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An object is a piece of memory, like one of the data structures
described with struct...end-struct
. It has a field
object-map
that points to the method map for the object's
class.
The method map1 is an array that contains the execution tokens (xts) of the methods for the object's class. Each selector contains an offset into a method map.
selector
is a defining word that uses
CREATE
and DOES>
. The body of the
selector contains the offset; the DOES>
action for a
class selector is, basically:
( object addr ) @ over object-map @ + @ execute
Since object-map
is the first field of the object, it
does not generate any code. As you can see, calling a selector has a
small, constant cost.
A class is basically a struct
combined with a method
map. During the class definition the alignment and size of the class
are passed on the stack, just as with struct
s, so
field
can also be used for defining class
fields. However, passing more items on the stack would be
inconvenient, so class
builds a data structure in memory,
which is accessed through the variable
current-interface
. After its definition is complete, the
class is represented on the stack by a pointer (e.g., as parameter for
a child class definition).
A new class starts off with the alignment and size of its parent,
and a copy of the parent's method map. Defining new fields extends the
size and alignment; likewise, defining new selectors extends the
method map. overrides
just stores a new xt in the method
map at the offset given by the selector.
Class binding just gets the xt at the offset given by the selector
from the class's method map and compile,
s (in the case of
[bind]
) it.
I implemented this
as a value
. At the
start of an m:...;m
method the old this
is
stored to the return stack and restored at the end; and the object on
the TOS is stored TO this
. This technique has one
disadvantage: If the user does not leave the method via
;m
, but via throw
or exit
,
this
is not restored (and exit
may
crash). To deal with the throw
problem, I have redefined
catch
to save and restore this
; the same
should be done with any word that can catch an exception. As for
exit
, I simply forbid it (as a replacement, there is
exitm
).
inst-var
is just the same as field
, with
a different DOES>
action:
@ this +
Similar for inst-value
.
Each class also has a word list that contains the words defined with
inst-var
and inst-value
, and its protected
words. It also has a pointer to its parent. class
pushes
the word lists of the class and all its ancestors onto the search order stack,
and end-class
drops them.
An interface is like a class without fields, parent and protected words; i.e., it just has a method map. If a class implements an interface, its method map contains a pointer to the method map of the interface. The positive offsets in the map are reserved for class methods, therefore interface map pointers have negative offsets. Interfaces have offsets that are unique throughout the system, unlike class selectors, whose offsets are only unique for the classes where the selector is available (invokable).
This structure means that interface selectors have to perform one
indirection more than class selectors to find their method. Their body
contains the interface map pointer offset in the class method map, and
the method offset in the interface method map. The
does>
action for an interface selector is, basically:
( object selector-body ) 2dup selector-interface @ ( object selector-body object interface-offset ) swap object-map @ + @ ( object selector-body map ) swap selector-offset @ + @ execute
where object-map
and selector-offset
are
first fields and generate no code.
As a concrete example, consider the following code:
interface selector if1sel1 selector if1sel2 end-interface if1 object class if1 implementation selector cl1sel1 cell% inst-var cl1iv1 ' m1 overrides construct ' m2 overrides if1sel1 ' m3 overrides if1sel2 ' m4 overrides cl1sel2 end-class cl1 create obj1 object dict-new drop create obj2 cl1 dict-new drop
The data structure created by this code (including the data structure
for object
) is shown in the
figure, assuming a cell size of 4.