FUNCTION: glPresentFrameDualFillNV ( video_slot minPresentTime beginPresentTimeId presentDurationId type target0 fill0 target1 fill1 target2 fill2 target3 fill3 -- void )", "EXTERN: \"C\" void glPresentFrameDualFillNV( int video_slot, long long minPresentTime, int beginPresentTimeId, int presentDurationId, int type, int target0, int fill0, int target1, int fill1, int target2, int fill2, int target3, int fill3 );", "	( video_slot minPresentTime beginPresentTimeId presentDurationId type target0 fill0 target1 fill1 target2 fill2 target3 fill3 -- )" );
	swigFunction( "c-function glGetVideoivNV glGetVideoivNV u u a -- void", "FUNCTION: glGetVideoivNV ( video_slot pname params -- void )", "EXTERN: \"C\" void glGetVideoivNV( int video_slot, int pname, void * params );", "	( video_slot pname params -- )" );
	swigFunction( "c-function glGetVideouivNV glGetVideouivNV u u a -- void", "FUNCTION: glGetVideouivNV ( video_slot pname params -- void )", "EXTERN: \"C\" void glGetVideouivNV( int video_slot, int pname, void * params );", "	( video_slot pname params -- )" );
	swigFunction( "c-function glGetVideoi64vNV glGetVideoi64vNV u u a -- void", "FUNCTION: glGetVideoi64vNV ( video_slot pname params -- void )", "EXTERN: \"C\" void glGetVideoi64vNV( int video_slot, int pname, void * params );", "	( video_slot pname params -- )" );
	swigFunction( "c-function glGetVideoui64vNV glGetVideoui64vNV u u a -- void", "FUNCTION: glGetVideoui64vNV ( video_slot pname params -- void )", "EXTERN: \"C\" void glGetVideoui64vNV( int video_slot, int pname, void * params );", "	( video_slot pname params -- )" );
	swigFunction( "c-function glPrimitiveRestartNV glPrimitiveRestartNV  -- void", "FUNCTION: glPrimitiveRestartNV (  -- void )", "EXTERN: \"C\" void glPrimitiveRestartNV(  );", "	( -- )" );
	swigFunction( "c-function glPrimitiveRestartIndexNV glPrimitiveRestartIndexNV u -- void", "FUNCTION: glPrimitiveRestartIndexNV ( index -- void )", "EXTERN: \"C\" void glPrimitiveRestartIndexNV( int index );", "	( index -- )" );
	swigFunction( "c-function glQueryResourceNV glQueryResourceNV u n u a -- n", "FUNCTION: glQueryResourceNV ( queryType tagId count buffer -- n )", "EXTERN: \"C\" int glQueryResourceNV( int queryType, int tagId, int count, void * buffer );", "	( queryType tagId count buffer -- )" );
	swigFunction( "c-function glGenQueryResourceTagNV glGenQueryResourceTagNV n a -- void", "FUNCTION: glGenQueryResourceTagNV ( n tagIds -- void )", "EXTERN: \"C\" void glGenQueryResourceTagNV( int n, void * tagIds );", "	( n tagIds -- )" );
	swigFunction( "c-function glDeleteQueryResourceTagNV glDeleteQueryResourceTagNV n a -- void", "FUNCTION: glDeleteQueryResourceTagNV ( n tagIds -- void )", "EXTERN: \"C\" void glDeleteQueryResourceTagNV( int n, void * tagIds );", "	( n tagIds -- )" );
	swigFunction( "c-function glQueryResourceTagNV glQueryResourceTagNV n s -- void", "FUNCTION: glQueryResourceTagNV ( tagId tagString -- void )", "EXTERN: \"C\" void glQueryResourceTagNV( int tagId, char * tagString );", "	( tagId tagString -- )" );
	swigFunction( "c-function glCombinerParameterfvNV glCombinerParameterfvNV u a -- void", "FUNCTION: glCombinerParameterfvNV ( pname params -- void )", "EXTERN: \"C\" void glCombinerParameterfvNV( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glCombinerParameterfNV glCombinerParameterfNV u r -- void", "FUNCTION: glCombinerParameterfNV ( pname param -- void )", "EXTERN: \"C\" void glCombinerParameterfNV( int pname, float param );", "	( pname param -- )" );
	swigFunction( "c-function glCombinerParameterivNV glCombinerParameterivNV u a -- void", "FUNCTION: glCombinerParameterivNV ( pname params -- void )", "EXTERN: \"C\" void glCombinerParameterivNV( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glCombinerParameteriNV glCombinerParameteriNV u n -- void", "FUNCTION: glCombinerParameteriNV ( pname param -- void )", "EXTERN: \"C\" void glCombinerParameteriNV( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glCombinerInputNV glCombinerInputNV u u u u u u -- void", "FUNCTION: glCombinerInputNV ( stage portion variable input mapping componentUsage -- void )", "EXTERN: \"C\" void glCombinerInputNV( int stage, int portion, int variable, int input, int mapping, int componentUsage );", "	( stage portion variable input mapping componentUsage -- )" );
	swigFunction( "c-function glCombinerOutputNV glCombinerOutputNV u u u u u u u u u u -- void", "FUNCTION: glCombinerOutputNV ( stage portion abOutput cdOutput sumOutput scale bias abDotProduct cdDotProduct muxSum -- void )", "EXTERN: \"C\" void glCombinerOutputNV( int stage, int portion, int abOutput, int cdOutput, int sumOutput, int scale, int bias, char abDotProduct, char cdDotProduct, char muxSum );", "	( stage portion abOutput cdOutput sumOutput scale bias abDotProduct cdDotProduct muxSum -- )" );
	swigFunction( "c-function glFinalCombinerInputNV glFinalCombinerInputNV u u u u -- void", "FUNCTION: glFinalCombinerInputNV ( variable input mapping componentUsage -- void )", "EXTERN: \"C\" void glFinalCombinerInputNV( int variable, int input, int mapping, int componentUsage );", "	( variable input mapping componentUsage -- )" );
	swigFunction( "c-function glGetCombinerInputParameterfvNV glGetCombinerInputParameterfvNV u u u u a -- void", "FUNCTION: glGetCombinerInputParameterfvNV ( stage portion variable pname params -- void )", "EXTERN: \"C\" void glGetCombinerInputParameterfvNV( int stage, int portion, int variable, int pname, void * params );", "	( stage portion variable pname params -- )" );
	swigFunction( "c-function glGetCombinerInputParameterivNV glGetCombinerInputParameterivNV u u u u a -- void", "FUNCTION: glGetCombinerInputParameterivNV ( stage portion variable pname params -- void )", "EXTERN: \"C\" void glGetCombinerInputParameterivNV( int stage, int portion, int variable, int pname, void * params );", "	( stage portion variable pname params -- )" );
	swigFunction( "c-function glGetCombinerOutputParameterfvNV glGetCombinerOutputParameterfvNV u u u a -- void", "FUNCTION: glGetCombinerOutputParameterfvNV ( stage portion pname params -- void )", "EXTERN: \"C\" void glGetCombinerOutputParameterfvNV( int stage, int portion, int pname, void * params );", "	( stage portion pname params -- )" );
	swigFunction( "c-function glGetCombinerOutputParameterivNV glGetCombinerOutputParameterivNV u u u a -- void", "FUNCTION: glGetCombinerOutputParameterivNV ( stage portion pname params -- void )", "EXTERN: \"C\" void glGetCombinerOutputParameterivNV( int stage, int portion, int pname, void * params );", "	( stage portion pname params -- )" );
	swigFunction( "c-function glGetFinalCombinerInputParameterfvNV glGetFinalCombinerInputParameterfvNV u u a -- void", "FUNCTION: glGetFinalCombinerInputParameterfvNV ( variable pname params -- void )", "EXTERN: \"C\" void glGetFinalCombinerInputParameterfvNV( int variable, int pname, void * params );", "	( variable pname params -- )" );
	swigFunction( "c-function glGetFinalCombinerInputParameterivNV glGetFinalCombinerInputParameterivNV u u a -- void", "FUNCTION: glGetFinalCombinerInputParameterivNV ( variable pname params -- void )", "EXTERN: \"C\" void glGetFinalCombinerInputParameterivNV( int variable, int pname, void * params );", "	( variable pname params -- )" );
	swigFunction( "c-function glCombinerStageParameterfvNV glCombinerStageParameterfvNV u u a -- void", "FUNCTION: glCombinerStageParameterfvNV ( stage pname params -- void )", "EXTERN: \"C\" void glCombinerStageParameterfvNV( int stage, int pname, void * params );", "	( stage pname params -- )" );
	swigFunction( "c-function glGetCombinerStageParameterfvNV glGetCombinerStageParameterfvNV u u a -- void", "FUNCTION: glGetCombinerStageParameterfvNV ( stage pname params -- void )", "EXTERN: \"C\" void glGetCombinerStageParameterfvNV( int stage, int pname, void * params );", "	( stage pname params -- )" );
	swigFunction( "c-function glFramebufferSampleLocationsfvNV glFramebufferSampleLocationsfvNV u u n a -- void", "FUNCTION: glFramebufferSampleLocationsfvNV ( target start count v -- void )", "EXTERN: \"C\" void glFramebufferSampleLocationsfvNV( int target, int start, int count, void * v );", "	( target start count v -- )" );
	swigFunction( "c-function glNamedFramebufferSampleLocationsfvNV glNamedFramebufferSampleLocationsfvNV u u n a -- void", "FUNCTION: glNamedFramebufferSampleLocationsfvNV ( framebuffer start count v -- void )", "EXTERN: \"C\" void glNamedFramebufferSampleLocationsfvNV( int framebuffer, int start, int count, void * v );", "	( framebuffer start count v -- )" );
	swigFunction( "c-function glResolveDepthValuesNV glResolveDepthValuesNV  -- void", "FUNCTION: glResolveDepthValuesNV (  -- void )", "EXTERN: \"C\" void glResolveDepthValuesNV(  );", "	( -- )" );
	swigFunction( "c-function glScissorExclusiveNV glScissorExclusiveNV n n n n -- void", "FUNCTION: glScissorExclusiveNV ( x y width height -- void )", "EXTERN: \"C\" void glScissorExclusiveNV( int x, int y, int width, int height );", "	( x y width height -- )" );
	swigFunction( "c-function glScissorExclusiveArrayvNV glScissorExclusiveArrayvNV u n a -- void", "FUNCTION: glScissorExclusiveArrayvNV ( first count v -- void )", "EXTERN: \"C\" void glScissorExclusiveArrayvNV( int first, int count, void * v );", "	( first count v -- )" );
	swigFunction( "c-function glMakeBufferResidentNV glMakeBufferResidentNV u u -- void", "FUNCTION: glMakeBufferResidentNV ( target access -- void )", "EXTERN: \"C\" void glMakeBufferResidentNV( int target, int access );", "	( target access -- )" );
	swigFunction( "c-function glMakeBufferNonResidentNV glMakeBufferNonResidentNV u -- void", "FUNCTION: glMakeBufferNonResidentNV ( target -- void )", "EXTERN: \"C\" void glMakeBufferNonResidentNV( int target );", "	( target -- )" );
	swigFunction( "c-function glIsBufferResidentNV glIsBufferResidentNV u -- u", "FUNCTION: glIsBufferResidentNV ( target -- u )", "EXTERN: \"C\" char glIsBufferResidentNV( int target );", "	( target -- )" );
	swigFunction( "c-function glMakeNamedBufferResidentNV glMakeNamedBufferResidentNV u u -- void", "FUNCTION: glMakeNamedBufferResidentNV ( buffer access -- void )", "EXTERN: \"C\" void glMakeNamedBufferResidentNV( int buffer, int access );", "	( buffer access -- )" );
	swigFunction( "c-function glMakeNamedBufferNonResidentNV glMakeNamedBufferNonResidentNV u -- void", "FUNCTION: glMakeNamedBufferNonResidentNV ( buffer -- void )", "EXTERN: \"C\" void glMakeNamedBufferNonResidentNV( int buffer );", "	( buffer -- )" );
	swigFunction( "c-function glIsNamedBufferResidentNV glIsNamedBufferResidentNV u -- u", "FUNCTION: glIsNamedBufferResidentNV ( buffer -- u )", "EXTERN: \"C\" char glIsNamedBufferResidentNV( int buffer );", "	( buffer -- )" );
	swigFunction( "c-function glGetBufferParameterui64vNV glGetBufferParameterui64vNV u u a -- void", "FUNCTION: glGetBufferParameterui64vNV ( target pname params -- void )", "EXTERN: \"C\" void glGetBufferParameterui64vNV( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetNamedBufferParameterui64vNV glGetNamedBufferParameterui64vNV u u a -- void", "FUNCTION: glGetNamedBufferParameterui64vNV ( buffer pname params -- void )", "EXTERN: \"C\" void glGetNamedBufferParameterui64vNV( int buffer, int pname, void * params );", "	( buffer pname params -- )" );
	swigFunction( "c-function glGetIntegerui64vNV glGetIntegerui64vNV u a -- void", "FUNCTION: glGetIntegerui64vNV ( value result -- void )", "EXTERN: \"C\" void glGetIntegerui64vNV( int value, void * result );", "	( value result -- )" );
