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In a method you usually access the receiving object pretty often. If
you define the method as a plain colon definition (e.g., with
:noname
), you may have to do a lot of stack
gymnastics. To avoid this, you can define the method with m:
... ;m
. E.g., you could define the method for
draw
ing a circle
with
m: ( x y circle -- ) ( x y ) this circle-radius @ draw-circle ;m
When this method is executed, the receiver object is removed from the
stack; you can access it with this
(admittedly, in this
example the use of m: ... ;m
offers no advantage). Note
that I specify the stack effect for the whole method (i.e. including
the receiver object), not just for the code between m:
and ;m
. You cannot use exit
in
m:...;m
; instead, use
exitm
.1
You will frequently use sequences of the form this
field (in the example above: this
circle-radius
). If you use the field only in this way, you can
define it with inst-var
and eliminate the
this
before the field name. E.g., the circle
class above could also be defined with:
graphical class cell% inst-var radius m: ( x y circle -- ) radius @ draw-circle ;m overrides draw m: ( n-radius circle -- ) radius ! ;m overrides construct end-class circle
radius
can only be used in circle
and its
descendent classes and inside m:...;m
.
You can also define fields with inst-value
, which is
to inst-var
what value
is to
variable
. You can change the value of such a field with
[to-inst]
. E.g., we could also define the class
circle
like this:
graphical class inst-value radius m: ( x y circle -- ) radius draw-circle ;m overrides draw m: ( n-radius circle -- ) [to-inst] radius ;m overrides construct end-class circle
[1] Moreover, for any word that calls
catch
and was defined before loading
objects.fs
, you have to redefine it like I redefined
catch
: : catch this >r catch r> to-this ;