	swigFunction( "c-function glUniformui64NV glUniformui64NV n d -- void", "FUNCTION: glUniformui64NV ( location value -- void )", "EXTERN: \"C\" void glUniformui64NV( int location, long long value );", "	( location value -- )" );
	swigFunction( "c-function glUniformui64vNV glUniformui64vNV n n a -- void", "FUNCTION: glUniformui64vNV ( location count value -- void )", "EXTERN: \"C\" void glUniformui64vNV( int location, int count, void * value );", "	( location count value -- )" );
	swigFunction( "c-function glProgramUniformui64NV glProgramUniformui64NV u n d -- void", "FUNCTION: glProgramUniformui64NV ( program location value -- void )", "EXTERN: \"C\" void glProgramUniformui64NV( int program, int location, long long value );", "	( program location value -- )" );
	swigFunction( "c-function glProgramUniformui64vNV glProgramUniformui64vNV u n n a -- void", "FUNCTION: glProgramUniformui64vNV ( program location count value -- void )", "EXTERN: \"C\" void glProgramUniformui64vNV( int program, int location, int count, void * value );", "	( program location count value -- )" );
	swigFunction( "c-function glBindShadingRateImageNV glBindShadingRateImageNV u -- void", "FUNCTION: glBindShadingRateImageNV ( texture -- void )", "EXTERN: \"C\" void glBindShadingRateImageNV( int texture );", "	( texture -- )" );
	swigFunction( "c-function glGetShadingRateImagePaletteNV glGetShadingRateImagePaletteNV u u a -- void", "FUNCTION: glGetShadingRateImagePaletteNV ( viewport entry rate -- void )", "EXTERN: \"C\" void glGetShadingRateImagePaletteNV( int viewport, int entry, void * rate );", "	( viewport entry rate -- )" );
	swigFunction( "c-function glGetShadingRateSampleLocationivNV glGetShadingRateSampleLocationivNV u u u a -- void", "FUNCTION: glGetShadingRateSampleLocationivNV ( rate samples index location -- void )", "EXTERN: \"C\" void glGetShadingRateSampleLocationivNV( int rate, int samples, int index, void * location );", "	( rate samples index location -- )" );
	swigFunction( "c-function glShadingRateImageBarrierNV glShadingRateImageBarrierNV u -- void", "FUNCTION: glShadingRateImageBarrierNV ( synchronize -- void )", "EXTERN: \"C\" void glShadingRateImageBarrierNV( char synchronize );", "	( synchronize -- )" );
	swigFunction( "c-function glShadingRateImagePaletteNV glShadingRateImagePaletteNV u u n a -- void", "FUNCTION: glShadingRateImagePaletteNV ( viewport first count rates -- void )", "EXTERN: \"C\" void glShadingRateImagePaletteNV( int viewport, int first, int count, void * rates );", "	( viewport first count rates -- )" );
	swigFunction( "c-function glShadingRateSampleOrderNV glShadingRateSampleOrderNV u -- void", "FUNCTION: glShadingRateSampleOrderNV ( order -- void )", "EXTERN: \"C\" void glShadingRateSampleOrderNV( int order );", "	( order -- )" );
	swigFunction( "c-function glShadingRateSampleOrderCustomNV glShadingRateSampleOrderCustomNV u u a -- void", "FUNCTION: glShadingRateSampleOrderCustomNV ( rate samples locations -- void )", "EXTERN: \"C\" void glShadingRateSampleOrderCustomNV( int rate, int samples, void * locations );", "	( rate samples locations -- )" );
	swigFunction( "c-function glTextureBarrierNV glTextureBarrierNV  -- void", "FUNCTION: glTextureBarrierNV (  -- void )", "EXTERN: \"C\" void glTextureBarrierNV(  );", "	( -- )" );
	swigFunction( "c-function glTexImage2DMultisampleCoverageNV glTexImage2DMultisampleCoverageNV u n n n n n u -- void", "FUNCTION: glTexImage2DMultisampleCoverageNV ( target coverageSamples colorSamples internalFormat width height fixedSampleLocations -- void )", "EXTERN: \"C\" void glTexImage2DMultisampleCoverageNV( int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, char fixedSampleLocations );", "	( target coverageSamples colorSamples internalFormat width height fixedSampleLocations -- )" );
	swigFunction( "c-function glTexImage3DMultisampleCoverageNV glTexImage3DMultisampleCoverageNV u n n n n n n u -- void", "FUNCTION: glTexImage3DMultisampleCoverageNV ( target coverageSamples colorSamples internalFormat width height depth fixedSampleLocations -- void )", "EXTERN: \"C\" void glTexImage3DMultisampleCoverageNV( int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, char fixedSampleLocations );", "	( target coverageSamples colorSamples internalFormat width height depth fixedSampleLocations -- )" );
	swigFunction( "c-function glTextureImage2DMultisampleNV glTextureImage2DMultisampleNV u u n n n n u -- void", "FUNCTION: glTextureImage2DMultisampleNV ( texture target samples internalFormat width height fixedSampleLocations -- void )", "EXTERN: \"C\" void glTextureImage2DMultisampleNV( int texture, int target, int samples, int internalFormat, int width, int height, char fixedSampleLocations );", "	( texture target samples internalFormat width height fixedSampleLocations -- )" );
	swigFunction( "c-function glTextureImage3DMultisampleNV glTextureImage3DMultisampleNV u u n n n n n u -- void", "FUNCTION: glTextureImage3DMultisampleNV ( texture target samples internalFormat width height depth fixedSampleLocations -- void )", "EXTERN: \"C\" void glTextureImage3DMultisampleNV( int texture, int target, int samples, int internalFormat, int width, int height, int depth, char fixedSampleLocations );", "	( texture target samples internalFormat width height depth fixedSampleLocations -- )" );
	swigFunction( "c-function glTextureImage2DMultisampleCoverageNV glTextureImage2DMultisampleCoverageNV u u n n n n n u -- void", "FUNCTION: glTextureImage2DMultisampleCoverageNV ( texture target coverageSamples colorSamples internalFormat width height fixedSampleLocations -- void )", "EXTERN: \"C\" void glTextureImage2DMultisampleCoverageNV( int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, char fixedSampleLocations );", "	( texture target coverageSamples colorSamples internalFormat width height fixedSampleLocations -- )" );
	swigFunction( "c-function glTextureImage3DMultisampleCoverageNV glTextureImage3DMultisampleCoverageNV u u n n n n n n u -- void", "FUNCTION: glTextureImage3DMultisampleCoverageNV ( texture target coverageSamples colorSamples internalFormat width height depth fixedSampleLocations -- void )", "EXTERN: \"C\" void glTextureImage3DMultisampleCoverageNV( int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, char fixedSampleLocations );", "	( texture target coverageSamples colorSamples internalFormat width height depth fixedSampleLocations -- )" );
	swigFunction( "c-function glCreateSemaphoresNV glCreateSemaphoresNV n a -- void", "FUNCTION: glCreateSemaphoresNV ( n semaphores -- void )", "EXTERN: \"C\" void glCreateSemaphoresNV( int n, void * semaphores );", "	( n semaphores -- )" );
	swigFunction( "c-function glSemaphoreParameterivNV glSemaphoreParameterivNV u u a -- void", "FUNCTION: glSemaphoreParameterivNV ( semaphore pname params -- void )", "EXTERN: \"C\" void glSemaphoreParameterivNV( int semaphore, int pname, void * params );", "	( semaphore pname params -- )" );
	swigFunction( "c-function glGetSemaphoreParameterivNV glGetSemaphoreParameterivNV u u a -- void", "FUNCTION: glGetSemaphoreParameterivNV ( semaphore pname params -- void )", "EXTERN: \"C\" void glGetSemaphoreParameterivNV( int semaphore, int pname, void * params );", "	( semaphore pname params -- )" );
	swigFunction( "c-function glBeginTransformFeedbackNV glBeginTransformFeedbackNV u -- void", "FUNCTION: glBeginTransformFeedbackNV ( primitiveMode -- void )", "EXTERN: \"C\" void glBeginTransformFeedbackNV( int primitiveMode );", "	( primitiveMode -- )" );
	swigFunction( "c-function glEndTransformFeedbackNV glEndTransformFeedbackNV  -- void", "FUNCTION: glEndTransformFeedbackNV (  -- void )", "EXTERN: \"C\" void glEndTransformFeedbackNV(  );", "	( -- )" );
	swigFunction( "c-function glTransformFeedbackAttribsNV glTransformFeedbackAttribsNV n a u -- void", "FUNCTION: glTransformFeedbackAttribsNV ( count attribs bufferMode -- void )", "EXTERN: \"C\" void glTransformFeedbackAttribsNV( int count, void * attribs, int bufferMode );", "	( count attribs bufferMode -- )" );
	swigFunction( "c-function glBindBufferRangeNV glBindBufferRangeNV u u u n n -- void", "FUNCTION: glBindBufferRangeNV ( target index buffer offset size -- void )", "EXTERN: \"C\" void glBindBufferRangeNV( int target, int index, int buffer, long offset, long size );", "	( target index buffer offset size -- )" );
	swigFunction( "c-function glBindBufferOffsetNV glBindBufferOffsetNV u u u n -- void", "FUNCTION: glBindBufferOffsetNV ( target index buffer offset -- void )", "EXTERN: \"C\" void glBindBufferOffsetNV( int target, int index, int buffer, long offset );", "	( target index buffer offset -- )" );
	swigFunction( "c-function glBindBufferBaseNV glBindBufferBaseNV u u u -- void", "FUNCTION: glBindBufferBaseNV ( target index buffer -- void )", "EXTERN: \"C\" void glBindBufferBaseNV( int target, int index, int buffer );", "	( target index buffer -- )" );
	swigFunction( "c-function glTransformFeedbackVaryingsNV glTransformFeedbackVaryingsNV u n a u -- void", "FUNCTION: glTransformFeedbackVaryingsNV ( program count locations bufferMode -- void )", "EXTERN: \"C\" void glTransformFeedbackVaryingsNV( int program, int count, void * locations, int bufferMode );", "	( program count locations bufferMode -- )" );
	swigFunction( "c-function glActiveVaryingNV glActiveVaryingNV u s -- void", "FUNCTION: glActiveVaryingNV ( program name -- void )", "EXTERN: \"C\" void glActiveVaryingNV( int program, char * name );", "	( program name -- )" );
	swigFunction( "c-function glGetVaryingLocationNV glGetVaryingLocationNV u s -- n", "FUNCTION: glGetVaryingLocationNV ( program name -- n )", "EXTERN: \"C\" int glGetVaryingLocationNV( int program, char * name );", "	( program name -- )" );
	swigFunction( "c-function glGetActiveVaryingNV glGetActiveVaryingNV u u n a a a a -- void", "FUNCTION: glGetActiveVaryingNV ( program index bufSize length size type name -- void )", "EXTERN: \"C\" void glGetActiveVaryingNV( int program, int index, int bufSize, void * length, void * size, void * type, void * name );", "	( program index bufSize length size type name -- )" );
	swigFunction( "c-function glGetTransformFeedbackVaryingNV glGetTransformFeedbackVaryingNV u u a -- void", "FUNCTION: glGetTransformFeedbackVaryingNV ( program index location -- void )", "EXTERN: \"C\" void glGetTransformFeedbackVaryingNV( int program, int index, void * location );", "	( program index location -- )" );
	swigFunction( "c-function glTransformFeedbackStreamAttribsNV glTransformFeedbackStreamAttribsNV n a n a u -- void", "FUNCTION: glTransformFeedbackStreamAttribsNV ( count attribs nbuffers bufstreams bufferMode -- void )", "EXTERN: \"C\" void glTransformFeedbackStreamAttribsNV( int count, void * attribs, int nbuffers, void * bufstreams, int bufferMode );", "	( count attribs nbuffers bufstreams bufferMode -- )" );
	swigFunction( "c-function glBindTransformFeedbackNV glBindTransformFeedbackNV u u -- void", "FUNCTION: glBindTransformFeedbackNV ( target id -- void )", "EXTERN: \"C\" void glBindTransformFeedbackNV( int target, int id );", "	( target id -- )" );
	swigFunction( "c-function glDeleteTransformFeedbacksNV glDeleteTransformFeedbacksNV n a -- void", "FUNCTION: glDeleteTransformFeedbacksNV ( n ids -- void )", "EXTERN: \"C\" void glDeleteTransformFeedbacksNV( int n, void * ids );", "	( n ids -- )" );
	swigFunction( "c-function glGenTransformFeedbacksNV glGenTransformFeedbacksNV n a -- void", "FUNCTION: glGenTransformFeedbacksNV ( n ids -- void )", "EXTERN: \"C\" void glGenTransformFeedbacksNV( int n, void * ids );", "	( n ids -- )" );
	swigFunction( "c-function glIsTransformFeedbackNV glIsTransformFeedbackNV u -- u", "FUNCTION: glIsTransformFeedbackNV ( id -- u )", "EXTERN: \"C\" char glIsTransformFeedbackNV( int id );", "	( id -- )" );
	swigFunction( "c-function glPauseTransformFeedbackNV glPauseTransformFeedbackNV  -- void", "FUNCTION: glPauseTransformFeedbackNV (  -- void )", "EXTERN: \"C\" void glPauseTransformFeedbackNV(  );", "	( -- )" );
	swigFunction( "c-function glResumeTransformFeedbackNV glResumeTransformFeedbackNV  -- void", "FUNCTION: glResumeTransformFeedbackNV (  -- void )", "EXTERN: \"C\" void glResumeTransformFeedbackNV(  );", "	( -- )" );
	swigFunction( "c-function glDrawTransformFeedbackNV glDrawTransformFeedbackNV u u -- void", "FUNCTION: glDrawTransformFeedbackNV ( mode id -- void )", "EXTERN: \"C\" void glDrawTransformFeedbackNV( int mode, int id );", "	( mode id -- )" );
	swigFunction( "c-function glVDPAUInitNV glVDPAUInitNV a a -- void", "FUNCTION: glVDPAUInitNV ( vdpDevice getProcAddress -- void )", "EXTERN: \"C\" void glVDPAUInitNV( void * vdpDevice, void * getProcAddress );", "	( vdpDevice getProcAddress -- )" );
	swigFunction( "c-function glVDPAUFiniNV glVDPAUFiniNV  -- void", "FUNCTION: glVDPAUFiniNV (  -- void )", "EXTERN: \"C\" void glVDPAUFiniNV(  );", "	( -- )" );
	swigFunction( "c-function glVDPAURegisterVideoSurfaceNV glVDPAURegisterVideoSurfaceNV a u n a -- n", "FUNCTION: glVDPAURegisterVideoSurfaceNV ( vdpSurface target numTextureNames textureNames -- n )", "EXTERN: \"C\" long glVDPAURegisterVideoSurfaceNV( void * vdpSurface, int target, int numTextureNames, void * textureNames );", "	( vdpSurface target numTextureNames textureNames -- )" );
	swigFunction( "c-function glVDPAURegisterOutputSurfaceNV glVDPAURegisterOutputSurfaceNV a u n a -- n", "FUNCTION: glVDPAURegisterOutputSurfaceNV ( vdpSurface target numTextureNames textureNames -- n )", "EXTERN: \"C\" long glVDPAURegisterOutputSurfaceNV( void * vdpSurface, int target, int numTextureNames, void * textureNames );", "	( vdpSurface target numTextureNames textureNames -- )" );
	swigFunction( "c-function glVDPAUIsSurfaceNV glVDPAUIsSurfaceNV n -- u", "FUNCTION: glVDPAUIsSurfaceNV ( surface -- u )", "EXTERN: \"C\" char glVDPAUIsSurfaceNV( long surface );", "	( surface -- )" );
	swigFunction( "c-function glVDPAUUnregisterSurfaceNV glVDPAUUnregisterSurfaceNV n -- void", "FUNCTION: glVDPAUUnregisterSurfaceNV ( surface -- void )", "EXTERN: \"C\" void glVDPAUUnregisterSurfaceNV( long surface );", "	( surface -- )" );
	swigFunction( "c-function glVDPAUGetSurfaceivNV glVDPAUGetSurfaceivNV n u n a a -- void", "FUNCTION: glVDPAUGetSurfaceivNV ( surface pname count length values -- void )", "EXTERN: \"C\" void glVDPAUGetSurfaceivNV( long surface, int pname, int count, void * length, void * values );", "	( surface pname count length values -- )" );
	swigFunction( "c-function glVDPAUSurfaceAccessNV glVDPAUSurfaceAccessNV n u -- void", "FUNCTION: glVDPAUSurfaceAccessNV ( surface access -- void )", "EXTERN: \"C\" void glVDPAUSurfaceAccessNV( long surface, int access );", "	( surface access -- )" );
	swigFunction( "c-function glVDPAUMapSurfacesNV glVDPAUMapSurfacesNV n a -- void", "FUNCTION: glVDPAUMapSurfacesNV ( numSurfaces surfaces -- void )", "EXTERN: \"C\" void glVDPAUMapSurfacesNV( int numSurfaces, void * surfaces );", "	( numSurfaces surfaces -- )" );
	swigFunction( "c-function glVDPAUUnmapSurfacesNV glVDPAUUnmapSurfacesNV n a -- void", "FUNCTION: glVDPAUUnmapSurfacesNV ( numSurface surfaces -- void )", "EXTERN: \"C\" void glVDPAUUnmapSurfacesNV( int numSurface, void * surfaces );", "	( numSurface surfaces -- )" );
	swigFunction( "c-function glVDPAURegisterVideoSurfaceWithPictureStructureNV glVDPAURegisterVideoSurfaceWithPictureStructureNV a u n a u -- n", "FUNCTION: glVDPAURegisterVideoSurfaceWithPictureStructureNV ( vdpSurface target numTextureNames textureNames isFrameStructure -- n )", "EXTERN: \"C\" long glVDPAURegisterVideoSurfaceWithPictureStructureNV( void * vdpSurface, int target, int numTextureNames, void * textureNames, char isFrameStructure );", "	( vdpSurface target numTextureNames textureNames isFrameStructure -- )" );
	swigFunction( "c-function glFlushVertexArrayRangeNV glFlushVertexArrayRangeNV  -- void", "FUNCTION: glFlushVertexArrayRangeNV (  -- void )", "EXTERN: \"C\" void glFlushVertexArrayRangeNV(  );", "	( -- )" );
	swigFunction( "c-function glVertexArrayRangeNV glVertexArrayRangeNV n a -- void", "FUNCTION: glVertexArrayRangeNV ( length pointer -- void )", "EXTERN: \"C\" void glVertexArrayRangeNV( int length, void * pointer );", "	( length pointer -- )" );
	swigFunction( "c-function glVertexAttribL1i64NV glVertexAttribL1i64NV u d -- void", "FUNCTION: glVertexAttribL1i64NV ( index x -- void )", "EXTERN: \"C\" void glVertexAttribL1i64NV( int index, long long x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttribL2i64NV glVertexAttribL2i64NV u d d -- void", "FUNCTION: glVertexAttribL2i64NV ( index x y -- void )", "EXTERN: \"C\" void glVertexAttribL2i64NV( int index, long long x, long long y );", "	( index x y -- )" );
	swigFunction( "c-function glVertexAttribL3i64NV glVertexAttribL3i64NV u d d d -- void", "FUNCTION: glVertexAttribL3i64NV ( index x y z -- void )", "EXTERN: \"C\" void glVertexAttribL3i64NV( int index, long long x, long long y, long long z );", "	( index x y z -- )" );
	swigFunction( "c-function glVertexAttribL4i64NV glVertexAttribL4i64NV u d d d d -- void", "FUNCTION: glVertexAttribL4i64NV ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttribL4i64NV( int index, long long x, long long y, long long z, long long w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttribL1i64vNV glVertexAttribL1i64vNV u a -- void", "FUNCTION: glVertexAttribL1i64vNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttribL1i64vNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribL2i64vNV glVertexAttribL2i64vNV u a -- void", "FUNCTION: glVertexAttribL2i64vNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttribL2i64vNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribL3i64vNV glVertexAttribL3i64vNV u a -- void", "FUNCTION: glVertexAttribL3i64vNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttribL3i64vNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribL4i64vNV glVertexAttribL4i64vNV u a -- void", "FUNCTION: glVertexAttribL4i64vNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttribL4i64vNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribL1ui64NV glVertexAttribL1ui64NV u d -- void", "FUNCTION: glVertexAttribL1ui64NV ( index x -- void )", "EXTERN: \"C\" void glVertexAttribL1ui64NV( int index, long long x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttribL2ui64NV glVertexAttribL2ui64NV u d d -- void", "FUNCTION: glVertexAttribL2ui64NV ( index x y -- void )", "EXTERN: \"C\" void glVertexAttribL2ui64NV( int index, long long x, long long y );", "	( index x y -- )" );
	swigFunction( "c-function glVertexAttribL3ui64NV glVertexAttribL3ui64NV u d d d -- void", "FUNCTION: glVertexAttribL3ui64NV ( index x y z -- void )", "EXTERN: \"C\" void glVertexAttribL3ui64NV( int index, long long x, long long y, long long z );", "	( index x y z -- )" );
	swigFunction( "c-function glVertexAttribL4ui64NV glVertexAttribL4ui64NV u d d d d -- void", "FUNCTION: glVertexAttribL4ui64NV ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttribL4ui64NV( int index, long long x, long long y, long long z, long long w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttribL1ui64vNV glVertexAttribL1ui64vNV u a -- void", "FUNCTION: glVertexAttribL1ui64vNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttribL1ui64vNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribL2ui64vNV glVertexAttribL2ui64vNV u a -- void", "FUNCTION: glVertexAttribL2ui64vNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttribL2ui64vNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribL3ui64vNV glVertexAttribL3ui64vNV u a -- void", "FUNCTION: glVertexAttribL3ui64vNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttribL3ui64vNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribL4ui64vNV glVertexAttribL4ui64vNV u a -- void", "FUNCTION: glVertexAttribL4ui64vNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttribL4ui64vNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glGetVertexAttribLi64vNV glGetVertexAttribLi64vNV u u a -- void", "FUNCTION: glGetVertexAttribLi64vNV ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribLi64vNV( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glGetVertexAttribLui64vNV glGetVertexAttribLui64vNV u u a -- void", "FUNCTION: glGetVertexAttribLui64vNV ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribLui64vNV( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glVertexAttribLFormatNV glVertexAttribLFormatNV u n u n -- void", "FUNCTION: glVertexAttribLFormatNV ( index size type stride -- void )", "EXTERN: \"C\" void glVertexAttribLFormatNV( int index, int size, int type, int stride );", "	( index size type stride -- )" );
	swigFunction( "c-function glBufferAddressRangeNV glBufferAddressRangeNV u u d n -- void", "FUNCTION: glBufferAddressRangeNV ( pname index address length -- void )", "EXTERN: \"C\" void glBufferAddressRangeNV( int pname, int index, long long address, long length );", "	( pname index address length -- )" );
	swigFunction( "c-function glVertexFormatNV glVertexFormatNV n u n -- void", "FUNCTION: glVertexFormatNV ( size type stride -- void )", "EXTERN: \"C\" void glVertexFormatNV( int size, int type, int stride );", "	( size type stride -- )" );
	swigFunction( "c-function glNormalFormatNV glNormalFormatNV u n -- void", "FUNCTION: glNormalFormatNV ( type stride -- void )", "EXTERN: \"C\" void glNormalFormatNV( int type, int stride );", "	( type stride -- )" );
	swigFunction( "c-function glColorFormatNV glColorFormatNV n u n -- void", "FUNCTION: glColorFormatNV ( size type stride -- void )", "EXTERN: \"C\" void glColorFormatNV( int size, int type, int stride );", "	( size type stride -- )" );
	swigFunction( "c-function glIndexFormatNV glIndexFormatNV u n -- void", "FUNCTION: glIndexFormatNV ( type stride -- void )", "EXTERN: \"C\" void glIndexFormatNV( int type, int stride );", "	( type stride -- )" );
	swigFunction( "c-function glTexCoordFormatNV glTexCoordFormatNV n u n -- void", "FUNCTION: glTexCoordFormatNV ( size type stride -- void )", "EXTERN: \"C\" void glTexCoordFormatNV( int size, int type, int stride );", "	( size type stride -- )" );
	swigFunction( "c-function glEdgeFlagFormatNV glEdgeFlagFormatNV n -- void", "FUNCTION: glEdgeFlagFormatNV ( stride -- void )", "EXTERN: \"C\" void glEdgeFlagFormatNV( int stride );", "	( stride -- )" );
	swigFunction( "c-function glSecondaryColorFormatNV glSecondaryColorFormatNV n u n -- void", "FUNCTION: glSecondaryColorFormatNV ( size type stride -- void )", "EXTERN: \"C\" void glSecondaryColorFormatNV( int size, int type, int stride );", "	( size type stride -- )" );
	swigFunction( "c-function glFogCoordFormatNV glFogCoordFormatNV u n -- void", "FUNCTION: glFogCoordFormatNV ( type stride -- void )", "EXTERN: \"C\" void glFogCoordFormatNV( int type, int stride );", "	( type stride -- )" );
	swigFunction( "c-function glVertexAttribFormatNV glVertexAttribFormatNV u n u u n -- void", "FUNCTION: glVertexAttribFormatNV ( index size type normalized stride -- void )", "EXTERN: \"C\" void glVertexAttribFormatNV( int index, int size, int type, char normalized, int stride );", "	( index size type normalized stride -- )" );
	swigFunction( "c-function glVertexAttribIFormatNV glVertexAttribIFormatNV u n u n -- void", "FUNCTION: glVertexAttribIFormatNV ( index size type stride -- void )", "EXTERN: \"C\" void glVertexAttribIFormatNV( int index, int size, int type, int stride );", "	( index size type stride -- )" );
	swigFunction( "c-function glGetIntegerui64i_vNV glGetIntegerui64i_vNV u u a -- void", "FUNCTION: glGetIntegerui64i_vNV ( value index result -- void )", "EXTERN: \"C\" void glGetIntegerui64i_vNV( int value, int index, void * result );", "	( value index result -- )" );
	swigFunction( "c-function glAreProgramsResidentNV glAreProgramsResidentNV n a a -- u", "FUNCTION: glAreProgramsResidentNV ( n programs residences -- u )", "EXTERN: \"C\" char glAreProgramsResidentNV( int n, void * programs, void * residences );", "	( n programs residences -- )" );
	swigFunction( "c-function glBindProgramNV glBindProgramNV u u -- void", "FUNCTION: glBindProgramNV ( target id -- void )", "EXTERN: \"C\" void glBindProgramNV( int target, int id );", "	( target id -- )" );
	swigFunction( "c-function glDeleteProgramsNV glDeleteProgramsNV n a -- void", "FUNCTION: glDeleteProgramsNV ( n programs -- void )", "EXTERN: \"C\" void glDeleteProgramsNV( int n, void * programs );", "	( n programs -- )" );
	swigFunction( "c-function glExecuteProgramNV glExecuteProgramNV u u a -- void", "FUNCTION: glExecuteProgramNV ( target id params -- void )", "EXTERN: \"C\" void glExecuteProgramNV( int target, int id, void * params );", "	( target id params -- )" );
	swigFunction( "c-function glGenProgramsNV glGenProgramsNV n a -- void", "FUNCTION: glGenProgramsNV ( n programs -- void )", "EXTERN: \"C\" void glGenProgramsNV( int n, void * programs );", "	( n programs -- )" );
	swigFunction( "c-function glGetProgramParameterdvNV glGetProgramParameterdvNV u u u a -- void", "FUNCTION: glGetProgramParameterdvNV ( target index pname params -- void )", "EXTERN: \"C\" void glGetProgramParameterdvNV( int target, int index, int pname, void * params );", "	( target index pname params -- )" );
	swigFunction( "c-function glGetProgramParameterfvNV glGetProgramParameterfvNV u u u a -- void", "FUNCTION: glGetProgramParameterfvNV ( target index pname params -- void )", "EXTERN: \"C\" void glGetProgramParameterfvNV( int target, int index, int pname, void * params );", "	( target index pname params -- )" );
	swigFunction( "c-function glGetProgramivNV glGetProgramivNV u u a -- void", "FUNCTION: glGetProgramivNV ( id pname params -- void )", "EXTERN: \"C\" void glGetProgramivNV( int id, int pname, void * params );", "	( id pname params -- )" );
	swigFunction( "c-function glGetProgramStringNV glGetProgramStringNV u u a -- void", "FUNCTION: glGetProgramStringNV ( id pname program -- void )", "EXTERN: \"C\" void glGetProgramStringNV( int id, int pname, void * program );", "	( id pname program -- )" );
	swigFunction( "c-function glGetTrackMatrixivNV glGetTrackMatrixivNV u u u a -- void", "FUNCTION: glGetTrackMatrixivNV ( target address pname params -- void )", "EXTERN: \"C\" void glGetTrackMatrixivNV( int target, int address, int pname, void * params );", "	( target address pname params -- )" );
	swigFunction( "c-function glGetVertexAttribdvNV glGetVertexAttribdvNV u u a -- void", "FUNCTION: glGetVertexAttribdvNV ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribdvNV( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glGetVertexAttribfvNV glGetVertexAttribfvNV u u a -- void", "FUNCTION: glGetVertexAttribfvNV ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribfvNV( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glGetVertexAttribivNV glGetVertexAttribivNV u u a -- void", "FUNCTION: glGetVertexAttribivNV ( index pname params -- void )", "EXTERN: \"C\" void glGetVertexAttribivNV( int index, int pname, void * params );", "	( index pname params -- )" );
	swigFunction( "c-function glGetVertexAttribPointervNV glGetVertexAttribPointervNV u u a -- void", "FUNCTION: glGetVertexAttribPointervNV ( index pname pointer -- void )", "EXTERN: \"C\" void glGetVertexAttribPointervNV( int index, int pname, void * pointer );", "	( index pname pointer -- )" );
	swigFunction( "c-function glIsProgramNV glIsProgramNV u -- u", "FUNCTION: glIsProgramNV ( id -- u )", "EXTERN: \"C\" char glIsProgramNV( int id );", "	( id -- )" );
	swigFunction( "c-function glLoadProgramNV glLoadProgramNV u u n a -- void", "FUNCTION: glLoadProgramNV ( target id len program -- void )", "EXTERN: \"C\" void glLoadProgramNV( int target, int id, int len, void * program );", "	( target id len program -- )" );
	swigFunction( "c-function glProgramParameter4dNV glProgramParameter4dNV u u r r r r -- void", "FUNCTION: glProgramParameter4dNV ( target index x y z w -- void )", "EXTERN: \"C\" void glProgramParameter4dNV( int target, int index, double x, double y, double z, double w );", "	( target index x y z w -- )" );
	swigFunction( "c-function glProgramParameter4dvNV glProgramParameter4dvNV u u a -- void", "FUNCTION: glProgramParameter4dvNV ( target index v -- void )", "EXTERN: \"C\" void glProgramParameter4dvNV( int target, int index, void * v );", "	( target index v -- )" );
	swigFunction( "c-function glProgramParameter4fNV glProgramParameter4fNV u u r r r r -- void", "FUNCTION: glProgramParameter4fNV ( target index x y z w -- void )", "EXTERN: \"C\" void glProgramParameter4fNV( int target, int index, float x, float y, float z, float w );", "	( target index x y z w -- )" );
	swigFunction( "c-function glProgramParameter4fvNV glProgramParameter4fvNV u u a -- void", "FUNCTION: glProgramParameter4fvNV ( target index v -- void )", "EXTERN: \"C\" void glProgramParameter4fvNV( int target, int index, void * v );", "	( target index v -- )" );
	swigFunction( "c-function glProgramParameters4dvNV glProgramParameters4dvNV u u n a -- void", "FUNCTION: glProgramParameters4dvNV ( target index count v -- void )", "EXTERN: \"C\" void glProgramParameters4dvNV( int target, int index, int count, void * v );", "	( target index count v -- )" );
	swigFunction( "c-function glProgramParameters4fvNV glProgramParameters4fvNV u u n a -- void", "FUNCTION: glProgramParameters4fvNV ( target index count v -- void )", "EXTERN: \"C\" void glProgramParameters4fvNV( int target, int index, int count, void * v );", "	( target index count v -- )" );
	swigFunction( "c-function glRequestResidentProgramsNV glRequestResidentProgramsNV n a -- void", "FUNCTION: glRequestResidentProgramsNV ( n programs -- void )", "EXTERN: \"C\" void glRequestResidentProgramsNV( int n, void * programs );", "	( n programs -- )" );
	swigFunction( "c-function glTrackMatrixNV glTrackMatrixNV u u u u -- void", "FUNCTION: glTrackMatrixNV ( target address matrix transform -- void )", "EXTERN: \"C\" void glTrackMatrixNV( int target, int address, int matrix, int transform );", "	( target address matrix transform -- )" );
	swigFunction( "c-function glVertexAttribPointerNV glVertexAttribPointerNV u n u n a -- void", "FUNCTION: glVertexAttribPointerNV ( index fsize type stride pointer -- void )", "EXTERN: \"C\" void glVertexAttribPointerNV( int index, int fsize, int type, int stride, void * pointer );", "	( index fsize type stride pointer -- )" );
	swigFunction( "c-function glVertexAttrib1dNV glVertexAttrib1dNV u r -- void", "FUNCTION: glVertexAttrib1dNV ( index x -- void )", "EXTERN: \"C\" void glVertexAttrib1dNV( int index, double x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttrib1dvNV glVertexAttrib1dvNV u a -- void", "FUNCTION: glVertexAttrib1dvNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib1dvNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib1fNV glVertexAttrib1fNV u r -- void", "FUNCTION: glVertexAttrib1fNV ( index x -- void )", "EXTERN: \"C\" void glVertexAttrib1fNV( int index, float x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttrib1fvNV glVertexAttrib1fvNV u a -- void", "FUNCTION: glVertexAttrib1fvNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib1fvNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib1sNV glVertexAttrib1sNV u n -- void", "FUNCTION: glVertexAttrib1sNV ( index x -- void )", "EXTERN: \"C\" void glVertexAttrib1sNV( int index, short x );", "	( index x -- )" );
	swigFunction( "c-function glVertexAttrib1svNV glVertexAttrib1svNV u a -- void", "FUNCTION: glVertexAttrib1svNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib1svNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib2dNV glVertexAttrib2dNV u r r -- void", "FUNCTION: glVertexAttrib2dNV ( index x y -- void )", "EXTERN: \"C\" void glVertexAttrib2dNV( int index, double x, double y );", "	( index x y -- )" );
	swigFunction( "c-function glVertexAttrib2dvNV glVertexAttrib2dvNV u a -- void", "FUNCTION: glVertexAttrib2dvNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib2dvNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib2fNV glVertexAttrib2fNV u r r -- void", "FUNCTION: glVertexAttrib2fNV ( index x y -- void )", "EXTERN: \"C\" void glVertexAttrib2fNV( int index, float x, float y );", "	( index x y -- )" );
	swigFunction( "c-function glVertexAttrib2fvNV glVertexAttrib2fvNV u a -- void", "FUNCTION: glVertexAttrib2fvNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib2fvNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib2sNV glVertexAttrib2sNV u n n -- void", "FUNCTION: glVertexAttrib2sNV ( index x y -- void )", "EXTERN: \"C\" void glVertexAttrib2sNV( int index, short x, short y );", "	( index x y -- )" );
	swigFunction( "c-function glVertexAttrib2svNV glVertexAttrib2svNV u a -- void", "FUNCTION: glVertexAttrib2svNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib2svNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib3dNV glVertexAttrib3dNV u r r r -- void", "FUNCTION: glVertexAttrib3dNV ( index x y z -- void )", "EXTERN: \"C\" void glVertexAttrib3dNV( int index, double x, double y, double z );", "	( index x y z -- )" );
	swigFunction( "c-function glVertexAttrib3dvNV glVertexAttrib3dvNV u a -- void", "FUNCTION: glVertexAttrib3dvNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib3dvNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib3fNV glVertexAttrib3fNV u r r r -- void", "FUNCTION: glVertexAttrib3fNV ( index x y z -- void )", "EXTERN: \"C\" void glVertexAttrib3fNV( int index, float x, float y, float z );", "	( index x y z -- )" );
	swigFunction( "c-function glVertexAttrib3fvNV glVertexAttrib3fvNV u a -- void", "FUNCTION: glVertexAttrib3fvNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib3fvNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib3sNV glVertexAttrib3sNV u n n n -- void", "FUNCTION: glVertexAttrib3sNV ( index x y z -- void )", "EXTERN: \"C\" void glVertexAttrib3sNV( int index, short x, short y, short z );", "	( index x y z -- )" );
	swigFunction( "c-function glVertexAttrib3svNV glVertexAttrib3svNV u a -- void", "FUNCTION: glVertexAttrib3svNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib3svNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4dNV glVertexAttrib4dNV u r r r r -- void", "FUNCTION: glVertexAttrib4dNV ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttrib4dNV( int index, double x, double y, double z, double w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttrib4dvNV glVertexAttrib4dvNV u a -- void", "FUNCTION: glVertexAttrib4dvNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4dvNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4fNV glVertexAttrib4fNV u r r r r -- void", "FUNCTION: glVertexAttrib4fNV ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttrib4fNV( int index, float x, float y, float z, float w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttrib4fvNV glVertexAttrib4fvNV u a -- void", "FUNCTION: glVertexAttrib4fvNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4fvNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4sNV glVertexAttrib4sNV u n n n n -- void", "FUNCTION: glVertexAttrib4sNV ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttrib4sNV( int index, short x, short y, short z, short w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttrib4svNV glVertexAttrib4svNV u a -- void", "FUNCTION: glVertexAttrib4svNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4svNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttrib4ubNV glVertexAttrib4ubNV u u u u u -- void", "FUNCTION: glVertexAttrib4ubNV ( index x y z w -- void )", "EXTERN: \"C\" void glVertexAttrib4ubNV( int index, char x, char y, char z, char w );", "	( index x y z w -- )" );
	swigFunction( "c-function glVertexAttrib4ubvNV glVertexAttrib4ubvNV u a -- void", "FUNCTION: glVertexAttrib4ubvNV ( index v -- void )", "EXTERN: \"C\" void glVertexAttrib4ubvNV( int index, void * v );", "	( index v -- )" );
	swigFunction( "c-function glVertexAttribs1dvNV glVertexAttribs1dvNV u n a -- void", "FUNCTION: glVertexAttribs1dvNV ( index count v -- void )", "EXTERN: \"C\" void glVertexAttribs1dvNV( int index, int count, void * v );", "	( index count v -- )" );
	swigFunction( "c-function glVertexAttribs1fvNV glVertexAttribs1fvNV u n a -- void", "FUNCTION: glVertexAttribs1fvNV ( index count v -- void )", "EXTERN: \"C\" void glVertexAttribs1fvNV( int index, int count, void * v );", "	( index count v -- )" );
	swigFunction( "c-function glVertexAttribs1svNV glVertexAttribs1svNV u n a -- void", "FUNCTION: glVertexAttribs1svNV ( index count v -- void )", "EXTERN: \"C\" void glVertexAttribs1svNV( int index, int count, void * v );", "	( index count v -- )" );
	swigFunction( "c-function glVertexAttribs2dvNV glVertexAttribs2dvNV u n a -- void", "FUNCTION: glVertexAttribs2dvNV ( index count v -- void )", "EXTERN: \"C\" void glVertexAttribs2dvNV( int index, int count, void * v );", "	( index count v -- )" );
	swigFunction( "c-function glVertexAttribs2fvNV glVertexAttribs2fvNV u n a -- void", "FUNCTION: glVertexAttribs2fvNV ( index count v -- void )", "EXTERN: \"C\" void glVertexAttribs2fvNV( int index, int count, void * v );", "	( index count v -- )" );
	swigFunction( "c-function glVertexAttribs2svNV glVertexAttribs2svNV u n a -- void", "FUNCTION: glVertexAttribs2svNV ( index count v -- void )", "EXTERN: \"C\" void glVertexAttribs2svNV( int index, int count, void * v );", "	( index count v -- )" );
	swigFunction( "c-function glVertexAttribs3dvNV glVertexAttribs3dvNV u n a -- void", "FUNCTION: glVertexAttribs3dvNV ( index count v -- void )", "EXTERN: \"C\" void glVertexAttribs3dvNV( int index, int count, void * v );", "	( index count v -- )" );
	swigFunction( "c-function glVertexAttribs3fvNV glVertexAttribs3fvNV u n a -- void", "FUNCTION: glVertexAttribs3fvNV ( index count v -- void )", "EXTERN: \"C\" void glVertexAttribs3fvNV( int index, int count, void * v );", "	( index count v -- )" );
	swigFunction( "c-function glVertexAttribs3svNV glVertexAttribs3svNV u n a -- void", "FUNCTION: glVertexAttribs3svNV ( index count v -- void )", "EXTERN: \"C\" void glVertexAttribs3svNV( int index, int count, void * v );", "	( index count v -- )" );
	swigFunction( "c-function glVertexAttribs4dvNV glVertexAttribs4dvNV u n a -- void", "FUNCTION: glVertexAttribs4dvNV ( index count v -- void )", "EXTERN: \"C\" void glVertexAttribs4dvNV( int index, int count, void * v );", "	( index count v -- )" );
	swigFunction( "c-function glVertexAttribs4fvNV glVertexAttribs4fvNV u n a -- void", "FUNCTION: glVertexAttribs4fvNV ( index count v -- void )", "EXTERN: \"C\" void glVertexAttribs4fvNV( int index, int count, void * v );", "	( index count v -- )" );
	swigFunction( "c-function glVertexAttribs4svNV glVertexAttribs4svNV u n a -- void", "FUNCTION: glVertexAttribs4svNV ( index count v -- void )", "EXTERN: \"C\" void glVertexAttribs4svNV( int index, int count, void * v );", "	( index count v -- )" );
	swigFunction( "c-function glVertexAttribs4ubvNV glVertexAttribs4ubvNV u n a -- void", "FUNCTION: glVertexAttribs4ubvNV ( index count v -- void )", "EXTERN: \"C\" void glVertexAttribs4ubvNV( int index, int count, void * v );", "	( index count v -- )" );
	swigFunction( "c-function glBeginVideoCaptureNV glBeginVideoCaptureNV u -- void", "FUNCTION: glBeginVideoCaptureNV ( video_capture_slot -- void )", "EXTERN: \"C\" void glBeginVideoCaptureNV( int video_capture_slot );", "	( video_capture_slot -- )" );
	swigFunction( "c-function glBindVideoCaptureStreamBufferNV glBindVideoCaptureStreamBufferNV u u u n -- void", "FUNCTION: glBindVideoCaptureStreamBufferNV ( video_capture_slot stream frame_region offset -- void )", "EXTERN: \"C\" void glBindVideoCaptureStreamBufferNV( int video_capture_slot, int stream, int frame_region, long offset );", "	( video_capture_slot stream frame_region offset -- )" );
	swigFunction( "c-function glBindVideoCaptureStreamTextureNV glBindVideoCaptureStreamTextureNV u u u u u -- void", "FUNCTION: glBindVideoCaptureStreamTextureNV ( video_capture_slot stream frame_region target texture -- void )", "EXTERN: \"C\" void glBindVideoCaptureStreamTextureNV( int video_capture_slot, int stream, int frame_region, int target, int texture );", "	( video_capture_slot stream frame_region target texture -- )" );
	swigFunction( "c-function glEndVideoCaptureNV glEndVideoCaptureNV u -- void", "FUNCTION: glEndVideoCaptureNV ( video_capture_slot -- void )", "EXTERN: \"C\" void glEndVideoCaptureNV( int video_capture_slot );", "	( video_capture_slot -- )" );
	swigFunction( "c-function glGetVideoCaptureivNV glGetVideoCaptureivNV u u a -- void", "FUNCTION: glGetVideoCaptureivNV ( video_capture_slot pname params -- void )", "EXTERN: \"C\" void glGetVideoCaptureivNV( int video_capture_slot, int pname, void * params );", "	( video_capture_slot pname params -- )" );
	swigFunction( "c-function glGetVideoCaptureStreamivNV glGetVideoCaptureStreamivNV u u u a -- void", "FUNCTION: glGetVideoCaptureStreamivNV ( video_capture_slot stream pname params -- void )", "EXTERN: \"C\" void glGetVideoCaptureStreamivNV( int video_capture_slot, int stream, int pname, void * params );", "	( video_capture_slot stream pname params -- )" );
	swigFunction( "c-function glGetVideoCaptureStreamfvNV glGetVideoCaptureStreamfvNV u u u a -- void", "FUNCTION: glGetVideoCaptureStreamfvNV ( video_capture_slot stream pname params -- void )", "EXTERN: \"C\" void glGetVideoCaptureStreamfvNV( int video_capture_slot, int stream, int pname, void * params );", "	( video_capture_slot stream pname params -- )" );
	swigFunction( "c-function glGetVideoCaptureStreamdvNV glGetVideoCaptureStreamdvNV u u u a -- void", "FUNCTION: glGetVideoCaptureStreamdvNV ( video_capture_slot stream pname params -- void )", "EXTERN: \"C\" void glGetVideoCaptureStreamdvNV( int video_capture_slot, int stream, int pname, void * params );", "	( video_capture_slot stream pname params -- )" );
	swigFunction( "c-function glVideoCaptureNV glVideoCaptureNV u a a -- u", "FUNCTION: glVideoCaptureNV ( video_capture_slot sequence_num capture_time -- u )", "EXTERN: \"C\" int glVideoCaptureNV( int video_capture_slot, void * sequence_num, void * capture_time );", "	( video_capture_slot sequence_num capture_time -- )" );
	swigFunction( "c-function glVideoCaptureStreamParameterivNV glVideoCaptureStreamParameterivNV u u u a -- void", "FUNCTION: glVideoCaptureStreamParameterivNV ( video_capture_slot stream pname params -- void )", "EXTERN: \"C\" void glVideoCaptureStreamParameterivNV( int video_capture_slot, int stream, int pname, void * params );", "	( video_capture_slot stream pname params -- )" );
	swigFunction( "c-function glVideoCaptureStreamParameterfvNV glVideoCaptureStreamParameterfvNV u u u a -- void", "FUNCTION: glVideoCaptureStreamParameterfvNV ( video_capture_slot stream pname params -- void )", "EXTERN: \"C\" void glVideoCaptureStreamParameterfvNV( int video_capture_slot, int stream, int pname, void * params );", "	( video_capture_slot stream pname params -- )" );
	swigFunction( "c-function glVideoCaptureStreamParameterdvNV glVideoCaptureStreamParameterdvNV u u u a -- void", "FUNCTION: glVideoCaptureStreamParameterdvNV ( video_capture_slot stream pname params -- void )", "EXTERN: \"C\" void glVideoCaptureStreamParameterdvNV( int video_capture_slot, int stream, int pname, void * params );", "	( video_capture_slot stream pname params -- )" );
	swigFunction( "c-function glViewportSwizzleNV glViewportSwizzleNV u u u u u -- void", "FUNCTION: glViewportSwizzleNV ( index swizzlex swizzley swizzlez swizzlew -- void )", "EXTERN: \"C\" void glViewportSwizzleNV( int index, int swizzlex, int swizzley, int swizzlez, int swizzlew );", "	( index swizzlex swizzley swizzlez swizzlew -- )" );
	swigFunction( "c-function glFramebufferTextureMultiviewOVR glFramebufferTextureMultiviewOVR u u u n n n -- void", "FUNCTION: glFramebufferTextureMultiviewOVR ( target attachment texture level baseViewIndex numViews -- void )", "EXTERN: \"C\" void glFramebufferTextureMultiviewOVR( int target, int attachment, int texture, int level, int baseViewIndex, int numViews );", "	( target attachment texture level baseViewIndex numViews -- )" );
	swigFunction( "c-function glNamedFramebufferTextureMultiviewOVR glNamedFramebufferTextureMultiviewOVR u u u n n n -- void", "FUNCTION: glNamedFramebufferTextureMultiviewOVR ( framebuffer attachment texture level baseViewIndex numViews -- void )", "EXTERN: \"C\" void glNamedFramebufferTextureMultiviewOVR( int framebuffer, int attachment, int texture, int level, int baseViewIndex, int numViews );", "	( framebuffer attachment texture level baseViewIndex numViews -- )" );
	swigFunction( "c-function glHintPGI glHintPGI u n -- void", "FUNCTION: glHintPGI ( target mode -- void )", "EXTERN: \"C\" void glHintPGI( int target, int mode );", "	( target mode -- )" );
	swigFunction( "c-function glDetailTexFuncSGIS glDetailTexFuncSGIS u n a -- void", "FUNCTION: glDetailTexFuncSGIS ( target n points -- void )", "EXTERN: \"C\" void glDetailTexFuncSGIS( int target, int n, void * points );", "	( target n points -- )" );
	swigFunction( "c-function glGetDetailTexFuncSGIS glGetDetailTexFuncSGIS u a -- void", "FUNCTION: glGetDetailTexFuncSGIS ( target points -- void )", "EXTERN: \"C\" void glGetDetailTexFuncSGIS( int target, void * points );", "	( target points -- )" );
	swigFunction( "c-function glFogFuncSGIS glFogFuncSGIS n a -- void", "FUNCTION: glFogFuncSGIS ( n points -- void )", "EXTERN: \"C\" void glFogFuncSGIS( int n, void * points );", "	( n points -- )" );
	swigFunction( "c-function glGetFogFuncSGIS glGetFogFuncSGIS a -- void", "FUNCTION: glGetFogFuncSGIS ( points -- void )", "EXTERN: \"C\" void glGetFogFuncSGIS( void * points );", "	( points -- )" );
	swigFunction( "c-function glSampleMaskSGIS glSampleMaskSGIS r u -- void", "FUNCTION: glSampleMaskSGIS ( value invert -- void )", "EXTERN: \"C\" void glSampleMaskSGIS( float value, char invert );", "	( value invert -- )" );
	swigFunction( "c-function glSamplePatternSGIS glSamplePatternSGIS u -- void", "FUNCTION: glSamplePatternSGIS ( pattern -- void )", "EXTERN: \"C\" void glSamplePatternSGIS( int pattern );", "	( pattern -- )" );
	swigFunction( "c-function glPixelTexGenParameteriSGIS glPixelTexGenParameteriSGIS u n -- void", "FUNCTION: glPixelTexGenParameteriSGIS ( pname param -- void )", "EXTERN: \"C\" void glPixelTexGenParameteriSGIS( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glPixelTexGenParameterivSGIS glPixelTexGenParameterivSGIS u a -- void", "FUNCTION: glPixelTexGenParameterivSGIS ( pname params -- void )", "EXTERN: \"C\" void glPixelTexGenParameterivSGIS( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glPixelTexGenParameterfSGIS glPixelTexGenParameterfSGIS u r -- void", "FUNCTION: glPixelTexGenParameterfSGIS ( pname param -- void )", "EXTERN: \"C\" void glPixelTexGenParameterfSGIS( int pname, float param );", "	( pname param -- )" );
	swigFunction( "c-function glPixelTexGenParameterfvSGIS glPixelTexGenParameterfvSGIS u a -- void", "FUNCTION: glPixelTexGenParameterfvSGIS ( pname params -- void )", "EXTERN: \"C\" void glPixelTexGenParameterfvSGIS( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glGetPixelTexGenParameterivSGIS glGetPixelTexGenParameterivSGIS u a -- void", "FUNCTION: glGetPixelTexGenParameterivSGIS ( pname params -- void )", "EXTERN: \"C\" void glGetPixelTexGenParameterivSGIS( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glGetPixelTexGenParameterfvSGIS glGetPixelTexGenParameterfvSGIS u a -- void", "FUNCTION: glGetPixelTexGenParameterfvSGIS ( pname params -- void )", "EXTERN: \"C\" void glGetPixelTexGenParameterfvSGIS( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glPointParameterfSGIS glPointParameterfSGIS u r -- void", "FUNCTION: glPointParameterfSGIS ( pname param -- void )", "EXTERN: \"C\" void glPointParameterfSGIS( int pname, float param );", "	( pname param -- )" );
	swigFunction( "c-function glPointParameterfvSGIS glPointParameterfvSGIS u a -- void", "FUNCTION: glPointParameterfvSGIS ( pname params -- void )", "EXTERN: \"C\" void glPointParameterfvSGIS( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glSharpenTexFuncSGIS glSharpenTexFuncSGIS u n a -- void", "FUNCTION: glSharpenTexFuncSGIS ( target n points -- void )", "EXTERN: \"C\" void glSharpenTexFuncSGIS( int target, int n, void * points );", "	( target n points -- )" );
	swigFunction( "c-function glGetSharpenTexFuncSGIS glGetSharpenTexFuncSGIS u a -- void", "FUNCTION: glGetSharpenTexFuncSGIS ( target points -- void )", "EXTERN: \"C\" void glGetSharpenTexFuncSGIS( int target, void * points );", "	( target points -- )" );
	swigFunction( "c-function glTexImage4DSGIS glTexImage4DSGIS u n u n n n n n u u a -- void", "FUNCTION: glTexImage4DSGIS ( target level internalformat width height depth size4d border format type pixels -- void )", "EXTERN: \"C\" void glTexImage4DSGIS( int target, int level, int internalformat, int width, int height, int depth, int size4d, int border, int format, int type, void * pixels );", "	( target level internalformat width height depth size4d border format type pixels -- )" );
	swigFunction( "c-function glTexSubImage4DSGIS glTexSubImage4DSGIS u n n n n n n n n n u u a -- void", "FUNCTION: glTexSubImage4DSGIS ( target level xoffset yoffset zoffset woffset width height depth size4d format type pixels -- void )", "EXTERN: \"C\" void glTexSubImage4DSGIS( int target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, int format, int type, void * pixels );", "	( target level xoffset yoffset zoffset woffset width height depth size4d format type pixels -- )" );
	swigFunction( "c-function glTextureColorMaskSGIS glTextureColorMaskSGIS u u u u -- void", "FUNCTION: glTextureColorMaskSGIS ( red green blue alpha -- void )", "EXTERN: \"C\" void glTextureColorMaskSGIS( char red, char green, char blue, char alpha );", "	( red green blue alpha -- )" );
	swigFunction( "c-function glGetTexFilterFuncSGIS glGetTexFilterFuncSGIS u u a -- void", "FUNCTION: glGetTexFilterFuncSGIS ( target filter weights -- void )", "EXTERN: \"C\" void glGetTexFilterFuncSGIS( int target, int filter, void * weights );", "	( target filter weights -- )" );
	swigFunction( "c-function glTexFilterFuncSGIS glTexFilterFuncSGIS u u n a -- void", "FUNCTION: glTexFilterFuncSGIS ( target filter n weights -- void )", "EXTERN: \"C\" void glTexFilterFuncSGIS( int target, int filter, int n, void * weights );", "	( target filter n weights -- )" );
	swigFunction( "c-function glAsyncMarkerSGIX glAsyncMarkerSGIX u -- void", "FUNCTION: glAsyncMarkerSGIX ( marker -- void )", "EXTERN: \"C\" void glAsyncMarkerSGIX( int marker );", "	( marker -- )" );
	swigFunction( "c-function glFinishAsyncSGIX glFinishAsyncSGIX a -- n", "FUNCTION: glFinishAsyncSGIX ( markerp -- n )", "EXTERN: \"C\" int glFinishAsyncSGIX( void * markerp );", "	( markerp -- )" );
	swigFunction( "c-function glPollAsyncSGIX glPollAsyncSGIX a -- n", "FUNCTION: glPollAsyncSGIX ( markerp -- n )", "EXTERN: \"C\" int glPollAsyncSGIX( void * markerp );", "	( markerp -- )" );
	swigFunction( "c-function glGenAsyncMarkersSGIX glGenAsyncMarkersSGIX n -- u", "FUNCTION: glGenAsyncMarkersSGIX ( range -- u )", "EXTERN: \"C\" int glGenAsyncMarkersSGIX( int range );", "	( range -- )" );
	swigFunction( "c-function glDeleteAsyncMarkersSGIX glDeleteAsyncMarkersSGIX u n -- void", "FUNCTION: glDeleteAsyncMarkersSGIX ( marker range -- void )", "EXTERN: \"C\" void glDeleteAsyncMarkersSGIX( int marker, int range );", "	( marker range -- )" );
	swigFunction( "c-function glIsAsyncMarkerSGIX glIsAsyncMarkerSGIX u -- u", "FUNCTION: glIsAsyncMarkerSGIX ( marker -- u )", "EXTERN: \"C\" char glIsAsyncMarkerSGIX( int marker );", "	( marker -- )" );
	swigFunction( "c-function glFlushRasterSGIX glFlushRasterSGIX  -- void", "FUNCTION: glFlushRasterSGIX (  -- void )", "EXTERN: \"C\" void glFlushRasterSGIX(  );", "	( -- )" );
	swigFunction( "c-function glFragmentColorMaterialSGIX glFragmentColorMaterialSGIX u u -- void", "FUNCTION: glFragmentColorMaterialSGIX ( face mode -- void )", "EXTERN: \"C\" void glFragmentColorMaterialSGIX( int face, int mode );", "	( face mode -- )" );
	swigFunction( "c-function glFragmentLightfSGIX glFragmentLightfSGIX u u r -- void", "FUNCTION: glFragmentLightfSGIX ( light pname param -- void )", "EXTERN: \"C\" void glFragmentLightfSGIX( int light, int pname, float param );", "	( light pname param -- )" );
	swigFunction( "c-function glFragmentLightfvSGIX glFragmentLightfvSGIX u u a -- void", "FUNCTION: glFragmentLightfvSGIX ( light pname params -- void )", "EXTERN: \"C\" void glFragmentLightfvSGIX( int light, int pname, void * params );", "	( light pname params -- )" );
	swigFunction( "c-function glFragmentLightiSGIX glFragmentLightiSGIX u u n -- void", "FUNCTION: glFragmentLightiSGIX ( light pname param -- void )", "EXTERN: \"C\" void glFragmentLightiSGIX( int light, int pname, int param );", "	( light pname param -- )" );
	swigFunction( "c-function glFragmentLightivSGIX glFragmentLightivSGIX u u a -- void", "FUNCTION: glFragmentLightivSGIX ( light pname params -- void )", "EXTERN: \"C\" void glFragmentLightivSGIX( int light, int pname, void * params );", "	( light pname params -- )" );
	swigFunction( "c-function glFragmentLightModelfSGIX glFragmentLightModelfSGIX u r -- void", "FUNCTION: glFragmentLightModelfSGIX ( pname param -- void )", "EXTERN: \"C\" void glFragmentLightModelfSGIX( int pname, float param );", "	( pname param -- )" );
	swigFunction( "c-function glFragmentLightModelfvSGIX glFragmentLightModelfvSGIX u a -- void", "FUNCTION: glFragmentLightModelfvSGIX ( pname params -- void )", "EXTERN: \"C\" void glFragmentLightModelfvSGIX( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glFragmentLightModeliSGIX glFragmentLightModeliSGIX u n -- void", "FUNCTION: glFragmentLightModeliSGIX ( pname param -- void )", "EXTERN: \"C\" void glFragmentLightModeliSGIX( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glFragmentLightModelivSGIX glFragmentLightModelivSGIX u a -- void", "FUNCTION: glFragmentLightModelivSGIX ( pname params -- void )", "EXTERN: \"C\" void glFragmentLightModelivSGIX( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glFragmentMaterialfSGIX glFragmentMaterialfSGIX u u r -- void", "FUNCTION: glFragmentMaterialfSGIX ( face pname param -- void )", "EXTERN: \"C\" void glFragmentMaterialfSGIX( int face, int pname, float param );", "	( face pname param -- )" );
	swigFunction( "c-function glFragmentMaterialfvSGIX glFragmentMaterialfvSGIX u u a -- void", "FUNCTION: glFragmentMaterialfvSGIX ( face pname params -- void )", "EXTERN: \"C\" void glFragmentMaterialfvSGIX( int face, int pname, void * params );", "	( face pname params -- )" );
	swigFunction( "c-function glFragmentMaterialiSGIX glFragmentMaterialiSGIX u u n -- void", "FUNCTION: glFragmentMaterialiSGIX ( face pname param -- void )", "EXTERN: \"C\" void glFragmentMaterialiSGIX( int face, int pname, int param );", "	( face pname param -- )" );
	swigFunction( "c-function glFragmentMaterialivSGIX glFragmentMaterialivSGIX u u a -- void", "FUNCTION: glFragmentMaterialivSGIX ( face pname params -- void )", "EXTERN: \"C\" void glFragmentMaterialivSGIX( int face, int pname, void * params );", "	( face pname params -- )" );
	swigFunction( "c-function glGetFragmentLightfvSGIX glGetFragmentLightfvSGIX u u a -- void", "FUNCTION: glGetFragmentLightfvSGIX ( light pname params -- void )", "EXTERN: \"C\" void glGetFragmentLightfvSGIX( int light, int pname, void * params );", "	( light pname params -- )" );
	swigFunction( "c-function glGetFragmentLightivSGIX glGetFragmentLightivSGIX u u a -- void", "FUNCTION: glGetFragmentLightivSGIX ( light pname params -- void )", "EXTERN: \"C\" void glGetFragmentLightivSGIX( int light, int pname, void * params );", "	( light pname params -- )" );
	swigFunction( "c-function glGetFragmentMaterialfvSGIX glGetFragmentMaterialfvSGIX u u a -- void", "FUNCTION: glGetFragmentMaterialfvSGIX ( face pname params -- void )", "EXTERN: \"C\" void glGetFragmentMaterialfvSGIX( int face, int pname, void * params );", "	( face pname params -- )" );
	swigFunction( "c-function glGetFragmentMaterialivSGIX glGetFragmentMaterialivSGIX u u a -- void", "FUNCTION: glGetFragmentMaterialivSGIX ( face pname params -- void )", "EXTERN: \"C\" void glGetFragmentMaterialivSGIX( int face, int pname, void * params );", "	( face pname params -- )" );
	swigFunction( "c-function glLightEnviSGIX glLightEnviSGIX u n -- void", "FUNCTION: glLightEnviSGIX ( pname param -- void )", "EXTERN: \"C\" void glLightEnviSGIX( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glFrameZoomSGIX glFrameZoomSGIX n -- void", "FUNCTION: glFrameZoomSGIX ( factor -- void )", "EXTERN: \"C\" void glFrameZoomSGIX( int factor );", "	( factor -- )" );
	swigFunction( "c-function glIglooInterfaceSGIX glIglooInterfaceSGIX u a -- void", "FUNCTION: glIglooInterfaceSGIX ( pname params -- void )", "EXTERN: \"C\" void glIglooInterfaceSGIX( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glGetInstrumentsSGIX glGetInstrumentsSGIX  -- n", "FUNCTION: glGetInstrumentsSGIX (  -- n )", "EXTERN: \"C\" int glGetInstrumentsSGIX(  );", "	( -- )" );
	swigFunction( "c-function glInstrumentsBufferSGIX glInstrumentsBufferSGIX n a -- void", "FUNCTION: glInstrumentsBufferSGIX ( size buffer -- void )", "EXTERN: \"C\" void glInstrumentsBufferSGIX( int size, void * buffer );", "	( size buffer -- )" );
	swigFunction( "c-function glPollInstrumentsSGIX glPollInstrumentsSGIX a -- n", "FUNCTION: glPollInstrumentsSGIX ( marker_p -- n )", "EXTERN: \"C\" int glPollInstrumentsSGIX( void * marker_p );", "	( marker_p -- )" );
	swigFunction( "c-function glReadInstrumentsSGIX glReadInstrumentsSGIX n -- void", "FUNCTION: glReadInstrumentsSGIX ( marker -- void )", "EXTERN: \"C\" void glReadInstrumentsSGIX( int marker );", "	( marker -- )" );
	swigFunction( "c-function glStartInstrumentsSGIX glStartInstrumentsSGIX  -- void", "FUNCTION: glStartInstrumentsSGIX (  -- void )", "EXTERN: \"C\" void glStartInstrumentsSGIX(  );", "	( -- )" );
	swigFunction( "c-function glStopInstrumentsSGIX glStopInstrumentsSGIX n -- void", "FUNCTION: glStopInstrumentsSGIX ( marker -- void )", "EXTERN: \"C\" void glStopInstrumentsSGIX( int marker );", "	( marker -- )" );
	swigFunction( "c-function glGetListParameterfvSGIX glGetListParameterfvSGIX u u a -- void", "FUNCTION: glGetListParameterfvSGIX ( list pname params -- void )", "EXTERN: \"C\" void glGetListParameterfvSGIX( int list, int pname, void * params );", "	( list pname params -- )" );
	swigFunction( "c-function glGetListParameterivSGIX glGetListParameterivSGIX u u a -- void", "FUNCTION: glGetListParameterivSGIX ( list pname params -- void )", "EXTERN: \"C\" void glGetListParameterivSGIX( int list, int pname, void * params );", "	( list pname params -- )" );
	swigFunction( "c-function glListParameterfSGIX glListParameterfSGIX u u r -- void", "FUNCTION: glListParameterfSGIX ( list pname param -- void )", "EXTERN: \"C\" void glListParameterfSGIX( int list, int pname, float param );", "	( list pname param -- )" );
	swigFunction( "c-function glListParameterfvSGIX glListParameterfvSGIX u u a -- void", "FUNCTION: glListParameterfvSGIX ( list pname params -- void )", "EXTERN: \"C\" void glListParameterfvSGIX( int list, int pname, void * params );", "	( list pname params -- )" );
	swigFunction( "c-function glListParameteriSGIX glListParameteriSGIX u u n -- void", "FUNCTION: glListParameteriSGIX ( list pname param -- void )", "EXTERN: \"C\" void glListParameteriSGIX( int list, int pname, int param );", "	( list pname param -- )" );
	swigFunction( "c-function glListParameterivSGIX glListParameterivSGIX u u a -- void", "FUNCTION: glListParameterivSGIX ( list pname params -- void )", "EXTERN: \"C\" void glListParameterivSGIX( int list, int pname, void * params );", "	( list pname params -- )" );
	swigFunction( "c-function glPixelTexGenSGIX glPixelTexGenSGIX u -- void", "FUNCTION: glPixelTexGenSGIX ( mode -- void )", "EXTERN: \"C\" void glPixelTexGenSGIX( int mode );", "	( mode -- )" );
	swigFunction( "c-function glDeformationMap3dSGIX glDeformationMap3dSGIX u r r n n r r n n r r n n a -- void", "FUNCTION: glDeformationMap3dSGIX ( target u1 u2 ustride uorder v1 v2 vstride vorder w1 w2 wstride worder points -- void )", "EXTERN: \"C\" void glDeformationMap3dSGIX( int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, void * points );", "	( target u1 u2 ustride uorder v1 v2 vstride vorder w1 w2 wstride worder points -- )" );
	swigFunction( "c-function glDeformationMap3fSGIX glDeformationMap3fSGIX u r r n n r r n n r r n n a -- void", "FUNCTION: glDeformationMap3fSGIX ( target u1 u2 ustride uorder v1 v2 vstride vorder w1 w2 wstride worder points -- void )", "EXTERN: \"C\" void glDeformationMap3fSGIX( int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, void * points );", "	( target u1 u2 ustride uorder v1 v2 vstride vorder w1 w2 wstride worder points -- )" );
	swigFunction( "c-function glDeformSGIX glDeformSGIX u -- void", "FUNCTION: glDeformSGIX ( mask -- void )", "EXTERN: \"C\" void glDeformSGIX( int mask );", "	( mask -- )" );
	swigFunction( "c-function glLoadIdentityDeformationMapSGIX glLoadIdentityDeformationMapSGIX u -- void", "FUNCTION: glLoadIdentityDeformationMapSGIX ( mask -- void )", "EXTERN: \"C\" void glLoadIdentityDeformationMapSGIX( int mask );", "	( mask -- )" );
	swigFunction( "c-function glReferencePlaneSGIX glReferencePlaneSGIX a -- void", "FUNCTION: glReferencePlaneSGIX ( equation -- void )", "EXTERN: \"C\" void glReferencePlaneSGIX( void * equation );", "	( equation -- )" );
	swigFunction( "c-function glSpriteParameterfSGIX glSpriteParameterfSGIX u r -- void", "FUNCTION: glSpriteParameterfSGIX ( pname param -- void )", "EXTERN: \"C\" void glSpriteParameterfSGIX( int pname, float param );", "	( pname param -- )" );
	swigFunction( "c-function glSpriteParameterfvSGIX glSpriteParameterfvSGIX u a -- void", "FUNCTION: glSpriteParameterfvSGIX ( pname params -- void )", "EXTERN: \"C\" void glSpriteParameterfvSGIX( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glSpriteParameteriSGIX glSpriteParameteriSGIX u n -- void", "FUNCTION: glSpriteParameteriSGIX ( pname param -- void )", "EXTERN: \"C\" void glSpriteParameteriSGIX( int pname, int param );", "	( pname param -- )" );
	swigFunction( "c-function glSpriteParameterivSGIX glSpriteParameterivSGIX u a -- void", "FUNCTION: glSpriteParameterivSGIX ( pname params -- void )", "EXTERN: \"C\" void glSpriteParameterivSGIX( int pname, void * params );", "	( pname params -- )" );
	swigFunction( "c-function glTagSampleBufferSGIX glTagSampleBufferSGIX  -- void", "FUNCTION: glTagSampleBufferSGIX (  -- void )", "EXTERN: \"C\" void glTagSampleBufferSGIX(  );", "	( -- )" );
	swigFunction( "c-function glColorTableSGI glColorTableSGI u u n u u a -- void", "FUNCTION: glColorTableSGI ( target internalformat width format type table -- void )", "EXTERN: \"C\" void glColorTableSGI( int target, int internalformat, int width, int format, int type, void * table );", "	( target internalformat width format type table -- )" );
	swigFunction( "c-function glColorTableParameterfvSGI glColorTableParameterfvSGI u u a -- void", "FUNCTION: glColorTableParameterfvSGI ( target pname params -- void )", "EXTERN: \"C\" void glColorTableParameterfvSGI( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glColorTableParameterivSGI glColorTableParameterivSGI u u a -- void", "FUNCTION: glColorTableParameterivSGI ( target pname params -- void )", "EXTERN: \"C\" void glColorTableParameterivSGI( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glCopyColorTableSGI glCopyColorTableSGI u u n n n -- void", "FUNCTION: glCopyColorTableSGI ( target internalformat x y width -- void )", "EXTERN: \"C\" void glCopyColorTableSGI( int target, int internalformat, int x, int y, int width );", "	( target internalformat x y width -- )" );
	swigFunction( "c-function glGetColorTableSGI glGetColorTableSGI u u u a -- void", "FUNCTION: glGetColorTableSGI ( target format type table -- void )", "EXTERN: \"C\" void glGetColorTableSGI( int target, int format, int type, void * table );", "	( target format type table -- )" );
	swigFunction( "c-function glGetColorTableParameterfvSGI glGetColorTableParameterfvSGI u u a -- void", "FUNCTION: glGetColorTableParameterfvSGI ( target pname params -- void )", "EXTERN: \"C\" void glGetColorTableParameterfvSGI( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glGetColorTableParameterivSGI glGetColorTableParameterivSGI u u a -- void", "FUNCTION: glGetColorTableParameterivSGI ( target pname params -- void )", "EXTERN: \"C\" void glGetColorTableParameterivSGI( int target, int pname, void * params );", "	( target pname params -- )" );
	swigFunction( "c-function glFinishTextureSUNX glFinishTextureSUNX  -- void", "FUNCTION: glFinishTextureSUNX (  -- void )", "EXTERN: \"C\" void glFinishTextureSUNX(  );", "	( -- )" );
	swigFunction( "c-function glGlobalAlphaFactorbSUN glGlobalAlphaFactorbSUN n -- void", "FUNCTION: glGlobalAlphaFactorbSUN ( factor -- void )", "EXTERN: \"C\" void glGlobalAlphaFactorbSUN( char factor );", "	( factor -- )" );
	swigFunction( "c-function glGlobalAlphaFactorsSUN glGlobalAlphaFactorsSUN n -- void", "FUNCTION: glGlobalAlphaFactorsSUN ( factor -- void )", "EXTERN: \"C\" void glGlobalAlphaFactorsSUN( short factor );", "	( factor -- )" );
	swigFunction( "c-function glGlobalAlphaFactoriSUN glGlobalAlphaFactoriSUN n -- void", "FUNCTION: glGlobalAlphaFactoriSUN ( factor -- void )", "EXTERN: \"C\" void glGlobalAlphaFactoriSUN( int factor );", "	( factor -- )" );
	swigFunction( "c-function glGlobalAlphaFactorfSUN glGlobalAlphaFactorfSUN r -- void", "FUNCTION: glGlobalAlphaFactorfSUN ( factor -- void )", "EXTERN: \"C\" void glGlobalAlphaFactorfSUN( float factor );", "	( factor -- )" );
	swigFunction( "c-function glGlobalAlphaFactordSUN glGlobalAlphaFactordSUN r -- void", "FUNCTION: glGlobalAlphaFactordSUN ( factor -- void )", "EXTERN: \"C\" void glGlobalAlphaFactordSUN( double factor );", "	( factor -- )" );
	swigFunction( "c-function glGlobalAlphaFactorubSUN glGlobalAlphaFactorubSUN u -- void", "FUNCTION: glGlobalAlphaFactorubSUN ( factor -- void )", "EXTERN: \"C\" void glGlobalAlphaFactorubSUN( char factor );", "	( factor -- )" );
	swigFunction( "c-function glGlobalAlphaFactorusSUN glGlobalAlphaFactorusSUN u -- void", "FUNCTION: glGlobalAlphaFactorusSUN ( factor -- void )", "EXTERN: \"C\" void glGlobalAlphaFactorusSUN( short factor );", "	( factor -- )" );
	swigFunction( "c-function glGlobalAlphaFactoruiSUN glGlobalAlphaFactoruiSUN u -- void", "FUNCTION: glGlobalAlphaFactoruiSUN ( factor -- void )", "EXTERN: \"C\" void glGlobalAlphaFactoruiSUN( int factor );", "	( factor -- )" );
	swigFunction( "c-function glDrawMeshArraysSUN glDrawMeshArraysSUN u n n n -- void", "FUNCTION: glDrawMeshArraysSUN ( mode first count width -- void )", "EXTERN: \"C\" void glDrawMeshArraysSUN( int mode, int first, int count, int width );", "	( mode first count width -- )" );
	swigFunction( "c-function glReplacementCodeuiSUN glReplacementCodeuiSUN u -- void", "FUNCTION: glReplacementCodeuiSUN ( code -- void )", "EXTERN: \"C\" void glReplacementCodeuiSUN( int code );", "	( code -- )" );
	swigFunction( "c-function glReplacementCodeusSUN glReplacementCodeusSUN u -- void", "FUNCTION: glReplacementCodeusSUN ( code -- void )", "EXTERN: \"C\" void glReplacementCodeusSUN( short code );", "	( code -- )" );
	swigFunction( "c-function glReplacementCodeubSUN glReplacementCodeubSUN u -- void", "FUNCTION: glReplacementCodeubSUN ( code -- void )", "EXTERN: \"C\" void glReplacementCodeubSUN( char code );", "	( code -- )" );
	swigFunction( "c-function glReplacementCodeuivSUN glReplacementCodeuivSUN a -- void", "FUNCTION: glReplacementCodeuivSUN ( code -- void )", "EXTERN: \"C\" void glReplacementCodeuivSUN( void * code );", "	( code -- )" );
	swigFunction( "c-function glReplacementCodeusvSUN glReplacementCodeusvSUN a -- void", "FUNCTION: glReplacementCodeusvSUN ( code -- void )", "EXTERN: \"C\" void glReplacementCodeusvSUN( void * code );", "	( code -- )" );
	swigFunction( "c-function glReplacementCodeubvSUN glReplacementCodeubvSUN a -- void", "FUNCTION: glReplacementCodeubvSUN ( code -- void )", "EXTERN: \"C\" void glReplacementCodeubvSUN( void * code );", "	( code -- )" );
	swigFunction( "c-function glReplacementCodePointerSUN glReplacementCodePointerSUN u n a -- void", "FUNCTION: glReplacementCodePointerSUN ( type stride pointer -- void )", "EXTERN: \"C\" void glReplacementCodePointerSUN( int type, int stride, void * pointer );", "	( type stride pointer -- )" );
	swigFunction( "c-function glColor4ubVertex2fSUN glColor4ubVertex2fSUN u u u u r r -- void", "FUNCTION: glColor4ubVertex2fSUN ( r g b a x y -- void )", "EXTERN: \"C\" void glColor4ubVertex2fSUN( char r, char g, char b, char a, float x, float y );", "	( r g b a x y -- )" );
	swigFunction( "c-function glColor4ubVertex2fvSUN glColor4ubVertex2fvSUN a a -- void", "FUNCTION: glColor4ubVertex2fvSUN ( c v -- void )", "EXTERN: \"C\" void glColor4ubVertex2fvSUN( void * c, void * v );", "	( c v -- )" );
	swigFunction( "c-function glColor4ubVertex3fSUN glColor4ubVertex3fSUN u u u u r r r -- void", "FUNCTION: glColor4ubVertex3fSUN ( r g b a x y z -- void )", "EXTERN: \"C\" void glColor4ubVertex3fSUN( char r, char g, char b, char a, float x, float y, float z );", "	( r g b a x y z -- )" );
	swigFunction( "c-function glColor4ubVertex3fvSUN glColor4ubVertex3fvSUN a a -- void", "FUNCTION: glColor4ubVertex3fvSUN ( c v -- void )", "EXTERN: \"C\" void glColor4ubVertex3fvSUN( void * c, void * v );", "	( c v -- )" );
	swigFunction( "c-function glColor3fVertex3fSUN glColor3fVertex3fSUN r r r r r r -- void", "FUNCTION: glColor3fVertex3fSUN ( r g b x y z -- void )", "EXTERN: \"C\" void glColor3fVertex3fSUN( float r, float g, float b, float x, float y, float z );", "	( r g b x y z -- )" );
	swigFunction( "c-function glColor3fVertex3fvSUN glColor3fVertex3fvSUN a a -- void", "FUNCTION: glColor3fVertex3fvSUN ( c v -- void )", "EXTERN: \"C\" void glColor3fVertex3fvSUN( void * c, void * v );", "	( c v -- )" );
	swigFunction( "c-function glNormal3fVertex3fSUN glNormal3fVertex3fSUN r r r r r r -- void", "FUNCTION: glNormal3fVertex3fSUN ( nx ny nz x y z -- void )", "EXTERN: \"C\" void glNormal3fVertex3fSUN( float nx, float ny, float nz, float x, float y, float z );", "	( nx ny nz x y z -- )" );
	swigFunction( "c-function glNormal3fVertex3fvSUN glNormal3fVertex3fvSUN a a -- void", "FUNCTION: glNormal3fVertex3fvSUN ( n v -- void )", "EXTERN: \"C\" void glNormal3fVertex3fvSUN( void * n, void * v );", "	( n v -- )" );
	swigFunction( "c-function glColor4fNormal3fVertex3fSUN glColor4fNormal3fVertex3fSUN r r r r r r r r r r -- void", "FUNCTION: glColor4fNormal3fVertex3fSUN ( r g b a nx ny nz x y z -- void )", "EXTERN: \"C\" void glColor4fNormal3fVertex3fSUN( float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z );", "	( r g b a nx ny nz x y z -- )" );
	swigFunction( "c-function glColor4fNormal3fVertex3fvSUN glColor4fNormal3fVertex3fvSUN a a a -- void", "FUNCTION: glColor4fNormal3fVertex3fvSUN ( c n v -- void )", "EXTERN: \"C\" void glColor4fNormal3fVertex3fvSUN( void * c, void * n, void * v );", "	( c n v -- )" );
	swigFunction( "c-function glTexCoord2fVertex3fSUN glTexCoord2fVertex3fSUN r r r r r -- void", "FUNCTION: glTexCoord2fVertex3fSUN ( s t x y z -- void )", "EXTERN: \"C\" void glTexCoord2fVertex3fSUN( float s, float t, float x, float y, float z );", "	( s t x y z -- )" );
	swigFunction( "c-function glTexCoord2fVertex3fvSUN glTexCoord2fVertex3fvSUN a a -- void", "FUNCTION: glTexCoord2fVertex3fvSUN ( tc v -- void )", "EXTERN: \"C\" void glTexCoord2fVertex3fvSUN( void * tc, void * v );", "	( tc v -- )" );
	swigFunction( "c-function glTexCoord4fVertex4fSUN glTexCoord4fVertex4fSUN r r r r r r r r -- void", "FUNCTION: glTexCoord4fVertex4fSUN ( s t p q x y z w -- void )", "EXTERN: \"C\" void glTexCoord4fVertex4fSUN( float s, float t, float p, float q, float x, float y, float z, float w );", "	( s t p q x y z w -- )" );
	swigFunction( "c-function glTexCoord4fVertex4fvSUN glTexCoord4fVertex4fvSUN a a -- void", "FUNCTION: glTexCoord4fVertex4fvSUN ( tc v -- void )", "EXTERN: \"C\" void glTexCoord4fVertex4fvSUN( void * tc, void * v );", "	( tc v -- )" );
	swigFunction( "c-function glTexCoord2fColor4ubVertex3fSUN glTexCoord2fColor4ubVertex3fSUN r r u u u u r r r -- void", "FUNCTION: glTexCoord2fColor4ubVertex3fSUN ( s t r g b a x y z -- void )", "EXTERN: \"C\" void glTexCoord2fColor4ubVertex3fSUN( float s, float t, char r, char g, char b, char a, float x, float y, float z );", "	( s t r g b a x y z -- )" );
	swigFunction( "c-function glTexCoord2fColor4ubVertex3fvSUN glTexCoord2fColor4ubVertex3fvSUN a a a -- void", "FUNCTION: glTexCoord2fColor4ubVertex3fvSUN ( tc c v -- void )", "EXTERN: \"C\" void glTexCoord2fColor4ubVertex3fvSUN( void * tc, void * c, void * v );", "	( tc c v -- )" );
	swigFunction( "c-function glTexCoord2fColor3fVertex3fSUN glTexCoord2fColor3fVertex3fSUN r r r r r r r r -- void", "FUNCTION: glTexCoord2fColor3fVertex3fSUN ( s t r g b x y z -- void )", "EXTERN: \"C\" void glTexCoord2fColor3fVertex3fSUN( float s, float t, float r, float g, float b, float x, float y, float z );", "	( s t r g b x y z -- )" );
	swigFunction( "c-function glTexCoord2fColor3fVertex3fvSUN glTexCoord2fColor3fVertex3fvSUN a a a -- void", "FUNCTION: glTexCoord2fColor3fVertex3fvSUN ( tc c v -- void )", "EXTERN: \"C\" void glTexCoord2fColor3fVertex3fvSUN( void * tc, void * c, void * v );", "	( tc c v -- )" );
	swigFunction( "c-function glTexCoord2fNormal3fVertex3fSUN glTexCoord2fNormal3fVertex3fSUN r r r r r r r r -- void", "FUNCTION: glTexCoord2fNormal3fVertex3fSUN ( s t nx ny nz x y z -- void )", "EXTERN: \"C\" void glTexCoord2fNormal3fVertex3fSUN( float s, float t, float nx, float ny, float nz, float x, float y, float z );", "	( s t nx ny nz x y z -- )" );
	swigFunction( "c-function glTexCoord2fNormal3fVertex3fvSUN glTexCoord2fNormal3fVertex3fvSUN a a a -- void", "FUNCTION: glTexCoord2fNormal3fVertex3fvSUN ( tc n v -- void )", "EXTERN: \"C\" void glTexCoord2fNormal3fVertex3fvSUN( void * tc, void * n, void * v );", "	( tc n v -- )" );
	swigFunction( "c-function glTexCoord2fColor4fNormal3fVertex3fSUN glTexCoord2fColor4fNormal3fVertex3fSUN r r r r r r r r r r r r -- void", "FUNCTION: glTexCoord2fColor4fNormal3fVertex3fSUN ( s t r g b a nx ny nz x y z -- void )", "EXTERN: \"C\" void glTexCoord2fColor4fNormal3fVertex3fSUN( float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z );", "	( s t r g b a nx ny nz x y z -- )" );
	swigFunction( "c-function glTexCoord2fColor4fNormal3fVertex3fvSUN glTexCoord2fColor4fNormal3fVertex3fvSUN a a a a -- void", "FUNCTION: glTexCoord2fColor4fNormal3fVertex3fvSUN ( tc c n v -- void )", "EXTERN: \"C\" void glTexCoord2fColor4fNormal3fVertex3fvSUN( void * tc, void * c, void * n, void * v );", "	( tc c n v -- )" );
	swigFunction( "c-function glTexCoord4fColor4fNormal3fVertex4fSUN glTexCoord4fColor4fNormal3fVertex4fSUN r r r r r r r r r r r r r r r -- void", "FUNCTION: glTexCoord4fColor4fNormal3fVertex4fSUN ( s t p q r g b a nx ny nz x y z w -- void )", "EXTERN: \"C\" void glTexCoord4fColor4fNormal3fVertex4fSUN( float s, float t, float p, float q, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, float w );", "	( s t p q r g b a nx ny nz x y z w -- )" );
	swigFunction( "c-function glTexCoord4fColor4fNormal3fVertex4fvSUN glTexCoord4fColor4fNormal3fVertex4fvSUN a a a a -- void", "FUNCTION: glTexCoord4fColor4fNormal3fVertex4fvSUN ( tc c n v -- void )", "EXTERN: \"C\" void glTexCoord4fColor4fNormal3fVertex4fvSUN( void * tc, void * c, void * n, void * v );", "	( tc c n v -- )" );
	swigFunction( "c-function glReplacementCodeuiVertex3fSUN glReplacementCodeuiVertex3fSUN u r r r -- void", "FUNCTION: glReplacementCodeuiVertex3fSUN ( rc x y z -- void )", "EXTERN: \"C\" void glReplacementCodeuiVertex3fSUN( int rc, float x, float y, float z );", "	( rc x y z -- )" );
	swigFunction( "c-function glReplacementCodeuiVertex3fvSUN glReplacementCodeuiVertex3fvSUN a a -- void", "FUNCTION: glReplacementCodeuiVertex3fvSUN ( rc v -- void )", "EXTERN: \"C\" void glReplacementCodeuiVertex3fvSUN( void * rc, void * v );", "	( rc v -- )" );
	swigFunction( "c-function glReplacementCodeuiColor4ubVertex3fSUN glReplacementCodeuiColor4ubVertex3fSUN u u u u u r r r -- void", "FUNCTION: glReplacementCodeuiColor4ubVertex3fSUN ( rc r g b a x y z -- void )", "EXTERN: \"C\" void glReplacementCodeuiColor4ubVertex3fSUN( int rc, char r, char g, char b, char a, float x, float y, float z );", "	( rc r g b a x y z -- )" );
	swigFunction( "c-function glReplacementCodeuiColor4ubVertex3fvSUN glReplacementCodeuiColor4ubVertex3fvSUN a a a -- void", "FUNCTION: glReplacementCodeuiColor4ubVertex3fvSUN ( rc c v -- void )", "EXTERN: \"C\" void glReplacementCodeuiColor4ubVertex3fvSUN( void * rc, void * c, void * v );", "	( rc c v -- )" );
	swigFunction( "c-function glReplacementCodeuiColor3fVertex3fSUN glReplacementCodeuiColor3fVertex3fSUN u r r r r r r -- void", "FUNCTION: glReplacementCodeuiColor3fVertex3fSUN ( rc r g b x y z -- void )", "EXTERN: \"C\" void glReplacementCodeuiColor3fVertex3fSUN( int rc, float r, float g, float b, float x, float y, float z );", "	( rc r g b x y z -- )" );
	swigFunction( "c-function glReplacementCodeuiColor3fVertex3fvSUN glReplacementCodeuiColor3fVertex3fvSUN a a a -- void", "FUNCTION: glReplacementCodeuiColor3fVertex3fvSUN ( rc c v -- void )", "EXTERN: \"C\" void glReplacementCodeuiColor3fVertex3fvSUN( void * rc, void * c, void * v );", "	( rc c v -- )" );
	swigFunction( "c-function glReplacementCodeuiNormal3fVertex3fSUN glReplacementCodeuiNormal3fVertex3fSUN u r r r r r r -- void", "FUNCTION: glReplacementCodeuiNormal3fVertex3fSUN ( rc nx ny nz x y z -- void )", "EXTERN: \"C\" void glReplacementCodeuiNormal3fVertex3fSUN( int rc, float nx, float ny, float nz, float x, float y, float z );", "	( rc nx ny nz x y z -- )" );
	swigFunction( "c-function glReplacementCodeuiNormal3fVertex3fvSUN glReplacementCodeuiNormal3fVertex3fvSUN a a a -- void", "FUNCTION: glReplacementCodeuiNormal3fVertex3fvSUN ( rc n v -- void )", "EXTERN: \"C\" void glReplacementCodeuiNormal3fVertex3fvSUN( void * rc, void * n, void * v );", "	( rc n v -- )" );
	swigFunction( "c-function glReplacementCodeuiColor4fNormal3fVertex3fSUN glReplacementCodeuiColor4fNormal3fVertex3fSUN u r r r r r r r r r r -- void", "FUNCTION: glReplacementCodeuiColor4fNormal3fVertex3fSUN ( rc r g b a nx ny nz x y z -- void )", "EXTERN: \"C\" void glReplacementCodeuiColor4fNormal3fVertex3fSUN( int rc, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z );", "	( rc r g b a nx ny nz x y z -- )" );
	swigFunction( "c-function glReplacementCodeuiColor4fNormal3fVertex3fvSUN glReplacementCodeuiColor4fNormal3fVertex3fvSUN a a a a -- void", "FUNCTION: glReplacementCodeuiColor4fNormal3fVertex3fvSUN ( rc c n v -- void )", "EXTERN: \"C\" void glReplacementCodeuiColor4fNormal3fVertex3fvSUN( void * rc, void * c, void * n, void * v );", "	( rc c n v -- )" );
	swigFunction( "c-function glReplacementCodeuiTexCoord2fVertex3fSUN glReplacementCodeuiTexCoord2fVertex3fSUN u r r r r r -- void", "FUNCTION: glReplacementCodeuiTexCoord2fVertex3fSUN ( rc s t x y z -- void )", "EXTERN: \"C\" void glReplacementCodeuiTexCoord2fVertex3fSUN( int rc, float s, float t, float x, float y, float z );", "	( rc s t x y z -- )" );
	swigFunction( "c-function glReplacementCodeuiTexCoord2fVertex3fvSUN glReplacementCodeuiTexCoord2fVertex3fvSUN a a a -- void", "FUNCTION: glReplacementCodeuiTexCoord2fVertex3fvSUN ( rc tc v -- void )", "EXTERN: \"C\" void glReplacementCodeuiTexCoord2fVertex3fvSUN( void * rc, void * tc, void * v );", "	( rc tc v -- )" );
	swigFunction( "c-function glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN u r r r r r r r r -- void", "FUNCTION: glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN ( rc s t nx ny nz x y z -- void )", "EXTERN: \"C\" void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( int rc, float s, float t, float nx, float ny, float nz, float x, float y, float z );", "	( rc s t nx ny nz x y z -- )" );
	swigFunction( "c-function glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN a a a a -- void", "FUNCTION: glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN ( rc tc n v -- void )", "EXTERN: \"C\" void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( void * rc, void * tc, void * n, void * v );", "	( rc tc n v -- )" );
	swigFunction( "c-function glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN u r r r r r r r r r r r r -- void", "FUNCTION: glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN ( rc s t r g b a nx ny nz x y z -- void )", "EXTERN: \"C\" void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( int rc, float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z );", "	( rc s t r g b a nx ny nz x y z -- )" );
	swigFunction( "c-function glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN a a a a a -- void", "FUNCTION: glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN ( rc tc c n v -- void )", "EXTERN: \"C\" void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( void * rc, void * tc, void * c, void * n, void * v );", "	( rc tc c n v -- )" );

	swigNewline();

	swigComment("----===< postfix >===-----\n");

	swigPrint( "end-c-library", "( none )", "( none )" );
	
	return 0;
} /* end of main */



